diff options
Diffstat (limited to 'npc/custom/battleground/bg_kvm02.txt')
-rw-r--r-- | npc/custom/battleground/bg_kvm02.txt | 374 |
1 files changed, 0 insertions, 374 deletions
diff --git a/npc/custom/battleground/bg_kvm02.txt b/npc/custom/battleground/bg_kvm02.txt deleted file mode 100644 index f2f5f7ca1..000000000 --- a/npc/custom/battleground/bg_kvm02.txt +++ /dev/null @@ -1,374 +0,0 @@ -// ============================================================================== -// BattleGround System - KvM 60~79 -// ============================================================================== - -// Registration NPC's -// ********************************************************************* - -bat_room,225,227,4 script Registration::KvM02R_Guillaume 4_M_KY_KNT,{ // KvM Guillaume - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie"); - end; -} - -bat_room,225,204,0 script Registration::KvM02R_Croix 4_M_CRU_KNT,{ // KvM Croix - end; - -OnInit: - waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1; - end; - -OnEnterBG: - set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie"); - end; -} - -// Light Effects -// ********************************************************************* - -bat_c02,54,123,0 script #bat_c02a HIDDEN_NPC,{ - end; - -OnKvM02LightA: misceffect 54; end; -OnKvM02LightB: misceffect 55; end; -OnKvM02LightC: misceffect 56; end; -} - -bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b HIDDEN_NPC -bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c HIDDEN_NPC -bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d HIDDEN_NPC -bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e HIDDEN_NPC -bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f HIDDEN_NPC - -// Battleground Engine -// ********************************************************************* - -- script KvM02_BG -1,{ - end; - -OnInit: - setwall "bat_c02",54,122,6,7,0,"batc02wall_a"; - setwall "bat_c02",55,122,5,7,0,"batc02wall_b"; - setwall "bat_c02",140,56,6,7,0,"batc02wall_c"; - setwall "bat_c02",140,57,5,7,0,"batc02wall_d"; - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - end; - -OnGuillaumeJoin: -OnCroixJoin: - donpcevent "KvM02_BG::OnReadyCheck"; - end; - -OnGuillaumeQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnGuillaumeDie: - if( $@KvM02BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; - } - end; - -OnCroixQuit: - set BG_Delay_Tick, gettimetick(2) + 1200; -OnCroixDie: - if( $@KvM02BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; - if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; - } - end; - -OnReadyCheck: - if( $@KvM02BG ) - end; - set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM02R_Croix"); - - if( .@Guillaume < 5 || .@Croix < 5 ) - { - if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) ) - { - announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080; - set $@KvM_Flood, gettimetick(2) + 15; - } - else - mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080; - end; - } - - set $@KvM02BG, 1; // Starting - donpcevent "KvM02R_Croix::OnEnterBG"; - donpcevent "KvM02R_Guillaume::OnEnterBG"; - donpcevent "KvM02_BG::OnStart"; - end; - -OnStart: - announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080; - enablenpc "TherapistKvM02a"; - enablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - set $@KvM02BG_Victory, 0; - sleep 2000; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; - initnpctimer; - end; - -OnTimer5000: - areapercentheal "bat_c02",50,123,58,131,100,100; - areapercentheal "bat_c02",141,52,149,60,100,100; - mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080; - end; - -OnTimer26000: - mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080; - end; - -OnTimer27000: - donpcevent "::OnKvM02LightA"; - end; - -OnTimer28000: - donpcevent "::OnKvM02LightB"; - end; - -OnTimer29000: - donpcevent "::OnKvM02LightC"; - end; - -OnTimer30000: - // Team Members - set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM02BG_id2, 0); - if( .Guillaume_Count < 5 || .Croix_Count < 5 ) - { - set $@KvM02BG_Victory, 3; - set $@KvM02BG, 3; - mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; - stopnpctimer; - sleep 2000; - donpcevent "KvM02_BG::OnStop"; - end; - } - - set $@KvM02BG, 2; // Playing - areapercentheal "bat_c02",50,123,58,131,100,100; - bg_warp $@KvM02BG_id1,"bat_c02",62,119; - areapercentheal "bat_c02",141,52,149,60,100,100; - bg_warp $@KvM02BG_id2,"bat_c02",137,64; - end; - -OnTimer32000: - mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080; - end; - -OnTimer300000: - mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080; - end; - -OnTimer330000: - if( .Croix_Count > .Guillaume_Count ) - donpcevent "KvM02_BG::OnCroixWin"; - else if( .Croix_Count < .Guillaume_Count ) - donpcevent "KvM02_BG::OnGuillaumeWin"; - else - { // Draw Game - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 3; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080; - donpcevent "KvM02_BG::OnStop"; - } - end; - -OnGuillaumeWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 1; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF; - donpcevent "KvM02_BG::OnStop"; - end; - -OnCroixWin: - set $@KvM02BG, 3; - set $@KvM02BG_Victory, 2; - - stopnpctimer; - sleep 2000; - mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000; - donpcevent "KvM02_BG::OnStop"; - end; - -OnStop: - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - enablenpc "VintenarKvM02a"; - enablenpc "VintenarKvM02b"; - // Warp Teams - bg_warp $@KvM02BG_id1,"bat_c02",53,128; - bg_warp $@KvM02BG_id2,"bat_c02",146,55; - donpcevent "KvM02_BG_Out::OnBegin"; - end; - -OnReset: - stopnpctimer; - stopnpctimer "KvM02_BG_Out"; - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; - set $@KvM02BG_Victory, 0; - if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } - if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } - disablenpc "TherapistKvM02a"; - disablenpc "TherapistKvM02b"; - disablenpc "VintenarKvM02a"; - disablenpc "VintenarKvM02b"; - sleep 1000; - mapwarp "bat_c02","bat_room",155,150; - sleep 2000; - maprespawnguildid "bat_c02",0,3; // Just in case someone else - bg_updatescore "bat_c02",0,0; - sleep 2000; - set $@KvM02BG, 0; - donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start - end; -} - -- script KvM02_BG_Out -1,{ - end; - -OnBegin: - initnpctimer; - end; - -OnTimer3000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080; - end; -OnTimer30000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080; - end; -OnTimer50000: - mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080; - end; -OnTimer60000: - donpcevent "KvM02_BG::OnReset"; - end; -} - -// Battleground Therapist -// ********************************************************************* - -bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 4_F_SISTER,{ - mes "[Therapist in battle]"; - mes "Just close your eyes, and take a deep breathe."; - mes "You can be free from pain."; - specialeffect2 312; - close; -} - -// Battleground rewards -// ********************************************************************* - -bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 4_M_KY_HEAD,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@reward, 3; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 1; - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat a lesson, and later you would definitely learn."; - close2; - } - - setquest 6025; - getitem 7773, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} - -bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 4_M_CRU_HEAD,{ - if( $@KvM02BG_Victory ) - { - if( $@KvM02BG_Victory == 3 ) - { - setquest 6025; - bg_leave; - warp "bat_room",155,150; - end; - } - else if( $@KvM02BG_Victory == Bat_Team ) - { // Victory - set .@reward, 3; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - close2; - } else { - set .@reward, 1; - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next."; - close2; - } - - setquest 6025; - getitem 7773, .@reward; - bg_leave; - warp "bat_room",155,150; - end; - } - end; -} |