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-rw-r--r--npc/cities/alberta.txt284
-rw-r--r--npc/cities/aldebaran.txt6
-rw-r--r--npc/cities/amatsu.txt4
-rw-r--r--npc/cities/ayothaya.txt11
-rw-r--r--npc/cities/comodo.txt4
-rw-r--r--npc/cities/einbech.txt4
-rw-r--r--npc/cities/einbroch.txt4
-rw-r--r--npc/cities/geffen.txt4
-rw-r--r--npc/cities/gonryun.txt4
-rw-r--r--npc/cities/hugel.txt4
-rw-r--r--npc/cities/izlude.txt4
-rw-r--r--npc/cities/jawaii.txt4
-rw-r--r--npc/cities/lighthalzen.txt68
-rw-r--r--npc/cities/louyang.txt4
-rw-r--r--npc/cities/lutie.txt6
-rw-r--r--npc/cities/manuk.txt4
-rw-r--r--npc/cities/morocc.txt4
-rw-r--r--npc/cities/moscovia.txt4
-rw-r--r--npc/cities/niflheim.txt5
-rw-r--r--npc/cities/payon.txt4
-rw-r--r--npc/cities/prontera.txt4
-rw-r--r--npc/cities/rachel.txt4
-rw-r--r--npc/cities/splendide.txt4
-rw-r--r--npc/cities/umbala.txt4
-rw-r--r--npc/cities/veins.txt4
-rw-r--r--npc/cities/yuno.txt4
26 files changed, 200 insertions, 260 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 27d60a48a..3909d63b2 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Alberta Town
//===== By: ==================================================
//= DZeroX
//===== Current Version: =====================================
//= 1.6
-//===== Compatible With: =====================================
-//= rAthena 1.0
//===== Description: =========================================
//= Town-specific Alberta NPCs
//===== Additional Comments: =================================
@@ -69,45 +67,41 @@ alberta,131,139,2 script Drunken Old Man 54,{
mes "Wh-what are you";
mes "staring at? Get lost!!";
next;
- switch(select("Say nothing.","Leave him alone.")) {
- case 1:
+ if(select("Say nothing.","Leave him alone.") == 1) {
+ mes "[Deagle]";
+ mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
+ next;
+ if(select("Never heard of it.","Really? No kidding!") == 1) {
mes "[Deagle]";
- mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'";
+ mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
next;
- switch(select("Never heard of it.","Really? No kidding!")) {
- case 1:
- mes "[Deagle]";
- mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000";
- next;
- mes "[Deagle]";
- mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
- next;
- mes "[Deagle]";
- mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
- close;
- case 2:
- mes "[Deagle]";
- mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
- next;
- mes "[Deagle]";
- mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
- next;
- mes "[Deagle]";
- mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
- next;
- mes "[Deagle]";
- mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
- next;
- mes "[Deagle]";
- mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
- close;
- }
- case 2:
mes "[Deagle]";
- mes "That's right!";
- mes "Go AWAY~";
+ mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000";
+ next;
+ mes "[Deagle]";
+ mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword.";
close;
+ }
+ mes "[Deagle]";
+ mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!";
+ next;
+ mes "[Deagle]";
+ mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!";
+ next;
+ mes "[Deagle]";
+ mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!";
+ next;
+ mes "[Deagle]";
+ mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!";
+ next;
+ mes "[Deagle]";
+ mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now.";
+ close;
}
+ mes "[Deagle]";
+ mes "That's right!";
+ mes "Go AWAY~";
+ close;
}
alberta,58,80,2 script Shakir 99,{
@@ -234,7 +228,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{
mes "[Fisk]";
mes "So you wanna head back to the mainland in Alberta, eh?";
next;
- if(select("Yes please.","I changed my mind.")==1)
+ if(select("Yes please.","I changed my mind.") == 1)
warp "alberta",192,169;
close;
}
@@ -257,25 +251,22 @@ alberta,195,151,2 script Paul 86,{
mes "fee is only";
mes "200 Zeny.";
next;
- switch(select("Sign me up!","Uh, no thanks.")) {
- case 1:
- if (Zeny < 200) {
- mes "[Paul]";
- mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
- close;
- } else {
- set Zeny,Zeny - 200;
- warp "alb2trea",62,69;
- close;
- }
- case 2:
+ if(select("Sign me up!","Uh, no thanks.") == 1) {
+ if (Zeny < 200) {
mes "[Paul]";
- mes "Alright, well...";
- mes "I'll be around";
- mes "if you change";
- mes "your mind.";
+ mes "It seems you don't have the money, my friend. But please come back when you're able to pay.";
close;
+ }
+ set Zeny,Zeny - 200;
+ warp "alb2trea",62,69;
+ close;
}
+ mes "[Paul]";
+ mes "Alright, well...";
+ mes "I'll be around";
+ mes "if you change";
+ mes "your mind.";
+ close;
}
alberta,190,173,4 script Phelix 85,{
@@ -301,111 +292,106 @@ alberta,190,173,4 script Phelix 85,{
mes "If you're interested in my offer, get me the stuff I mentioned.";
set @event_zelopy,1;
close;
- } else {
- mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
+ }
+ mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?";
+ next;
+ if(select("Red Potions please.","Carrots please.") == 1) {
+ mes "[Phelix]";
+ mes "Alright...";
+ mes "Let's see";
+ mes "what'cha got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 10) {
+ mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
+ close;
+ }
+ set .@max,countitem(909)/10;
+ mes "Hmm, not bad...";
+ mes "How many potions";
+ mes "do you want to get?";
next;
- switch(select("Red Potions please.","Carrots please.")) {
+ switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
case 1:
+ delitem 909,.@max*10; // Jellopy
+ getitem 501,.@max; // Red_Potion
+ break;
+ case 2:
mes "[Phelix]";
- mes "Alright...";
- mes "Let's see";
- mes "what'cha got...";
+ mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
+ mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
+ input .@amount;
next;
mes "[Phelix]";
- if (countitem(909) < 10) {
- mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?";
- close;
- } else {
- set .@max,countitem(909)/10;
- mes "Hmm, not bad...";
- mes "How many potions";
- mes "do you want to get?";
- next;
- switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- delitem 909,.@max*10; // Jellopy
- getitem 501,.@max; // Red_Potion
- break;
- case 2:
- mes "[Phelix]";
- mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'.";
- mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?.";
- input .@amount;
- next;
- mes "[Phelix]";
- if (.@amount <= 0) {
- mes "Much obliged, come again anytime.";
- close;
- }
- if (.@amount > 100) {
- mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
- close;
- }
- delitem 909,.@amount*10; // Jellopy
- getitem 501,.@amount; // Red_Potion
- break;
- case 3:
- mes "[Phelix]";
- mes "No problem,";
- mes "see you next time.";
- close;
- }
- mes "[Phelix]";
- mes "There you go! As I promised. Don't go suckin' them all down at once.";
+ if (.@amount <= 0) {
+ mes "Much obliged, come again anytime.";
close;
}
- case 2:
- mes "[Phelix]";
- mes "Alright, let's see what ya got...";
- next;
- mes "[Phelix]";
- if (countitem(909) < 3) {
- mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
+ if (.@amount > 100) {
+ mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!";
close;
- } else {
- set .@max,countitem(909)/3;
- mes "Not too bad pansy...";
- mes "How many do you want?";
- next;
- switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
- case 1:
- delitem 909,.@max*3; // Jellopy
- getitem 515,.@max; // Carrot
- break;
- case 2:
- mes "[Phelix]";
- mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
- input .@amount;
- next;
- mes "[Phelix]";
- if (.@amount == 0) {
- mes "Alright then, see you next time.";
- close;
- }
- if (.@amount > 100) {
- mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
- close;
- }
- if (countitem(909) < .@amount*10) {
- mes "Seems you don't have enough. Go get some more if you want anything else.";
- close;
- }
- delitem 909,.@amount*3; // Jellopy
- getitem 515,.@amount; // Carrot
- break;
- case 3:
- mes "[Phelix]";
- mes "Catch'ya later.";
- close;
- }
- mes "[Phelix]";
- mes "There you go~! As I promised. Try not to stuff yer face.";
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me.";
close;
}
+ delitem 909,.@amount*10; // Jellopy
+ getitem 501,.@amount; // Red_Potion
+ break;
+ case 3:
+ mes "[Phelix]";
+ mes "No problem,";
+ mes "see you next time.";
+ close;
}
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't go suckin' them all down at once.";
+ close;
+ }
+ mes "[Phelix]";
+ mes "Alright, let's see what ya got...";
+ next;
+ mes "[Phelix]";
+ if (countitem(909) < 3) {
+ mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?";
+ close;
}
+ set .@max,countitem(909)/3;
+ mes "Not too bad pansy...";
+ mes "How many do you want?";
+ next;
+ switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ delitem 909,.@max*3; // Jellopy
+ getitem 515,.@max; // Carrot
+ break;
+ case 2:
+ mes "[Phelix]";
+ mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'.";
+ input .@amount;
+ next;
+ mes "[Phelix]";
+ if (.@amount == 0) {
+ mes "Alright then, see you next time.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "Seems you don't have enough. Go get some more if you want anything else.";
+ close;
+ }
+ delitem 909,.@amount*3; // Jellopy
+ getitem 515,.@amount; // Carrot
+ break;
+ case 3:
+ mes "[Phelix]";
+ mes "Catch'ya later.";
+ close;
+ }
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try not to stuff yer face.";
+ close;
}
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index 0a28caade..d49a4f8f0 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Al De Baran Town
//===== By: ==================================================
-//= rAthena dev team; L0ne_W0lf
+//= L0ne_W0lf, rAthena Dev Team
//===== Current Version: =====================================
//= 2.3
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Al De Baran Town NPCs
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index 1458815c7..de68aff7b 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Amatsu Town
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.4
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Amatsu Town Script
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index abba76866..1c22c2975 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Ayotaya Town
//===== By: ==================================================
//= MasterOfMuppets
//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= rAthena SVN
+//= 1.9
//===== Description: =========================================
//= [Aegis Conversion]
//= Ayotaya Town Script
@@ -13,6 +11,7 @@
//= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
//= 1.7 Fixed character's anme bugs [Lupus]
//= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy]
+//= 1.9 Updated Warp coordinates to Alberta
//============================================================
// Ayothaya Transportation NPC
@@ -93,9 +92,9 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{
mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~";
close2;
if (checkre(0))
- warp "alberta",238,22;
- else
warp "alberta",235,45;
+ else
+ warp "alberta",238,22;
end;
}
mes "[Aibakthing]";
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt
index 38d7731ba..31d108710 100644
--- a/npc/cities/comodo.txt
+++ b/npc/cities/comodo.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Comodo Town
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
//= 2.0
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Comodo Town NPCs
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 3e39655e3..a4c969910 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Einbech Town
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.5
-//===== Compatible With: =====================================
-//= rAthena Revision 3000+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index 710c57740..27f561007 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Einbroch Town
//===== By: ==================================================
//= Everybody mentioned in the comments
//===== Current Version: =====================================
//= 1.7
-//===== Compatible With: =====================================
-//= rAthena Revision 3000+
//===== Description: =========================================
//=
//===== Additional Comments: =================================
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index f5cff90d3..bc337bf3c 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Geffen Town
//===== By: ==================================================
//= Everybody mentioned in the comments
//===== Current Version: =====================================
//= 1.9
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Geffen Town NPCs
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt
index b3e6b7dda..4d2141e00 100644
--- a/npc/cities/gonryun.txt
+++ b/npc/cities/gonryun.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Kunlun Town
//===== By: ==================================================
//= x[tsk], KarLaeda
//===== Current Version: =====================================
//= 1.6
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Kunlun Town Script
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index aba6f3997..845b81015 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -1,12 +1,10 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Hugel City
//===== By: ==================================================
//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the
//= comments
//===== Current Version: =====================================
//= 1.7
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= NPC's for the City of Hugel.
//===== Additional Comments: =================================
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 156e6b207..da7b650d7 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -1,12 +1,10 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Izlude Town
//===== By: ==================================================
//= kobra_k88
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.8a
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Izlude town NPCs
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index e6706df4a..a54e2a487 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -1,4 +1,4 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Jawaii (The Lovers' Paradise) Town
//===== By: ==================================================
//= jAthena (1.0)
@@ -6,8 +6,6 @@
//= L0ne_w0lf
//===== Current Version: =====================================
//= 3.7
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Jawaii Town NPCs
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index 9ba02bca3..35af28b2d 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -1,44 +1,12 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lighthalzen City
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Lighthalzen NPCs (Temporal names for now) [erKURITA]
//===== Additional Comments: ==================================
-//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
-//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
-//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
-//= 0.4 More Town NPCs. [Musashiden]
-//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
-//= 0.6 Fixed some typos+Coordinates. [Musashiden]
-//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
-//= 0.8 Removed Duplicates [Silent]
-//= 0.9 Removed Duplicates [Toms]
-//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
-//= 1.0a added constants to emotions, minor optimization [Lupus]
-//= 1.0b npcid fix [KarLaeda]
-//= 1.1 Added new NPC by $ephiroth and merged other NPCs
-//= from npc\other\lighthalzen_???.txt [Lupus]
-//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
-//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
-//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
-//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
-//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
-//= added missing dialogs, fixed indentation, corrected some NPC
-//= facing positions, NPC names are more unique now. Removed
-//= whitespace (empty lines after header and before end curly)
-//= reduced usage of the command "goto", grammatical corrections.
-//= Added additional missing NPCs.
-//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
-//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
-//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
-//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
-//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
@@ -3213,3 +3181,37 @@ lhz_in01,221,131,7 script Scientist#li_01 865,{
// Lighthalzen Mushroom.
// Don't really understand why it's there, but it's funny regardless.
lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
+
+//=========================
+// Older Comments
+//=========================
+//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA]
+//= 0.2 Implemented some crap NPCs [MasterOfMuppets]
+//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets]
+//= 0.4 More Town NPCs. [Musashiden]
+//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden]
+//= 0.6 Fixed some typos+Coordinates. [Musashiden]
+//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets]
+//= 0.8 Removed Duplicates [Silent]
+//= 0.9 Removed Duplicates [Toms]
+//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets]
+//= 1.0a added constants to emotions, minor optimization [Lupus]
+//= 1.0b npcid fix [KarLaeda]
+//= 1.1 Added new NPC by $ephiroth and merged other NPCs
+//= from npc\other\lighthalzen_???.txt [Lupus]
+//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth]
+//= 1.3 Moved some other NPCs for quests purposes. [SinSloth]
+//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
+//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
+//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
+//= added missing dialogs, fixed indentation, corrected some NPC
+//= facing positions, NPC names are more unique now. Removed
+//= whitespace (empty lines after header and before end curly)
+//= reduced usage of the command "goto", grammatical corrections.
+//= Added additional missing NPCs.
+//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
+//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
+//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf]
+//= 1.7b Another fix to Lucius (trivial). (bugreport:1125)
+//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index 0fc53b045..9f4b41f80 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -1,4 +1,4 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Louyang City NPC's
//===== By: ==================================================
//= Vidar (1.0)
@@ -9,8 +9,6 @@
//= rAthena Dev Team
//===== Current Version: =====================================
//= 3.0
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Louyang Town Script
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt
index 2596e0a4f..95fce1beb 100644
--- a/npc/cities/lutie.txt
+++ b/npc/cities/lutie.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lutie Town
//===== By: ==================================================
-//= rAthena dev team
+//= rAthena Dev Team
//===== Current Version: =====================================
//= 1.7
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Lutie - City NPCs
//===== Additional Comments: =================================
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt
index 07bf61ccf..cd4181552 100644
--- a/npc/cities/manuk.txt
+++ b/npc/cities/manuk.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Manuk Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.3
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Manuk.
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
index a533b0fd6..83065d2c6 100644
--- a/npc/cities/morocc.txt
+++ b/npc/cities/morocc.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Morroc Town
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
//= 2.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Official Conversion]
//= Morroc Town NPCs
diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt
index e05a4a755..50e5d0e69 100644
--- a/npc/cities/moscovia.txt
+++ b/npc/cities/moscovia.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Moscovia Town
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Moscovia Town Script
//===== Additional Comments: =================================
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 581dffaf4..d9a6cb19a 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -1,13 +1,10 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Niflheim Script
//===== By: ==================================================
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
//===== Current Version: =====================================
//= 1.5
-//===== Compatible With: =====================================
-//= [Aegis Conversion]
-//= rAthena SVN; Niflheim Required
//===== Description: =========================================
//= Official NPC's for Niflheim
//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index 4d85c3a9c..feea5ed88 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -1,12 +1,10 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Payon City
//===== By: ==================================================
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1)
//===== Current Version: =====================================
//= 2.1b
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= Payon City Npcs
//===== Additional Comments: =================================
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index 8dac3d078..5c81cadce 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Prontera Town
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
//= 2.1
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= NPCs in Prontera
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index cf6c0ed64..db3c6816e 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -1,12 +1,10 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Rachel City NPCs
//===== By: ==================================================
//= First Version: Tsuyuki and Harp
//= iRO Version: L0ne_W0lf
//===== Current Version: =====================================
//= 0.9
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Partial Aegis Conversion]
//= Arunafeltz NPCs
diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt
index 87bf41a81..2a961040d 100644
--- a/npc/cities/splendide.txt
+++ b/npc/cities/splendide.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Splendide Town
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.2
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Town-specific NPCs for Splendide.
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
index 74fc5b6ea..cb8a1e0c0 100644
--- a/npc/cities/umbala.txt
+++ b/npc/cities/umbala.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Umbala Town script
//===== By: ==================================================
//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
//===== Current Version: =====================================
//= 2.1
-//===== Compatible With: =====================================
-//= rAthena SVN; RO Episode XX
//===== Description: =========================================
//- [Aegis Conversion]
//= Umbala Town Npcs
diff --git a/npc/cities/veins.txt b/npc/cities/veins.txt
index 2f066f10d..f07955587 100644
--- a/npc/cities/veins.txt
+++ b/npc/cities/veins.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Veins Town script
//===== By: ==================================================
//= Muad_Dib
//===== Current Version: =====================================
//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Veins Town Npcs
diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt
index 31c57bdc2..f681aa4e4 100644
--- a/npc/cities/yuno.txt
+++ b/npc/cities/yuno.txt
@@ -1,11 +1,9 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Juno City
//===== By: ==================================================
//= KitsuneStarwind, kobra_k88, L0ne_W0lf
//===== Current Version: =====================================
//= 1.4a
-//===== Compatible With: =====================================
-//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= NPCs for the City of Juno