diff options
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/alberta.txt | 284 | ||||
-rw-r--r-- | npc/cities/aldebaran.txt | 6 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 4 | ||||
-rw-r--r-- | npc/cities/ayothaya.txt | 11 | ||||
-rw-r--r-- | npc/cities/comodo.txt | 4 | ||||
-rw-r--r-- | npc/cities/einbech.txt | 4 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 4 | ||||
-rw-r--r-- | npc/cities/geffen.txt | 4 | ||||
-rw-r--r-- | npc/cities/gonryun.txt | 4 | ||||
-rw-r--r-- | npc/cities/hugel.txt | 4 | ||||
-rw-r--r-- | npc/cities/izlude.txt | 4 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 4 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 68 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 4 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 6 | ||||
-rw-r--r-- | npc/cities/manuk.txt | 4 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 4 | ||||
-rw-r--r-- | npc/cities/moscovia.txt | 4 | ||||
-rw-r--r-- | npc/cities/niflheim.txt | 5 | ||||
-rw-r--r-- | npc/cities/payon.txt | 4 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 4 | ||||
-rw-r--r-- | npc/cities/rachel.txt | 4 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 4 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 4 | ||||
-rw-r--r-- | npc/cities/veins.txt | 4 | ||||
-rw-r--r-- | npc/cities/yuno.txt | 4 |
26 files changed, 200 insertions, 260 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 27d60a48a..3909d63b2 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Alberta Town //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= rAthena 1.0 //===== Description: ========================================= //= Town-specific Alberta NPCs //===== Additional Comments: ================================= @@ -69,45 +67,41 @@ alberta,131,139,2 script Drunken Old Man 54,{ mes "Wh-what are you"; mes "staring at? Get lost!!"; next; - switch(select("Say nothing.","Leave him alone.")) { - case 1: + if(select("Say nothing.","Leave him alone.") == 1) { + mes "[Deagle]"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; + next; + if(select("Never heard of it.","Really? No kidding!") == 1) { mes "[Deagle]"; - mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; next; - switch(select("Never heard of it.","Really? No kidding!")) { - case 1: - mes "[Deagle]"; - mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; - next; - mes "[Deagle]"; - mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; - next; - mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; - close; - case 2: - mes "[Deagle]"; - mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; - next; - mes "[Deagle]"; - mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; - next; - mes "[Deagle]"; - mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; - next; - mes "[Deagle]"; - mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; - next; - mes "[Deagle]"; - mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; - close; - } - case 2: mes "[Deagle]"; - mes "That's right!"; - mes "Go AWAY~"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; close; + } + mes "[Deagle]"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; + close; } + mes "[Deagle]"; + mes "That's right!"; + mes "Go AWAY~"; + close; } alberta,58,80,2 script Shakir 99,{ @@ -234,7 +228,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the mainland in Alberta, eh?"; next; - if(select("Yes please.","I changed my mind.")==1) + if(select("Yes please.","I changed my mind.") == 1) warp "alberta",192,169; close; } @@ -257,25 +251,22 @@ alberta,195,151,2 script Paul 86,{ mes "fee is only"; mes "200 Zeny."; next; - switch(select("Sign me up!","Uh, no thanks.")) { - case 1: - if (Zeny < 200) { - mes "[Paul]"; - mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; - close; - } else { - set Zeny,Zeny - 200; - warp "alb2trea",62,69; - close; - } - case 2: + if(select("Sign me up!","Uh, no thanks.") == 1) { + if (Zeny < 200) { mes "[Paul]"; - mes "Alright, well..."; - mes "I'll be around"; - mes "if you change"; - mes "your mind."; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; close; + } + set Zeny,Zeny - 200; + warp "alb2trea",62,69; + close; } + mes "[Paul]"; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; + close; } alberta,190,173,4 script Phelix 85,{ @@ -301,111 +292,106 @@ alberta,190,173,4 script Phelix 85,{ mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; - } else { - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + } + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; + next; + if(select("Red Potions please.","Carrots please.") == 1) { + mes "[Phelix]"; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; + close; + } + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; next; - switch(select("Red Potions please.","Carrots please.")) { + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { case 1: + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; + case 2: mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; + input .@amount; next; mes "[Phelix]"; - if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; - close; - } else { - set .@max,countitem(909)/10; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; - next; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*10; // Jellopy - getitem 501,.@max; // Red_Potion - break; - case 2: - mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; - mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount <= 0) { - mes "Much obliged, come again anytime."; - close; - } - if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; - close; - } - delitem 909,.@amount*10; // Jellopy - getitem 501,.@amount; // Red_Potion - break; - case 3: - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; - } - mes "[Phelix]"; - mes "There you go! As I promised. Don't go suckin' them all down at once."; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; close; } - case 2: - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; close; - } else { - set .@max,countitem(909)/3; - mes "Not too bad pansy..."; - mes "How many do you want?"; - next; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*3; // Jellopy - getitem 515,.@max; // Carrot - break; - case 2: - mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount == 0) { - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get some more if you want anything else."; - close; - } - delitem 909,.@amount*3; // Jellopy - getitem 515,.@amount; // Carrot - break; - case 3: - mes "[Phelix]"; - mes "Catch'ya later."; - close; - } - mes "[Phelix]"; - mes "There you go~! As I promised. Try not to stuff yer face."; + } + if (countitem(909) < .@amount*10) { + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; close; } + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; + case 3: + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; + close; + } + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + close; } + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + next; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; + case 2: + mes "[Phelix]"; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount == 0) { + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get some more if you want anything else."; + close; + } + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; + case 3: + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; + close; } diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index 0a28caade..d49a4f8f0 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Al De Baran Town //===== By: ================================================== -//= rAthena dev team; L0ne_W0lf +//= L0ne_W0lf, rAthena Dev Team //===== Current Version: ===================================== //= 2.3 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Al De Baran Town NPCs diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 1458815c7..de68aff7b 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Amatsu Town //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Amatsu Town Script diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index abba76866..1c22c2975 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Ayotaya Town //===== By: ================================================== //= MasterOfMuppets //===== Current Version: ===================================== -//= 1.8 -//===== Compatible With: ===================================== -//= rAthena SVN +//= 1.9 //===== Description: ========================================= //= [Aegis Conversion] //= Ayotaya Town Script @@ -13,6 +11,7 @@ //= 1.6 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.7 Fixed character's anme bugs [Lupus] //= 1.8 Moved Alberta NPC to pre-re/re paths. [Euphy] +//= 1.9 Updated Warp coordinates to Alberta //============================================================ // Ayothaya Transportation NPC @@ -93,9 +92,9 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{ mes "You will be welcome to come back whenever you please. I hope that we will see each other again sometime soon. Thank you~"; close2; if (checkre(0)) - warp "alberta",238,22; - else warp "alberta",235,45; + else + warp "alberta",238,22; end; } mes "[Aibakthing]"; diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 38d7731ba..31d108710 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Comodo Town //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== //= 2.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Comodo Town NPCs diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index 3e39655e3..a4c969910 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbech Town //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= rAthena Revision 3000+ //===== Description: ========================================= //= //===== Additional Comments: ================================= diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index 710c57740..27f561007 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Einbroch Town //===== By: ================================================== //= Everybody mentioned in the comments //===== Current Version: ===================================== //= 1.7 -//===== Compatible With: ===================================== -//= rAthena Revision 3000+ //===== Description: ========================================= //= //===== Additional Comments: ================================= diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index f5cff90d3..bc337bf3c 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Geffen Town //===== By: ================================================== //= Everybody mentioned in the comments //===== Current Version: ===================================== //= 1.9 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Geffen Town NPCs diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index b3e6b7dda..4d2141e00 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Kunlun Town //===== By: ================================================== //= x[tsk], KarLaeda //===== Current Version: ===================================== //= 1.6 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Kunlun Town Script diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index aba6f3997..845b81015 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Hugel City //===== By: ================================================== //= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the //= comments //===== Current Version: ===================================== //= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= NPC's for the City of Hugel. //===== Additional Comments: ================================= diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 156e6b207..da7b650d7 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Izlude Town //===== By: ================================================== //= kobra_k88 //= L0ne_W0lf //===== Current Version: ===================================== //= 1.8a -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Izlude town NPCs diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index e6706df4a..a54e2a487 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Jawaii (The Lovers' Paradise) Town //===== By: ================================================== //= jAthena (1.0) @@ -6,8 +6,6 @@ //= L0ne_w0lf //===== Current Version: ===================================== //= 3.7 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Jawaii Town NPCs diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 9ba02bca3..35af28b2d 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -1,44 +1,12 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen City //===== By: ================================================== //= erKURITA, Au{R}oN (Translated by Alan), $ephiroth //===== Current Version: ===================================== //= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Lighthalzen NPCs (Temporal names for now) [erKURITA] //===== Additional Comments: ================================== -//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA] -//= 0.2 Implemented some crap NPCs [MasterOfMuppets] -//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets] -//= 0.4 More Town NPCs. [Musashiden] -//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden] -//= 0.6 Fixed some typos+Coordinates. [Musashiden] -//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets] -//= 0.8 Removed Duplicates [Silent] -//= 0.9 Removed Duplicates [Toms] -//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets] -//= 1.0a added constants to emotions, minor optimization [Lupus] -//= 1.0b npcid fix [KarLaeda] -//= 1.1 Added new NPC by $ephiroth and merged other NPCs -//= from npc\other\lighthalzen_???.txt [Lupus] -//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth] -//= 1.3 Moved some other NPCs for quests purposes. [SinSloth] -//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] -//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] -//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf] -//= added missing dialogs, fixed indentation, corrected some NPC -//= facing positions, NPC names are more unique now. Removed -//= whitespace (empty lines after header and before end curly) -//= reduced usage of the command "goto", grammatical corrections. -//= Added additional missing NPCs. -//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf] -//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf] -//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf] -//= 1.7b Another fix to Lucius (trivial). (bugreport:1125) -//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] -//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf] //= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard] //= 2.1 Commented out Duplicate NPCs. (bugreport:4555) //= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf] @@ -3213,3 +3181,37 @@ lhz_in01,221,131,7 script Scientist#li_01 865,{ // Lighthalzen Mushroom. // Don't really understand why it's there, but it's funny regardless. lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0 + +//========================= +// Older Comments +//========================= +//= 0.1 Placed temporal names, why there weren't on the SVN before? [erKURITA] +//= 0.2 Implemented some crap NPCs [MasterOfMuppets] +//= 0.3 Another load of NPCs. Scripted by Kargha [MasterOfMuppets] +//= 0.4 More Town NPCs. [Musashiden] +//= 0.5 Added a BIG load of Lighthalzen NPCs. [musashiden] +//= 0.6 Fixed some typos+Coordinates. [Musashiden] +//= 0.7 Implemented some more crap NPCs and the second entrance to biolabs [MasterOfMuppets] +//= 0.8 Removed Duplicates [Silent] +//= 0.9 Removed Duplicates [Toms] +//= 1.0 Added a missing feature to the donation NPC [MasterOfMuppets] +//= 1.0a added constants to emotions, minor optimization [Lupus] +//= 1.0b npcid fix [KarLaeda] +//= 1.1 Added new NPC by $ephiroth and merged other NPCs +//= from npc\other\lighthalzen_???.txt [Lupus] +//= 1.2 Moved some NPCs to Lighthalzen quests. [SinSloth] +//= 1.3 Moved some other NPCs for quests purposes. [SinSloth] +//= 1.4 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] +//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf] +//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf] +//= added missing dialogs, fixed indentation, corrected some NPC +//= facing positions, NPC names are more unique now. Removed +//= whitespace (empty lines after header and before end curly) +//= reduced usage of the command "goto", grammatical corrections. +//= Added additional missing NPCs. +//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf] +//= Corrected Lucius so he checks the donation variable. (bugreport:1103) [L0ne_W0lf] +//= 1.7a Another fix to Lucius. (bugreport:1118) [L0ne_W0lf] +//= 1.7b Another fix to Lucius (trivial). (bugreport:1125) +//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf] +//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf] diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 0fc53b045..9f4b41f80 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -1,4 +1,4 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Louyang City NPC's //===== By: ================================================== //= Vidar (1.0) @@ -9,8 +9,6 @@ //= rAthena Dev Team //===== Current Version: ===================================== //= 3.0 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Louyang Town Script diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index 2596e0a4f..95fce1beb 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lutie Town //===== By: ================================================== -//= rAthena dev team +//= rAthena Dev Team //===== Current Version: ===================================== //= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Lutie - City NPCs //===== Additional Comments: ================================= diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt index 07bf61ccf..cd4181552 100644 --- a/npc/cities/manuk.txt +++ b/npc/cities/manuk.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Manuk Town //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.3 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Town-specific NPCs for Manuk. diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index a533b0fd6..83065d2c6 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Morroc Town //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== //= 2.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Official Conversion] //= Morroc Town NPCs diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt index e05a4a755..50e5d0e69 100644 --- a/npc/cities/moscovia.txt +++ b/npc/cities/moscovia.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Moscovia Town //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Moscovia Town Script //===== Additional Comments: ================================= diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt index 581dffaf4..d9a6cb19a 100644 --- a/npc/cities/niflheim.txt +++ b/npc/cities/niflheim.txt @@ -1,13 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Niflheim Script //===== By: ================================================== //= Fyrien, Dizzy, PKGINGO //= Official NPCs translated and re-edited by Celest //===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= [Aegis Conversion] -//= rAthena SVN; Niflheim Required //===== Description: ========================================= //= Official NPC's for Niflheim //= 1.01 Splitted file(guides, shops). Fixed rand() bugs, diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 4d85c3a9c..feea5ed88 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Payon City //===== By: ================================================== //= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2) //= Darkchild (1.3) DracoRPG (1.5) L0ne_W0lf (2.1) //===== Current Version: ===================================== //= 2.1b -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= Payon City Npcs //===== Additional Comments: ================================= diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index 8dac3d078..5c81cadce 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Prontera Town //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== //= 2.1 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= NPCs in Prontera diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index cf6c0ed64..db3c6816e 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -1,12 +1,10 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Rachel City NPCs //===== By: ================================================== //= First Version: Tsuyuki and Harp //= iRO Version: L0ne_W0lf //===== Current Version: ===================================== //= 0.9 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Partial Aegis Conversion] //= Arunafeltz NPCs diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index 87bf41a81..2a961040d 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Splendide Town //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.2 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Town-specific NPCs for Splendide. diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 74fc5b6ea..cb8a1e0c0 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Umbala Town script //===== By: ================================================== //= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) //===== Current Version: ===================================== //= 2.1 -//===== Compatible With: ===================================== -//= rAthena SVN; RO Episode XX //===== Description: ========================================= //- [Aegis Conversion] //= Umbala Town Npcs diff --git a/npc/cities/veins.txt b/npc/cities/veins.txt index 2f066f10d..f07955587 100644 --- a/npc/cities/veins.txt +++ b/npc/cities/veins.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Veins Town script //===== By: ================================================== //= Muad_Dib //===== Current Version: ===================================== //= 1.1 -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Veins Town Npcs diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt index 31c57bdc2..f681aa4e4 100644 --- a/npc/cities/yuno.txt +++ b/npc/cities/yuno.txt @@ -1,11 +1,9 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Juno City //===== By: ================================================== //= KitsuneStarwind, kobra_k88, L0ne_W0lf //===== Current Version: ===================================== //= 1.4a -//===== Compatible With: ===================================== -//= rAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= NPCs for the City of Juno |