summaryrefslogtreecommitdiff
path: root/npc/cities
diff options
context:
space:
mode:
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/aldebaran.txt10
-rw-r--r--npc/cities/ayothaya.txt4
-rw-r--r--npc/cities/geffen.txt4
-rw-r--r--npc/cities/hugel.txt2
-rw-r--r--npc/cities/jawaii.txt2
-rw-r--r--npc/cities/lighthalzen.txt4
-rw-r--r--npc/cities/louyang.txt2
-rw-r--r--npc/cities/lutie.txt2
-rw-r--r--npc/cities/niflheim.txt4
-rw-r--r--npc/cities/rachel.txt2
10 files changed, 18 insertions, 18 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index 1bc78f0fd..33acb60c2 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -11,7 +11,7 @@
//= 1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
//= The 2nd reserve points agent is not complete yet.
//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
-//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
+//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
//= for underground), fixed some typos [Lupus]
//= 1.4 Fixed Typos & Spellcheck [massdriller]
//= 1.5 Finally added the Special Reserve 2 Lotto 8))
@@ -1250,7 +1250,7 @@ aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{
mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
mes "Make a choice and test your luck!";
next;
- menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+ menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
sM_1st:
if(RESRVPTS < 5000) goto sL_NotEnuf;
@@ -1379,12 +1379,12 @@ sF_Spin:
//============================================================
c_tower3,10,249,4 script Gatekeeper#ct 4_M_02,{
//Key_Of_Clock_Tower
- callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44;
+ callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44;
}
alde_dun03,264,16,4 script Gatekeeper#ct1 4W_F_01,{
//Underground_Key
- callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267;
+ callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267;
}
function script F_ClockTowerGate {
@@ -1463,7 +1463,7 @@ function script F_ClockTowerGate {
mes "Please,You may enter.";
mes "May God bless you ..";
close2;
- delitem getarg(1),1;
+ delitem getarg(1),1;
warp getarg(2),getarg(3),getarg(4);
end;
}
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt
index 86b1f3e94..a4e214582 100644
--- a/npc/cities/ayothaya.txt
+++ b/npc/cities/ayothaya.txt
@@ -301,8 +301,8 @@ ayothaya,241,264,5 script Young Man#5ayothaya2 4_M_THAIONGBAK,{
//============================================================
//= 0.1 Added a Sailor NPC to get back to Alberta [ZoDIaC]
//= 0.2 fixed coords, dialogues
-//= 0.3 Fixed Warp name, ayotaya doesn't exist, even though iRO
-//= decided to call it Ayotaya, it really is Ayothaya, like
+//= 0.3 Fixed Warp name, ayotaya doesn't exist, even though iRO
+//= decided to call it Ayotaya, it really is Ayothaya, like
//= that Yuno/Juno thing
//= 0.4 Added the official warp npc for Ayothaya. [MasterOfMuppets]
//= 1.0 Added most of the official npcs. The following quests were added: [MasterOfMuppets]
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index e19384997..16702126f 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -77,7 +77,7 @@ geffen_in,164,109,0 script Wizard Stanza 1_M_WIZARD,{
}
else if (Class == Job_Novice)
mes "Although you may not be able to use magic or any other kind of powerful skills for now, this knowledge may be helpful in the future, young Novice...";
- else
+ else
mes "Although you are not formally trained in the use of magic, you use skills which draw upon otherworldly energies, whether you know it or not...";
next;
mes "[Stanza]";
@@ -1351,7 +1351,7 @@ geffen_in,109,72,2 script Monster Scholar 4_F_01,{
mes "[Estheres]";
if (BaseLevel > 40)
mes "You look strong enough for that kind of challenge. But if you see anyone more reckless cross the Western bridge, you might want to give them a warning.";
- else
+ else
mes "Um, but if you're planning to go there, you better not go alone. I really recommend that you be well prepared if you're gonna fight those kinds of monsters.";
break;
case 2:
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index 3302d640c..aae031ebd 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -148,7 +148,7 @@ hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{
next;
switch (select("Buy:Cancel")) {
case 1:
- if (Zeny < 500) {
+ if (Zeny < 500) {
mes "[Shopkeeper]";
mes "I am sorry, but you don't have";
mes "enough money~";
diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt
index 1b3e5b12a..1069cf01c 100644
--- a/npc/cities/jawaii.txt
+++ b/npc/cities/jawaii.txt
@@ -414,7 +414,7 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 1_F_LIBRARYGIRL,{
mes "[Helper]";
if (Zeny > 49999) {
Zeny -= 50000;
- getitem 681,1; //Memory_Of_Wedding
+ getitem 681,1; //Memory_Of_Wedding
mes "Thank you very much~!";
mes "Please remember, you";
mes "should use this with your";
diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt
index e6824f048..6768da33c 100644
--- a/npc/cities/lighthalzen.txt
+++ b/npc/cities/lighthalzen.txt
@@ -2170,7 +2170,7 @@ lhz_in02,147,222,3 script Officer Guo#06::off_guo 4_M_03,{
lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 4_M_LGTPOOR
-// New -----------------------------------------------------------------------
+// New -----------------------------------------------------------------------
lhz_in01,14,28,3 script Banquet Staff 4_M_MANAGER,{
mes "[Banquet Staff]";
@@ -3205,7 +3205,7 @@ lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
//= 1.5 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.6 Massive NPC clean up, includes corrected dialogs and [L0ne_W0lf]
//= added missing dialogs, fixed indentation, corrected some NPC
-//= facing positions, NPC names are more unique now. Removed
+//= facing positions, NPC names are more unique now. Removed
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index 0b6bbb77c..b0aa53dbc 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -1,5 +1,5 @@
//===== Hercules Script ======================================
-//= Louyang City NPCs
+//= Louyang City NPCs
//===== By: ==================================================
//= Vidar (1.0)
//= Mass Zero (1.1)
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt
index 49070d7d1..def5e03ab 100644
--- a/npc/cities/lutie.txt
+++ b/npc/cities/lutie.txt
@@ -10,7 +10,7 @@
//= 1.1 Edited some text and updated/enabled some triggers
//= for the quest.[kobra_k88]
//= 1.2 Fixed exploit. Checked for Bard Job Quest compatibility [Lupus]
-//= 1.3 Fixed typos [Nexon]
+//= 1.3 Fixed typos [Nexon]
//= 1.4 Fixed exploit [Lupus]
//= 1.5 Fixed a bug that could reset Lutie quest state [Lupus]
//= 1.6 Heavy optimization to all the NPCs [DZeroX]
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index 0ee31c1da..4e6ba1f97 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -1,5 +1,5 @@
//===== Hercules Script ======================================
-//= Niflheim Script
+//= Niflheim Script
//===== By: ==================================================
//= Fyrien, Dizzy, PKGINGO
//= Official NPCs translated and re-edited by Celest
@@ -15,7 +15,7 @@
//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus]
//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus]
//= 1.07 Fixed typos [Nexon]
-//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
+//= 1.08 Commented "Traveler" out as it is not official & we have correct Bungee quest in.
//= Also removed TODO, as they are already done. [Vicious_Pucca]
//= 1.1 Replaced nif_q_done with MISC_QUEST & 32. nif_t -> @nif_t [Lupus]
//= 1.2 Removed Duplicates [Silent]
diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt
index edbdaa1eb..b4beb95af 100644
--- a/npc/cities/rachel.txt
+++ b/npc/cities/rachel.txt
@@ -9,7 +9,7 @@
//= [Partial Official Conversion]
//= Arunafeltz NPCs
//===== Additional Comments: =================================
-//= 0.5 Text translated from Korean > English, incomplete,
+//= 0.5 Text translated from Korean > English, incomplete,
//= possibly missing some NPCs and missing all quests.
//= 0.6 Removed Inn Keeper (it's in inn.txt), name duplicates [Lupus]
//= 0.7 Total update of most if not all NPCs. [L0ne_W0lf]