summaryrefslogtreecommitdiff
path: root/npc/cities
diff options
context:
space:
mode:
Diffstat (limited to 'npc/cities')
-rw-r--r--npc/cities/einbech.txt681
-rw-r--r--npc/cities/einbroch.txt208
-rw-r--r--npc/cities/geffen.txt2
-rw-r--r--npc/cities/hugel.txt59
-rw-r--r--npc/cities/veins.txt2
5 files changed, 489 insertions, 463 deletions
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt
index 9f48598b0..6eb718668 100644
--- a/npc/cities/einbech.txt
+++ b/npc/cities/einbech.txt
@@ -1,7 +1,7 @@
//===== eAthena Script =======================================
//= Einbech Town
//===== By: ==================================================
-//= Muad_dib
+//= Muad_Dib
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
@@ -22,6 +22,7 @@
//= 1.2 Removed Duplicates [Silent]
//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
+//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
//============================================================
@@ -82,7 +83,7 @@ L_WHAT:
mes "business, you should";
mes "know what you're up against.";
mes "Did you have any questions";
- mes "about the monsters arround";
+ mes "about the monsters around";
mes "here, young lady?";
next;
menu "I told you, I'm a dude...!",-;
@@ -96,13 +97,12 @@ L_WHAT:
next;
mes "[Shena]";
mes "So dearie,";
- mes "wich monster";
+ mes "which monster";
mes "would you like";
mes "to hear about?";
L_MENU:
next;
menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-;
-
mes "[Shena]";
mes "Alright then.";
mes "Have a good";
@@ -175,7 +175,7 @@ L_MINERAL:
mes "[Shena]";
mes "It's rumored that they";
mes "are grown in a dark cave";
- mes "in wich something inside";
+ mes "in which something inside";
mes "has some sort of malicious";
mes "influence over them.";
next;
@@ -190,7 +190,7 @@ L_MINERAL:
mes "[Shena]";
mes "Are there any";
mes "other mosnters";
- mes "arround here that";
+ mes "around here that";
mes "you'd want to learn";
mes "more about?";
goto L_MENU;
@@ -201,7 +201,7 @@ L_PITMAN:
mes "old and rusted mine cars.";
mes "For some reason, they can't";
mes "leave this world so they just";
- mes "wander arround the mines.";
+ mes "wander around the mines.";
next;
mes "[Shena]";
mes "If you can defeat";
@@ -212,7 +212,7 @@ L_PITMAN:
next;
mes "[Shena]";
mes "Did you want";
- mes "to asl me about";
+ mes "to ask me about";
mes "any other of the";
mes "local monsters?";
goto L_MENU;
@@ -244,7 +244,7 @@ L_WASTE:
mes "as technology advanced and";
mes "they became obsolete, they were";
mes "discarded like pieces of trash.";
- mes "This twisted their harts to ^FF0000evil^000000.";
+ mes "This twisted their hearts to ^FF0000evil^000000.";
next;
mes "[Shena]";
mes "Waste Stoves will usually";
@@ -395,30 +395,31 @@ einbech,39,215,6 script Train Station Staff 852,{
mes "200 zeny. Would";
mes "you like to ride?";
next;
- menu "Yes.",L_YES,"No.",-;
-
- mes "[Staff]";
- mes "Please enjoy";
- mes "your stay here";
- mes "in Einbech.";
- close;
-L_YES:
- if(Zeny < 200)goto L_ZENY;
- mes "[Staff]";
- mes "Thank you and";
- mes "we hope you enjoy";
- mes "the ride. All aboard!";
- next;
- set Zeny,Zeny - 200;
- warp "einbroch",226,276;
- end;
-L_ZENY:
- mes "[Staff]";
- mes "I'm sorry,";
- mes "but you don't";
- mes "have enough zeny";
- mes "to pay the train fare.";
- close;
+ switch (select("Yes:No")) {
+ case 1:
+ if(Zeny < 200) {
+ mes "[Staff]";
+ mes "I'm sorry,";
+ mes "but you don't";
+ mes "have enough zeny";
+ mes "to pay the train fare.";
+ close;
+ }
+ mes "[Staff]";
+ mes "Thank you and";
+ mes "we hope you enjoy";
+ mes "the ride. All aboard!";
+ close2;
+ set Zeny,Zeny - 200;
+ warp "einbroch",226,276;
+ end;
+ case 2:
+ mes "[Staff]";
+ mes "Please enjoy";
+ mes "your stay here";
+ mes "in Einbech.";
+ close;
+ }
}
einbech,157,215,4 script Train Station Manager 852,{
@@ -526,128 +527,132 @@ einbech,148,242,5 script Jung 855,{
mes "the monsters in that place so";
mes "that you'll be better prepared.";
next;
- menu "Sure, why not?",L_TELL,"No, thanks.",-;
- mes "[Jung]";
- mes "I understand if you're";
- mes "kind of in a hurry. Still,";
- mes "if you're pretty new around";
- mes "here, you should learn as";
- mes "much as you can before";
- mes "entering any dungeons.";
- next;
- mes "[Jung]";
- mes "Alright then,";
- mes "be safe on your";
- mes "adventures, alright?";
- close;
-L_TELL:
- mes "[Jung]";
- mes "Let's see. Ah, the monsters that";
- mes "are unique to the Mine Dungeon";
- mes "are Noxious, Venomous, Porcellio";
- mes "and Obsidian. Wich one do you";
- mes "want to know more about?";
- next;
- menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN;
- mes "[Jung]";
- mes "You know, no one seems";
- mes "to know where Noxious and";
- mes "Venomous have come form.";
- mes "It's like they appeared out of";
- mes "nowhere when Einbroch";
- mes "started to industrialise.";
- next;
- mes "[Jung]";
- mes "Now that I think about it,";
- mes "I don't think they're naturally";
- mes "created monsters. They have";
- mes "this fixed look of despair and";
- mes "suffering and tend to act like they";
- mes "want their enemies to kill them.";
- next;
- mes "[Jung]";
- mes "Still, you'd better be careful!";
- mes "Careful! Nocious and Venomous";
- mes "are stealthy monsters that can";
- mes "glide quietly through the air";
- mes "and attack you before";
- mes "you even notice...";
- next;
- mes "[Jung]";
- mes "You should know that";
- mes "Noxious is Ghost property";
- mes "and Venomous is Poison.";
- mes "Both are medium sized,";
- mes "formless monsters.";
- next;
- mes "[Jung]";
- mes "Both of them drop Apple,";
- mes "Dust Pollutant, Toxic Gas,";
- mes "Poisonous Powder, Bacillus,";
- mes "Mold Powder and Anodyne.";
- next;
- mes "[Jung]";
- mes "That's all for now.";
- mes "Feel free to ask me";
- mes "if you have any questions";
- mes "about monsters in the Mine";
- mes "Dungeon. Be safe, adventurer.";
- close;
-L_PORCELLIO:
- mes "[Jung]";
- mes "Porcellio is an insect that";
- mes "lives in caves and drinks water";
- mes "dripped from stalactites. It's";
- mes "different from Ungoliant since";
- mes "it likes to be near different";
- mes "kinds of minerals and ores.";
- next;
- mes "[Jung]";
- mes "Porcellio drops Jubilee,";
- mes "Insect Leg, Single Cell,";
- mes "Moss of Morning Dew, Neon";
- mes "Liquid and a few other things";
- mes "I can't quite remember.";
- next;
- mes "[Jung]";
- mes "Lastly, Porcellio is an";
- mes "Earth property monster.";
- mes "That's all I know about it.";
- mes "But if you want to know more";
- mes "about some monster in the";
- mes "Mine Dungeon, feel free to ask.";
- close;
-L_OBSIDIAN:
- mes "[Jung]";
- mes "Do you know about the";
- mes "belief that underground";
- mes "minerlas that contain huge";
- mes "amounts of energy actually";
- mes "have souls? Obsidian is";
- mes "one of these living rocks.";
- next;
- mes "[Jung]";
- mes "Supposedly, just a piece of an";
- mes "Obsidian in a Jung Processor has";
- mes "enough energy to light up the night";
- mes "sky. Unfortunately, it's impossible";
- mes "to capture one alive and hunting";
- mes "them isn't so easy.";
- next;
- mes "[Jung]";
- mes "Obsidian is a small,";
- mes "shapeless monster that";
- mes "drops Clear Jewel, Piece of";
- mes "Black Crystal, Coal, Elunium,";
- mes "Iron and Steel.";
- next;
- mes "[Jung]";
- mes "That's all for Obsidian.";
- mes "If you have any questions";
- mes "about other monsters living";
- mes "in the Mine Dungeon, feel";
- mes "free to ask me.";
- close;
+ switch (select("Sure, why not?:No, thanks")) {
+ case 1:
+ mes "[Jung]";
+ mes "Let's see. Ah, the monsters that";
+ mes "are unique to the Mine Dungeon";
+ mes "are Noxious, Venomous, Porcellio";
+ mes "and Obsidian. Which one do you";
+ mes "want to know more about?";
+ next;
+ switch (select("Noxious and Venomous:Porcellio:Obsidian")) {
+ case 1:
+ mes "[Jung]";
+ mes "You know, no one seems";
+ mes "to know where Noxious and";
+ mes "Venomous have come form.";
+ mes "It's like they appeared out of";
+ mes "nowhere when Einbroch";
+ mes "started to industrialise.";
+ next;
+ mes "[Jung]";
+ mes "Now that I think about it,";
+ mes "I don't think they're naturally";
+ mes "created monsters. They have";
+ mes "this fixed look of despair and";
+ mes "suffering and tend to act like they";
+ mes "want their enemies to kill them.";
+ next;
+ mes "[Jung]";
+ mes "Still, you'd better be careful!";
+ mes "Careful! Nocious and Venomous";
+ mes "are stealthy monsters that can";
+ mes "glide quietly through the air";
+ mes "and attack you before";
+ mes "you even notice...";
+ next;
+ mes "[Jung]";
+ mes "You should know that";
+ mes "Noxious is Ghost property";
+ mes "and Venomous is Poison.";
+ mes "Both are medium sized,";
+ mes "formless monsters.";
+ next;
+ mes "[Jung]";
+ mes "Both of them drop Apple,";
+ mes "Dust Pollutant, Toxic Gas,";
+ mes "Poisonous Powder, Bacillus,";
+ mes "Mold Powder and Anodyne.";
+ next;
+ mes "[Jung]";
+ mes "That's all for now.";
+ mes "Feel free to ask me";
+ mes "if you have any questions";
+ mes "about monsters in the Mine";
+ mes "Dungeon. Be safe, adventurer.";
+ close;
+ case 2:
+ mes "[Jung]";
+ mes "Porcellio is an insect that";
+ mes "lives in caves and drinks water";
+ mes "dripped from stalactites. It's";
+ mes "different from Ungoliant since";
+ mes "it likes to be near different";
+ mes "kinds of minerals and ores.";
+ next;
+ mes "[Jung]";
+ mes "Porcellio drops Jubilee,";
+ mes "Insect Leg, Single Cell,";
+ mes "Moss of Morning Dew, Neon";
+ mes "Liquid and a few other things";
+ mes "I can't quite remember.";
+ next;
+ mes "[Jung]";
+ mes "Lastly, Porcellio is an";
+ mes "Earth property monster.";
+ mes "That's all I know about it.";
+ mes "But if you want to know more";
+ mes "about some monster in the";
+ mes "Mine Dungeon, feel free to ask.";
+ close;
+ case 3:
+ mes "[Jung]";
+ mes "Do you know about the";
+ mes "belief that underground";
+ mes "minerlas that contain huge";
+ mes "amounts of energy actually";
+ mes "have souls? Obsidian is";
+ mes "one of these living rocks.";
+ next;
+ mes "[Jung]";
+ mes "Supposedly, just a piece of an";
+ mes "Obsidian in a Jung Processor has";
+ mes "enough energy to light up the night";
+ mes "sky. Unfortunately, it's impossible";
+ mes "to capture one alive and hunting";
+ mes "them isn't so easy.";
+ next;
+ mes "[Jung]";
+ mes "Obsidian is a small,";
+ mes "shapeless monster that";
+ mes "drops Clear Jewel, Piece of";
+ mes "Black Crystal, Coal, Elunium,";
+ mes "Iron and Steel.";
+ next;
+ mes "[Jung]";
+ mes "That's all for Obsidian.";
+ mes "If you have any questions";
+ mes "about other monsters living";
+ mes "in the Mine Dungeon, feel";
+ mes "free to ask me.";
+ close;
+ }
+ case 2:
+ mes "[Jung]";
+ mes "I understand if you're";
+ mes "kind of in a hurry. Still,";
+ mes "if you're pretty new around";
+ mes "here, you should learn as";
+ mes "much as you can before";
+ mes "entering any dungeons.";
+ next;
+ mes "[Jung]";
+ mes "Alright then,";
+ mes "be safe on your";
+ mes "adventures, alright?";
+ close;
+ }
}
einbech,148,246,5 script Franz 851,{
@@ -664,141 +669,145 @@ einbech,148,246,5 script Franz 851,{
mes "around here? Let's chat for a bit";
mes "and maybe you'll learn something.";
next;
- menu "Okay, fine.",L_OKAY,"No, thanks.",-;
- mes "[Franz]";
- mes "Oh, okay.";
- mes "You're busy and have";
- mes "things to do, I understand.";
- mes "You probably have to head";
- mes "off somewhere right away.";
- mes "Right. Got it.";
- next;
- mes "[Franz]";
- mes "I...";
- mes "I've got stuff";
- mes "I should be working";
- mes "on. Yes. So very busy.";
- close;
-L_OKAY:
- mes "[Franz]";
- mes "Ooh, have you heard";
- mes "about the creature in the";
- mes "Mine Dungeon or what's";
- mes "happened in town recently?";
- mes "Which would you like to";
- mes "know more about?";
- next;
- menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-;
- mes "[Franz]";
- mes "In Einbroch, there was";
- mes "a short lived teddy bear";
- mes "fad. However, a series of";
- mes "mysterious accidents and";
- mes "murders where entire families";
- mes "were killed also occured.";
- next;
- mes "[Franz]";
- mes "It turns out that every family";
- mes "that had been murdered had";
- mes "bought one of these teddy bears.";
- mes "There were even rumors that these";
- mes "teddy bears were comming to life.";
- next;
- mes "[Franz]";
- mes "After an investigation, the";
- mes "authorities learned that all the";
- mes "merchants who sold these bears";
- mes "had purchased them from the";
- mes "same wholesaler, an outsider";
- mes "noone knew anything about.";
- next;
- mes "[Franz]";
- mes "Since the teddy bears were";
- mes "clearly not made to be mere,";
- mes "harmless toys, troops were";
- mes "sent to secure all the teddy";
- mes "bears and dispose of them";
- mes "outside of town.";
- next;
- mes "[Franz]";
- mes "But as soon as the teddy";
- mes "bears were set outside of";
- mes "town, they sprang to life and";
- mes "started rioting! This is clear";
- mes "proof that these bears are";
- mes "controlled by some evil force.";
- next;
- mes "[Franz]";
- mes "Now those aggressive teddy";
- mes "bears are scattered all over";
- mes "the place and the government";
- mes "has classified them as monsters.";
- mes "Kill with extreme prejudice!";
- next;
- mes "[Franz]";
- mes "According to adventurers";
- mes "who have caught these bears,";
- mes "they're small, neutral monsters";
- mes "which drop Honey, Screw, Well-baked";
- mes "Cookie and Oridecon Hammer.";
- next;
- mes "[Franz]";
- mes "That's all I know";
- mes "about it. Watch out";
- mes "for those bears if you";
- mes "go exploring, okay? They";
- mes "may be cute, but they're";
- mes "known to be extremely vicious!";
- close;
-L_CREATURE:
- mes "[Franz]";
- mes "The creature I'm talking about is";
- mes "Ungoliant, which also called the";
- mes "Master of the Caves around here.";
- mes "It's said to live deep in the caves";
- mes "where it giards peculiar ores and";
- mes "minerals with strange powers.";
- next;
- mes "[Franz]";
- mes "At first I thought it was";
- mes "just an old fairy tale, but it";
- mes "actually started appearing";
- mes "again about ten years ago";
- mes "when the tunnel cave-ins";
- mes "started to happen.";
- next;
- mes "[Franz]";
- mes "As sightings of Ungoliant";
- mes "increased, more and more";
- mes "tunnel cave-ins occured.";
- mes "I guess the miners have";
- mes "inadvertently intruded";
- mes "into it's territory.";
- next;
- mes "[Franz]";
- mes "According to legend,";
- mes "ancient giants snuck into";
- mes "a mine to steal coal from";
- mes "humans. But they made too";
- mes "much noise while they were";
- mes "digging and awoke Ungoliant.";
- next;
- mes "[Franz]";
- mes "When the miners went to work";
- mes "the next morning, they found the";
- mes "bloodied bodies of those giants.";
- mes "After that, people have feared";
- mes "the threat that Ungoliant poses";
- mes "to anyone entering the mines.";
- next;
- mes "[Franz]";
- mes "Now, an adventurer that";
- mes "managed to kill an Ungoliant";
- mes "has told me that it drops Ant's";
- mes "Jaw, Colorful Shell, Very Hard";
- mes "Shell, Long Leg, Neon Liquid";
- mes "and Zircon.";
- close;
+ switch (select("Okay, fine:No thanks")) {
+ case 1:
+ mes "[Franz]";
+ mes "Ooh, have you heard";
+ mes "about the creature in the";
+ mes "Mine Dungeon or what's";
+ mes "happened in town recently?";
+ mes "Which would you like to";
+ mes "know more about?";
+ next;
+ switch (select("Creature of the Mine Dungeon:Town Incident")) {
+ case 1:
+ mes "[Franz]";
+ mes "The creature I'm talking about is";
+ mes "Ungoliant, which also called the";
+ mes "Master of the Caves around here.";
+ mes "It's said to live deep in the caves";
+ mes "where it guards peculiar ores and";
+ mes "minerals with strange powers.";
+ next;
+ mes "[Franz]";
+ mes "At first I thought it was";
+ mes "just an old fairy tale, but it";
+ mes "actually started appearing";
+ mes "again about ten years ago";
+ mes "when the tunnel cave-ins";
+ mes "started to happen.";
+ next;
+ mes "[Franz]";
+ mes "As sightings of Ungoliant";
+ mes "increased, more and more";
+ mes "tunnel cave-ins occured.";
+ mes "I guess the miners have";
+ mes "inadvertently intruded";
+ mes "into it's territory.";
+ next;
+ mes "[Franz]";
+ mes "According to legend,";
+ mes "ancient giants snuck into";
+ mes "a mine to steal coal from";
+ mes "humans. But they made too";
+ mes "much noise while they were";
+ mes "digging and awoke Ungoliant.";
+ next;
+ mes "[Franz]";
+ mes "When the miners went to work";
+ mes "the next morning, they found the";
+ mes "bloodied bodies of those giants.";
+ mes "After that, people have feared";
+ mes "the threat that Ungoliant poses";
+ mes "to anyone entering the mines.";
+ next;
+ mes "[Franz]";
+ mes "Now, an adventurer that";
+ mes "managed to kill an Ungoliant";
+ mes "has told me that it drops Ant's";
+ mes "Jaw, Colorful Shell, Very Hard";
+ mes "Shell, Long Leg, Neon Liquid";
+ mes "and Zircon.";
+ close;
+ case 2:
+ mes "[Franz]";
+ mes "In Einbroch, there was";
+ mes "a short lived teddy bear";
+ mes "fad. However, a series of";
+ mes "mysterious accidents and";
+ mes "murders where entire families";
+ mes "were killed also occured.";
+ next;
+ mes "[Franz]";
+ mes "It turns out that every family";
+ mes "that had been murdered had";
+ mes "bought one of these teddy bears.";
+ mes "There were even rumors that these";
+ mes "teddy bears were comming to life.";
+ next;
+ mes "[Franz]";
+ mes "After an investigation, the";
+ mes "authorities learned that all the";
+ mes "merchants who sold these bears";
+ mes "had purchased them from the";
+ mes "same wholesaler, an outsider";
+ mes "no one knew anything about.";
+ next;
+ mes "[Franz]";
+ mes "Since the teddy bears were";
+ mes "clearly not made to be mere,";
+ mes "harmless toys, troops were";
+ mes "sent to secure all the teddy";
+ mes "bears and dispose of them";
+ mes "outside of town.";
+ next;
+ mes "[Franz]";
+ mes "But as soon as the teddy";
+ mes "bears were set outside of";
+ mes "town, they sprang to life and";
+ mes "started rioting! This is clear";
+ mes "proof that these bears are";
+ mes "controlled by some evil force.";
+ next;
+ mes "[Franz]";
+ mes "Now those aggressive teddy";
+ mes "bears are scattered all over";
+ mes "the place and the government";
+ mes "has classified them as monsters.";
+ mes "Kill with extreme prejudice!";
+ next;
+ mes "[Franz]";
+ mes "According to adventurers";
+ mes "who have caught these bears,";
+ mes "they're small, neutral monsters";
+ mes "which drop Honey, Screw, Well-baked";
+ mes "Cookie and Oridecon Hammer.";
+ next;
+ mes "[Franz]";
+ mes "That's all I know";
+ mes "about it. Watch out";
+ mes "for those bears if you";
+ mes "go exploring, okay? They";
+ mes "may be cute, but they're";
+ mes "known to be extremely vicious!";
+ close;
+ }
+ case 2:
+ mes "[Franz]";
+ mes "Oh, okay.";
+ mes "You're busy and have";
+ mes "things to do, I understand.";
+ mes "You probably have to head";
+ mes "off somewhere right away.";
+ mes "Right. Got it.";
+ next;
+ mes "[Franz]";
+ mes "I...";
+ mes "I've got stuff";
+ mes "I should be working";
+ mes "on. Yes. So very busy.";
+ close;
+ }
}
einbech,151,168,4 script Tollaf 854,{
@@ -905,51 +914,53 @@ einbech,172,113,4 script Nemuk 855,{
mes "What do you think";
mes "of Einbech?";
next;
- menu "It's fine.",L_FINE,"It looks tough to live here.",-;
- mes "[Nemuk]";
- mes "I thought so.";
- mes "Well, I appologize if";
- mes "I put you on the spot.";
- next;
- mes "[Nemuk]";
- mes "Everyone here has been";
- mes "having a tough time just";
- mes "living day to day for as long";
- mes "as I can remember. It's like";
- mes "things never seem to get any";
- mes "better, no matter what we do.";
- next;
- mes "[Nemuk]";
- mes "I really want to leave,";
- mes "but it's just an empty";
- mes "wish. My body is trapped";
- mes "here while my heart longs";
- mes "for a much better life. *Sigh*";
- mes "Is it hopeless? What can I do?";
- close;
-L_FINE:
- mes "[Nemuk]";
- mes "Huh...?";
- mes "I'm not sure what";
- mes "you've seen, but I'm";
- mes "surprised to hear you";
- mes "say something like that.";
- next;
- mes "[Nemuk]";
- mes "It's been ten years since";
- mes "I've started to think about";
- mes "moving out. However, I'm still";
- mes "debating it. Now, if I were rich,";
- mes "I'd leave in no time, but it's hard";
- mes "getting the money to move out.";
- next;
- mes "[Nemuk]";
- mes "*Sigh...*";
- mes "Maybe if I had been";
- mes "and adventurer when I was";
- mes "younger, I wouldn't have";
- mes "these problems today...";
- close;
+ switch (select("It's fine:It looks tough to live here")) {
+ case 1:
+ mes "[Nemuk]";
+ mes "Huh...?";
+ mes "I'm not sure what";
+ mes "you've seen, but I'm";
+ mes "surprised to hear you";
+ mes "say something like that.";
+ next;
+ mes "[Nemuk]";
+ mes "It's been ten years since";
+ mes "I've started to think about";
+ mes "moving out. However, I'm still";
+ mes "debating it. Now, if I were rich,";
+ mes "I'd leave in no time, but it's hard";
+ mes "getting the money to move out.";
+ next;
+ mes "[Nemuk]";
+ mes "*Sigh...*";
+ mes "Maybe if I had been";
+ mes "and adventurer when I was";
+ mes "younger, I wouldn't have";
+ mes "these problems today...";
+ close;
+ case 2:
+ mes "[Nemuk]";
+ mes "I thought so.";
+ mes "Well, I appologize if";
+ mes "I put you on the spot.";
+ next;
+ mes "[Nemuk]";
+ mes "Everyone here has been";
+ mes "having a tough time just";
+ mes "living day to day for as long";
+ mes "as I can remember. It's like";
+ mes "things never seem to get any";
+ mes "better, no matter what we do.";
+ next;
+ mes "[Nemuk]";
+ mes "I really want to leave,";
+ mes "but it's just an empty";
+ mes "wish. My body is trapped";
+ mes "here while my heart longs";
+ mes "for a much better life. *Sigh*";
+ mes "Is it hopeless? What can I do?";
+ close;
+ }
}
ein_in01,281,85,2 script Drunken Man#01 849,{
diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt
index f1d44599f..4274e52c1 100644
--- a/npc/cities/einbroch.txt
+++ b/npc/cities/einbroch.txt
@@ -1,7 +1,7 @@
//===== eAthena Script =======================================
//= Einbroch Town
//===== By: ==================================================
-//= Nexon
+//= Everybody mentioned in the comments
//===== Current Version: =====================================
//= 1.4
//===== Compatible With: =====================================
@@ -27,6 +27,7 @@
//= 1.3 Added (finally) the Garrison quest npc [erKURITA]
//= 1.4 Implemented the polution script. [MasterOfMuppets]
//= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22]
+//= 1.6 Optimized several NPCs [DZeroX]
//============================================================
@@ -206,32 +207,33 @@ einbroch,175,196,5 script Morei 854,{
mes "Would you like to go";
mes "back to ground level?";
next;
- menu "Yes.",s_Goback,"No.",-;
-
- mes "[Morei]";
- mes "I see.";
- mes "I hope you";
- mes "enjoy your time";
- mes "in Einbroch Tower.";
- close;
-s_Goback:
- mes "[Morei]";
- mes "I see.";
- mes "Let me lead you";
- mes "to the ground floor.";
- mes "Thank you for using";
- mes "our services.";
- close2;
- switch(rand(3)){
- case 0:
- warp "einbroch",218,196;
- end;
- case 1:
- warp "einbroch",178,172;
- end;
- case 2:
- warp "einbroch",172,228;
- end;
+ switch (select("Yes:No")) {
+ case 1:
+ mes "[Morei]";
+ mes "I see.";
+ mes "Let me lead you";
+ mes "to the ground floor.";
+ mes "Thank you for using";
+ mes "our services.";
+ close2;
+ switch(rand(1,3)){
+ case 1:
+ warp "einbroch",218,196;
+ end;
+ case 2:
+ warp "einbroch",178,172;
+ end;
+ case 3:
+ warp "einbroch",172,228;
+ end;
+ }
+ case 2:
+ mes "[Morei]";
+ mes "I see.";
+ mes "I hope you";
+ mes "enjoy your time";
+ mes "in Einbroch Tower.";
+ close;
}
OnHide:
@@ -372,45 +374,46 @@ einbroch,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{
mes "to Einbech line is 200 zeny.";
mes "Would you like to buy a ticket?";
next;
- menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment;
-
- mes "[Staff]";
- mes "Very well, then.";
- mes "Please enjoy your";
- mes "stay in Einbroch.";
- close;
-s_Yes:
- mes "[Staff]";
- if(Zeny < 200){
- mes "I'm sorry but you";
- mes "do not have enough";
- mes "money to pay the fee.";
- close;
+ switch (select("Yes:No:About the Environment...")) {
+ case 1:
+ mes "[Staff]";
+ if (Zeny < 200){
+ mes "I'm sorry but you";
+ mes "do not have enough";
+ mes "money to pay the fee.";
+ close;
+ }
+ set Zeny,Zeny - 200;
+ mes "Thank you";
+ mes "very much.";
+ mes "Have a safe trip.";
+ mes "^111111*Ahem*^000000 All aboard!";
+ close2;
+ warp "einbech",43,215;
+ end;
+ case 2:
+ mes "[Staff]";
+ mes "Very well, then.";
+ mes "Please enjoy your";
+ mes "stay in Einbroch.";
+ close;
+ case 3:
+ mes "[Staff]";
+ mes "Einbroch is infamous for";
+ mes "its air pollution, no doubt";
+ mes "caused by the industrial";
+ mes "facilities located here.";
+ mes "it's really horrible...";
+ next;
+ mes "[Staff]";
+ mes "Sometimes the air pollution";
+ mes "gets so bad that it becomes";
+ mes "hard to breathe. If you hear";
+ mes "the Einbroch Smog Alert, you";
+ mes "should find shelter immediately!";
+ close;
}
- set Zeny,Zeny - 200;
- mes "Thank you";
- mes "very much.";
- mes "Have a safe trip.";
- mes "^111111*Ahem*^000000 All aboard!";
- close2;
- warp "einbech",43,215;
- end;
-s_Enviroment:
- mes "[Staff]";
- mes "Einbroch is infamous for";
- mes "its air pollution, no doubt";
- mes "caused by the industrial";
- mes "facilities located here.";
- mes "it's really horrible...";
- next;
- mes "[Staff]";
- mes "Sometimes the air pollution";
- mes "gets so bad that it becomes";
- mes "hard to breathe. If you hear";
- mes "the Einbroch Smog Alert, you";
- mes "should find shelter immediately!";
- close;
-
+
OnHide:
specialeffect 16;
end;
@@ -670,7 +673,7 @@ ein_in01,68,209,4 script Khashurantze 852,{
mes "special authority in order";
mes "to enter this place. I'll have";
mes "to ask you to leave right now.";
- if(EinFactory > 0){
+ if (EinFactory > 0){
next;
mes "[Khashurantze]";
mes "Oh? Mr. Zelmeto asked you to help out?";
@@ -906,7 +909,7 @@ ein_in01,206,224,2 script Hotel Employee 855,{
mes "standards in cleanliness,";
mes "service and convenience~";
next;
- if(kain_ticket == 5) {
+ if (kain_ticket == 5) {
mes "[Hotel Employee]";
mes "Are you looking";
mes "for Mr. Defru Ark?";
@@ -918,42 +921,41 @@ ein_in01,206,224,2 script Hotel Employee 855,{
mes "in Room 201.";
close;
}
- menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-;
- mes "[Hotel Employee]";
- mes "Thank you and";
- mes "please come again~";
- close;
-
-s_Save:
- savepoint "ein_in01",199,224;
- mes "[Hotel Employee]";
- mes "Your Respawn Point";
- mes "has been saved here";
- mes "in the Einbroch Hotel.";
- mes "Thank you, and please";
- mes "come again.";
- next;
- mes "[Hotel Employee]";
- mes "Have a good day.";
- close;
-
-s_Rest:
- mes "[Hotel Employee]";
- if(Zeny < 5000){
- mes "I'm sorry but";
- mes "you don't seem";
- mes "to have enough zeny.";
- close;
+ switch (select("Save:Rest - 5,000 zeny:Cancel")) {
+ case 1:
+ savepoint "ein_in01",199,224;
+ mes "[Hotel Employee]";
+ mes "Your Respawn Point";
+ mes "has been saved here";
+ mes "in the Einbroch Hotel.";
+ mes "Thank you, and please";
+ mes "come again.";
+ next;
+ mes "[Hotel Employee]";
+ mes "Have a good day.";
+ close;
+ case 2:
+ mes "[Hotel Employee]";
+ if (Zeny < 5000){
+ mes "I'm sorry but";
+ mes "you don't seem";
+ mes "to have enough zeny.";
+ close;
+ }
+ mes "Thank you.";
+ mes "Please enjoy";
+ mes "your rest~";
+ close2;
+ set zeny,zeny - 5000;
+ warp "ein_in01",272,167;
+ percentheal 100,100;
+ end;
+ case 3:
+ mes "[Hotel Employee]";
+ mes "Thank you and";
+ mes "please come again~";
+ close;
}
- mes "Thank you.";
- mes "Please enjoy";
- mes "your rest~";
- close2;
- set zeny,zeny - 5000;
- warp "ein_in01",272,167;
- percentheal 100,100;
- end;
-
}
ein_in01,21,147,4 script Megass 853,3,3,{
@@ -975,4 +977,4 @@ OnTouch:
close2;
warp "einbroch",112,245;
end;
-}
+} \ No newline at end of file
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 974cfc7b9..6d348d2da 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -1,7 +1,7 @@
//===== eAthena Script =======================================
//= Geffen Town
//===== By: ==================================================
-//= kobra_k88; L0ne_W0lf
+//= Everybody mentioned in the comments
//===== Current Version: =====================================
//= 1.8
//===== Compatible With: =====================================
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index 18f6bcfc2..f87ce02cf 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -1,9 +1,10 @@
//===== eAthena Script =======================================
//= Hugel City
//===== By: ==================================================
-//= vicious_pucca, Poki#3, erKURITA, Munin
+//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the
+//= comments
//===== Current Version: =====================================
-//= 1.2
+//= 1.4
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -22,6 +23,7 @@
//= just using up memory. [erKURITA]
//= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester]
//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth]
+//= 1.4 Optimized the Party Supplies Shop [DZeroX]
//============================================================
//---------------------------------------------------------------------------
@@ -39,6 +41,7 @@ hugel,189,143,5 script Young Man 898,{
mes "Would filling my tummy";
mes "with air work the same way?";
close;
+
}
@@ -60,6 +63,7 @@ hugel,126,151,3 script Emily 90,{
mes "out by the people that live here.";
mes "Don't you think that sounds weird?";
close;
+
}
//Mudie
@@ -89,6 +93,7 @@ hugel,85,93,3 script Mudie 866,{
mes "ask one of the Eckar brothers.";
mes "I hope you enjoy our little town~";
close;
+
}
//Kayplas
@@ -102,6 +107,7 @@ hugel,86,165,5 script Kayplas 896,{
mes "to buy me one. It doesn't";
mes "look too expensive, does it?";
close;
+
}
//Lisa
@@ -122,6 +128,7 @@ hugel,71,197,3 script Lisa 90,{
mes "I wanna go out and";
mes "live in the big city~";
close;
+
}
//Old Nikki
@@ -142,6 +149,7 @@ hugel,169,112,5 script Old Nikki 892,{
mes "as old as us. Well, have";
mes "a nice day, adventurer~";
close;
+
}
//Bismarc
@@ -164,6 +172,7 @@ hugel,168,183,5 script Bismarc 118,{
mes "antidote gonna";
mes "get here?!";
close;
+
}
hugel,175,115,5 script Marius 897,{
@@ -183,6 +192,7 @@ hugel,175,115,5 script Marius 897,{
mes "you how strong I am! Let's";
mes "wrestle or something, kid~";
close;
+
}
//-------------------------------------------------------------------------
@@ -206,6 +216,7 @@ hu_in01,111,386,4 script Chris 86,{
mes "then I suggest buying";
mes "some in a bigger city.";
close;
+
}
//Rachel
@@ -219,6 +230,7 @@ hu_in01,365,170,5 script Rachel 793,{
mes "feel so fuzzy and comfortable,";
mes "and it's so relaxing!";
close;
+
}
//--------------------------------------------------------------
@@ -237,27 +249,26 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{
mes "at 500 zeny.";
next;
menu "Buy",L_Buy,"Cancel",L_Cancel;
-
- L_Buy:
- if (Zeny < 500) goto L_NEnoughZ;
-
- set Zeny,Zeny-500;
- getitem 12018,5;
- mes "[Shopkeeper]";
- mes "Here you go!";
- mes "Have fun with them!";
- close;
-
- L_NEnoughZ:
- mes "[Shopkeeper]";
- mes "I am sorry, but you don't have";
- mes "enough money~";
- close;
-
- L_Cancel:
- mes "[Shopkeeper]";
- mes "Thank you, please come again.";
- close;
+ switch (select("Buy:Cancel")) {
+ case 1:
+ if (Zeny < 500) {
+ mes "[Shopkeeper]";
+ mes "I am sorry, but you don't have";
+ mes "enough money~";
+ close;
+ }
+ set Zeny,Zeny-500;
+ getitem 12018,5;
+ mes "[Shopkeeper]";
+ mes "Here you go!";
+ mes "Have fun with them!";
+ close;
+ case 2:
+ mes "[Shopkeeper]";
+ mes "Thank you, please come again.";
+ close;
+ }
+
}
hu_in01,18,94,0 script A Part-Timer#1 49,{
@@ -286,6 +297,7 @@ hu_in01,18,94,0 script A Part-Timer#1 49,{
mes "can't really pay you, but it's";
mes "a great chance to explore~";
close;
+
}
hu_in01,26,77,4 script A Part-Timer#2 50,{
@@ -295,6 +307,7 @@ hu_in01,26,77,4 script A Part-Timer#2 50,{
mes "in his task of organizing";
mes "files and books.^000000";
close;
+
}
//Should be moved later on to Bulletin Boards.txt
diff --git a/npc/cities/veins.txt b/npc/cities/veins.txt
index 5ba3e5031..01cf0d2bf 100644
--- a/npc/cities/veins.txt
+++ b/npc/cities/veins.txt
@@ -7,7 +7,7 @@
//===== Compatible With: =====================================
//= Any eAthena Version; RO Episode 11.2
//===== Description: =========================================
-//= [Aegis COnversion]
+//= [Aegis Conversion]
//= Veins Town Npcs
//===== Additional Comments: =================================
//= 1.0 First version [L0ne_W0lf]