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-rw-r--r--npc/cities/alberta.txt873
-rw-r--r--npc/cities/aldebaran.txt1542
-rw-r--r--npc/cities/amatsu.txt1479
-rw-r--r--npc/cities/comodo.txt1616
-rw-r--r--npc/cities/geffen.txt659
-rw-r--r--npc/cities/gonryun.txt318
-rw-r--r--npc/cities/izlude.txt547
-rw-r--r--npc/cities/lutie.txt999
-rw-r--r--npc/cities/morocc.txt557
-rw-r--r--npc/cities/niflheim.txt534
-rw-r--r--npc/cities/payon.txt816
-rw-r--r--npc/cities/prontera.txt618
-rw-r--r--npc/cities/umbala.txt1664
-rw-r--r--npc/cities/yuno.txt616
14 files changed, 12838 insertions, 0 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
new file mode 100644
index 000000000..f81397e72
--- /dev/null
+++ b/npc/cities/alberta.txt
@@ -0,0 +1,873 @@
+//===== eAthena Script =======================================
+//= Alberta Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 Negative input bug fixed [Lupus]
+//============================================================
+
+
+
+// Young Man -----------------------------------------------------------
+alberta_in.gat,20,183,6 script Young Man 49,{
+ mes "[Merchant]";
+ mes "People say that ^0000ffGungnir^000000, the legendary bow, never missess its' target. If that's true, then it's simply amazing.";
+ close;
+}
+
+// Merchant -------------------------------------------------
+alberta.gat,97,51,7 script Merchant 84,{
+ mes "[Merchant]";
+ mes "When you travel to many places like I do, you often here alot of rumors. There is one rumor I heard that is really interesting.";
+ next;
+ mes "[Merchant]";
+ mes "Apparently there are cards which seal the power of certain monsters within them.";
+ mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
+ next;
+ mes "[Merchant]";
+ mes "Bah! I don't believe it though.";
+ close;
+}
+
+// Merchant ---------------------------------------------------------
+alberta.gat,53,39,8 script Merchant 74,{
+ mes "[Merchant]";
+ mes "Oh, you look like a stranger. Welcome to Alberta.";
+ emotion 0;
+ next;
+ mes "[Merchant]";
+ mes "I was just brainstorming on some ideas I have for my business.";
+ next;
+ mes "[Merchant]";
+ mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
+ mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
+ next;
+ mes "[Merchant]";
+ mes "Cha-ching! (you see dollar signs in her eyes)";
+ emotion 8;
+ close;
+}
+
+// Merchant -------------------------------------------------
+alberta.gat,58,80,8 script Merchant 99,{
+ set @TEMP,0;
+ mes "[Merchant]";
+ set @TEMP,rand(2);
+ if(@TEMP == 1) goto R_1;
+
+ R_0:
+ mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
+ next;
+ mes "[Merchant]";
+ mes "We can also rent carts which allow us to load up with goods and make our business portable.";
+ mes "This way, business is more convenient and safe.";
+ close;
+ R_1:
+ mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
+ next;
+ mes "[Merchant]";
+ mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
+ close;
+}
+
+// Phina -------------------------------------------------------
+alberta.gat,62,156,2 script Phina 102,{
+
+ set @TEMP,3;
+ set @TEMP,rand(3);
+
+ mes "[Phina]";
+
+ if(@TEMP == 2) goto R_2;
+ if(@TEMP == 1) goto R_1;
+ if(@TEMP == 0) goto R_0;
+
+ R_2:
+ mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
+ next;
+ mes "[Phina]";
+ mes "It was soooo cute that I wanted to touch it. And when I did, you know what happend? The grass actualy slapped my hand.";
+ next;
+ mes "[Phina]";
+ mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
+ emotion 0;
+ next;
+ mes "[Phina]";
+ mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
+ close;
+
+ R_1:
+ mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
+ mes "You know... the ones that play around with the flies that make that buzzing noise.";
+ next;
+ mes "[Phina]";
+ mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
+ next;
+ mes "[Phina]";
+ mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces.";
+ emotion 16;
+ next;
+ mes "[Phina]";
+ mes "I sure learned my lesson that day. NEVER taunght any creature cause if they get angry, you'll be in a world of hurt.";
+ close;
+
+ R_0:
+ mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
+ next;
+ mes "[Phina]";
+ mes "So becarefull if you ever decide to fight one.";
+ close;
+}
+
+// Grandma -----------------------------------------------------
+alberta.gat,93,174,2 script Grandma 103,{
+ mes "[Grandma]";
+ mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
+ next;
+ mes "[Grandma]";
+ mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
+ next;
+ mes "[Grandma]";
+ mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
+ next;
+ mes "[Grandma]";
+ mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
+ next;
+ mes "[Grandma]";
+ mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
+ next;
+ mes "[Grandma]";
+ mes "They then created an event called the ^0000ddSunken Ship^000000.";
+ next;
+ mes "[Grandma]";
+ mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the mosters in it.";
+ next;
+ mes "[Grandma]";
+ mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
+ next;
+ mes "[Grandma]";
+ mes "I have to say though, that I don't think it's worth risking your life for......";
+ close;
+}
+
+// Drunken old man ----------------------------------------------------------------
+alberta.gat,131,139,4 script Drunken old man 709,{
+ mes "[Drunken old man]";
+ mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
+ next;
+ menu "Stay",M_0,"Leave him alone",M_1;
+
+ M_0:
+ mes "[Drunken old man]";
+ mes "Hahahaha (~hiccup~)... So you got some nerve...";
+ next;
+ mes "[Drunken old man]";
+ mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
+ next;
+ menu "Is that a ship?",sM_0,"Really? No kidding!",sM_1;
+
+ sM_0:
+ mes "[Drunken old man]";
+ mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirateship `Going Mary'! (~hiccup~)";
+ emotion 1;
+ next;
+ sM_1:
+ mes "[Drunken old man]";
+ mes "Ah~ the good ol'days... only... if only we hadn't run into that STORM... (~hiccup~)";
+ next;
+ mes "[Drunken old man]";
+ mes "AH~ Captian. I miss our capt'n more than anything.... no foe could ever survive capt'n's sword.";
+ mes "CAPTIAN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
+ next;
+ mes "[Drunken old man]";
+ mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
+ next;
+ mes "[Drunken old man]";
+ mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
+ emotion 28;
+ close;
+
+ M_1:
+ mes "[Drunken old man]";
+ mes "That's right! Go AWAY~";
+ emotion 32;
+ close;
+}
+
+// Soda Man ----------------------------------------------------
+alberta.gat,90,71,3 script Soda Man 89,
+{
+ mes "[Soda Man]";
+ mes "Ummm.... delicious....";
+ emotion 33;
+ next;
+ mes "[Soda Man]";
+ mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
+ mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
+ next;
+ mes "[Soda Man]";
+ mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
+ mes "At that point it will have a marshmallow consistency.";
+ next;
+ mes "[Soda Man]";
+ mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
+ mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
+ next;
+ mes "[Soda Man]";
+ mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's taliking nonsense.";
+ mes "But be patient and if you listen to his words carefully you may be able to pick up some usefull information.";
+ next;
+ mes "[Soda Man]";
+ mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
+ close;
+}
+
+
+//<=================================================== Marina (Docks/Port) ===================================================>\\
+// Sailor Fisk ----------------------------------------------------------------
+alberta.gat,189,151,5 script Sailor Fisk 100,{
+ mes "[Sailor Fisk]";
+ mes "Ahoy matey, where'd ya wanna go?";
+ next;
+ menu "Izlude Marina -> 500 Zeny.",M0,"Quit",M_End;
+
+ M0:
+ if(Zeny < 500) goto NoZenyM1;
+ set Zeny, Zeny - 500;
+ warp "izlude.gat",176,182;
+ close;
+
+ NoZenyM1:
+ mes "[Sailor Fisk]";
+ mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you dont have it.";
+ close;
+
+ M_End:
+ close;
+
+}
+
+// Phelix ------------------------------------------------------------------
+alberta.gat,190,173,4 script Phelix 85,{
+
+ mes "[Phelix]";
+ mes "What the hell are you doing here?";
+ next;
+ mes "[Phelix]";
+ mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
+ next;
+ mes "[Phelix]";
+ mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
+ mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
+ mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
+ next;
+ mes "[Phelix]";
+ mes "How does that sound?";
+ next;
+ menu "Sounds good",M_Yes,"Na",M_End;
+
+ M_Yes:
+ mes "[Phelix]";
+ mes "What do you want to exchange your jellopies for?";
+ next;
+ menu "Red Potion please.",M_0,"Sweet Potato please.",M_1,"Cancel",M_End;
+
+ M_0:
+ set @item, 501;
+ goto L_Get;
+
+ M_1:
+ set @item, 516;
+
+ L_Get:
+ mes "[Phelix]";
+ mes "Please enter an amount. Enter 0 to cancel.";
+ next;
+ set @input,0;
+ input @input;
+ if(@input < 1) goto M_Yes; //fixed by Lupus
+
+ if(@item == 501) set @amount, @input*10;
+ if(@item == 516) set @amount, @input*3;
+ if(countitem(909) < @amount) goto L_NotEnough;
+
+ getitem @item,@input;
+ delitem 909, @amount;
+ close;
+
+ L_NotEnough:
+ mes "[Phelix]";
+ mes "I'm sorry but you do not have enough jellopy.";
+ next;
+ goto M_Yes;
+
+ M_End:
+ close;
+}
+
+
+//<=================================================== Sunken Ship ======================================================>\\
+// Paul ----------------------------------------------------------------
+alberta.gat,195,151,3 script Paul 86,{
+ mes "[Paul]";
+ mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
+ next;
+ mes "[Paul]";
+ mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
+ emotion 0;
+ next;
+ mes "[Paul]";
+ mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, gauranteed.";
+ next;
+ menu "Enter",M_0,"Quit",M_End;
+
+ M_0:
+ if(Zeny < 200) goto L_NoZeny;
+ set Zeny, Zeny - 200;
+ warp "alb2trea.gat",62,69;
+ close;
+ M_End:
+ mes "[Paul]";
+ mes "Come back anytime.";
+ close;
+
+ L_NoZeny:
+ mes "[Paul]";
+ mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you dont have it.";
+ mes "Please come back later when you have enough.";
+ close;
+}
+
+// Sailor --------------------------------------------------
+alb2trea.gat,39,50,5 script Sailor 100,{
+ mes "[Sailor]";
+ mes "Do you wanna return?";
+ next;
+ menu "Return to Alberta",M0,"Quit",MEnd;
+
+ M0:
+ warp "alberta.gat",192,169;
+ close;
+ MEnd:
+ close;
+}
+
+
+//<====================================================== Turtle Island ========================================================>\\
+// Gotanblue --------------------------------------------------------------------------
+alberta.gat,247,123,5 script Gotanblue 709,
+{
+ if(TURTLE == 1) goto L_Turtle;
+ mes "[Gotanblue]";
+ mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
+ next;
+ mes "[Gotanblue]";
+ mes "Do you know what I mean?.....";
+ close;
+
+L_Turtle:
+ mes "[Gotanblue]";
+ mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
+M_Menu:
+ next;
+ menu "-Tell me about Turtle Island.",M_1, "-How Can I get there?",M_2, "-End Conversation",M_End;
+
+ M_1:
+ mes "[Gotanblue]";
+ mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
+ next;
+ mes "[Gotanblue]";
+ mes "Well let me tell you something....";
+ next;
+ mes "[Gotanblue]";
+ mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
+ emotion 0;
+ next;
+ mes "[Gotanblue]";
+ mes "Can you POSSIBLY understand??.........";
+ next;
+ mes "[Gotanblue]";
+ mes "It all happened a few decades ago....";
+ next;
+ mes "[Gotanblue]";
+ mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
+ next;
+ mes "[Gotanblue]";
+ mes "It was summer when I was approached to become a member of Jornadan's team.";
+ mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
+ next;
+ mes "[Gotanblue]";
+ mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
+ next;
+ mes "[Gotanblue]";
+ mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
+ next;
+ mes "[Gotanblue]";
+ mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
+ mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
+ next;
+ mes "[Gotanblue]";
+ mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
+ mes "It was impossible to see anything past the length of your own arm!";
+ next;
+ mes "[Gotanblue]";
+ mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
+ next;
+ mes "[Gotanblue]";
+ mes "Then what we feared most happened. A huge rock formation piereced through the fog right in front of us!";
+ mes "There was no way to avoid it and we crashed violently into it, severly damaging our ship!!";
+ emotion 0;
+ next;
+ mes "[Gotanblue]";
+ mes "Amazingly the ship held together and we were able to continue on.";
+ next;
+ mes "[Gotanblue]";
+ mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks piereced through the fog onto our battered ship.";
+ next;
+ mes "[Gotanblue]";
+ mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
+ next;
+ mes "[Gotanblue]";
+ mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
+ mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expidition.";
+ next;
+ mes "[Gotanblue]";
+ mes "According to his journal, the man had come by himself to find the island. Unfortunatley we could not find him anywhere.";
+ next;
+ mes "[Gotanblue]";
+ mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
+ mes "We continued to explore the island and find out as much about it as we could.";
+ next;
+ mes "[Gotanblue]";
+ mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
+ mes "Oh, now I remeber his name... ^5555FF'Won'^000000... apparently a great sword master....";
+ next;
+ mes "[Gotanblue]";
+ mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautifull thing in the world'.";
+ next;
+ mes "[Gotanblue]";
+ mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
+ mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
+ next;
+ mes "[Gotanblue]";
+ mes "So we packed up our belongings and headed home. Again we passed througth the horrible dense fog.";
+ mes "After a month of sailing our journey was near its end... or so we thought.";
+ next;
+ mes "[Gotanblue]";
+ mes "We spotted land and I breathed a sigh of relief... unfortunatley that feeling of relief turned into bewilderment as I realized that..... that....";
+ next;
+ mes "[Gotanblue]";
+ mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediatley cast off once again.";
+ emotion 0;
+ next;
+ mes "[Gotanblue]";
+ mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
+ mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
+ next;
+ mes "[Gotanblue]";
+ mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
+ mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
+ next;
+ mes "[Gotanblue]";
+ mes "CURSED ISLAND!!!!!";
+ emotion 23;
+ next;
+ mes "[Gotanblue]";
+ mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta....";
+ next;
+ mes "[Gotanblue]";
+ mes "(~sob~sob~sob)... I appologize... I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
+ emotion 28;
+ goto M_Menu;
+
+ M_2:
+ mes "[Gotanblue]";
+ mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
+ emotion 1;
+ next;
+ mes "[Gotanblue]";
+ mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
+ next;
+ menu "Turtle Island -> 10000 zeny",sM_1, "Cancel",sM_End;
+
+ sM_1:
+ if(Zeny < 10000) goto sL_Zeny;
+ mes "[Gotanblue]";
+ mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
+ mes "I admire your fighting spirit. Carry it with you always!";
+ next;
+ mes "^5555FF(you and Gotanblue climb onboard his little steamboat)^000000";
+ next;
+ mes "[Gotanblue]";
+ mes "We are now heading towards Turtle Island. Let us go withouth fear!!";
+ next;
+ mes "^5555FF(~choo~choooo~)^000000";
+ next;
+ set Zeny, Zeny - 10000;
+ warp "tur_dun01.gat",154,39;
+ close;
+
+ sL_Zeny:
+ mes "[Gotanblue]";
+ mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!";
+ emotion 1;
+ close;
+ sM_End:
+ mes "[Gotanblue]";
+ mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
+ mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
+ close;
+
+ M_End:
+ mes "[Gotanblue]";
+ mes "To this day, Turtle Island is shrowded in mystery. It is extremely hard to find, and almost impossible to escape from.";
+ mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
+ close;
+}
+
+// Turtle Grandpa -------------------------------------------------------------------
+alberta_in.gat,23,104,2 script Turtle Grandpa 120,
+{
+ mes "[Turtle Grandpa]";
+ mes "~Buuurrrpp!!!~ Oops...";
+ emotion 4;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
+ mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
+ emotion 6;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Why is it that I have to resort to drinking in a place like this??";
+ emotion 1;
+ next;
+ menu "-Tell me about Turtle Island.",M_0, "-How can I get there?",M_1, "-End conversation.",M_End;
+
+ M_0:
+ mes "[Turtle Grandpa]";
+ mes "There is an enormous stash of treasure hidden on Turtle Island.";
+ mes "There is also a special potion that can increase a person's lifespan on that island......";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "I for one believe it does.... it HAS TOO!!......";
+ emotion 0;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
+ mes "Then you may be worthy of the information I have to offer...";
+ next;
+ menu "-(~eyes twinkle~)",sM_0, "-Heck Ya! Gimme that information.",sM_1;
+
+ sM_0:
+ mes "[Turtle Grandpa]";
+ mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "At first they had no idea where the island was. They were ambitious and worked extemely hard to gather clues on the whereabouts of the island.";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerfull as a level 10 bash!!!";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "But for reasons unknown, the crew became stranded on the island forever!!";
+ mes "Although I do not know why or how it happened, there IS one person that does.";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
+ mes "Speak to him. He should be able to tell you more..... ";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definately an interesting read.";
+ set TURTLE, 1;
+ set JORNADAN, 1;
+ close;
+ sM_1:
+ mes "[Turtle Grandpa]";
+ mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
+ emotion 0;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Get OUT of my sight!!! GO HOME!";
+ emotion 6;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "What's this?? You're still here?..... GO! GO AWAY!!............";
+ emotion 27;
+ close;
+
+ M_1:
+ mes "[Turtle Grandpa]";
+ mes "It's is extremely hard to find, and even more difficult to reach. The likelyhood of returning home is slim at best....";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Actually..... IT'S IMPOSSIBLE!!!!";
+ emotion 0;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Yet you still want to go there??";
+ emotion 1;
+ next;
+ mes "[Turtle Grandpa]";
+ mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "Anywho, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
+ mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck.";
+ close;
+
+ M_End:
+ mes "[Turtle Grandpa]";
+ mes "whooops......";
+ next;
+ mes "!!KA-PLOP!!(collapses on the floor)";
+ next;
+ mes "[Turtle Grandpa]";
+ mes "he he he.... lookee me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
+ close;
+}
+
+// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
+alberta_in.gat,17,101,1 script Letter of an explorer 111,
+{
+ mes "~ The letter reads... ~";
+ mes "- O/X/XOVX -";
+ mes "If you find this letter, it means that our expidition to Turtle Island has failed. Please inform the others...";
+ next;
+ mes "~ continued...~";
+ mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
+ next;
+ mes "~ continued...~";
+ mes "- V/O/XOVX -";
+ mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
+ next;
+ mes "~ continued...~";
+ mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
+ next;
+ mes "~ continued...~";
+ mes "- V/X/XOVX -";
+ mes "^5555FF- This section is serverly crumpled and tattered. -^000000";
+ mes "^5555FF- You are unable to read it. -^000000";
+ close;
+}
+
+// Jornadan Niliria ------------------------------------------------------------------------
+alberta.gat,248,90,1 script Jornadan Niliria 121,
+{
+ mes "[Jornadan Niliria]";
+ mes "Sometimes I think that the world around me is ever changing.";
+ mes "When I view the land it seems different, when I look up at the sky it too seems different....";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
+ next;
+ menu "-About Turtle Island.",M_0, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
+
+ M_0:
+ mes "[Jornadan Niliria]";
+ mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "There is an unsually dense area of fog that surrounds the island.";
+ mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons.";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
+ mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
+ mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "But now that I trully understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
+ mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "I am still not certain about what it really is. In the mean time I will continue to persue the matter untill I discover the truth! Hahaha!!";
+ close;
+
+ M_1:
+ mes "[Jornadan Niliria]";
+ mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
+ close;
+
+ M_End:
+ mes "[Jornadan Niliria]";
+ mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
+ next;
+ mes "[Jornadan Niliria]";
+ mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
+ close;
+}
+
+// Jornadan's Voyage Log -------------------------------------------------
+alberta.gat,247,93,1 script A Voyage Log 111,
+{
+ if(JORNADAN == 1) goto L_Treasure;
+ mes "[A Voyage Log]";
+ mes "= 03:20 am =";
+ mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
+ next;
+ mes "[A Voyage Log]";
+ mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon....";
+ next;
+ mes "[A Voyage Log]";
+ mes "= 04:10 =";
+ mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddently broke and fell on his head....";
+ next;
+ mes "[A Voyage Log]";
+ mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
+ mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
+ next;
+ mes "[A Voyage Log]";
+ mes "= 04:45 =";
+ mes "While two of our wokers were fixing the bottom of the deck, monsters attacked them without warning.";
+ mes "Apparently they had gotten in through some openings in the deck.";
+ next;
+ mes "[A Voyage Log]";
+ mes "Two more men had been lost. Fortunatley the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
+ next;
+ mes "[A Voyage Log]";
+ mes "Durring the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
+ next;
+ mes "[A Voyage Log]";
+ mes "= 05:23 =";
+ mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
+ mes "I wonder when we will find land.... I wonder if we can....";
+ next;
+ mes "[A Voyage Log]";
+ mes "- Written by -";
+ mes "- captain Jornadan Niliria -";
+ next;
+ mes "^5555FF- Closed the voyage log -^000000";
+ close;
+
+L_Treasure:
+ mes "^5555FF- The paper is torn -";
+ mes "- Seaweed and mold have -";
+ mes "- mixed with the paper -";
+ mes "- It looks to be in very poor";
+ mes "condition. -^000000";
+ next;
+ mes "^5555FF- Between some pages -";
+ mes "- Is a Banana leaf -";
+ mes "- this is written. -^000000";
+ next;
+ mes "[A Voyage Log]";
+ mes "= O/X date =";
+ mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
+ next;
+ mes "[A Voyage Log]";
+ mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
+ next;
+ mes "[A Voyage Log]";
+ mes "= X/X date =";
+ mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
+ next;
+ mes "[A Voyage Log]";
+ mes "= XO/X date =";
+ mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
+ mes "It smells and tastes exactly like a banana.";
+ next;
+ mes "[A Voyage Log]";
+ mes "We were starving so we just refered to the fruit as bananas and gathered it for food.";
+ mes "Although there were a limited amount of trees, there was enough for our survival.";
+ next;
+ mes "[A Voyage Log]";
+ mes "It has become the answer to our lack of food and has become precious to us.";
+ mes "~ WE LOVE YOU BANANA!! ~";
+ next;
+ mes "[A Voyage Log]";
+ mes "= O/O date =";
+ mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
+ next;
+ mes "[A Voyage Log]";
+ mes "= OO/O date =";
+ mes "Another comrade fell ill. He had the strongest digestive sytem among us.";
+ mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
+ next;
+ mes "[A Voyage Log]";
+ mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
+ next;
+ mes "[A Voyage Log]";
+ mes "= XO/O date =";
+ mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worrired.";
+ next;
+ mes "[A Voyage Log]";
+ mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
+ mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
+ next;
+ mes "[A Voyage Log]";
+ mes "What was killing us was..... our beloved BANANA!!";
+ next;
+ mes "[A Voyage Log]";
+ mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
+ mes "Even when the skin was peeled off, the fruits remained the same.";
+ next;
+ mes "[A Voyage Log]";
+ mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
+ mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
+ mes "Until we get back to Alberta, we have to decided to burry what is left of the fruit.";
+ next;
+ mes "[A Voyage Log]";
+ mes "This is the location where it's buried in case we forget:";
+ mes "^FF8888- tur_dun01 -";
+ mes "- X: 160, Y: 81 -^000000";
+ next;
+ mes "^5555FF- There is a thin Key -";
+ mes "- with a skull mark on it -";
+ mes "- You've gained -";
+ mes "- a 'Skull Key' -^000000";
+ set SKULLKEY, 1;
+ set JORNADAN, 0;
+ close;
+}
+
+// Burried treasure --------------------------------------------------------------------
+turn_dun01,160,80,1 script Skull Stone 111,
+{
+ if(SKULLKEY == 1) goto L_OpenBox;
+ mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
+ close;
+
+L_OpenBox:
+ mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
+ next;
+ mes "^5555FF(~click!~click!~)^000000";
+ next;
+ mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
+ next;
+ mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000";
+ getitem 634, 5;
+ getitem 532, 5;
+ set SKULLKEY, 0;
+ close;
+}
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
new file mode 100644
index 000000000..c0181ea87
--- /dev/null
+++ b/npc/cities/aldebaran.txt
@@ -0,0 +1,1542 @@
+//===== eAthena Script =======================================
+//= Al De Baran Town
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working.
+//= v1.1 Added RS125 NPC. Added another Kafra Resrve points agent.
+//= The 2nd reserve points agent is not complete yet.
+//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
+//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
+//= for underground), fixed some typos [Lupus]
+//============================================================
+
+
+
+// Panama --------------------------------------------------------------
+aldebaran.gat,46,129,4 script Panama 97,{
+ mes "[Panama]";
+ mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
+ next;
+ menu "About the canals",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Panama]";
+ mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
+ next;
+ mes "[Panama]";
+ mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
+ close;
+ M_End:
+ mes "[Panama]";
+ mes "This is a mountain town so the water is supposed to be pure ...";
+ next;
+ mes "[Panama]";
+ mes "Help yourself to some...";
+ close;
+}
+
+// Miller ------------------------------------------------------------------------
+aldebaran.gat,49,93,4 script Miller 83,{
+ mes "[Miller]";
+ mes "Did you know that LEVEL 4 weapons exist?";
+ next;
+ mes "[Miller]";
+ mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionaly.";
+ close;
+}
+
+// Senorita Sylvia -----------------------------------------------------------
+aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
+ mes "[Senorita Sylvia]";
+ mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
+ emotion 28;
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Where the hell is it~~~?!";
+ emotion 6;
+ next;
+ mes "[Senorita Sylvia]";
+ mes "I may look smart, but I am TERRIBLE with directions.....";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Ah~ by the way, would you like to know a bit of very useful information?";
+ next;
+ menu "Please continue.",M_0,"Not really.",M_End;
+
+ M_0:
+ mes "[Senorita Sylvia]";
+ mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
+ mes "Once you've done so you'll be able to equip it without problems.";
+ close;
+ M_End:
+ mes "[Senorita Sylvia]";
+ mes "Whatever.....";
+ emotion 32;
+ close;
+}
+
+// Quatro ----------------------------------------------------------------
+aldebaran.gat,64,104,4 script Quatro 55,{
+ mes "[Quatro]";
+ mes "It has been rumored that famous blacksmith came to this town from Geffen...";
+M_Menu:
+ next;
+ menu "Famous Blacksmith?",M_0,"About weapon upgrading",M_1,"End conversation",M_End;
+
+ M_0:
+ mes "[Quatro]";
+ mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
+ mes "Also he has a devoted son, who helps him out with his work.";
+ next;
+ mes "[Quatro]";
+ mes "I hope his son will be a good blacksmith in the future.";
+ goto M_Menu;
+
+ M_1:
+ mes "[Quatro]";
+ mes "If you upgrade a weapon its attack strength will increase.";
+ next;
+ mes "[Quatro]";
+ mes "For a ^0000fflevel 1^000000 weapon attack str will go up by ^ff00002^000000 for every upgrade level.";
+ mes "For a ^0000fflevel 2^000000 weapon attack str will go up by ^ff00003^000000.";
+ mes "For a ^0000fflevel 3 and level 4^000000 weapon attack str will go up by ^ff00005^000000!";
+ goto M_Menu;
+
+ M_End:
+ close;
+}
+
+// Isenberg ---------------------------------------------------------------------
+aldebaran.gat,67,154,4 script Isenberg 98,{
+ mes "[Isenberg]";
+ mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
+M_Menu:
+ next;
+ menu "Mt. Mjolnir",M_0,"Payon Forest",M_1,"End conversation",M_End;
+
+ M_0:
+ mes "[Isenberg]";
+ mes "Mt. Mjolnir !";
+ next;
+ mes "[Isenberg]";
+ mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
+ next;
+ mes "[Isenberg]";
+ mes "It is a difficult path however due to the steep and rugged terrain.";
+ mes "Not to mention the strong and hostile monsters which roam the mountain side.";
+ next;
+ mes "[Isenberg]";
+ mes "You did a good job to get here.";
+ emotion 21;
+ goto M_Menu;
+ M_1:
+ mes "[Isenberg]";
+ mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
+ next;
+ mes "[Isenberg]";
+ mes "The Payon Forest is large and it's pathways are very intricate. It is easy to get lost and confused in it.";
+ next;
+ mes "[Isenberg]";
+ mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
+ next;
+ mes "[Isenberg]";
+ mes "The forest was named after Payon, the village of independence instead of Alberta, the harbor town.";
+ next;
+ mes "[Isenberg]";
+ mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
+ next;
+ mes "[Isenberg]";
+ mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
+ goto M_Menu;
+ M_End:
+ mes "[Isenberg]";
+ mes "Although Mnt. Mjolnir hinders travellers, it also creates a mysterious and unique atmoshpere in our town.";
+ close;
+}
+
+// Joanne ------------------------------------------------------------------------------
+aldebaran.gat,81,61,4 script Joanne 101,{
+ mes "[Joanne]";
+ mes "I like to go gathering sea shells. It is really fun";
+ next;
+ menu "Shell Gathering",M_0,"End Conversation",M_End;
+
+ M_0:
+ mes "[Joanne]";
+ mes "When you see bubbles popping up from the sand or a muddy puddle, try diggin in that area.";
+ mes "Usually shell fish conceal themselves under the ground.";
+ next;
+ mes "[Joanne]";
+ mes "By the way, there is a dangerous shell fish called Ambernite.";
+ mes "It can usually be found on the beaches near Comodo.";
+ next;
+ mes "[Joanne]";
+ mes "What a scary shell fish ..";
+ close;
+ M_End:
+ mes "[Joanne]";
+ mes "I'm going to taste Cave Shell Fish one of these days!!";
+ mes "I know it is a little bit dangerous... but it's worth the risk, right?";
+ close;
+}
+
+// Bebe -------------------------------------------------------------------
+aldebaran.gat,86,228,4 srcipt Bebe 703,{
+ mes "[Bebe]";
+ mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Bebe' with me.";
+M_Menu:
+ next;
+ menu "Savage Bebe??",M_0,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Bebe]";
+ mes "A Savage Bebe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
+ next;
+ mes "[Bebe]";
+ mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Bebe!";
+ emotion 0;
+ next;
+ mes "[Bebe]";
+ mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
+ next;
+ mes "[Bebe]";
+ mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
+ next;
+ mes "[Bebe]";
+ mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
+ emotion 19;
+ next;
+ mes "[Bebe]";
+ mes "If you every see one, don't even think about going near it. It may just bite you to death!";
+ goto M_Menu;
+
+ M_1:
+ mes "[Bebe]";
+ mes "Even though people are facinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
+ next;
+ mes "[Bebe]";
+ mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be carefull if you ever go up there.";
+ next;
+ mes "[Bebe]";
+ mes "Most of the monsters won't attack you if you don't attack them first though.";
+ goto M_Menu;
+
+ M_End:
+ mes "[Bebe]";
+ mes "Ah?! Where is my Savage Bebe..? Savage Bebe, where are you!";
+ emotion 20;
+ close;
+}
+
+// Epthiel -----------------------------------------------------------------
+aldebaran.gat,90,170,4 script Epthiel 47,{
+ mes "[Epthiel]";
+ mes "Some weapons and armor have slotts in them. This allows you to insert monster cards into them.";
+M_Menu:
+ next;
+ menu "About the number of slots..",M_0,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Epthiel]";
+ mes "Items dropped by monsters often times have more slotts than ordinary weapons or armor sold at an NPC shop.";
+ next;
+ mes "[Epthiel]";
+ mes "The greater number of slotts a piece of equipment has the greater its value is.";
+ goto M_Menu;
+ M_1:
+ mes "[Epthiel]";
+ mes "When a card is inserted into a slott on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
+ next;
+ mes "[Epthiel]";
+ mes "If the weapon or armor with the card is unequiped, then the effect of the card will wear off.";
+ next;
+ mes "[Epthiel]";
+ mes "A very important thing to know about inserting a card into a slott, is that once inserted the card cannot be removed.";
+ next;
+ mes "[Epthiel]";
+ mes "So make sure you're absolutely sure about putting a card into a slott. You don't want to waste one.";
+ goto M_Menu;
+ M_End:
+ mes "[Epthiel]";
+ mes "Do you have a card?";
+ close;
+}
+
+// Daniel --------------------------------------------------------------------------
+aldebaran.gat,93,80,4 script Daniel 48,{
+ mes "[Daniel]";
+ mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
+ next;
+ mes "[Daniel]";
+ mes "B-U-T!.....";
+ emotion 0;
+ next;
+ mes "[Daniel]";
+ mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
+ mes "I couldn't enjoy my date with my girl friend which sucked big time!";
+ emotion 7;
+ next;
+ menu "Gosh, that's too bad.",M_0,".....",M_1;
+
+ M_0:
+ mes "[Daniel]";
+ mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchants youngest daughter.";
+ mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
+ next;
+ mes "[Daniel]";
+ mes "She said something about the armor having 'more slots'.... whatever that means.";
+ close;
+ M_1:
+ mes "[Daniel]";
+ mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
+ emotion 28;
+ close;
+}
+
+// Munster -----------------------------------------------------------------
+aldebaran.gat,113,70,2 script Munster 48,{
+ mes "[Munster]";
+ mes "My family used to live in Geffen, the homeland of blacksmith. We moved to Al De Baran last winter.";
+ next;
+ mes "[Munster]";
+ mes "Back in Geffen my father was a famous blacksmith. Sometimes I heped my father with his work";
+ mes "I learned alot about the success rate of ugrading weapons of different levels.";
+ next;
+ mes "[Munster]";
+ mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
+ mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
+ mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
+ next;
+ mes "[Munster]";
+ mes "With level 4 weapons however, there is still a risk of failure durring the first upgrade.";
+ next;
+ mes "[Munster]";
+ mes "As far as ^0000ffarmor^000000 goes, they can gernerally be upgraded about ^ff00005^000000 times.";
+ next;
+ mes "[Munster]";
+ mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
+ next;
+ mes "[Munster]";
+ mes "Anywho, I hope people will come to re-acquaint themselves with my fathers superior craftmanship.";
+ close;
+}
+
+// Phracon Guy --------------------------------------------------------------
+aldebaran.gat,117,181,4 script Pharacon Guy 48,{
+ mes "[Phracon Guy]";
+ mes "Lv 1 weapons require a metal called 'Pharacon' to be upgraded.";
+ next;
+ menu "About Pharacon",M_0,"Advice about Phracon",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Pharacon Guy]";
+ mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "Although it's not as strong as other metals, it reamins popular among most people because of its abundance.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "You can obtain Pharacon from monsters or you can purchase it from Forging Workshops located in towns.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "If you don't need Pharacon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
+ close;
+ M_1:
+ mes "[Pharacon Guy]";
+ mes "I hear that alot of monsters carry Pharacon. Why don't you go hunt them?";
+ mes "You should be able to find a lot of Pharacon without much trouble.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "A couple of days ago, I went hunting with the Pub Master and got a Pharacon dropped from Bebe Savage.";
+ close;
+ M_2:
+ mes "[Pharacon Guy]";
+ mes "Good luck on finding some Pharacon -";
+ close;
+}
+
+// Alchemy Guy Chemirre -----------------------------------------------------------
+aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
+ mes "[Alchemy Guy Chemirre]";
+ mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuble items from abundant materials.";
+M_Menu:
+ next;
+ menu "About Alchemy of Payon",M_0,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
+
+ M_0:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Toaism.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never exceled the way it did in Al De Baran.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
+ goto M_Menu;
+
+ M_1:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuble.";
+ goto M_Menu;
+ M_2:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "If you already posses a monster card then you've probably already heard this but.....";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Each card has a specific type of equipment it can be placed on.";
+ mes "For instance, let's say you have a poring card.....";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slotts on them.";
+ mes "Armor dropped by monsters however, will usually have a high number of slotts on them. They aren't dropped too often though.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
+ mes "Next find your card in your inventory window and double click it.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and your done.";
+ close;
+ M_End:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Long live the Al De Baran Alchemy Guild!!";
+ close;
+
+}
+
+// Nastasia --------------------------------------------------------------
+aldebaran.gat,146,124,4 script Nastasia 101,{
+ mes "[Nastasia]";
+ mes "Somewhere in Rune-Midgard there exists the ^3355FF' Assassin Guild '^000000.";
+ next;
+ mes "[Nastasia]";
+ mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
+ next;
+ mes "[Nastasia]";
+ mes "But... is that.... legal.....??";
+ emotion 1;
+ next;
+ mes "[Nastasia]";
+ mes "And do they collect tuition....??";
+ next;
+ menu "Continue conversation.",M_0,"End Conversation.",M_End;
+
+ M_0:
+ mes "[Nastasia]";
+ mes "Most flying monsters are very fast and have a high amount of agility.";
+ mes "Therefore, it's very difficult to hit them successfully.";
+ next;
+ mes "[Nastasia]";
+ mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
+ close;
+ M_End:
+ mes "[Nastasia]";
+ mes "Like the old saying goes, 'nothing in life is free'.";
+ close;
+}
+
+// Stromme ---------------------------------------------------------
+aldebaran.gat,159,242,4 script Stromme 119,{
+ mes "[Stromme]";
+ mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
+ next;
+ mes "[Stromme]";
+ mes "The insects in Mt. Mjolnir are classified into different groups by thier habits!";
+ next;
+ menu "About insects",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Stromme]";
+ mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
+ next;
+ mes "[Stromme]";
+ mes "However that doesn't mean that you can take them lightly.";
+ mes "They have evolved into creatures that can defend themselves when attacked.";
+ next;
+ mes "[Stromme]";
+ mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
+ mes "These monsters are strong so you should be carefull about approaching them.";
+ next;
+ mes "[Stromme]";
+ mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
+ next;
+ mes "[Stromme]";
+ mes "Luckily that leech thingy has poor eye sight and won't notice you if you are far enough away from it.";
+ close;
+ M_End:
+ mes "[Stromme]";
+ mes "Don't even dare attack a ladybug haphazardly! Be respectfull of mighty nature in Mt. Mjolnir.";
+ close;
+}
+
+// Joo Jahk ------------------------------------------------------
+aldebaran.gat,180,46,4 script Joo Jahk 88,{
+ mes "[Joo Jahk]";
+ mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
+ next;
+ mes "[Joo Jahk]";
+ mes "But.... Do you think I could drink the water in these waterways?";
+ emotion 20;
+ next;
+ mes "[Joo Jahk]";
+ mes "Actually I already did, but I am still concerned.....";
+ emotion 4;
+ next;
+ menu "Continue.",M_0,"End conversation.",M_End;
+
+ M_0:
+ mes "[Joo Jahk]";
+ mes "I been traveling around Rune-Midgard.";
+ next;
+ mes "[Joo Jahk]";
+ mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
+ mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
+ next;
+ mes "[Joo Jahk]";
+ mes "I hope this advice can come in handy for you.";
+ close;
+ M_End:
+ mes "[Joo Jahk]";
+ mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
+ close;
+}
+
+// Gavin -------------------------------------------------------------------
+aldebaran.gat,212,122,4 script Gavin 97,{
+ mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
+ next;
+ mes "[Gavin]";
+ mes "Hmm... did I over-exaggerate? 'Towns people'...";
+ mes "Well... it is just myself, but hey! Still, I welcome you!";
+ next;
+ menu "Continue conversation.",M_0,"End conversation.",M_End;
+
+ M_0:
+ mes "[Gavin]";
+ mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
+ mes "I saw a Poring with the wings of an angel, somwhere in the Mjohlnir Mountains surrounding Al De Baran.";
+ next;
+ mes "[Gavin]";
+ mes "I swear it!";
+ emotion 0;
+ next;
+ mes "[Gavin]";
+ mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
+ close;
+ M_End:
+ mes "[Gavin]";
+ mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjohlnir Mountains.";
+ close;
+}
+
+
+// Giddy Fellow ------------------------------------------------------------------
+aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
+ mes "[Giddy Fellow]";
+ mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
+ emotion 23;
+ next;
+ menu "What's its name?",M_0,". . . . .",M_1;
+
+ M_0:
+ mes "[Giddy Fellow]";
+ mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
+ emotion 28;
+ next;
+ menu "Dude! It's such a common name...",L00,". . . . .",L1;
+
+ L00:
+ mes "[Giddy Fellow]";
+ mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
+ emotion 1;
+ close;
+ M_1:
+ mes "[Giddy Fellow]";
+ mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
+ emotion 28;
+ close;
+}
+
+// Master ----------------------------------------------------------
+aldeba_in.gat,156,179,4 script Master 61,{
+ mes "[Master]";
+ if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
+ if(sex==0) close;
+ mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
+ next;
+ mes "[Master]";
+ mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
+ next;
+ mes "[Master]";
+ mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
+ next;
+ mes "[Master]";
+ mes "Choose the Kafra Lady that you think is HOT!!!";
+ next;
+ menu "Oh~it turns me on!!!!",M_0,"No way..I am not a pervert.",M_1;
+
+ M_0:
+ mes "[Master]";
+ mes "Alright, here you go, your Favorite Ladies!!! Take a carefull look!";
+ next;
+ mes "[Master]";
+ mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
+ mes "The Original Kafra, the classic blue haired beauty!...";
+ mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
+ mes "Her graceful ponytail takes men's breaths away! She's a favorite among young Boys!!";
+ mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
+ mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From payon,....";
+ next;
+ mes "[Master]";
+ mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
+ mes "She has a cute tomboy look with short hair....";
+ mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
+ mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
+ mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
+ mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
+ next;
+ mes "[Master]";
+ mes "So who do you think?";
+ next;
+ menu "(1) Pavianne",M_00,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
+
+ M_00:
+ mes "[Master]";
+ mes "Oh~ So your reserved in nature, and therefore you are into a more traditional type of girl...";
+ next;
+ mes "[Master]";
+ mes "Well, I have to tell you.....";
+ next;
+ mes "[Master]";
+ mes "The world is all about change so face the facts and learn to accept new things!";
+ close;
+ M_01:
+ mes "[Master]";
+ mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
+ emotion 0;
+ close;
+ M_02:
+ mes "[Master]";
+ mes "Gentel, sexy, sweet, and beautifull.... a girl like Jasmine would have you wrapped around her finger in no time....";
+ close;
+ M_03:
+ mes "[Master]";
+ mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
+ next;
+ mes "[Master]";
+ mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
+ emotion 18;
+ close;
+ M_04:
+ mes "[Master]";
+ mes "Into the cold, analitical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
+ close;
+ M_05:
+ mes "[Master]";
+ mes "Wha-what!";
+ emotion 0;
+ next;
+ mes "[Master]";
+ mes "A thirst for young girls~~! It's a c-c-crime!!!!";
+ emotion 19;
+ close;
+ M_1:
+ mes "[Master]";
+ mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
+ mes "And you just dissed me~ like thaaat~ I hate you.";
+ close;
+}
+
+// RS125 ------------------------------------------------------------------------
+aldeba_in.gat,234,241,4 script RS125 48,
+{
+ mes "[RS125]";
+ mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
+ mes "I'm actually a warm hearted person.";
+ next;
+ mes "[RS125]";
+ mes "There is an artificial heart that beats loudly in my body.";
+ mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
+ next;
+ menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
+
+
+ mes "[RS125]";
+ mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
+ mes "People refered to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
+ next;
+ mes "[RS125]";
+ mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
+ mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
+ next;
+ mes "[RS125]";
+ mes "I was his manager at the time and even I becamed stressed out by the crowds of people.";
+ mes "I can only imagine how he felt about being so famous.";
+ next;
+ mes "[RS125]";
+ mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
+ mes "That year she was able to finally defeat my poor brother.";
+ next;
+ mes "[RS125]";
+ mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
+ mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone elses help.";
+ next;
+ mes "[RS125]";
+ mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
+ mes "Remeber me, for I shall beat her, 'Havana', the breeze of Payon!";
+ close;
+ M_End:
+ mes "[RS125]";
+ mes "I've dreamed of making an around-the-world trip. It would be wonderfull to trully experience the sea of Alberta!!";
+ mes "After the track championship next year, my brother and I are going to travel the whole world together.";
+ close;
+}
+
+// Nice Looking Guy ----------------------------------------------------------
+aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
+ mes "[Nice Looking Guy]";
+ mes "Forget about the doofus living next door.";
+ next;
+ mes "[Nice Looking Guy]";
+ mes "To tell you the truth, 2 years earlier, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
+ mes "I heard he was trying to pick some fruits from that tree.";
+ next;
+ mes "[Nice Looking Guy]";
+ mes "Anyways, he's constantly bugging me and I think I'm gonna be crazy beacuse of him... Oh my godness!";
+ close;
+}
+
+// Evil Looking Guy --------------------------------------------------------------
+aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
+ mes "[Evil Looking Guy]";
+ mes "Hey dude! Don't you think it's rude for a stranger to enter someone elses house?";
+ emotion 1;
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Now I'm upset! What reason do you have to come in here and bother me??";
+ emotion 32;
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
+ next;
+ menu "You got it.",M_0, "Nah... just messin around....",M_1;
+
+ M_0:
+ mes "[Evil Looking Guy]";
+ mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "So how do you go about getting one?? It's easy, listen closely.....";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
+ mes "If it's possible, try touching the Mercenarys' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "A good Mercenary should have slender ankles. Umm... in adition, he/she should have a snowy and skinny neck!";
+ mes "And if the Mercenarys' hair is long and curly, that's icing on the cake!!";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Oh and don't forget to change a Mercenarys' wet tissues as well!!";
+ close;
+ M_1:
+ mes "[Evil Looking Guy]";
+ mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
+ mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
+ emotion 0;
+ close;
+}
+
+
+//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
+// Kafra Jasmine -------------------------
+aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
+ cutin "kafra_03",2;
+ mes "[Kafra Jasmine]";
+ mes "Hi~ I am Kafra type Jasmine. Thank you for comming all the way to the Kafra Main Office here in Al De Baran!";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Our Kafra Service is always working with our customers!";
+ mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
+ mes "Blah-blah-blah.....";
+ next;
+ menu "FIVE THOUSNAD YEARS?!",M_0, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
+
+ M_0:
+ mes "[Kafra Jasmine]";
+ mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
+ mes "I've got a poor memory unlike the other Kafra agents!";
+ emotion 6;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "..... Eh!... heh... heh... um...";
+ emotion 19;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
+ emotion 4;
+ cutin "kafra_03",255;
+ close;
+ M_1:
+ mes "[Kafra Jasmine]";
+ mes ". . . . .";
+ emotion 6;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
+ mes "My speciality was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "So please, DON'T TEMPT ME...!!";
+ emotion 32;
+ cutin "kafra_03",255;
+ close;
+ M_2:
+ mes "[Kafra Jasmine]";
+ mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Just kidding~~ Tehehe";
+ emotion 18;
+ cutin "kafra_03",255;
+ close;
+}
+
+// Special Reserve ----------------------------------------------
+aldeba_in.gat,79,161,6 script Kafra 115,
+{
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for usefull items and cool prizes.";
+ next;
+ mes "[Kafra]";
+ mes "Each Kafra will allow to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
+ next;
+ mes "[Kafra]";
+ mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
+M_Menu:
+ next;
+ menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
+ "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
+ "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lotery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
+
+ M_1a:
+ if(RESRVPTS < 100) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 7;
+ set RESRVPTS, RESRVPTS - 100;
+ close;
+ M_1b:
+ if(RESRVPTS < 200) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 15;
+ set RESRVPTS, RESRVPTS - 200;
+ close;
+ M_1c:
+ if(RESRVPTS < 300) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 25;
+ set RESRVPTS, RESRVPTS - 300;
+ close;
+ M_1d:
+ if(RESRVPTS < 400) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 35;
+ set RESRVPTS, RESRVPTS - 400;
+ close;
+ M_1e:
+ if(RESRVPTS < 500) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 50;
+ set RESRVPTS, RESRVPTS - 500;
+ close;
+ M_1f:
+ if(RESRVPTS < 600) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 60;
+ set RESRVPTS, RESRVPTS - 600;
+ close;
+ M_1g:
+ if(RESRVPTS < 700) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 75;
+ set RESRVPTS, RESRVPTS - 700;
+ close;
+ M_1h:
+ if(RESRVPTS < 800) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 85;
+ set RESRVPTS, RESRVPTS - 800;
+ close;
+ M_1i:
+ if(RESRVPTS < 900) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 100;
+ set RESRVPTS, RESRVPTS - 900;
+ close;
+ M_1j:
+ if(RESRVPTS < 1000) goto sL_LowPts1;
+ set RESRVPTS, RESRVPTS - 1000;
+ mes "[Kafra]";
+ mes "^0000FF1st Lottery Opportunity!!^000000";
+ set @Lotto, 1;
+ next;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_LowPts1:
+ mes "[Kafra]";
+ mes "I'm sorry but you do not have enough reserve points for that selection.";
+ goto M_Menu;
+
+ M_2:
+ menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
+ "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
+ "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
+ "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
+
+ M_2a:
+ if(RESRVPTS < 1100) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 7;
+ set RESRVPTS, RESRVPTS - 1100;
+ close;
+ M_2b:
+ if(RESRVPTS < 1300) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 15;
+ set RESRVPTS, RESRVPTS - 1300;
+ close;
+ M_2c:
+ if(RESRVPTS < 1500) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 25;
+ set RESRVPTS, RESRVPTS - 1500;
+ close;
+ M_2d:
+ if(RESRVPTS < 1700) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 35;
+ set RESRVPTS, RESRVPTS - 1700;
+ close;
+ M_2e:
+ if(RESRVPTS < 1900) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 50;
+ set RESRVPTS, RESRVPTS - 1900;
+ close;
+ M_2f:
+ if(RESRVPTS < 2100) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 60;
+ set RESRVPTS, RESRVPTS - 2100;
+ close;
+ M_2g:
+ if(RESRVPTS < 2300) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 75;
+ set RESRVPTS, RESRVPTS - 2300;
+ close;
+ M_2h:
+ if(RESRVPTS < 2500) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 85;
+ set RESRVPTS, RESRVPTS - 2500;
+ close;
+ M_2i:
+ if(RESRVPTS < 2800) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 100;
+ set RESRVPTS, RESRVPTS - 2800;
+ close;
+ M_2j:
+ if(RESRVPTS < 3000) goto sL_LowPts2;
+ set RESRVPTS, RESRVPTS - 3000;
+ mes "[Kafra]";
+ mes "^0000FF2nd Lottery Opportunity!!^000000";
+ set @Lotto, 2;
+ next;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_LowPts2:
+ mes "[Kafra]";
+ mes "I'm sorry but you do not have enough reserve points for that selection.";
+ next;
+ goto M_2;
+
+ M_End:
+ mes "[Kafra]";
+ mes "Please come back anytime when you have more reserve points.";
+ cutin "kafra_03",255;
+ close;
+}
+
+// Special Reserve 2 ----------------------------------------------
+aldeba_in.gat,88,161,3 script Kafra 115,
+{
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Hello and welcome to the Kafra Corp. Main office.";
+ cutin "",255;
+ close;
+
+// will implement this part when I find out what items to use for the prizes
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
+ mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
+ next;
+ mes "[Kafra]";
+ mes "Would you like to use your points?";
+ next;
+ menu "Yes I would.",-, "Maybe next time.",M_End;
+
+ mes "[Kafra]";
+ mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
+ mes "Make a choice and test your luck!";
+ next;
+ menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+
+ sM_1st:
+ if(RESRVPTS < 5000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 5000;
+ set @Lotto, 3;
+ callfunc "F_Lottery";
+ goto M_End;
+ sM_2nd:
+ if(RESRVPTS < 7000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 7000;
+ set @Lotto, 4;
+ callfunc "F_Lottery";
+ goto M_End;
+ sM_3rd:
+ if(RESRVPTS < 10000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 10000;
+ set @Lotto, 5;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_NotEnuf:
+ mes "[Kafra]";
+ mes "I'm sorry dear but you do not have enough points for this selection.";
+ cutin "kafra_03",255;
+ close;
+ M_End:
+ mes "[Kafra]";
+ mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
+ mes "Thank you for using Kafra Corp. services.";
+ cutin "kafra_03",255;
+ close;
+}
+
+// Function F_Lottery ------------------------------------------------------------------------------------------
+function script F_Lottery {
+ mes "[Kafra]";
+ mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
+ next;
+ mes "[Kafra]";
+ mes "Don't miss this one and only chance! Now dear, are you ready?";
+ next;
+ mes "[Kafra]";
+ mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
+ next;
+ input @input;
+ if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
+ callsub sF_Spin;
+ mes "[Kafra]";
+ mes "Ok~ Let me check the results~ guess what it is?";
+ next;
+ mes "[Kafra]";
+ mes "^FF0000Lets see.... This is...!!^000000";
+ next;
+ if(@temp <= 4) goto sL_Prize3;
+ if(@temp <= 7) goto sL_Prize2;
+
+ sL_Prize1:
+ mes "[Kafra]";
+ mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
+ if(@Lotto == 1) getitem, 2328,1;
+ if(@Lotto == 2) getitem, 2307,1; //don't know if this is the correct item
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+ sL_Prize2:
+ mes "[Kafra]";
+ mes "Oh wow! You've won the 2nd prize! Congratulations!!";
+ if(@Lotto == 1) getitem 2220, 1;
+ if(@Lotto == 2) getitem 2403, 1; //don't know if this is the correct item
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+ sL_Prize3:
+ mes "[Kafra]";
+ mes "Congratulations! You've won the 3rd prize.";
+ if(@Lotto == 1) getitem 516, 100;
+ if(@Lotto == 2) getitem 502, 100;
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+
+sF_Spin:
+ mes "[Lottery Machine]";
+ mes "Number of spins remaining: "+@input;
+ next;
+ mes "[Lottery Machine]";
+ mes "(rumble~rumble~rumble~)...";
+ next;
+ set @temp, rand(10);
+ set @input, @input -1;
+ if(@input <= 0) return;
+ goto sF_Spin;
+}
+
+
+// Kafra Pavianne -----------------------------
+aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
+ cutin "kafra_01",2;
+ mes "[Kafra Pavianne]";
+ mes "Welcome! I'm Kafra service's first Kafra type 'Pavianne'";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "Our Kafra Service is always trying to achieve 100% customer satisfaction based on the 3 principles of Trust, Devotion, and Honesty.";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "With complete service training and supervision, we are able to fully meet the needs of our customers.";
+ next;
+ menu "Buy a Kafra Pass",M_0,"What is a Kafra Pass",M_1,"Good Bye",M_3;
+
+ M_0:
+ if(Zeny < 2000) goto sL_Zeny;
+ mes "[Kafra Pavianne]";
+ mes "Thank you for using our Kafra Service! Have a Nice Day!";
+ getitem 1084,1;
+ set Zeny, Zeny-2000;
+ emotion 15;
+ cutin "kafra_01",255;
+ close;
+
+ sL_Zeny:
+ mes "[Kafra Pavianne]";
+ mes "I'm sorry but you don't have enough zeny.";
+ close;
+
+ M_1:
+ mes "[Kafra Pavianne]";
+ mes "It's the best gift you can get yourself and it can only be found at the Kafra Main Office!";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "With a Kafra Pass, you could experience the convenience of Kafra Service world-wide! Hassle free! The price is 2000 zeny~~";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "Visit any Kafra Service in Rune-Midgard, and you could enjoy Kafra Service any time any where for once.";
+ mes "Ending a conversation with Kafra Service Agent will expire the pass.";
+ cutin "kafra_01",255;
+ close;
+ M_3:
+ mes "[Kafra Pavianne]";
+ mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you.";
+ emotion 15;
+ cutin "kafra_01",255;
+ close;
+}
+
+// Kafra Blossom -----------------------------------
+aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
+ cutin "kafra_02",2;
+ mes "[Kafra Blossom]";
+ mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
+ emotion 32;
+ next;
+ mes "[Kafra Blossom]";
+ mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
+ next;
+ mes "[Kafra Blossom]";
+ mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
+ mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
+ next;
+ menu "I'm an admirer of you~!",M_0,"Ehhaha",M_1;
+
+ M_0:
+ mes "[Kafra Blossom]";
+ mes "Really! Thank you sooo much!! Here is... my... autograph...";
+ emotion 15;
+ next;
+ mes "[Kafra Blossom]";
+ mes "Don't bother to look in your Item Iventory for it. It won't be there... tehehe... for my autograph will remail winthin your heart.";
+ emotion 33;
+ cutin "kafra_02",255;
+ close;
+ M_1:
+ mes "[Kafra Blossom]";
+ mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
+ emotion 1;
+ cutin "kafra_02",255;
+ close;
+}
+
+// Kafra Curly Sue ---------------------------------
+aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
+ cutin "kafra_06",2;
+ mes "[Kafra Curly Sue]";
+ mes "Hello, hello! I'm the youngest of all Kafra personel, the Kafra cutey....";
+ next;
+ mes "[Kafra Curly Sue]";
+ mes "I am Kafra Type 'Curly Sue'!!";
+ next;
+ mes "[Kafra Curly Sue]";
+ mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
+ next;
+ menu "Uh... where is your momy?",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Kafra Curly Sue]";
+ mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
+ emotion 28;
+ next;
+ cutin "kafra_06",255;
+ close;
+ M_End:
+ mes "[Kafra Curly Sue]";
+ mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
+ mes "We really appreciate your doing business with us.";
+ next;
+ cutin "kafra_06",255;
+ close;
+}
+
+// Kafra Roxie --------------------------------------
+aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
+ cutin "kafra_04",2;
+ mes "[Kafra Roxie]";
+ mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
+ next;
+ mes "[Kafra Roxie]";
+ mes "TaDa~ Surprisingly it was.... Ka....";
+ next;
+ mes "[Kafra Roxie]";
+ mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
+ next;
+ mes "[Kafra Roxie]";
+ mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "No-no sir!.... Yes I understand!!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "(*Click*) ..... Heh heh....";
+ next;
+ mes "[Kafra Roxie]";
+ mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
+ emotion 4;
+ cutin "kafra_04",255;
+ close;
+}
+
+
+//<====================================================== Clock Tower ==============================================================>\\
+// Clock Keeper ---------------------------------------------------------------
+aldebaran.gat,143,136,4 script Clock Keeper 89,{
+ mes "[Clock Keeper]";
+ mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
+ next;
+ mes "[Clock Keeper]";
+ mes "It looks like you have an interest in this tower?";
+ next;
+ menu "About the Clock Tower.",M_0,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
+
+ M_0:
+ mes "[Clock Keeper]";
+ mes "Each floor of this tower is connected through a device called a 'Warp'.";
+ mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
+ next;
+ mes "[Clock Keeper]";
+ mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
+ next;
+ mes "[Clock Keeper]";
+ mes "I know you wouldn't want to get seperated from you friends while you're battling monsters.";
+ next;
+ mes "[Clock Keeper]";
+ mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
+ next;
+ mes "[Clock Keeper]";
+ mes "Have a good time with the clocks. Hehehehe.";
+ close;
+ M_1:
+ mes "[Clock Keeper]";
+ mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
+ next;
+ menu "Yup, I have",sM_0,"What are they?",sM_1;
+
+ sM_0:
+ mes "[Clock Keeper]";
+ mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
+ mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
+ next;
+ mes "[Clock Keeper]";
+ mes "Hmmm... Where did I leave it...";
+ next;
+ mes "[Clock Keeper]";
+ mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
+ mes "I promise I will give it to you next time. See you later.";
+ close;
+ sM_1:
+ mes "[Clock Keeper]";
+ mes "What? I can't believe that there are still people who do not know about us!";
+ next;
+ mes "[Clock Keeper]";
+ mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
+ next;
+ mes "[Clock Keeper]";
+ mes "We even created the idea for Glast Helm a while back.";
+ mes "Look around and you will see many of our great achievements.";
+ close;
+ M_End:
+ close;
+}
+
+// Gatekeeper Riku -------------------------------------------------------------------
+c_tower3.gat,10,249,4 script Gatekeeper 84,{
+ mes "[Gatekeeper Riku]";
+ mes "Welcome to ";
+ mes "Kinase - Blue Gallino";
+ mes "the one of Local Speciality in Aldebaran.";
+ mes "However,from the 4th Floor of this Clock Tower,";
+ mes "You may not enter.";
+ mes "Please go back to where you're from.";
+ next;
+ menu "About Clock Tower",M_0,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
+
+ M_0:
+ mes "[Gatekeeper Riku]";
+ mes "Homeland of Alchemy, Aldebaran!";
+ mes "Long Time ago, there were";
+ mes "3 Legendary Alchemists...They are";
+ mes "Bruke Seimer,";
+ mes "Philip Warisez,";
+ mes "And..";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "Romero Specialre!";
+ mes "This venerable architecture is their masterpiece.";
+ mes "I assume you would feel something unusual";
+ mes "While on the way to this floor,";
+ mes "Every feature of This Clocktower ";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "Consists of Mysterious Ancient Magics.";
+ mes "If you just wander around here without any intention";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "By any means,";
+ mes "You will meet with a mishap";
+ mes "by Gatekeeper Creatures.";
+ mes "Please be careful ..";
+ close;
+ M_1:
+ mes "[Gatekeeper Riku]";
+ mes "Ancient Alchemists";
+ mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
+ mes "To keep something";
+ mes "From Evil Creatures and Human Enemies.";
+ mes "To go through this door";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "It needs a Key.";
+ mes "That Key has rumored to be possessed by Gatekeeper Creatures";
+ mes "Prowling around here.";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "The Key is the Intensiveness of Ancient Alchemy,";
+ mes "By hearsay When used once,";
+ mes "It will be released from being spelled";
+ mes "And be disapeared.";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "If that key comes into your possession, please show it to me.";
+ mes "The one who possesses the Key of Clock Tower";
+ mes "Will have access to go through this Gate with his own will!";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "I will give you a chance.";
+ mes ". . . . .";
+ close;
+ M_2:
+ mes "[Gatekeeper Riku]";
+ if(countitem(7026) < 1) goto L_Check_Key;
+ mes "Hmm! I already felt that you are not an Ordinary person,";
+ mes "Now it seems to be successful in Speculation.";
+ mes "Please, You may enter.";
+ mes "May God bless you ..";
+ next;
+ delitem 7026,1;
+ warp "c_tower4.gat",185,44;
+ close;
+
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't approve you.";
+ close;
+ M_End:
+ mes "[Gatekeeper Riku]";
+ mes "This Clock Tower";
+ mes "Is the place where the 3 Ancient Legendary Alchemists";
+ mes "Have left their Spirits and Skills.";
+ mes "Please Do not Scribble or Damage on the Interior.";
+ close;
+}
+
+//<======================================== Al De Baran Dungeon ==========================================>\\
+alde_dun03.gat,264,16,4 script Gatekeeper 101,{
+ mes "[Gatekeeper Boy]";
+ mes "Welcome to";
+ mes "Kinase - Blue Gallino";
+ mes "The one of Local Speciality in Aldebaran.";
+ mes "You can't go through from B4th Floor,";
+ mes "Please go back.";
+ next;
+ menu "About Clock Tower",M_0,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
+
+ M_0:
+ mes "[Gatekeeper Boy]";
+ mes "Homeland of Alchemy, Aldebaran!";
+ mes "Long Time ago, there were";
+ mes "3 Legendary Alchemists... They are";
+ mes "Bruke Seimer";
+ mes "Philip Warisez";
+ mes "And ..";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "Romero Specialre!";
+ mes "This venerable architecture is";
+ mes "their masterpiece.";
+ mes "I assume you would feel something unusual";
+ mes "While on the way to this floor,";
+ mes "Every feature of This Clocktower";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "Consists of Mysterious Ancient Magics.";
+ mes "If you just wander around here,";
+ mes " without any intention";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "By any means,";
+ mes "You will meet with a mishap";
+ mes "by Gatekeeper Creatures.";
+ mes "Please be careful ..";
+ close;
+ M_1:
+ mes "[Gatekeeper Boy]";
+ mes "Ancient Alchemists";
+ mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
+ mes "To keep something";
+ mes "From Evil Creatures and Human Enemies.";
+ mes "To go through this door";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "It needs a Key.";
+ mes "That Key has rumored to be possessed by Gatekeeper Creatures";
+ mes "Prowling around here.";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "The Key is the Intensiveness of Ancient Alchemy,";
+ mes "By hearsay When used once,";
+ mes "It will be released from being spelled";
+ mes "And be disapeared.";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "If that key comes into your possession, please show it to me.";
+ mes "The one who possesses the Key of Underground";
+ mes "Will have access to go through this Gate with his own will!";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "I will give you a chance.";
+ mes ". . . . .";
+ close;
+ M_2:
+ mes "[Gatekeeper Boy]";
+ if(countitem(7027) < 1) goto L_Check_Key;
+ mes "Hmm! I already felt that you are not an Ordinary person,";
+ mes "Now it seems to be successful in Speculation.";
+ mes "Please,You may enter.";
+ mes "May God bless you ..";
+ next;
+ delitem 7027,1;
+ warp "alde_dun04.gat",79,267;
+ close;
+
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't grant you.";
+ close;
+ M_End:
+ mes "[Gatekeeper Boy]";
+ mes "This Clock Tower";
+ mes "Is the place where the 3 Ancient Legendary Alchemists";
+ mes "Has left their Spirits and Skills.";
+ mes "Please Do not Scribble or Damage on the Interior.";
+ close;
+}
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
new file mode 100644
index 000000000..bdc3724a6
--- /dev/null
+++ b/npc/cities/amatsu.txt
@@ -0,0 +1,1479 @@
+//===== eAthena Script =======================================
+//= Amatsu Script
+//===== By: ==================================================
+//= Some people & eAthena Dev Team
+//===== Current Version: =====================================
+//= 1.01
+//===== Compatible With: =====================================
+//= Any eAthena Version; Niflheim Required
+//===== Description: =========================================
+// Amatsu Town NPCs : Revision 2 (Fox quest fix)
+// Translated by Makenshi and dj
+// Revisions and edits by Valaris and Darkchild
+// 1.01 event_sushi -> ama_sushi fixed
+// and other fixes, thanks to Shinomori
+//=====================================================================
+alberta.gat,245,93,4 script Captain 709,{
+ mes "[Carter Moores]";
+ mes "Did you know that on the other side of the ocean";
+ mes "there lives a mysterious culture, ";
+ mes "with stories totally unheard of in this country.";
+ mes "Have you heard of it before?";
+ next;
+ menu "I want to know more about Amatsu",L1,"Go to Amatsu",L2,"End Dialogue",-;
+ mes "[Carter Moores]";
+ mes "If you are a true adventurer,";
+ mes "you should try to leave this continent.";
+ mes "Nothing is more exciting than learning about new cultures...";
+ mes "However, do whatever you want.";
+ close;
+ L1:
+ mes "[Carter Moores]";
+ mes "The legend says, a sailor got lost on the sea,";
+ mes "in midst of drifting in the sea,";
+ mes "he discovered it...";
+ mes "In the mighty storm and the mist, ";
+ mes "the ship is undoubtedly lost.";
+ next;
+ mes "[Carter Moores]";
+ mes "After the ship sunk";
+ mes "he reached a village.";
+ mes "It is now called Amatsu,";
+ mes "The sailor was later rescued by the locals.";
+ mes "As he worked hard over there,";
+ mes "I heard that he later finished a map.";
+ next;
+ mes "[Carter Moores]";
+ mes "He died soon after his return,";
+ mes "but the map was indeed passed onto Tristian the Third.";
+ mes "Later, the king ordered";
+ mes "that whoever is able to open a route,";
+ mes "that leads to Amatsu, will get a reward from the king.";
+ mes "He gave everyone a copy of the map";
+ next;
+ mes "[Carter Moores]";
+ mes "What the people want is not the reward,";
+ mes "but to get the trading opportunity with other countries.";
+ mes "The benefits from this is almost unimaginable.";
+ mes "Therefore, many adventurers and bold captains";
+ mes "took the map,";
+ mes "And headed for the ocean...";
+ next;
+ mes "[Carter Moores]";
+ mes "But all of them have failed!";
+ mes "To face the gigantic current and the unpredictable weather,";
+ mes "one needed to be familiar with sailing and the ocean.";
+ mes "However, all of them were blinded by the reward and desire for the trade rights,";
+ mes "and failed to make the necessary preparations";
+ next;
+ mes "[Carter Moores]";
+ mes "At this time, someone found it,";
+ mes "the entire route to Amatsu...";
+ mes "And that guy is me, Mr. Carter Moores,";
+ mes "the first person to start trading with Amatsu!";
+ mes "Hahaha! That's pretty much it";
+ next;
+ mes "[Carter Moores]";
+ mes "I made quite a bit of zeny from the trade,";
+ mes "and am now trying to start a tourism industry.";
+ mes "Do a little investment.";
+ mes "If you want to go to Amatsu,";
+ mes "then just tell me...!";
+ close;
+ L2:
+ mes "[Carter Moores]";
+ mes "Yea, Amatsu is a great place!";
+ mes "Because to cross that treacherous ocean";
+ mes "is not a very easy thing to do.";
+ mes "I hope you find the travelling fee acceptable.";
+ next;
+ mes "[Carter Moores]";
+ mes "The round trip costs 10,000 Zeny.";
+ mes "Our commercial vessels are very sturdy.";
+ mes "The passenger rooms are specially designed as well.";
+ next;
+ mes "[Carter Moores]";
+ mes "So, have you decided to leave?";
+ mes "Do you have enough zeny for travelling?";
+ next;
+ menu "Yes",Lgo,"No",-;
+ mes "[Carter Moores]";
+ mes "Not drawn to this new continent?";
+ mes "People never like";
+ mes "to head for the far coast on the other side.";
+ close;
+ Lgo:
+ if (Zeny < 10000) goto Lzeny;
+ set Zeny, Zeny-10000;
+ mes "[Carter Moores]";
+ mes "All aboard!";
+ next;
+ warp "amatsu",197,83;
+ break;
+ Lzeny:
+ mes "[Carter Moores]";
+ mes "Did you forget what I said?";
+ mes "10,000 zeny. If you can't come up with enough zeny,";
+ mes "hunt around the Sunken Ship,";
+ mes "and hope for some luck hunting treasure...";
+ mes "and get enough zeny";
+ close;
+}
+//=====================================================================
+amatsu.gat,194,79,4 script Captain 709,{
+ mes "[Carter Moores]";
+ mes "Ready to leave?";
+ mes "Probably had lots of fun in the Amatsu Tour!";
+ mes "Are you really ready to leave?";
+ menu "Time to go home!",L1,"I will stay a bit longer",-;
+ mes "[Carter Moores]";
+ mes "Alright! Roger that.";
+ mes "The vessel for return will always be ready.";
+ mes "Have a good trip.";
+ close;
+ L1:
+ mes "[Carter Moores]";
+ mes "Set sail.";
+ mes "Don't know if you are bringing back any";
+ mes "souvenirs.";
+ next;
+ warp "alberta",243,91;
+ break;
+}
+//=====================================================================
+// Amatsu Citizen
+//=====================================================================
+amatsu.gat,179,107,4 script John 86,{
+ mes "[John]";
+ mes "Hey.";
+ mes "You seem like me,";
+ mes "not a native of Amatsu";
+ next;
+ mes "[John]";
+ mes "I have been here";
+ mes "doing business for almost 5 years";
+ next;
+ mes "Even during the first time ";
+ mes "the kingdom of Rune-Midgard";
+ mes "traded with Amatsu.";
+ mes "I thought of the 'Lucky Bum'!";
+ next;
+ mes "[John]";
+ mes "I want to start something";
+ mes "unique that the others won't do.";
+ next;
+ mes "[John]";
+ mes "So I decided";
+ mes "to come to Amatsu";
+ mes "and learn how to make the food here,";
+ mes "then return home";
+ mes "so everyone can enjoy the exotic food.";
+ next;
+ mes "[John]";
+ mes "But in the end";
+ mes "I became attached to this place.";
+ mes "Even after 5 years";
+ mes "I am still here";
+ next;
+ mes "[John]";
+ mes "Anyhow, from then on I just stayed here.";
+ mes "Just chat and gossip with the villagers,";
+ mes "and relax";
+ next;
+ mes "[John]";
+ mes "Some time ago a famous sushi chef";
+ mes "lived across the street, and ever since";
+ mes "I have only seen flies around my place.";
+ next;
+ mes "[John]";
+ mes "In this life, my happiness in life";
+ mes "has been found here already.";
+ mes "Now it seems like it is about to end as well.";
+ close;
+}
+//=====================================================================
+amatsu.gat,185,116,4 script Drunken Man 765,{
+ mes "[Ralph]";
+ mes "Cough. I'm old and useless.";
+ mes "Only brute strength. Cough.";
+ mes "This time I really cough won't go back home. Cough.";
+ next;
+ menu "Please stop drinking and go home.",L1,"Let's get wasted!",L2;
+L2:
+ mes "[Ralph]";
+ mes "Hahaha! A good young man.";
+ mes "Cough, but but, cough";
+ mes "I can't give you my drink, cough.";
+ next;
+ mes "[Ralph]";
+ mes "If you want to buy me a drink, I'll think about it.";
+ mes "Haha! Cough.";
+ close;
+L1:
+ mes "[Ralph]";
+ mes "What?!";
+ mes "You want me to be like my wife, to be beaten by iron fists?";
+ mes "Cough. You won't know it until you see it";
+ mes "When she was young,";
+ mes "she wrestled and caught tigers.";
+ next;
+ mes "[Ralph]";
+ mes "I was in Co..Comudo whatever town it was.";
+ mes "I just lost a little, and he";
+ mes "beat me up like that. Cough.";
+ next;
+ mes "[Ralph]";
+ mes "Lacking life.";
+ mes "What the hell are zeny??";
+ mes "Cough.. Cough..";
+ mes "...........................";
+ mes "........Cough..............";
+ close;
+}
+//=====================================================================
+amatsu.gat,217,179,0 script Old Women 760,{
+ mes "[Hashey]";
+ mes "My husband is so into gambling, it worries me to death.";
+ mes "Went to that town that's really far away, lost a lot of zeny again.";
+ mes "Come back..";
+ next;
+ mes "[Hahsey]";
+ mes "Because I was angry, I got irrational again.";
+ mes "Don't know if he's drinking at home again.";
+ mes "What a miser.. sobs.";
+ close;
+}
+//=====================================================================
+ama_in01.gat,162,17,0 script Iron Chef 765,{
+ if (ama_sushi == 1) goto LStart2;
+ mes "[ShabuShabu]";
+ mes "*Sighs* This is getting worse..";
+ mes "Everyday more customers come,";
+ mes "but I can never get";
+ mes "enough material, even today.";
+ mes "A lot of customers surely will be huntry?";
+ next;
+ mes "[ShabuShabu]";
+ mes "*Sigh*, a customer. Welcome.";
+ mes "As always, my homemade sashimi";
+ mes "focuses on the freshness. What do you need?";
+ next;
+ menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my sashimi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "If you have a chance, come try a little sashimi!";
+ close;
+ L1:
+ mes "[ShabuShabu]";
+ mes "Alright! How much do you want?";
+ mes "Unit price 700 zeny, but if you only want a taste,";
+ mes "I'll give you a discount of 74 zeny,";
+ mes "If you like the taste come back and find me later.";
+ next;
+ menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my shrimp sushi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "If you have a chance, come try a little sashimi!";
+ close;
+ L1_1:
+ if (Zeny < 700) goto Lzeny;
+ set Zeny,Zeny-700;
+ getitem 551,10;
+ mes "[If you have a chance, come try a little sashimi!]";
+ mes "Thank you very much";
+ close;
+ L1_2:
+ if (Zeny < 74) goto Lzeny;
+ set Zeny,Zeny-74;
+ getitem 551,1;
+ mes "[If you have a chance, come try a little sashimi!]";
+ mes "Thank you very much";
+ close;
+ L2:
+ mes "[ShabuShabu]";
+ mes "Alright! How much do you want?";
+ mes "Unit price 350 zeny, but if you only want a taste,";
+ mes "I'll just give you a discount of 37 zeny.";
+ mes "If you like the taste come back and find me later";
+ next;
+ menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my sashimi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "[If you have a chance, come try a little sashimi!]";
+ close;
+ L2_1:
+ if (Zeny < 350) goto Lzeny;
+ set Zeny,Zeny-350;
+ getitem 544,10;
+ mes "[ShabuShabu]";
+ mes "Thank you very much";
+ close;
+ L2_2:
+ if (Zeny < 37) goto Lzeny;
+ set Zeny,Zeny-37;
+ getitem 544,1;
+ mes "[ShabuShabu]";
+ mes "Thank you very much";
+ close;
+ Lzeny:
+ mes "[ShabuShabu]";
+ mes "You don't have enough zeny with you";
+ close;
+L3:
+ mes "[ShabuShabu]";
+ mes "Oh, any help is welcomed!!";
+ mes "I was just worrying about not having enough material everyday.";
+ mes "Do you want to hear my request?";
+ mes "Of course I will pay you to help me.";
+ next;
+
+ set ama_sushi,1;
+ mes "[ShabuShabu]";
+ mes "Crab Shell.";
+ mes "They are all out. I need them right now.";
+ mes "So please find ^0000FF10Crab shells^000000.";
+ mes "I can never find it when I need it.";
+ mes "I'll be counting on you.";
+ next;
+ mes "[ShabuShabu]";
+ mes "Then, please hurry! I'll be here";
+ mes "waiting for you, please don't forget my request!";
+ close;
+LStart2:
+ if (countitem(964)>=10) goto Lok;
+ mes "[ShabuShabu]";
+ mes "Man, don't have my materials ready?";
+ mes "Oh no, you didn't forget it did you?";
+ next;
+ mes "[ShabuShabu]";
+ mes "^0000FF10Crab shells^000000";
+ mes "Don't forget again.";
+ mes "You must help me find them!";
+ close;
+Lok:
+ mes "[ShabuShabu]";
+ mes "Hmm! Thank you so much";
+ next;
+ delitem 964,10;
+ getitem 551,20;
+ mes "[ShabuShabu]";
+ mes "Here is my thanks, take it!";
+ set ama_sushi,0;
+ close;
+
+}
+//=====================================================================
+amatsu.gat,189,166,4 script Kouji 764,{
+ mes "[Kuruchi]";
+ mes "Lalala Lalala Lalalalalala..";
+ mes "Lalala Lalala Lalalalalala..";
+ next;
+ if (event_amatsu == 2) goto L1;
+ if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
+ if (event_amatsu == 5) goto L3;
+ if (event_amatsu == 6) goto L4;
+L0:
+ mes "[Kuruchi]";
+ mes "Hanging Under the Blue Sky's Blue Roof";
+ mes "Shining on Blue Wall's Reflection on the Blue Lake";
+ mes "Blue Hearting Containing a Blue Desire";
+ mes "Blue Blue Everything's Blue";
+ next;
+ goto LEnd;
+L1:
+ mes "[Kuruchi]";
+ mes "Monk, Monk, the fox is following me";
+ mes "Because I have its favorite food";
+ mes "Ramen noodle, my favorite too";
+ mes "I can eat it three times a day";
+ set event_amatsu,3;
+ goto LEnd;
+L2:
+ mes "[Kuruchi]";
+ mes "Monk,Monk, The Fox Is Following Me";
+ mes "Shout At Him To Scare It Off!";
+ mes "Voice Too Small So It Didn't Run Off";
+ mes "Followed All The Way To North Side's Shrine!";
+ set event_amatsu,4;
+ goto LEnd;
+L3:
+ mes "[Kuruchi]";
+ mes "Monk,Monk, The Fox Is Following Me";
+ mes "Ramen NoodleIs My Favorite";
+ mes "But Now I am No Longer Afraid?";
+ mes "I Shouted Loudly To Scare It Off!";
+ goto LEnd;
+L4:
+ mes "[Kuruchi]";
+ mes "The Town's Dock Has An Abandoned Boat!";
+ mes "Everyone Forget That In The Ship";
+ mes "Is Full Of Treasure And Gold";
+ mes "A Boat That Is Feared By Everyone";
+ goto LEnd;
+
+LEnd:
+ next;
+ mes "[Kuruchi]";
+ mes "Lalala Lalala Lalalalalala..";
+ mes "Lalala Lalala Lalalalalala..";
+ close;
+}
+
+//=====================================================================
+amatsu.gat,205,163,4 script Mimi 759,{
+ mes "[Mimi]";
+ mes "Phew..";
+ mes "Did you see the Ms. Amatsu besides the dock?";
+ mes "Very pretty, no?";
+ next;
+ mes "[Mimi]";
+ mes "When I grow up I also want to enter the competition.";
+ next;
+ mes "[Mimi]";
+ mes "Although I look like this, I am still the most beautiful woman in town..";
+ mes "Women always need to watch their apparence, whoohoohoohooo.";
+ close;
+}
+//=====================================================================
+//Done Done Done
+amatsu.gat,230,160,4 script Lady 757,{
+ mes "[Yorukoc]";
+ mes "Although I come to the well for water everyday,";
+ mes "if it's misty or rainy,";
+ mes "I will not come out here.";
+ next;
+ mes "[Yoruko]";
+ mes "Seems like deep within the well,";
+ mes "someone is trying to";
+ mes "climb up on the wall of the well.";
+ mes "It gives me goosebumps.";
+ close;
+}
+//=====================================================================
+amatsu.gat,171,174,4 script Guard Soldier 767,{
+ if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
+ if (event_amatsu == 6) goto L1;
+ if (event_amatsu == 7) goto L2;
+ mes "[Guard Soldier]";
+ mes "This area is where";
+ mes "the Master's mother";
+ mes "Is here for her treatment.";
+ next;
+ mes "[Guard Soldier]";
+ mes "Although it's not much to talk about...";
+ mes "She has been sick here for several months";
+ mes "and started to live here";
+ close;
+L0:
+ mes "[Guard Soldier]";
+ mes "This is where the Master's mother stays at.";
+ mes "Please keep quiet, we are also";
+ mes "very worried watching this everyday";
+ next;
+ mes "[Guard Soldier]";
+ mes "Why does this happen";
+ mes "to our benign and wise Master...";
+ mes "I don't understand, *sobs*...";
+ close;
+L1:
+ mes "[Guard Soldier]";
+ mes "What? Seems like something";
+ mes "flew by... Didn't you see? Oh...";
+ mes "And I heard a loud noise... Scared the shit out of me";
+ close;
+L2:
+ mes "[Guard Soldier]";
+ mes "Our master should be alright now.";
+ mes "We are also greatly relieved.";
+ mes "You have no idea how worried we were... Phew.";
+ close;
+}
+//=====================================================================
+amatsu.gat,164,174,4 script Guard Soldier 767,{
+//FlagGET
+ if (event_amatsu == 0) goto LOnce;
+ if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
+ if (event_amatsu == 6) goto L3;
+ if (event_amatsu == 7) goto L4;
+ mes "[Guard Soldier]";
+ mes "Hopefully she will return healthy soon...";
+ mes "The Master has spent a lot of time";
+ mes "taking care and worrying about her.";
+ close;
+LOnce:
+ mes "[Guard Soldier]";
+ mes "Do not enter here.";
+ mes "This is where the master's mother is";
+ mes "recuperating.";
+ next;
+ mes "[Guard Soldier]";
+ mes "Although it's not much to talk about.";
+ mes "But she has been sick here for several months";
+ mes "and started to live here.";
+ set event_amatsu,1;
+ close;
+L2:
+ mes "[Guard Soldier]";
+ mes "If you are invited by the Master...";
+ mes "Please do come in.";
+ mes "Up till today, many doctors came to diagnose but";
+ mes "all their efforts seem futile.";
+ close;
+L3:
+ mes "[Guard Soldier]";
+ mes" Hey!";
+ mes" What's that sound!?";
+ mes" Where did it come from!?";
+ close;
+L4:
+ mes "[Guardian Soldier]";
+ mes "The master's mother still";
+ mes "hasn't fully recovered.. ";
+ mes "Although, it seems to have turned for the better.";
+ mes "But then again..";
+ close;
+}
+//=====================================================================
+amatsu.gat,119,164,4 script Guard Soldier 767,{
+ mes "[Guard Soldier]";
+ mes "Are you from Rune-Midgard?";
+ mes "Welcome to the town of Amatsu.";
+ mes "After entering the city,";
+ mes "please pay a visit to the Master of Amatsu";
+ mes "before leaving!";
+ next;
+ mes "[Guard Soldier]";
+ mes "He is a really great guy.";
+ mes "He did a lot of investments for the town";
+ mes "from all over the other continents.";
+ mes "He handles all sorts of things.";
+ close;
+}
+//=====================================================================
+amatsu.gat,112,164,4 script Guard Soldier 767,{
+ mes "[Guard Soldier]";
+ mes "This is the best castle in Amatsu,";
+ mes "called the East Lake Castle.";
+ mes "Normally people are not permitted";
+ mes "to come in and out.";
+ next;
+ mes "[Guard Soldier]";
+ mes "From your clothes, it looks like you are from another continent.";
+ mes "In the past, the Master specifically";
+ mes "permitted the travellers to come in and out.";
+ mes "Now you may go in.";
+ close;
+}
+
+//=====================================================================
+ama_in01.gat,22,111,0 script Old Lady 761,{
+ if (event_amatsu == 5) goto LStart2;
+ if (event_amatsu == 6) goto LStart3;
+ if (event_amatsu == 7) goto LStart4;
+ mes "[...]";
+ mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
+ mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
+ mes "What do you need here! Hurry up";
+ mes "Get out... Clang Clannng! Clang Clannng!^000000";
+ next;
+ mes "[...]";
+ mes "^FF6060I have decided to live here til";
+ mes "the Ishida Family line ends!";
+ mes "Stop bothering me and get out! Clang Clannng!^000000";
+ next;
+ warp "amatsu",167,197;
+ break;
+LStart2:
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
+ mes "Stupid Humans! What do you want now";
+ mes "Throw me out of here!?^000000";
+ next;
+ mes "[...]";
+ mes "^FF0066Seems like you learned something somewhere,";
+ mes "That's about all you can do";
+ mes "You can't do anything to me!! Clang Clannng!^000000";
+ next;
+ menu "HAAAA!!",-;
+ set @which,rand(2);
+ if (@which == 1) goto Lfail;
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
+ mes "He threw me out like this!";
+ mes "Sick! Not fair!!^000000";
+ next;
+ mes "[...]";
+ mes "^FF0066That goddamed Ishida that rendered me to this.";
+ mes "I'll curse them forever! FOREVER!";
+ mes "Human, you better be careful too!^000000";
+ next;
+ monster "ama_in01.gat",22,112,"Fox",1180,1;
+ killmonsterall "ama_in01.gat";
+ getitem 1022,1;
+ mes "[...]";
+ mes "^FF0066Everything that Paul Shinaku did";
+ mes "will sooner or later";
+ mes "Bring about my downfall...^000000";
+ mes "^CC3300Clangggggggggggg!!^000000";
+ set event_amatsu,6;
+ close;
+Lfail:
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
+ mes "How dare you,wanting to throw me out!";
+ mes "Get out of here!! Clang Clannng!^000000";
+ next;
+ warp "amatsu",167,197;
+ break;
+LStart3:
+ mes "[Ishida Sauk]";
+ mes "...*Sigh* Where from young man...?";
+ mes "Did you get rid of the fox?";
+ mes "Somehow I feel so tired, *sigh*...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Thank you. Coming from another place";
+ mes "and still has to endure through this.";
+ mes "Very sorry... Sorry...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "I need to find my son.";
+ mes "Tell him that I got rid of the fox...";
+ mes "Thank you.";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Now I am getting very tired.";
+ mes "I need to rest now, young man.....";
+ mes "Go find my son...";
+ close;
+LStart4:
+ mes "[Ishida Sauk]";
+ mes "Oh, You are the you man who";
+ mes "got rid of the fox... welcome.";
+ mes "Sit here a while if you can...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "To be possessed by that fox...";
+ mes "It is all my own fault...";
+ mes "I didn't teach my child properly... *sigh*";
+ mes "He was a good kid when he was small.";
+ mes "It's all because I wasn't strict enough...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Originally this town was small.";
+ mes "Without a castle of this size either.";
+ mes "But, my son got some zeny somehow";
+ mes "and just start bringing them to me.";
+ mes "Don't know what he did to get this zeny.";
+ mes "And has to hide the truth from even me...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Then starting building on the castle and town,";
+ mes "and treated the townspeople fairly and nicely...";
+ mes "If that was all, then there will be no problem.";
+ mes "The problem came after he did some strange things...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Yea, he angered the gods";
+ mes "learning some weird spells somewhere.";
+ mes "And started doing experimenting,";
+ mes "Capturing the monsters,";
+ mes "Doing bad things...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "And now, the monsters";
+ mes "started to live in Amatsu...";
+ mes "The gods became so angry even ";
+ mes "the monks from the shrine";
+ mes "don't know what to do.....";
+ next;
+ mes "[Ishida Sauk]";
+ mes "They punished me as well...";
+ mes "and sent a fox here, ";
+ mes "hoping to give a warning,";
+ mes "but my son didn't stop.";
+ next;
+ mes "[Ishida Sauk]";
+ mes "If possible please stop my son.";
+ mes "I am old and almost dead.";
+ mes "I don't know what to do either...";
+ mes "Please guard this peaceful town.";
+ mes "I don't know what my son is smoking";
+ mes "doing that kind of stuff...";
+ close;
+}
+
+
+
+//=====================================================================
+ama_in02.gat,207,40,6 script Guard Soldier 767,{
+ mes "[Guard Soldier]";
+ mes "Welcome,";
+ mes "The Master specifically allowed";
+ mes "the guests from the continent to enter and leave.";
+ next;
+ mes "[Guard Soldier]";
+ mes "When you are have visited everywhere, please rest here";
+ mes "before leaving.";
+ close;
+}
+//=====================================================================
+ama_in02.gat,207,49,6 script Guard Soldier 767,{
+ mes "[Guard Soldier]";
+ mes "The master is really a great guy.";
+ mes "Who would have thought that anyone could";
+ mes "turn this small town into what it is today?";
+ next;
+ mes "[Guard Soldier]";
+ mes "He even accepted worthless trash like me.";
+ mes "I am really grateful.";
+ mes "But I don't know what has happened recently.";
+ mes "His expressions";
+ mes "look different from before.";
+ close;
+}
+//=====================================================================
+ama_in02.gat,187,57,2 script Soldier 767,{
+ mes "[Ichiro]";
+ mes "Welcome, our master";
+ mes "has already prepared a place";
+ mes "for the guests to retire in.";
+ next;
+ mes "[Ichiro]";
+ mes "If you have any needs,";
+ mes "please contact us, and ";
+ mes "just thank our master later.";
+ mes "All of these preparations";
+ mes "were ordered by the Master.";
+ close;
+}
+//=====================================================================
+ama_in02.gat,170,62,4 script Soldier 767,{
+ mes "[Kyro]";
+ mes "My name is Kyro. In this town";
+ mes "I handle all the administrative work.";
+ mes "What type of service do you need?";
+ next;
+ menu "Please give me a pass",L1,"I want to live here",L2,"Nothing",L3;
+L1:
+ if (event_amatsu == 7) goto L1_1;
+ mes "[Kyro]";
+ mes "The master said that the guests from the continent";
+ mes "can move about freely,";
+ mes "Without any";
+ mes "permits or passes.";
+ close;
+L1_1:
+ if (countitem(7160) == 0) goto L1_2;
+ mes "[Kyro]";
+ mes "I have already given you a pass.";
+ close;
+L1_2:
+ mes "[Kyro]";
+ mes "Did you lose the pass?";
+ mes "If you want another pass";
+ mes "you need to pay 10,000 zeny for registration fees.";
+ next;
+ menu "Get the pass",L1_2_1,"Maybe next time",-;
+ mes "No problem!";
+ mes "If you need anything please come talk to me again!";
+ close;
+L1_2_1:
+ if (Zeny < 10000) goto LError;
+ set Zeny,Zeny-10000;
+ getitem 7160,1;
+ mes "[Kyro]";
+ mes "Come, this is it.";
+ mes "Please be careful and don't lose it again.";
+ close;
+LError:
+ mes "[Kyro]";
+ mes "You don't have enough zeny!";
+ close;
+L2:
+ mes "[Kyro]";
+ mes "This will be difficult,you can";
+ mes "freely move around, but the master";
+ mes "hasn't considered anything about immigration.";
+ mes "But, you can stay as long as you want";
+ close;
+L3:
+ mes "[Kyro]";
+ mes "Then that's it for now...";
+ mes "If there's anything else just tell me.";
+ close;
+
+}
+//=====================================================================
+ama_in02.gat,37,157,4 script Soldier 767,{
+ mes "[Sbarro]";
+ mes "This is our soldier's";
+ mes "training ground.";
+ mes "Feel free to take a look around...";
+ next;
+ mes "[Sbarro]";
+ mes "But recently there's a strange atmosphere.";
+ mes "The solders aren't as lively as before.";
+ mes "How to describe it? Also seem depressed.";
+ mes "And some soldiers have gone missing...";
+ mes "Maybe they moved to other continents.";
+ next;
+ mes "[Sbarro]";
+ mes "And I also frequently see strange people.";
+ mes "I've heard that the customers upstairs are";
+ mes "from far away, but because of their";
+ mes "auspicious behaviors. I already command the soldiers";
+ mes "to monitor their movements...";
+ next;
+ mes "[Sbarro]";
+ mes "Of course, the master must have his own thoughts";
+ mes "and base his decisions on those.";
+ mes "Haha, it seems like I'm speaking too much.";
+ mes "See you later...";
+ close;
+}
+//=====================================================================
+ama_in02.gat,32,51,6 script Shiro 767,{
+ mes "[Shiro]";
+ mes "Cough cOugh, cough cough, what... leave me alone";
+ mes "Go visit another place...";
+ mes "Cough cough, cough cough... ouch, my throat";
+ next;
+ mes "[Shiro]";
+ mes "That fraud doctor's medicine";
+ mes "did not work at all!";
+ mes "Shouldn't trust those people from the continent...";
+ mes "Cough cough, cough cough...";
+ next;
+ mes "[Shiro]";
+ mes "What the hell?!? My body is getting weaker and weaker...";
+ mes "No energy at all... Is";
+ mes "a flu really this bad?";
+ mes "Cough cough... cough cough...";
+ close;
+}
+//=====================================================================
+ama_in02.gat,40,167,3 script Soldier 767,{
+ mes "[Kuro]";
+ mes "Shh... customer, please be quiet.";
+ mes "I will tell you a story";
+ next;
+ mes "[Kuro]";
+ mes "In Amatsu there is this rumor.";
+ mes "The truth is the current master";
+ mes "is not the real master of the town... shh, quiet!";
+ mes "Don't panic, please continue to listen.";
+ next;
+ mes "[Kuro]";
+ mes "Behind this benign Master,";
+ mes "there is a real master,";
+ mes "scheming all kinds of plots,";
+ mes "using the current master as a puppet,";
+ mes "hidden in some corner";
+ mes "controlling everything that happens in the town.";
+ next;
+ mes "[KurO]";
+ mes "Doubt me?,";
+ mes "It's real! I saw it,";
+ mes "the other master's face";
+ mes "watching the town across";
+ mes "the river with an evil smile!!";
+ mes "But what I have said today";
+ mes "is a secret, ok?";
+ close;
+}
+//=====================================================================
+ama_in02.gat,32,167,5 script 、hァL 767,{
+ mes "[Kukuro]";
+ mes "That guy is always rambling";
+ mes "some gibberish, saying that our master";
+ mes "might be a farce.";
+ mes "Not funny at all";
+ next;
+ mes "[Kukuro]";
+ mes "Although, it is true";
+ mes "that some strange";
+ mes "events happened recently,";
+ mes "right now the interior of";
+ mes "the castle is still off limits...";
+ next;
+ mes "[Kukuro]";
+ mes "Occasionally you can also hear";
+ mes "a really scary sound. I don't know";
+ mes "what's wrong with his mother,";
+ mes "and many doctors have already visited.";
+ mes "Doesn't seem to be much hope...";
+ close;
+}
+//=====================================================================
+ama_in02.gat,42,34,2 script Soldier 767,{
+// npcs made by eAthena
+ mes "[Hakiro]";
+ mes "Rest for a while before leaving,";
+ mes "master has already prepared";
+ mes "a few empty room for the visitors.";
+ next;
+ mes "[Hakiro]";
+ mes "If there are any questions,";
+ mes "come to me at any time.";
+ mes "And, please do not disturb";
+ mes "the other visitors...";
+ next;
+ mes "[Hakiro]";
+ mes "Then, good day to you";
+ close;
+}
+// eAthena Team
+//=====================================================================
+ama_in02.gat,203,156,4 script Soldier 767,{
+ mes "[Hakiro]";
+ mes "Master is in there.";
+ mes "If you want to go greet him,";
+ mes "silently walk in and talk to him";
+ next;
+ mes "[Hakiro]";
+ mes "Master is not in a good mood right now.";
+ mes "Don't do or say anything insulting.";
+ mes "Normally, he will happily see visitors.";
+ mes "Don't know what happened today.....";
+ close;
+}
+// eAthena Dev Team
+//=====================================================================
+ama_in02.gat,195,156,4 script Soldier 767,{
+ mes "[Kuro]";
+ mes "Damn, maybe the master";
+ mes "is having a hard time right now.";
+ mes "Usually he's a very nice guy...";
+ next;
+ mes "[Kuro]";
+ mes "There are strange rumors going around,";
+ mes "but I still trust my master,";
+ mes "because he was the one who";
+ mes "transformed our town. So I became";
+ mes "a soldier to serve him";
+ close;
+}
+//=====================================================================
+// eAthena Team
+ama_in02.gat,115,177,7 script ァL、h 767,{
+ mes "[Juro]";
+ mes "What are you here for?";
+ mes "There is nothing much over here.";
+ next;
+ menu "Oh, really",L1,"Please open the door for me",L2;
+L1:
+ mes "[Juro]";
+ mes "The town has much more stuff.";
+ mes "Have a wonderful time...";
+ close;
+L2:
+ if (event_amatsu != 7) goto Lnoflag;
+ if (countitem(7160) < 1) goto Llost;
+ mes "[Juro]";
+ mes "You already got the pass...";
+ mes "Do you want to go in directly? Or";
+ mes "Do you want me to explain first...?";
+ next;
+ menu "Direct access",L2_1,"Listen to explanation",L2_2;
+L2_1:
+ mes "[Juro]";
+ mes "Then, I will open the door for you.";
+ mes "Please take care...";
+ next;
+ warp "ama_dun01.gat",229,10;
+ break;
+L2_2:
+ mes "[Juro]";
+ mes "The inner space seems to be ";
+ mes "protected by special spells.";
+ mes "Those who wander in carelessly,";
+ mes "become lost and will be assaulted";
+ mes "mysteriously and die.";
+ next;
+ mes "[Juro]";
+ mes "What I can tell you";
+ mes "isn't all that much.";
+ mes "I have not been inside.";
+ mes "It's a mysterious place, its only proof is";
+ mes "of existance is from the";
+ mes "survivors that ventured inside";
+ next;
+ mes "[Juro]";
+ mes "First of all.....";
+ mes "'Don't believe in what you see.'";
+ next;
+ mes "[Juro]";
+ mes "Second of all.....";
+ mes "About the spells, they have their own rules.";
+ mes "Everything has its own purpose,";
+ mes "including the spells.";
+ mes "Will you find some";
+ mes "answers?";
+ next;
+ mes "[Juro]";
+ mes "Then, I'll open the door for you.";
+ mes "Please be careful...";
+ next;
+ warp "ama_dun01.gat",229,10;
+ break;
+Llost:
+ mes "[Juro]";
+ mes "You don't have the pass";
+ mes "so I cannot open the gate for you.";
+ mes "Please understand.";
+ close;
+Lnoflag:
+ mes "[Juro]";
+ mes "What door are you talking about?";
+ mes "In a place like this there won't";
+ mes "be any doors as far as I know.";
+ mes "You might have been mistaken.";
+ next;
+ mes "[Juro]";
+ mes "There are more to see in town.";
+ mes "I hope you have a good time...";
+ close;
+}
+ama_dun01.gat,229,7,0 script Soldier 767,{
+ mes "[Juro]";
+ mes "Ready to leave?";
+ next;
+ menu "Leave",-,"Wait a little more",L1;
+ mes "[Juro]";
+ mes "Gogo!!";
+ next;
+ warp "ama_in02.gat",119,181;
+ break;
+L1:
+ mes "[Juro]";
+ mes "Take care of yourself!";
+ close;
+}
+
+//=====================================================================
+// eAthena Team
+ama_in02.gat,200,176,4 script Castle Owner 768,{
+ if (event_amatsu == 1) goto LStart2;
+ if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
+ if (event_amatsu == 6) goto LStart4;
+ if (event_amatsu == 7) goto LStart5;
+ mes "[Ishida Yoshinake]";
+ mes "What! An outsider?";
+ mes "What do you need me for?? If it's nothing important";
+ mes "Talk to you later...!";
+ next;
+ mes "[Ishida Yoshinake]";
+ mes "Please leave! No matter who you are!!";
+ mes "Right now I am in a VERY bad mood!";
+ close;
+LStart2:
+ mes "[Ishida Yoshinaku]";
+ mes "What! A visitor...? Oh,sorry";
+ mes "But today I am not in the mood";
+ mes "of seeing a visitor!";
+ next;
+ menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
+L1:
+ mes "[Ishida Yoshinaku]";
+ mes "Oh... You are an expert pathologist?";
+ mes "Oh yea, if you are a foreign expert";
+ mes "I should be able to trust you...";
+ mes "I guess...";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "Welcome, as you know";
+ mes "I am the owner of the East Lake Castle";
+ mes "My name is Ishida Yoshinaku,";
+ mes "Nice to meet you.";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "To put it simple: my mother";
+ mes "is not very healthy,";
+ mes "of course you are here because of it";
+ mes "Can you cure my ailing mother??";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "So many famous and talented";
+ mes "Doctors has visited her already,";
+ mes "But not only did they not cure her!!";
+ mes "They worsened her condition!!";
+ mes "so I kept feeling disappointed";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "You, being a foreign expert,";
+ mes "may cure my mother's sickness!";
+ mes "if you do, I will give you lots of zeny and rewards...";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "Please help her,";
+ mes "my mother lives in the mansion outside of the castle,";
+ mes "After you cure her";
+ mes "Come see me again";
+ set event_amatsu,2;
+ close;
+L2:
+ mes "[Ishida Yoshinaku]";
+ mes "Yes! Beautiful indeed! So what";
+ mes "Do you want to do! Leave when you get";
+ mes "bored of it! Man!";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "At a pressing time like this... *Sobs*...";
+ mes "Leave when you become satisfied or bored!";
+ close;
+L3:
+ mes "[Ishida Yoshinaku]";
+ mes "...Talking about me? You don't know? Eh?";
+ mes "I am this castle's master!";
+ mes "Go ask around the soldiers outside";
+ mes "If you are not sure!";
+ next;
+ mes "[if you are not sure]";
+ mes "At a pressing time like this... *Sobs*...";
+ mes "Leave when you become satisfied or bored!";
+ close;
+LStart3:
+ mes "[Ishida Yushinaku]";
+ mes "How is my mother?";
+ mes "If you know the name of the sickness....";
+ mes "Please tell me immediately...";
+ mes "Argh... So worried!";
+ mes "I can't sleep at night any longer!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "You are from the other continents,";
+ mes "so you must know....";
+ mes "now you are the only one I can trust";
+ close;
+LStart4:
+ mes "[Ishida Yushinaku]";
+ mes "WoW, you are great, I heard";
+ mes "My mother is getting better already,";
+ mes "Anyway, what sickness was it?";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Fox? The fox is the reason? ho...";
+ mes "So it's not a sickness after all...!!";
+ mes "Why didn't I think of it earlier!!!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Damn fox, after it ran away,";
+ mes "it tried to revenge like this...";
+ mes "But now there is no other";
+ mes "Way... hahaha! Hahahaha!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Um, hmm, umm...";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Anyway, Thanks for your help!";
+ mes "I think my mother will return to normal now...";
+ mes "I want to show you my gratitude...";
+ mes "What to do...";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Alright, I will give you this pass.";
+ mes "As long as you have this pass,";
+ mes "you can get into ANYWHERE";
+ mes "In this town";
+ next;
+ set event_amatsu,7;
+ getitem 7160,1;
+ mes "[Ishida Yushinaku]";
+ mes "Although it's not such a great gift, but";
+ mes "I believe you will have use for it someday...";
+ mes "talk to 'Juro' For the details";
+ close;
+LStart5:
+ mes "[Ishida Yushinaku]";
+ mes "Hey... I hope you have a";
+ mes "good time in Amatsu.....";
+ mes "We always welcome the foreigners!";
+ close;
+}
+// eAthena Dev Team
+ama_in01.gat,180,173,2 script Fox Mask 762,{
+ if (event_amatsu == 4) goto LStart2;
+ if (event_amatsu == 5) goto LStart3;
+ mes "[Takikuwi]";
+ mes "Hiya, outsider, this";
+ mes "Shrine is left by a monk a long time ago.";
+ mes "Sometimes I come here to play";
+ mes "along with my friend Tokari";
+ next;
+ mes "[Takikuwi]";
+ mes "If you are here to hide from the monsters,";
+ mes "please do come in, no monsters";
+ mes "can ever come in here!";
+ mes "You can always take a short rest in here!";
+ close;
+LStart2:
+ mes "[Takikuwi]";
+ mes "Hiya, outsider, here to find me?";
+ mes "Because of the fox bothering you?";
+ mes "From your expression You seem to";
+ mes "have had quite a bit of trouble";
+ next;
+ mes "[Takikuwi]";
+ mes "Although usually the head monk";
+ mes "should come to help himself, this shrine";
+ mes "Has been deserted for a long time";
+ next;
+ mes "[Takikuwi]";
+ mes "It is very hard to get rid of a fox in a person's body";
+ mes "If there's alcohol and ramen noodle,";
+ mes "Iit might be a little easier,";
+ mes "But they are hard to find!";
+ next;
+ mes "[Takikuwi]";
+ mes "Good thing I know quite a bit";
+ mes "about the fox, I'll tell you";
+ mes "some words of advice, although foxes";
+ mes "are very tricky, and although they like to";
+ mes "make fun of humans... but it is seldom";
+ mes "for a fox to display hatred!";
+ next;
+ mes "[Takikuwi]";
+ mes "In another word, if there is hatred";
+ mes "human also did something wrong!!";
+ mes "Which will hurt self,";
+ mes "And sometimes unlucky things happen";
+ mes "and to friend and family as well!";
+ next;
+ mes "[Takikuwi]";
+ mes "Anyway,I've heard that when";
+ mes "there's a strong animal then a fox will chased,";
+ mes "away from the human.";
+ mes "So try hard, and try summoming the animal spirit!";
+ next;
+ menu "Haaaa!!",-;
+ mes "[Takikuwi]";
+ mes "Very good, just repeating it will";
+ mes "show the fox a strong spirit,";
+ mes "and show results, but the best thing is";
+ mes "to find out why the fox will enter the";
+ mes "person's body, but if you do this";
+ mes "it should help, more or less";
+ set event_amatsu,5;
+ close;
+LStart3:
+ mes "[Takikuwi]";
+ mes "Don't forget, when you try summoning";
+ mes "you must think about!";
+ mes "A monster that is stronger than a fox";
+ mes "or it would just be a futile effort!";
+ mes "Remember....... Stronger than a fox....";
+ close;
+}
+// eAthena Dev Team
+ama_in01.gat,169,173,0 script Miko 769,{
+ mes "[Tokari]";
+ mes "I'm not a real shrine maiden.";
+ mes "my friend, Takikuwi told me to try on";
+ mes "this cloth... and he brought me";
+ mes "to this shrine";
+ next;
+ mes "[Tokari]";
+ mes "Although he asks for weird shit sometimes";
+ mes "he is still a funny friend!";
+ mes "Sometimes I don't know what he's thinking";
+ mes "but He is still a good friend";
+ next;
+ mes "[Tokari]";
+ mes "If you have any questions";
+ mes "go ask Takihuwi first";
+ mes "even stuff that now one knows";
+ mes "no matter how weird or strange";
+ mes "He knows... He always does!";
+ close;
+}
+// eAthena Dev Team
+amatsu.gat,269,221,1 script Proposing Girl 758,{
+ mes "[Hutari Sioko]";
+ mes "Nice to meet you";
+ mes "my name is Hutari Sioko,";
+ mes "my hobby is listening to music,";
+ mes "and I usually listen to classical music";
+ next;
+ mes "[Hutari Sioko]";
+ mes "There is a legend";
+ mes "about the large hill in our town";
+ mes "do you know anything about it?";
+ next;
+ mes "[Hutari Sioko]";
+ mes "According to the legend, if you propose";
+ mes "to your lover under that tree";
+ mes "the couple will live happily ever forever";
+ next;
+ mes "[Hutari Sioko]";
+ mes "But the proposal cannot be done on any time";
+ mes "it has to be on the Saturday Night.";
+ mes "or else it won't hold true";
+ next;
+ mes "[Hutari Sioko]";
+ mes "Furthermore, the proposal has to be answered";
+ mes "prior to Sunday night after";
+ next;
+ emotion 3;
+ mes "[Hutari Sioko]";
+ mes "If you have a secret admirer...";
+ mes "why not meet under that tree";
+ mes "and propose?";
+ mes "I bet something good will happen";
+ close;
+}
+// eAthena Dev Team
+amatsu.gat,287,266,3 script Jyaburo 766,{
+ mes "[Jyaburo]";
+ mes "This is a special place";
+ mes "for my wife and me";
+ next;
+ mes "[Jyaburo]";
+ mes "..When I was here Proposing";
+ mes "to her here under the tree..";
+ mes "I didn't know that she";
+ mes "liked me as well";
+ next;
+ mes "[Jyaburo]";
+ mes "After that, we talked a lot here under this tree,";
+ mes "this is the ideal location";
+ mes "because of its tranquility and harmony,";
+ mes "an everlasting moment of happiness";
+ next;
+ mes "[Jyaburo]";
+ mes "Even now, when I close my eye, I can clearly remember";
+ mes "the sweet memories of the past";
+ mes "as if it happened yesterday...";
+ next;
+ mes "[Jyaburo]";
+ mes "Even though she passed away some times ago";
+ mes " I always come here alone now,";
+ mes "Everytime I come here it is as if my wife is just besides me,";
+ mes "And my depressed and broken heart is gone";
+ next;
+ mes "[Jyaburo]";
+ mes "After hearing my rambling,";
+ mes "Can you think of anyone?";
+ mes "If you can, stop the hesitation and the delay,";
+ mes "And love her with all your heart";
+ next;
+ mes "[Jyakuro]";
+ mes "What does it mean to be human?";
+ mes "Smile, and live your life to the fullest";
+ mes "Even though life might be sure,";
+ mes "Forget the worries and pains";
+ mes "Always try to live a happy life";
+ close;
+}
+// eAthena Dev Team
+amatsu.gat,274,178,0 script Vet 735,{
+ mes "[Sakura Seiichi]";
+ mes "Oww... I'm not a suspicious guy,";
+ mes "please don't be surprised, I am just";
+ mes "A regular vet,";
+ mes "making a living but";
+ mes "curing sick animals";
+ next;
+ mes "[Sakura Seiichi]";
+ mes "But... Did you know?";
+ mes "about the sakura tree on the hill";
+ mes "and its story... Maybe this is the";
+ mes "first time you've heard?!";
+ next;
+ mes "[Sakura Seiichi]";
+ mes "The reason that tree can maintain";
+ mes "its everlasting youth and bueaty";
+ mes "lies within its secret...";
+ mes "that is... Because below the tree";
+ mes "dead people are buried...";
+ next;
+ menu "Can buried people feel the pain?",L1,"Speaking of bullshit...",L2;
+L1:
+ mes "[Sakura Seiichi]";
+ mes "... Maybe...";
+ mes "Anyways, do you believe me or not";
+ mes "want to make a bet...?";
+ next;
+ emotion 9;
+ mes "[Sakura Seiichi]";
+ mes "What if I...";
+ mes "............";
+ mes "............";
+ next;
+ mes "^6633FFHer laugh gradually fades^000000";
+ mes "^6633FFAway in the wind,^000000";
+ mes "^6633FFUntil nothing can be heard anymore,^000000";
+ mes "^6633FFCannot even remember what^000000";
+ mes "^6633FFHe was about to say...^000000";
+ close;
+L2:
+ mes "[Sakura Seiichi]";
+ mes "So entranced, I suppose you are all right...";
+ mes "becareful, one day that kind of things";
+ mes "Will happen to you as well..";
+ next;
+ Emotion 9;
+ mes "[Sakura Seiichi]";
+ mes "Hahaha... Hahahaha.....";
+ mes "...............";
+ mes "...........";
+ next;
+ mes "^6633FFHer laugh gradually fades^000000";
+ mes "^6633FFAway in the wind,^000000";
+ mes "^6633FFUntil nothing can be heard anymore,^000000";
+ mes "^6633FFI don't understand why she told^000000";
+ mes "^6633FFMe that...^000000";
+ close;
+}
+// eAthena Dev Team
+amatsu.gat,283,203,1 script PokePoke 738,{
+ Emotion 19;
+ mes "[Pokepoke]";
+ mes "The tree on this hill";
+ mes "has existed for a long time, a deep-rooted";
+ mes "and ever-blooming Sakura Tree King";
+ next;
+ Emotion 19;
+ mes "[Pokepoke]";
+ mes "And I am very thankful of this tree,";
+ mes "whenever I feel any sorrow or sadness";
+ mes "I always go sit under that tree";
+ next;
+ Emotion 19;
+ mes "[Pokepoke]";
+ mes "That way no matter what happened";
+ mes "I can forget it all....";
+ mes "this tree will sooth us";
+ mes "and make us forget sad things";
+ mes "a magic tree";
+ next;
+ Emotion 19;
+ mes "[Pokepoke]";
+ mes "If you feel any sadness or sorrow";
+ mes "you can try to sit under this tree";
+ mes "a really magical and thankful tree...";
+ close;
+}
+// eAthena Dev Team
+amatsu.gat,261,197,4 script Legendary Sakura Tree 111,{
+ mes "^0000FFJust as she said";
+ mes "this tree is famous because";
+ mes "many couples confessed their love here";
+ mes "Sometimes you can still see a few people";
+ mes "Drawinging a heart with the lover's";
+ mes "Name within it.^000000";
+ next;
+ mes "^0000FFThey are not only here for lover's confessions,";
+ mes "sometimes they will meet here too";
+ mes "talk about some important matters,";
+ mes "in such a beautiful place";
+ mes "no matter what they are discussing";
+ mes "they always reach an agreement^000000";
+ close;
+}
+
+// eAthena Dev Team \ No newline at end of file
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt
new file mode 100644
index 000000000..4cfb9e967
--- /dev/null
+++ b/npc/cities/comodo.txt
@@ -0,0 +1,1616 @@
+//===== eAthena Script =======================================
+//= Comodo Town
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Not complete.
+//= 1.1 Rolled back from the wron Kashy's fix
+//= Implemented the 'Cheese'/Stone of Awakening quest. Re-organized stuff. [kobra_k88]
+//============================================================
+
+
+
+//===============================================================================================================//
+// BBQ Camp Grounds //
+//===============================================================================================================//
+
+//====================================================
+comodo.gat,216,310,4 script BBQ Papa 85,{
+OnStart:
+ mes "[BBQ Son]";
+ mes "Daddy! Daddy!........ Is it true that an ^FF4444Evil Witch^000000 onced lived in our village?? Does she still live here???";
+ next;
+ mes "[BBQ Mama]";
+ mes "Son, where did you hear about that?";
+ next;
+ mes "[BBQ Papa]";
+ mes "Ha ha... are you scared of the Evil Witch? It's just an old story......";
+ next;
+ mes "[BBQ Son]";
+ mes "No daddy! If the Witch really lived on our island, her home must be around here still.... She had to have a place to sleep in... right??";
+ next;
+ mes "[BBQ Mama]";
+ mes "Ho ho ho... now if all of this were true don't you think the ^5555FFChief^000000 would know about it?";
+ mes "Anyway, we better start eating before the meat gets overcooked.";
+ next;
+ mes "[BBQ Son]";
+ mes "Okay.... (~crunch~chew~) Yum Yum!!. I'm... I'm...... (~chomp~chomp~).... gonna find out the truth!! (~crunch~chomp~) Mmmmm......";
+ close;
+}
+
+//=======================================================
+comodo.gat,215,307,4 script BBQ Mama 66,{
+ doevent "BBQ Papa::OnStart";
+ end;
+}
+
+//=======================================================
+comodo.gat,213,310,4 script BBQ Son 706,{
+ doevent "BBQ Papa::OnStart";
+ end;
+}
+
+//=======================================================
+comodo.gat,221,310,4 script Rinta 89,{
+ mes "[Rinta]";
+ mes "I was 'accidentally' eavesdropping on those people having the BBQ over there.";
+ mes "It seems that they are long time friends of Comodo's ^5555FFChief^000000.";
+ next;
+ mes "[Rinta]";
+ mes "If this is true, then this means that they can have as much meat and seasoning as they want......";
+ emotion 5;
+ close;
+}
+
+//=======================================================
+comodo.gat,218,309,4 script Razy 69,{
+ mes "[Razy]";
+ mes "I really dislike people who constantly reminisce about the past. Like that group of people over there. They're really starting to bug me.";
+ next;
+ mes "[Razy]";
+ mes "However, the lady in that group looks really beautiful.... her skin is so light and her complexion is wonderfull.";
+ mes "If only she didn't have that scar on her face.... she would be perfect...........";
+ close;
+}
+
+
+
+//===============================================================================================================//
+// Casino //
+//===============================================================================================================//
+
+//=============================================================
+cmd_in02.gat,172,105,4 script G . J 86,{
+ mes "[G . J]";
+ mes "The more I think about it, the more I realize that it is easier and quicker to get rich by working a steady job and saving my money";
+ mes "than it is to gamble it away on false hopes of hitting the jackpot. ";
+ next;
+ mes "[G . J]";
+ mes "It just seems like a smarter choice. I can still earn a good living even after paying my bills and taxes.";
+ mes "I feel that it is much more respectable to earn your living through hard work than it is to try to make a living on easy money.";
+ next;
+ mes "[G . J]";
+ mes "Wouldn't you agree? Think about it in this way: You and your friend have been gambling and your friend hits the jackpot.";
+ mes "You would want your friend to buy you dinner or even lend you some of the prize money right?";
+ next;
+ mes "[G . J]";
+ mes "Afterall it's not like your friend EARNED the money.... he/she just got lucky thats all.";
+ mes "Your friend shouldn't mind sharing money that really isn't his/hers.";
+ next;
+ mes "[G . J]";
+ mes "On the other hand, if that same friend had a steady job and worked hard for evey penny he/she earned......";
+ mes "would you be comfotable asking your friend for some of that hard earned money?";
+ next;
+ mes "[G . J]";
+ mes "You wouldn't dare would you! That money was well earned and represents your friends hard work.";
+ mes "You have respect for you friend because of that, and value his/her money more than some prize money.";
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,178,92,4 script Shalone 101,{
+ mes "[Shalone]";
+ mes "Ok, ok............ A-4!! Looks like you've lost again sir.... Hoo hoo, if you'd like a little advice, you shouldn't play when your luck's this bad.";
+ next;
+ mes "[Shalone]";
+ mes "( This costumer just can't seem to win! I feel so sorry for him... ~sigh~)";
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,178,86,4 script Stonae 98,{
+ mes "[Stonae]";
+ mes "WHAT!! Dang it!! AGAIN!! Arghhhhhhh!!!............";
+ emotion 23;
+ next;
+ mes "[Stonae]";
+ mes "Sheesh! I can't quit after losing this badly! I won't quit until I win!";
+ emotion 7;
+ next;
+ mes "[Stonae]";
+ mes "Let's go!!";
+ emotion 27;
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,174,126,4 script Loyar 83,{
+ set @TEMP,0;
+ mes "[Loyar]";
+ mes "The Comodo Casino has a very pleasing decor... It's quite clean and smiple!";
+ mes "The atomoshpere is perfect and makes you really want to play more!";
+ emotion 33;
+ next;
+ mes "[Loyar]";
+ mes "Atmosphere is everything when it comes to gaming.";
+ next;
+ mes "[Loyar]";
+ mes "No matter how much fun a game is, no one would be willing to play for a long time if the environment was dirty.";
+ mes "A shabby interior and bad odors can wreck a good casino!";
+ next;
+ mes "[Loyar]";
+ mes "The Comodo Casino is the best... NOTHING can beat it! The interior design might even change the mood of a sensitive player.";
+ mes "Isn't it great?!";
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,73,81,4 script Martine 48,{
+ set @temp, 2;
+ mes "[Martine]";
+ mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling.....";
+ emotion 0;
+ next;
+ mes "[Martine]";
+ mes "We provide some of the greatest 'GAMES' in the world. It's much more of a sophisticated form of 'GAMING' than it is 'GAMBLING'.....";
+ mes "You know what I mean?? (~wink~)";
+ next;
+ mes "[Martine]";
+ mes "What?......... Don't look at me like that!.................";
+ emotion 0;
+ next;
+ mes "[Martine]";
+ mes "..... Ok, FINE! I see how it is. I don't care what you think. I've lost all my zeny playing in this casino and I have NO regrets whatsoever!";
+ emotion 7;
+ next;
+ mes "[Martine]";
+ mes "Today's competition is over! I'll have to go to the ^5555FFComodo Dungeon^000000 and kill some monsters to earn back the zeny I lost.";
+ mes "But no worries here cause after I've made some zeny, I'll be right back were I left off!!";
+ next;
+ mes "[Martine]";
+ mes "WOO HOO!! I'm gonna have a blast!! HAHAHA!";
+ emotion 29;
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,64,43,4 script Roberto 709,{
+ mes "[Roberto]";
+ mes "Muhahaha... What a stupid man! Now that's easy money! (~counts his money~)";
+ emotion 29;
+ next;
+ mes "[Roberto]";
+ mes "Hey you! What are you looking at!? Get out of here!! What... you've never seen someone count money before??";
+ emotion 1;
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,89,72,4 script Deniroz 89,{
+ mes "[Deniroz]";
+ mes "If the bead falls in this time, i'll hit the JACKPOT!! All I have to do is put this small bead into that little hole.";
+ emotion 0;
+ next;
+ mes "[Deniroz]";
+ mes "Most people give up after a few tries, but not me..... *whispers*(the can of beer in my hand is actually a powerful magnet)...";
+ next;
+ mes "[Deniroz]";
+ mes "Keee hee hee hee!! I'm going to get rich with my secret plan!!";
+ emotion 29;
+ close;
+}
+
+//=============================================================
+cmd_in02.gat,57,62,4 script Casino Manager Moo 109,{
+ mes "[Casino Manager Moo]";
+ mes "I am the manager of Comodo Casino. My name is ^3355FF'Moo'^000000.";
+ next;
+ mes "[Casino Manager Moo]";
+ mes "Here at the Comodo Casino, we strive to serve our customers and accomidate their needs as best we can.";
+ mes "Please let us know if you need anything.";
+ next;
+ mes "[Casino Manager Moo]";
+ mes "This area is for the VIP guest at our Casino. Our VIP program fascilitates a more sophisticated level of gaming.";
+ mes "If you're interested in a more easy going gaming environment, I recomend choosing a more genral gaming area.";
+ next;
+ mes "[Casino Manager Moo]";
+ mes "We are continually expanding and trying to develop a more enjoyable environment for our guests here so check back with us often.";
+ close;
+}
+
+//====================================================
+cmd_in02.gat,48,55,4 script Scoursege 51,{
+ mes "[Scoursege]";
+ mes "Darn it, where is that guy who borrowed my zeny? He better not be hiding from me, he told me he would double my money!";
+ emotion 19;
+ next;
+ mes "[Scoursege]";
+ mes "He was positive that he could double my money and make a little for himself! Where is he?...............";
+ next;
+ mes "[Scoursege]";
+ mes "Have I been scammed!?? On no! What should I do?? My zeny..... (~sob~sob~)";
+ emotion 28;
+ close;
+}
+
+
+
+//===============================================================================================================//
+// Chief Quest //
+//===============================================================================================================//
+//=======================================================
+comodo.gat,206,310,4 script Rochito 48,
+{
+ if(chief_Q == 1) goto L_1;
+ if(chief_Q == 2) goto L_2;
+ if(chief_Q == 3) goto sL_2;
+ if(chief_Q == 4) goto L_3;
+ if(chief_Q == 5) goto sL_3;
+L_0:
+ mes "[Rochito]";
+ mes "Meat, meat, meat... I LOVE MEAT!! Eat, eat, eat... ALL I eat is MEAT!! I'm sooo obsessed with meat..... I'm... I.. I... I'm a MEAT MAN!!";
+ emotion 3;
+ next;
+ mes "[Rochito]";
+ mes "Comodo is meat heaven!! That's why BBQ camping in Comodo is sooooo AWESOME!!!";
+ next;
+ menu "Tell me more about BBQ Camping.",M_0, "End Conversation.",M_End;
+
+ M_0:
+ mes "[Rochito]";
+ mes "The Komodoru, a native animal of Comodo, is famous because of it's delicious meat. Every part of the animal is tasty.";
+ mes "However the tastiest part of the Komodoru, is the area around the spine. It's number one!";
+ emotion 21;
+ next;
+ mes "[Rochito]";
+ mes "Look at all of this meat in front of me! I don't know what to do with all of this meat! What should I do?? Oh no!....................";
+ emotion 19;
+ next;
+ mes "[Rochito]";
+ mes "Oh, I almost forgot!! You must try this Komodoru spine meat with Comodo's authentic BBQ seasoning.";
+ mes "^5555FFKoserahserah^000000 is the name of the seasoning, and you should at least try it once before you leave.";
+ next;
+ mes "[Rochito]";
+ mes "There is a rumor going around this camp ground that Koserahserah is soooo good that it might be addictive.";
+ mes "It's possible that it may even cause a slight euphoria in those who try it.";
+ next;
+ mes "[Rochito]";
+ mes "I'm not sure if that's true, but I do not that the seasoning is not allowed to be exported outside of Comodo.";
+ mes "Luckily I'm a resident here so I can have as much as I want.";
+ next;
+ mes "[Rochito]";
+ mes "Still, the authorities are worried about how Koserahserah should be regulated.";
+ mes "The ^5555FFChief of Comodo^000000 is currently working on a some guidlines for it.";
+ set chief_Q, 1;
+ close;
+ M_End:
+ close;
+
+L_1:
+ mes "[Rochito]";
+ mes "This Komodoru spine meat is delicious when seasoned with ^5555FFKoserahseah^000000, a local flavoring that is the pride of Comodo!!";
+ mes "Would you like to try some?";
+ next;
+ mes "[Rochito]";
+ mes "Oh, are you looking for the ^5555FFChief's^000000 house? Just go west of this camp ground to the village. You'll find his house there.";
+ close;
+
+L_2:
+ mes "[Rochito]";
+ mes "We have a lot of time left on our vacation and I think we should spend the rest of it here, enjoying the Komodoru meat.";
+ next;
+ mes "[Rochito]";
+ mes "In fact, we should just keep on having BBQ parites!";
+ next;
+ mes "^5533FF~ gave Rochito the Koserahserah ~^000000";
+ next;
+ mes "[Rochito]";
+ mes "Oh my!! This is the special Comodo seasoning.... Koserahserah!! How did you manage to get this precious delicacy?";
+ emotion 0;
+ next;
+ mes "[Rochito]";
+ mes "Oh... I see, I see. So it was given to you by my long time friend. Well, thank you so much.... thank you...";
+ emotion 15;
+ next;
+ mes "[Rochito]";
+ mes "Hey everybody! Tausupa has sent us some Koserahserah seasoning!!";
+ next;
+ mes "[Emralhandas]";
+ mes "Our old freind?";
+ next;
+ mes "[Rochito]";
+ mes "I don't know if we should take such a great gift....";
+ next;
+ mes "[Rockha]";
+ mes ".........................";
+ next;
+ mes "[Rochito]";
+ mes "We should give him something in return as a thank you. But what can we give him?..........";
+ mes "should we give him that wonderful ^5555FFWine^000000 we've been saving? It has a very nice aroma....";
+ next;
+ mes "[Rochito]";
+ mes "May I ask a favor of you? If it is not too much trouble, would you take this to our dear friend.....";
+ mes "I would deliver this in person but I'm a little busy with the BBQ and all.....";
+ next;
+ mes "[Rochito]";
+ mes "Please. We would be very grateful if you could give this to him.";
+ next;
+ mes "^5555FF~ recieved 'Mureuchieligu Wine' ~^000000";
+ set chief_Q, 3;
+ close;
+
+ sL_2:
+ mes "[Rochito]";
+ mes "Please do us a favor and deliver the wine to the chief. We would be very greatful if you did.";
+ close;
+
+L_3:
+ mes "[Rochito]";
+ mes "You've returned..... Oh! Thank you for the delivering the wine for us.";
+ emotion 15;
+ set chief_Q, 5;
+ next;
+
+ sL_3:
+ mes "[Rochito]";
+ mes "We are very proud of our courageous friend. It is because of him that we can live peacefully and travel safely.";
+ next;
+ mes "[Rochito]";
+ mes "Oh, I just remembered something....";
+ mes "We've been talking about Comodo's famous meat all this time, and I didn't even mention Comodo's world famous ^5555FFCheese^000000!";
+ next;
+ mes "[Rochito]";
+ mes "I believe there is a cheese expert named ^5533FFTORUNA^000000 somewhere on this island.";
+ mes "If your interested in the cheese you should go ask him about it.";
+ if(cheese_Q == 0) set cheese_Q, 1;
+ close;
+
+
+}
+
+//=======================================================
+comodo.gat,204,310,4 script Rockha 98,
+{
+ if(chief_Q == 3) goto L_1;
+ if(chief_Q == 4 || chief_Q==5) goto L_2;
+L_0:
+ mes "[Rockha]";
+ mes ". . . . . . . . . .";
+ mes "My friends and I always wanted to have our BBQ eat out.....";
+ mes ". . . . . . . . . .";
+ next;
+ menu "About the ^3355FFChief^000000.",M_0, "End Conversation.",M_End;
+
+ M_0:
+ mes "[Rockha]";
+ mes "Yeah... I recently discovered that a friend I thought I lost during the ^FF4444'War with the Witch'^000000, is still alive.";
+ mes "Now he's the ^5555FFChief of Comodo^000000....";
+ next;
+ mes "[Rockha]";
+ mes "At the end of the war the witch was defeated and sealed in the ground beneath this village.";
+ next;
+ mes "[Rockha]";
+ mes "It is rumored that the seasonings we get from our local plants somehow recieve their unique qualitites from the Witch's magical influence.";
+ next;
+ mes "[Rockha]";
+ mes "Although my friend and I now live in different worlds, his new life hasn't changed him.";
+ mes "Thankfully we can still be friends after all that's happened.";
+ close;
+
+L_1:
+ mes "[Rockha]";
+ mes "Oh, and by the way.... Could you give him this message as well?";
+ mes "Tell him, 'For as long as you have remembered us, we will not forget you. Friends forever.'.....";
+ close;
+
+L_2:
+ mes "[Rockha]";
+ mes "Ha ha ha..... aaaahhh.... THIS is FRIENDSHIP!!";
+ emotion 18;
+ next;
+ mes "[Rockha]";
+ mes "Let us take a moment to make a toast to our good friend. Let us eat and drink until we can eat no more!!";
+ next;
+ mes "[Rockha]";
+ mes "~!!Yippeeeeee!!~!!Wooohooooo!!~";
+ close;
+ mes "[Rockha]";
+ mes "Thank you for your assistance. You have shown us that you are truly a good person. We now consider you as a friend.";
+ next;
+ mes "[Rockha]";
+ mes "If you ever need any help, just come and look for me, ^3355FF'Rockha'^000000. We are forever in your debt.";
+ close;
+}
+
+//=======================================================
+comodo.gat,209,314,4 script Rotute 82,
+{
+ if(chief_Q==2 || chief_Q==3) goto L_1;
+ if(chief_Q == 4 || chief_Q==5) goto L_2;
+
+L_0:
+ mes "[Rotute]";
+ mes "The quest for the ^5555FFSwords of Power^000000 has not yet been completed!";
+ next;
+ mes "[Rotute]";
+ mes "Although four of the swords have been recovered by our team, there are rumors of a more powerfull sword near ^5555FFGlastheim^000000.";
+ mes "This has brought us yet another challenge.....";
+ next;
+ mes "[Rotute]";
+ mes "We must find this new sword!! A new expidition has been planned to find this sword but I feel very anxious.";
+ mes "If we succeed this will affect the whole world!! For my deceased father.....";
+ next;
+ mes "[Rotute]";
+ mes "...... We MUST SUCCEED!!!!";
+ emotion 27;
+ close;
+
+L_1:
+ mes "[Rotute]";
+ mes "Wow!! This is Comodo's famous seasoning!! The Captain's friend is truly a good person. To be this generous is unbelievable!";
+ emotion 0;
+ next;
+ mes "[Rotute";
+ mes "I can only hope that I find a freind that is as loyal as he on this quest.....";
+ close;
+
+L_2:
+ mes "[Rotute]";
+ mes "It's strange.... this is only my first visit to Comodo and yet.... for some reason, it seems so familiar... like it's my home town.";
+ next;
+ mes "[Rotute]";
+ mes "When this journey is over, I hope to visit this wonderful place again..... It feels like something is waiting for me here.";
+ next;
+ mes "[Rotute]";
+ mes "Oh, and thanks so much for helping our captain.";
+ emotion 15;
+ close;
+}
+
+//=======================================================
+comodo.gat,209,305,4 script Emralhandas 70,{
+ mes "[Emralhandas]";
+ mes "Rockha, empty your glass so I can pour you a drink.";
+ next;
+ mes "[Emralhandas]";
+ mes "Many years ago, during the War with the Witch, we dreamed of the day when we could live in peace.";
+ mes "Today that dream has come true and it's all because of you my freinds!!";
+ emotion 21;
+ next;
+ menu "Ask about her friends....",M_0, "End Conversation",M_End;
+
+ M_0:
+ mes "[Emralhandas]";
+ mes "Many years ago, heroes from every region of Rune Midgard were selected to embark upon a very unique and important quest.";
+ next;
+ mes "[Emralhandas]";
+ mes "The goal was to find the ^5555FF4 rare 'Swords of Power'^000000!";
+ mes "These 4 swords were said to be the most powerful weapons to have ever been made.";
+ next;
+ mes "[Emralhandas]";
+ mes "After 10 hard years of searching, all 4 swords were found and brought together.";
+ mes "Out of all of those who searched the swords, the four bravest were chosen to protect them.";
+ next;
+ mes "[Emralhandas]";
+ mes "I, Emralhandas, was one of the four that were chosen.";
+ next;
+ mes "[Emralhandas]";
+ mes "Of course there were many hardships that we had to endure before, and even after these swords were found........";
+ next;
+ mes "[Emralhandas]";
+ mes "Our team of adventures consisted of myself, our ship's captain 'Rockha', our comrade 'Rochito', and the Chief of this town, 'Tausupa'.";
+ next;
+ mes "[Emralhandas]";
+ mes "We had found the last sword and headed back to the island. Up to this point we had not even thought about the weapon's owner.";
+ mes "As we left we began to have a bad feeling about what was going to happen next.";
+ next;
+ mes "[Emralhandas]";
+ mes "When we returned to the island, we were confronted by ^790079'Mariposum'^000000, a powerful Witch who practiced the dark art of EVIL magic!!";
+ next;
+ mes "[Emralhandas]";
+ mes "Her goal was to take over the world and plunge into a dark chaos!! We had to defend not only ourselves, but the future of humanity!!";
+ mes "So it was here that me made our stand against this terrible evil!";
+ emotion 0;
+ next;
+ mes "[Emralhandas]";
+ mes "A tremendous battle took place and many of our comrades fell that day... but their efforts were not in vain.";
+ next;
+ mes "[Emralhandas]";
+ mes "With bloodshed and feirce determination we were able to defeat the witch and inprison her beneath the earth.";
+ next;
+ mes "[Emralhandas]";
+ mes "Of all of those who risked their lives that day, one stood out amoungst the rest and became the deciding factor in the witch's defeat.....";
+ next;
+ mes "[Emralhandas]";
+ mes "It was ^5555FFTausupa^000000.";
+ next;
+ mes "[Emralhandas]";
+ mes "Of course we are greatful to all the brave warriors who fought and lost their lives that day.";
+ mes "Especially to 'Rotute's' father who cannot be with us today, may he rest in peace.";
+ next;
+ mes "[Emralhandas]";
+ mes "Rotute does not know about this yet, but hopefully he will find out about his father's heroism before this quest is complete......";
+ close;
+ M_End:
+ mes "[Emralhandas]";
+ mes "Our quest has not yet been completed. Rockha we must eat all of the meat in Rune Midgard untill there is none left!!";
+ mes "We must eat and eat, for the pride of our Meat Club!!! (~hiccup~)";
+ close;
+}
+
+
+// Chief's House =========================================================//
+cmd_in02.gat,32,140,4 script Chief Tausupa 49,
+{
+ if(chief_Q == 1) goto L_1;
+ if(chief_Q == 2) goto sL_1;
+ if(chief_Q == 3) goto L_2;
+ if(chief_Q == 4) goto sL_2;
+
+L_0:
+ mes "[Chief Tausupa]";
+ mes "Hello, I am the Chief of Comodo. You may call me Tausupa. Comodo is a place of pleasure, enjoyment, love, and beauty.";
+ mes "Welcome, and have a pleasant and relaxing stay here.";
+ next;
+ menu "Ask about the ^5555FFCasino^000000.",M_0, "Ask about the ^790079Evil Witch^000000.",M_1, "End Conversation.",M_End;
+
+ M_0:
+ mes "[Chief Tausupa]";
+ mes "The Casino is one of the many notable sites in Comodo. It would seem that you have some interest in it.";
+ mes "The Casino uses it's own currency, a coin called the ^5555FF'Eulwo'^000000.";
+ next;
+ mes "[Chief Tausupa]";
+ mes "There are a variety of games for you to enjoy there.";
+ mes "The earnings you win can be used to purchase different items available only in the Casino.";
+ next;
+ mes "[Chief Tausupa]";
+ mes "These earnings, which are in the form of Eulwo, cannot be exchanged for Zeny though.";
+ close;
+ M_1:
+ mes "[Chief Tausupa]";
+ mes ". . . . . . . . . .";
+ mes "You must be from out of town. I'm not sure where you heard about it, but that story is old and most people have forgotten about it.";
+ mes "It's really not worth mentioning. . . . . . . . . . . .";
+ close;
+ M_End:
+ mes "[Chief Tausupa]";
+ mes "If you haven't noticed, Comodo is located inside of a huge, natural, cave. No matter what time of day it is, you'll never see the sunlight.";
+ next;
+ mes "[Chief Tausupa]";
+ mes "It is this unique 24 hour nightlife that attracts so many tourist to our town. Anyways, please enjoy your stay here.";
+ close;
+
+L_1:
+ mes "[Tausupa]";
+ mes "..... Is that so? My long time friends have come back to Comodo and are at the Camp Grounds enjoying the BBQ huh?.......";
+ next;
+ mes "[Tausupa]";
+ mes "It would seem that they are planning another expedition........";
+ next;
+ mes "[Tausupa]";
+ mes "I have not seen my friends in a long time and the sound of going on another adventure with them is very exciting.... however......";
+ next;
+ mes "[Tausupa]";
+ mes "~sigh~ Unfortunately I will not be able to go with them. I fear that if I leave, the evil witch will revive and wreak havoc on this world once again.";
+ next;
+ mes "[Tausupa]";
+ mes "..... I have a favor I must ask of you.......";
+ next;
+ mes "[Tausupa]";
+ mes "Can you take this special seasoning to my friends?";
+ next;
+ mes "^5555FF~ recieved Koserahserah ~^000000";
+ set chief_Q, 2;
+ next;
+
+ sL_1:
+ mes "[Chief Tausupa]";
+ mes "Please take this seasoning to my friends at the BBQ camp grounds and give it to ^5555FFRochito^000000. Thank you.";
+ close;
+
+L_2:
+ mes "[Chief Tausupa]";
+ mes "Were my freinds happy? After you left, I had some time to think..... I should have delivered the seasoning personally......";
+ mes "I should have gone to see them......";
+ next;
+ mes "[Chief Tausupa]";
+ mes "But I am much too busy as the Chief of Comodo........ Maybe I should quit...........";
+ mes "I really want to go on another quest with my good friends.... How did I end up like this?";
+ next;
+ mes "^5555FF~ you give him Mureuchieligu Wine and convey the message ~^000000";
+ next;
+ mes "[Chief Tausupa]";
+ mes "..................";
+ next;
+ mes "[Chief Tausupa]";
+ mes "That was a message from my friends? I think I understand now.... My friends are TRUE friends. They have been thinking of me all this time........";
+ next;
+ mes "[Chief Tausupa]";
+ mes "I have made up my mind!";
+ emotion 5;
+ next;
+ mes "[Chief Tausupa]";
+ mes "Mureuchieligu Wine is made as soon as the grapes are picked. It is then bottled in the very same place and is left there to age.";
+ mes "The wine spends the rest of its days aging in the same spot.";
+ next;
+ mes "[Chief Tausupa]";
+ mes "Much like the wine, I have been aging away in the same place here in Comodo, and I must continue to stay here for it is my duty.";
+ next;
+ mes "[Chief Tausupa]";
+ mes "I am thankful for my friends' advice. The gift they gave me had a great deal of meaning.";
+ mes "Please tell my friends this, 'I will not avoid my destiny. On the contrary, I will fullfill it to the best of my ability'.";
+ set chief_Q, 4;
+ next;
+
+ sL_2:
+ mes "[Chief Tausupa]";
+ mes "I would like to thank you for helping my friends and I. I am truly greatful.";
+ close;
+}
+
+
+
+//=======================================================================================================//
+// Cheese Quest //
+//=======================================================================================================//
+
+//=======================================================
+comodo.gat,88,97,4 script Cheese Expert TORUNA 109,
+{
+ if(cheese_Q == 2) goto sL_2;
+ mes "[TORUNA]";
+ mes "I hear that the cheese here is delicious. Everytime I come here to visit, I ask for some of that popular cheese.";
+ mes "But they always seem to be out! If I could just get a taste of that cheese...........";
+M_Menu:
+ next;
+ menu "Ask about the cave.",M_0, "Comodo is a town inside a cave?",M_1, "End Conversation.",M_End;
+
+ M_0:
+ mes "[TORUNA]";
+ mes "It is a natural formation of limestone which was shaped by the erosive powers of fresh water with sea water.";
+ next;
+ mes "[TORUNA]";
+ mes "The air and topsoil in the cave are rich in carbon-dioxide gas.";
+ mes "This was caused by C02 gas leaking into the cave through cracks in the limestone over a period of many years.";
+ next;
+ mes "[TORUNA]";
+ mes "Water from rainfall and ocean currents slowly eroded the limestone to carve out the cave.";
+ next;
+ mes "[TORUNA]";
+ mes "Essentially a cave is formed when water finds cracks in some type of rock formation and erodes the rock to a point where a cave is formed.";
+ mes "Of course this takes hundreds of years and a lot of water.";
+ goto M_Menu;
+ M_1:
+ mes "[TORUNA]";
+ mes "Yep. What you see here is really the inside of a gigantic cave.";
+ mes "Most people don't realize this at first, and that's thanks to all of the towns people's hard work and dedication.";
+ next;
+ mes "[TORUNA]";
+ mes "The people who settled here were very industrious and worked diligently to turn this cave into a place that they could call home.";
+ next;
+ mes "[TORUNA]";
+ mes "They slowly chipped away at the limestone surfaces, to shape the interior of the cave into something much more eye pleasing.";
+ mes "It was from these humble beginnings that the Comodo you see today, was founded.";
+ next;
+ if(cheese_Q == 1) goto sL_1;
+
+ mes "[TORUNA]";
+ mes "Unfortunately that is only half the story.";
+ next;
+ mes "[TORUNA]";
+ mes "The early settlers faced an even greater challenge when the ^790079Evil Witch, Meropusum^000000, arrived.";
+ mes "She was determined to rule the world, and used the newly founded town of Comodo as her staging ground.";
+ next;
+ mes "[TORUNA]";
+ mes "Led by a group of strong heros, the town fought back against the witch and sealed her away. Many lives were lost in this war however.";
+ next;
+ mes "[TORUNA]";
+ mes "The strongest of the heros was chosen as the town's new leader, and under his leadership the town prospered.";
+ next;
+ mes "[TORUNA]";
+ mes "Be aware though, that Meropusom is still alive. Although she has been sealed away, her evil powers can still be felt.";
+ mes "Her minions still lurke in the shadows awaiting their master's return.";
+ next;
+ mes "[TORUNA]";
+ mes "So be cautious when venturing into the unkown parts of Comodo. Anyway, so long and take care.";
+ goto M_Menu;
+
+ sL_1:
+ mes "[TORUNA]";
+ mes "Not only has this cave become a home for the people of Comodo, but it's unique environment has also helped in creating....";
+ next;
+ mes "[TORUNA]";
+ mes "The world famous..... Comodo ^5533FFCheese^000000!!!";
+ emotion 5;
+ next;
+ mes "[TORUNA]";
+ mes "This special Cheese is simply DELICIOUS! You will understand how good the Cheese is once you try it.";
+ emotion 14;
+ set cheese_Q, 2;
+ next;
+ sL_2:
+ mes "[TORUNA]";
+ mes "You should go speak with the people at the ^009500Outdoor Bar^000000 near the camp grounds.";
+ mes "I heard them talking about the ^5533FFCheese^000000, it is so popular.";
+ close;
+ M_End:
+ mes "[TORUNA]";
+ mes "The taste of Comodo Cheese is simply out of this world!! Just one taste and I guarantee that you won't be able to stop!";
+ mes "It's so good you may even go GRAZY without it!";
+ emotion 3;
+ next;
+ mes "[TORUNA]";
+ mes "Oh if I could just have one piece.... I'd be soooo happy I'd dance all night on that ^5555FFHula Dancing Stage^000000!!";
+ close;
+}
+
+//=======================================================
+comodo.gat,164,291,2 script Rakusa 73,
+{
+ if(cheese_Q == 2) goto L_1;
+ if(cheese_Q == 3) goto L_2;
+
+ mes "[Rakusa]";
+ mes "Comodo is often reffered to as the town of 'recreation and relaxation'.......";
+ next;
+ mes "[Rakusa]";
+ mes "This can be misleading however, for Comodo is not only the home of fun tourist attractions, but two very ^FF4444dangerous dungeons^000000 as well.";
+ next;
+ mes "[Rakusa]";
+ mes "This area has unusually strong monsters. If you plan on entering the dungeons, be very well prepapred and expect trouble.";
+ mes "These dungeons are definately not for the faint of heart!";
+ close;
+L_1:
+ mes "[Rakusa]";
+ mes "That man sitting over there simply won't stop talking about that Comodo ^3355FF'Cheese'^000000.........";
+ next;
+ mes "[Rakusa]";
+ mes "I just can't stop wondering about what kind of Cheese it is. I sure hope I will have the opportunity to try it someday.";
+ set cheese_Q, 3;
+ next;
+L_2:
+ mes "[Rakusa]";
+ mes "It looks like ^5533FFKichiri^000000 isn't as interested in the Cheese as that other man is though...... actually he looks rather annoyed.........";
+ next;
+ mes "[Rakusa]";
+ mes "Someone should check on Kichiri and make sure everything is all right......";
+ close;
+}
+
+//=======================================================
+comodo.gat,169,284,4 script Kichiri 99,
+{
+ mes "[Kichiri]";
+ if(cheese_Q == 3) goto L_1;
+ if(cheese_Q == 4) goto L_2;
+
+ mes "In the heart of Comodo lies a performance stage. It's where a number of crazed residents put on shows for the tourists that come to visit.";
+ mes "The shows are so popular that some tourist even come back to Comodo to see them again.";
+ next;
+ mes "[Kichiri]";
+ mes "Many of the residents just dance and dance without much skill.";
+ mes "But for the few who show some talent, there is the possiblity of being recruited by the local ^5555FFDancers Guild^000000.";
+ close;
+L_1:
+ mes "The guy sitting near me just won't stop talking about Comodo ^5533FFCheese^000000...... It's going to drive me insane!";
+ emotion 32;
+ next;
+ mes "[Kichiri]";
+ mes "Yeah, right over there, the guy named ^3355FFMagatu^000000. Can you do something about it?";
+ set cheese_Q, 4;
+ close;
+L_2:
+ mes "I just want to have a quit time and have a few drinks, is this too much to ask for?";
+ mes "Stupid drunk ^3355FF' Magatu '^000000..... always talking about ^5533FFCheese^000000......";
+ emotion 7;
+ close;
+}
+
+//=======================================================
+comodo.gat,163,280,4 script Magatu 55,
+{
+ mes "[Magatu]";
+ if(cheese_Q == 4) goto L_1;
+ if(cheese_Q == 5) goto L_2;
+
+ mes "Yes! That's it!! The irresistable smell of that amazing ^5533FFCheese^000000!! It's so delicious!.... Oh, I can't wait any longer......";
+ emotion 3;
+ next;
+ mes "[Magatu]";
+ mes "No matter what anyone else says..... Comodo Cheese is truly the BEST!!! Kekekeke!!";
+ emotion 21;
+ next;
+ mes "[Magatu]";
+ mes "Cheese! CHEESE!! WONDERFULL Comodo CHEESE!!!.... soooo.... tas... ty.... (~drooools~)";
+ emotion 3;
+ close;
+L_1:
+ mes "What? You want to know some information regarding Comodo's special ^5533FFCheese^000000?";
+ mes "I guess I could give you some inside information............";
+ emotion 1;
+ next;
+ mes "[Magatu]";
+ mes "Okay, go to the ^009500Casino^000000 and look for a guy named ^5533FFManzi^000000. He should be somewhere on the first floor.";
+ mes "He's got a huge scar on his face so he should be easy to spot.";
+ next;
+ mes "[Magatu]";
+ mes "When you see him give him this Bottle Cap. Don't do anything else, just give him the bottle cap and he will give you some info on the Cheese....";
+ next;
+ mes "^3355FF- Received a Bottle Cap -^000000";
+ set cheese_Q, 5;
+ close;
+L_2:
+ mes "Oh yeah, I gotta tell you my friend's name.....";
+ next;
+ mes "[Magatu]";
+ mes "O? I already told you? Bah, I am sooo drunk....... ^5533FFManzi^000000... he's in the ^009500Casino^000000, got it?";
+ emotion 20;
+ close;
+}
+
+//======================================================
+cmd_in02.gat,189,99,4 script Manzi 85,{
+ if(cheese_Q == 5) goto L_1;
+ if(cheese_Q == 6) goto L_2;
+ if(Class == Job_Novice) goto L_Nov;
+
+ mes "[Manzi]";
+ mes "There have been some people who've bet too much and have lost their pecopeco and many other precious items.";
+ mes "So becareful when you make your bets..... you might just loose the shirt off your back.......";
+ close;
+
+ L_Nov:
+ mes "[Manzi]";
+ mes "Stop bothering me you little kid. This place is for adults only, get out of here.";
+ close;
+L_1:
+ mes "[Manzi]";
+ mes "Yes?..........";
+ next;
+ mes "^3355FF- You give him the Bottle Cap-^000000";
+ next;
+ mes "[Manzi]";
+ mes "..........................";
+ next;
+ mes "[Mazi]";
+ mes "Whoa! This is from my friend Magatu, you must be someone of great importance to him.";
+ mes "Otherwise, he wouldn't have given you the Bottle Cap.";
+ emotion 5;
+ next;
+ mes "[Manzi]";
+ mes "I made a promise to Magatu that I'd help anybody who had one of his bottle caps find out more about the ^5533FFCheese^000000.........";
+ next;
+ mes "[Manzi]";
+ mes "Only a selected few get the rare opportunity to taste the legendary Comodo Cheese you know.";
+ next;
+ mes "[Manzi]";
+ mes "Well, I guess you could find out more about Comodo Cheese from a lady near the ^3355FF 'Hulla Stage' ^000000 located near the center of town.";
+ next;
+ mes "^3355FF- Received Shiny Coin -^000000";
+ next;
+ mes "[Manzi]";
+ mes "Just tell her that Manzi from the casino sent you and show her that coin. She'll tell you all you need to know about the Cheese.";
+ next;
+ mes "[Manzi]";
+ mes "By the way......... no else is listening this right?....... *whispers: that lady is actually incharge of the Comodo Cheese distribution*...........";
+ set cheese_Q, 6;
+ close;
+L_2:
+ mes "[Manzi]";
+ mes "The cheese lady should be near the ^5533FFHulla Stage^000000. Just remember to show her the coin when you ask her about the cheese.";
+ close;
+}
+
+//=======================================================
+comodo.gat,187,153,4 script Hullaris 701,
+{
+ mes "[Hullaris]";
+ if(cheese_Q == 6) goto L_1;
+ if(cheese_Q == 7) goto L_2;
+ if(cheese_Q == 8) goto L_3;
+ if(cheese_Q == 9) goto L_4;
+
+ mes "Hula Dance? Who says it's merely a hula dance?? It is much more than just some dance.";
+ mes "To reffer to Comodo's unique form of dancing as simply a hula dance, is just insulting!";
+ emotion 6;
+ next;
+ mes "[Hullaris]";
+ mes "The Comodo Hula Dance was developed long ago. Legend has it that the dance was used to control the minds and bodies of others!";
+ mes "Hula 'dance'?.... More like Hula 'communication'......";
+ next;
+ mes "[Hullaris]";
+ mes "This form of 'communication' was capable of not only changing a persons mood, but of controlling a persons mind as well!";
+ next;
+ mes "[Hullaris]";
+ mes "Hehehehehe...... If anyone can dance better than me.... LET EM COME OUT!! It is more than just dancing..........";
+ mes "It is a form of 'COMMUNICATION'!!!";
+ emotion 29;
+ close;
+
+L_1:
+ mes "Ah, such a great day...........";
+ next;
+ menu "Show her the Shiny Coin",-,"Don't show her the coin, but continue talking",M_End;
+
+ mes "^3355FF- Shows lady the Shiny Coin -^000000";
+ next;
+ mes "[Hullaris]";
+ mes "Hmm, that coin.... How did you know to come and look for me? Ah, I got it. Manzi must have told you about me.";
+ emotion 20;
+ next;
+ mes "[Hullaris]";
+ mes "I presume you are also interested in the famous Comodo ^5533FFCheese^000000.";
+ mes "Well you've come to the right place because you're talking to a real expert.";
+ next;
+ mes "[Hullaris]";
+ mes "And let me tell you something about how rare Comodo Cheese is.......";
+ mes "Some people will NEVER get to taste it in their entire lifetime.....";
+ next;
+ mes "[Hullaris]";
+ mes "Before I go any further, I will need to clear up some of the misconceptions you may have about Comodo Cheese.";
+ next;
+ mes "[Hullaris]";
+ mes "In reality, Comodo Cheese is NOT actually a cheese. It is actually a very powerful enchanted magical stone, know as.........";
+ mes "The ^3355FFStone of Awakening^000000.";
+ next;
+ mes "[Hullaris]";
+ mes "Because of the similarities in shape, form, and color, between the two, people have mistaken the stone to be cheese.";
+ next;
+ mes "[Hullaris]";
+ mes "Legend has it that the user of the Stone of Awakening, could gain great knowledge and power much faster than normal people.";
+ next;
+ mes "[Hullaris]";
+ mes "Many Wizards and Mages in the past have grown very powerful in very short time after consuming the Stone of Awakening.";
+ next;
+ mes "[Hullaris]";
+ mes "Therefore, even though my close friend told you to come to me, I cannot just give you this rare item.";
+ next;
+ mes "[Hullaris]";
+ mes "I am very sorry about this, but you will need to prove to me somehow that you are worthy of this stone.";
+ next;
+ mes "[Hullaris]";
+ goto L_2;
+
+ M_End:
+ mes "[Hullaris]";
+ mes "Hey! Don't look at me like that, get out of here!";
+ emotion 0;
+ close;
+
+L_2:
+ mes "Some sort of ^5533FFProof of Worthiness^000000 could be obtained through the wizard ^5533FF'Nigirboran'^000000.";
+ mes "He is usually inside of the ^009500East Comodo Dungeon^000000.";
+ next;
+ mes "[Hullaris]";
+ mes "Just tell Nigirboran everything I have told you and he will judge whether or not you are worthy of the Stone of Awakening.";
+ mes "Best of luck to you.";
+ set cheese_Q, 7;
+ close;
+L_3:
+ mes "Your back........ do you have the ^5533FFProof of Worthiness^000000?";
+ mes "I cannot give you the Stone of Awakening if you have not passed the test.";
+ close;
+L_4:
+ mes "How did the test go?";
+ next;
+ mes "^3355FF~ Shows Hullaris ~^000000";
+ mes "^3355FF~ Proof of Worthiness ~^000000";
+ next;
+ mes "[Hullaris]";
+ mes "Ah, you did it! I knew you would pass the test. No I mean it.";
+ mes "There was something about you that gave me confidence in your abilities.";
+ next;
+ mes "[Hullaris]";
+ mes "Anyway, here is the Stone of Awakening as promised.........";
+ next;
+ mes "^3355FF~ you received the Stone of Awakening ~^000000";
+ mes "^3355FF~ you quickly eat it. . . . . ~^000000";
+ next;
+ mes "^3355FF~ Munch . .Munch . . ~^000000";
+ next;
+ mes "^3355FF~ Tastes like some sort of mushroom... ~^000000";
+ mes "^3355FF~ it is somewhat sour... ~^000000";
+ next;
+ mes "^3355FF~ somehow you feel more confident... ~^000000";
+ mes "^3355FF~ and more courageous now! ~^000000";
+ next;
+ mes "[Hullaris]";
+ mes "What do you think? The taste and smell are undescribable huh? From the way you look I can tell that it was worth the effort to find.";
+ next;
+ mes "[Hullaris]";
+ mes "You are now one of the few who have been priviledged enough to taste Comodo's special 'Cheese', heh heh heh.....";
+ mes "Well have fun here in Comodo.";
+ set cheese_Q,10;
+ close;
+}
+
+//=========================================================
+beach_dun3.gat,30,220,4 script Wizard Nigirboran 704,
+{
+ mes "[Nigirboran]";
+ if(cheese_Q == 7) goto L_1;
+ if(cheese_Q == 8) goto L_2;
+ if(cheese_Q == 9) goto L_3;
+ if(comodo_npc == 14) goto L_4;
+
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "[Nigirboran]";
+ mes "I am Nigirboran, a Wizard in training...";
+ next;
+ mes "[Nigirboran]";
+ mes "If you don't have anything to say, please do not bother me, I am very busy.";
+ close;
+
+L_1:
+ mes ". . . . . Hmm. . . . . .";
+ next;
+ mes "[Nigirboran]";
+ mes "Hullaris told you to come didn't she? Let me introduce myself. I am Nigirboran, a Wizard in training.";
+ next;
+ mes "[Nigirboran]";
+ mes "It is true that Comodo ^5533FFCheese^000000 is actually the ^5533FF'Stone of Awakening' or the 'Stone of Wisdom'^000000.";
+ mes "It's unfortunate that so many people think of this great stone as nothing more than a tastey snack.";
+ next;
+ mes "[Nigirboran]";
+ mes "A long time ago, real Comodo cheese was actually made from Payon's poisonous mushrooms, Aldebaran's singing plants, and Morroc's cactus juice.";
+ next;
+ mes "[Nigirboran]";
+ mes "The cheese was aged for a minimum of 3 years before it could be eaten. If anyone ate the cheese before it had a chance to properly age....";
+ next;
+ mes "[Nigirboran]";
+ mes "The posion and magic from the cheese would melt their insides instantly............";
+ next;
+ mes "[Nigirboran]";
+ mes "That's why Hullaris sent you here. She wants to see if you can withstand those strong poisons.";
+ next;
+ mes "[Nigirboran]";
+ mes "Are you willing to risk your life just to prove yourself to Hullaris?";
+ next;
+ menu "Sure, why not.",-, "...... Uh... no....",M_End;
+
+ set cheese_Q, 8;
+ mes "[Nigirboran]";
+ goto L_2;
+
+ M_End:
+ mes "[Nigirboran]";
+ mes "Very well then.";
+ close;
+L_2:
+ mes "Very good, then let us begin the test.";
+ percentheal 100, 100;
+ next;
+ mes "[Nigirboran]";
+ mes "You will be given some real Comodo cheese to eat. If you are strong enough you will have no problems with the cheese.";
+ next;
+ mes "[Nigirboran]";
+ mes "If you start to feel nauscious and start having hallucinations, that means you have succomb to the poison and are not worthy of the Stone of Awakening.";
+ next;
+ mes "[Nigirboran]";
+ mes "Ready?";
+ next;
+ mes "^3355FF~ you are given a piece of funky cheese ~";
+ mes ". . . . . . . . . . . . .^000000";
+ next;
+ mes "^3355FF~ you are given a piece of funky cheese ~";
+ mes ". . . . . . . . . . . . .";
+ mes "~ you swallow it ~";
+ mes ". . . . . . . . . . . . .^000000";
+ next;
+ mes "^3355FF~ you are given a piece of funky cheese ~";
+ mes ". . . . . . . . . . . . .";
+ mes "~ you swallow it ~";
+ mes ". . . . . . . . . . . . .";
+ mes "~ it tastes nasty!!! ~^000000";
+ next;
+ mes "^3355FF~ your body is overcome with a wave of heat ~";
+ mes "~ you feel the poison racing through your body ~^000000";
+ sc_start SC_Poison,900000,1;
+ next;
+ mes "^5533FF. . . . . . . . . . . . . . .^000000";
+ next;
+ sc_end SC_Poison;
+ if(BaseLevel < 25) goto L_LowLvl;
+ set @TEMP, rand(3);
+ if(@TEMP == 2) goto R_2;
+ if(@TEMP == 1) goto R_1;
+
+ R_0:
+ mes "^3355FF~ your body seems fine but.....but...but.... ~^000000";
+ next;
+ mes "^3355FF~ your body seems fine but.....but...but.... ~";
+ mes "~ You see pink elephants everywhere!! ~^000000";
+ next;
+ mes "[Nigirboran]";
+ mes "Tsk tsk. Although your body didn't seem to have any ill effects from the poison.... your mind was not as fortunate.";
+ next;
+ mes "[Nigirboran]";
+ mes "Hahaha... pink elephants.... reminds me of a bad acid trip I once had... er..... forget what I just said.";
+ emotion 18;
+ next;
+ mes "[Nigirboran]";
+ mes "If you cannot hadle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
+ next;
+ mes "[Nigirboran]";
+ mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
+ close;
+ R_1:
+ mes "^3355FF~ now you feel extremley cold and dizzy.... ~";
+ mes "~ your body feels weak and you are getting drowzy.... ~^000000";
+ sc_start SC_Sleep,900000,1;
+ next;
+ mes "[Nigirboran]";
+ mes "Hmm.... well the good news is you didn't have any hallucinations. Your body however, reacted poorly and you fell asleep.";
+ sc_end SC_Sleep;
+ next;
+ mes "[Nigirboran]";
+ mes "If you cannot hadle a little piece of cheese, there is absolutely no way you will be able to handle the Stone of Awakening.";
+ next;
+ mes "[Nigirboran]";
+ mes "If you feel up to it, you may try again later. The fact that you're still alive is a good sign.";
+ close;
+ R_2:
+ mes "^3355FF~ you now feel a very strange, soothing sensation........ ~";
+ mes "~ your body feels at ease and your mind is clear... ~^000000";
+ next;
+ mes "[Nigirboran]";
+ mes "Hmm?.... Wow! Now that's rare!! You dont seem to have any ill effects from the posion.";
+ mes "You must be in top shape both mentally and physically.";
+ emotion 5;
+ next;
+ mes "[Nigirboran]";
+ mes "You have proven that you are worthy of the ^5533FFStone of Awakening^000000. Take this.......";
+ next;
+ mes "~ received ^5533FF'Proof of Worthiness'^000000 ~";
+ next;
+ mes "[Nigirboran]";
+ mes "Just show this to Hullaris and she will give you the Stone of Awakening.";
+ set cheese_Q, 9;
+ close;
+
+ // this section is for another quest. will implement later.
+ mes "[Nigirboran]";
+ mes "Oh, by the way, why did you choose to look for the Stone in the first place?";
+ next;
+ mes "[Nigirboran]";
+ mes "I surely hope its not because of the temptations of the three Doomed Swords...";
+ mes "....Huh? You don't know what the three Doomed Swords are?";
+ next;
+ mes "[Nigirboran]";
+ mes "Legend has it that the one who wields the three Doomed Swords";
+ mes "^3355FF- Executioner -^000000";
+ mes "^3355FF- Mysteltain-^000000";
+ mes "^3355FF- Grimtooth -^000000";
+ mes "could conquer the whole world with ease.";
+ next;
+ mes "[Nigirboran]";
+ mes "And again, to summon these three Doomed Swords, the user is also required to possess";
+ mes "both ?^3355FF` Tablet of Power '^000000 and";
+ mes "^3355FF` Book of the Tiresome Sheep'^000000.";
+ next;
+
+ L_LowLvl:
+ mes "^3355FF~ it is unbearable and causes you to faint ~^000000";
+ next;
+ warp "beach_dun3.gat",32,214;
+ doevent "Wizard Nigirboran::OnFainted";
+ end;
+
+ OnFainted:
+ mes "[Nigirboran]";
+ mes "~ Sigh ~ You are simply not strong enough to withstand the poison.";
+ mes "Maybe if you had a ^5533FFBase level of at least 25^000000, you could withstand the poison....";
+ close;
+L_3:
+ mes "Go see Hullaris for the Stone of Awakening. Good luck to you.";
+ close;
+L_4:
+ mes "[Nigirboran]";
+ mes "Look for ^3355FFMoet Leng Good^000000 somewhere";
+ mes "inside ^3355FFAldebaran^000000 ?";
+ mes "regarding information about the 'Tablet of Power'";
+ close;
+}
+
+
+
+//===============================================================================================================//
+// Comodo Pharos Lightouse (Beacon Island) //
+//===============================================================================================================//
+
+//==================================================
+cmd_fild07.gat,192,58,4 script Light House Guard 100,{
+ mes "[Rahasu]";
+ mes "Good morning, I am Rahasu, your guide to the";
+ mes "^3355FF`lighthouses'^000000";
+ mes "Do you wish to learn more about these lighthouses?";
+ next;
+ menu "Learn more about these Lighthouses..",M0,"Cancel",MEnd;
+
+ M0:
+ mes "[Rahasu]";
+ mes "As you probably have noticed, there are two huge lighthouses located in this area.";
+ mes "Both of these lighhouses were used to signal nearby fortresses of incoming invasions many years ago.";
+ next;
+ mes "[Rahasu]";
+ mes "Too bad tourists can not enter these lighthouses yet, because they are still under heavy restrictions.";
+ mes "There are many, many beautiful paintings inside.";
+ close;
+ MEnd:
+ mes "[Rahasu]";
+ mes "That's too bad, hope you could find some time to learn more about these ancient structures.";
+ close;
+}
+
+//=========================================================
+cmd_fild07.gat,52,280,4 script Light House Guard 100,{
+ mes "[Hallosu]";
+ mes "That's correct, this is one of the two lighthouses in this area.";
+ mes "However, I can not let anyone go in yet because the lighthouse's interior is still under reconstruction.";
+ next;
+ mes "[Hallosu]";
+ mes "We hope to have a grand opening soon, thank you for your time!";
+ mes "^3355FF(The guard is very nervous)^000000";
+ close;
+}
+
+//=========================================================
+cmd_fild07.gat,299,83,4 script Sailor 100,{
+ mes "[Zain]";
+ mes "Hello my friend, where do you wish to go?";
+ next;
+ menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd;
+
+ M0:
+ if(Zeny < 600) goto NoZeny;
+ set Zeny, Zeny - 600;
+ warp "alberta.gat",192,169;
+ close;
+ M1:
+ if(Zeny < 800) goto NoZeny;
+ set Zeny, Zeny - 800;
+ warp "izlude.gat",176,182;
+ close;
+
+ NoZeny:
+ mes "[Zain]";
+ mes "Umm, you do not have enough zeny.";
+ close;
+ MEnd:
+ mes "[Zain]";
+ mes "Thank you, come again";
+ close;
+}
+
+//=========================================================
+cmd_fild07.gat,94,134,4, script Sailor 100,{
+ mes "[Sarumane]";
+ mes "Hello my friend, where do you wish to go?";
+ next;
+ menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd;
+
+ M0:
+ if(Zeny < 600) goto NoZeny;
+ set Zeny, Zeny - 600;
+ warp "alberta.gat",192,169;
+ close;
+ M1:
+ if(Zeny < 800) goto NoZeny;
+ set Zeny, Zeny - 800;
+ warp "izlude.gat",176,182;
+ close;
+
+ NoZeny:
+ mes "[Sarumane]";
+ mes "Umm, you do not have enough zeny.";
+ close;
+ MEnd:
+ mes "[Sarumane]";
+ mes "Thank you, come again.";
+ close;
+}
+
+
+
+//=======================================================================================================//
+// Kokomo Beach //
+//=======================================================================================================//
+
+//=============================================================
+cmd_fild04.gat,188,74,4 script Zyosegirl 93,{
+ mes "[Zyosegirl]";
+ mes "Hello, I am Zyosegirl, I gather seashells in the sea all day and sell them to make a living.";
+ next;
+ mes "[Zyosegirl]";
+ mes "Even though it seems to be a simple lifestyle, I absolutely love it here.";
+ close;
+}
+
+//=========================================================
+cmd_fild04.gat,248,86,4 script Ziyaol 709,{
+ mes "[Ziyaol]";
+ mes "I don't care what you think of me, I am a fisherman, and it is a very tough profession.";
+ next;
+ mes "[Ziyaol]";
+ mes "I am just taking a short break right now, then I will resume fishing again in a few mintues...";
+ close;
+}
+
+//=========================================================
+cmd_fild04.gat,267,137,4 script Kid 703,{
+ mes "[Daeguro]";
+ mes "The sand here are so gentle and the smell of the ocean is great.";
+ mes "I hope one day I could get on one of those boats and head to Alberta.";
+ close;
+}
+
+
+//=====================================================================================================//
+// Others
+//=====================================================================================================//
+
+//=========================================================
+aldebaran.gat,44,53,4 script Wizard in Training 64,{
+ if(comodo_npc == 14) goto cmd_npc14;
+ if(comodo_npc == 15) goto cmd_npc15;
+ if(comodo_npc == 16) goto cmd_npc16;
+ if(comodo_npc == 17) goto cmd_npc17;
+ mes "[Moet Leng Good]";
+ mes "Did you know that some people signed contract in shadows with the Dark Lord with the";
+ mes "^3355FF`Tablet of Power'^000000?!";
+ next;
+ mes "[Moet Leng Good]";
+ mes "As a result of their greed for power, it brought disasters for the entire world.";
+ mes "So please, be happy with what you already have and do not give in to the dark side.";
+ close;
+
+ cmd_npc14:
+ mes "[Moet Leng Good]";
+ mes "I guess you are the possessor of the 'Stone of Awakening' and also the one seeking for the 'Tablet of Power'.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "Very well then, I will help you to make a 'Tablet of Power'.";
+ mes "However, it is not a simple task, I will need a number of materials in order to succeed.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "I will need one of these stones, gems, and ores.";
+ mes "^3355FF`Blue Gemstone'^000000";
+ mes "^3355FF`Sapphire'^000000";
+ mes "^3355FF`Aquarmarine'^000000";
+ mes "^3355FF`Shining Stone'^000000";
+ mes "and ^3355FF`Rough Elunium'^000000";
+ next;
+ mes "[Moet Leng Good]";
+ mes "In other words, the 'Tablet of Power' is very valuable, and might take you a while to gather the resources for it.";
+ set comodo_npc,15;
+ close;
+ cmd_npc15:
+ if((countitem(717) > 0) & (countitem(726) > 0) & (countitem(720) > 0) & (countitem(640) > 0) & (countitem(757) > 0)) goto set_cmd_npc16;
+ mes "[Moet Leng Good]";
+ mes "Very well then, I will help you to make a 'Tablet of Power'.";
+ mes "However, it is not a simple task, I will need a number of materials in order to succeed.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "I will need one of these stones, gems, and ores.";
+ mes "^3355FF`Blue Gemstone'^000000";
+ mes "^3355FF`Sapphire'^000000";
+ mes "^3355FF`Aquarmarine'^000000";
+ mes "^3355FF`Shining Stone'^000000";
+ mes "and ^3355FF`Rough Elunium'^000000";
+ next;
+ mes "[Moet Leng Good]";
+ mes "In other words, the 'Tablet of Power' is very valuable, and might take you a while to gather the resources for it.";
+ close;
+
+ set_cmd_npc16:
+ mes "[Moet Leng Good]";
+ mes ". . . . . ! !";
+ mes "I can hardly believe that you actually gathered all the resources for the 'Tablet of Power'";
+ mes "Because you have worked so hard, let me make the tablet for you now.";
+ next;
+ delitem 717,1;
+ delitem 726,1;
+ delitem 720,1;
+ delitem 640,1;
+ delitem 757,1;
+ mes "^3355FF- Gives him all the stones -^000000";
+ set comodo_npc,16;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Now, I'll just need you to gather a few ingredients for the fininshing touch of the tablet.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "I will need just one ^3355FF`Cobweb'^000000";
+ mes "You could easily obtain them through argos in Mt. Mjolnir";
+ next;
+ mes "^3355FF- Moet Leng Good's-^000000";
+ mes "^3355FF- working hard on the tablet -^000000";
+ close;
+ cmd_npc16:
+ if(countitem(1025) > 0) goto set_cmd_npc17;
+ mes "[Moet Leng Good]";
+ mes "The tablet will be done when I finish!";
+ mes "Please do not bother me for now, I need to concentrate";
+ next;
+ mes "[Moet Leng Good]";
+ mes "Meanwhile, please go find a cobweb so I could use it to provide some finishing touches to the tablet, thanks.";
+ close;
+
+ set_cmd_npc17:
+ mes "[Moet Leng Good]";
+ mes "Ah, very good, you got a cobweb, please just leave it over there.";
+ next;
+ mes "^3355FF- Gives cobweb to him-^000000";
+ delitem 1025,1;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Alright, here we go !!";
+ next;
+ mes "^3355FF- Clang ! Clang ! Clunk ! -^000000";
+ mes "^3355FF- Boom ! ! -^000000";
+ next;
+ mes "^3355FF- `Tablet of Power'-^000000";
+ mes "^3355FF- is forged -^000000";
+ next;
+ mes "^3355FF- Received 'Tablet of Power'-^000000";
+ set comodo_npc,17;
+ next;
+ mes "[Moet Leng Good]";
+ mes "Even though you possess the 'Tablet of Power' now, the tablet would not be effective without";
+ mes "the ^3355FF` Book of the Tiresome Sheep'^000000??";
+ next;
+ mes "[Moet Leng Good]";
+ mes "^3355FF`Book of the Tiresome Sheep'^000000";
+ mes "was originally crafted by demons located in the desert and now the crafting skill have been passed down to a few wanderers near Morroc.";
+ next;
+ mes "[Moet Leng Good]";
+ mes "So if you wish to obatin the 'Book of the Tiresome Sheep', Morroc would be a smart place to look";
+ close;
+ cmd_npc17:
+ mes "[Moet Leng Good]";
+ mes "Head to Morroc then!";
+ mes "Show the someone the 'Tablet of Power' and maybe some people will tell you about the 'Book of the Tiresome Sheep'.";
+ close;
+}
+
+//=======================================================
+comodo.gat,232,87,4 script Wandering Swordsman WON 106,{
+ if(comodo_npc == 22) goto cmd_npc22;
+ if(comodo_npc == 23) goto cmd_npc23;
+ if(comodo_npc == 24) goto cmd_npc24;
+
+ mes "[WON]";
+ mes "My name is ^3355FF'Won'^000000. I have searched far and wide, across the oceans and the mountains, to find one who is worthy.......";
+ next;
+ mes "[WON]";
+ mes "It has been many years since the Evil Witch was defeated in that legendary battle..... It is now a story of the past.......";
+ mes "Still, the quest must continue! This is what the heavens desire of me.....";
+ next;
+ mes "[Won]";
+ mes "I must stay here in Comodo..... It is my fate.... I must stay here and wait.........";
+ mes ". . . . . . . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . .";
+ mes ". . . . .";
+ close;
+
+ cmd_npc22:
+ mes "^3355FF- The swordsman examines you -^000000";
+ mes "^3355FF- for a few seconds -^000000";
+ next;
+ mes "[Swordsman]";
+ mes "Heh, you're just a normal fella.";
+ mes "I am a wandering swordsman,";
+ mes "^3355FF`WON'^000000";
+ next;
+ mes "[WON]";
+ mes "What? You say you are gonna summon the Doomed Swords?";
+ mes "Psh, I don't care what you say, I will be the judge on whether or not you are worthy.";
+ mes "Let me explain...";
+ next;
+ mes "[WON]";
+ mes "Even though you do have all the required materials to summon the Doomed Swords but that does not mean that you could withstand the energy drained during one summoning.";
+ next;
+ mes "[WON]";
+ mes "Without careful control of energy transfer from the normal world to the Dark World, many disasters could arise upon the world or even unforeseen consequences.";
+ next;
+ mes "[WON]";
+ mes "I am sure that you have heard that the three different Doomed Swords are:";
+ mes "^3355FF` Mysteltain '^000000";
+ mes "^3355FF` Grimtooth '^000000";
+ mes "and ^3355FF` Executioner '^000000.";
+ mes "Each of them with very distinct specialties.";
+ next;
+ mes "[WON]";
+ mes "Now that you understand these, let us start the summoning then.";
+ next;
+ mes "- `Won'-";
+ mes "- draws his sword -";
+ mes "- and starts to swing it around -";
+ next;
+ mes "- You notice something -";
+ mes "- a blue light descending -";
+ mes "- from the sky -";
+ next;
+ mes "^3355FF-You got-^000000";
+ mes "^3355FF-Voucher of Power-^000000";
+ set comodo_npc,23;
+ next;
+ mes "[WON]";
+ mes ". . . . .";
+ mes "Hmm, it seems like the Dark World is not ready to give you the Doomed Sword just yet...even though you have what it takes to be the master of the swords.";
+ next;
+ mes "[WON]";
+ mes "However, when the day is as long as the night, when the sunlight is as bright as solar sword.";
+ mes "Only during that time, you will have the opportunity to receive the Doomed Swords.";
+ next;
+ mes "[WON]";
+ mes "When that time comes, visit the East for a quiet city name Payon, and you shall find yourself in a new journey for the Doomed Swords.";
+ close;
+ cmd_npc23:
+ mes "[WON]";
+ mes "Hmm, it seems like the Dark World is not ready to give you the Doomed Sword just yet...even though you have what it takes to be the master of the swords.";
+ next;
+ mes "[WON]";
+ mes "However, when the day is as long as the night, when the sunlight is as bright as solar sword.";
+ mes "Only during that time, you will have the opportunity to receive the Doomed Swords.";
+ next;
+ mes "[WON]";
+ mes "When that time comes, visit the East for a quiet city name Payon, and you shall find yourself in a new journey for the Doomed Swords.";
+ close;
+ cmd_npc24:
+ mes "123456789101112131415";
+ close;
+}
+
+//============================================================
+moc_fild12.gat,35,303,4 script Saint Darmain Gatekeeper 59,{
+ mes "[Serutero]";
+ mes "Good day, my name is Sertutero and I am the Gatekeeper for the road to Saint Darmain.";
+ mes "Do wish to proceed to Saint Darmain?";
+ next;
+ menu "Proceed to Saint Darmain",M0,"Learn more about Saint Darmain",M1,"Cancel",MEnd;
+
+ M0:
+ mes "[Serutero]";
+ mes "Good luck out there, things could get rough, so be extra careful.";
+ mes ". . . . .";
+ warp "cmd_fild08.gat",331,319;
+ close;
+ M1:
+ mes "[Serutero]";
+ mes "Long time ago, due to many waves of invasion by monsters in Saint Darmain, many defensive structures were constructed to keep the peace.";
+ mes "And slowly, Saint Darmain became a natural fortress.";
+ mes "During an invasion, the southern edge of Saint Darmain's lighthouse also sends warning signals to surrounding cities.";
+ next;
+ mes "[Serutero]";
+ mes "Because of the vastness of all the defensive structures, Saint Darmain is also commonly known as";
+ mes "^3355FF` Fortress Saint Darmain '^000000.";
+ next;
+ mes "[Serutero]";
+ mes "If you are looking for the lighthouse, proceed in the direction of south-west.";
+ close;
+ MEnd:
+ mes "[Serutero]";
+ mes "If you ever become exhausted on your journey, you should stop by the nearby island of";
+ mes "^3355FF`Comodo'^000000 City.";
+ mes "The tropical weather over there is a brand new experience for most people.";
+ close;
+}
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
new file mode 100644
index 000000000..05d19cb1c
--- /dev/null
+++ b/npc/cities/geffen.txt
@@ -0,0 +1,659 @@
+//===== eAthena Script =======================================
+//= Geffen Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//============================================================
+
+
+// Lady -------------------------------------------------------
+geffen.gat,59,143,8 script Lady 91,{
+ mes "[Lady]";
+ mes "Oh, you must be a Stranger here.";
+ next;
+ mes "[Lady]";
+ mes "Wellcome to geffen, the City of Magic. You Must be very tired? Why don't you eat Some ^ffaa00Honey^000000? It will relieve of your fatigue";
+ next;
+ mes "[Lady]";
+ mes "Honey is very sweet and highly nutritious. It will allow you to ^0000ffregain^000000 some of your ^0000ffHP as well as SP^000000.";
+ mes "It's gatthered by Hornets for the queen bee ^ff0000Mistress^000000. MIstress is a very rare and powerfull monster.";
+ next;
+ mes "[Lady]";
+ mes "BELIEVE me, you DON'T want to try and take honey away from HER....";
+ next;
+ mes "[Lady]";
+ mes "There are other monsters that drop honey but they are fairly strong. Honey is pretty hard to come by which makes it very pricey to buy.";
+ next;
+ mes "[Lady]";
+ mes "Believe it or not Honey is actually NOT the most valuable bee product there is.......";
+ mes "Apparently ^ffaa00`Royal Jelly'^000000, which is made by ^ff0000Mistress^000000 herself, is even rarer and more sought after.";
+ next;
+ mes "[Lady]";
+ mes "Ah~ Thinking of Royal Jelly makes my mouth Water~";
+ close;
+}
+
+
+// Womankind ------------------------------------------------------------
+geffen.gat,111,48,2 script Womankind 101,{
+ mes "[Womankind]";
+ mes "Good Day, adventurer.";
+ next;
+ mes "[Womankind]";
+ mes "Have you ever seen the ^ff0000Orcs^000000, the Demi-Human Tribe?";
+ next;
+ mes "[Womankind]";
+ mes "South of here, deep in the forest, lies the home land of the Orcs. I here they have a unique culture and language that is much different from our own.";
+ next;
+ mes "[Womankind]";
+ mes "I wonder.....? Do they dream of love and romance just as we do? Hmm..... I wonder........";
+ close;
+}
+
+
+// Researcher ------------------------------------------------------------------------
+geffen.gat,156,190,8 script Researcher 57,{
+ mes "[Researcher]";
+ mes "Hmm... Interesting. Hmm... It is Very interesting....";
+ next;
+ mes "[Researcher]";
+ mes "Oh, you've come at just the right time. Let me tell you about something I just discovered.";
+ next;
+ mes "[Researcher]";
+ mes "You see, I found this Mysterious Scroll when I was researching Magic. In the scroll there is a description of a tree named ^008800Yggdrasill^000000.";
+ mes "It says that the leaves, seeds, and fruits of this tree are somehow connected to the creation and preservation of life in this world.";
+ next;
+ mes "[Researcher]";
+ mes "I've never actually come across the leaves, seeds, or fruits of the Yggdrasill, let alone the tree itself..... but.....";
+ next;
+ mes "[Researcher]";
+ mes "The idea of a tree of life is quite amazing! Don't you think so?";
+ close;
+}
+
+// Young Man --------------------------------------------------------------------------
+geffen.gat,147,26,0 script "Young man" 97,{
+ mes "[Young Man]";
+ mes "I heard that somewhere in this world, there is a rare staff which transforms its owner's psychic power into phisycal powers, and endows with destructive force also...";
+ mes "With this, everybody could be as strong as Hercules, despite their lack of muscles. Haw haw...I will take it.";
+ next;
+ mes "[Young Man]";
+ mes "Good heavens! You, since when were you behind me?";
+ mes "Did you happen to hear what I said? Ha ma...Muhaha. I didn't say anything. If you heard anything from me, just forget~Forget about it~";
+ mes "Yay~ veggie is cheap today~come on!!";
+ close;
+}
+
+// Young Man -----------------------------------------------------------------------
+geffen_in.gat,34,170,0 script "Young man" 47,{
+ mes "[Young Man]";
+ mes "Hello? Isn't it wonderful, today? I am a promising young Mage. Ahem.";
+ mes "Nowadays, my mental anguish about magic things keeps me awake every night..sigh...Especially, about the weak point of magic, you know.";
+ next;
+ mes "[Young Man]";
+ mes "Darn! It was really annoying when I encountered that long-ranged enemy last time. It disrupted magic casting.";
+ mes "After all I realised I need a weapon to counter Such a long-ranged attack from an enemy....But geez..It is not easy to make such a weapon I wish.";
+ next;
+ mes "There should be another way.....Should be.....";
+ mes "Any ideas for me?";
+ close;
+}
+
+
+//<============================================ Inn =====================================================>\\
+// Waitress ---------------------------------------------------------------------------
+geffen_in.gat,70,67,5 script Waitress 80,
+{
+ mes "[Waitress]";
+ mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
+ mes "That man!... everytime he drinks... he gets like that! Ugh!!";
+ emotion 6;
+ next;
+ mes "[Waitress]";
+ mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'";
+ emotion 32;
+ next;
+ mes "[Waitress]";
+ mes "(~sighs~) That old man in the front corner there gives me a headache.";
+ mes "My younger sister, who works at the pub, told me that there is someone just like him at the Pub.";
+ next;
+ mes "[Waitress]";
+ mes "To think that there are 2 of them in one city... It's JUST ABSURD!!";
+ emotion 32;
+ next;
+ mes "[Waitress]";
+ mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice....";
+M_Menu:
+ next;
+ menu "May I have a drink?",M_0, "Has there been anything interesting lately?",M_1, "End Conversation",M_End;
+
+ M_0:
+ mes "[Waitress]";
+ mes "Oh my, I'm sorry but that DRUNKARD swallowed up every last drop of liquior we have.";
+ mes "Everyday it's the same thing... as soon as the Inn opens he comes in and gulps down drink after drink.";
+ next;
+ mes "[Waitress]";
+ mes "It's amazing he hasn't died yet. Maybe if you came by some other time we'll be restocked... oh who am I kidding....";
+ goto M_Menu;
+ M_1:
+ mes "[Waitress]";
+ mes "Well... of all of the people who have stopped by latelty, there are a group of merchants that have caught my attention.";
+ mes "I could tell right away that they were from out of town. My younger sister tells me they are from Schubaltzwald...";
+ next;
+ mes "[Waitress]";
+ mes "It really doesn't matter who they are or where they're from, afterall business is business. They could be from Schuschu Chocolate Land for all I care....";
+ next;
+ mes "[Waitress]";
+ mes "I just wish the amount of local customers would start increasing again, since they are the bulk of my customers.";
+ goto M_Menu;
+ M_End:
+ mes "[Waitress]";
+ mes "Have a nice day!";
+ close;
+}
+
+// Merhcant Daven -------------------------------------------------------------------
+geffen_in.gat,79,75,2 script Merchant Daven 61,
+{
+ mes "[Merchant Daven]";
+ mes "Back in the day when I frist came to Geffen, the town was a very boring place to live in.";
+ next;
+ mes "[Merchant Daven]";
+ mes "But now there are noble Mages and a flourishing community of Blacksmiths, that make Geffen.......";
+ next;
+ mes "[Merchant Daven]";
+ mes ".... still.... a very BORING place to be.... Bleh! I'm really bored here!!!";
+M_Menu:
+ next;
+ menu "-Mages?",M_0, "-Blacksmiths?",M_1, "-Who are you?",M_2, "-End Conversation.",M_End;
+
+ M_0:
+ mes "[Merchant Daven]";
+ mes "Mages and Wizards love to carry books around with them wherever they go. That's just how they are.";
+ next;
+ mes "[Merchant Daven]";
+ mes "Mages like to gather at the ^5555FFMagic Academey^000000 where they study the basics of magic use.";
+ next;
+ mes "[Merchant Daven]";
+ mes "After much study and with enough experience, Mages can become Wizards. Wizards can use much more powerfull magical spells.";
+ mes "You can find them at the top floor of the ^5555FFGeffen Tower^000000.";
+ goto M_Menu;
+ M_1:
+ mes "[Merchant Daven]";
+ mes "Blaksmiths are difficult people. They are also a dirty bunch, whose faces are often covered with black soot.";
+ mes "No matter where they are or what they do, they always smell of iron and soot.";
+ next;
+ mes "[Merchant Daven]";
+ mes "However, that is something that can't be helped. Blacksmiths are always hard at work, refining ores, and tempering equipment.";
+ mes "It's just not possible to be a Blacksmith and not be dirty and smelly. Unfortunately it's part of the job.";
+ next;
+ mes "[Merchant Daven]";
+ mes "Weapons forged by Blacksmiths can be much more unique then those sold in Armories.";
+ mes "The actual ores and stones used by the Blacksmiths are of a much higher quality and are often scarce.";
+ mes "This can give their weapons special qualities that are very benificial to a character.";
+ goto M_Menu;
+ M_2:
+ mes "[Merchant Daven]";
+ mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... teh he he...";
+ emotion 30;
+ next;
+ menu "..... I'm gonna puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1;
+
+ sM_0:
+ mes "[Merchant Daven]";
+ mes "Hehehe.... it was a joke.... a joke ok..... hehehe....";
+ emotion 18;
+ goto M_Menu;
+ sM_1:
+ mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~";
+ next;
+ mes "[Merchant Daven]";
+ mes "OW!! Ok! Ok! I was just kidding.... sheesh....";
+ emotion 16;
+ goto M_Menu;
+ M_End:
+ close;
+}
+
+// Drunkard -------------------------------------------------------------------
+geffen_in.gat,59,62,2 script Drunkard 120,
+{
+ mes "[Drunkard]";
+ mes "Hmm... You're Joshua's friend too??";
+ next;
+ menu "-Nope.",M_0, "-Who's that??",M_1, "-I have no friends.(~sob~)",M_2;
+
+ M_0:
+ mes "[Drunkard]";
+ mes "Hmf. Yeah... that dork has no reason to have any friends. Forget I even asked.";
+ close;
+ M_1:
+ mes "[Drunkard]";
+ mes "Uh... well if you go down this hall to the room on the left... you'll find this dork.";
+ mes "All day long, he just stays in that dark room tempering steel.... who the hell knows what he's making....";
+ next;
+ mes "[Drunkard]";
+ mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!";
+ emotion 18;
+ close;
+ M_2:
+ mes "[Drunkard]";
+ mes "Oh... I see, I see. My appologies. You seem to be sensative about this. To think that you have no friends....";
+ mes "Ya know, you remind me of my younger self! Heck... you might end up just like me... heh heh.";
+ next;
+ mes "[Drunkard]";
+ mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)";
+ emotion 28;
+ next;
+ mes "[Waitress]";
+ mes "ARGH!! STOP being so noisey!";
+ close;
+}
+
+// Schubaltzwald Merchant ----------------------------------------------------------------------
+geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,
+{
+ mes "[Schubaltzwald Merchant]";
+ mes "How are you, Rune-Midgard young'un? I am Schubaltzwald's one and only Hans Hadenhiem.";
+ next;
+ mes "[Schubaltzwald Merchant]";
+ mes "My business associates and I plan to do business, both here in Geffen, and at home in Schubaltzwald.";
+ next;
+ mes "[Schubaltzwald Merchant]";
+ mes "Although Rune-Midgard doesn't seem to have any exciting places to go sight-seeing, it does have a lot of interesting merchandise.";
+ mes "Because of their uniqueness, these items have become quite valuable in my city.";
+ next;
+ mes "[Schubaltzwald Merchant]";
+ mes "Something may be plentifull here, but scarce somewhere else, an item may be popular there but not here....";
+ mes "That is what makes being a merchant so interesting, the variety of items to buy and sell between different places.";
+ next;
+ mes "[Schubaltzwald Merchant]";
+ mes "Of course it would be ideal if a merchant could have a widespread distribution of the same items in different cities.";
+ next;
+ mes "[Schubaltzwald Merchant]";
+ mes "If you're not satisfied with the merchandise, just wait, and some other day what you're looking for may be in stock.";
+ mes "It's a merchant's duty to make the customer happy with the quality of the items being sold!";
+ close;
+}
+
+
+//<============================================== Pub ==================================================>\\
+// Waitress -----------------------------------------------------------------
+geffen_in.gat,28,134,4 script Waitress 69,
+{
+ mes "[Waitress]";
+ mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
+ emotion 6;
+ next;
+ mes "[Waitress]";
+ mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!";
+ mes "I CAN'T BELIEEEEVE that there is more that one IDIOT like him in this world..... I wish they would just... just... DISAPPEAR!!";
+ next;
+ mes "[Waitress]";
+ mes "(~sighs~)";
+ emotion 32;
+M_Menu:
+ next;
+ menu "Could I get drink?",M_0, "Anything interesting goin on lately?",M_1, "End Conversation",M_End;
+
+ M_0:
+ mes "[Waitress]";
+ mes "Jeez, I'm real sorry but we ran out of liquior. THAT DRUNKARD chugged down every last drop we had....";
+ mes "As soon as we open he's in here downing drink after drink! I'm surprised he's still alive.";
+ next;
+ mes "[Waitress]";
+ mes "Maybe if you stopped by later.... but then again, the way HE'S been drinking.... you might have better luck else where....";
+ goto M_Menu;
+ M_1:
+ mes "[Waitress]";
+ mes "Hmm... there really hasn't been anything new going on lately.... there haven't been any rumors from the customers either....";
+ mes "Come to think of it.... you yourself are a person of few words....";
+ next;
+ mes "[Waitress]";
+ mes "I'm sure there's a reason why there has been such a lull as of late....";
+ mes "It's just we working girls tend to get REALLLYYY BORED.... so if anything exciting happens let me know okay?";
+ goto M_Menu;
+ M_End:
+ mes "[Waitress]";
+ mes "You have a nice day now!";
+ close;
+}
+
+// Drunkard ----------------------------------------------------------------------------
+geffen_in.gat,21,125,5 script Drunkard 52,
+{
+ mes "[Drunkard]";
+ mes "You want to be an idiotic magician? Is that why you came here??";
+ emotion 1;
+ close;
+}
+
+// Friend of Youth -----------------------------------------------------------------
+geffen_in.gat,37,124,5 script Friend of Youth 704,
+{
+ set @temp,0;
+ mes "[Friend of Youth]";
+ mes "Welcome young one! Are you worrying about something? Tell me all your troubles and I will tell you your fortune with my silver ball of mystery!";
+M_Menu:
+ next;
+ set @temp, rand(5);
+ menu "-Life!",M_0, "-Love!",M_1, "-Fortune!",M_2, "-Grades!",M_3, "-Future!",M_4, "-Fashion!",M_5, "-End.",M_End;
+
+ M_0:
+ if(@temp ==1) goto R0_1;
+ if(@temp ==2) goto R0_2;
+ if(@temp ==3) goto R0_3;
+ if(@temp ==4) goto R0_4;
+
+ R0_0:
+ mes "[Friend of Youth]";
+ mes "It seems that you've had to deal with many problems recently... but don't despair.";
+ mes "Although you may have to endure some hardships now, the road ahead of you is clear.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Being tossed out in the desert, naked, and chased by a Peco Peco really isn't that bad.";
+ mes "If you maintain your composure and perservere, you will be able to enjoy the sweet taste of acomplishment.";
+ next;
+ mes "[Friend of Youth]";
+ mes "So keep your head up and endure for a bit longer!";
+ next;
+ goto R0_End;
+ R0_1:
+ mes "[Friend of Youth]";
+ mes "It looks as though you have chosen an obscure path for yourself. You may feel as though you may have made a mistake.";
+ mes "This uncertainty about your choices affects you even now. Try to take a break and relax.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Re-organize yourself to better handle the situation that surrounds you.";
+ mes "Rearrange your items and equipment to give yourself a 'fresh' start.";
+ next;
+ goto R0_End;
+ R0_2:
+ mes "[Friend of Youth]";
+ mes "The evil forces that evny your fortune and good health are always watching you.";
+ mes "They are jealous of what you have and are eagerly waiting for you to make mistakes.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Therefore you must be more careful with your actions. Proceed with caution, especially in dangerous sitiuations.";
+ mes "Remain calm however, and continue to prepapre for the days to come.";
+ next;
+ goto R0_End;
+ R0_3:
+ mes "[Friend of Youth]";
+ mes "Some recent turmoil between you and someone you know still looms over your head.";
+ mes "There is no way to avoid the problems... you must face them head on.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Try to resolve the issues in a calm, peaceful, and friendly manner. Think about the relationship you have with this person.";
+ next;
+ goto R0_End;
+ R0_4:
+ mes "[Friend of Youth]";
+ mes "Lately you have been living in the darkness of the monsters.";
+ mes "The power of the dark is too strong and you must pull away from it.";
+ next;
+ mes "[Friend of Youth]";
+ mes "In order to do that you must be physically strong and mentally able. Give it all you have and make good use of your training!";
+ next;
+
+ R0_End:
+ mes "[Friend of Youth]";
+ mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!";
+ emotion 21;
+ goto M_Menu;
+
+ M_1:
+ if(@temp ==1) goto R1_1;
+ if(@temp ==2) goto R1_2;
+ if(@temp ==3) goto R1_3;
+
+ R1_0:
+ mes "[Friend of Youth]";
+ mes "Tsk tsk.... Are you looking for another love?";
+ emotion 1;
+ next;
+ mes "[Friend of Youth]";
+ mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting.......";
+ next;
+ mes "[Friend of Youth]";
+ mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you....";
+ emotion 0;
+ next;
+ goto R1_End;
+ R1_1:
+ mes "[Friend of Youth]";
+ mes "Everybody says that love is wonderful. THAT IS, until things go WRONG, then it's not so easy to say that love is wonderful.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Maybe your not quite ready for love right now. Build up some more confidence in yourself then go after that special someone with all your heart.";
+ next;
+ mes "[Friend of Youth]";
+ mes "With that confidence and a little bit of luck, you're sure to find love. Always!!";
+ emotion 21;
+ next;
+ goto R1_End;
+ R1_2:
+ mes "[Friend of Youth]";
+ mes "Oh ho! To be in love is a wonderful existance!";
+ mes "Love can be as exciting as running through a forest filled with porings while wildly swinging your sword around!!";
+ next;
+ mes "[Friend of Youth]";
+ mes "So BRANDISH your sword in the name of LOVE!!";
+ emotion 21;
+ next;
+ goto R1_End;
+ R1_3:
+ mes "[Friend of Youth]";
+ mes "Well now... You're so happy, you don't know what to do!! No matter how hard you try, you can't hide the fact that you're in love!";
+ next;
+ mes "[Friend of Youth]";
+ mes "Heh, I guess there's nothing for me to tell you.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Now if I could only find someone to love.......";
+ emotion 20;
+ next;
+ goto R1_End;
+ R1_End:
+ mes "[Friend of Youth]";
+ mes "Even in this bleek world, love is all around you! Love can be fun so treasure the heart and come back for another reading!";
+ emotion 22;
+ goto M_Menu;
+
+ M_2:
+ if(@temp ==1) goto R2_1;
+ if(@temp ==2) goto R2_2;
+ if(@temp ==3) goto R2_3;
+ if(@temp ==4) goto R2_4;
+
+ R2_0:
+ mes "[Friend of Youth]";
+ mes "For a young one such as yourself, money should not be the most important thing in your life.";
+ mes "Don't worry about money too much, just live your life to the fullest! Only then can something wonderfull can happen to you.";
+ goto M_Menu;
+ R2_1:
+ mes "[Friend of Youth]";
+ mes "Let me tell you something, DON'T become obsessed with materialistic things!";
+ next;
+ mes "[Friend of Youth]";
+ mes "Although you need money to get by in this world, if aquiring wealth is your sole purpose in life....";
+ mes "you will ultimately find yourself dissapointed and empty.";
+ goto M_Menu;
+ R2_2:
+ mes "[Friend of Youth]";
+ mes "Are you envious of someones else's items?? DON'T BE!!";
+ mes "You are better then that! Seek that which makes you a better person";
+ goto M_Menu;
+ R2_3:
+ mes "[Friend of Youth]";
+ mes "Saving money is important. Don't get into the habbit of buying cheap things you can afford right away.";
+ mes "It's better to wait untill you have enough for something that is of high quality. That way you spend less money overall.";
+ goto M_Menu;
+ R2_4:
+ mes "[Friend of Youth]";
+ mes "It's a very interesting thing. To be honest, money just might be the REAL MONSTER in this world....";
+ next;
+ mes "[Friend of Youth]";
+ mes "One man's trash is another man's treasure! Go out and gather everything you can find! Don't be embarressed about it!";
+ goto M_Menu;
+ M_3:
+ if(@temp ==1) goto R3_1;
+ if(@temp ==2) goto R3_End;
+
+ R3_0:
+ mes "[Friend of Youth]";
+ mes "It's good to be worried about your grades. You will have a bright future if you study hard and get good grades.";
+ mes "It can be difficult to do, but that is how life is. The difficult things in life are the ones worth doing.";
+ next;
+ goto R3_End;
+ R3_1:
+ mes "[Friend of Youth]";
+ mes "Worrying about your grades can be a hassle. And sometimes it's hard to be confident that you will get good grades.";
+ mes "But stay positive and keep your head up! With hard work and preseverance you'll surely achieve your goals.";
+ next;
+ goto R3_End;
+ R3_End:
+ mes "[Friend of Youth]";
+ mes "Concentrating on studies is difficult. Come back anytime to ask questions regarding your studies! I'll be waiting.";
+ goto M_Menu;
+
+ M_4:
+ if(@temp ==1) goto R4_1;
+ if(@temp ==2) goto R4_2;
+ if(@temp ==3) goto R4_3;
+
+ R4_0:
+ mes "[Friend of Youth]";
+ mes "A person who worries about the future is one who is ill prepared for it.";
+ mes "And yet a person who prepares for the future is also one who worries about it.";
+ next;
+ goto R4_End;
+ R4_1:
+ mes "[Friend of Youth]";
+ mes "Hmm... Don't you think you're worrying too much about the future?? Try focusing more on the present.";
+ mes "Obsessing over the future will eventually cause problems for you in the hear and now.";
+ next;
+ goto R4_End;
+ R4_2:
+ mes "[Friend of Youth]";
+ mes "If all you do is play and you don't plan ahead for your future, you may have to re-think your approach to life.";
+ next;
+ mes "[Friend of Youth]";
+ mes "There is an old story about the Thief Bug who was happy and full during the winter months,....";
+ mes "while the Rocker was starving and cold...The Thief Bug planned ahead and gathered enough food for winter,.....";
+ mes "where as the Rocker had spent all his time playing and did not have enough food for the winter.";
+ next;
+ mes "[Friend of Youth]";
+ mes "The person who treasures his/her life prepares for the future. So treasure your life and plan for the future!!";
+ next;
+ goto R4_End;
+ R4_3:
+ mes "[Friend of Youth]";
+ mes "You have the ability to leap towards the future! But the past has a hold of your ankle and wont let go.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Break free and move towards the future and be prepapred to face what lies ahead!";
+ emotion 21;
+ next;
+ goto R4_End;
+ R4_End:
+ mes "[Friend of Youth]";
+ mes "There are many reasons to look forward to the future. So untill you find one for yourself, keep searching for it.";
+ mes "And feel free to come back for another reading any time okay?";
+ goto M_Menu;
+ M_5:
+ if(@temp ==1 && countitem(2280)>=1) goto R5_1;
+ if(@temp ==2) goto R5_2;
+ if(@temp ==3) goto R5_3;
+ if(@temp ==4) goto R5_4;
+
+ R5_0:
+ mes "[Friend of Youth]";
+ mes "Equipping basic items that provide you with exactly what you need is important.";
+ mes "But isn't there a way to make equipment more stylish?";
+ next;
+ goto R5_End;
+ R5_1:
+ mes "[Friend of Youth]";
+ mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!";
+ emotion 23;
+ next;
+ mes "[Friend of Youth]";
+ mes "Wow, now that I think about it, it's unbearable!!";
+ next;
+ goto R5_End;
+
+ R5_2:
+ mes "[Friend of Youth]";
+ mes "A Mr. Smile mask and an Orc Helmet look cute when used together. But a Mr. Smile cap by itself is just plain scary!";
+ next;
+ mes "[Friend of Youth]";
+ mes "Why is that??";
+ emotion 1;
+ next;
+ goto R5_End;
+ R5_3:
+ mes "[Friend of Youth]";
+ mes "An Adventurer's Suit is so cool! Especially when a guy wears it. It just seems to add to his charm!";
+ next;
+ mes "[Friend of Youth]";
+ mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!";
+ emotion 19;
+ next;
+ goto R5_End;
+ R5_4:
+ mes "[Friend of Youth]";
+ mes "It's nice to wear expensive headgear. It's nice to wear fancy clothing too!";
+ mes "But remember to make everything match or you'll look like a fool!";
+ mes "You can't just wear everything that you think is fancy.";
+ next;
+ mes "[Friend of Youth]";
+ mes "Make sure the things you wear go with each other and compliment one another.";
+ next;
+ goto R5_End;
+ R5_End:
+ mes "[Friend of Youth]";
+ mes "Hmm... this has nothing to do with fortune telling... but still... I like talking about fashion.";
+ goto M_Menu;
+
+ M_End:
+ close;
+}
+
+
+//<============================================ Mage Guild ===============================================>\\
+// Dark Wizard -------------------------------------------------------------------------
+geffen_in.gat,164,109,2 script Dark Wizard 64,{
+
+ if(Class == 2 || Class == 9) goto L_Magic;
+
+ mes "[Dark Wizard]";
+ mes "Hmf. I only speak to those with magic abilities....";
+ close;
+
+L_Magic:
+ mes "[Dark Wizard]";
+ mes "Oh... I can feel the mighty spirits stirring around me.";
+ next;
+ mes "[Dark Wizard]";
+ mes "You there, I sense that you too use magic.";
+ next;
+ mes "[Dark Wizard]";
+ mes "Magic... a great power which is dictated by cause and effect. If it is used for good then in turn positive reactions will occur.";
+ mes "However, if it is used for evil, then negative reactions will occur instead. When using magic you truly reap what you sew.";
+ next;
+ mes "[Dark Wizard]";
+ mes "Have you ever heard of ^0000ddGemstones^000000? Some magic spells are so powerfull that they require the use of a Gemstone.";
+ mes "These stones amplify a magic users power and allow them to cast high level spells. They can be bought at the magic store in town.";
+ next;
+ mes "[Dark Wizard]";
+ mes "Always remeber that magic should only be used for the bennefit of people, not to do them harm.";
+ close;
+}
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt
new file mode 100644
index 000000000..244fe5d0e
--- /dev/null
+++ b/npc/cities/gonryun.txt
@@ -0,0 +1,318 @@
+//===== eAthena Script =======================================
+//= Gonryun Town
+//===== By: ==================================================
+//= edited by x[tsk] 4/30/04
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//
+//===== Additional Comments: =================================
+// May be missing npc's and dialogue.
+//============================================================
+
+
+
+//Event未調査!
+
+alberta.gat,245,69,4 script Gonryun Public Relations Official 776,{
+ mes "[Waba]";
+ mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
+ mes "I invite all to visit and celebrate the diversity of Gonryun! We welcome all sorts of visitors.";
+ M_Menu:
+ next;
+ menu "Gonryun? What is that?",M_1, "Travel to Gonryun.",M_2, "Nevermind.",M_End;
+
+ M_1:
+ mes "[Waba]";
+ mes "The Kingdom of Gonryun is a sight to behold! It floats high above the sky, beyond the pillar of light!";
+ next;
+ mes "[Waba]";
+ mes "You can certainly appreciate the sights of the floating mainland! If you go, be sure to try.";
+ mes "The steamed dumplings and peaches, they're a Gonryun specialty not to be missed!";
+ goto M_Menu;
+ M_2:
+ mes "[Waba]";
+ mes "The traveling expenses are ^0000ff10,000 zeny^000000. The fee is a bit pricy but this is beacuse of the dangerous nature of the trip.";
+ mes "The return trip is free, however. Are you prepared to go?";
+ next;
+ menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
+
+ if (Zeny < 10000) goto L_NoZeny;
+ set Zeny,Zeny-10000;
+ warp "gon_fild01.gat",258,82;
+ end;
+ L_Zeny:
+ mes "[Waba]";
+ mes "I am sorry if it seems like alot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
+ close;
+ M_End:
+ mes "[Waba]";
+ mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
+ close;
+
+}
+
+//===============================================================================
+
+gon_fild01.gat,255,79,6 script Gonryun Public Relations Official 776,{
+ mes "[Waba]";
+ mes "We are ready to head back as soon as the conditions are favorable.";
+ next;
+ menu "ALBERTA.",-,"I'll stay a bit longer.",M_End;
+
+ warp "alberta.gat",243,68;
+ end;
+ M_End:
+ mes "[Waba]";
+ mes "Oh there's no rush! Enjoy yourself and take in all the sights!";
+ close;
+}
+
+//===============================================================================
+
+gon_fild01.gat,187,239,4 script Gonryun Public Relations Official 776,{
+ mes "[Choseryu]";
+ mes "The sacred pillar of light connects this island to Gonryun Kingdom. There's no time to idly chit chat now, be on your way.";
+ mes "I hope you will have many fond memories of Gonryun before you leave.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,153,64,0 script Gonryun Public Relations Official 776,{
+ mes "[Choseryu]";
+ mes "If you're ready to set sail I can send you back to the harbor.";
+ next;
+ menu "Send me to the harbor.",-,"I'd like to stay a bit longer.",M_End;
+
+ mes "[Choseryu]";
+ mes "Please come back to visit soon!";
+ next;
+ warp "gon_fild01.gat",258,82;
+ close;
+ M_End:
+ mes "[Choseryu]";
+ mes "Be sure to see all that Gonryun has to offer!";
+ close;
+}
+
+//===============================================================================
+//In 宿
+//===============================================================================
+
+gon_in.gat,153,35,4 script Hotel Manager 702,{
+ mes "[Mayouban]";
+ mes "Welcome! Your face is new around here. We've had many strangers from the outside coming into the village recently.";
+ mes "We've been quite short-handed here at the hotel.";
+ next;
+ mes "[Mayouban]";
+ mes "It always seems to be 'get me this' or 'get me that' with the customers! Never a tip or a compliment. I suppose I should really welcome all the extra business.";
+ next;
+ menu "I'd like something to drink.",-,"I'll be on my way.",M_End;
+
+ mes "[Mayouban]";
+ mes "Here you go. There have been so many rowdy customers lately sometimes I'd just like to sit down and have a drink myself.";
+ close;
+ M_End:
+ mes "[Mayouban]";
+ mes "May you have a safe journey! Come back any time.";
+ close;
+}
+
+//===============================================================================
+
+gon_in.gat,173,27,2 script Kuhau 774,{
+ mes "[Kuhau]";
+ mes "This hotel sells the best drinks! Not only is it potent, but it tastes great, too! Of course that's only for the adults.";
+ next;
+ mes "[Kuhau]";
+ mes "But what about the children? We have a secret recipe for brewing great tea! Not only is it excellent, it's also good for them.";
+ close;
+}
+
+//===============================================================================
+
+gon_in.gat,165,16,4 script Drunkard 748,{
+ mes "[Sorubun]";
+ mes "Oh my head! I had too much to drink yesterday and passed out right here on the table.";
+ mes "The manager told me that I shouldn't drink anymore and I should have listened.";
+ emotion 19;
+ next;
+ mes "[Sorubun]";
+ mes "Wow, the drinks here are strong! Much stronger than anything we have back home.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,139,142,6 script Girl 772,{
+ mes "[Sanfayon]";
+ mes "................";
+ mes "It's been great having new visitors come to the village, but........ ever since I was robbed by that Thief.......";
+ next;
+ mes "[Sanfayon]";
+ mes "I have been sooooo afraid of the foreigners.....";
+ emotion 16;
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,113,135,6 script Guardsman 780,{
+ mes "[Guardsman]";
+ mes "Welcome to Gonryun. This is the home of our governor, Sayoumun.";
+ next;
+ mes "[Guardsman]";
+ mes "We're sure your intentions are benign, but any wrong moves and we'll be forced to take action.";
+ next;
+ mes "[Guardsman]";
+ mes "Such a thing rarely happens, but when it does.... we are always ready to deal with any problems!";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,113,127,6 script Guardsman 780,{
+ mes "[Guardsman]";
+ mes "Welcome to Gonryun. This is the home of our elder, Sayoumun. He rules all of Gonryun.";
+ next;
+ mes "[Guardsman]";
+ mes "We're sure your intentions are benign, but any wrong moves and we'll be forced to take action.";
+ next;
+ mes "[Guardsman]";
+ mes "Such a thing rarely happens, but when it does. We are always ready to deal with any problems!";
+ close;
+}
+
+//===============================================================================
+//村長宅
+//===============================================================================
+
+gon_in.gat,18,27,4 script Elder's Wife 771,{
+ mes "[Sangufayon]";
+ mes "Oh my! You look like an important visitor from the outside. Aren't you?";
+ next;
+ menu "Yes, I am.",-,"Where is the village Elder?",M_End;
+
+ mes "[Sangufayon]";
+ mes "We do not get many visitors from the outside to see my husband so it's so easy to spot them. Hohohohoho!";
+ close;
+ M_End:
+ //!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
+ mes "[Sangufayon]";
+ mes "The master of the house, hohohohoho? Why... he is upstairs on the second floor if you need to talk to him, hohohoho.";
+ close;
+}
+
+//===============================================================================
+
+gon_in.gat,17,93,4 script Village Elder 775,{
+ mes "[Sayoumun]";
+ emotion 45;
+ mes "Zzzzzzzzzzz.......";
+ next;
+ mes "[Sayoumun]";
+ mes "Huh, a visitor?! Oh, hello! I was just, uhm, meditating. I am Sayoumun, mayor of Gonryun village. I welcome you to Gonryun.";
+ next;
+ mes "[Sayoumun]";
+ mes "There used to not be many visitors to this land, until the University of Foreign Studies in Alberta began offering trips to our small island.";
+ next;
+ mes "[Sayoumun]";
+ mes "I personally don't like all these outsiders coming all of the sudden. Alot of them are reckless, but I suppose it's good for business.";
+ next;
+ mes "[Sayoumun]";
+ mes "These reports of a thief in my town continually worry me, however I just know he's an outsider!";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,119,111,4 script Chen Wan Sok 89,{
+ mes "[Chen Wan Sok]";
+ mes "The village Elder here is truly a sociable fellow. Just because he is friendly does not mean he is lax on the rules! He can get riled up sometimes.";
+ next;
+ mes "[Chen Wan Sok]";
+ mes "When the Elder's blessing, you can get away with a lot of things in this town. Sometimes there are those that cause mischief, but they are always dealt with.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,100,241,5 script Unsociable Man 733,{
+ emotion 9;
+ mes "[Saunso]";
+ mes "I am too busy to talk, come back later!";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,268,88,4 script Ryan Chun Ho 776,{
+ mes "[Ryan Chun Ho]";
+ mes "We are an independent race, submitting to no aggressor! This is the blessed area which we will never give up.";
+ next;
+ mes "[Ryan Chun Ho]";
+ mes "We believe in victory, it is our glory.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,181,161,4 script Chon Munjin 773,{
+ mes "[Chon Munjin]";
+ mes "The men of Gonryun must be powerful and bold! But being such a man, one just can not get married. Don't you think?";
+ next;
+ mes "[Chon Munjin]";
+ mes "There's so many more men than women now it makes it even harder to find a woman. I wonder if my son will find himself a good woman?";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,237,225,4 script Hanyon Kyou 776,{
+ mes "[Hanyon Kyou]";
+ mes "How could I have done something like this?";
+ mes "..............";
+ next;
+ mes "[Hanyon Kyou]";
+ mes "I've dropped my lucky knife! Now it's probably gone forever.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,51,101,4 script Gaiysonchoru 778,{
+ mes "[Gaiysonchoru]";
+ emotion 4;
+ mes "..............";
+ next;
+ mes "[Gaiysonchoru]";
+ mes "Well......... I'm worried.";
+ next;
+ mes "[Gaiysonchoru]";
+ mes "So very worried.";
+ close;
+}
+
+//===============================================================================
+
+gonryun.gat,166,196,4 script Soldier 780,{
+ mes "[Wagou]";
+ mes "Do you know what this is?";
+ next;
+ menu "Yes.",-, "No.",M_End;
+
+ mes "[Wagou]";
+ mes "I just have to make sure all citizens are warned of the dangers inside before going any further.";
+ close;
+
+ M_End:
+ mes "[Wagou]";
+ mes "Long ago, this was the great hall, but once the great beast had arrived it quickly turned to ruin and became overrun with monsters.";
+ next;
+ mes "[Wagou]";
+ mes "I just have to make sure all citizens are warned of the dangers inside before going any further.";
+ close;
+}
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
new file mode 100644
index 000000000..5e15b7448
--- /dev/null
+++ b/npc/cities/izlude.txt
@@ -0,0 +1,547 @@
+//===== eAthena Script =======================================
+//= Izlude Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 fixed 2 zeny bugs/checks [Lupus]
+//============================================================
+
+
+
+// Welcome Sign ----------------------------------------------------------
+izlude.gat,125,116,1 script Welcome Sign 111,{
+ mes "~sign reads...~";
+ mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
+ close;
+}
+
+// Sign: Marina -----------------------------------------------------------------
+izlude.gat,179,183,1 script Izlude Marina 111,{
+ mes "~sign reads...~";
+ mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
+ close;
+}
+
+// Sign: Swordsman Assoc. ----------------------------------------------------
+izlude.gat,54,139,1 script Swordsman Association 111,{
+ mes "~sign reads...~";
+ mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
+ close;
+}
+
+//Bonne-----------------------------------------------------------------------------------
+izlude.gat,55,74,2 script Bonne 90,{
+ mes "[Bonne]";
+ mes "Izlude welcomes you.";
+ next;
+ mes "[Bonne]";
+ mes "Izlude is the satellite city of Prontera, capital of the kingdom of Rune-Midgard.";
+ next;
+ mes "[Bonne]";
+ mes "Izlude is veeeerrrrry important not only because the Swordsman Association resides here, but also because we guard and secure the coast line.";
+ next;
+ mes "[Bonne]";
+ mes "As for this bridge, though it might look weak and feeble, it is actually state of the art, built with the most sophisticated technology the earth's ever seen.";
+ next;
+ mes "[Bonne]";
+ mes "No matter how strong storms may be, or how many people may stand on it, this bridge will NEEEEVER collapse. You could test it, if you'd like.";
+ next;
+ mes "[Bonne]";
+ mes "Please enjoy your visit here at Izlude.";
+ close;
+}
+
+
+//Cuskoal-------------------------------------------------------------------------------------
+izlude.gat,119,121,1 script Cuskoal 124,{
+ set @TEMP, rand(2);
+ mes "[Cuskoal]";
+ if(@TEMP != 0) goto L_R0;
+ mes "The Arena is THE place for capable young people from every part of the Rune-Midgard Kingdom to test their skills.";
+ mes "You could battle with monsters of different levels. How many stages you can survive through will determine your ability level";
+ next;
+ mes "[Cuskoal]";
+ mes "So What'd you say?";
+ close;
+
+ L_R0:
+ mes "The pubs in Prontera are always full of people, from local and out-of-towners. They are very boisterous.";
+ next;
+ mes "[Cuskoal]";
+ mes "They're always a good place for information and rumors because a peole are constantly comming in and out them.";
+ next;
+ mes "[Cuskoal]";
+ mes "If you listen to the people carefully, you just might get lucky and get very useful information for yourself.";
+ close;
+}
+
+//Charfri-------------------------------------------------------------------------------------
+izlude.gat,135,78,2 script Charfri 91,{
+ set @TEMP,rand(2);
+ mes "[Charfri]";
+ if(@TEMP != 0) goto L_R0;
+ mes "Some people insult our city by reffering to it as just being the satellite city of Prontera.... but Izlude is actually an excellent city.";
+ mes "It's home to the Izlude Swordsman Association and is situated next to the sea and the beautiful island of Byalan.";
+ next;
+ mes "[Charfri]";
+ mes "You'll have to board on a ship at the port to get to Byalan Island. There is a dangerous dungeon on the island, so don't go there if you plan on wandering around aimlessly.";
+ close;
+
+ L_R0:
+ mes "Though it is very beautiful, the Byalan Island has a mysterious dungeon extending deep under the sea.";
+ next;
+ mes "[Charfri]";
+ mes "People who've been there have said that some parts of the dungeon are actually underwater.";
+ next;
+ mes "[Charfri]";
+ mes "Those who saw the underwater view said it was just so fantastic that they've kept dreaming of it ever since.";
+ mes "Unfortunately the monsters there are too strong for ordinary people to visit there.";
+ next;
+ mes "[Charfri]";
+ mes "I wish I could get a glimps of the underwater view everyone talks about.... alas I can only dream.";
+ close;
+}
+
+//Dega-------------------------------------------------------------------------------------
+izlude.gat,150,118,3 script Dega 84,{
+ set @TEMP,rand(3);
+ mes "[Dega]";
+ if(@TEMP != 0) goto L_R0;
+ mes "Mt. Mjornir located north of Prontera is extremely tough to travel through. Not only is the trek up the mountain difficult, but extremely aggressive insects live there too.";
+ next;
+ mes "[Dega]";
+ mes "I mean, some of them just start attacking you for no reason whatsoever.";
+ next;
+ mes "[Dega]";
+ mes "If you ever want to go through Mt. Mjornir, make sure you prepare yourself and build up your confidence. Otherwise, go around it.";
+ close;
+
+ L_R0:
+ if(@TEMP != 1) goto L_R1;
+ mes "Some monsters in Rune-Midgard can detect the use of a spell by a character before it is used.";
+ next;
+ mes "[Dega]";
+ mes "Golems that live in the desert are one of those monsters. If you underestimate their sluggish movement and try to cast a spell on them...,";
+ next;
+ mes "[Dega]";
+ mes "(snaps fingers) just like that they'll disappear from your sight.";
+ close;
+ L_R1:
+ mes "There is a very delightful place where you can find every type of Poring.";
+ mes "It is somewhere near the bridge, connecting the forest and the desert on the way to the city called Payon to the Southeast from here.";
+ next;
+ mes "[Dega]";
+ mes "There are not only pink Porings but also orange Drops, which can be found at the desert, and green PoPoring.";
+ next;
+ mes "[Dega]";
+ mes "But be careful, before you know it, you might be face to face with a Ghostring that floats around in the air like a ghost.";
+ mes "Although most porings tend to be very cute and gentle, Ghostring is an EXCEPTION. It is very very dangerous.";
+ next;
+ mes "[Dega]";
+ mes "If you are lucky enough, you might even bump into and Angelring. It's a Poring with wings like an angel.";
+ next;
+ menu "Ghostring?",-,"Angelring?",M1,"End Conversation.",MEnd;
+
+ mes "[Dega]";
+ mes "Ghostring is a grayish Poring that floats around in the air like a ghost. Since it's ghostlike, physical attack can't do any damage to it.";
+ next;
+ mes "[Dega]";
+ mes "Those who rely on physical attacks, like Swordsmen and Archers, will most likely have to run for their lives if they bump into a Ghostring.";
+ next;
+ mes "[Dega]";
+ mes "Of course there is hope for people in those job classes. If equiped with weapons with elemental properities, a Ghostring CAN be defeated.";
+ next;
+ close;
+ M1:
+ mes "[Dega]";
+ mes "Unlike Ghostrings, Angelrings can be hit by physical attacks but are inturn immune to Magic attacks.";
+ mes "So Mages and Acolytes will have difficulty against Angelrings.";
+ next;
+ close;
+ MEnd:
+ mes "[Dega]";
+ mes "Good Luck~";
+ close;
+}
+
+//Kylick-------------------------------------------------------------------------------------
+izlude.gat,150,143,4 script Kylick 97,{
+ mes "[Kylick]";
+ mes "Don't you think Binoculars are really COOL?! YOU can see SUPER FAR AWAY...";
+ emotion 5;
+ next;
+ mes "[Kylick]";
+ mes "... Ahem~! We, here at Izlude, are responsable for maintaining peace, not only on land, but also at sea.";
+ next;
+ mes "[Kylick]";
+ mes "That's why we have that huge Parascope to constantly watch over the sea and help prevent any serious problems beforehand.";
+ next;
+ mes "[Kylick]";
+ mes "After all, being well prepared is always better than being unprepared.";
+ emotion 33;
+ close;
+}
+
+// Soldier ------------------------------------------------------------------------------
+izlude.gat,124,178,4 script Soldier 105,{
+ mes "[Soldier]";
+ mes "HeHeHeHe... HaHaHaHa";
+ mes "Huh? Why am I so happy?";
+ mes "you wanna know?";
+ emotion 18;
+ next;
+ menu "Sure, why?",-, "Not really, I don't care.",M_1;
+
+ mes "[Soldier]";
+ mes "Ah~~ There is not much for us to do these days. Merchants buy items which monsters drop.... you knew that, right?";
+ next;
+ menu "Of course",sM_0, "Eh? Really?",sM_1;
+
+ sM_0:
+ mes "[Soldier]";
+ mes "HaHa In fact, that was actually our job.";
+ mes "But there were more and more hunters who come in order to get paid. So it was just too much to handle.";
+ next;
+ mes "[Soldier]";
+ mes "We had to work over time every day. Ah~~~ that was a nightmare!!!...~~~";
+ emotion 16;
+ next;
+ mes "[Soldier]";
+ mes "Anyways, the government made a smart move and created the Registration System.";
+ mes "The Office of Prize Compensation only pays those who have been registered.";
+ next;
+ mes "[Soldier]";
+ mes "The requirements for registration are for a merchant to secure sufficient funds and to stay at one place all the time.";
+ mes "The Office gives away the registration to any merchant who fullfills those requirements.";
+ next;
+ mes "[Soldier]";
+ mes "So there aren't too many people that come to us any more. I mean we are still busy, but that's nothing compared to how it was before~~";
+ next;
+ mes "[Soldier]";
+ mes "People who have suffered are able to appreicate even the slightest in comforts.";
+ next;
+ mes "[Soldier]";
+ mes "HaHaHaHaHa!";
+ emotion 18;
+ close;
+ sM_1:
+ mes "[Soldier]";
+ mes "What?! What do you mean you didn't know?!";
+ emotion 1;
+ next;
+ mes "[Soldier]";
+ mes "Hm... well... you know you could get items by killing monsters right?";
+ mes "You could make some money out of it by selling those items to a merchant.";
+ next;
+ goto sM_0;
+ M_1:
+ mes "[Soldier]";
+ mes "OK Good bye~~";
+ close;
+}
+
+//Red-------------------------------------------------------------------------------------
+izlude.gat,58,126,1 script Red 98,{
+ mes "[Red]";
+ mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
+ mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
+ emotion 29;
+ next;
+ mes "[Cebalis]";
+ mes "What are you talking about?";
+ emotion 1;
+ next;
+ mes "[Cebalis]";
+ mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!";
+ next;
+ mes "[Cebalis]";
+ mes "AND the only skill that can do that is 'Magnum Break'!!";
+ next;
+ mes "[Cebalis]";
+ mes "It's a little bit risky to use because the explosive impact it creates may hit un-intended targets... which will then come after you... ";
+ mes "but its a risk a Swordsman SHOULD BE willing to take!!";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remmember the last time you used 'Magnum Break'....";
+ emotion 32;
+ next;
+ mes "[Red]";
+ mes "You were just busy running away from all of those Porings that got hit by that stupid skill! You weakling!";
+ mes "'Bash' hits ONE target with DEADLY PRECISION!! No need to fear accicental mobs.";
+ next;
+ mes "[Cebalis]";
+ mes "Ahem..... Why do you always have to bring up insiginfigant incidents that have long sinced passed?";
+ mes "I'm TELLING YOU, 'Magnum Break' is THE skill for a SWORDSMAN~!!";
+ next;
+ mes "[Cebalis]";
+ mes "'Bash' is just a stepping stone to getting 'Magnum Break'. After all you need 5 levels of 'Bash before you can get lvl 1 'Magnum Break'.";
+ next;
+ mes "[Red]";
+ mes "Ooohhh maaaann.....";
+ emotion 9;
+ next;
+ mes "[Red]";
+ mes "Hey! You there! which do you think is better? 'Bash', a powerfull and precise blow used on a single enemy,.......";
+ mes "or 'Magnum Break', a firey strike that does splash damage to many enemies??";
+ next;
+ menu "Bash",-,"Magnum Break",L1;
+
+ mes "[Red]";
+ if( callfunc("Is_Sword_Class") != 0 ) goto L00;
+ mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
+ mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordman. Please tell that to this BONEHEAD over here!! Hahaha.";
+ emotion 21;
+ close;
+
+ L00:
+ mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman. Please tell that to the BONEHEAD over there!! Hahaha.";
+ emotion 21;
+ next;
+ mes "[Red]";
+ mes "Hm, Let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP guage.";
+ close;
+ L1:
+ mes "[Cebalis]";
+ if( callfunc("Is_Sword_Class") != 0 ) goto L01;
+ mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is sooooo stubborn.";
+ close;
+
+ L01:
+ mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about freind. HaHaHa.";
+ next;
+ mes "[Cebalis]";
+ mes "You want some useful information? Okay, lemme tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
+ mes "It won't be too effective against monsters with the 'Water' property, but it works great against 'Undead' and 'Earth' property monsters.!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, check your surroundings before you use it. If you don't you may end up taking on more monsters than you can handle.";
+ close;
+}
+
+//Cebalis-------------------------------------------------------------------------------------
+izlude.gat,56,126,7 script Cebalis 85,{
+ mes "[Cebalis]";
+ mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!!";
+ emotion 29;
+ next;
+ mes "[Cebalis]";
+ mes "AND the only skill that can do that is 'Magnum Break'!!";
+ next;
+ mes "[Cebalis]";
+ mes "It's a little bit risky to use because the explosive impact it creates may hit un-intended targets...which will then come after you...";
+ mes "but its a risk a Swordsman SHOULD BE willing to take!";
+ next;
+ mes "[Red]";
+ mes "What are you talking about?";
+ next;
+ mes "[Red]";
+ mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
+ mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remmember the last time you used 'Magnum Break'....";
+ next;
+ mes "[Red]";
+ mes "You were just busy running away from all of the Porings that got hit by that stupid skill! You weakling!";
+ mes "'Bash' hits ONE target with DEADLY PRECISION!! No need to fear accicental mobs.";
+ next;
+ mes "[Cebalis]";
+ mes "Ahem... Why do you always have to bring up insiginfigant incidents that have long sinced passed?";
+ mes "I'm TELLING YOU, 'Magnum Break' is the skill for a SWORDSMAN~!!";
+ emotion 4;
+ next;
+ mes "[Cebalis]";
+ mes "'Bash' is just a stepping stone to getting 'Magnum Break'. After all you need 5 levels of 'Bash before you can get lvl 1 'Magnum Break'.";
+ next;
+ mes "[Red]";
+ mes "Ooohhh maaaann.....";
+ next;
+ mes "[Red]";
+ mes "Hey! You there! what do you think is better? 'Bash', a powerfull and precise blow used on a single enemy,.......";
+ mes "or 'Magnum Break', a firey strike that does splash damage to many enemies??";
+ next;
+ menu "Bash",-,"Magnum Break",L1;
+
+ mes "[Red]";
+ if( callfunc("Is_Sword_Class") != 0 ) goto L00;
+ mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
+ mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordman. Please tell that to this BONEHEAD over here!! Hahaha.";
+ close;
+
+ L00:
+ mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman. Please tell that to the BONEHEAD over there!! Hahaha.";
+ next;
+ mes "[Red]";
+ mes "Hm, Let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP guage.";
+ close;
+ L1:
+ mes "[Cebalis]";
+ if( callfunc("Is_Sword_Class") != 0 ) goto L01;
+ mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is sooooo stubborn.";
+ emotion 21;
+ close;
+
+ L01:
+ mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about freind. HaHaHa.";
+ emotion 21;
+ next;
+ mes "[Cebalis]";
+ mes "You want some useful information? Okay, lemme tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
+ mes "It won't be too effective against monsters with the 'Water' property, but it works great against 'Undead' and 'Earth' property monsters.!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, check your surroundings before you use it. If you don't you may end up taking on more monsters than you can handle.";
+ close;
+}
+
+//Aaron-------------------------------------------------------------------------------------
+izlude_in.gat,125,164,5 script Aaron 65,{
+ mes "[Aaron]";
+ mes "Hm? A Swordman?..........";
+ emotion 1;
+ next;
+ mes "[Aaron]";
+ mes "Do you think strong VIT and a highly trained and unique breathing method enabling quick HP recovery, are the greatest advantages of a Swordman?";
+ next;
+ mes "[Aaron]";
+ mes "If you train hard enough, you can even notice your HP recovering. The amount that recovers depends on your VIT level.";
+ next;
+ mes "[Aaron]";
+ mes "So if you invest in your VIT more, then the recovery amount will increase accordingly.";
+ next;
+ mes "[Aaron]";
+ mes "But of course it'd be good to have a high Attack, wouldn't it? You can either acquire a good weapon or increase your STR level to enhance your Attack.";
+ next;
+ mes "[Aaron]";
+ mes "You will also need strength to handle weapons more easily as well as to increase the amount of weight you can carry.";
+ next;
+ mes "[Aaron]";
+ mes "Another important thing is how accurate you can hit your opponents. DEX is the key here. Dexterity also decreases the gap between the MIN and MAX damage you can deal.";
+ next;
+ mes "[Aaron]";
+ mes "Hm... Are you bored? Want me to go on?";
+ emotion 20;
+ next;
+ menu "Tell me more please.",-,"End conversation",LEnd;
+
+ mes "[Aaron]";
+ mes "Hm... in that case, I'll explain about the other attributes to you briefly. In order to attack and evade quickly, you've gotta have a good amount of AGI.";
+ next;
+ mes "[Aaron]";
+ mes "A high AGI level will ensure that you can avoid attacks making you almost unhittable.";
+ next;
+ mes "[Aaron]";
+ mes "In case you want to land more critical hits, it's a good idea to invest in LUK. INT increases max SP, which is needed to use various skills.";
+ next;
+ mes "[Aaron]";
+ mes "Well it's up to you on what you type of attributes you focus on.";
+ next;
+ LEnd:
+ mes "[Aaron]";
+ mes "OK, train hard~~";
+ emotion 21;
+ close;
+}
+
+//Edgar-------------------------------------------------------------------------------------
+izlude.gat,182,186,6 script Edgar 709,{
+
+ mes "[Edgar]";
+ mes "Izlude is connected with Alberta by the harbor at the west. There is soo much traffic between the 2 cities that I sometimes feel like an Albertian. Hahahah";
+M_Menu:
+ next;
+ menu "Tell me more",-,"Can you tell me the way to Alberta?",M_1,"End Conversation",M_End;
+
+ mes "[Edgar]";
+ mes "I have a freind named Phelix in Alberta. He is a little stingy but he's a gernerally nice guy and likes helping others.";
+ mes "He has a big heart and can help you get some usefull items in exchange for monster drops.";
+ next;
+ mes "[Edgar]";
+ mes "Latley those in Alberta have been saying that he is helping out people in exchange for Jellopies or something like that.";
+ mes "You might be able to save some zeny if you talk to him.";
+ goto M_Menu;
+
+ M_1:
+ mes "[Edgar]";
+ mes "Well you can always walk there. It's south of here and past the city of Payon. However the walk is rather long so I suggest you take a ship over there.";
+ next;
+ menu "Ok gotcha.",-,"Sick of walking and no money now.",sM_1;
+
+ mes "[Edgar]";
+ mes "Alright, Take Care~";
+ goto M_Menu;
+
+ sM_1:
+ mes "[Edgar]";
+ mes "Hmm..., you hate to walk and are low on money, but you want to go there...(sigh)...Oh boy...";
+ emotion 4;
+ next;
+ mes "[Edgar]";
+ mes "Well I am the captian of a small ship so I could bring you there at the low price of 250 Zeny.";
+ next;
+ menu "Alright~!",-,"Bah, what a rip off!!!",sm_1b;
+
+ if(Zeny < 250) goto sl_NoZeny;
+ set iz_move_alberta,1;
+ set Zeny, Zeny - 250;
+ warp "alberta.gat",195,164;
+
+ sl_NoZeny:
+ mes "[Edgar]";
+ mes "Oh boy you don't have enough money! Go get more.";
+ close;
+
+ sm_1b:
+ mes "[Edgar]";
+ mes "What!!... ahg... bah... guh... I'm NOT ripping you off!!!...";
+ emotion 23;
+ close;
+
+ M_End:
+ mes "[Edgar]";
+ mes "Well I've got other business to attend too.";
+ close;
+
+}
+
+//Sailor-------------------------------------------------------------------------------------
+izlude.gat,201,181,2 script Sailor 100,{
+ mes "[Sailor]";
+ mes "Hey Everybody, Attention! Come and Ride the Wind on a Fantastic Ship!!! Come on! Hurry up!";
+ next;
+ menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
+
+ if(Zeny < 150) goto sl_NoZeny;
+ set Zeny, Zeny - 150;
+ warp "izlu2dun.gat",107,50;
+ close;
+ L1:
+ if(Zeny < 500) goto sl_NoZeny;
+ set Zeny, Zeny - 500;
+ warp "alberta.gat",188,169;
+ LEnd:
+ close;
+ sl_NoZeny:
+ mes "[Sailor]";
+ mes "You don't have enough money!";
+ close;
+}
+
+//Sailor-------------------------------------------------------------------------------------
+izlu2dun.gat,108,27,4 script Sailor 100,{
+ mes "[Sailor]";
+ mes "Wanna return?";
+ next;
+ menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
+
+ warp "izlude.gat",176,182;
+ L1:
+ close;
+}
diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt
new file mode 100644
index 000000000..7e9022fe7
--- /dev/null
+++ b/npc/cities/lutie.txt
@@ -0,0 +1,999 @@
+//===== eAthena Script =======================================
+//= Lutie Town
+//===== By: ==================================================
+//= RoVeRT
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Not complete
+//============================================================
+
+aldebaran.gat,168,168,4 script Link Santa 718,{
+ mes "[Shutown]";
+ mes "Ho Ho Ho~";
+ mes "Merry Christmas!!";
+ mes "Merry Christmas - All of you !";
+ next;
+ menu "Info about Lutie",L0,",Move to the 'Lutie'",L1,"Cancel",LEnd;
+
+ L0:
+ mes "[Shutown]";
+ mes "^3355FF' Lutie '^000000,the Fantastic Christmas Town!!";
+ mes "Where the Christmas Spirit abound Year around,";
+ mes "The place filled with Appetizing Cakes-,";
+ mes "Tiny little Toy Soldiersand all things you can imagine!!";
+ next;
+ mes "[Shutown]";
+ mes "Ho Ho Ho~";
+ mes "Beautiful Amazing land!";
+ mes "Where the Christmas Spirit abound Year around,";
+ mes "In Festive atmosphere.";
+ next;
+ mes "[Shutown]";
+ mes "I am a Santa Claus guiding people";
+ mes "to Lutie,the Christmas Town.";
+ mes "Young Man -";
+ mes "You can be my guest.Do you want to try?";
+ close;
+ L1:
+ mes "[Shutown]";
+ mes "Ho Ho Ho~";
+ mes "The only place get to the Lutie";
+ mes "in the world . .";
+ mes "is located here,";
+ mes "Aldebaran !";
+ next;
+ mes "[Shutown]";
+ mes "I hereby keep this place -";
+ mes "to personally transport people who want to visit Lutie.";
+ mes "Please ask Santa in there,if you want to go out the town.";
+ mes "My friend Santa in there will let you know,";
+ mes "the way get out of Lutie~";
+ next;
+ mes "Ho Ho Ho~";
+ mes "Well,are you ready,young man ?";
+ mes "Merry Christmas!!";
+ mes "Have a nice trip!";
+ warp "xmas_fild01.gat",78,68;
+ close;
+ LEnd:
+ mes "[Shutown]";
+ mes "Ho Ho Ho~";
+ mes "If you want to visit Lutie,";
+ mes "Be my guest anytime you want~.";
+ mes "Well Merry Christmas,Young Man,Merry Christmas!!";
+ close;
+}
+
+xmas_in.gat,27,103,4 script Lenient Aunt 701,{
+ if(xmas_npc==5) goto Xmas5;
+ if(xmas_npc==6) goto Xmas6;
+ if(xmas_npc==7) goto Xmas7;
+ mes "[Thachentze]";
+ mes "Merry Christmas~";
+ mes "Ho! Ho! Ho!";
+ mes "I can feel Christmas coming in front of my nose,";
+ mes "when I look at the young strangers out there -";
+ mes "Ho ho ho I wish you have a merry christmas~";
+ next;
+ mes "[Thachentze]";
+ mes "We have a dungeon named `Christmas dungeon' around here.";
+ mes "It looks like Toy Factory....quite similar...";
+ mes "Well . I don't need to tell much longer in case you heard of this from others already.";
+ mes "Oh well -";
+ next;
+ mes "[Thachentze]";
+ mes "I figured out one thing days ago,";
+ mes "you will be able to run into creatures below there,";
+ mes "which are similar types of the ones outside the town.";
+ mes "Well you can say they look like twins of course. .";
+ mes "I think the cold weather have altered their property,";
+ mes "while they are traveling to this place and that place -";
+ mes "I can say they share the shape of body but their property get to be different from each other,by cause of nature.";
+ next;
+ mes "[Thachentze]";
+ mes ". . . . .";
+ mes "Ok now I think I'd better be ready for pickling cabbages.";
+ mes "My pickles?";
+ mes "I can pickle Chinese Cabbages for the best!!";
+ mes "Ho ho ho ho?";
+ mes "Why don't you visit me again and try my pickle later?";
+ close;
+
+ Xmas5:
+ mes "[Thachentze]";
+ mes "Hoooo ? Did the Hairy guy talk about me,didn't he?";
+ mes "Well well,I know what he thinks....Ho ho ho~!";
+ mes "He intends to make me feel happy and expects me to give him some free jars of pickles!";
+ mes "Ho ho ho . Oh well well";
+ next;
+ mes "[Thachentze]";
+ mes "He knows too much about me...";
+ mes "I can't stop him to get my pickles from me -";
+ mes "Yes yes. .Even I know my pickle is the best in town !";
+ mes "Hoooh ?";
+ mes "Story of ^3355FF' Snowysnow '^000000?";
+ mes "Oh~ . Yes yes . I see.";
+ next;
+ mes "[Thachentze]";
+ mes "But I don't let you have my story for free!";
+ mes "As you know the most powerful human beings are aunties!Yes that's me!!";
+ mes "They never allow others to take advantageof their property,";
+ mes "- There is no free lunch- get it now ?";
+ mes "So I have a favour to ask of you.";
+ mes "Snowysnow has been kept my stuff for my favour.";
+ next;
+ mes "[Thachentze]";
+ mes "Would you please take it back to me?";
+ mes "^3355FF' The roughest salt in the world '^000000";
+ mes "Yes that's my stuff - It is the neccessary item for pickling Cabbages.";
+ mes "You won't get troubled with him,";
+ mes "As soon as you say my name,";
+ next;
+ mes "[Thachentze]";
+ mes "He will give you my salt -";
+ mes "Now dear. Hurry up.";
+ mes "Return Quickly -";
+ set xmas_npc,1;
+ close;
+ Xmas6:
+ mes "[Thachentze]";
+ mes "Hohohoho -";
+ mes "Let's see - - - - -";
+ mes "Huh ? Didn't you yet bring it?";
+ mes "Oh my goodness,my cabbages will get sour soon!";
+ mes "( ? )";
+ mes "Hurry up,Chop Chop -!!";
+ next;
+ mes "[Thachentze]";
+ mes "*sigh* You are really a scatterbrained person,my dear -";
+ mes "I said BRING ME";
+ mes "^3355FF' THE ROUGHEST SALT IN THE WORLD '^000000";
+ mes "!!!!!!!!!!!!!!!!!!!!!!!!!! -";
+ mes "Leave now and hurry up -";
+ close;
+ Xmas7:
+ mes "[Thachentze]";
+ mes "Hohohohoh hohohohoho !";
+ mes "Let's see Let's see - - - - -";
+ mes "Thank you my dear,Thank you -";
+ next;
+ set xmas_npc,1;
+ mes "-Handed ^3355FF' The roughest salt in the world'^000000 to her-";
+ next;
+ mes "[Thachentze]";
+ mes "Now I am able to pickle my cabbages properly.";
+ mes "Thank you my dear,Thank you -";
+ mes ". . . . . Hooo ?";
+ mes "Arrr Yes Sorry I almost forgot I promised you - yes.";
+ mes "I remember you asked me about the gift bag of Snowysnow,didn't you?";
+ next;
+ mes "[Thachentze]";
+ mes "If you already met Uncle Cantata";
+ mes "you must know by now,";
+ mes "Snowysnow has been made out of some mysterious snow covering up a thick-grass filed of magical force,";
+ mes "[Thachentze]";
+ mes "I can't tell you what the reason was,but";
+ mes "I figured out Snowysnow came to possess the gift bag within,";
+ mes "due to the strange reaction between alchemy items used by Great alchemist";
+ mes "and its original structure material,the mysterious snow.";
+ next;
+ mes "[Thachentze]";
+ mes "Aside of it, the gift bag creates present as many as Snowysnow wants.";
+ mes "It seems like something not real grants Snowysnow with the same ability of Santa Claus.";
+ mes "If it was fell into bad man's hand,probably we were in trouble but";
+ mes "Everybody knows that Snowysnow is very nice and innocent creature...";
+ mes "We've never be worried about his gift...";
+ next;
+ mes "[Thachentze]";
+ mes "Hohohoho . . Ah and,";
+ mes "Lately I got a shocking news from ^3355FF' Hashokii '^000000 the clown,";
+ mes "it is quite interesting story. .if you wonder,";
+ mes "why don't you go meet him?";
+ close;
+}
+
+xmas_in.gat,100,96,4 script Father Christmas 718,{
+ mes "[Santa Claus]";
+ mes "Ho Ho Ho~";
+ mes "Meeerry Christmas !!";
+ next;
+ mes "[Santa Claus]";
+ mes "Ho Ho Ho~";
+ mes "I am a Santa Claus,";
+ mes "Bring Christmas Gifts to";
+ mes "Everyone -";
+ mes "Come on,Today is a special day for everyone.";
+ mes "You can't be an exception !";
+ next;
+ mes "[Santa Claus]";
+ mes "Ho Ho Ho~";
+ mes "I will give you one useful tip.";
+ mes "If you want to go outside Lutie World,";
+ mes "Go outside the town and head south at the first field you see.";
+ mes "You will be able to find a warp leading to Aldebaran.";
+ mes "Ho Ho Ho~ Merry Christmas !!";
+ mes "Merry Christmas - - -";
+ close;
+}
+
+xmas_in.gat,165,174,4 script Christmas Girl 711,{
+ if(xmas_npc==1) goto Xmas1;
+ mes "[Duffle]";
+ mes "Merry Christmas!";
+ mes "Welcome to Lutie!";
+ next;
+ mes "[Duffle]";
+ mes "Have you ever talked to the snowman in front of this town?";
+ mes "Snowman in sloitude,";
+ mes "made of White Snow....";
+ next;
+ mes "[Duffle]";
+ mes "However he got a warm heart";
+ mes "Sometimes I talk to ' Snowysnow 'the snowman.";
+ mes "Without reason ..even though he is a snowman,";
+ mes "He can understand and stand to listen to us";
+ next;
+ mes "[Duffle]";
+ mes ". . . . .";
+ mes "When I talk to Snowysnow,";
+ mes "I get to wonder about many things of him and feel something mysterious,";
+ mes "I assume you will be the same as me,";
+ mes "if you try to talk to him.";
+ next;
+ mes "[Duffle]";
+ mes "like how he has been created,";
+ mes "who granted him to posses the heart of human and can talk,";
+ next;
+ mes "[Duffle]";
+ mes "Where he was from,";
+ mes "That place has a lot of snow all the time or not...";
+ mes "How he came to arrive this town without legs...";
+ next;
+ mes "[Duffle]";
+ mes "Lately in this town,";
+ mes "it seems the number of curious people coming to him gets increased.";
+ mes "If you still couldn't solve his secret after talking with him";
+ next;
+ mes "[Duffle]";
+ mes "I suggest you to talk to other towners...";
+ if(xmas_npc==0) goto Xmas0;
+ close;
+
+ Xmas0:
+ mes "Ah .I almost forgot you to tell...";
+ mes "We have a Christmas Father somewhere in this town,";
+ mes "who gives present to everyone visiting him.";
+ next;
+ mes "[Duffle]";
+ mes "Didn't you see him yet?";
+ mes "Why don't you go meet him then?";
+ mes "It's not that bad I guess -";
+ mes "Ok then see you again -";
+ mes "Merry Christmas!!";
+ close;
+
+ Xmas1:
+ mes "[Duffle]";
+ mes "Merry Christmas!";
+ mes "Welcome to Lutie!";
+ next;
+ mes "[Duffle]";
+ mes "You got the present from Santa Claus~!";
+ mes "You must be really exited,Ha ha!";
+ mes "Have you ever heard that we have an equally famous feature";
+ mes "as Santa Claus in here?";
+ next;
+ mes "[Duffle]";
+ mes "That is ^3355FF' Snowysnow '^000000 -";
+ mes "the mysterious snowman,";
+ mes "Happened to communicate with humans.";
+ next;
+ mes "[Duffle]";
+ mes "Yet you didn't meet Snowysnow,";
+ mes "I think you'd better try to talk to him...";
+ mes "at least once.";
+ mes ". . . . .";
+ mes "Well then - Merry Christmas !!";
+ set xmas_npc,1;
+ close;
+}
+
+xmas.gat,117,304,4 script Christmas Guy 712,{
+ if((xmas_npc==3) || (xmas_npc==4)) goto Xmas34;
+ mes "[Poze]";
+ mes "Merry Christmas!";
+ mes "This is Blessed Christmas Town for every visitors!";
+ mes "Merry Christmas !";
+ next;
+ mes "[Poze]";
+ mes "Actually this is not a temporarily exsisted place.";
+ mes "You can fully enjoy Christmas atmosphere in here -";
+ mes "all year round.";
+ next;
+ mes "[Poze]";
+ mes "Well you will see around this town....";
+ mes "it is not a simple theme park only with an attraction .";
+ mes "Like the others, we have convenience facilities";
+ mes "in well-decorated environment.";
+ next;
+ mes "[Poze]";
+ mes "I guess you won't have any big inconvenience while staying here for a while~";
+ mes "Well then . May you be in a full happyness. .";
+ mes "Merry Christmas-";
+ close;
+
+ Xmas34:
+ mes "[Poze]";
+ mes "Did ^3355FF' Snowysnow '^000000 talk about me ?";
+ mes "Oh I see... He is snowman having no leg,";
+ mes "he couldn't make it to come . .What a shame I didn't realise..";
+ mes "I appreciate you to come for him.";
+ mes "I will visit him someday.";
+ next;
+ mes "[Poze]";
+ mes "There is a man who knows about Snowysnow's secret,";
+ mes "How to come to talk.";
+ mes "That is ^3355FF' Uncle Hairy Cantata '^000000...";
+ mes "Yes definately he is . .";
+ next;
+ mes "[Poze]";
+ mes "One day when apprentice of the great alchemist visted Lutie,";
+ mes "I came to listen the conversation between uncle Cantata and him.";
+ mes "Once upon a time,when a great alchemist came by the hometown of Snowysnow,";
+ mes "He happened to meet Snowysnow dying and melting down into the water,";
+ mes "so he revived him with several ores of magic and some other stuffs.";
+ next;
+ mes "[Poze]";
+ mes "Well . For the details,";
+ mes "I recomand you to listen what ^3355FF' Uncle Hairy Cantata '^000000 says.";
+ set xmas_npc,1;
+ close;
+}
+
+xmas.gat,134,112,4 script Snowman 710,{
+ mes "[Snowysnow]";
+ mes "*sob**sob*...";
+ mes "Lonely! I am so lonely!";
+ mes "I am a snowman always keeps the same place...";
+ next;
+ menu "^0000FFSnowysnow?^000000",L0,"Info about the christmas dungeon",L1,"Quit conversation",LEnd;
+
+ L0:
+ if(xmas_npc<2) goto XmasLess2;
+ if(xmas_npc==2) goto Xmas2;
+ if(xmas_npc==3) goto Xmas3;
+ if(xmas_npc==4) goto Xmas4;
+ if(xmas_npc==5) goto Xmas5;
+ if(xmas_npc==6) goto Xmas6;
+ if(xmas_npc==7) goto Xmas7;
+ if(xmas_npc==8) goto Xmas8;
+ if(xmas_npc==9) goto Xmas9;
+ if(xmas_npc==10) goto Xmas10;
+ if(xmas_npc==11) goto Xmas11;
+
+ Xmas2:
+ mes "[Snowysnow]";
+ mes "Did you hear something from ' Duffle '?";
+ mes "Heh heh . .Towners of Christmas Town";
+ mes "call me a mysterious Snowman,";
+ mes "Frankly I am just nothing but a simple snowman ..";
+ next;
+ mes "[Snowysnow]";
+ mes ". . . . . Besides";
+ mes "I don't even know who I am.";
+ mes "Maybe I know myself as much as Christmast towners know....";
+ next;
+ mes "[Snowysnow]";
+ mes "Mr.^3355FF' Poze '^000000 gave me a name card of him,";
+ mes "said visit him whenever I get a hard time.";
+ mes "But see?";
+ mes "I don't have legs to come to him ..T.T ";
+ mes ". . . . .";
+ next;
+ mes "[Snowysnow]";
+ mes "What did get me this town......";
+ mes "How can I communicate with humans.....??";
+ mes "How can I . . . . .??";
+ next;
+ mes "^3355FF- Snowysnow falls into deep thoughts -^000000";
+ mes "^3355FF- He is looking ' Poze ''s name card -^000000";
+ set xmas_npc,1;
+ close;
+ Xmas3:
+ mes "[Snowysnow]";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^3355FF- Snowysnow falls into deep thoughts -^000000";
+ mes "^3355FF- He is looking ' Poze ''s name card -^000000";
+ close;
+ Xmas4:
+ mes "[Snowysnow]";
+ mes "You did meet ' Poze ' -";
+ mes "He is a honest and diligent guy . .";
+ mes "And I know . .";
+ mes "He fell in love with ' Duffle '....";
+ mes "Muhahahahaha....";
+ next;
+ mes "[Snowysnow]";
+ mes "I think ' Duffle ' need to be more generous.";
+ mes "She is very kind to everyone,";
+ mes "except Poze.";
+ mes "But I get to know . .Duffle likes Poze as much as he does...";
+ close;
+ Xmas5:
+ mes "[Snowysnow]";
+ mes "You did meet ^3355FF' Uncle Hairy Cantata '^000000.";
+ mes "Uncle Cantata has loud voice,doesn't take shower";
+ mes "and smell bad, but meanwile";
+ mes "he is funny and diligent guy.";
+ mes "Everybody likes him.";
+ next;
+ mes "[Snowysnow]";
+ mes "He enjoy drinking some strange drink.";
+ mes "They say. .";
+ mes "It is a miracle that he doesn't have stomachahe.";
+ mes "Heh~ . .I love this guy too . .";
+ close;
+ Xmas6:
+ mes "[Snowysnow]";
+ mes "Hmmm you did meet ^3355FF' Aunt Thashintze '^000000";
+ mes "the expert of pickles -";
+ mes "Yeah yeah . I've kept it for sure.";
+ mes "There you go . It is very salt she wants.";
+ next;
+ set xmas_npc,1;
+ mes "^3355FF' Got the roughest salt in the world'^000000.";
+ next;
+ mes "[Snowysnow]";
+ mes "I like her cookings because they are soooo delicious.";
+ mes "Sometimes she offers me cups of ice falkes with grape syrup...";
+ mes "That salt,";
+ mes "hopefully you will deliver it safely to her . .";
+ close;
+ Xmas7:
+ mes "[Snowysnow]";
+ mes "^3355FF' The roughest salt in the world '^000000";
+ mes "hopefully you will deliver it safely to her . .";
+ close;
+ Xmas8:
+ mes "[Snowysnow]";
+ mes "Boring Clown ' Hashokii '";
+ mes "At first glance,he looks a dumb,";
+ mes "doesn't have any talent for clown.";
+ mes "But....he is a mad of heart,";
+ mes "always taking care of 2 orphans. . . . .";
+ close;
+ Xmas9:
+ mes "[Snowysnow]";
+ mes "' Charucharu ' the boy of optimism.";
+ mes "He will make a big shot in future . .";
+ mes "Just like me ! -";
+ mes "Hahahaha . . . . .";
+ close;
+ Xmas10:
+ mes "[Snowysnow]";
+ mes ". . . . . Thank you for listening to me so far.";
+ mes "I am mush appreciate you to try to understand me,";
+ mes "even though you are a stranger here.";
+ next;
+ mes "[Snowysnow]";
+ mes "Now you become the very one who knows me a lot";
+ mes "than anyone else in this town.";
+ mes "Hahahaha.....";
+ mes "I want to give you some small present,";
+ mes "in return.";
+ next;
+ mes "[Snowysnow]";
+ mes "Tah dah~";
+ mes "Pick up anything you want";
+ mes "in here - !!";
+ next;
+ mes "^3355FF- Stir the gift bag -^000000";
+ next;
+// choose snownow
+
+// case 1
+// set xmas_npc,1;
+// getitem Candy,5;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Candy -^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 2
+// set xmas_npc,1;
+// getitem Candy,10;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Candy -^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 3
+// set xmas_npc,1;
+// getitem Candy_Striper,5;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Candy Cane-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 4
+// set xmas_npc,11;
+// getitem Candy_Striper,10;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Candy Cane-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 5
+// set xmas_npc,1;
+// getitem Piece_of_Cake,1;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 1 Piece_of_Cake-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 6
+// set xmas_npc,1;
+// getitem Piece_of_Cake,2;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 2 Piece_of_Cake-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 7
+// set xmas_npc,11;
+// getitem Well_baked_Cookie,5;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 5 Cookie-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+// case 8
+// set xmas_npc,11;
+// getitem Well_baked_Cookie,10;
+ mes "[Snowysnow]";
+ mes "Wow -Congratulations!!";
+ mes "^3355FF- 10 Cookie-^000000!";
+ mes "Dear my friend,";
+ mes "Please visit me from time to time,and take a chitchat with me.";
+ mes "See you soon -";
+ mes "Merry Christmas!!";
+ close;
+ Xmas11:
+ mes "[Snowysnow]";
+ mes "Welcome dear my friend -";
+ mes "You are always welcomed in this Christmas Town.";
+ mes "Especially by me, Snowysnow !";
+ mes "Merry Christmas !!";
+ close;
+
+ XmasLess2:
+ mes "[Snowysnow]";
+ mes "I am an artificial mortal . .";
+ mes "Big Puppet of Snow made by human...";
+ mes "I was born in a cold area...";
+ mes "It's snowy all the time,";
+ next;
+ mes "[Snowysnow]";
+ mes "Always cold, so that it fits me perfectly...";
+ mes "There... My hometown. The place much colder the Lutie . .";
+ mes "I was really really happy to lead my life there.";
+ next;
+ mes "[Snowysnow]";
+ mes "One day, some ugly old woman came by.";
+ mes "As far as I know, her name was ' Merlophechum '. . People said she was from a strange cave town where the weather is always hot.";
+ next;
+ mes "[Snowysnow]";
+ mes "On 3rd night after she came.. she set my town on fire with frightenning magic.";
+ mes "Everybody including me was in horrible fear and chaos.";
+ next;
+ mes "[Snowysnow]";
+ mes "I didn't notice how much time passed after that, I was here when I came to be concsious again.";
+ mes "Well, I can say this place is like heaven, = Lutie =";
+ mes "Nobody's worried in here!";
+ next;
+ mes "[Snowysnow]";
+ mes "However I am so lonely without my friends in here - I mean it -";
+ mes "Please be my friend.";
+ mes "I will be your friend, too.";
+ mes "Heh Heh Heh Heh . . . . .";
+ close;
+ L1:
+ mes "[Snowysnow]";
+ mes "Around this Christmas Town, there are Christmas Dungeon.";
+ mes "It is rumored it is welldecorated as Toy Factory Inside the Dungeon, so cute and pretty.";
+ mes "People say there are a lots of Toy Soldiers, and gift boxes, which man ever dreamed in his life.";
+ next;
+ mes "[Snowysnow]";
+ mes "Aren't you getting exited with just one thought?!";
+ mes "*Sigh I wish I could go there at lease once in my life time~.";
+ close;
+ LEnd:
+ mes "[Snowysnow]";
+ mes "By bye buddy-";
+ mes "Thank you for listening me~";
+ mes "See you someday-";
+ mes "You will be always with me!";
+ close;
+}
+
+xmas.gat,146,136,4 script Christmas Clown 715,{
+ mes "[Hashokii]";
+ mes "Meeee~RrrrrYYYY Christmas~!";
+ mes "La La La~";
+ mes "Dum di Dum di Dum";
+ next;
+ menu "Yo Clown boy what's up?",L0,"About the Snowysnow",L1,"Quit conversation",LEnd;
+
+ L0:
+ mes "[Hashokii]";
+ mes "La La La~";
+ mes "Dum di Dum di Dum";
+ mes "Would you please leave me alone while I am thinking of the best show for my darling, Charu Charu and Marcell??";
+ next;
+ mes "[Hashokii]";
+ mes "They are getting smarter and witter day by day,";
+ mes "Now it seems they don't laugh at my best joke any more...";
+ mes "*sigh* I don't believe it what made them to be so smart in thier age...";
+ mes "One of these days they won't be able to refuse my funny joke!!!";
+ mes "I have to make myself get ready for that day!!";
+ mes "La La La~";
+ mes "Dum di Dum di Dum";
+ mes "Merry Christmas";
+ close;
+ L1:
+ if(xmas_npc==8) goto Xmas8;
+ mes "[Hashokii]";
+ mes "Ah... - ^4040FF' Snowysnow '^000000?";
+ mes "Of course I know him. If there is anyone who doesn't know Snowysnow, you can say that person is totally stranger in here.";
+ mes "Sometimes I have a conversation with him...";
+ next;
+ mes "[Hashokii]";
+ mes "He is a good audience for my show.";
+ mes "To be honost, I'm not sure he really likes my show or not...";
+ mes "'Cause most of people don't care about my funny show...";
+ mes "That's my problem!!";
+ mes "How could they don't understand the best joke in the world!";
+ next;
+ mes "[Hashokii]";
+ mes "Hmmm sorry, anyway Snowysnow is kinda mysterious guy.";
+ mes "La La La~";
+ mes "Dum di Dum di Dum";
+ mes "Merry Christmas- !!";
+ close;
+
+ Xmas8:
+ mes "[Hashokii]";
+ mes "Dum di Dum di Dum";
+ mes "Ah ha ! Now I can assume you to hear of me from Snowysnow.";
+ mes "Ok ok you don't have to excuse more.";
+ mes "Well,after all it is nothing peculiar.";
+ next;
+ mes "[Hashokii]";
+ mes "It's about two naughty kids,";
+ mes "^3355FF' Charu Charu '^000000 and";
+ mes "^3355FF' Marcell '^000000,they are regular customers of my show.";
+ mes "Did you heard about the incindent happened in the northland from Cantata by any chance?";
+ next;
+ mes "[Hashokii]";
+ mes ". . . . . Then I hope you will be able to easily remind of 2 babies,";
+ mes "Who Snowysnow carried in bosom...whie his body's being melted down into the water.";
+ mes "Yes you're right.";
+ next;
+ mes "[Hashokii]";
+ mes "Both babies were Charu Charu and Marcell.";
+ mes "They don't seem to know this truth between Snowysnow and them.";
+ mes "Snowysnow told me the story of them.";
+ mes "He let his body fly into the air to block the big giant fire ball rushing into 2 babies.";
+ next;
+ mes "[Hashokii]";
+ mes "It means Snowysnow bestowed greatest favours onto Charu Charu and Marcell.";
+ mes "I can see you are quite interested in the story of Snowysnow,";
+ mes "why don't you go meet those 2 children for your further information?";
+ mes "They might tell you some story we've never got the chance to hear.";
+ mes "Ok then - Good Luck!";
+ mes "Bye bye -";
+ set xmas_npc,9;
+ close;
+ LEnd:
+ mes "[Hashokii]";
+ mes "La La La~";
+ mes "Dum di Dum di Dum";
+ mes "Merry Christmas- ";
+ mes "Have a great day -";
+ close;
+}
+
+xmas.gat,176,236,4 script Uncle Hairy 712,{
+ if(xmas_npc==4) goto Xmas4;
+ mes "[Cantata]";
+ mes "Meeeerrrrrrryyyy Christmas !";
+ mes "Welcome to the Christmas Town,young man!!";
+ mes "Oh well,dude.You got a rosy cheek now....";
+ mes "Yeah I understand Strangers can hardly bear this chilly weather,";
+ mes "Well we can say you're freezing to death now!!!";
+ next;
+ mes "[Cantata]";
+ mes "Now you looks like ^3355FF' Ruddy-Cheek Dude '^000000,";
+ mes "Muhahaha!";
+ mes "Watch out,buddy,take care of yourself to not catch a cold.";
+ mes "You wouldn't survive if you caught a Christmas Town Flu.";
+ mes ". . . . .";
+ next;
+ mes "[Cantata]";
+ mes "Wah . Now it reminds me of my little sweetheart,";
+ mes "He had a severe cold a while ago~";
+ mes "By eveil destiny it was during the night and there's no place where I could get some medicine,";
+ mes "it seemed to be beyond my power to save my baby that moment...";
+ mes "I was deserate and ready for doing anything for my son...";
+ next;
+ mes "[Cantata]";
+ mes "I thought at least my son needed a little lump of ice for cooling down his fever.";
+ mes "By consequences,I intruded into the Christmas dungeon without any goal in mind.";
+ mes "And then,...Oh my holy mother god...Inside there,";
+ mes "I encountered the creature I wanted,it was a certain creature made out of ice,";
+ mes "That dude's name was ^3355FF' Iceporing '^000000 !";
+ mes "Local people used to call it ' Icepantzering '";
+ next;
+ mes "[Cantata]";
+ mes "Anyway it aided my baby to cool down superheat.";
+ mes "I thank god to make me such convenience town.Ha!Ha!Ha!";
+ mes "Oops,I talked too much.";
+ mes "May God lead you in heaven on earth!";
+ close;
+
+ Xmas4:
+// if(((countitem("Chinese_Ink")>0) && (countitem("Sticky_Mucus")>0))) goto XmasL0;
+ mes "[Cantata]";
+ mes "Oh yeah ? Did you hear of me from ' Poze ',didn't you?";
+ mes "Haw Haw Haw ! ! Yeah - Yeah";
+ mes "I know him a little bit . .";
+ mes "To be honest,you can say I'm his weak point!";
+ mes "'Cause I know the secret of ^3355FF' Snowysnow's birth '^000000!!";
+ next;
+ mes "[Cantata]";
+ mes "Wonder ?";
+ mes "Giggle Giggle Giggle . Yeah - I can see you now...";
+ mes "However! I don't think I let you get it with nothing -";
+ mes "Hmm oh yeah....I am really thirsty now -";
+ mes "Bring me...................";
+ mes "^3355FF'1 Squid Ink '^000000 and ^3355FF' 1 Sticky Muscus '^000000!!!";
+ next;
+ mes "[Cantata]";
+ mes "Wahhahaha! What the hell is it on your face !";
+ mes "Don't mind my apetite,but mind your own business,Dumb Head.";
+ mes "Hurry up,work it on!!!";
+ mes "Otherwise you won't get what you want from me!";
+ mes "Giggle giggle giggle";
+ close;
+
+ XmasL0:
+ mes "[Cantata]";
+ mes "Oh ?! Giggle Giggle Giggle !!";
+ mes "I can feel you are a reliable person -";
+ mes "Gooooooood -";
+ mes "Ok,get some drink first . .";
+ next;
+// delitem "Chinese_Ink",1;
+// delitem "Sticky_Mucus",1;
+ mes "^3355FF- Handed him Squid Ink and -^000000";
+ mes "^3355FF- Sticky Muscus. -^000000";
+ next;
+ mes "[Cantata]";
+ mes "Burrrrpppp - Ok now !";
+ mes "Well ..now it's the time for my story...";
+ mes "Keep in mind this is whole story at least I know,";
+ mes "I am not sure how much you heard about this though . .";
+ next;
+ mes "[Cantata]";
+ mes "Long long time ago,there was a great Alchemist living in the Far northland.";
+ mes "His name was";
+ mes "^3355FF' Philip Varsez '^000000 !!";
+ next;
+ mes "[Cantata]";
+ mes "He was eager to keep beyond the bounds of new alchemy,";
+ mes "and new alchemy needed rare materials to be accomplished as he wanted.";
+ mes "So he decided to go travel all over the world to look for items possessing Strong Magic Force within.";
+ mes "Eventually he arrived at a village of freezing weather,somewhere at north-";
+ next;
+ mes "[Cantata]";
+ mes "As immediately came inside the village he encountered a grim scene,";
+ mes "Everything was destoryed into pieces. .there was nothing exception.";
+ mes "People groaned and moaned in pain,and were dying...";
+ mes "It was the worst scene he'd ever had -";
+ next;
+ mes "[Cantata]";
+ mes "In the meantiem,suddenly something strange forced him to be brought the attention to it.";
+ mes "That strange thing was a snowman melted down into the water...";
+ mes "^3355FF' Snowysnow '^000000!";
+ mes "Evenmore it carried 2 crying babies in bosom.";
+ mes "So great alchemist could assumed";
+ mes "the snowman sacficed itself to protect them from a great danger by guesswork.";
+ mes "[Cantata]";
+ mes "It touched Mr. Alchemist, let him save the life of snowman with his great power of alchemy.";
+ mes "And let him transport that snowman to Lutie,this Christmas Town,the safest place in this world.";
+ next;
+ mes "[Cantata]";
+ mes "Some time later,people started to say about the rumor -";
+ mes "the most reason Snowysnow could save its life,beside of mercy from Alchemist,";
+ mes "was its original structure material,the snow.";
+ mes "The truth is,Snowysnow was made out of snow covering up the mysterious filed,";
+ mes "where Magical flowers,plants grows thick all over around.";
+ next;
+ mes "[Cantata]";
+ mes "Muhahaha -";
+ mes "Alrighty then - It's the whole story I've ever known.";
+ mes "How about you now?Did my story satisfy you?";
+ mes "Haw Haw Haw!!";
+ next;
+ mes "[Cantata]";
+ mes "Oh well . .";
+ mes "Now I regret to say,I have no idea aout the special ability of Snowysnow,";
+ mes "that creates Christmas Present without limit....";
+ mes "Hummm Sorry about that ..";
+ mes "By Hearsay";
+ next;
+ mes "[Cantata]";
+ mes " ^3355FF' Thachentze '^000000 the excellent pickle maker";
+ mes "knows about it through and through...";
+ mes "If you have a wonder,";
+ mes "you'd better to go visit her -";
+ mes "Alrighty,Merry Christmas !!";
+ set xmas_npc,5;
+ close;
+}
+
+xmas.gat,206,168,4 script Little Boy 706,{
+ if(xmas_npc==9) goto Xmas9;
+ mes "[Charu Charu]";
+ mes "Merry Merry Christmas!";
+ mes "Heheheheheh";
+ mes "See - See";
+ mes "Did you talk to that clown guy over there?";
+ mes "He is hella boring guy (-.-).";
+ next;
+ mes "[Charu Charu]";
+ mes "When Marcell and I look at his show,";
+ mes "We feel like getting dumb and dumber~";
+ next;
+ mes "[Marcell]";
+ mes "Charu Charu!! Watch your mouth! How dare you say that to the poor guy?";
+ mes "He always tries to make us happy !";
+ next;
+ mes "[Charu Charu]";
+ mes "Oh yes yes,cut it off~Whatsoever~";
+ mes "I know that~!";
+ mes "But he is not funny at all!";
+ mes "I'd rather stay with ^3355FF' Snowysnow '^000000~";
+ mes "We can have more fun though.";
+ next;
+ mes "[Charu Charu]";
+ mes "Oh well,if you didn't visit Snowysnow yet,";
+ mes "try that at least once . .";
+ mes "He is quite a funny guy.";
+ next;
+ mes "[Charu Charu]";
+ mes "Merry Christmas!";
+ mes "Enjoy your Holiday in the Christmas Town~!";
+ close;
+
+ Xmas9:
+ mes "[Charu Charu]";
+ mes "Errr ? Snowysnow?";
+ mes "Hmmm - Let me see....A nice snowman...";
+ mes "You want to know about Snowysnow....";
+ mes "Is this what you want? Ummm let me see again . .";
+ mes "Argh - I am not that smart . . . . .";
+ mes "Better ask of Marcell though !";
+ close;
+}
+
+xmas.gat,208,168,4 script Little Girl 703,{
+ if(xmas_npc==10) goto Xmas10;
+ if(xmas_npc==9) goto Xmas9a;
+ mes "[Marcell]";
+ mes "Merry Christmas";
+ mes "Ouch.. It's freezing out here... ";
+ mes "Charu Charu make me colder with his unbearable joke...";
+ mes "Wind's blowing so hard!!!";
+ mes "Ouch - - - - -";
+ next;
+ mes "[Marcell]";
+ mes "I am not sure this is a rumor or true,";
+ mes "Snowysnow has been rumored to possess";
+ mes "some kind of special ability within.";
+ mes "Have you ever had a chance to look nemerous presents";
+ next;
+ mes "[Marcell]";
+ mes "boundlessly coming out from Santa Claus's Bag?";
+ mes "People say he can make presents as many as he wants.";
+ mes "Wow - Isn't it great ?";
+ mes "*pitapat**pitapat* . . . . .";
+ next;
+ mes "[Marcell]";
+ mes "Huh? What's that stupid look on your face?";
+ mes "I don't think you understand what he can do.";
+ mes "Snowysnow hides a Big gift bag inside his body,";
+ mes "There are numerous gifts within the bag.";
+ mes "Every towner who got close to Snowysnow has great exoperience";
+ mes "to be given some nice Christmas present from him..";
+ mes "Isn't it amazing ?";
+ close;
+
+ Xmas9a:
+ mes "[Marcell]";
+ mes "You mean Snowysnow?";
+ mes "Of course I know . .";
+ mes "He is nice and funny guy.";
+ mes "As Charu Charu always insists,";
+ mes "He is better than Hashokii-";
+ mes "(But please don't tell it to Hashokii~)";
+ next;
+ mes "[Marcell]";
+ mes "Charu Charu and I am Orphans.";
+ mes "We don't remember our parents at all.";
+ mes "We've been brought up in hands of people in here,";
+ mes "including Uncle Cantata and Auntie Thachentze.";
+ next;
+ mes "[Marcell]";
+ mes "They are all nice and generous,";
+ mes "we always apprecite all of them to take care of us.";
+ mes "By the way I heard Snowysnow doesn't have dad and mommy either.";
+ mes "And I also heard Snowysnow and we were not born in the Christmas Town.";
+ next;
+ mes "[Marcell]";
+ mes "There is a rumor around that says Snowysnow and we flew away from somewhere else.";
+ mes "I am not actually sure about that but,";
+ mes "at least surely I know Snowysnow and we have similar types of burn on our body.";
+ mes "Charu Charu and I have it on the back,";
+ next;
+ mes "[Marcell]";
+ mes "Snowysnow has a dark smudge on the tummy.";
+ mes "It makes me feel we tied up together...";
+ next;
+ mes "[Marcell]";
+ mes "Oh?Now I see . . . . .";
+ mes "You became the one who knows things about Snowysnow much more than anyone else in this town.";
+ mes "Please try to talk to Mr.Snowysnow.";
+ mes "Probably he will be really delighted that you take interests in him,";
+ mes "and you will be able to get somre present from him.";
+ mes "I wish you luck -";
+ mes "Merry Christmas !!";
+ set xmas_npc,1;
+ close;
+ Xmas10:
+ mes "[Marcell]";
+ mes "You became the one who knows things about Snowysnow much more than anyone else in this town.";
+ mes "Please try to talk to Mr.Snowysnow.";
+ mes "Probably he will be really delighted that you take interests in him,";
+ mes "and you will be able to get somre present from him.";
+ mes "I wish you luck -";
+ mes "Merry Christmas !!";
+ close;
+}
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt
new file mode 100644
index 000000000..a24488f7e
--- /dev/null
+++ b/npc/cities/morocc.txt
@@ -0,0 +1,557 @@
+//===== eAthena Script =======================================
+//= Morroc Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.3b
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//= Fixed Lapidary sprite, Implemented ANTHELL trigger
+//= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp
+//= 1.3 Removed some NPC due to Assassin Job Quest [kobra_k88]
+//= 1.3b mobs name corrected [Lupus]
+//============================================================
+
+
+//==================================================== Town of Morroc ====================================================\\
+
+// Old Scholar ===============================
+morocc_in.gat,112,122,2 script Old Scholar 61,{
+ mes "[Old Scholar]";
+ mes "I've devoted my Life to researching the Pyramids. Although I not found anything significant yet, I am confindent that I will find the Tomb of Ancient King, Osiris!";
+ next;
+ mes "[Old Scholar]";
+ mes "It is within the largest of the Morroc Pyramids, that the Greatest King in History sleeps the eternal sleep. That is... if my memory serves me correctly......";
+ close;
+}
+
+// Drunk Man =================================
+morocc.gat,44,180,8 script Drunk Man 89,{
+ mes "[Drunk Man]";
+ mes "Heh Heh... (Hiccup)! Oh, Are you new here? Nice to meet ya, Buddy! So how was your trip?";
+ mes "This was predestined that you and I meet here, I tell you what (Hiccup). Let me tell you something I just heard from the pub....";
+ next;
+ mes "[Drunk Man]";
+ mes "It's rumored that there is a special Dagger that can bring great fortune to its owner.";
+ mes "There is a well-know Thief in Rune-Midgard that possesses this Dagger, and has never been caught";
+ next;
+ mes "[Drunk Man]";
+ mes "What I would give to get my hands something like that(Hiccup). But only in my dreams....";
+ next;
+ mes "[Drunk Man]";
+ mes "How about you? Why don't you Look for it? It shouldn't be a problem for someone as brave as yourself?";
+ mes "Kekeke keke(Hiccup)! Buy me a drink later if you ever find that dagger. Promise me, alright?(Hiccup!)";
+ emotion 20;
+ close;
+}
+
+// Towner =================================
+morocc.gat,68,260,8 script Towner 99,{
+ mes "[Towner]";
+ mes "Those giant, Triangular Buildings North West of town are called Pyramids... They have been there for thousands and thousands of years.";
+ next;
+ mes "[Towner]";
+ mes "Nobody knows when and why they were built or who built them. All we know for sure is that there are tons of Horrendous Monsters inside of them.";
+ next;
+ mes "[Towner]";
+ mes "I think you'd better stay away from them. The monsters in the Pyramid LOVE to feed on strangers. Kekekekek...";
+ close;
+}
+
+// Ant Man Akira =============================
+morocc.gat,76,75,4 script Ant Man Akira 47,{
+ mes "[Ant Man Akira]";
+ mes "About 1 map north and 3 maps east of Morroc, there lies the entrance to a cave known as ^ff0000ANTHELL^000000 ...";
+M_Menu:
+ next;
+ menu "'Anthell ?'",M_Anthell,"Ants?",M_Ants,"End conversation",M_End;
+
+ M_Anthell:
+ mes "[Ant Man Akira]";
+ mes "Anthell gets it's name from the fact that the cave is home to the largest colony of giant ants in Rune-Midgard.";
+ mes "There are litterally thousands of ants performing work for the colony while their queens lay hundreds and hundreds of eggs.";
+ next;
+ mes "[Ant Man Akira]";
+ mes "Many people go there to traine because of the numerous amounts of ant eggs. But be carefull...";
+ next;
+ mes "[Ant Man Akira]";
+ mes "Attack an ant by mistake, and you'll find yourself surrounded by a swarm of them before you can even use a fly wing!";
+ emotion 0;
+ goto M_Menu;
+ M_Ants:
+ mes "[Ant Man Akira]";
+ mes "There are 3 different kinds of Ant, each with a unique color and name. Each one has a different role in the colony.";
+ mes "Andres are white, Pieres are green, and Deniros are red colored. Their differences are not merely cosmetic however.";
+ next;
+ mes "[Ant Man Akira]";
+ mes "Andres are the weakest of the ants while Deniros are the most fiercesome of the ants. Pieres lay somewhere in the middle.";
+ next;
+ mes "[Ant Man Akira]";
+ mes "Becarefull when your around them. If you hit 1 Andre the other Andres in the area with swarm and attack you.";
+ mes "The same goes for Deniros and Pieres. You should also know that ants are looters so watchout for your items.";
+ goto M_Menu;
+ M_End:
+ mes "[Ant Man Akira]";
+ mes "Before you go, let me tell you about Giearths. They are not ants but they live in Anthell. Don't underestimate them because of their small size.";
+ mes "They are extremely tough and should only be handled by high level wariors.";
+ next;
+ mes "[Ant Man Akira]";
+ mes "Well see ya around.";
+ close;
+}
+
+// Poring Lady Syvia ==================================
+morocc.gat,79,111,2 script Poring Lady Syvia 700,{
+ mes "[Poring Lady Syvia]";
+ mes "All over Rune-Midgard you can see lots of cute monsters such as Spores, the musroom type creature....";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Or Pickys, desert chicks that wear egg shells on their heads and jump around in the Morrc Desert..!";
+ mes "However you can't deny that the ^FF8888Poring^000000 is the cutest and most popular creature in all of Rune-Midgard.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Although everybody knows about the common pink Poring, there are 2 Rare porings that live near Prontera and are getting a lot of attention.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "They are the ^ffaa00Angeling^000000 and the ^5555ffGhostring^000000";
+M_Menu:
+ next;
+ menu "Angeling?",M_Angel,"Ghostring?",M_Ghost,"Quit Conversation",M_Quit;
+
+ M_Angel:
+ mes "[Poring Lady Syvia]";
+ mes "The Angeling is a poring with angel wings. It is rarely seen but it is quite a sight. Don't not be fooled by it's angelic look however.";
+ mes "It is a high level monster armed with the Holy property. It is immune to almost all magic attacks except those of the neutral & shadow property.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Physical attacks are definately the way to go against these monsters.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
+ goto M_Menu;
+
+ M_Ghost:
+ mes "[Poring Lady Syvia]";
+ mes "The Ghostring is an evil ghost poring. It is rarely seen and luckly so.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "It is a high-level monster armed with the ghost property. This makes it immume to physical attacks. So Archers, Swordsman, and Thieves beware!";
+ mes "Only weapons with elemental properites will work on Ghostrings. Of course magic attacks work very well on them also.";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Don't I know a lot about porings? Quite frankly I'm in love with them.... =P";
+ goto M_Menu;
+
+ M_Quit:
+ mes "[Poring Lady Syvia]";
+ mes "OMG!";
+ emotion 23;
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "You dare dismiss a poring expert such as myself? I am proud of my knowledge about all things poring!!";
+ next;
+ mes "[Poring Lady Syvia]";
+ mes "Hmf!";
+ emotion 32;
+ close;
+}
+
+// Slayer Kid ====================================
+morocc.gat,123,58,4 script Slayer Kid 118,{
+ mes "[Slayer Kid]";
+ mes ".... An expert in hand to hand combat who polishes off enemies quickly and quietly....";
+ next;
+ mes "[Slayer Kid]";
+ mes "That is the ^ff00ffAssassin^000000!!";
+M_Menu:
+ next;
+ menu "Hmm??",M_0,"Where can I find the Assassin Clan?",M_1,"End conversation",M_End;
+
+ M_0:
+ mes "[Slayer Kid]";
+ mes "Assassins are a secretive group of elite killers. People say Assassins are highly trained in 'eliminating' their targets without leaving a trace.";
+ next;
+ mes "[Slayer Kid]";
+ mes "It's been 3 months since I left home to search for the Assassin clan.... Just where are they??!!!";
+ goto M_Menu;
+ M_1:
+ mes "[Slayer Kid]";
+ mes "People say that if you go 2 maps on the east of Morroc, then 2 maps south, you'll be able to find the Assassin Clan.";
+ next;
+ mes "[Slayer Kid]";
+ mes "If you are granted an Assassin Cross, the emblem of the clan master, you will be allowed to become an Assassin.";
+ mes "The Assassin Cross is a high honor and is given to the best Assassin among Assassins!";
+ next;
+ mes "[Slayer Kid]";
+ mes "To tell you the truth however... I don't think they the clan really exists...";
+ next;
+ mes "[Slayer Kid]";
+ mes "I've been searching for them for over 3 months now and nothing. It seems almost impossible for me to become an Assassin now......";
+ goto M_Menu;
+ M_End:
+ close;
+
+}
+
+// Lapidary =======================================
+morocc.gat,150,50,8 script Lapidary 99,{
+ mes "[Lapidary]";
+ mes "The Queen of Jewelry is the Diamond. No one can deny its beautiful appearance. That's why it cost so much to buy...";
+ next;
+ mes "[Lapidary]";
+ mes "Many factors increase its value, with the most important factor being size.";
+ next;
+ mes "[Lapidary]";
+ mes "A high quality Diamond should be perfect and not chipped or cracked in any way.";
+ close;
+}
+
+// Uncle Dimitrii ==========================================
+morocc.gat,180,155,4 script Uncle Dimitri 49,{
+ mes "[Uncle Dimitrii]";
+ mes "The avarage temperature in the Morroc Desert is many times higher than anywhere else in the Rune-Midgard Kingdom.";
+ next;
+ mes "[Uncle Dimitrii]";
+ mes "Be carefull of where you choose to sit down and rest. Choose the wrong spot and your butt may catch on fire!!";
+M_Menu:
+ next;
+ menu "About the Desert sand",M_1,"About the remedy for Fatigue",M_2,"End conversation",M_End;
+
+ M_1:
+ mes "[Uncle Dimitri]";
+ mes ". . . . . Well";
+ next;
+ mes "[Uncle Dimitri]";
+ mes "It's SUPPOSED to be HOT!!! But it actually isn't really that hot.....";
+ next;
+ mes "[Uncle Dimitri]";
+ mes "For some odd reason the sand in the Morroc desert doesn't conduct as much heat as the sand in other deserts.";
+ mes "Instead of being scorching hot, the sand just feels warm.... so it's ok for you to sit down for a good rest";
+ next;
+ mes "[Uncle Dimitri]";
+ mes "So everybody can recover their HP and SP without fear of catching on fire.";
+ goto M_Menu;
+ M_2:
+ mes "[Uncle Dimitri]";
+ mes "Aaaaahhh!!!!";
+ next;
+ mes "[Uncle Dimitri]";
+ mes "Nothing beats desert fatigue like a couple of potions! The ^ff0000Red^000000 ones are especially populare because of their low cost and light weight.";
+ next;
+ mes "[Uncle Dimitri]";
+ mes "They only recover a small amount of hp, but combined with a dip in a desert oasis, a couple ^ff0000Reds^000000 are all you need.";
+ goto M_Menu;
+ M_End:
+ mes "[Uncle Dimitri]";
+ mes "Did you know that you can get ^0000bb'Milk'^000000 from a 'PecoPeco's Egg'? I wonder how that works......?";
+ close;
+}
+
+// Trader Joe =====================================
+morocc.gat,208,85,7 script Trader Joe 83,{
+ mes "[Trader Joe]";
+ mes "I earn a living as a Trader so I'm constantly traveling between Morroc and Prontera.";
+ mes "I can't even count how many times I've been across the Hot, Dry desert.";
+ next;
+ mes "[Trader Joe]";
+ mes "One day, while I was out in the Desert, I unexpectedly ran out of water and became extremely thirsty.";
+ mes "I was desperate so I decided to try to get some water out of a cactus when.......";
+ next;
+ mes "[Trader Joe]";
+ mes "ALL OF THE SUDDEN!!! The cactus let out this LOUD SCREAM and started to SHOOT its NEEDLES at me!!";
+ emotion 23;
+ next;
+ mes "[Trader Joe]";
+ mes "It was THE WORST experience of my ENTIRE LIFE.";
+ next;
+ mes "[Trader Joe]";
+ mes "I figured out later that it wasn't a normal cactus that attacked me but it was ^00cc00Muka^000000, the cactus monster.";
+ next;
+ mes "[Trader Joe]";
+ mes "So be carefull the next time you're out in the desert. You don't want to make the same mistake I made. (~Sigh~)";
+ close;
+}
+
+// Fly Man Armani ===============================
+morocc.gat,234,273,3 script Fly Man Armani 54,{
+ mes "[Fly Man Armani]";
+ mes "I SAW IT!! I SAW IT!!!";
+ emotion 5;
+ next;
+ mes "[Fly Man Armani]";
+ mes "I saw the rare ^ff0000Dragon Fly^000000 just North of here! It was incredible!!";
+ next;
+ menu "What... Dragon Fly?!",M_0,"So what?",M_1;
+
+ M_0:
+ mes "[Fly Man Armani]";
+ mes "It is the boss of desert flies and its much stronger than any other ordanary fly.";
+ mes "It's a rare sight to behold, and for anybody strong enough and lucky enough to defeat it.... ";
+ next;
+ mes "[Fly Man Armani]";
+ mes "The Dragon Fly may even drop an UTLRA RARE item called a ^0000ddClip^000000!";
+ mes "Clips are items that you can attach to weapons, armor, and almost everykind of accessory.";
+ next;
+ mes "[Fly Man Armani]";
+ mes "Clips are ^ffaa00slotted^000000 and therefore you can insert cards into them. That's what makes them so valuable.";
+ mes "It seems like everyone is yearning for a clip these days.";
+ next;
+ mes "[Fly Man Armani]";
+ mes "Say.... why don't YOU challenge the Dragon Fly?";
+ emotion 20;
+ close;
+ M_1:
+ mes "[Fly Man Armani]";
+ mes "SO WHAT!!??";
+ emotion 23;
+ next;
+ mes "[Fly Man Armani]";
+ mes "Do you dare underestimate the Dragon Fly?? Bleh! It may be a fly, but I gaurantee you THIS FLY is more than you can handle!";
+ emotion 32;
+ next;
+ mes "[Fly Man Armani]";
+ mes "No matter. If you ARE fortunate enough to run into it, you'll quickly see what I mean. Afterall, it IS the FLY of ALL FLIES!!!!";
+ next;
+ mes "[Fly Man Armani]";
+ mes "^ff0000Dragon Fly^000000. Remeber this name well!!";
+ close;
+}
+
+// Uncle Phlanette ================================
+morocc.gat,277,213,4 script Uncle Phlanette 48,{
+ mes "[Uncle Phlanette]";
+ mes "Morroc is a highly dry region surrounded by desert. There isn't a place as hot or dry as Morroc anywhere in Rune-Midgard.";
+M_Menu:
+ next;
+ menu "Desert Story",M_0,"Quit Coversation",M_End;
+
+ M_0:
+ mes "[Uncle Phlanette]";
+ mes "Let me tell you a little about the desert.....";
+ next;
+ mes "[Uncle Phlanette]";
+ mes "You see the desert is a place that is bare of vegetation due to low rainfall and a high evaporation rate.";
+ mes "Even so there are plants that seem to thrive in the desert. And where there are plants, there are animals.";
+ next;
+ mes "[Uncle Phlanette]";
+ mes "So even with the high temperatutres, and limited water, living creatures still find a way to survive in the desert.";
+ next;
+ mes "[Uncle Phlanette]";
+ mes "Unfortunately, for unkown reasons, some of the plants and animals in the desert have turned into dangerous monsters.";
+ mes "The ^00cc00'Mukas'^000000 are one of those mosters. They were originaly cactus plants.";
+ goto M_Menu;
+ M_End:
+ mes "[Uncle Phlanette]";
+ mes "Sand HERE! Sand THERE! Sand EVERYWHERE!!!!";
+ emotion 0;
+ next;
+ mes "[Uncle Phlanette]";
+ mes "(~Sigh~) I'm SICK and TIRED of this sand and desert...";
+ next;
+ mes "[Uncle Phlantette]";
+ mes "Morroc......!! I HATE YOU!!!!!!";
+ emotion 32;
+ close;
+}
+
+// ZAKA ============================================
+morocc.gat,203,30,4 script ZAKA 99,{
+ if(comodo_npc == 17) goto cmd_npc17;
+ if(comodo_npc == 18) goto cmd_npc18;
+ if(comodo_npc == 19) goto cmd_npc19;
+ if(comodo_npc == 20) goto cmd_npc20;
+ if(comodo_npc == 21) goto cmd_npc21;
+ if(comodo_npc == 22) goto cmd_npc22;
+
+ mes "[ZAKA]";
+ mes "...... The sun sets over another day. The moon rises to take it's nightly place.";
+ mes "As darkness creeps across the desert, the people of Morroc huddle together.";
+ mes "The never ending well is the life blood of the wandering nomads..... This is Morroc....";
+ next;
+ mes "[ZAKA]";
+ mes "Eh hem.... Say... Have you ever heard of the ^FF4444Doomed Swords^000000, or ^5555FFSwords of Power^000000?";
+ mes "It is believed that these swords are so powerful that whoever weilds them could rule the world!";
+ next;
+ mes "[ZAKA]";
+ mes "The three swords I speak of are the ^5555FFMysteltainn, Ogre Tooth, and Executioner^000000.";
+ next;
+ mes "[ZAKA]";
+ mes "These swords are hidden somewhere in this world.... have you seen any?";
+ close;
+
+ cmd_npc17:
+ mes "[ZAKA]";
+ mes ". . . . .";
+ next;
+ mes "[ZAKA]";
+ mes "! ! ! ! ! ! !";
+ next;
+ mes "[ZAKA]";
+ mes "Isn't that ?! That tablet?!";
+ mes "^3355FF`Tablet of Power'^000000";
+ mes "Right?!";
+ mes "Wha ! !";
+ next;
+ mes "[ZAKA]";
+ mes "Who are you? Why do you possess the 'Tablet of Power'?";
+ mes "Bah, nevermind, it doesn't matter who you are.";
+ mes "Whoever possesses the 'Tablet of Power' is a natural-born leader.";
+ next;
+ mes "[ZAKA]";
+ mes "Well, we are one of the wanderers of Morroc.";
+ mes "It is tradition and duty to make the possessor of^3355FF` Tablet of Power '^000000";
+ mes "a ^3355FF`Book of the Tiresome Sheep'^000000";
+ next;
+ mes "[ZAKA]";
+ mes "I will craft you a 'Book of the Tiresome Sheep', only for your personal use.";
+ mes "As you might have expected, I will need various ingredients to make you the book.";
+ next;
+ mes "[ZAKA]";
+ mes "The first thing will need are two ^3355FF`Snake Scale'^000000 , please bring them to me.";
+ set comodo_npc,18;
+ close;
+ cmd_npc18:
+ if(countitem(926) > 1) goto SoS;
+ mes "[ZAKA]";
+ mes "If you want the 'Book of the Tiresome Sheep', I will need two pieces of snake scales.";
+ close;
+
+ SoS:
+ mes "Gives Zaka two^3355FF`Scales of Snakes'^000000";
+ delitem 926,2;
+ set comodo_npc,19;
+ next;
+ mes "[ZAKA]";
+ mes "Now I can construct the basic layout of the book witht the snake scales, but I now need 1 piece of";
+ mes "^3355FF`Scale Shell'^000000 in order to block only negative energies from the book.";
+ close;
+ cmd_npc19:
+ if(countitem(936) > 0) goto ScSh;
+ mes "[ZAKA]";
+ mes "Please bring me the next ingredient needed for the 'Book of the Tiresome Sheep', I will need one";
+ mes "^3355FF`Scale Shell'^000000 ??";
+ mes ". . . . .";
+ close;
+
+ ScSh:
+ mes "Gives^3355FF`Scale Shell^000000";
+ mes "to Zaka";
+ delitem 936,1;
+ set comodo_npc,20;
+ next;
+ mes "[ZAKA]";
+ mes "Alright, good.";
+ mes "Next, I will need one piece of ^3355FF`Shining Scale'^000000 in order to distribute the magical power equally throughout the book.";
+ next;
+ mes "[ZAKA]";
+ mes "While you are getting the scale, I will continue to the next phase of crafting, good luck.";
+ close;
+ cmd_npc20:
+ if(countitem(954) > 0) goto ShSc;
+ mes "[ZAKA]";
+ mes "In order to finish crafting the 'Book of the Tiresome Sheep', I will need you to gather me one piece of ^3355FF`Shining Scale'^000000, okay?";
+ close;
+
+ ShSc:
+ mes "Gives^3355FF`Shining Scale'^000000";
+ mes "to Zaka";
+ delitem 954,1;
+ set comodo_npc,21;
+ next;
+ mes "[ZAKA]";
+ mes "Great job!";
+ mes "Finally, the last ingredient I need is one ^3355FF`Stinky Scale'^000000 to complete the book, please bring it to me";
+ close;
+ cmd_npc21:
+ if(countitem(959) > 0) goto RoSc;
+ mes "[ZAKA]";
+ mes "All I need to craft the 'Book of the Tiresome Sheep' is one piece of stinky scale now, please bring one to me.";
+ close;
+
+ RoSc:
+ mes "Gives^3355FF`Stinky Scale'^000000";
+ mes "to Zaka";
+ delitem 959,1;
+ next;
+ mes "[ZAKA]";
+ mes "Ooo. this is all I need to finish up the book, thank you.";
+ next;
+ mes "^3355FF-Zaka is working hard in-^000000";
+ mes "^3355FF-finalizing the book-^000000";
+ next;
+ mes "^3355FF- You receive the Book of-^000000";
+ mes "^3355FF- the Tiresome Sheep from Zaka-^000000";
+ set comodo_npc,22;
+ next;
+ mes "[ZAKA]";
+ mes "There, that's for you..";
+ mes "I guess you have the required items to summon and use the Doomed Swords.";
+ mes "But if you are really going to use the Doomed Swords please go talk to Won, a wandering swordsman, he might have some important advice.";
+ next;
+ mes "[ZAKA]";
+ mes "Legend has it that Won's sword fighting skills is already at god-like level, and he is also one of the ten most influential people in the world.";
+ next;
+ mes "[Zaka]";
+ mes "Right now, he might be training inside Comodo Town, so you might be able to find him there.";
+ close;
+ cmd_npc22:
+ mes "[ZAKA]";
+ mes "The wandering swordsman ^3355FF`Won'^000000";
+ mes "should be training somwhere in Comodo, look for him very carefully.";
+ close;
+}
+
+//<================================================== Assassin Guild ====================================================>\\
+
+// Hashisid ====================================
+moc_fild16.gat,199,212,4 script Hashisid 48,{
+ mes "[Hashisid]";
+ mes "For Assassins, it is important not to look a target in the eye. If a target is smart, he/she may be able to tell what you're up too.";
+ next;
+ menu "About Assassins",M_0,"Quit Conversation",M_End;
+
+ M_0:
+ mes "[Hashisid]";
+ mes "Let me tell you a little bit about Assassins";
+ next;
+ mes "[Hashisid]";
+ mes "Assassin's are hired to infiltrate, gather intellegence, and even commit murder without being seen or heard.";
+ mes "Stealth and speed are vital to Assassins. Assassins live in the shadows and never get praise or congratulations.";
+ next;
+ mes "[Hashisid]";
+ mes "It's their job to go unoticed. Though an Assassin may seem like a cruel and heartless individual....";
+ mes "An Assassin will never do any harm to an innocent being. The main purpose of the Assassin to seek out and destroy evil forces!";
+ close;
+ M_End:
+ close;
+}
+
+//==================================================
+// Assassin Guild Guards
+//===================================================
+
+moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,
+{
+ mes "[Assassin Guardian]";
+ if(Class == Job_Assassin) mes "Welcome.";
+ if(Class == Job_Assassin) close;
+
+ set @temp, rand(1,4);
+ if(@temp == 1) mes "........";
+ if(@temp == 2) mes "Hmmm..........";
+ if(@temp == 3) mes "Hmmm... you shouldn't be here.....";
+ if(@temp == 4) mes "You're trespassing on forbidden grounds.......";
+ close;
+}
+
+moc_fild16.gat,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707
+moc_fild16.gat,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707
+moc_fild16.gat,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707
+moc_fild16.gat,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707
+moc_fild16.gat,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707
+moc_fild16.gat,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707
+moc_fild16.gat,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
new file mode 100644
index 000000000..0dbe2f98e
--- /dev/null
+++ b/npc/cities/niflheim.txt
@@ -0,0 +1,534 @@
+//===== eAthena Script =======================================
+//= Niflheim Script
+//===== By: ==================================================
+//= Fyrien, Dizzy, PKGINGO
+//= Official NPCs translated and re-edited by Celest
+//===== Current Version: =====================================
+//= 1.03
+//===== Compatible With: =====================================
+//= Any eAthena Version; Niflheim Required
+//===== Description: =========================================
+//= Official NPC's for Niflheim
+//= 1.01 Splitted file(guides, shops). Fixed rand() bugs,
+//= missing labels bugs, optimization [Lupus]
+//= 1.03 fixed end; -> close;
+//============================================================
+
+prontera.gat,164,161,4 script Traveler 68,{
+ mes "[Traveler]";
+ mes "I've come across some strange things in my time. Things you'd have to see to belive. Have you heard of Niffleheim, the City of the Dead?";
+ next;
+ menu "Show me, please...",M_show, "Sounds scarey...Nevermind...",-;
+
+ mes "[Traveler]";
+ mes "A wise choice by any means...";
+ close;
+M_show:
+ warp "niflheim.gat",202,171;
+ close;
+}
+
+niflheim.gat,52,174,3 script Kirz 796,{
+ mes "[Kirz]";
+ mes "Humans are not allowed here!";
+ mes "Living things-! are not";
+ mes "allowed to pass!";
+ close;
+}
+
+niflheim.gat,213,221,0 script Spirit::spirits 802,{
+ mes "[Spirit]";
+ mes "Welcome to my world...";
+ mes "This land we call....";
+ mes "Niflheim....";
+ percentheal -85,-85;
+ close;
+}
+
+niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802
+niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802
+niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802
+niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802
+niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802
+niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
+niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
+niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
+
+niflheim.gat,184,199,5 script Little Girl 793,{
+ mes "[Sairin]";
+ if(niflheimlost2 == 1) goto L_thanks;
+ if(niflheimlost == 1) goto L_foundhim;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sir, will you please help me?";
+ next;
+ menu "Yes",-, "No",M_no;
+
+ mes "[Sairin]";
+ mes "My friend and I went for a hike and ended up wandering into a strange field.";
+ next;
+ mes "[Sairin]";
+ mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!";
+ next;
+ mes "[Sairin]";
+ mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town..";
+ next;
+ mes "[Sairin]";
+ mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
+ next;
+ menu "Sure",-, "No",M_no;
+L_sure2:
+ set lostgirl,1;
+ mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
+ close;
+
+L_foundhim:
+ mes "You found him?";
+ mes "Oh thank you!";
+ mes "Please, take this as a token of my appreciation.";
+ getitem 642,1;
+ set niflheimlost2,1;
+ close;
+L_thanks:
+ mes "Thanks again!";
+M_no:
+ close;
+}
+
+nif_fild01.gat,213,268,5 script Little Boy 797,{
+ mes "[Marius]";
+ if(niflheimlost == 1) goto L_alreadydone;
+ if(lostgirl == 1) goto L_sure2;
+ mes "Sairin...where are you?";
+ close;
+L_alreadydone:
+ mes "Thank you for helping us!";
+ close;
+L_sure2:
+ mes "Who are you?";
+ mes "...";
+ mes "You found Sairin?";
+ mes "She ran to Niflheim?";
+ next;
+ set niflheimlost,1;
+ mes "[Marius]";
+ mes "Could you tell her that I am on my way?";
+ mes "I am a little slow, and its very important that she knows.";
+ menu "Yes",L_alreadydone, "No",-;
+
+ close;
+}
+
+niflheim.gat,195,211,5 script Gigantia 796,{
+ mes "[Gigantia]";
+ mes "The Lord of Death always sees everything...";
+ close;
+}
+
+niflheim.gat,153,215,3 script Feline 794,{
+ mes "[Feline]";
+ mes "Why are you in this dangerous village?";
+ mes "Better go back fast...";
+ close;
+}
+
+nif_in.gat,16,27,1 script Dead Cock 800,{
+ mes "[Dead Cock]";
+ mes "I was eaten by humans when alive,";
+ mes "now it's my turn to eat you! Gugugugu~";
+ mes "Aaah, i can't believe there's such a world after death, gugugu";
+ percentheal -5,0;
+ close;
+}
+
+nif_in.gat,16,30,4 script Vampire Bat 799,{
+ mes "[Vampire Bat]";
+ mes "Alive or dead, human blood";
+ mes "is always the tastiest!";
+ mes "What? You want your blood";
+ mes "to be sucked by me? Nice nice-!";
+ percentheal -5,0;
+ close;
+}
+
+nif_in.gat,156,93,5 script Child 793,{
+ mes "[Anne]";
+ mes "Where, is this place? I just woke up";
+ mes "and found myself here... mommy...";
+ mes "have you seen my mommy, hmm? ... sob...";
+ mes "I want to go home...";
+ next;
+ menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end;
+
+L_Wizzard:
+ mes "[Anne]";
+ mes "A witch? I don't know any witches...";
+ mes "although i read about them in storybooks,";
+ mes "but i don't know if they're real or not,";
+ mes "must be really scary if she is real...";
+ next;
+ mes "[Anne]";
+ mes "But why is it so cold?";
+ if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~";
+ if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~";
+ mes "I miss my warm home,";
+ mes "Can you help me please? Hmmm? Hmmm?";
+ close;
+
+L_Curse:
+ mes "[Anne]";
+ mes "Curse... My grandma told me";
+ mes "she has a way to avoid any curse";
+ mes "unlifteable by holy blessings...";
+ next;
+ mes "[Anne]";
+ mes "Klaatu...";
+ mes "Verata.....";
+ mes "And... something... something... what was it?";
+ mes "I can't remember the last one.";
+ next;
+ mes "[Anne]";
+ mes "She said if you can pronounce these magic words";
+ mes "to escape a cursed fate.";
+ mes "Now i can't remember what she said was important...";
+ mes "looks like i forgot them too.";
+ close;
+
+L_end:
+ mes "[Anne]";
+ mes "So cold... so cold... i wish i could";
+ mes "go home... if you can please take me with you...";
+ mes "it's too scary here...";
+ mes "please.... help me....";
+ close;
+}
+
+niflheim.gat,350,258,5 script Cursed Soul 802,{
+ killmonster "niflheim.gat","mymob";
+ mes "[Aesop Bruce]";
+ mes "I feel a strong curse on youaaaahhhhh";
+ mes "I shall deny your existanceahhhhhhh";
+ mes "Turn back or you will dieeeaaaahhhh";
+ mes "Don't touch my boookkssaaaahhhh";
+ next;
+ menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back;
+
+L_book1:
+ mes "[Aesop]";
+ mes "Don't you touch my bookssssahhh!!";
+ mes "Ahahaha, i curse you for being bitten, torn and clawed at!!";
+ mes "Forever binded to this curse!!";
+ monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob";
+ close;
+
+L_book2:
+ mes "[Aesop Bruce]";
+ mes "I said don't touch my booksssahhh...";
+ mes "Get lost....";
+ mes "Don't disrupt my restingggaaahh!!";
+ warp "niflheim.gat",34,162;
+ close;
+
+L_book3:
+ set nif_t,0;
+ set nif_random1,rand(1,10);
+ mes "[Aesop Bruce]";
+ mes "Ahahaha.... i see you are brave!!";
+ mes "Start reading your prayersahahahah!!";
+ next;
+L_MENU1:
+ menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
+
+ L_MENU1_1:
+ goto L_MENU2;
+
+ L_MENU1_2:
+ set nif_t,nif_t + 10;
+ goto L_MENU2;
+
+ L_MENU1_3:
+ goto L_MENU2;
+
+L_MENU2:
+ menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
+
+ L_MENU2_1:
+ goto L_MENU3;
+
+ L_MENU2_2:
+ goto L_MENU3;
+
+ L_MENU2_3:
+ set nif_t,nif_t + 10;
+ goto L_MENU3;
+
+L_MENU3:
+ menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
+
+ L_MENU3_1:
+ goto L_score;
+
+ L_MENU3_2:
+ goto L_score;
+
+ L_MENU3_3:
+ goto L_score;
+
+ L_MENU3_4:
+ set nif_t,nif_t + 10;
+ goto L_score;
+
+
+L_score:
+ if (nif_t == 30) goto L_sucess1;
+ mes "[Aesop Bruce]";
+ mes "Hahahaha!! Your prayers were wrong!!";
+ mes "Time to face deathohohohoho,";
+ mes "May you be cured forevahahahaha!!";
+ monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob";
+ monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
+ close;
+
+L_sucess1:
+ if (nif_random1 == 10) goto L_sucess2;
+ mes "[Aesop Bruce]";
+ mes "Your prayers were correctaaahhhh...";
+ mes "but your curse still remainsaaahhhh!!";
+ mes "Haahahahaha.....!!!";
+ close;
+
+L_sucess2:
+ mes "[Aesop Bruce]";
+ mes "Hahahaha!! Your curse has been lifted!!";
+ mes "Gahahahaha.....!!!";
+ close;
+
+L_back:
+ mes "[Aesop Bruce]";
+ mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
+ mes "I shall pray that you live to returnahhhh....";
+ close;
+}
+
+niflheim.gat,224,243,3 script Alager 795,{
+ mes "[Alager]";
+ mes "Muahaha, i love to eat meat...";
+ mes "You look... delicious!";
+ next;
+ mes "[Alager]";
+ mes "I'm going to eat you...";
+ next;
+ mes "-Chomp bite slurp-";
+ if (nif_quest1 == 1) goto L_end;
+ percentheal -60,0;
+ next;
+ mes "[Alager]";
+ mes "Ahhh, it's been some time since i had such delicious meat!";
+ // 50% made up, not the slightest idea how to translate these ^^;
+ mes "as an ex-barbeque chef, my favourite meat";
+ mes "would be like preparing beef fillet,";
+ mes "crossed and grilled to perfection";
+ mes "that would be really delicious... ";
+ next;
+ mes "[Alager]";
+ mes "Ah, let me thank you with this,";
+ mes "I found it on the ground, hoho~";
+ getitem 7184,1;
+ set nif_quest1, 1;
+ close;
+L_end:
+ percentheal -30,0;
+ close;
+}
+
+nif_in.gat,105,81,3 script Grey 794,{
+ mes "[Grey]";
+ mes "Ah, there was this poem...";
+ mes "in which author and time of writing was unknown,";
+ mes "and has been circulating since long ago...";
+ next;
+ mes "[Grey]";
+ mes "^FF0000When the sun sets in the western hills,^000000";
+ mes "^FF0000Where points the velvet gloom of dawn,^000000";
+ mes "^FF0000The beautiful melody surrounding thy soul,^000000";
+ mes "^FF0000Is the key from Lord Death's wrath.^000000";
+ next;
+ if (nif_quest2 == 1) goto L_end;
+ set nif_random,rand(1,4);
+ mes "[Grey]";
+ mes "Heh, let me give you a little exam!";
+ mes "Repeat line no. " + nif_random + " of the poem";
+ mes "that you have just heard to me!";
+ next;
+ input @inputstr1$;
+ if (nif_random == 2) goto L_RAN_2;
+ if (nif_random == 3) goto L_RAN_3;
+ if (nif_random == 4) goto L_RAN_4;
+ //if (nif_random == 1) goto L_RAN_1;
+ L_RAN_1:
+ set @str1$,"When the sun sets in the western hills,";
+ goto L_RAN_B;
+
+ L_RAN_2:
+ set @str1$,"Where points the velvet gloom of dawn,";
+ goto L_RAN_B;
+
+ L_RAN_3:
+ set @str1$,"The beautiful melody surrounding thy soul,";
+ goto L_RAN_B;
+
+ L_RAN_4:
+ set @str1$,"Is the key from Lord Death's wrath.";
+ goto L_RAN_B;
+
+ L_RAN_B:
+ if (@inputstr1$ == @str1$) goto L_RAN_SC;
+ mes "[Grey]";
+ mes "Aih... If you had paid more attention,";
+ mes "you would have known the correct answer!";
+ mes "Come back for the challenge again,";
+ mes "when you have thought over it!";
+ close;
+
+ L_RAN_SC:
+ mes "[Grey]";
+ mes "Hoho... I see you have paid attention!";
+ mes "I am Grey, a wandering poet of yore,";
+ mes "you are the best audience i have had so far,";
+ mes "here, take this as a reward.";
+ getitem 7184,1;
+ set nif_quest2, 1;
+ next;
+ mes "[Grey]";
+ mes "I hope you will treat other poets";
+ mes "as well as you treated me, farewell.";
+ close;
+
+L_end:
+ mes "[Grey]";
+ mes "I wonder what does it mean...";
+ mes "If you read it carefully,";
+ mes "it seems to have a deep meaning,";
+ mes "as if there is a myterious secret";
+ mes "hidden within these words...";
+ close;
+}
+
+nif_in.gat,31,20,3 script Kurtz 794,{
+ mes "[Kurtz]";
+ mes "Business nowadays is really bad...";
+ mes "Back when i used to be alive,";
+ mes "my business was this bad too~!";
+ if (nif_quest3 == 1) goto L_end;
+ next;
+ mes "[Kurtz]";
+ mes "Hey! You there! Dump this for me";
+ mes "on the way out will you!";
+ getitem 7184,1;
+ set nif_quest3, 1;
+ next;
+ mes "[Kurtz]";
+ mes "Why is business so bad lately...";
+ mes "(mumble mumble)";
+ close;
+L_end:
+ close;
+}
+
+niflheim.gat,169,71,5 script #1 111,2,2{
+ if (nif_quest4 == 1) goto L_end;
+L_key1:
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;
+ set nif_quest4, 1;
+L_end:
+ close;
+}
+
+niflheim.gat,208,103,5 script #2 111,2,2{
+ if (nif_quest5 == 1) goto L_key2;
+ if (nif_quest5 >= 2) goto L_end;
+
+L_key1:
+ mes "- In the nearby tombs -";
+ mes "- you see something -";
+ mes "- half buried in the ground -";
+ mes "- What is it? -";
+ mes "- Looks like it broke off something -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;
+ set nif_piano, 1;
+ close;
+L_key2:
+ mes "- In the hole you have dug -";
+ mes "- there is something else -";
+ mes "- buried deep in the ground -";
+ mes "- Looks like its another fragment -";
+ next;
+ mes "- Pick it up? -";
+ menu "Yes",-,"No",L_end;
+ getitem 7184,1;
+ set nif_piano, 2;
+L_end:
+ close;
+}
+
+nif_in.gat,115,181,5 script #4 111,3,3{
+ mes "- You see a huge old piano -";
+ mes "- with a few keys missing -";
+ if ((nif_quest6 < 1) && (countitem(7184) > 5)) goto L_event;
+ close;
+
+L_event:
+ delitem 7184,6;
+ set nif_quest6, 1;
+ mes "- You slide the 6 piano keys one -";
+ mes "- by one into the missing slots -";
+ mes "- on the piano, but you realise -";
+ mes "- the left-most side seems to be -";
+ mes "- missing one more key. -";
+ close;
+}
+
+nif_in.gat,118,151,5 script #5 111,3,3{
+ if (nif_quest6 == 1) goto L_event;
+ end;
+
+L_event:
+ mes "- The very moment the long shadow -";
+ mes "- of your body falls on the piano -";
+ next;
+ mes "- You suddenly seem to feel lighter -";
+ mes "- and your vision starts to blur... -";
+ next;
+ warp "nif_in.gat",179,163;
+ close;
+}
+
+nif_in.gat,188,168,3 script Witch 792,{
+ mes "[Kilgana]";
+ mes "Hmm?... Aren't you a living human?";
+ mes "Must have took you some effort";
+ mes "to get to this place...";
+ mes "Whatever reason though, this is not a place";
+ mes "the living shall belong...";
+ next;
+ mes "[Kilgana]";
+ mes "I shall use my powers to send you back";
+ mes "but you should not return in the future.";
+ warp "umbala.gat",138,208;
+ close;
+}
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
new file mode 100644
index 000000000..746410668
--- /dev/null
+++ b/npc/cities/payon.txt
@@ -0,0 +1,816 @@
+//===== eAthena Script =======================================
+//= Payon City
+//===== By: ==================================================
+//= Muad Dib (1.0)
+//= Darkchild (1.1)
+//= Muad Dib (1.2)
+//= Darkchild (1.3)
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= Any eAthena Mod
+//===== Description: =========================================
+//= (New) Payon City Npcs
+//===== Additional Comments: =================================
+//= Most Credits To Muad Dib, Some Stuff By Me
+//============================================================
+
+payon.gat,190,115,0 script Lady 90,{
+ mes "[Lady]";
+ mes "Did you know that in the past Payon was not as prosperous as it is now? Back then we had difficulty making a living for ourselves.";
+ emotion 0;
+ next;
+ mes "[Lady]";
+ mes "The towns people were so poor that they could not even afford to properly bury their deceased family members.";
+ mes "Because of this many people chose to simply place the dead corpses in the Cave near the village.";
+ next;
+ mes "[Lady]";
+ mes "Not only was this a terrible way to treat those that passed away but it would later prove to have grave consiquences for this town.";
+ next;
+ mes "[Lady]";
+ mes "You see, because they were not given a proper burrial, the dead were not able to leave this world and pass on to the other world.";
+ mes "Instead they became mindless zombies, wrethced souls that were forced to walk the earth for all eternity.";
+ next;
+ mes "[Lady]";
+ mes "Their rotten bodies filled with pain and suffering, yearned for the taste of human flesh. Any living person who came near the cave would fall victim to these zombies.";
+ mes "In order to protect the village the Elder Chief founded the Archer Village to train young warriors who could fight the zombies.";
+ next;
+ mes "[Lady]";
+ mes "To this day the battle between the living and the undead still goes on.";
+ mes "It is a very tragic situation, for those zombies were at one time beloved members of the Payon community.";
+ close;
+}
+payon_in01.gat,177,91,5 script Young Man 88,{
+ mes "[Young Man]";
+ mes "I can see you are a stranger from the appearance of your traveling outfit. You must be a well-experienced fighter otherwise you couldn't successfully arrive at this steep place with all tough those creatures outside.";
+ mes "However you miss something important for fights. You can't defeat those monsters only with might.";
+ next;
+ mes "[Young Man]";
+ mes "Sometimes you will encounter some creatures with a hard-shell body which can't be damaged by physical attacks. Only psychic power like magic can defeat them at ease.";
+ mes "If you study magics, works will be easier... If you don't,you'd better accompany with somebody using magic.";
+ close;
+}
+
+payon.gat,104,62,5 script Young Man 88,{
+ mes "[Young Man]";
+ mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it.";
+ next;
+ mes "[Young Man]";
+ mes "According to the story the Amulet could raise the dead from their Graves!!";
+ mes "I am not sure if the story is true or not, but I wonder what would happen if I summoned my grandfather from his grave with it??...";
+ next;
+ mes "[Spooky Voice]";
+ mes "~~~~My child... do not even think of such a thing!!!~~~~~";
+ next;
+ mes "[Young Man]";
+ mes "Eeeeeeeeekkkkk?! Grampa? I-I-Is-Is t-t-th-that you?? ...";
+ emotion 16;
+ next;
+ mes "(you notice that his pants have become wet... eeeewwwwwwwwww!!!....)";
+ close;
+}
+
+payon_in01.gat,180,7,0 script Waitress 90,{
+ mes "[Waitress]";
+ mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop.";
+ mes "I feell so melancholy and bored.";
+ emotion 28;
+ next;
+ mes "[Waitress]";
+ mes "I am sick and tired of noodle soup. I have to take too many showers to get rid of the smell.";
+ mes "But it isn't easy to deodorize..sigh...";
+ next;
+ mes "[Waitress]";
+ mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
+ check Gender = 1,-,LStartF;
+ mes "[Waitress]";
+ mes "Hello, mister?";
+LStartF:
+ mes "[Waitress]";
+ mes "Hello, lady?";
+ next;
+ mes "[Waitress]";
+ mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
+ mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!";
+ mes "Oh..boy. What a dumb wishy-washy person I am.";
+ emotion 6;
+ next;
+ mes "[Waitress]";
+ mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
+ mes "I am sorry dear, please forgive my misbehaviour.";
+ emotion 4;
+ next;
+ mes "[Waitress]";
+ mes "So, how may I help you? ";
+ menu "Have you ever heard of Zombies?",L_Menu1,"I want to have my fortune told.",L_Menu2,"I need some booze.",L_Menu3,"I'm good",L_Menu4;
+L_Menu1:
+ mes "[Waitress]";
+ mes "Zombies are the walking dead. You can easily spot them in this village, Payon.";
+ mes "It's rumored that they fear holiness. That's why Archers prefer to use arrows made out of holy metal, silver against Zombies.";
+ next;
+ mes "[Waitress]";
+ mes "Legend says the chief of this town used silver arrows against walking zombies that used to be his brethren, to enlighten their souls to rest in peace.";
+ mes "We believe only this way, zombies can be leaded to the peaceful world beyond the realm.";
+ next;
+ mes "[Waitress]";
+ mes "You might not agree on our tradition which respects the diseased.";
+ next;
+ mes "[Waitress]";
+ mes "Somehow I would like to appreciate the chief to enlighten my grandfather's poor soul.";
+ close;
+L_Menu2:
+ mes "[Waitress]";
+ mes "Oh! I must say she is really an extraordinary person. Well, it could be your luck, she doesn't hang around here much as she used to do.";
+ emotion 5;
+ next;
+ mes "[Waitress]";
+ mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."
+ mes "You'd better go to there if you want to see her.";
+ close;
+L_Menu3:
+ mes "[Waitress]";
+ mes "I am so sorry they're all sold out and we can't afford to prepare alchohol anymore due to hostile creatures out there.";
+ mes "My master built a very strict rule of his own, that is we only provide the best drinks to customers.";
+ next;
+ mes "[Waitress]";
+ mes "So please come later again.";
+ next;
+ mes "[Waitress]";
+ mes "Sorry for your inconvenience.";
+ emotion 17;
+ close;
+L_Menu4:
+ mes "[Waitress]";
+ mes "Have a nice day, dear.";
+ mes "Sob...I wish I could be in bed of roses.";
+ emotion 28;
+ close;
+}
+
+payon.gat,193,116,1 script Woman 66,{
+ mes "[Woman]";
+ mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?";
+ next;
+ mes "[Woman]";
+ mes "I'm glad to see a new face around here. You see the number of tourists has decreased drastically due to the enormous amount of monsters outside.";
+ next;
+ mes "[Woman]";
+ mes "Payon has become a very quite town because of this. There's isn't much for the towns people to do nowadays. As for myself I'm just chit-chatting with my friends.";
+ next;
+ mes "[Woman]";
+ mes "To be honest, things are getting tough because of those creatures... (sighs)...";
+ next;
+ mes "[Woman]";
+ if(Sex == 0) goto LStartF;
+ mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
+ mes "Let me tell you about a place where you can go train and become even stronger.";
+ emotion 20;
+LStartF:
+ mes "Miss, how many monsters have you killed?";
+ mes "I know a very good place for you to go train and get good monster drops.";
+ emotion 20;
+ next;
+ mes "[Woman]";
+ mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
+ mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
+ next;
+ menu "It sounds dangerous."L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
+L_Menu1:
+ mes "[Woman]";
+ mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
+ next;
+ mes "[Woman]";
+ mes "Of course... there are the zombies... and Munaks... and Bonguns... which can be VERY DEADLY.....";
+ emotion 20;
+ close;
+L_Menu2:
+ mes "[Woman]";
+ mes "No need to worry about prepapring yourself. There is an excellent tool dealer in front of town where you can purchase the items you need.";
+ next;
+ mes "[Woman]";
+ mes "I know because he's my husban... oops... I mean an aquantence of mine... heh heh..";
+ emotion 4;
+ close;
+L_Menu3:
+ mes "[Woman]";
+ mes "Oh hohohoho! SO you noticed! This is what's in-style in Prontera these days! The women in this town don't know anything about fashion!";
+ emotion 5;
+ next;
+ mes "[Woman]";
+ mes "My husband buys me these clothes with the money he makes selling overpriced items to foolish young people... oh ho oh hoho...";
+ emotion 18;
+ close;
+}
+
+payon.gat,190,119,5 script Woman 66,{
+ mes "[Jim's Mother]";
+ mes "Oh boy there she goes again. She is a confirmed gossip. Please don't mistake her for being a typical Payon citizen.";
+ emotion 9;
+ next;
+ mes "[Jim's Mother]";
+ mes "Believe me, she's an exception. Not all of us here in Payon have big mouths. She gets too exited with fortune telling.";
+ next;
+ mes "[Jim's Mother]";
+ mes "Anyway, you look like a new face. Are you new in town?";
+ next;
+ mes "[Jim's Mother]";
+ if(Sex == 0) goto LStartF;
+ mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
+ emotion 30;
+LStartF:
+ mes "Don't you think your dress is too lousy?";
+ mes "I don't like young ladies pounce up.";
+ next;
+ menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2;
+L_Menu1:
+ mes "[Jim's Mother]";
+ mes "Oh yes, there is an extraordinary fortune teller here in town. You can find her in the central palace.";
+ mes "The more money you pay her the more acurate your fortune will be told.";
+ next;
+ mes "[Jim's Mother]";
+ mes "I saw her recently and she told me that I would meet a handsome young man this month............";
+ if(Sex == 0) goto L_2;
+ mes ".......... tehehe. (winks at you)";
+L_2:
+ emotion 3;
+ close;
+L_Menu2:
+ mes "[Jim's Mother]";
+ mes "What? You have to go? Awwww...Why don't you stay and chit chat with me for a while...hmm? ...";
+ close;
+}
+
+payon.gat,210,110,4 script Drunk 120,{
+ if(Class != 3) goto L_Menu1_F1;
+ mes "[Drunk]";
+ mes "Hey hey! I am wondering how stupid archers who don't know how to aim targets could drink alcohol. Hahaha~!";
+ mes "Do you want to buy me a drink?";
+ emotion 18;
+L_Menu1_F1:
+ mes "[Drunk]";
+ mes "Yoyo! Archer brother! Salute to your fingers stratching bowstring!";
+ emotion 2;
+ next;
+ mes "[Drunk]";
+ mes "Do you want to buy me a drink?";
+ next;
+ menu "Promise me you won't drink more than one jug.",L_Menu1,"No thanks,buddy.",L_Menu2,"Oh my god~ hell no~!",L_Menu3;
+L_Menu1:
+ if(Class == 3) goto L1L;
+ mes "Thanksh!... shhtrangersszz are alwayssszz a generoushhh bunch!... archer guysh are penny pinchershh nowadayssszz!..(hicup!)";
+ goto L1L;
+L1L:
+ if(Class != 3) goto L2L;
+ mes "Thanksh brothaaa!... archerrrzzz are alwayssszz a generoushhh bunch!...(hicup!)";
+ goto L2L;
+L2L:
+ emotion 15;
+ if(Zeny < 200) goto L_SUB_1;
+ set Zeny,Zeny-200;
+ mes "[Drunk]";
+ mes "Thanks brother! Strangers are always generous without exception! Archer guys are pinch-pennies nowadays!";
+ mes "Muhahahaha! I wasn't like that when I was young.";
+ mes "Back then I was young, I used to fool around with girls! One of the grannies in this village and I was really hot back then!";
+ mes "She still acts like a young lady in taste for consmetics and stuff!";
+ next;
+ mes "[Drunk]";
+ mes "Gulp~Gulp~Man! This is great! Thank you may man! Thank you! Muhahahahaha!";
+ emotion 21;
+ close;
+L_SUB_1:
+ mes "[Drunk]";
+ mes "Cheapass, don't even have enough money. Move on young one, your waisting my time!";
+ close;
+L_Menu2:
+ mes "[Drunk]";
+ mes "Blah. Young people don't know how to respect elderly people!";
+ mes "Fine! I won't beg you anymore! I won't...";
+ emotion 32;
+ close;
+L_Menu3:
+ mes "[Drunk]";
+ mes "Umm, oookay. Fine by me...";
+ emotion 21;
+ close;
+}
+
+payon_in01.gat,47,59,5 script Archer Zakk 88,{
+ mes "[Archer Zakk]";
+ mes "I am so worried about one of my pals. He speaks about much crap.";
+ mes "Well he is an expert of archery, but I hate his big mouth...";
+ mes "Our chief is also fed up with him.";
+ emotion 7;
+ next;
+ menu "Archer?",L_Menu1,"Chief?",L_Menu2,"Big Mouth?",L_Menu3;
+L_Menu1:
+ mes "[Archer Zakk]";
+ mes "Ah yeah yeah. My friend is the number one archer in Payon, in the same costume as me too.";
+ mes "He teaches newbie archers around the archer village.";
+ mes "Well...you'd better talk to him at lease once.";
+ close;
+L_Menu2:
+ mes "[Archer Zakk]";
+ mes "Chief lives in the central palace. He is the spiritual guide of Payon.";
+ mes "He used to dictate to the whole Payon forest carrying Gakkung. I remember the battle scene he showed when I was a little kid. Hmm~";
+ mes "Even though he is old and weak now...his eyes...he still has keen-sighted eyes of his young days, he can hit targets without missing.";
+ next;
+ mes "[Archer Zakk]";
+ mes "I admire him from the bottom of my heart.";
+ close;
+L_Menu3:
+ mes "[Archer Zakk]";
+ mes "You know a big mouth is the person who is much talkative and who doesn't stop talking.";
+ mes "He never stops talking as I said, one day he started to talk while we did laundry at the riverbank, he stopped talking when we realised our shirts tunrned out to get tattered.";
+ mes "He became a kind of legend, people used to call him as Bowing Mouth or Chatterbox instead of his real name.";
+ mes "I've never seen a person talk as much as him.";
+ next;
+ mes "[Archer Zakk]";
+ mes "I've been many places, but I didn't see any guy who likes talking or being talkative.";
+ mes "Maybe other people agree on my opinion. Oh yes, I think you are with me.";
+ mes "As I see your face, you've got friends of few words so far! Hmm Hmm!!";
+ mes "Tactiturnity is bliss, you know.";
+ next;
+ mes "[Archer Zakk]";
+ mes "Ah, My friend Wolt? He doesn't have his place so he always stay at inn.";
+ mes "I guess you can meet him by now. Why don't you go see him?";
+ close;
+}
+
+payon_in01.gat,66,64,5 script Archer Wolt 88,{
+ mes "[Archer Wolt]";
+ mes "Archers should practice as much as they can. Otherwise they won't be an expert.";
+ mes "Are you new here? Howdy!";
+ next;
+ mes "[Archer Wolt]";
+ mes "I am Wolt the Archer. Just call me Wolt.";
+ mes "I know this is an expected question, do you tend to idle away your time?";
+ next;
+ menu "Hell no.",L_Menu1,"Yeah I guess.",L_Menu2;
+L_Menu1:
+ mes "[Archer Wolt]";
+ mes "Hmm... You don't? You are born to be an archer then.";
+ next;
+ mes "[Archer Wolt]";
+ mes "We Archers are constantly practicing and rarely have time to just sit around. So we hate people who are not dilligent.";
+ next;
+ mes "[Archer Wolt]";
+ mes "Are you curious about HOW we practice?";
+ emotion 1;
+ next;
+ mes "[Archer Wolt]";
+ mes "From sunrise to sunset the Archers of Payon search the surrounding forest for monsters.";
+ next;
+ mes "[Archer Wolt]";
+ mes "With a bow in our hands and arrows on our back we fight dangerous monsters in order to train ourselves as well as to help keep Payon safe";
+ next;
+ mes "[Archer Wolt]";
+ mes "For us fighting monsters is a way of life...(blah blah blah)...I once saw the sun set on a river...(blah blah blah blah)...sometimes I feel pretty...(blah blah)...";
+ next;
+ menu "You must need a good bow.",L_sub1,"Oh well, isn't it a practice?",-;
+ close;
+L_sub1:
+ mes "[Archer Wolt]";
+ mes "....Well YES!! A well crafted Bow is essential to the success of an archer!";
+ emotion 5;
+ next;
+ mes "[Archer Wolt]";
+ mes "Bows constructed in Payon are the greatest bows you can find in Rune-Midgard! They are light yet, strong and very durable.";
+ emotion 21;
+ next;
+ mes "[Archer Wolt]";
+ mes "This is because they are made out of high quality wood found only in the Payon Forest!";
+ mes "My bow was made from a Walnut tree and will last for gererations to come.";
+ next;
+ mes "[Archer Wolt]";
+ mes "Unfortunatley many of the wonderfull trees in Payon forest have been affected by the evil force that has spread throughout Rune-Midgard and have turned into horrible creatures.";
+ next;
+ mes "[Archer Wolt]";
+ mes "It's a pitty to see such beatifull trees become tools of evil...";
+ next;
+ mes "[Archer Wolt]";
+ mes "Strange as it may sound, even as monsters the trees still provide high quality wood that can be used for bows.";
+ mes "Maybe the trees seek to help us fight the evils in the land?...";
+ next;
+ menu "I didn't realise the forest was so dangerous",L_case,"(This guy talks way to much)",L_End;
+L_case:
+ mes "[Archer Wolt]";
+ mes "But you know monsters don't appear only in the forest. Don't you realise why the archer village was established in this place?";
+ mes "Heading west, you can see a cave. Inside the cave, enormous monsters keep spawning without limit.";
+ mes "We are here, to protect our territory against them in obedience to our chief's order.";
+ next;
+ menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
+L_para1:
+ mes "[Archer Wolt]";
+ mes "Head north of town, you can see the cave I told you about."
+ mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
+ mes "If we let them out of the place, they would invade our town. We frequently clean up the cave.";
+ next;
+ mes "[Archer Wolt]";
+ mes "However they are endlessly respawned. It seems we're wasting our time and labor without nothing...";
+ mes "Enough already, let's cut off this crap. Even I can't talk more than this.";
+ mes "I have lots of things to do!";
+ close;
+L_para2:
+ mes "[Archer Wolt]";
+ mes "The Elder Chief is such a great person... although he always scolds me because he says I talk too much.";
+ next;
+ mes "[Archer Wolt]";
+ mes "I don't think I talk all that much...I mean..(blah blah blah)...so I said to the guy...(blah blah blah blah blah).....";
+ next;
+ mes "[Archer Wolt]";
+ mes "... uh... anyways... back to the Chief...";
+ emotion 4;
+ next;
+ mes "[Archer Wolt]";
+ mes "In the past he bravely protected Payon with his Gakung Bow. Now he is elderly, though he still worries about the safety of the town.";
+ mes "He resides in the Palace and has his own personal gaurd. Only high level warriors are allowed to speak with him.";
+ close;
+L_para3:
+ mes "[Archer Wolt]";
+ mes "Well thats not very nice!";
+ mes "If you don't like our humble town then you should leave, bastard!";
+ close;
+L_Menu2:
+ mes "[Archer Wolt]";
+ mes "Hmm...sometimes you need rest.";
+ mes "Do you want to listen to my story? I set fire on my house during my last holiday~ hahaha~ I fell a sleep while I heated the bath.Hahaha!";
+ next;
+ menu "Is it ok to take a rest?",L_temp1,"But how about my training?",L_temp2,"...Blah see ya.",L_temp3;
+L_temp1:
+ mes "[Archer Wolt]";
+ mes "Umm...it won't be ok if you don't practice and just goof around. Probably our chief will get mad at you...Well you could be the drunk in the pub in the future... Hahaha. Muhahaha.";
+ next;
+ menu "Chief?",L_sub_para1,"Drunk?",L_sub_para2,"I know you're already out of your mind!",L_sub_para3;
+L_sub_para1:
+ mes "[Archer Wolt]";
+ mes "Chief? Ah he is such a great guy. Well, he always scolds me because I talk too much talking.";
+ mes "He always trys to keep us in safety. Lately it seems he doesn't come out of his palace.";
+ mes "He is inside a room guarded by a warrior.";
+ next;
+ mes "[Archer Wolt]";
+ mes "Heheheh~ I will be in trouble if he gets to know I tell you this to a stranger~ hehehe~";
+ mes "Well somehow I already burst it out, no use to regret!";
+ mes "Ummm however I think I'd better seal my lips by now. Ok bye, see you later dude!";
+ close;
+L_sub_para2:
+ mes "[Archer Wolt]";
+ mes "Ah that guy in the pub. When I get spare money I buy him a drink sometimes, I am so worried about his drinking disorder.";
+ mes "He is one of my villagers, I don't want to see him dead.";
+ mes "Hmm...he reminds me of a jug full of beer...";
+ mes "I gotta go to the pub! Ok then, See you later!";
+ close;
+L_sub_para3:
+ mes "[Archer Wolt]";
+ mes "Yeah dumbo.";
+ close;
+L_temp2:
+ mes "[Archer Wolt]";
+ mes "Hmm...You don't? You are born to be an archer then.";
+ mes "We, archers should not idle away without practice.";
+ mes "So we hate people who are not dilligent.";
+ next;
+ mes "[Archer Wolt]";
+ mes "It is so amazing that lazy guy like me could be an archer.";
+ mes "Life is worth to live.";
+ mes "So live your life with passion!";
+ close;
+L_End:
+ mes "[Archer Wolt]";
+ mes "...... (blah blah blah)......";
+ close;
+L_temp3:
+ close;
+}
+
+pay_arche.gat,77,131,2 script Archer Joe 88,{
+ mes "[Archer Joe]";
+ mes "Payon! What a wonderful place! Superb Bows! Excellent Archers!";
+ emotion 21;
+ next;
+ mes "[Archer Joe]";
+ mes "Hay you! Have you heard of our fame?";
+ next;
+ menu "Oh yeah!",L_Menu1,"Err Sorry?!",L_Menu2,"......",L_Menu3;
+L_Menu1:
+ mes "[Archer Joe]";
+ mes "Oh! You my man buddy! Archers of Payon! You know who we are!";
+ emotion 33;
+ next;
+ mes "[Archer Joe]";
+ mes "Arrows of Payon Archers never miss the targets! Even it can aim at the heart of the enemy from a long distance!";
+ next;
+ menu "You like this place, huh?",L_Msub1,"Haha...",L_Msub2;
+L_Msub1:
+ mes "[Archer Joe]";
+ mes "Yes! I love this place! So now I am researching Payon!";
+ mes "If you have any questions, please ask me!";
+ emotion 33;
+ next;
+ menu "People are wearing unique costumes in here.",L_Mpara1,"Can you tell me what the building is in the middle of town?",L_Mpara2,"Who is the guy drinking...Over there?",L_Mpara3,"Talk to you later.",L_Mpara4;
+L_Mpara1:
+ mes "[Archer Joe]";
+ mes "Yes, I agree.";
+ mes "You must know this place has been isolated from the outside because of the thick forest, and people living here got to form a very unique culture, which is quite different from the one of this continent.";
+ mes "This costume is the one of their traditional clothing! Why don't you try? It is very comfortable!";
+ close;
+L_Mpara2:
+ mes "[Archer Joe]";
+ mes "Strangers are not allowed to enter the central palace. I've never been there.";
+ mes "People say, royal families and their friends from outside are gathered in the place.";
+ mes "In fact I would like to go in there. It attracts my attention.";
+ close;
+L_Mpara3:
+ mes "[Archer Joe]";
+ mes "Oh! He is a notorious guy in this town! Don't treat him to drinks! You will regret that!";
+ emotion 0;
+ close;
+L_Mpara4:
+ mes "[Archer Joe]";
+ mes "Ok! Catch you later! See ya!";
+ close;
+L_Msub2:
+ close;
+L_Menu2:
+ mes "[Archer Joe]";
+ mes "Oh boy, what a shame! How on earth can't you know there is something about archers of Payon!";
+ emotion 23;
+ next;
+ mes "[Archer Joe]";
+ mes "Please come back later when you become more skillfull! Let's talk about what makes archers of Payon so attractive later!";
+ close;
+L_Menu3:
+ mes "[Archer Joe]";
+ mes "What makes you zip your mouth? Are you shy?";
+ mes "Ummm... you don't have to be shy before me..";
+ emotion 20;
+ close;
+}
+
+payon_in01.gat,144,9,2 script Monster Scholar 98,{
+ mes "[Monster Scholar Vuicokk]";
+ mes "Nice to meet you. I am Vuicokk the cholar in the monster research organization of Rune Midgard.";
+ mes "Do you have any questions about monsters of Rune Midgard?";
+ next;
+ menu "Late News.",L_Menu1,"Undead Monster.",L_Menu2,"Monster Research Organization.",L_Menu3,"Good day",L_End;
+L_Menu1:
+ mes "[Monster Scholar Vuicokk]";
+ mes "Payon is located deep inside the forest, you can easily get attacked by monster troops.";
+ mes "Besides a dangerous cave is near the town.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "Especially in the cave, monsters of undead attribute are spotted here and there, monster academic world is paying attention on the cave.";
+ mes "My mission in here is analysing their characters.";
+ close;
+L_Menu2:
+ mes "[Monster Scholar Vuicokk]";
+ mes "The remarkable thing about the Undead monsters of Payon is that many of them used to be citizens of Payon.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "Now they are but lost, tortured, souls seeking release from their painful existence....";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "Undead monsters are of a totaly different classification then the other monsters because of the fact that they used to be humans.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "It is for this reason that the King of Rune Midgard has a great deal of interest in our research on Undead monsters. ";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "To know that they used to be citizens of his kingdom is very troubling to him.....";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "His Majesty Tristram the 3rd has mandated that we do all we can to find a way to remove the undead from this world.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "In order to do that we must put an end to the source of the problem. I have tremendous faith that we can succeed in doing so.";
+ close;
+L_Menu3:
+ mes "The Monster Research Organization was formed to find ways to counteract the sudden and rapid growth of monsters in Rune Midgard.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "Talented scientest from all over the land have been called forth to participate in this research.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "Of course this work is not as easy as one might expect. We are constantly risking our lives when we go out into the field.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "There have already been countless injuries and fatalities suffered by the reaserch team.";
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "However NOTHING can stop us! We will continue to perservere for the bennifit of the people of RUNE MIDGARD!!!";
+ emotion 0;
+ next;
+ mes "[Monster Scholar Vuicokk]";
+ mes "... Eh em... please excuse my emotional outburst... I am very passionate about this work.....";
+ mes "Anyway if you happen to meet other scholars like myself, please treat them kindly.";
+L_End:
+ mes "[Monster Scholar Vuicokk]";
+ mes "Have a nice day.";
+ close;
+}
+
+payon_in03.gat,100,186,4 script Chief 120,{
+ if(BaseLevel > 30) goto L_Menu1;
+ set @R_SEL_NUM,rand(2);
+ if(@R_SEL_NUM != 0) goto T_TALK0;
+ mes "[Palace Guardsman]";
+ mes "Hey hey! Show your respect to the chief!";
+ close;
+T_TALK0:
+ if(@R_SEL_NUM != 1) goto T_TALK2;
+ mes "[Palace Guardsman]";
+ mes "Hey! I said...";
+ next;
+ mes "[Chief]";
+ mes "That's fine, I am ok. It's been a long time since I talked to such young people.";
+ next;
+ menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
+L_Menu1:
+ mes "[Chief]";
+ mes "Payon is the city of highlanders, who'be been self-supporting and self-sufficient.";
+ mes "Although our ancestors couldn't take civillized cultural benefits as much as farmers or citizens did, they knew how to make their living without help.";
+ mes "Young acting power motivated them to survive from the elemetal forces. We, payon people including females have learned how to go hunt and how to protect ourselves from danger.";
+ next;
+ mes "[Chief]";
+ mes "I heard of weak young people who fear fields or dungeons filled with monsters. But to us, battle against monsters is a part of our lives.";
+ mes "That's why his majesty Tristram 3rd expects us to teach young people how to efficiently fight against evil creatures.";
+ close;
+L_Menu2:
+ mes "[Chief]";
+ mes "Prontera has sent civil servants to Payon as I was young.";
+ mes "Royal troops, Kafra ladies, officers...at first we used to argue due to different customs.";
+ mes "However I cannot deny they've helped to activate foreign trade with other countries briskly.";
+ next;
+ mes "[Chief]";
+ mes "Now young people outside Payon constitute themselves Payon villagers...I could hardly imagine this scene when I was young. Hh huh...";
+ mes "I am very pleased to see them. Even though they came from other places they love Payon.";
+ close;
+L_Menu3:
+ mes "[Chief]";
+ mes "The cave up North is the place I used to goto sometimes.";
+ mes "It was harder then now, evil creatures that I'd never seen kept respawning inside without limit.";
+ mes "Present monsters are...different from the monsters we used to fight with.";
+ next;
+ mes "[Chief]";
+ mes "Have you ever happened to see? A lasting grudge coming out of the cave...it was caused from the dead who never came back after going inside the cave to protect this village.";
+ next;
+ mes "[Chief]";
+ mes "Those walking dead make another victim...ah...I am too old to endure such a severe pain...I am too old...";
+ next;
+ mes "[Chief]";
+ mes "I can do anything to stop the dead.....I can do anything....";
+ close;
+L_Menu4:
+ mes "[Chief]";
+ mes "We gather enough wood from the huge forest surrounding Payon.";
+ mes "It is a natural benefit that we own excellent archers. You might think Forest welcomes archers to practice bowing, but it takes the side opposite yours.";
+ next;
+ mes "[Chief]";
+ mes "The forest aids you in hiding yourself, blocking the way of enemies who must approch to attack.";
+ mes "Archers are dexterous to attack dull enemies from a long distance.";
+ next;
+ mes "[Chief]";
+ mes "Besides...there is an expected merit being inside the forest. When I was young I was out of arrows while fighting against monsters in the woods, but arrows dropped by monsters saved my life from them. Muhahahaha!";
+ close;
+L_Menu5:
+ mes "[Chief]";
+ mes "As foreign cultures were introduced in Payon, the battle style of ours has been changed.";
+ mes "Especially explosive compound and technology have remarkably affected on people's life style. It seems people were not satisfied only with bows and arrows to fight.";
+ next;
+ mes "[Chief]";
+ mes "Trapping skills which enable to hunt monsters easier were invented, so the previous Chief granted them a name of hunter.";
+ mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters.";
+ next;
+ mes "[Chief]";
+ mes "People who have enough responsibility on themselves can challange on the class.";
+ close;
+ next;
+T_TALK2:
+ if(@R_SEL_NUM != 3) goto T_TALK3;
+ mes "[Chief]";
+ mes "Tired... I'd better take a rest then. Take care of yourself.";
+ close;
+T_TALK3:
+ mes "[Palace Guardsman]";
+ mes "The Chief is taking a rest. Would you mind if I ask you to come back later?";
+ close;
+}
+
+payon.gat,160,246,4 script Palace Guardsman 708,{
+ mes "[Place Guardsman]";
+ mes "Halt!";
+ next;
+ mes "[Palace Guardsman]";
+ mes "You are about to enter the Royal Palace, home of the Payon Royal Family. You must be at your best behavior at all times while in the palace.";
+ next;
+ mes "[Palace Guardsman]";
+ mes "I will need to disarm you for the time being. If you do not cooperate you will not be able to enter the Palace";
+ nude;
+//nude; will disarm you
+ next;
+ warp "payon_in03.gat",98,118;
+ close;
+}
+
+payon.gat,151,246,4 script Palace Guardsman 708,{
+ mes "[Palace Guardsman]";
+ mes ".............";
+ close;
+}
+
+payon_in03.gat,102,116,4 script Palace Guardsman 708,{
+ mes "[Place Guardsman]";
+ mes "What brings you here?";
+ emotion 1;
+ next;
+ mes "[Palace Guardsman]";
+ mes "I can see that you are not from around here. I suggest that you behave yourself while you are here.";
+ mes "We will not tolerate any direspectfull or abberant behavior.";
+ close;
+}
+
+payon_in03.gat,95,116,4 script Palace Guardsman 708,{
+ mes "[Palace Guardsman]";
+ mes ".............";
+ close;
+}
+
+payon_in03.gat,92,157,4 script Palace Guardsman 708,{
+ mes "[Palace Guardsman]";
+ mes ".............";
+ close;
+}
+
+payon_in03.gat,107,157,4 script Palace Guard Chief 708,{
+ if(BaseLevel < 30) goto L_Less;
+ mes "[Palace Guard Chief]";
+ mes "I see that you are a well trained warrior. You may have the privalege of speaking with the Elder Chief. But remember to be respectfull to him at all times!!!";
+ next;
+ mes "[Palace Guard Chief]";
+ mes "If NOT......(cracks his nuckles)....!!!";
+ emotion 29;
+ close;
+L_Less:
+ mes "[Palace Guard Chief]";
+ mes "Halt. Only mighty warriors are worthy to speak face to face with the Elder Chief. You still need to train more";
+ next;
+ mes "[Palace Guard Chief]";
+ mes "Please leave";
+ next;
+ warp "payon_in03.gat",99,129;
+ close;
+}
+
+payon.gat,160,185,0 script Billboard 111,{
+ mes "^993333- The Billboard Reads -^000000";
+ mes "Welcome, and enjoy your stay in";
+ mes "the beautiful town of payon.";
+ close;
+}
+
+// New kRO Npc's
+
+payon.gat,173,238,4 script Unknown 740,{
+ mes "[Unknown]";
+ mes "This is an new kRO Npc";
+ mes "This Npc hasn't been translated yet";
+ mes "I by excident you know what this npc is and could translate it";
+ mes "Please contact Darkchild (eAthena Dev)";
+ close;
+}
+
+payon_in03.gat,75,129,4 script Unknown 704,{
+ mes "[Unknown]";
+ mes "This is an new kRO Npc";
+ mes "This Npc hasn't been translated yet";
+ mes "I by excident you know what this npc is and could translate it";
+ mes "Please contact Darkchild (eAthena Dev)";
+ close;
+}
+
+payon_in03.gat,117,128,4 script Unknown 704,{
+ mes "[Unknown]";
+ mes "This is an new kRO Npc";
+ mes "This Npc hasn't been translated yet";
+ mes "I by excident you know what this npc is and could translate it";
+ mes "Please contact Darkchild (eAthena Dev)";
+ close;
+}
+
+payon_in03.gat,118,119,8 script Unknown 101,{
+ mes "[Unknown]";
+ mes "This is an new kRO Npc";
+ mes "This Npc hasn't been translated yet";
+ mes "I by excident you know what this npc is and could translate it";
+ mes "Please contact Darkchild (eAthena Dev)";
+ close;
+}
+
+payon_in03.gat,131,7,4 script Unknown 59,{
+ mes "[Unknown]";
+ mes "This is an new kRO Npc";
+ mes "This Npc hasn't been translated yet";
+ mes "I by excident you know what this npc is and could translate it";
+ mes "Please contact Darkchild (eAthena Dev)";
+ close;
+}
+
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
new file mode 100644
index 000000000..4a75d9cac
--- /dev/null
+++ b/npc/cities/prontera.txt
@@ -0,0 +1,618 @@
+//===== eAthena Script =======================================
+//= Prontera Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//============================================================
+
+
+
+
+// Tono ---------------------------------------------------------------
+prontera.gat,54,240,5 script Tono 97,{
+ mes "[Tono]";
+ mes "Did you know the larva of a Creamy is a Fabre.";
+ mes "The pupa stage of a Fabre is simply called Pupa.";
+ mes "As you can imagine, there is another metamorphic monster out in the desert.";
+ next;
+ mes "[Tono]";
+ mes "That's it! It the Peco Peco.";
+ mes "The infant of the Peco Peco is called the Picky";
+ mes "Unlike the colourfull Peco Peco, the Picky is a very cute pink.";
+ close;
+}
+
+// Dairene ----------------------------------------------------------------
+prontera.gat,78,150,3 script Dairenne 90,{
+ mes "[Town girl Dairenne]";
+ mes "(Cough Cough)... Nowadays the streets are too crowded. (Cough Cough)...";
+ mes "Oh..So Dusty...So dirty here... Now I think the Capital City isn't all that good.";
+ next;
+ mes "[Town girl Dairenne]";
+ mes "Hmm... Anyway what is the matter?";
+ next;
+ menu "Talk",L0,"Cancel",LEnd;
+
+ L0:
+ mes "[Town girl Dairenne]";
+ if(Sex == 1) mes "I'm not sure if your into Girllie Dress Stuff..Hohoho..but...";
+ mes "These days, the most interesting topic around here is beautiful dresses Dyed in various Colors.";
+ next;
+ mes "[Town girl Dairenne]";
+ mes "To enchance your Clothing with those Dazzling Colors, you must use ^0000ffDyestuffs^000000 made in ^0000ffMorroc^000000 city... I hear they will cost you alot of money.";
+ next;
+ mes "[Town girl Dairenne]";
+ mes "Ah... I wish I could wear a Dress like that just once in my life...";
+ close;
+
+ LEnd:
+ mes "[Town girl Dairenne]";
+ mes "(Cough)....See you around.";
+ close;
+}
+
+// Merideth --------------------------------------------------------------
+prontera.gat,106,117,6 script Merideth 91,
+{
+ mes "[Merideth]";
+ mes "The weather was nice on my day off, so my family and I decided to have a picnic.";
+ mes "We chose to go to a somewhat secluded area and were amazed at what we saw.";
+ next;
+ mes "[Merideth]";
+ mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee.";
+ mes "The fact that she could control all of them with such ease....";
+ emotion 23;
+ next;
+ mes "[Merideth]";
+ mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!";
+ emotion 29;
+ close;
+}
+
+// YuNa ---------------------------------------------------------------------
+prontera.gat,146,204,2 script YuNa 700,{
+ mes "[YuNa]";
+ mes "Odin is the god of wisdom and war. He couragously removed one of his eyes in order to acquire ultimate wisdom. ";
+ next;
+ mes "[YuNa]";
+ mes "The statue in the middle of the water fountain over there is sculpted after the god himself.";
+ mes "I don't know who the sculptor was, which is a pitty because.... becasue....";
+ next;
+ mes "[YuNa]";
+ mes "HE DID IT ALL WRONG!!";
+ emotion 7;
+ next;
+ mes "[YuNa]";
+ mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something....";
+ next;
+ mes "[YuNa]";
+ mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!";
+ emotion 32;
+ close;
+}
+
+// YuPi -----------------------------------------------------------------------
+prontera.gat,160,133,2 script YuPi 102,{
+ mes "[YuPi]";
+ mes "Among monsters of the same species, there are some that are MORE FEROCIOUS than others";
+ mes "If you even TOUCH them by mistake, you'd better prepare yourself for what's gonna happen next.";
+ next;
+ mes "[YuPi]";
+ mes "You can tell the difference between the more AGGRESSIVE ones and the more PASSSIVE ones by their body color.";
+ mes "The more AGGRESSIVE the monster is, the more bright, and flashy it's color is.";
+ close;
+}
+
+// Shuger -------------------------------------------------------------
+prontera.gat,102,287,5 script Shuger 98,
+{
+ mes "[Shuger]";
+ mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'.";
+ mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground.";
+ next;
+ mes "[Shuger]";
+ mes "There are also green colored ones, called ^008800Poporings^000000'. They are like the pink Porings but are much stronger.";
+ mes "It would be a HUGE MISTAKE for a newbie to attack a Poporing, thinking that it was as weak as a Poring!";
+ close;
+}
+
+// ------------------------------------------------------------------------------------------- Culvert -------------------------------------------------------------------------------\\
+// Culvert Gaurdian ----------------------------------------------------
+prt_fild05.gat,270,212,5 script Culvert Gaurdian 105,{
+ if(sewer_prt == 1) goto L0;
+ mes "[Culvert Guardian]";
+ mes "Sorry, but only volunteers for the Culvert Campaign can go inside.";
+ mes "Speak with the ^000077Recruiter^000000 about volunteering. He's located in the ^ff0000Prontera Chivalry^000000.";
+ close;
+
+ L0:
+ mes "[Culvert Guardian]";
+ mes "Here you are. The entrance of the Culvert. Are you sure you want to Go inside?";
+ next;
+ menu "Sure.",L0a,"Quit.",L1a;
+
+ L0a:
+ warp "prt_sewb1.gat",131,247;
+ close;
+ L1a:
+ close;
+}
+
+// Recruiter -----------------------------------------------------------
+prt_in.gat,88,105,2 script Recruiter 105,{
+ if(sewer_prt == 1) goto L0a;
+ mes "[Recruiter]";
+ mes "Let me inform about the official Notice from the Capital Defense Headquarter of Rune-Midgard Kingdom";
+ next;
+ mes "[Recruiter]";
+ mes "We decided to recruit volunteers to deal with the 'issues' that have been plauging our cities' sewers.";
+ next;
+ menu "Volunteer.",L0,"Issues...?",L1,"Quit",LEnd;
+
+ L0:
+ mes "[Recruiter]";
+ mes "Very good!!! Your Registration is confirmed. We will try to maintain peace and order in Rune-Midgard Kingdom.";
+ mes "I appreciate your support of the Capital Defense Headquarter. Here are some subsidies....";
+ next;
+ mes "[Recruiter]";
+ mes "3 Red Potions, 1 Milk, and 1 Orange Potion for an emergency.";
+ set sewer_prt,1;
+ getitem 501,3;
+ getitem 519,1;
+ getitem 502,1;
+ next;
+
+ L0a:
+ mes "[Recruiter]";
+ mes "Are you ready? I will warp you to the Culvert.";
+ next;
+ warp "prt_fild05.gat",274,208;
+ close;
+
+ L1:
+ mes "[Recruiter]";
+ mes "Didn't you hear yet? The Culvert is infested with noxious insects. We found bugs, moggots, and other creatures there.";
+ mes "They've become a huge problem... You've Never heard of this?";
+ emotion 1;
+ next;
+ mes "[Recruiter]";
+ mes "Because of the severity of these 'issues',it is forbidden for the people to use the water supply for the time being.";
+ next;
+ mes "[Recruiter]";
+ mes "Needless to say, the people have been greatly inconvienced by this. If this were to linger on it would cause great ill will among the people of the Prontera.";
+ next;
+ mes "[Recruiter]";
+ mes "The situation is becoming critical! There is restlesness among the people!!";
+ next;
+ mes "[Recruiter]";
+ mes "Mighty Warrior!! The People NEED YOU!! Let's EXPEL these VILE creatures from our land!!!";
+ emotion 27;
+ next;
+ mes "[Recruiter]";
+ mes "WILL YOU volunteer????";
+ next;
+ menu "Volunteer.",L1a,"Quit.",L1aEnd;
+
+ L1a:
+ goto L0;
+ close;
+
+ L1aEnd:
+ mes "[Recruiter]";
+ mes "..............";
+ emotion 4;
+ close;
+ LEnd:
+ close;
+
+}
+
+
+//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\
+// Henson ---------------------------------------------------------------
+prt_church.gat,103,71,2 script Henson 120,{
+ mes "[Henson]";
+ mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead.";
+ mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently.";
+ next;
+ mes "[Henson]";
+ mes "Well, what was it you wanted to ask me about?";
+qMenu:
+ next;
+ menu "About Divine Protection",L0, "About Demon Bane",L1, "About Decrease AGI",L2, "About Signum Crisis",L3, "About Pneuma",L4,
+ "About Ruwach",L5, "About Teleport",L6, "End conversation.",LEnd;
+
+ L0:
+ mes "[Henson]";
+ mes "If you want to improve your Defense against the Undead, it is a good idea to learn the skill called 'Divine Protection'.";
+ mes "It is the most basic skill you'll need, and it doesn't even have a time limit or anything, anyways....";
+ next;
+ mes "[Henson]";
+ mes "If you raise it to level 3, then a skill called 'Deamon Bane' will be available for you. 'Demon Bane' increases your attack against the Undead.";
+ mes "With 'Divine Protection' as a foundation, several high class skills such as 'Angelus' and 'Blessing' will be available to you.";
+ goto qMenu;
+ L1:
+ mes "[Henson]";
+ mes "'Demon Bane' improves your attack against the Undead. You need 3 levels of 'Divine Protection' before you can learn Demon Bane.";
+ mes "As whith 'Devine Protection', 'Demon Bane' is a passive skill and requires no sp and has no time limit.";
+ next;
+ mes "[Henson]";
+ mes "Also, you have to aquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defense of Undead and Dark property monsters.";
+ next;
+ goto qMenu;
+ close;
+ L2:
+ mes "[Henson]";
+ mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced.";
+ mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI.";
+ next;
+ goto qMenu;
+ close;
+ L3:
+ mes "[Henson]";
+ mes "You can lower the defense of Undead and Dark property monsters with this skill, and the range of attack is very wide.";
+ mes "The success rate, however, is pretty low since it is a very difficult skill to master.";
+ next;
+ mes "[Henson]";
+ mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill.";
+ next;
+ goto qMenu;
+ close;
+ L4:
+ mes "[Henson]";
+ mes "Once you master 'Warp Portal', you can learn this skill.";
+ next;
+ mes "[Henson]";
+ mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks.";
+ next;
+ goto qMenu;
+ close;
+ L5:
+ mes "[Henson]";
+ mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport.";
+ next;
+ goto qMenu;
+ close;
+ L6:
+ mes "[Henson]";
+ mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point.";
+ mes "You must learn Ruwach first in order to learn teleport.";
+ next;
+ goto qMenu;
+ close;
+ LEnd:
+ mes "[Henson]";
+ mes "If you're still not certain about all of this, you are always welcome to speak with me later!";
+ close;
+}
+
+// Garnet --------------------------------------------------------------
+prt_church.gat,103,76,2 script Garnet 67,{
+ mes "[Garnet]";
+ mes "Oh~ you want to find pleasure in helping other people, but you don't know how to do so?";
+ mes "Fortunately we have the abilities to help and support other people.";
+ next;
+ mes "[Garnet]";
+ mes "We can heal people who are in poor health or awaken the potential hidden deep within others.";
+ next;
+ mes "[Garnet]";
+ mes "Feel free to ask me anything. Although the preist scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories.";
+ next;
+ qMenu:
+ menu "About Heal",L0,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",LEnd;
+
+ L0:
+ mes "[Garnet]";
+ mes "You can recover either your own, or someone else's HP with 'Heal'.";
+ next;
+ mes "[Garnet]";
+ mes "If you learned 'Heal' while you were an Acolyte, then as priest you can create an HP recovering area with the skill 'Sanctuary'.";
+ next;
+ mes "[Garnet]";
+ mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them.";
+ mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!";
+ next;
+ goto qMenu;
+ close;
+ L1:
+ mes "[Garnet]";
+ mes "'Cure' can allieviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though.";
+ next;
+ goto qMenu;
+ close;
+ L2:
+ mes "[Garnet]";
+ mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'.";
+ next;
+ goto qMenu;
+ close;
+ L3:
+ mes "[Garnet]";
+ mes "You can use 'Angelus' in order to increase the Defense of either yourself or your party members.";
+ mes "Now remember, you can only use it on members IN YOUR party.";
+ next;
+ mes "[Garnet]";
+ mes "Level 3 'Divine Protection' is needed to learn this skill.";
+ next;
+ mes "[Garnet]";
+ mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time.";
+ next;
+ goto qMenu;
+ close;
+ L4:
+ mes "[Garnet]";
+ mes "'Blessing' temporarily increases STR, DEX and INT. I am sure this skill will be of great advantage for your friends.";
+ next;
+ mes "[Garnet]";
+ mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it.";
+ next;
+ goto qMenu;
+ close;
+ L5:
+ mes "[Garnet]";
+ mes "In order to open a 'Warp Portal' you first need to know how to 'Teleport', and in order to 'Teleport, you need 'Ruwach'.";
+ next;
+ mes "[Garnet]";
+ mes "You can remember up to 4 warp points depending on the levels of 'Warp Portal' you've learned.";
+ mes "But at least one place must be saved with a Kafra employee.";
+ next;
+ mes "[Garnet]";
+ mes "It's a bit of a hassle, but you have to physically be at the place you want to warp to, and save the position first.";
+ mes "This can be very dangerous in some areas so be quick~. Go in, save, and 'Teleport' out!";
+ next;
+ mes "[Garnet]";
+ mes "Also, 'Warp Portal' consumes a huge amount of energy, so you MUST use a 'Blue Gemstone' as a catalyst.";
+ next;
+ mes "[Garnet]";
+ mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to.";
+ next;
+ goto qMenu;
+ close;
+ LEnd:
+ mes "[Garnet]";
+ mes "Hehehe, hope I wasn't showing off too much. Well, be Happy in whatever you do~~!";
+ close;
+
+}
+
+
+// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\
+// Sir Michael (West End Pub)
+prt_in.gat,26,30,1 script Sir Michael 54,
+{
+ mes "[Sir Michael]";
+ mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000.";
+ mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know.";
+ next;
+ mes "[Sir Michael]";
+ mes "The 4th level is a different story however, and I must have ventured there when it happened.......";
+ next;
+ mes "[Sir Michael]";
+ mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000.";
+ emotion 0;
+ next;
+ mes "[Sir Michael]";
+ mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!";
+ close;
+}
+
+//Shevild ----------------------------------------------------
+prt_in.gat,173,24,2 script Shevild 85,{
+ mes "[Shevild]";
+ mes "Hey~Hey~ Come on over and have a drink, man. I'll tell you some exciting stories.";
+ mes "Do not judge me by the way I look... I've been everywhere you can imagine around Prontera.";
+ mes "I've been to places packed with monsters, but they also have the greatest view.";
+ next;
+ menu "Where can I find those places?",L0,"Never mind",LEnd;
+
+ L0:
+ mes "[Shevild]";
+ mes "In spite of how I look, I'm a all around-player~~!!!";
+ mes "I go hunting, I carry waepons and stuff... and I deliver this and that...";
+ mes "Some people ask, 'isn't that a job for an errand boy?....'";
+ next;
+ mes "[Shevild]";
+ mes "But personally I am very proud of myself and of what i'm doing. You should know how harsh the world can be, right?";
+ mes "But for me, nothing stands in the way of me accomplishing a job ~Ahem!";
+ next;
+ mes "[Shevild]";
+ mes "Anyways, thanks to my career, I've been able to visit many interesting places where nobody has ever visited before...";
+ mes "Oh~ that's the true charm of my job...";
+ next;
+ mes "[Shevild]";
+ mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest....";
+ emotion 20;
+ next;
+ qMenu:
+ menu "The mysterious Dungeon?",L00,"The dangerous forest?",L01,"End conversation",L00End;
+
+ L00:
+ mes "[Shevild]";
+ mes "Hm... yeah... yeah... a while ago I followed some hunters to a very mysterious dungeon to the north of Prontera.";
+ next;
+ mes "[Shevild]";
+ mes "Rumor says that the monsters are very tough there, but because of the high risk that you take, you get rewarded with valuble monster drops.";
+ mes "So I followed some highly skilled hunters there, but as soon as we stepped into the dungeon, we became confused by the maze of tunnels...";
+ next;
+ mes "[Shevild]";
+ mes "No matter which direction you moved it seemed like you were ending up where you started.";
+ mes "So we just got out empty-handed. I really want to explore that dungeon again sometime.";
+ next;
+ menu "How can I get there?",L00a,"End conversation",L00End;
+
+ L00a:
+ mes "[Shevild]";
+ mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?";
+ mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge ot the north-west side of the forest.";
+ emotion 1;
+ next;
+ goto qMenu;
+
+ L01:
+ mes "[Shevild]";
+ mes "There is a splendid ruin to the north-east of Prontera. I went there a while ago to deliver something to a priest there.";
+ mes "Before you get to the ruins, there is a forest full of monkeys called ^FF4444Yoyos^000000.";
+ next;
+ mes "You have to be very cautious. As sone as you drop something on the ground, a Yoyo jumps out of nowhere and snatches it.";
+ next;
+ menu "How can I get there?",L01a,"End conversation",L00End;
+
+ L01a:
+ mes "[Shevild]";
+ mes "The directions might sound a little confusing, but it really isn't, actually. Go out to the north and keep going to the east. Then you will find it.";
+ next;
+ goto qMenu;
+
+ L00End:
+ mes "[Shevild]";
+ mes "Okay... Anyways watch out while you're traveling outhere ~ pal!!";
+ close;
+ LEnd:
+ mes "[Shevild]";
+ mes "Sure... if you wanna hear more, come back here anytime. No problem~~";
+ close;
+}
+
+// Bartender ---------------------------------------------------------
+prt_in.gat,181,21,2 script Bartender 61,{
+ mes "[Bartender]";
+ mes "Phew~ more and more people a crawling in these days.";
+ mes "I am getting more and more tired everyday, though business has never been better...";
+ mes "To tell you the truth, it's getting hard to get the right ingredients for my special dishes.";
+ next;
+ mes "[Bartender]";
+ mes "As you probably know, recently there have many more monsters appearing outside of town. I don't dare step outside of this townn anymore.";
+ mes "Think about it. How can I possibly make my Ultra Nice Super Special dishes with just regular ingredients?";
+ next;
+ mes "[Bartender]";
+ mes "I don't just use any ingredients from the market you know. I use ingredients that come directly from monsters slain by Super heavy level hunters I personally hired.";
+ mes "And they are EXTREMELY FRESH, I might add.";
+ mes "But it's getting very hard to get enough of what I need even from them";
+ next;
+ mes "[Bartender]";
+ mes "If thing's don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob...";
+ emotion 28;
+ next;
+ qMenu:
+ menu "'Sour Crunches'?",L0,"'Tasty Yum-Yum?'",L1,"Better let him be....",LEnd;
+
+ L0:
+ mes "[Bartender]";
+ mes "Special Ant is the essential ingredient in making Sour Crunches. It can be found in Ant Hell on the way to the desert city of Morrocco.";
+ mes "The problem is that the number of ants grows exponentialy and they also get very hostile. Most hunters don't even think about going near there.";
+ next;
+ mes "[Bartender]";
+ mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ next;
+ goto qMenu;
+ L1:
+ mes "[Bartender]";
+ mes "It is a very tasty dish preparred with the legs of grasshopper creatures, called Rockers, that can be caught in the area past the forest to the west. ITS tHE BEST dish we have!";
+ mes "Those grasshoppers have became very hostile and, moreover, an enormous number of bees have appeared out of nowhere in that area. It's almost impossible to get them.";
+ next;
+ mes "[Bartender]";
+ mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ next;
+ goto qMenu;
+ LEnd:
+ mes "[Bartender]";
+ mes "(Sighs..) Anyways, be careful and take care of yourself~.";
+ close;
+}
+
+// Marvin -----------------------------------------------------------
+prt_in.gat,177,18,2 script Marvin 80,{
+ mes "[Marvin]";
+ mes "....Usually skills are mastered at level 10. So some people get nervous about selecting which one they should learn.";
+ next;
+ mes "[Marvin]";
+ mes "'Hm... if I learn this, I won't be able to learn that...' or 'Uh-Huh? With that skill, will I have enough points to master this skill?' Like this...";
+ mes "BUT every rule has an EXCEPTION~~.";
+ mes "Not all skills require 10 skill points to be mastered. Ta-da~~... Ahem...";
+ next;
+ mes "[Marvin]";
+ mes "you can master some skills when at level 5. Even better, some skills only requiere 1 or 2 levels.";
+ mes "How pitiful would it be if you didn't learn a tremendously useful skill only beacuse you were afraid of using up your skill points.";
+ next;
+ mes "[Marvin]";
+ mes "But don't just willy nilly and use up all your skill points on every skill either. Collect some information about skills and plan ahead.";
+ mes "That way, you can use your valuable skill points very wisely without wasting any.";
+ close;
+}
+
+// Tensue -----------------------------------------------------
+prt_in.gat,177,20,2 script TenSue 97,{
+ mes "[TenSue]";
+ set @TEMP,0;
+ set @TEMP,rand(3);
+ if(@TEMP == 2) goto Rmsg2;
+ if(@TEMP == 1) goto Rmsg1;
+ if(@TEMP == 0) goto Rmsg0;
+
+ Rmsg2:
+ mes "What? You're sick and tired of killing monsters in fields and dungeons?";
+ mes "Hahaha, it seems like you are very confident in your training. If you think so...";
+ mes "Why don't you visit Izlude, the satelitte of Prontera.";
+ emotion 1;
+ next;
+ mes "[TenSue]";
+ mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to fullfill the young poeple's thirst for more excitement...";
+ mes "Well... Of course you will have to pay a small fee to participate...";
+ next;
+ mes "[TenSue]";
+ mes "Are you gonna give it a shot?";
+ close;
+ Rmsg1:
+ mes "One time I walked all the way to a place called 'Al de Baran'. It was a very dangerous trip with all those monsters...";
+ mes "Some of monsters just kept following and attacking me although I did nothing to harm them.";
+ next;
+ mes "[TenSue]";
+ mes "Well.. Nonetheless, the scenic views on the way were so magnificent that I truly believe it was worth trying...";
+ mes "A canal surrounding 'Al de Baran' makes the city more distinguishably beautiful.";
+ next;
+ mes "[TenSue]";
+ mes "Also the Kafra Main Office is located there so you can expect great services. Haha. Don't forget to visit there once.";
+ close;
+ Rmsg0:
+ mes "Prontera is presently under the reign of Tristram the 3rd. Everything we have now is only avaiable thanks to his Majesty.";
+ next;
+ mes "[TenSue]";
+ mes "But you know those outsiders at the corner of Prontera? Why do we have to accept them all the time...I really think that is NOT necessary at all.";
+ mes "His Majesty ...well...is waaaaaaay to generous..";
+ close;
+}
+
+
+//------------------------------------------------------------------------------------------------- Library ----------------------------------------------------------------------------------------\\
+
+// Library Girl Ellen ----------------------------------------------------
+prt_in.gat,175,50,2 script Librarian Ellen 71,{
+ mes "[Librarian Ellen]";
+ mes "Welcome. You can find books about monsters, organized by thier properties here. There are also books about Merchant and Blacksmith skills.";
+ next;
+ mes "[Librarian Ellen]";
+ mes "Ah~! The library next door also has many interesting reading materials so please visit there too.";
+ close;
+}
+
+// Gurator Guiss -------------------------------------------------------
+prt_in.gat,178,92,2 script Curator Guiss 57,{
+ mes "[Curator Guiss]";
+ mes "Our library keeps records of monsters in various dungeons scattered around Rune-Midgard.";
+ mes "They are categorized according to each dungeon where the specific monster resides. Needless to say, every record is very easily accessible.";
+ next;
+ mes "[Curator Guiss]";
+ mes "There are also must-read books for adventures on the top shelves. Please take your time and read those.";
+ next;
+ mes "[Curator Guiss]";
+ mes "The library next door has organized records of monsters according to thier properties.";
+ mes "If you are interested, you should stop by there, too.";
+ close;
+}
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt
new file mode 100644
index 000000000..bd155cf0f
--- /dev/null
+++ b/npc/cities/umbala.txt
@@ -0,0 +1,1664 @@
+//===== eAthena script =======================================
+//= Umbala Town script
+//===== By: ==================================================
+//= jAthena (1.0)
+//= Fusion Dev Team (1.1)
+//= Muad Dib (1.2)
+//= Darkchild (1.3)
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= Any eAthena Version; RO Episode XX
+//===== Description: =========================================
+//= Umbala Town Npcs
+//==================================================
+//Phase1.Learning the Language
+//1 (Elder)First discussion
+//2 (Elder)Asking about learning the language
+//3 (Elder)Final step (understanding NPC speech)
+//------------------------------------------
+//Phase2.Create Essence/Dismantle Stone
+//4 (Shaman)Get permission to speak with her from the chief
+//5 (Elder)Ask about conditions needed to be fulfilled to get permission
+//6 (Elder)Get permission
+//7 (Shaman)Use the shaman to create essences and dismantle elemental stones.
+//===== Additional Comments: =================================
+//= 1.0 - Done By jAthena (dunno Who)
+//= 1.1 - Translated by Fusion Dev Team
+//= 1.2 - Fixed Something by Muad Dib
+//= 1.2 - Fixed up For eA by Darkchild
+//============================================================
+
+
+//========================================================
+// == NPCs on the road to Umbala ==
+//========================================================
+//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!!
+comodo.gat,170,137,7 script Reid 84,{
+ close;
+On_Emotion20:
+ emotion 20;
+ end;
+On_Emotion29:
+ emotion 29;
+ end;
+}
+
+//========================================================
+comodo.gat,171,137,1 script Heath 92,{
+ mes "[Reid]";
+ mes "There's a huuuuuuuge treasure hidden";
+ mes "somewhere around here!";
+ next;
+ mes "[Heath]";
+ mes "If only we could get our hands on it,";
+ mes "the people who call us the 'Dunce Duo'";
+ mes "will certainly have to eat their words!!";
+ next;
+ mes "[Reid]";
+ mes "We'll keep looking as long as it takes!";
+ next;
+ donpcevent "Reid::On_Emotion29";
+ emotion 29;
+ mes "[Heath]";
+ mes "Hey, Reid, come on!";
+ next;
+ mes "[Reid]";
+ mes "............";
+ next;
+ donpcevent "Reid::On_Emotion29";
+ emotion 20;
+ mes "[Reid]";
+ mes "Okay, okay...I'm coming.";
+ next;
+ menu "Hey, wait! Treasure?",Lwhat_1;
+
+ Lwhat_1:
+ mes "[Reid]";
+ mes "You mean you've never heard of it?!";
+ next;
+ emotion 29;
+ mes "[Heath]";
+ mes "Oh, you want to hear the story of the";
+ mes "treasure, huh? Well, how imporant";
+ mes "is it to you, really?";
+ next;
+ mes "[Reid and Heath]";
+ donpcevent "Reid::On_Emotion29";
+ emotion 29;
+ mes "Important enough for you to";
+ mes "cough up 1000 zeny?!";
+ next;
+ menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2;
+
+ Lzeny_1:
+ if(Zeny < 1000) goto Lzeny_no;
+ set Zeny,Zeny-1000;
+ mes "[Heath]";
+ mes "Alright, my 'friend'. listen up.";
+ next;
+ mes "[Reid]";
+ mes "A famous adventurer named Niles";
+ mes "returned to this village from his";
+ mes "adventures abroad.";
+ mes "He was dragging...";
+ next;
+ mes "[Heath]";
+ mes "...(Whisperwhisperwhisper)";
+ mes "a really big box along behind him!!";
+ next;
+ mes "[Reid]";
+ mes "He returned during the dead of night,";
+ mes "hoping no one would see his cargo.";
+ next;
+ mes "[Heath]";
+ mes "There has to be something";
+ mes "valuable in that box!";
+ mes "There's no other explanation!";
+ next;
+ mes "[Reid]";
+ mes "I'm on a search for that box!";
+ mes "I'm going to find it!";
+ next;
+ emotion 20;
+ mes "[Heath]";
+ mes "There's just one problem.";
+ mes "We don't have the slightest";
+ mes "idea where Niles put the treasure.";
+ next;
+ mes "[Reid]";
+ mes "Niles is making us look foolish!";
+ next;
+ menu "Where is Niles now?",Lwhere_1;
+
+ Lwhere_1:
+ mes "[Reid]";
+ mes "He's on the north side of the village.";
+ next;
+ mes "[Heath]";
+ mes "I hope this information was worth";
+ mes "it.";
+ next;
+ mes "[Reid and Heath]";
+ mes "It was certainly worth it to us!";
+ mes "Heh heh heh!";
+ close;
+
+ Lzeny_no:
+ mes "[Reid]";
+ mes "Hey! Come back when you're not dirt";
+ mes "poor! Gotta spend money to make money, right?";
+ close;
+
+ Lzeny_2:
+ donpcevent "Reid::On_Emotion20";
+ emotion 20;
+ mes "[Heath]";
+ mes "Whaaaaat?! I swear that our marks";
+ mes "aren't as gullible as they used to be.";
+ mes "How are we supposed to make an honest zeny?!";
+ close;
+}
+
+//========================================================
+cmd_in01.gat,175,120,3 script Iria 69,{
+ mes "[Iria]";
+ mes "That guy over at the far table";
+ mes "in the corner is the adventurer";
+ mes "Niles. He seems to have a wealth";
+ mes "of stories about his many adventures.";
+ next;
+ mes "[Iria]";
+ mes "He's always so boisterous, saying things";
+ mes "like 'Will your journey lead you to fame,";
+ mes "or to certain death?!'";
+ next;
+ mes "[Iria]";
+ mes "Nevertheless, anyone who talks to Niles";
+ mes "for any length of time seems to be invariably";
+ mes "inspired by his passion.";
+ close;
+}
+
+//========================================================
+cmd_in01.gat,164,115,1 script Niles 731,{
+ mes "[Niles]";
+ mes "Oh?";
+ mes "Another fool come to ask about";
+ mes "that idiotic rumor circulating";
+ mes "around town?";
+ next;
+ mes "[Niles]";
+ mes "The story about me finding a great";
+ mes "treasure is a big misunderstanding.";
+ mes "In reality, it's just my collection";
+ mes "of modest finds.";
+ next;
+ mes "[Niles]";
+ mes "That said, I think I have a lead";
+ mes "on a potentially lucrative ";
+ mes "item just waiting to be found.";
+ next;
+ mes "[Niles]";
+ mes "Don't you think that cave";
+ mes "near Komodo village is interesting?";
+ next;
+ mes "[Niles]";
+ mes "I think a large jewel may be";
+ mes "hidden within its confines.";
+ next;
+ mes "[Niles]";
+ mes "Until recently, we didn't know how to";
+ mes "reach the cave.";
+ next;
+ mes "[Niles]";
+ mes ".............";
+ next;
+ mes "[Niles]";
+ mes ".......Hm?";
+ next;
+ mes "[Niles]";
+ mes "Is your mind set on going there?!";
+ mes "Can you imagine what you'll find?!";
+ next;
+ mes "[Niles]";
+ mes "Doesn't just talking about it make";
+ mes "you want to go on an adventure?!!!";
+ next;
+ mes "[Niles]";
+ mes "Just break down any barrier in your";
+ mes "path and trust your primal instincts";
+ mes "to guide you to your goal!";
+ next;
+ mes "[Niles]";
+ mes "Go! Quickly!";
+ next;
+ mes "[Niles]";
+ mes "Will you find the path to fame on";
+ mes "your journey, or the path to certain";
+ mes "death?! Hahahaha!!!!";
+ close;
+}
+
+
+//==================================================================
+// Umbala NPCs and Quests
+//==================================================================
+
+//==================================================================
+//Trade money for meat
+umbala.gat,70,106,3 script Utan Child#1 781,{
+if(event_umbala < 3) goto LumWord;
+ mes "[???]";
+ mes "Hello! I'm a member of";
+ mes "the Utan tribe.";
+ next;
+ mes "[???]";
+ mes "My name is Hatan! Nice to";
+ mes "meet you.";
+ emotion 18;
+ next;
+ mes "[Hatan]";
+ mes "...I can't play now, because";
+ mes "a recent thunderstorm caused";
+ mes "the roof of our house to become";
+ mes "cracked...";
+ emotion 28;
+ next;
+ mes "[Hatan]";
+ mes "...!";
+ next;
+ mes "[Hatan]";
+ mes "Hey! You guys seem pretty well";
+ mes "off. Do you think you could";
+ mes "give us a little zeny";
+ mes "so we can fix the crack?";
+ mes "Please!";
+ emotion 28;
+ next;
+ menu "Nod",-,"Shake Head",Lend2;
+
+ if(Zeny < 1000) goto LError2;
+ mes "[Hatan]";
+ mes "Yay!!";
+ mes "You're the best!!";
+ set Zeny,Zeny-1000;
+ getitem 517,1;
+ emotion 19;
+ next;
+ mes "[Hatan]";
+ mes "Please take this as a token of my gratitude.";
+ emotion 18;
+ close;
+
+ LError2:
+ mes "[Hatan]";
+ mes "Well, maybe I misunderestimated your";
+ mes "wealth, but you shouldn't lie...";
+ emotion 32;
+ close;
+ Lend2:
+ mes "[Hatan]";
+ mes "...Awwwww.";
+ emotion 28;
+ close;
+
+LumWord:
+ mes "[???]";
+ mes "Umba!";
+ mes "Umbaluwababawamuba.";
+ next;
+ mes "[???]";
+ mes "Umba! Umbaumba!";
+ mes "Umbabama Hatan baba.";
+ emotion 18;
+ next;
+ mes "[Hatan]";
+ mes "...Umba, Umbaumbaumba.";
+ mes "Umbaumbaumbababa.";
+ mes "Umbabawaumbaumbaba.";
+ mes "Umbaumba.";
+ mes "...Umbaumbamabababumba.";
+ emotion 28;
+ next;
+ mes "[Hatan]";
+ mes "...!";
+ next;
+ mes "[Hatan]";
+ mes "Umba!";
+ mes "Umbaumbaumbababa.";
+ mes "Umbababaumbawabaumba!";
+ mes "Umbaumbaumbababa.";
+ mes "wamfuba! Umba!";
+ emotion 28;
+ next;
+ menu "Nod",-,"Shake Head",Lend;
+
+ if(Zeny < 1000) goto LError;
+ mes "[Hatan]";
+ mes "Umbaumba!!";
+ mes "Um!-babaumba-baumba-.";
+ mes "Umba-umba-Umbabawamamaba!";
+ set Zeny,Zeny-1000;
+ getitem 517,1;
+ emotion 19;
+ next;
+ mes "[Hatan]";
+ mes "Umbaumba....";
+ emotion 18;
+ close;
+
+ LError:
+ mes "[Hatan]";
+ mes "Umba-Umbana!";
+ emotion 32;
+ close;
+ Lend:
+ mes "[Hatan]";
+ mes "....Umba....";
+ emotion 28;
+ close;
+}
+
+//==================================================================
+//Trade Meat for Clover, ???, and Soft Fur
+umbala.gat,59,243,5 script Utan Child#4 787,{
+if(event_umbala < 3) goto LumWord;
+ mes "[Kotan]";
+ mes ".....";
+ mes ".....";
+ mes "...I want meat.";
+ mes "...Gimme meat!";
+ next;
+ menu "Sure",-,"No way!",L2;
+ if(countitem(517) < 1) goto LError;
+ mes "[Kotan]";
+ mes "Hey, thanks!";
+ mes "Take these!";
+ emotion 10;
+ delitem 517,1;
+ getitem 909,2;
+ getitem 914,2;
+ getitem 705,2;
+ close;
+ L2:
+ mes "[Kotan]";
+ mes "......";
+ mes "...I'm hungry!";
+ mes "...Gimme meat!";
+ emotion 28;
+ close;
+LError:
+ mes "[Kotan]";
+ mes "Hey! You said you have";
+ mes "meat! So you were lying?";
+ mes "I hate you!";
+ emotion 6;
+ close;
+LumWord:
+ mes "[???]";
+ mes "....";
+ mes "....";
+ mes "...Umbaba!";
+ mes "...Famba!";
+ emotion 11;
+ next;
+ menu "Umba",-,"Umbabu",Lu2;
+ if(countitem(517) < 1) goto LuError;
+ mes "[???]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbababauma.";
+ emotion 10;
+ delitem 517,1;
+ getitem 909,2;
+ getitem 914,2;
+ getitem 705,2;
+ close;
+ Lu2:
+ mes "[???]";
+ mes "....";
+ mes "......Unguba!";
+ mes "....Umbababa.";
+ emotion 28;
+ close;
+LuError:
+ mes "[???]";
+ mes "Umbawamufumabababa!";
+ mes "Umbabababaumbaumbu!";
+ emotion 6;
+ close;
+}
+
+//==============================================================================
+//Skeletal Gate
+//==============================================================================
+umbala.gat,221,193,1 script #Skeletal Gate 111,{
+ if(event_umbala==7) goto LwarpNoText;
+ set @ryumon,0;
+ mes "^3355FFThe gate is shaped like a skeleton";
+ mes "You cannot pass this point as the gate is";
+ mes "locked. You hear sounds coming from the";
+ mes "inside.^000000";
+ next;
+ menu "Examine the skeleton",-,"Nothing",Lend;
+ mes "^3355FFWhen you examine the gate";
+ mes "carefully, you notice that there";
+ mes "is a hole about the size of a gemstone";
+ mes "on the left side of the gate about where";
+ mes "the skeleton's left eye should be. There is";
+ mes "a matching hole on the other side.^000000";
+ next;
+ mes "^3355FFWhat you would like to";
+ mes "to do with the left socket?^000000";
+ next;
+ menu "Nothing",-,"Insert a Blue Gemstone",L1_2,"Insert a Yellow Gemstone",L1_3,"Insert a Red Gemstone",L1_4;
+ mes "^3355FFNothing was inserted into the left socket.^000000";
+ next;
+ goto LRight;
+ L1_2:
+ //Blue
+ if(countitem(717) < 1) goto L1_2_e;
+ mes "^3355FFYou inserted a Blue Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 717,1;
+ getitem 717,1;
+ set @ryumon,1;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_3:
+ //Yellow
+ if(countitem(715) < 1) goto L1_3_e;
+ mes "^3355FFYou inserted a Yellow Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 715,1;
+ getitem 715,1;
+ set @ryumon,2;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_4:
+ //Red
+ if(countitem(716) < 1) goto L1_4_e;
+ mes "^3355FFYou inserted a Red Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 716,1;
+ getitem 716,1;
+ set @ryumon,3;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto LRight;
+ L1_2_e:
+ mes "^3355FFYou don't have a Blue Gemstone.";
+ goto L1_e;
+ L1_3_e:
+ mes "^3355FFYou don't have a Yellow Gemstone.";
+ goto L1_e;
+ L1_4_e:
+ mes "^3355FFYou don't have a Red Gemstone.";
+ L1_e:
+ mes "Therefore, nothing was inserted into";
+ mes "the left socket.^000000";
+ next;
+ LRight:
+ mes "^3355FFWhat about the right";
+ mes "socket?^000000";
+ next;
+ menu "Nothing",-,"Insert a Blue Gemstone",L2_2,"Insert a Yellow Gemstone",L2_3,"Insert a Red Gemstone",L2_4;
+ mes "^3355FFNothing was inserted into the right socket.^000000";
+ next;
+ goto Lfin;
+ L2_2:
+ //Blue
+ if(countitem(717) < 1) goto L2_2_e;
+ mes "^3355FFYou inserted a Blue Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 717,1;
+ getitem 717,1;
+ set @ryumon,@ryumon+10;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_3:
+ //Yellow
+ if(countitem(715) < 1) goto L2_3_e;
+ mes "^3355FFYou inserted a Yellow Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 715,1;
+ getitem 715,1;
+ set @ryumon,@ryumon+20;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_4:
+ //Red
+ if(countitem(716) < 1) goto L2_4_e;
+ mes "^3355FFYou inserted a Red Gemstone into the";
+ mes "left socket.^000000";
+ next;
+ delitem 716,1;
+ getitem 716,1;
+ set @ryumon,@ryumon+30;
+ mes "^3355FFA rolling sound can be heard, and";
+ mes "the gemstone comes out of the skeleton's mouth.^000000";
+ next;
+ goto Lfin;
+ L2_2_e:
+ mes "^3355FFYou don't have a Blue Gemstone.";
+ goto L2_e;
+ L2_3_e:
+ mes "^3355FFYou don't have a Yellow Gemstone.";
+ goto L2_e;
+ L2_4_e:
+ mes "^3355FFYou don't have a Red Gemstone.";
+ L2_e:
+ mes "Therefore, nothing was inserted into";
+ mes "the right socket.^000000";
+ next;
+ Lfin:
+ mes "^3355FF..........^000000";
+ next;
+ mes "^3355FF...................";
+ mes ".....................^000000";
+ next;
+ mes "^3355FF.......................";
+ mes ".........................";
+ mes ".........................^000000";
+ next;
+ if(event_umbala < 6) goto LLSecondCheck;
+ if(@ryumon == 33) goto Lwarp;
+ LSecondCheck:
+ if(event_umbala >= 6) goto LLNewEnd;
+ if(@ryumon == 13) goto Lwarp;
+ LNewEnd:
+ mes "^3355FFNothing happened.";
+ mes "You hear a faint laugh, but";
+ mes "decide that it's all in";
+ mes "your head.^000000";
+ close;
+ Lwarp:
+ mes "^3355FFA rumbling sound can be";
+ mes "heard as the gate opens.";
+ mes "As you step across the threshold.";
+ mes "you feel as if you're walking in";
+ mes "into the arms of death itself.^000000";
+ next;
+ LwarpNoText:
+ warp "um_in.gat",32,71;
+ close;
+Lend:
+ mes "^3355FFAfter hitting the gate a few";
+ mes "times with no result, you decide to give";
+ mes "up.^000000";
+ close;
+}
+
+//==============================================================================
+//Umbala Event
+//==============================================================================
+um_in.gat,39,122,5 script Utan Tribal Elder 784,{
+ if(event_umbala == 1) goto LStart2;
+ if(event_umbala == 2) goto LStart3;
+ if(event_umbala == 3) goto LStart4;
+ if(event_umbala == 4) goto LStart5;
+ if(event_umbala == 5) goto LStart6;
+ if(event_umbala == 6) goto LStart4;
+ if(event_umbala == 7) goto LStart4;
+ mes "[Karukatan]";
+ mes "Aha, You're new to the Utan";
+ mes "family's little village, aren't";
+ mes "you? I would remember such a face";
+ mes "had I met you before.";
+ next;
+ mes "[Karukatan]";
+ mes "We know there is a wide world around";
+ mes "us, but the there is something to";
+ mes "be appreciated in the simple life";
+ mes "we lead here.";
+ next;
+ mes "[Karukatan]";
+ mes "All decisions in the village are made";
+ mes "by me or with my input";
+ next;
+ mes "[Karukatan]";
+ mes "You want to know how I speak your";
+ mes "language when it seems no one else in";
+ mes "the village does? A fair question.";
+ mes "I picked up your tongue from the";
+ mes "adventurers who sometimes pass";
+ mes "through this village.";
+ next;
+ mes "[Karukatan]";
+ mes "Some outsiders have also settled near here";
+ mes "over time. In exchange for information";
+ mes "about their customs and culture, I";
+ mes "teach them the language and customs";
+ mes "of the Utan tribe.";
+ next;
+ mes "[Karukatan]";
+ mes "If you want to learn our language,";
+ mes "you must immerse yourselves in";
+ mes "our customs and cultural traditions.";
+ mes "You should even try and look as much";
+ mes "like us as you can.";
+ next;
+ mes "[Karukatan]";
+ mes "I hope you're worthy of my confidence.";
+ mes "Some members of the tribe have expressed";
+ mes "the sentiment that welcoming outsiders";
+ mes "is dangerous to the village.";
+ next;
+ mes "[Karukatan]";
+ mes "When you want to begin learning the";
+ mes "language, come and visit me. Don't";
+ mes "forget to make yourself appear as";
+ mes "much like us as you can.";
+ set event_umbala,1;
+ close;
+LStart2:
+ mes "[Karukatan]";
+ mes "Ahh, have you looked around the";
+ mes "village a bit? Did other people";
+ mes "from the tribe hide from you when";
+ mes "they saw you? Don't worry. They";
+ mes "were just surprised to see a new face.";
+ next;
+ mes "[Karukatan]";
+ mes "Hmm? You need something from me?";
+ mes "How can I make your stay in the village";
+ mes "more pleasent?";
+ next;
+ menu "I want to learn the tribal language",-,"Umbaumbaba?",L2,"Forget it",L3;
+ if ((getequipisequiped(9)>0) && (getequipisequiped(10)>0)) goto L1_mask;
+ mes "[Karukatan]";
+ mes "Well, in order to understand our";
+ mes "language, you need to assimilate";
+ mes "our cultural values, too. Trying to";
+ mes "understand a language in the context of an";
+ mes "alien culture is foolish, right?";
+ next;
+ mes "[Karukatan]";
+ mes "Besides, if the tribesmen in the";
+ mes "village fear you, how will you";
+ mes "ever get them to speak with you?";
+ mes "You should try making yourself";
+ mes "look like us in order to be more";
+ mes "accepted.";
+ close;
+ L1_mask:
+ mes "[Karukatan]";
+ mes "What a cute mask. The Utan tribe";
+ mes "appreciates its traditional masks";
+ mes "because sometimes by hiding your";
+ mes "face, you can express more geniune";
+ mes "feelings.";
+ next;
+ mes "[Karukatan]";
+ mes "Over time, the mask itself";
+ mes "has come to symbolize trust among";
+ mes "the members of the Utan tribe.";
+ next;
+ mes "[Karukatan]";
+ mes "Now that you're prepared, I will";
+ mes "begin teaching you the Utan";
+ mes "language as promised. First,";
+ mes "you need to make some preparations,";
+ mes "however...";
+ next;
+ mes "[Karukatan]";
+ mes "First, I need some paper. With";
+ mes "paper, I can write down the words";
+ mes "I intend to teach.";
+ next;
+ mes "[Karukatan]";
+ mes "I need ^3377FF10x Oily Paper^000000, and ^3377FF5x Smooth Paper^000000.";
+ mes "I also need something to write with.";
+ mes "of course.";
+ mes "For that, ^3377FF1x India Ink^000000 and ^3377FF1x Bird Feather^000000";
+ mes "will do nicely.";
+ next;
+ mes "[Karukatan]";
+ mes "Once you get these, I can start";
+ mes "teaching you the language.";
+ set event_umbala,2;
+ close;
+ L2:
+ mes "[Karukatan]";
+ mes "Haha. Only imitating the sound";
+ mes "of the words is useless. Even";
+ mes "though it sounds random, there is";
+ mes "a specific way of combining the";
+ mes "words.";
+ next;
+ mes "[Karukatan]";
+ mes "Also, our language has depends a";
+ mes "a lot on emotion to convey its";
+ mes "meaning. Outsiders can't pick up";
+ mes "the subtlety right away, even though";
+ mes "we're the same race, ";
+ next;
+ mes "[Karukatan]";
+ mes "It seems you have an interest";
+ mes "in learning the language of the";
+ mes "Utan tribe. If that's the case,";
+ mes "come visit me and I'll teach you.";
+ next;
+ mes "[Karukatan]";
+ mes "Then, you won't sound so silly.";
+ close;
+ L3:
+ mes "[Karukatan]";
+ mes "Ah. If you want to continue your";
+ mes "trip, please keep this village in";
+ mes "your memories.";
+ close;
+LStart3:
+ if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;
+ mes "[Karukatan]";
+ mes "It seems you've not yet prepared the";
+ mes "proper items. Did you forget what";
+ mes "you need to gather before I can";
+ mes "teach you the language? You need to gather";
+ next;
+ mes "[Karukatan]";
+ mes "^3377FF10x Oily Paper^000000,";
+ mes "^3377FF5x Smooth Paper^000000,";
+ mes "^3377FF1x India Ink^000000, and";
+ mes "^3377FF1x Bird Feather^000000.";
+ mes "Once you have gathered those, I can teach";
+ mes "you Utan tribal language.";
+ close;
+Lchkok:
+ mes "[Karukatan]";
+ mes "Good. You've prepared all the";
+ mes "necessary materials. Now, I can";
+ mes "begin to teach you the Utan tribal";
+ mes "language.";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "............";
+ mes "............";
+ mes "............";
+ next;
+ mes "[Karukatan]";
+ mes "Do you feel more enlightened now?";
+ mes "Try talking to others in the Utan";
+ mes "tribe. They'll warm up to your quickly";
+ mes "now that you speak the language.";
+ delitem 7151,10;
+ delitem 7111,5;
+ delitem 1024,1;
+ delitem 916,1;
+ set event_umbala,3;
+ next;
+ mes "[Karukatan]";
+ mes "If you need something while you're";
+ mes "here, don't hesitate to visit me.";
+ close;
+LStart4:
+//fin
+ mes "[Karukatan]";
+ mes "Do you need something?";
+ mes "If you need someone to guide you around";
+ mes "the village, you should ask someone else.";
+ mes "I can't leave here right now.";
+ next;
+ mes "[Karukatan]";
+ mes "The best way to get a feel for";
+ mes "the village is to just walk";
+ mes "around and see the sights. By doing";
+ mes "that, you can form a personal";
+ mes "bond with the village.";
+ close;
+LStart5:
+ mes "[Karukatan]";
+ mes "Oh, it seems you're enjoying yourself here.";
+ mes "You need something else?";
+ next;
+ mes "[Karukatan]";
+ mes "It seems you want to ask the";
+ mes "shaman Putsuchiratan something";
+ mes "and you're seeking my permission";
+ mes "to do so.";
+ next;
+ mes "[Karukatan]";
+ mes "Well...There's a mask from";
+ mes "abroad that Putsuchiratan and I";
+ mes "have both always desired. Putsuchiratan";
+ mes "heard about it some time ago.";
+ next;
+ mes "[Karukatan]";
+ mes "If I could have the ^3377FFSmile Mask^000000,";
+ mes "it would be a great honor, but";
+ mes "I promised I would give it to";
+ mes "to Putsuchiratan as a gift if I ever";
+ mes "came across one. If you can find a Smile Mask for me,";
+ mes "I'll give you permission to speak with her.";
+ set event_umbala,5;
+ close;
+LStart6:
+ if(countitem(2278) > 0) goto Lsmileok;
+ mes "[Karukatan]";
+ mes "Did you find the ^3377FFSmile Mask^000000 yet?";
+ mes "In order to let you see the shaman,";
+ mes "you need to collect one.";
+ mes "A gift will put Putsuchiritan in";
+ mes "a good mood, also.";
+ close;
+Lsmileok:
+ mes "[Karukatan]";
+ mes "Ahh! It's a Smile Mask!";
+ mes "I would really like to put this";
+ mes "on just once, but I promised to";
+ mes "give this to Putsuchiritan as";
+ mes "a gift.";
+ delitem 2278,1;
+ set event_umbala,6;
+ next;
+ mes "[Karukatan]";
+ mes "I'll tell Putsuchiritan to allow you";
+ mes "to meet with her. I'm certain that you";
+ mes "will find her talents to be a tremendous";
+ mes "help on your journey.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,44,71,2 script Utan Tribe Shaman 782,{
+ if(event_umbala < 3) goto LumWord;
+ if(event_umbala == 4) goto LStart2;
+ if(event_umbala == 5) goto LStart2;
+ if(event_umbala == 6) goto LStart3;
+ if(event_umbala == 7) goto LStart4;
+ mes "[Putsuchiritan]";
+ mes "I will not see outsiders that are";
+ mes "not from the Utan tribe.";
+ mes "...There are many things about the";
+ mes "nature of our society that you do";
+ mes "not yet understand.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Others of your type will do anything";
+ mes "to set foot on land which is sacred";
+ mes "to the Utan tribe. We fear that";
+ mes "revealing our secrets will expose";
+ mes "use to danger.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "What's worse, I don't think that";
+ mes "outsiders understand our desire";
+ mes "to preserve our tribal culture.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "As my talents are foremost for";
+ mes "the use of the Utan tribe, you";
+ mes "must get permission from the elder";
+ mes "if you want my assistance.";
+ mes "Also, don't be stirring up trouble";
+ mes "among the tribesmen.";
+ set event_umbala,4;
+ close;
+LStart2:
+ mes "[Putsuchiritan]";
+ mes "Didn't you hear me? You need";
+ mes "to get the elder's permission before";
+ mes "I can help you.";
+ close;
+LStart3:
+ mes "[Putsuchiritan]";
+ mes "You seem to have gotten permission from";
+ mes "the elder. Fine, I'll help you, though";
+ mes "I don't really want to.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I can call forth hidden talents";
+ mes "buried deep within your psyche";
+ mes "and tap the power hidden in";
+ mes "elemental stones.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I need to prepare my rituals.";
+ mes "When you're ready to proceed, please";
+ mes "talk to me again.";
+ set event_umbala,7;
+ close;
+LStart4:
+ set @umchange[1],0;
+ set @umchange[2],0;
+ set @umchange[3],0;
+ set @umchange[4],0;
+ mes "[Putsuchiritan]";
+ mes "I don't know whether my talents";
+ mes "will be useful to you, but I'll";
+ mes "help you anyway.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "I can create elemental essence from natural objects,";
+ mes "or, dismantle elemental stones into their component essences.";
+ mes "Which would you like to do?";
+ next;
+ menu "Create Essence",L1,"Dismantle Elemental Stone",L2,"Nothing",-;
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L1:
+ mes "[Putsuchiritan]";
+ mes "Which elemental essence would you";
+ mes "like to create? I can create earth, water,";
+ mes "fire, and wind essence.";
+ next;
+ menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4;
+ L1_1:
+ if (countitem(947)<15) goto L1_1e;
+ set @umchange[1],947;
+ set @umchange[2],15;
+ set @umchange[3],993;
+ goto L1_ketugou;
+ L1_2:
+ if (countitem(946)<20) goto L1_2e;
+ set @umchange[1],946;
+ set @umchange[2],20;
+ set @umchange[3],991;
+ goto L1_ketugou;
+ L1_3:
+ if (countitem(904)<20) goto L1_3e;
+ set @umchange[1],904;
+ set @umchange[2],20;
+ set @umchange[3],990;
+ goto L1_ketugou;
+ L1_4:
+ if (countitem(1013)<25) goto L1_4e;
+ set @umchange[1],1013;
+ set @umchange[2],25;
+ set @umchange[3],992;
+ goto L1_ketugou;
+ L1_ketugou:
+ mes "[Putsuchiritan]";
+ mes "Now, I will try to tap the";
+ mes "source of power hidden deep within";
+ mes "you. Choose a number between 1 and 9.";
+ mes "If you don't want to create essence";
+ mes "after all, choose 0.";
+ next;
+ L1_input:
+ input @umchange[4];
+ if (@umchange[4]==0) goto L1_cancel;
+ if (@umchange[4]>9) goto L1_numError;
+ mes "[Putsuchiritan]";
+ if (@umchange[1]==947) mes "The horn begins to vibrate.";
+ if (@umchange[1]==904) mes "The tail begins to vibrate.";
+ if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The skin begins to vibrate.";
+//End Possible Conversion
+ mes "I will now chant a holy mantra.";
+ mes "Imagine the number in your mind";
+ mes "and imagine power radiating forth from";
+ mes "your body.";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Amba Omba Sanba! Unba Chi!";
+ mes "Wanbatauma Eurukaba! Unba! Ba!";
+ mes "Jyur! Fumuba Rurara! Wamba! Ra!";
+ mes "Damtsuha Ombabaraka! Unba! Shi!";
+ mes "Sukatamba Aburumba! Umba! Shi!";
+ next;
+ delitem @umchange[1],@umchange[2];
+ getitem @umchange[3],@umchange[4];
+ mes "[Putsuchiritan]";
+ mes "There. Your inner power has converted";
+ mes "these objects from nature into";
+ mes "elemental essence. Put";
+ mes "it to good use.";
+ close;
+L1_cancel:
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L1_numError:
+ mes "[Putsuchiritan]";
+ mes "You must choose a number between";
+ mes "1 and 9. It is very important that";
+ mes "you choose the number most dear to";
+ mes "your heart.";
+ next;
+ goto L1_input;
+L1_1e:
+ mes "[Putsuchiritan]";
+ mes "Earth...You need that which is";
+ mes "a friend of the earth. Explore";
+ mes "the verdant forest and find";
+ mes "^3377FF15x Horn^000000 for the ritual.";
+ goto L1_empty;
+L1_2e:
+ mes "[Putsuchiritan]";
+ mes "Water...You need that which is";
+ mes "saturated with water. Explore";
+ mes "the area around here and find";
+ mes "^3377FF20x Katashimuri Skin^000000 for the ritual.";
+ goto L1_empty;
+L1_3e:
+ mes "[Putsuchiritan]";
+ mes "Fire...You need that which";
+ mes "can withstand the roiling heat";
+ mes "of perpetual flame. Explore the";
+ mes "desert and find ^3377FF20x Scorpion Tail^000000";
+ mes "for the ritual.";
+ goto L1_empty;
+L1_4e:
+ mes "[Putsuchiritan]";
+ mes "Wind...You need that which";
+ mes "has an easy camaraderie with";
+ mes "the sky itself.";
+ mes "You need ^3377FF25x Radiant Pelt^000000";
+ mes "to complete the ritual.";
+L1_empty:
+ next;
+ mes "[Putsuchiritan]";
+ mes "Once you've prepared these";
+ mes "objects from nature, please return here";
+ mes "so we can complete the ritual.";
+ close;
+//----------------------------------------------------------
+L2:
+ mes "[Putsuchiritan]";
+ mes "What type of stone would you like to";
+ mes "dismantle? Please choose earth, water,";
+ mes "fire, or wind.";
+ next;
+ menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4;
+ L2_1:
+ if (countitem(997)<1) goto L2_1e;
+ set @umchange[1],997;
+ set @umchange[2],1;
+ set @umchange[3],993;
+ goto L2_bunkai;
+ L2_2:
+ if (countitem(995)<1) goto L2_2e;
+ set @umchange[1],995;
+ set @umchange[2],1;
+ set @umchange[3],991;
+ goto L2_bunkai;
+ L2_3:
+ if (countitem(994)<1) goto L2_3e;
+ set @umchange[1],994;
+ set @umchange[2],1;
+ set @umchange[3],990;
+ goto L2_bunkai;
+ L2_4:
+ if (countitem(996)<1) goto L2_4e;
+ set @umchange[1],996;
+ set @umchange[2],1;
+ set @umchange[3],992;
+ goto L2_bunkai;
+ L2_bunkai:
+ mes "[Putsuchiritan]";
+ if (@umchange[1]==997) mes "I will dismantle your earth crystal";
+ if (@umchange[1]==995) mes "I will dismantle your frozen crystal";
+ if (@umchange[1]==994) mes "I will dismantle your heart of flame";
+ if (@umchange[1]==996) mes "I will dismantle your rough wind stone";
+ mes "into its component essence.";
+ mes "Choose a number between 1 and 9.";
+ mes "If you don't want me to dismantle the";
+ mes "stone, choose 0.";
+ next;
+ L2_input:
+ input @umchange[4];
+ if (@umchange[4]==0) goto L2_cancel;
+ if (@umchange[4]>9) goto L2_numError;
+//Calculating number of essences
+ set @umchange[4],rand(5)+@umchange[4];
+ set @umchange,@umchange + @rand;
+ if (@umchange[4]>10) set @umchange[4],@umchange[4]-10;
+ if (@umchange[4]<5) set @umchange[4],@umchange[4]+5;
+ mes "[Putsuchiritan]";
+ mes "Please place the elemental stone";
+ mes "inside this holy circle. I will chant a";
+ mes "a mantra. I don't know if I can";
+ mes "completely dismantle the stone,";
+ mes "but here goes...";
+ next;
+ mes "[Putsuchiritan]";
+ mes "Unba Unba Karama! Unba! Ta!";
+ mes "Rukara! Ukarere! Un! Unba! Ka!";
+ mes "Anburaka Taburaka Taburakan! Unba Ra!";
+ mes "Onbaruzu Zan Kata! Unba Ka!";
+ mes "Kan Tsun Rakarakan! Unba! Ha!";
+ next;
+ delitem @umchange[1],@umchange[2];
+ getitem @umchange[3],@umchange[4];
+ mes "[Putsuchiritan]";
+ mes "The elemental stone has been";
+ mes "dismantled into its natural";
+ mes "essence. Please put it to";
+ mes "good use.";
+ close;
+L2_cancel:
+ mes "[Putsuchiritan]";
+ mes "If you don't wish my help at the moment,";
+ mes "that's fine. When you do, please come";
+ mes "by again.";
+ close;
+L2_numError:
+ mes "[Putsuchiritan]";
+ mes "You must choose a number between";
+ mes "1 and 9. It is very important that";
+ mes "you choose the number most dear to";
+ mes "your heart.";
+ next;
+ goto L2_input;
+L2_1e: mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Great Nature^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_2e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Mystic Frozen^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_3e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Flaming Heart^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+ goto L2_empty;
+L2_4e:
+ mes "[Putsuchiritan]";
+ mes "You need to have";
+ mes "^3377FF1x Rough Wind^000000";
+ mes "to disassemble into its";
+ mes "component essence.";
+L2_empty:
+ next;
+ mes "[Putsuchiritan]";
+ mes "Once you have the necessary stone,";
+ mes "please come back and visit me";
+ mes "so that the ritual can be completed.";
+ close;
+LumWord:
+ mes "[?????]";
+ mes "Umbaumbaumbaba Utan Umbaba";
+ mes "Umbaumbaumbafumbabauma...";
+ mes "Umbabaumbaumbabaumbabaumba";
+ mes "Umbabaumbabaumbaumbabaumba";
+ mes "Fumbaumba.";
+ next;
+ warp "umbala.gat",217,186;
+ close;
+}
+
+//=====================================================================
+umbala.gat,177,153,3 script Bast 97,{
+ if (event_umbala>=3) emotion 0;
+ mes "[Bast]";
+ mes "Oh! Another outsider. It's";
+ mes "great to encounter another one";
+ mes "in this village! My name is";
+ mes "Bast.";
+ next;
+ mes "[Bast]";
+ mes "Because Umbala village is isolated";
+ mes "within a deep forest, its culture";
+ mes "is unaffected by the steady pull";
+ mes "of progress.";
+ next;
+ mes "[Bast]";
+ mes "Not only that, but the natives' skin color";
+ mes "and language are also different.";
+ mes "Aren't you confused by their";
+ mes "alien gestures and expressions?";
+ next;
+ mes "[Bast]";
+ mes "Even the things you would expect";
+ mes "to transcend culture have a";
+ mes "different meaning in Umbala.";
+ next;
+ mes "[Bast]";
+ mes "Just because a tribeman's face laughs";
+ mes "doesn't necessarily mean his";
+ mes "heart is laughing. Understand?";
+ next;
+ emotion 28;
+ mes "[Bast]";
+ mes "Because of that, people in the village";
+ mes "who know our language may have trouble!!";
+ close;
+}
+
+//=====================================================================
+umbala.gat,80,146,4 script Yuki 753,{
+ mes "[Yuki]";
+ mes "Umbaubaugau...Oh!";
+ mes "You're from abroad? That's";
+ mes "wonderful! I didn't think that";
+ mes "I would meet someone else from abroad.";
+ mes "Hahaha.";
+ next;
+ mes "[Yuki]";
+ mes "I came here looking for strong";
+ mes "companions, but I was unable";
+ mes "to understand the language.";
+ mes "I had to listen to the language being spoken";
+ mes "for some time before I picked it up.";
+ mes "Hahaha.";
+ next;
+ mes "[Yuki]";
+ mes "The people here seem to want to";
+ mes "preserve their native culture while";
+ mes "eschewing the trappings of modern life.";
+ mes "The tribesmen are really prone to";
+ mes "mischief-making.";
+ next;
+ mes "[Yuki]";
+ mes "The primitive atmosphere here is really";
+ mes "refreshing. Tribal law is very lax and";
+ mes "doesn't intrude upon one's enjoyment of";
+ mes "the village. It's really wonderful.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,101,73,3 script Yunatan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Yunatan]";
+ mes "I'm standing out here because I";
+ mes "can't stand to lay eyes on";
+ mes "that lecher Wambokoriotan.";
+ mes "I hate his guts!";
+ close;
+LumWord:
+ mes "[Yunatan]";
+ mes "Umbaba! Umbaumbaugaga";
+ mes "Ugugumubaugaumuumu.";
+ mes "Umbabababababababa.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,94,123,5 script Bartsutan 783,{
+ if(event_umbala < 30) goto LumWord;
+ mes "[Bartsutan]";
+ mes "I want to see Wambokoriotan";
+ mes "morph into an insect so I can";
+ mes "have the satisfaction of crushing";
+ mes "his skull! I hate him and his";
+ mes "advances! I wish he would just stay";
+ mes "away from me.";
+ close;
+LumWord:
+ mes "[Bartsutan]";
+ mes "Umbarugumbarumbauma!";
+ mes "Umuguugumubarumba.";
+ mes "Umba...uumu.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Seirutan]";
+ mes "Bungy jumping is extremely dangerous.";
+ mes "As such, completing a successful";
+ mes "jump is a prerequisite for recognition";
+ mes "as an adult in the Utan tribe.";
+ close;
+LumWord:
+ mes "[?????]";
+ mes "Umbaumbafumba.";
+ mes "Uwambaunbaumbabaufumba";
+ mes "Umbababaumbaumba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,146,157,4 script Utan Young Adult#2 786,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Arotan]";
+ mes "Making a safe bungy jump is a";
+ mes "really big deal. When someone makes";
+ mes "their first jump safely, many people";
+ mes "gather for a large feast.";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumbabaumbaba.";
+ mes "Umbaumbabaumbababaumufumuba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,149,165,4 script Utan Young Adult#3 781,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Kryubatan]";
+ mes "I'm really afraid of heights,";
+ mes "so I really don't want to jump,";
+ mes "but I must in order to be";
+ mes "recognized as a courageous";
+ mes "member of the Utan tribe.";
+ close;
+LumWord:
+ mes "[??????]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbaumbaumumbabaumfumuba.";
+ mes "Umbaumbaumumubafumba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,92,159,4 script Hartan 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Hartan]";
+ mes "You want to know why our";
+ mes "skin is jet-black?";
+ mes "......";
+ next;
+ mes "[Hartan]";
+ mes "Well...";
+ mes "Every night before we sleep,";
+ mes "we eat lots of chocolate!";
+ next;
+ mes "[Hartan]";
+ mes "Mmmmmmm...Chocolate...";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumba";
+ mes "Umbaumbaumba";
+ mes "Umbaumbaumba";
+ next;
+ mes "[????]";
+ mes "Umbaumbabaungaha.";
+ emotion 28;
+ close;
+}
+
+//=====================================================================
+umbala.gat,194,104,4 script Utan Tribe Child#2 787,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Burkatan]";
+ mes "An outsider?";
+ mes "Are you here to try bungy jumping?";
+ next;
+ menu "You got it",-,"Well....",L2;
+ mes "[Burkatan]";
+ mes "What courage!";
+ mes "The Utan tribe welcomes those";
+ mes "with courageous hearts.";
+ close;
+ L2:
+ mes "[Burkatan]";
+ mes "The adults don't want me to even";
+ mes "get close to the bungy jumping area.";
+ mes "In this tribe, bungy jumping is a rite";
+ mes "of passage. If I can show them that";
+ mes "I'm big enough to brave bungy jumping,";
+ mes "they'll have to recognize me as an adult!";
+ close;
+LumWord:
+ mes "[???]";
+ mes "Umbaumbababaumfumuba.";
+ mes "Umbababaumbabaumbaumba.";
+ next;
+ menu "Um...yes?",-,"Nope...",Lu2;
+ mes "[???]";
+ mes "Umbaumbaumbababa.";
+ mes "Umbaumbaumubaba.";
+ close;
+ Lu2:
+ mes "[???]";
+ mes "Umbaumbaumuam.";
+ mes "Umbaumbaumbaba.";
+ mes "Umbaumfumababaumu.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,193,208,6 script Utan Child#3 789,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Fuitan]";
+ mes "When I was younger, I went bungy";
+ mes "jumping even though it was extremely";
+ mes "dangerous. I did it, though, and my";
+ mes "chest swelled with a feeling of achievement.";
+ mes "The tradition encourages rash behavior, but";
+ mes "boys will be boys, don't you think?";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbababa.";
+ mes "Umbamubafumabaumumbabamua";
+ mes "Umumbababaumbafuma.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Tsunitan]";
+ mes "Awesome! I haven't seen an outsider in some time.";
+ mes "You're just in time to watch as";
+ mes "youth from all over the village bungy";
+ mes "jump to prove their courage!";
+ next;
+ mes "[Tsunitan]";
+ mes "After you jump, you can use the";
+ mes "cord to climb. Also, if you search";
+ mes "underwater, you might be able to find";
+ mes "a submerged cave. Of course, there have";
+ mes "been unlucky souls who have died...";
+ next;
+ mes "[Tsunitan]";
+ mes "You may also feel sick";
+ mes "as the bottom draws near, because";
+ mes "the ominous shapes of aquatic monsters";
+ mes "drift slowly under the surface.";
+ mes "If you linger underwater, you might die...";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumba!";
+ mes "Umbaumbabababaumumba.";
+ mes "Babaum Utan Umbaumbaba";
+ mes "Umbababafumu.";
+ mes "Umfumubabaumbaumbaumbaba.";
+ next;
+ mes "[????]";
+ mes "Umbafumumababaumba.";
+ mes "Umbabatanumbaumba.";
+ mes "Umumu. Umbaumbaumbaum.";
+ mes "Umbabaumbaumbaumubaamum.";
+ mes "Umbaumbaumbafumu.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,158,71,3 script Utan Tribesman 787,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Mutakutan]";
+ mes "Umbala has enough interesting trees";
+ mes "that studying them never gets old!";
+ next;
+ mes "[Mutakutan]";
+ mes "My favorite tree near Umbala is huge!";
+ mes "It stretches into the sky as far";
+ mes "as the eye can see!";
+ mes "It's supposed to be the tallest tree in the world!";
+ emotion 33;
+ next;
+ mes "[Mutakutan]";
+ mes "It's so old and large that";
+ mes "the top can't even be seen!";
+ next;
+ mes "[Mutakutan]";
+ mes "Even after climbing the tree";
+ mes "to quite a height, the top was not";
+ mes "in sight. I consider myself";
+ mes "a tree-climbing expert, so this";
+ mes "was quite distressing.";
+ next;
+ mes "[Mutakutan]";
+ mes "That said, the fruit I was able";
+ mes "to pick off of some of the higher";
+ mes "branches is yummy!";
+ emotion 21;
+ next;
+ mes "[Mutakutan]";
+ mes "It has a slightly sour taste. Eating";
+ mes "it makes me feel all tingly inside!!";
+ emotion 21;
+ next;
+ mes "[Mutakutan]";
+ mes "At the same time, a terrible illness";
+ mes "was ravaging Umbala village.";
+ next;
+ mes "[Mutakutan]";
+ mes "The elder's health was declining";
+ mes "and he was in danger of dying, but";
+ mes "when I gave him a piece of that";
+ mes "fruit, his health improved";
+ mes "dramatically in a short time. Surely";
+ mes "this fruit was a gift from the forest!";
+ emotion 28;
+ next;
+ mes "[Mutakutan]";
+ mes "The tree is north of the village. Why";
+ mes "not visit it if you're over that way?";
+ close;
+LumWord:
+ mes "[????]";
+ mes "Umbaumbaumbabaumba!";
+ mes "Umbaumbaumbababaumba";
+ mes "Umbaumbaumba";
+ mes "Umbabaumbaumbaba.";
+ close;
+}
+
+//=====================================================================
+umbala.gat,145,217,3 script Chibibatan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Chibibatan]";
+ mes "I want to have some fun with";
+ mes "Wambokoriotan, but after seeing";
+ mes "how his wife can be, I don't know if";
+ mes "I want to end up being on her bad side.";
+ close;
+LumWord:
+ mes "[Chibibatan]";
+ mes "Umbaba.";
+ mes "Ugaugumbarumbaruuuu!";
+ mes "Ugugauwubaruguagumbagua.";
+ close;
+}
+
+//=====================================================================
+um_in.gat,139,48,5 script Purenotan 783,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Purenotan]";
+ mes "See that loser over there?";
+ mes "I'm on to him. He hasn't";
+ mes "exactly made a secret of his desire";
+ mes "to have an affair or three.";
+ mes "He needs to be smacked in the nuts, HARD.";
+ close;
+LumWord:
+ mes "[Purenotan]";
+ mes "Umbaumbaugaga!";
+ mes "Umbaumbabababa!";
+ mes "Umbaumba!";
+ emotion 6;
+ next;
+ mes "[Purenotan]";
+ mes "Umbaumabaumbaumbaba!";
+ mes "Umbababababaugau!";
+ mes "Uguugaumbabaumbagumba!";
+ emotion 24;
+ next;
+ emotion 27;
+ close;
+On_emo:
+emotion 6;
+end;
+}
+
+//=====================================================================
+um_in.gat,144,45,5 script Wambokoriotan 789,{
+ if(event_umbala < 3) goto LumWord;
+ mes "[Wambokoriotan]";
+ mes "Ahhh...My wife is a real";
+ mes "hothead. Ouch...ouch.";
+ next;
+ mes "[Wambokoriotan]";
+ mes "Yunatan, Bartsutan, Chibibatan...";
+ mes "I want Umbala's babes as much";
+ mes "as they want me...Ouch...ouch!";
+ close;
+LumWord:
+ mes "[Wambokoriotan]";
+ mes "Umbaumbaba.....";
+ mes "Umbaugua!";
+ mes "Umbagumumbabagumbagaga!";
+ emotion 18;
+ next;
+ donpcevent "Purenotan::On_emo";
+ close;
+}
+
+//==============================================================================
+//Bungee jumping!
+//==============================================================================
+//umbala.gat,140,197,0 script #Shibonochikka 139,0,1,{
+set @jumprand,rand(4);
+if (@jumprand == 1) goto L1;
+if (@jumprand == 2) goto L2;
+if (@jumprand == 3) goto L3;
+mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8;
+end;
+
+L1:
+//Dead
+mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8;
+ percentheal -100,0;
+end;
+
+L2:
+//HP50% Damage
+mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8;
+ percentheal -50,0;
+end;
+
+L3:
+//HP99%の Damage
+mapannounce "umbala.gat","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8;
+ percentheal -99,0;
+end;
+}
+
+//=====================================================================
+umbala.gat,136,195,0 script #Warp Point 139,1,1,{
+ warp "umbala.gat",145,166;
+ end;
+}
diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt
new file mode 100644
index 000000000..8bd391811
--- /dev/null
+++ b/npc/cities/yuno.txt
@@ -0,0 +1,616 @@
+//===== eAthena Script =======================================
+//= Yuno City
+//===== By: ==================================================
+//= KitsuneStarwind, kobra_k88
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Added additional npcs. Added Metto quest. [kobra_k88]
+//= Moved item quest to quest folder. Re-edited a majority of the npcs. [kobra_k88]
+//= Removed duplicate npcs already found in the sage quest.
+//============================================================
+
+
+
+
+//=================================================================================================//
+// NPCs Found outside
+//=================================================================================================//
+
+//======================================================================================
+yuno.gat,156,87,4 script Citizen of Yuno 47,{
+ mes "[Hans]";
+ mes "If you go north from Al De Baran you will arrive at 'Elmeth Plateau'.";
+ mes "It is a place that was once covered with molten rocks and lava.";
+ next;
+ mes "[Hans]";
+ mes "At the top of a mountain connected to the plateau, you can find a bridge that will lead you here to Yuno.";
+ next;
+ mes "[Hans]";
+ mes "Here in Yuno, you can visit world famous places such as the:";
+ mes "^5533FF'Yuphero Plaza'";
+ mes "'Yuno Conference Hall'";
+ mes "'Schweicherbil Magic Academy'^000000";
+ mes "and the ^5533FF'Museum of Monsters'^000000";
+ next;
+ mes "[Hans]";
+ mes "There is also the ^5533FF'Sage Castle'^000000 which is the greatest attraction in this city.";
+ mes "The castle is where people go to become Sages.";
+ next;
+ mes "[Hans]";
+ mes "If you have any interest in becoming a Sage, why not have a look around the castle?";
+ close;
+}
+
+//=======================================================================================
+yuno.gat,158,205,4 script Artisan 54,{
+ mes "[Artisan]";
+ mes "~(mumbling to himself.......)~";
+ next;
+ mes "[Artisan]";
+ mes "Oh hello there. Let me introduce myself. I am an artisan who is trying to carry on the traditions and duties of the master craftsmen here in Yuno.";
+ M_Menu:
+ next;
+ menu "About powerful equipment.",M_1,"About special items",M_2,"About authentic foods",M_3,"End conversation",M_End;
+
+ M_1:
+ mes "[Artisan]";
+ mes "For Crusaders, I suggest looking into the ^5533FF'Holy Guard' and 'Holy Avenger'^000000.";
+ mes "They are both light weight pieces of equipment and they perform remarkably well.";
+ next;
+ mes "[Artisan]";
+ mes "They also posses the holy property so they are even more powerful against undead and ghost creatures,";
+ next;
+ mes "[Artisan]";
+ mes "I've heard that these pieces of equipment are quite rare, and that only a chosen few are able to obtain them.";
+ goto M_Menu;
+
+ M_2:
+ mes "[Artisan]";
+ mes "One item that I know about is a magic scroll called the ^5533FF'Worn-Out Magic Scroll'^000000.";
+ mes "It is described to have a circle inside of another circle.... and a star...... ";
+ next;
+ mes "[Artisan]";
+ mes "Although the scroll is very old and tattered, it very special to many Sages who use it for their research.";
+ mes "Apparently it can be used with very high level magic spells.";
+ goto M_Menu;
+
+ M_3:
+ mes "[Artisan]";
+ mes "^5533FF'Rice Cake'^000000!! A traditional food that has been a favorite of many people over the years.";
+ mes "It has a way of reminding people of those old traditional markets and fairs.";
+ next;
+ mes "[Artisan]";
+ mes "Ah.... Rice Cake..... I sure wish I could eat some now..............";
+ //possible quest here .. not sure though
+ goto M_Menu;
+
+ M_End:
+ mes "[Artisan]";
+ mes "Although Yuno is known as the city of Sages,..............";
+ mes "I hope you will understand that Yuno is also home to many kind and gentle people who live ordinary lives.";
+ next;
+ mes "[Artisan]";
+ mes "Please enjoy everything this unique city has to offer.";
+ close;
+}
+
+//======================================================================================
+yuno.gat,336,227,4 script Yuno Granny 103,
+{
+ mes "[Granny]";
+ mes "Here you are......... I am an elderly Sage who can forsee everything before it happens.";
+ next;
+ mes "[Granny]";
+ mes "Have you heard about the boss monster, who's name has been buzzing around Yuno for the longest time?";
+ mes "It's called ^FF3355'Lord of the Dead'^000000. Rumor has it that it comes form the realm of the dead.";
+ next;
+ mes "[Granny]";
+ mes "It brings with it many undead monsters that are intent on leading the living to the cold and icy land of the dead.";
+ next;
+ mes "[Granny]";
+ mes "I know that you have already chosen whether or not you will fight the Lord of the Dead.";
+ mes "The only thing left for you to do is find out why you made that choice......";
+ close;
+}
+
+//========================================================================================
+yuno.gat,329,239,4 script Yuno Fighter 732,
+{
+ mes "[Sergiof]";
+ mes "My name is Sergiof and I am Granny's protector.";
+ next;
+ mes "[Sergiof]";
+ mes "Let me tell you about the ^5533FF'Grand Peco'^000000, which is a high level Peco Peco.";
+ mes "The Grand Peco is faster than regular Peco Pecos and has aggressive tendencies.";
+ next;
+ mes "[Sergiof]";
+ mes "It attacks its targets using its strong bill. It is always surrounded by a large group of Peco Pecos.";
+ next;
+ mes "[Sergiof]";
+ mes ".... Unfortunately it is time for us to part...... farewell...........";
+ close;
+}
+
+//========================================================================================
+yuno.gat,344,68,4 script Yuno Tyrant 730,
+{
+ mes "[Ninno]";
+ mes "Have you ever heard of an Egyptian king who was once believed to be the son of a god?";
+ mes "His name was ^5533FF'Pharaoh'^000000";
+ next;
+ mes "[Ninno]";
+ mes "Rumor has it that he was a high sorcerer and that he used his abilities to curse innocent people.";
+ mes "There are people that say he is still around, and continues to place curses on people.";
+ next;
+ mes "[Ninno]";
+ mes "Have you ever seen him before?";
+ close;
+}
+
+//=======================================================================================
+yuno.gat,261,98,4 script Ykla 735,{
+ mes "[Ykla]";
+ mes "^5533FFYuphero^000000......,";
+ mes "That was the name of the ancient city where the most intelligent and talented people used to live.";
+ next;
+ mes "[Ykla]";
+ mes "By finding a way to harness the power from the pieces of Ymir's heart, they became the most advanced city know to man.";
+ next;
+ mes "[Ykla]";
+ mes "However, over time they came to abuse that power and ended up destroying themselves.";
+ next;
+ mes "[Ykla]";
+ mes "If you ever find yourself in the position of acquiring this kind of power, make sure you remain humble to it.";
+ next;
+ mes "[Ykla]";
+ mes "Power without humility is nothing more than a fools path to destruction.";
+ close;
+}
+
+//=========================================================================================
+yuno.gat,306,207,6 script Sage Sykla 735,
+{
+ mes "[Sykla]";
+ mes "There is talk about a suspicious man living somewhere here in Yuno.";
+ mes "Apparently he is a dangerous person who is immersed in some kind of wicked research.";
+ next;
+ mes "[Sykla]";
+ mes "This so called 'Mad Scientist' spends his time working on complex ideas that cannot be understood by normal people.";
+ next;
+ mes "[Sykla]";
+ mes "Just outside of town you will find a monster called ^FF3355'Blazer'^000000.";
+ mes "This ball of magic flame attacks any living creature it finds with horrible spells such as fire bolt and fire ball.";
+ next;
+ mes "[Sykla]";
+ mes "This hiddeous creature is feared my most, if not all, of the people here in Yuno.";
+ mes "But what's even more frightening than the monster itself, is the rumor that the mad scientist was the one who created it....";
+ next;
+ mes "[Sykla]";
+ mes "Imagine if this mad man were to create more of these creatures..... possibly create monsters even more powerfull than Blazer....";
+ close;
+}
+
+//==========================================================================================
+yuno.gat,162,328,4 script Sage Eskla 735,
+{
+ mes "[Eskla]";
+ mes "I remember seeing it once........ Yeah... I remember now....... ";
+ mes "There was this piece of paper floating in the air. I asked myself, 'Hmm... who lost a piece of paper out here?'.";
+ next;
+ mes "[Eskla]";
+ mes "Then... without warning.... the piece of paper attacked me!! ME! One of the GREATEST Sages in Yuno!!";
+ emotion 23;
+ next;
+ mes "[Eskla]";
+ mes "I said to the piece of paper, 'How dare you attack me you little piece of paper!!' and struck it with my trusty sword.";
+ mes "But that piece of paper was persistant and annoying at that.";
+ emotion 0;
+ next;
+ mes "[Eskla]";
+ mes "Using its paper thin body it dodged my sword simply by turning itself. The way it was turned I couldn't even tell if it was still there.";
+ mes "Dammint it was thin!!!";
+ next;
+ mes "[Eskla]";
+ mes "I decided to finally put an end to things and used a powerful magic spell to destroy that little piece of paper.";
+ mes "Because I had so much difficulty in defeating it, I decided to ask my collegues if they knew anything about it.";
+ next;
+ mes "[Eskla]";
+ mes "I found out what I had fought was called ^FF3355'The Paper'^000000.";
+ mes "People say that it used to be part of an old book that contained a great deal of ancient knowledge about Yuno.";
+ next;
+ mes "[Eskla]";
+ mes "Somehow it became a monster....... isn't that weird?";
+ close;
+}
+
+
+
+//======================================================================================
+yuno.gat,166,111,4 script Remorpheous 120,{
+ mes "[Remorpheous]";
+ mes "'Apocalypse'. he, an artificial human being,";
+ mes "was the chief of gatekeepers and in charge of public order of the city";
+ mes "of [Yuno] during the Ancient times civilization...";
+ close;
+ mes "[Remorpheus]";
+ mes "....similar to Robot. After living for a long time,";
+ mes "its A.I. totally screwed up,it couldn't recognize friend or foe anymore,";
+ mes "so without consideration of friends or foe......";
+ close;
+ mes "[Remorpheus]";
+ mes ".... it became a monster that attacks anyone regardless";
+ close;
+}
+
+//=====================================================================================
+yuno.gat,185,173,3 script Impressor 729,{
+ mes "[Impressor]";
+ mes "Scholar's city, 'Yuno' is made of 3 big islands.";
+ next;
+ mes "[Impressor]";
+ mes "those are,";
+ mes "The island of Glory - Solomon";
+ mes "The island of Prosperity - Minetta";
+ mes "The island of Wisdom - Snottra";
+ next;
+ mes "[Impressor]";
+ mes "Each island's location are:";
+ mes "Northwest: Solomon";
+ mes "Northeast: Snottra";
+ mes "South: Minetta";
+ close;
+}
+
+//=====================================================================================
+yuno.gat,80,150,4 script Young Woman 746,{
+ mes "[Young Woman]";
+ mes "Have you ever seen such a beautiful city?";
+ mes "And Yuno at night time is so wonderful with its lights shiny through the clouds";
+ next;
+ mes "[Young Woman]";
+ mes "I'm sorry i got carried away , its my first time being here in the City of Sages";
+ mes "i sugest you go look around and enjoy your self";
+ next;
+ mes "[Young Woman]";
+ mes "I believe i shall wait around here till nightfall just so i can see the lights clearly";
+ mes "maybe i will see you here later";
+ close;
+}
+
+
+//===================================================================================================//
+// Metto Quest
+//===================================================================================================//
+
+//========================================================================
+yuno_in03.gat,25,39,3 script Metto 709,
+{
+ mes "[Metto]";
+ if(metto_q == 2 || metto_q == 4 || metto_q == 6) goto L_Check;
+ if(metto_q == 1) goto L_Stang;
+ if(metto_q == 3) goto L_Kato;
+ if(metto_q == 5) goto L_Cici;
+ if(metto_q == 7) goto L_Ruined;
+ if(metto_q > 7) goto L_Done;
+ mes "Whether it be today, tommorrow, or the next day, I spend every moment I have on my research.";
+ mes "My whole life has been dedicated to making............";
+ next;
+ mes "[Metto]";
+ mes "NEW YUNO, my own kingdom. In order to do that I must research how this city floats in the air.";
+ mes "If I'm able to do so..... my goals will no longer be a mere dream, but a reality!!";
+ next;
+ mes "[Metto]";
+ mes "That ^5544FFWagan^000000 thinks my research means nothing......";
+ mes "But he doesn't realize that my ideas have been blessed by the Gods themselves!";
+ close;
+
+L_Stang:
+ mes "I'm going to ask my colleague ^5533FFStangckle^000000 to help me. I am sure he will be more than willing to help out an old friend.";
+ next;
+ mes "[Metto]";
+ mes "Hmmm.... If I had that fellow's hellp, this would be much easier.... Pray! Pray to whatever God you believe in that we will succed!";
+ set metto_q, 2;
+ close;
+L_Kato:
+ mes "What??!! That fool Stangckle said he doesn't want to help me?? This is not good...... My research will slow down considerably.";
+ mes "......... What will I do now?!?!?";
+ emotion 19;
+ next;
+ mes "[Metto]";
+ mes "Luckily I have a backup plan. I'm certain that my friend and colleague ^5533FFKato^000000 will lend me a hand.";
+ next;
+ mes "[Metto]";
+ mes "If I could only get a chance to study his super robot, the 'Great Z', I could continue my research.......";
+ next;
+ mes "[Metto]";
+ mes "That Stangckle can have it his way for all I care. Even if he doesn't help me, my research will still go on.... it must!";
+ next;
+ mes "[Metto]";
+ mes "Expect great things from me young friend..... MUHAHAHAHAH!!!!";
+ set metto_q, 4;
+ emotion 29;
+ close;
+L_Cici:
+ mes "WHAT!?!? You're telling me that the very thing I need to continue my research with... the Great Z.... has been DESTROYED!?!?";
+ emotion 16;
+ next;
+ mes "[Metto]";
+ mes "NOOOOOOO!!! Why?? How?? Why would he do that? Are the Gods cursing me?!?";
+ emotion 6;
+ next;
+ mes "[Metto]";
+ mes "Wait.... I need to calm down...";
+ mes "If I can just get the help of professor ^5533FFCiCi^000000 with his 'Riding Engine Theory', I may be able to finish my research.......";
+ next;
+ mes "[Metto]";
+ mes "*sigggghhhh* I still have hope...... YES I DO!! HAHAHA!!!";
+ set metto_q, 6;
+ emotion 29;
+ close;
+L_Check:
+ mes "I better get going so I can check this new thing out..... What are you still doing here?";
+ mes "I'll be leaving in a bit. I need to get ready so why don't you go ahead and just take off.......";
+ close;
+L_Ruined:
+ mes "............................";
+ next;
+ mes "[Metto]";
+ mes "How could something like this happen?? All 3 of my colleagues abandoning me all at once?!?!";
+ mes "It's true....... the Gods HAVE forsaken me..... I'm ruined...... RUINED!!!";
+ emotion 28;
+ next;
+ mes "[Metto]";
+ mes "What else can I do now? Has the time really come for me to let go of all of my research?....";
+ mes "Those many, many years of research?........";
+ emotion 28;
+ next;
+ mes "[Metto]";
+ mes "You must be disappointed...... but please, forget about all of this... forget about me........";
+ mes "Who would do this to me? What kind of malicious person would shatter a man's dreams??";
+ next;
+ mes "[Metto]";
+ mes "I suddenly feel tired now....... It's time for me to give up....... It's all over. Please don't be too disappointed.......";
+ set metto_q, 8;
+ close;
+L_Done:
+ mes "Maybe I should look into getting a job change. I hear it's a popular thing to do these days. I wonder what profession I should go into?";
+ mes "All I know for sure is that I don't want to be a scientist anymore.";
+ next;
+ mes "[Metto]";
+ mes "I'm done with research forever.............";
+ close;
+}
+
+//=====================================================================
+yuno_in01.gat,18,95,5 script Stangckle 99,
+{
+ mes "[Stangckle]";
+ if(metto_q > 2) goto L_Done;
+ if(metto_q == 2) goto L_Start;
+ mes "I am one of the scientists in this city. My name is ^5533FFStangckle^000000.";
+ mes "Remember my name for it may be useful to you in the future. Who knows, I may just invent something incredible.";
+ close;
+L_Start:
+ mes "What can I do for you? My colleague Metto is coming here soon, so I don't have much time.";
+ mes "So what did you say you needed??";
+ next;
+ menu "I need to talk to you about Metto!!",-, "Actually I don't need anything.",M_End;
+
+ mes "[Stangckle]";
+ mes "......................";
+ next;
+ mes "[Stangckle]";
+ mes "..................................";
+ next;
+ mes "[Stangckle]";
+ mes "Is this true?? Metto doesn't think of me as a colleague, and is only USING me?";
+ mes "He sees me as a lowly assisstant and is going to STEAL all the CREDIT for our discoveries?!!";
+ emotion 23;
+ next;
+ mes "[Stangckle]";
+ mes "I can't believe I trusted him..... the rumors were true.... he IS a selfish mad man!!!.......";
+ mes "And to think I respected a scumbag like that!!";
+ emotion 32;
+ next;
+ mes "[Stangckle]";
+ mes "I don't think I can even bear to see his distugusting face anymore.....";
+ next;
+ mes "[Stangckle]";
+ mes "I'm glad that an honest and trustworthy person such as yourself had the guts to tell me the ugly truth about Metto.";
+ mes "Thank you for sharing that information with me.";
+ next;
+ mes "[Stangckle]";
+ mes "Now if you'll excuse me, I have some work to do.";
+ set metto_q, 3;
+ close;
+ M_End:
+ mes "[Stangckle]";
+ mes "What are you doing here then? Stop wasting my time.";
+ emotion 4;
+ close;
+L_Done:
+ mes "So Metto was truly a mad scientist afterall...... I guess he will be the one who will ultimately pay for that choice.......";
+ close;
+}
+
+//===================================================================
+yuno_in01.gat,19,182,3 script Kato 55,
+{
+ mes "[Kato]";
+ if(metto_q > 4) goto L_Done;
+ if(metto_q == 4) goto L_Start;
+ mes "I am a scientist that specializes in ^5533FFArtificial Intelligence and Robotics^000000.";
+ mes "Although I'm not working on a specific project at this moment, my lastest creation the 'Great Z' is truly a work of sheer genius!";
+ close;
+
+L_Start:
+ mes "As a scientist I research many different things.... of course this research is private. What can I do for you?";
+ next;
+ menu "I have news from Metto!",-, "Just wanted to say hello.",M_End;
+
+ mes "[Kato]";
+ mes "WHAT!!?? Metto said my Great Z is INFERIOR to Stangckles research!!??";
+ mes "He.... he said I should rename it to 'LAME Z'??.......";
+ emotion 23;
+ next;
+ mes "[Kato]";
+ mes "*Sniff* I... I don't believe it.... *sob* how could he say that?..... If... if my invention is no good.....";
+ mes "Then I guess I should destory it.... my Great Z.... *sigh*";
+ emotion 28;
+ next;
+ mes "[Kato]";
+ mes "How could that Metto be such a heartless bastard?? Thank you for letting me know Metto's TRUE feelings about my work.";
+ set metto_q, 5;
+ close;
+ M_End:
+ mes "[Kato]";
+ mes "........... Okay.... Um.... Hey........";
+ close;
+
+L_Done:
+ mes "I am interested in researching artificial intelligence. You know, like robots.";
+ mes "I know that it is something very difficult to accomplish, but where there's a will, there's a way.";
+ next;
+ mes "[Kato]";
+ mes "If you ever see something amazing that is similar to what I described, you'll know that it's my handywork.";
+ close;
+}
+
+//===================================================================
+yuno_in03.gat,179,43,5 script CiCi 121,
+{
+ mes "[CiCi]";
+ if(metto_q > 6) goto L_Done;
+ mes "My name is ^5533FFCiCi^000000. I am one of the ^5533FF3 great scientists^000000 that live in this city.";
+ mes "Although there are many great scientists in this town, being one of the top 3 is a true honor don't you think??";
+ if(metto_q == 6) goto L_Start;
+ close;
+
+L_Start:
+ next;
+ mes "[CiCi]";
+ mes "Heh, I guess I was being a little to egostical there.... anyways what can I do for you?";
+ next;
+ menu "Metto wanted me to tell you this......",-, "Nothing, just saying hey.",M_End;
+
+ mes "[CiCi]";
+ mes "Hmm?? Metto said that he doesn't need my Riding Engine Theory?? Hmphf! How dare he!!!";
+ emotion 32;
+ next;
+ mes "[CiCi]";
+ mes "I have half a mind to teach him a little something about TRUE science and INTELLIGENT research!!";
+ emotion 7;
+ next;
+ mes "[CiCi]";
+ mes "... Whatever.... I don't have the necessary equipment to help him anyways.";
+ mes "I guess, either way, he didn't have a chance.";
+ next;
+ mes "[CiCi]";
+ mes "Let him know that I didn't really want to be a part of what he was doing in the first place.";
+ mes "He isn't even doing the type of research that could be publicized.........";
+ set metto_q, 7;
+ close;
+
+ M_End:
+ mes "[CiCi]";
+ mes "What? That's it? You just wanted to waste some time?...........";
+ emotion 4;
+ close;
+
+L_Done:
+ mes "Hmm... I want to improve the Riding Engine but I lack the necessary parts. What a headache....";
+ mes "Metto never offered me any help at all. This is not going to be easy.......";
+ close;
+}
+
+//===================================================================
+yuno_in01.gat,18,30,3 script Wagan 85,
+{
+ mes "[Wagan]";
+ if(metto_q > 0) goto L_Check;
+ mes "I'm sure you know that our village has been able to prosper for many years because of the brilliant research done here.";
+ mes "We owe a great deal to those who have dedicated their lives to research and study.";
+ next;
+ mes "[Wagan]";
+ mes "It is because of them that we can enjoy such a wonderful quality of life here.";
+ mes "They have been able to work together and support each other which is great to see.";
+ next;
+ mes "[Wagan]";
+ mes "Unfortunately there are a few 'bad apples' that cause problems within this solid community of researchers.";
+ next;
+ mes "[Wagan]";
+ mes "These people just drive me crazy!";
+ emotion 6;
+ next;
+ mes "[Wagan]";
+ mes "They think only of themselves and their crazy actions make it much more difficult for everyone else.";
+ mes "Out of those few selfish mad men, ^FF3333'Metto'^000000 must be the worst by far.";
+ next;
+ mes "[Wagan]";
+ mes "This disturbed individual does nothing but destroy public facilities, create harmful pollutants, disrupt other peoples lives......";
+ next;
+ mes "[Wagan]";
+ mes "..... the list goes on and on. What's worse..... He tries to justify his dreadful actions by calling it 'research'!!!!";
+ mes "He has definately lost his sanity and has gone too far!!";
+ emotion 7;
+ next;
+ mes "[Wagan]";
+ mes "If only there was a way to stop this mad man from destroying our community......";
+ mes "I just wish there was someone capable and brave enough to put an end to ^FF3333Metto's^000000 insanity.......";
+ next;
+ menu "Leave it to me.",-, "I wish your city the best of luck...",M_End;
+
+ mes "[Wagan]";
+ mes "Oh?? Are you really going to help us stop Metto? Our city would be very grateful if you could do this.......";
+ mes "But how exactly do you plan on accomplishing this rather difficult task?";
+ emotion 1;
+ next;
+ menu "Yeah it's pretty hard....",M_End, "Well, I guess I need to think of a plan now.....",-;
+
+ mes "[Wagan]";
+ mes "Yes a solid plan will be necessary to put a stop to Metto. You will need to trick him into quitting his evil experiments somehow......";
+ mes "It will have to be something subtle like....... hmm........";
+ next;
+ mes "[Wagan]";
+ mes "... Sabotaging his experiments in a way that makes it look like he was destined to fail.";
+ mes "He is talkative so you may be able to get him to tell you everything you need to know about his work.";
+ next;
+ mes "[Wagan]";
+ mes "To be honest.... I have been thinking about this plan for a while.........";
+ set metto_q, 1;
+ close;
+ M_End:
+ mes "[Wagan]";
+ mes "We will have to hope that fate will be on our side as we wait for things to unfold......";
+ mes "Come to think of it.... Metto is a strong believer in fate..... If we could only use that to your advantage somehow....";
+ close;
+L_Check:
+ if(metto_q == 8) goto L_Thank;
+ if(metto_q == 9) goto L_Done;
+ mes "How goes your work on sabotaging Metto's experiments? Hopefully the plan is going well.";
+ mes "I'm sorry to involve you in our city's problems, but we really do appreicate you efforts.";
+ close;
+L_Thank:
+ mes "Is this true? You were able to shut down Metto's research? Thank you sooo much for your help.";
+ mes "Without Metto causing trouble we have a lot less to worry about.";
+ emotion 5;
+ next;
+ mes "[Wagan]";
+ mes "The people of this city are greateful to you. Here is a little token of our appreciation......";
+ next;
+ mes "[Wagan]";
+ mes "Thank you once again for your assisstance! I wish you the best of luck in all of your future endeavors!!!";
+ getitem 715,10;
+ emotion 15;
+ set metto_q, 9;
+ close;
+L_Done:
+ mes "Things have been much more peaceful around here now that Metto has been shut down. Thank you once again for your help.";
+ emotion 15;
+ close;
+}