diff options
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/umbala.txt | 1692 |
1 files changed, 922 insertions, 770 deletions
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 0d8cf2488..548e36877 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -3,12 +3,12 @@ //===== By: ================================================== //= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) //===== Current Version: ===================================== -//= 1.9 +//= 2.1 //===== Compatible With: ===================================== -//= Any eAthena Version; RO Episode XX +//= eAthena SVN; RO Episode XX //===== Description: ========================================= +//- [Aegis Conversion] //= Umbala Town Npcs -//================================================== //===== Additional Comments: ================================= //= 1.0 - Done By jAthena (dunno Who) //= 1.1 - Translated by Fusion Dev Team @@ -21,865 +21,1017 @@ //= 1.8 - Warps you to Niff with 1HP [Lance] //= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] //= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] +//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf] +//= - Disabled warping to Niflheim from the bungee jump, uncomment to reenable. //============================================================ +comodo,170,137,7 script La Ed#um 84,{ + end; -//======================================================== -// == NPCs on the road to Umbala == -//======================================================== -//Note that On_Emotion is NOT an npc command but just an trigger for DoNpcEvent!! -comodo,170,137,7 script Reid 84,{ - close; -On_Emotion20: +OnEmoteHmm: emotion e_hmm; end; -On_Emotion29: + +OnEmoteGG: emotion e_gg; end; } -//======================================================== -comodo,171,137,1 script Heath 92,{ - mes "[Reid]"; - mes "There's a huuuuuuuge treasure hidden"; - mes "somewhere around here!"; +comodo,171,137,1 script Haith#um 92,{ + mes "[La Ed]"; + mes "There MUST be a treasure hidden in that place!"; + next; + mes "[Haith]"; + mes "If we find it, people will no longer think we're losers~!!"; next; - mes "[Heath]"; - mes "If only we could get our hands on it,"; - mes "the people who call us the 'Dunce Duo'"; - mes "will certainly have to eat their words!!"; + mes "[La Ed]"; + mes "Finally!"; next; - mes "[Reid]"; - mes "We'll keep looking as long as it takes!"; + mes "[Haith]"; + mes "Let's go find that treasure!"; next; - donpcevent "Reid::On_Emotion29"; + mes "[La Ed]"; + mes "Let's do it~ !!"; + emotion e_gg; emotion e_gg; - mes "[Heath]"; - mes "Hey, Reid, come on!"; next; - mes "[Reid]"; - mes "............"; + mes "[Haith]"; + mes "................"; next; - donpcevent "Reid::On_Emotion29"; + mes "[La Ed]"; + mes "By the way...do you think he"; + mes "would tell us about such a"; + mes "great treasure so easily?"; emotion e_hmm; - mes "[Reid]"; - mes "Okay, okay...I'm coming."; + donpcevent "La Ed#um::OnEmoteHmm"; next; - menu "Hey, wait! Treasure?",Lwhat_1; - - Lwhat_1: - mes "[Reid]"; - mes "You mean you've never heard of it?!"; - next; - emotion e_gg; - mes "[Heath]"; - mes "Oh, you want to hear the story of the"; - mes "treasure, huh? Well, how important"; - mes "is it to you, really?"; - next; - mes "[Reid and Heath]"; - donpcevent "Reid::On_Emotion29"; - emotion e_gg; - mes "Important enough for you to"; - mes "cough up 1000 zeny?!"; - next; - menu "Alright. I'll be a sucker today",Lzeny_1,"Dream on, Dunce Duo!",Lzeny_2; - - Lzeny_1: - if(Zeny < 1000) goto Lzeny_no; - set Zeny,Zeny-1000; - mes "[Heath]"; - mes "Alright, my 'friend'. listen up."; + select("Hm? What treasure?"); + mes "[La Ed]"; + mes "Wha--?! when did you start listening to us?!"; + next; + mes "[Haith]"; + mes "Huh...seems like you wanna know"; + mes "more about the treasure. Well,"; + mes "this information doesn't come cheap..."; + emotion e_gg; + next; + mes "[La Ed]"; + mes "Plus, we'll need a little"; + mes "a little something in case"; + mes "*cough!* ^555555we don't find"; + mes "anything at all.^000000"; + next; + mes "[La Ed, Haith]"; + mes "If you pay us 1,000 zeny, we will tell you!"; + emotion e_gg; + donpcevent "La Ed#um::OnEmoteGG"; + next; + if (select("Pay 1,000 zeny:Refuse to pay") == 1) { + if (Zeny > 999) { + set zeny,zeny-1000; + mes "[Haith]"; + mes "Hahahaha! You the man!"; next; - mes "[Reid]"; - mes "A famous adventurer named Niles"; - mes "returned to this village from his"; - mes "adventures abroad."; - mes "He was dragging..."; + mes "[La Ed]"; + mes "Okay, not too long ago, a famous"; + mes "adventurer named Niels came back from his travels."; next; - mes "[Heath]"; - mes "...(Whisperwhisperwhisper)"; - mes "a really big box along behind him!!"; + mes "[Haith]"; + mes "*Whispers*"; + mes "^555555He brought a big box with him.^000000"; next; - mes "[Reid]"; - mes "He returned during the dead of night,"; - mes "hoping no one would see his cargo."; + mes "[La Ed]"; + mes "Also, he came back in the middle"; + mes "of the night without telling"; + mes "anyone. So, of course he's got"; + mes "some secret, don't you think?"; next; - mes "[Heath]"; - mes "There has to be something"; - mes "valuable in that box!"; - mes "There's no other explanation!"; + mes "[Haith]"; + mes "What could be inside that box~?"; + mes "It just has to be treasure!!"; next; - mes "[Reid]"; - mes "I'm on a search for that box!"; - mes "I'm going to find it!"; + mes "[La Ed]"; + mes "So! We decided to go on a journey to find treasure of our own-!!"; next; + mes "[Haith]"; + mes "The problem is, we are not sure"; + mes "whether or not Niels would tell"; + mes "us the location of where he"; + mes "found the treasure..."; emotion e_hmm; - mes "[Heath]"; - mes "There's just one problem."; - mes "We don't have the slightest"; - mes "idea where Niles put the treasure."; next; - mes "[Reid]"; - mes "Niles is making us look foolish!"; + mes "[La Ed]"; + mes "Because Niels always treat us like"; + mes "we're stupid!! Bah~!!"; next; - menu "Where is Niles now?",Lwhere_1; - - Lwhere_1: - mes "[Reid]"; - mes "He's on the north side of the village."; - next; - mes "[Heath]"; - mes "I hope this information was worth"; - mes "it."; - next; - mes "[Reid and Heath]"; - mes "It was certainly worth it to us!"; - mes "Heh heh heh!"; - close; - - Lzeny_no: - mes "[Reid]"; - mes "Hey! Come back when you're not dirt"; - mes "poor! Gotta spend money to make money, right?"; - close; - - Lzeny_2: - donpcevent "Reid::On_Emotion20"; - emotion e_hmm; - mes "[Heath]"; - mes "Whaaaaat?! I swear that our marks"; - mes "aren't as gullible as they used to be."; - mes "How are we supposed to make an honest zeny?!"; + select("Where is this Niels person?"); + mes "[La Ed]"; + mes "He's staying at the northern part"; + mes "of this village."; + next; + mes "[Haith]"; + mes "Since we gave you good information,"; + mes "we expect that you pay us back!"; + next; + mes "[La Ed, Haith]"; + mes "Good luck!"; close; + } + mes "[La Ed]"; + mes "Oh well~! If you don't have the money, then we can't give you the information~"; + close; + } + mes "[Haith]"; + mes "Bah! Whatever~"; + emotion e_hmm; + emotion e_hmm; + close; } -//======================================================== -cmd_in01,175,120,3 script Iria 69,{ - mes "[Iria]"; - mes "That guy over at the far table"; - mes "in the corner is the adventurer"; - mes "Niles. He seems to have a wealth"; - mes "of stories about his many adventures."; - next; - mes "[Iria]"; - mes "He's always so boisterous, saying things"; - mes "like 'Will your journey lead you to fame,"; - mes "or to certain death?!'"; - next; - mes "[Iria]"; - mes "Nevertheless, anyone who talks to Niles"; - mes "for any length of time seems to be invariably"; - mes "inspired by his passion."; +cmd_in01,175,120,3 script Iriya#um 69,{ + mes "[Iriya]"; + mes "Mr. Niels is at the table in the"; + mes "corner. He has many interesting"; + mes "stories about the world."; + next; + mes "[Iriya]"; + mes "I am not sure where he has been"; + mes "this time. He just laughs and"; + mes "says 'I don't think I am fit"; + mes "for this teaching job.'"; + next; + mes "[Iriya]"; + mes "In the meantime, people keep"; + mes "visiting Mr. Niels... and I"; + mes "can't help but wonder..."; + mes "Where has he gone?"; close; } -//======================================================== -cmd_in01,164,115,1 script Niles 731,{ - mes "[Niles]"; - mes "Oh?"; - mes "Another fool come to ask about"; - mes "that idiotic rumour circulating"; - mes "around town?"; - next; - mes "[Niles]"; - mes "The story about me finding a great"; - mes "treasure is a big misunderstanding."; - mes "In reality, it's just my collection"; - mes "of modest finds."; - next; - mes "[Niles]"; - mes "That said, I think I have a lead"; - mes "on a potentially lucrative "; - mes "item just waiting to be found."; - next; - mes "[Niles]"; - mes "Don't you think that cave"; - mes "near Comodo village is interesting?"; - next; - mes "[Niles]"; - mes "I think a large jewel may be"; - mes "hidden within its confines."; - next; - mes "[Niles]"; - mes "Until recently, we didn't know how to"; - mes "reach the cave."; - next; - mes "[Niles]"; - mes "............."; - next; - mes "[Niles]"; - mes ".......Hm?"; +cmd_in01,164,115,1 script Niels#um 731,{ + mes "[Niels]"; + mes "Hmm? What's that look for?"; + mes "Ah~ You must of heard the rumors"; + mes "of me finding some kind of"; + mes "treasure. Yeah, that's understandable..."; next; - mes "[Niles]"; - mes "Is your mind set on going there?!"; - mes "Can you imagine what you'll find?!"; + mes "[Niels]"; + mes "Well, those rumors of me stumbling"; + mes "on some wonderful treasure is"; + mes "just the result of overactive"; + mes "imaginations. All I've found"; + mes "was a little something to add"; + mes "to my collection."; next; - mes "[Niles]"; - mes "Doesn't just talking about it make"; - mes "you want to go on an adventure?!!!"; + mes "[Niels]"; + mes "But...since I've proven to myself"; + mes "that 'it' actually exists by"; + mes "seeing it with my own eyes,"; + mes "to me, what I've obtained is a"; + mes "valuable treasure."; next; - mes "[Niles]"; - mes "Just break down any barrier in your"; - mes "path and trust your primal instincts"; - mes "to guide you to your goal!"; + mes "[Niels]"; + mes "This village of Comodo!"; + mes "Don't you think the caves are too"; + mes "small and narrow for some reason?"; next; - mes "[Niles]"; - mes "Go! Quickly!"; + mes "[Niels]"; + mes "So I was thinking about it..."; + mes "And I came to the conclusion that"; + mes "there should be something hidden"; + mes "inside the cave..."; next; - mes "[Niles]"; - mes "Will you find the path to fame on"; - mes "your journey, or the path to certain"; - mes "death?! Hahahaha!!!!"; - close; -} - - -//================================================================== -// Umbala NPCs and Quests -//================================================================== - -//================================================================== -//Trade money for meat -umbala,70,106,3 script Utan Child#1 781,{ -if(event_umbala < 3) goto LumWord; - mes "[???]"; - mes "Hello! I'm a member of"; - mes "the Utan tribe."; - next; - mes "[???]"; - mes "My name is Hatan! Nice to"; - mes "meet you."; - emotion e_heh; - next; - mes "[Hatan]"; - mes "...I can't play now, because"; - mes "a recent thunderstorm caused"; - mes "the roof of our house to become"; - mes "cracked..."; - emotion e_sob; + mes "[Niels]"; + mes "And then!"; + mes "I finally found it."; + mes "The patch to 'the place'"; + mes "that no one has ever found!"; next; - mes "[Hatan]"; - mes "...!"; + mes "[Niels]"; + mes "................"; next; - mes "[Hatan]"; - mes "Hey! You guys seem pretty well"; - mes "off. Do you think you could"; - mes "give us a little zeny"; - mes "so we can fix the crack?"; - mes "Please!"; - emotion e_sob; + mes "[Niels]"; + mes ".......Hm?"; next; - menu "Nod",-,"Shake Head",Lend2; - - if(Zeny < 1000) goto LError2; - mes "[Hatan]"; - mes "Yay!!"; - mes "You're the best!!"; - set Zeny,Zeny-1000; - getitem 517,1;//Items: Meat, - emotion e_swt2; - next; - mes "[Hatan]"; - mes "Please take this as a token of my gratitude."; - emotion e_heh; - close; - - LError2: - mes "[Hatan]"; - mes "Well, maybe I underestimated your"; - mes "wealth, but you shouldn't lie..."; - emotion e_pif; - close; - Lend2: - mes "[Hatan]"; - mes "...Awwwww."; - emotion e_sob; - close; - -LumWord: - mes "[???]"; - mes "Umba!"; - mes "Umbaluwababawamuba."; - next; - mes "[???]"; - mes "Umba! Umbaumba!"; - mes "Umbabama Hatan baba."; - emotion e_heh; - next; - mes "[Hatan]"; - mes "...Umba, Umbaumbaumba."; - mes "Umbaumbaumbababa."; - mes "Umbabawaumbaumbaba."; - mes "Umbaumba."; - mes "...Umbaumbamabababumba."; - emotion e_sob; + mes "[Niels]"; + mes "I was expecting a spectacular and"; + mes "rather dramatic sound effect"; + mes "for my declaration!"; + mes "Eh, oh well..."; + emotion e_hmm; next; - mes "[Hatan]"; - mes "...!"; + mes "[Niels]"; + mes "Well, in the spirit of discovery,"; + mes "don't ever think of asking me"; + mes "about directions to 'the place'"; + mes "or about what is in 'the place.'"; + mes "I wouldn't want to spoil the"; + mes "surprise."; next; - mes "[Hatan]"; - mes "Umba!"; - mes "Umbaumbaumbababa."; - mes "Umbababaumbawabaumba!"; - mes "Umbaumbaumbababa."; - mes "wamfuba! Umba!"; - emotion e_sob; + mes "[Niels]"; + mes "If you're a real adventurer,"; + mes "I expect you to scream at the"; + mes "top of your lungs..."; next; - menu "Nod",-,"Shake Head",Lend; + mes "[Niels]"; + mes "'Ahhhh! I need to know what it"; + mes "is!!' Kick the door open and run"; + mes "like hell to find this place on"; + mes "your own!!"; + next; + mes "[Niels]"; + mes "Now! Hurry and seek this place"; + mes "out! Will this place be a totally"; + mes "new world, or will it be a trap"; + mes "to hell?! Go forth, meet your"; + mes "destiny, adventurer!"; + close; +} - if(Zeny < 1000) goto LError; - mes "[Hatan]"; - mes "Umbaumba!!"; - mes "Um!-babaumba-baumba-."; - mes "Umba-umba-Umbabawamamaba!"; - set Zeny,Zeny-1000; - getitem 517,1;//Items: Meat, - emotion e_swt2; - next; - mes "[Hatan]"; - mes "Umbaumba...."; +umbala,70,106,3 script Utan Kid#um 781,{ + if (event_umbala >= 3) { + mes "[???]"; + mes "Huh?"; + mes "You're not one of us, are you?"; + next; + mes "[???]"; + mes "Heh! Hi!"; + mes "My name is Haatan."; emotion e_heh; - close; - - LError: - mes "[Hatan]"; - mes "Umba-Umbana!"; - emotion e_pif; + next; + mes "[Haatan]"; + mes "...*Sigh*"; + mes "I am sorry, but I cannot play with"; + mes "you right now. My parent's house"; + mes "was struck by lightning yesterday"; + mes "and it burned down our roof..."; + emotion e_sob; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Oh yes! Could you help me?"; + mes "You look pretty well off..."; + mes "Can donate some money for"; + mes "re-constructing my parents' house?"; + mes "You Rune-Midgardians are all"; + mes "richier than Utans! I beg you!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Whoaaaa!!"; + mes "You the man~!"; + mes "Thank you so much, yay~!"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "Uh..."; + mes "It looks like..."; + mes "You don't have much"; + mes "yourself..."; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Thank you so much!"; + emotion e_heh; close; - Lend: - mes "[Hatan]"; - mes "....Umba...."; + } + mes "[Haatan]"; + mes ".............*Sob*..."; + emotion e_sob; + close; + } + else { + mes "[???]"; + mes "Umbah?"; + mes "Umbala umbabah umbah?"; + next; + mes "[???]"; + mes "Umbah! Umbaumbah!"; + mes "Umbahumbah Haatan babah."; emotion e_sob; + next; + mes "[Haatan]"; + mes "........umbah,"; + mes "Umbah umbah umbaumbumbah umbah umbah"; + mes "Babaum babahum woombah umbah umbabah"; + mes "Umbah umbah"; + mes "..Umbah umbabah umbah..."; + emotion e_heh; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Umbah!"; + mes "Umbah umbah? Umbah umbahbah"; + mes "abaum babahum woombah!"; + mes "Umbahumbah umbabahumbaumhumbah! Umbah!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Umbaumbah!!"; + mes "Um~bahumbah~ Um~baumbah~"; + mes "Um~baumbah~ um~baumbah~"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "...umbah? Umbahumbah!! Umbaum!"; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Umba umba umbaum."; + emotion e_sob; + close; + } + mes "[Haatan]"; + mes "........umbah.."; + emotion e_heh; close; + } + close; } -//================================================================== -//Trade Meat for Clover, ???, and Soft Fur -umbala,59,243,5 script Utan Child#4 787,{ -if(event_umbala < 3) goto LumWord; - mes "[Kotan]"; - mes "....."; - mes "....."; - mes "...I want meat."; - mes "...Gimme meat!"; - next; - menu "Sure",-,"No way!",L2; - if(countitem(517) < 1) goto LError;//Items: Meat, - delitem 517,1;//Items: Meat, +umbala,59,243,5 script Utan Kid#1 787,{ + if (event_umbala >= 3) { mes "[Kotan]"; - mes "Hey, thanks!"; - mes "Take these!"; - emotion e_scissors; - getitem 909,2;//Items: Jellopy, - getitem 914,2;//Items: Fluff, - getitem 705,2;//Items: Clover, - close; - L2: + mes "............"; + mes ".........poop!"; + mes ".....me like Meat."; + mes "....gimme a Meat."; + emotion e_rock; + next; + if (select("Give him Meat.:Refuse.") == 1) { + if (countitem(517) > 0) { + mes "[Kotan]"; + mes "Whoa, are you really giving me"; + mes "Meat? Thanks! I will pay you"; + mes "back with these."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[Kotan]"; + mes "Hah! You don't have Meat,"; + mes "but pretend that you do?!"; + mes "I hate people who lie"; + mes "to me!!"; + percentheal -20,0; + emotion e_an; + close; + } mes "[Kotan]"; - mes "......"; - mes "...I'm hungry!"; - mes "...Gimme meat!"; + mes "........."; + mes ".....hungwee."; + mes ".....I want Meat."; + percentheal -1,0; emotion e_sob; close; -LError: - mes "[Kotan]"; - mes "Hey! You said you have"; - mes "meat! So you were lying?"; - mes "I hate you!"; - emotion e_an; - close; -LumWord: - mes "[???]"; - mes "...."; - mes "...."; - mes "...Umbaba!"; - mes "...Famba!"; - emotion e_rock; - next; - menu "Umba",-,"Umbabu",Lu2; - if(countitem(517) < 1) goto LuError;//Items: Meat, - delitem 517,1;//Items: Meat, + } + else { mes "[???]"; - mes "Umbaumbaumbababa."; - mes "Umbababauma."; - emotion e_scissors; - getitem 909,2;//Items: Jellopy, - getitem 914,2;//Items: Fluff, - getitem 705,2;//Items: Clover, - close; - Lu2: + mes "............"; + mes "........umbah."; + mes ".......umbabah."; + mes "......humbah."; + emotion e_rock; + next; + if (select("Umbah:Umbaboo") == 1) { + if (countitem(517) > 0) { + mes "[???]"; + mes "Umbaumbaumbabababah."; + mes "Umbababahum."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[???]"; + mes "Umbahumumhumbubabababah!!"; + mes "Umbahumbababah umbahumboo!"; + percentheal -20,0; + emotion e_an; + close; + } mes "[???]"; - mes "...."; - mes "......Unguba!"; - mes "....Umbababa."; + mes "..........."; + mes "......woong bah."; + mes "....umbabababah."; emotion e_sob; + percentheal -1,0; close; -LuError: - mes "[???]"; - mes "Umbawamufumabababa!"; - mes "Umbabababaumbaumbu!"; - emotion e_an; - close; + } } - -//===================================================================== -umbala,177,153,3 script Bast 97,{ - if (event_umbala>=3) emotion e_gasp; - mes "[Bast]"; - mes "Oh! Another outsider. It's"; - mes "great to encounter another one"; - mes "in this village! My name is"; - mes "Bast."; - next; - mes "[Bast]"; - mes "Because Umbala village is isolated"; - mes "within a deep forest, its culture"; - mes "is unaffected by the steady pull"; - mes "of progress."; - next; - mes "[Bast]"; - mes "Not only that, but the natives' skin colour"; - mes "and language are also different."; - mes "Aren't you confused by their"; - mes "alien gestures and expressions?"; - next; - mes "[Bast]"; - mes "Even the things you would expect"; - mes "to transcend culture have a"; - mes "different meaning in Umbala."; - next; - mes "[Bast]"; - mes "Just because a tribeman's face laughs"; - mes "doesn't necessarily mean his"; - mes "heart is laughing. Understand?"; +umbala,177,153,3 script Pasto#um 97,{ + mes "[Pasto]"; + emotion e_gasp; + mes "Oh my god~! Finally,"; + mes "another Rune-Midgardian!"; + mes "I've never seen anyone from"; + mes "home in this place before!"; + mes "Nice to meet you, my name is Pasto!"; + next; + mes "[Pasto]"; + mes "This place is called Umbala."; + mes "The local people in this village"; + mes "have formed a culture that's"; + mes "totally different from other"; + mes "places I've been."; + next; + mes "[Pasto]"; + mes "I guess it's because this"; + mes "place has been isolated from"; + mes "other regions because of its"; + mes "geographical features."; next; + mes "[Pasto]"; + mes "They look different from us, and"; + mes "use a language that is still very"; + mes "confusing to me. I was also"; + mes "confounded by their different use"; + mes "of facial expression."; + next; + mes "[Pasto]"; + mes "Of course, there are some"; + mes "similarities. However, you might"; + mes "want to be careful about certain"; + mes "issues."; + next; + mes "[Pasto]"; + mes "Sometimes, what you say or do"; + mes "or do could be misinterpreted as"; + mes "having the totally opposite meaning."; + next; + mes "[Pasto]"; + mes "I wish I could speak their"; + mes "language...*Sigh*"; + mes "...Or I wish I could meet more"; + mes "people here that speak my"; + mes "language...I...I'm..."; + mes "So very lonely...*Sob*"; emotion e_sob; - mes "[Bast]"; - mes "Because of that, people in the village"; - mes "who know our language may have trouble!!"; - close; -} - -//===================================================================== -umbala,80,146,4 script Yuki 753,{ - mes "[Yuki]"; - mes "Umbaubaugau...Oh!"; - mes "You're from abroad? That's"; - mes "wonderful! I didn't think that"; - mes "I would meet someone else from abroad."; - mes "Hahaha."; - next; - mes "[Yuki]"; - mes "I came here looking for strong"; - mes "companions, but I was unable"; - mes "to understand the language."; - mes "I had to listen to the language being spoken"; - mes "for some time before I picked it up."; - mes "Hahaha."; - next; - mes "[Yuki]"; - mes "The people here seem to want to"; - mes "preserve their native culture while"; - mes "eschewing the trappings of modern life."; - mes "The tribesmen are really prone to"; - mes "mischief-making."; - next; - mes "[Yuki]"; - mes "The primitive atmosphere here is really"; - mes "refreshing. Tribal law is very lax and"; - mes "doesn't intrude upon one's enjoyment of"; - mes "the village. It's really wonderful."; - close; -} - -//===================================================================== -um_in,101,73,3 script Yunatan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Yunatan]"; - mes "I'm standing out here because I"; - mes "can't stand to lay eyes on"; - mes "that lecher Wambokoriotan."; - mes "I hate his guts!"; - close; -LumWord: - mes "[Yunatan]"; - mes "Umbaba! Umbaumbaugaga"; - mes "Ugugumubaugaumuumu."; - mes "Umbabababababababa."; close; } -//===================================================================== -um_in,94,123,5 script Bartsutan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Bartsutan]"; - mes "I want to see Wambokoriotan"; - mes "morph into an insect so I can"; - mes "have the satisfaction of crushing"; - mes "his skull! I hate him and his"; - mes "advances! I wish he would just stay"; - mes "away from me."; - close; -LumWord: - mes "[Bartsutan]"; - mes "Umbarugumbarumbauma!"; - mes "Umuguugumubarumba."; - mes "Umba...uumu."; +umbala,80,146,4 script Yuwooki#um 753,{ + mes "[Yuwooki]"; + mes "Umbah umbah woogawoo..."; + mes "oops, sorry! I'm so used"; + mes "to speaking in Utan by now."; + mes "It's a pleasure to meet you."; + next; + mes "[Yuwooki]"; + mes "I never imagined that I would"; + mes "meet another person from"; + mes "the homeland in this village."; + mes "Hahahahah~!"; + next; + mes "[Yuwooki]"; + mes "I came here to seek strong people"; + mes "to help me master my fighting"; + mes "skills. But I was soon frustrated"; + mes "because it took me a long"; + mes "time to learn the language..."; + next; + mes "[Yuwooki]"; + mes "Well, now I am kind of used to my"; + mes "circumstances. Even though it"; + mes "took me a while to used to"; + mes "Utan culture. Hahahaha~!"; + next; + mes "[Yuwooki]"; + mes "But you know what was the weirdest"; + mes "thing I found out about Utan"; + mes "culture? At first the Utan men"; + mes "seemed to have, shall we say, a"; + mes "strong species preservation instinct."; + next; + mes "[Yuwooki]"; + mes "There are many Utan playboys in"; + mes "this village. Some may think"; + mes "the Utans are primitive in"; + mes "this respect, but..."; + next; + mes "[Yuwooki]"; + mes "As I learned more about them,"; + mes "I eventually realized that their"; + mes "courtship rituals are actually"; + mes "more advanced than anything the"; + mes "Rune-Midgard culture has to offer."; + next; + mes "[Yuwooki]"; + mes "It's really quite fascinating."; + mes "I'm actually still learning"; + mes "quite much from the Utan"; + mes "playboys and their awesome methods."; close; } -//===================================================================== -umbala,140,157,6 script Utan Tribe Young Adult::UtanTribeYougAdult1 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Seirutan]"; - mes "Bungy jumping is extremely dangerous."; - mes "As such, completing a successful"; - mes "jump is a prerequisite for recognition"; - mes "as an adult in the Utan tribe."; - close; -LumWord: - mes "[?????]"; - mes "Umbaumbafumba."; - mes "Uwambaunbaumbabaufumba"; - mes "Umbababaumbaumba."; - close; +umbala,140,157,6 script Utan Man#1 785,{ + if (event_umbala >= 3) { + mes "[Jertan]"; + mes "Bungee jumping can be dangerous,"; + mes "and you can risk your life doing"; + mes "it. We Utans have consider"; + mes "bungee jumping an important"; + mes "part of the ceremony of"; + mes "becoming an adult."; + close; + } + else { + mes "[???]"; + mes "Umbaumbah humba."; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } } -//===================================================================== -umbala,146,157,4 script Utan Young Adult#2 786,{ - if(event_umbala < 3) goto LumWord; - mes "[Arotan]"; - mes "Making a safe bungy jump is a"; - mes "really big deal. When someone makes"; - mes "their first jump safely, many people"; - mes "gather for a large feast."; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumbabaumbaba."; - mes "Umbaumbabaumbababaumufumuba."; - close; +umbala,146,157,4 script Utan Man#2 786,{ + if (event_umbala >= 3) { + mes "[Arotan]"; + mes "Completing the bungee jump"; + mes "is very difficult to do."; + mes "Today, we are here in celebration"; + mes "of the people that made it and"; + mes "have shown their courage."; + close; + } + else { + mes "[???]"; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } } -//===================================================================== -umbala,149,165,4 script Utan Young Adult#3 781,{ - if(event_umbala < 3) goto LumWord; - mes "[Kryubatan]"; - mes "I'm really afraid of heights,"; - mes "so I really don't want to jump,"; - mes "but I must in order to be"; - mes "recognized as a courageous"; - mes "member of the Utan tribe."; - close; -LumWord: - mes "[??????]"; - mes "Umbaumbaumbababa."; - mes "Umbaumbaumumbabaumfumuba."; - mes "Umbaumbaumumubafumba."; - close; +umbala,149,165,4 script Utan Kid#3 781,{ + if (event_umbala >= 3) { + mes "[Klumatan]"; + mes "It's really scary, falling from"; + mes "such a high place..."; + mes "But I guess you have to do it,"; + mes "otherwise no one will ever"; + mes "consider you a grownup."; + next; + mes "[Klumatan]"; + mes "I guess I don't want to"; + mes "be a grownup right away."; + mes "But some kids my age are"; + mes "in too big of a hurry"; + mes "to not be kids anymore."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } } -//===================================================================== -umbala,92,159,4 script Hartan 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Hartan]"; - mes "You want to know why our"; - mes "skin is jet-black?"; - mes "......"; - next; - mes "[Hartan]"; - mes "Well..."; - mes "Every night before we sleep,"; - mes "we eat lots of chocolate!"; - next; - mes "[Hartan]"; - mes "Mmmmmmm...Chocolate..."; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumba"; - mes "Umbaumbaumba"; - mes "Umbaumbaumba"; - next; - mes "[????]"; - mes "Umbaumbabaungaha."; - emotion e_sob; +umbala,92,159,4 script Bertan#um 785,{ + if (event_umbala >= 3) { + mes "[Bertan]"; + mes "What up, loser!"; + next; + mes "[Bertan]"; + mes "What's the matter,"; + mes "ya big Rune-Midgardian?!?!"; + mes "I just called you a 'loser!'"; + mes "I guess you're too stupid"; + mes "to understand!!"; + mes "Hahahahahahaahahhahaha~!"; + next; + mes "[Bertan]"; + mes "..."; + mes "Uh...oh!"; + next; + mes "[Bertan]"; + mes "It looks like you can understand"; + mes "me--! Good job, good job!"; + mes "Alright, by way of apology,"; + mes "do you want to hear a joke?"; + next; + mes "[Bertan]"; + mes "Alright, alright."; + mes "Here we go."; + mes "Ummmm..."; + mes "Alright, I got one."; + next; + switch(rand(1,6)) { + case 1: + mes "[Bertan]"; + mes "What did the Rune-Midgardian"; + mes "say to the Savage?"; + mes "..."; + next; + mes "[Bertan]"; + mes "I don't know..."; + mes "But they didn't have any"; + mes "trouble understanding"; + mes "each other!!! HAHAHAHA~!"; + mes "Get it? 'Cuz, like,"; + mes "they're both pigs~!"; + next; + mes "[Bertan]"; + mes "Not funny, huh?"; + mes "Oh well. I guess my"; + mes "sense of humor is just"; + mes "too sophisticated."; + close; + case 2: + mes "[Bertan]"; + mes "Okay...what's the best"; + mes "way to tame an Orc Lady?"; + mes "Give up..?"; + next; + mes "[Bertan]"; + mes "With a wedding ring!"; + mes "HAHAHAHAHAHAHHA!"; + mes "Oh God~ I'm hilarious!!"; + next; + mes "[Bertan]"; + mes "..."; + mes "...Wait."; + mes "Wait a minute..."; + next; + mes "[Bertan]"; + mes "That's not even funny..."; + mes "Just incredibly..."; + mes "Scary..."; + mes "Brrr--!"; + mes "She's hideous!!"; + close; + case 3: + mes "[Bertan]"; + mes "Actually...forget it."; + next; + mes "[Bertan]"; + mes "I was going to say a"; + mes "knock knock joke about"; + mes "Isis, but then decided"; + mes "that kind of humor is"; + mes "too low brow."; + mes "...Zing!"; + close; + case 4: + mes "[Bertan]"; + mes "Why are Rune-Midgardians"; + mes "SOOoOOoo..."; + mes "Um, hmmmmm."; + mes "Maybe that joke"; + mes "isn't so good for this"; + mes "situation, yeah?"; + close; + case 5: + mes "[Bertan]"; + mes "Okay, why is it that"; + mes "GMs prefer not to be"; + mes "seen...? Give up?"; + next; + mes "[Bertan]"; + mes "BECAUSE THOSE GUYS WEAR"; + mes "SKIRTS ~! HAHAHA!"; + mes "OH MAN, I MADE A FUNNY!"; + next; + mes "[Bertan]"; + mes "*Whew* Yowza~"; + mes "Oh, man."; + mes "Utterly classic."; + close; + case 6: + mes "[Bertan]"; + mes "A Crusader, an Alchemist and a Novice walk into a bar."; + next; + mes "[Bertan]"; + mes "Inside, they see a sign that"; + mes "says '^CC0000Monster Help Agency:"; + mes "LADIES ONLY.^000000'"; + next; + mes "[Bertan]"; + mes "'^000099Oh!^000000' says the Crusader."; + mes "'^000099It's a lucky thing we are"; + mes "all ladies.^000000' She goes up"; + mes "and says '^000099Gimmie a ride.^000000'"; + mes "Kinda rude for a Crusader,"; + mes "but whatever."; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Grand PecoPeco appears"; + mes "and is all '^CC0000I'll give you"; + mes "a ride, baby. Careful, this"; + mes "road can get buuuuumpy.^000000'"; + mes "And then they're off."; + next; + mes "[Bertan]"; + mes "Next comes the Alchemist"; + mes "and she's like '^330099I need"; + mes "help killing Zombies^000000' and"; + mes "then this Marine Sphere"; + mes "comes from out of"; + mes "nowhere and is all..."; + next; + mes "[Bertan]"; + mes "'^CC0000I got your fire. Careful"; + mes "baby, touch me the wrong"; + mes "way and I might just"; + mes "exploooode.^000000' So then"; + mes "they're off on their"; + mes "merry way too."; + next; + mes "[Bertan]"; + mes "Finally, the Novice"; + mes "comes up and says"; + mes "'^006633I need someone to"; + mes "party with.^000000'"; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Hode pops up and says..."; + next; + mes "[Bertan]"; + mes "'^CC0000I know some people"; + mes "but let me check my"; + mes "Rolodex. HODE on!^000000'"; + mes "...."; + next; + mes "[Bertan]"; + mes "....."; + mes ".........."; + mes "No go?"; + next; + mes "[Bertan]"; + mes "Well, come on!"; + mes "I can't be funny"; + mes "all the time, you know?"; + close; + } + } + else { + mes "[????]"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Bwahbwah hahbrah!"; + mes "Umbaumba Umbaumbah"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Umbaumba Umbaumbah woo~"; + emotion e_ho; + close; + } close; } -//===================================================================== -umbala,194,104,4 script Utan Tribe Child#2 787,{ - if(event_umbala < 3) goto LumWord; - mes "[Burkatan]"; - mes "An outsider?"; - mes "Are you here to try bungy jumping?"; - next; - menu "You got it",-,"Well....",L2; - mes "[Burkatan]"; - mes "What courage!"; - mes "The Utan tribe welcomes those"; - mes "with courageous hearts."; - close; - L2: - mes "[Burkatan]"; - mes "The adults don't want me to even"; - mes "get close to the bungy jumping area."; - mes "In this tribe, bungy jumping is a rite"; - mes "of passage. If I can show them that"; - mes "I'm big enough to brave bungy jumping,"; - mes "they'll have to recognize me as an adult!"; +umbala,194,104,4 script Utan Kid#2 787,{ + if (event_umbala >= 3) { + mes "[Boorkatan]"; + mes "Huh? You're from Rune-Midgard,"; + mes "aren't you? Have you ever been bungee jumping?"; + next; + if (select("Yeah:No") == 1) { + mes "[Boorkatan]"; + mes "Whoa, what a surprise! I never"; + mes "would have thought someone from"; + mes "outside would know how to do it."; + mes "Okay, I'll take your word for"; + mes "it and welcome you to our village."; + close; + } + mes "[Boorkatan]"; + mes "Er, I see..."; + mes "As part of the ceremony of"; + mes "adulthood, all Utans have to do"; + mes "a bungee jump. When I grow up,"; + mes "I'm gonna do it too, and prove"; + mes "to everybody that I am a man!"; close; -LumWord: - mes "[???]"; - mes "Umbaumbababaumfumuba."; - mes "Umbababaumbabaumbaumba."; - next; - menu "Um...yes?",-,"Nope...",Lu2; + } + else { mes "[???]"; - mes "Umbaumbaumbababa."; - mes "Umbaumbaumubaba."; - close; - Lu2: + mes "Umbaumbababah umhumba."; + mes "Umbabaumumba umbaumbah?"; + next; + if (select("Yeah:No") == 1) { + mes "[???]"; + mes "Umba, Umumbah umbabah."; + mes "Umbaumbah umumbabah."; + close; + } mes "[???]"; - mes "Umbaumbaumuam."; - mes "Umbaumbaumbaba."; - mes "Umbaumfumababaumu."; + mes "Er, Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; close; + } } -//===================================================================== -umbala,193,208,6 script Utan Child#3 789,{ - if(event_umbala < 3) goto LumWord; - mes "[Fuitan]"; - mes "When I was younger, I went bungy"; - mes "jumping even though it was extremely"; - mes "dangerous. I did it, though, and my"; - mes "chest swelled with a feeling of achievement."; - mes "The tradition encourages rash behavior, but"; - mes "boys will be boys, don't you think?"; - close; -LumWord: - mes "[????]"; - mes "Umbaumbababa."; - mes "Umbamubafumabaumumbabamua"; - mes "Umumbababaumbafuma."; - close; -} - -//===================================================================== -umbala,139,205,4 script Utan Tribe Young Adult::UtanTribeYougAdult5 785,{ - if(event_umbala < 3) goto LumWord; - mes "[Tsunitan]"; - mes "Awesome! I haven't seen an outsider in some time."; - mes "You're just in time to watch as"; - mes "youth from all over the village bungy"; - mes "jump to prove their courage!"; - next; - mes "[Tsunitan]"; - mes "After you jump, you can use the"; - mes "cord to climb. Also, if you search"; - mes "underwater, you might be able to find"; - mes "a submerged cave. Of course, there have"; - mes "been unlucky souls who have died..."; - next; - mes "[Tsunitan]"; - mes "You may also feel sick"; - mes "as the bottom draws near, because"; - mes "the ominous shapes of aquatic monsters"; - mes "drift slowly under the surface."; - mes "If you linger underwater, you might die..."; - close; -LumWord: - mes "[????]"; - mes "Umbaumba!"; - mes "Umbaumbabababaumumba."; - mes "Babaum Utan Umbaumbaba"; - mes "Umbababafumu."; - mes "Umfumubabaumbaumbaumbaba."; - next; - mes "[????]"; - mes "Umbafumumababaumba."; - mes "Umbabatanumbaumba."; - mes "Umumu. Umbaumbaumbaum."; - mes "Umbabaumbaumbaumubaamum."; - mes "Umbaumbaumbafumu."; - close; -} - -//===================================================================== -um_in,158,71,3 script Utan Tribesman 787,{ - if(event_umbala < 3) goto LumWord; - mes "[Mutakutan]"; - mes "Umbala has enough interesting trees"; - mes "that studying them never gets old!"; - next; - mes "[Mutakutan]"; - mes "My favourite tree near Umbala is huge!"; - mes "It stretches into the sky as far"; - mes "as the eye can see!"; - mes "It's supposed to be the tallest tree in the world!"; - emotion e_ok; - next; - mes "[Mutakutan]"; - mes "It's so old and large that"; - mes "the top can't even be seen!"; - next; - mes "[Mutakutan]"; - mes "Even after climbing the tree"; - mes "to quite a height, the top was not"; - mes "in sight. I consider myself"; - mes "a tree-climbing expert, so this"; - mes "was quite distressing."; - next; - mes "[Mutakutan]"; - mes "That said, the fruit I was able"; - mes "to pick off of some of the higher"; - mes "branches is yummy!"; - emotion e_no1; - next; - mes "[Mutakutan]"; - mes "It has a slightly sour taste. Eating"; - mes "it makes me feel all tingly inside!!"; - emotion e_no1; - next; - mes "[Mutakutan]"; - mes "At the same time, a terrible illness"; - mes "was ravaging Umbala village."; - next; - mes "[Mutakutan]"; - mes "The elder's health was declining"; - mes "and he was in danger of dying, but"; - mes "when I gave him a piece of that"; - mes "fruit, his health improved"; - mes "dramatically in a short time. Surely"; - mes "this fruit was a gift from the forest!"; - emotion e_sob; - next; - mes "[Mutakutan]"; - mes "The tree is north of the village. Why"; - mes "not visit it if you're over that way?"; - close; -LumWord: - mes "[????]"; - mes "Umbaumbaumbabaumba!"; - mes "Umbaumbaumbababaumba"; - mes "Umbaumbaumba"; - mes "Umbabaumbaumbaba."; - close; -} - -//===================================================================== -umbala,145,217,3 script Chibibatan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Chibibatan]"; - mes "I want to have some fun with"; - mes "Wambokoriotan, but after seeing"; - mes "how his wife can be, I don't know if"; - mes "I want to end up being on her bad side."; - close; -LumWord: - mes "[Chibibatan]"; - mes "Umbaba."; - mes "Ugaugumbarumbaruuuu!"; - mes "Ugugauwubaruguagumbagua."; - close; +umbala,193,208,6 script Utan Man#3 789,{ + if (event_umbala >= 3) { + mes "[Weitan]"; + mes "I too did the bungee jump when I"; + mes "was young. I remember it well..."; + mes "It was my first time, and the"; + mes "ground rushed up to meet me..."; + mes "For a moment, I thought I was"; + mes "going to get myself killed..."; + next; + mes "[Weitan]"; + mes "But after I made it, I was so"; + mes "proud of myself~"; + mes "Some Utans may not agree, but"; + mes "I think bungee jumping is an"; + mes "important part of the ceremony"; + mes "of adulthood."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } } -//===================================================================== -um_in,139,48,5 script Purenotan 783,{ - if(event_umbala < 3) goto LumWord; - mes "[Purenotan]"; - mes "See that loser over there?"; - mes "I'm on to him. He hasn't"; - mes "exactly made a secret of his desire"; - mes "to have an affair or three."; - mes "He needs to be smacked in the nuts, HARD."; - close; -LumWord: - mes "[Purenotan]"; - mes "Umbaumbaugaga!"; - mes "Umbaumbabababa!"; - mes "Umbaumba!"; - emotion e_an; - next; - mes "[Purenotan]"; - mes "Umbaumabaumbaumbaba!"; - mes "Umbababababaugau!"; - mes "Uguugaumbabaumbagumba!"; - emotion e_oh; - next; - emotion e_go; - close; -On_emo: -emotion e_an; -end; +umbala,139,205,4 script Utan Man#5 785,{ + if (event_umbala >= 3) { + mes "[Jooltan]"; + mes "It's been a long time since I last"; + mes "saw a Rune-Midgardian~!"; + mes "Welcome, stranger."; + next; + mes "[Jooltan]"; + mes "We Utans use this place for"; + mes "bungee jumping. Many Utan"; + mes "youngsters have shown their"; + mes "bravery, earned their"; + mes "self-respect, and became"; + mes "adults in this very place."; + next; + mes "[Jooltan]"; + mes "Oh...right. A few unlucky people"; + mes "just fell and died after"; + mes "messing up their bungee jump. And"; + mes "a few had heart attacks while"; + mes "looking at other people jumping down..."; + next; + mes "[Jooltan]"; + mes "So..."; + mes "Be careful when you walk around,"; + mes "You don't want to fall off."; + mes "And if you want to try a bungee"; + mes "jump, you should get yourself ready."; + next; + mes "[Jooltan]"; + mes "Oh...right. Supposedly,"; + mes "there's an unidentified"; + mes "creature living in the water..."; + mes "So if you happen to get dunked,"; + mes "get out of there~!"; + close; + } + else { + mes "[???]"; + mes "Umbah umbah!"; + mes "Umbaumbah bababah umbah."; + mes "Babaumm Utan umbah umbabah"; + mes "Umbaba hum."; + mes "Umumhumbah umbaumbah umbabah."; + next; + mes "[???]"; + mes "Umbaum mahbababh umba,"; + mes "Umbabatan umbaumbah."; + mes "Ba, umbaumbaumumbabaumm."; + mes "Umbabah umbaumumum."; + mes "Umbaumbaubahum."; + close; + } } -//===================================================================== -um_in,144,45,5 script Wambokoriotan 789,{ - if(event_umbala < 3) goto LumWord; - mes "[Wambokoriotan]"; - mes "Ahhh...My wife is a real"; - mes "hothead. Ouch...ouch."; - next; - mes "[Wambokoriotan]"; - mes "Yunatan, Bartsutan, Chibibatan..."; - mes "I want Umbala's babes as much"; - mes "as they want me...Ouch...ouch!"; - close; -LumWord: - mes "[Wambokoriotan]"; - mes "Umbaumbaba....."; - mes "Umbaugua!"; - mes "Umbagumumbabagumbagaga!"; - emotion e_heh; - next; - donpcevent "Purenotan::On_emo"; +um_in,158,71,3 script Utan villager#um 787,{ + if (event_umbala >= 3) { + mes "[Mutakutan]"; + mes "Umbala has many many trees!"; + mes "I, Mutakutan, like trees so much."; + mes "Heh heh~"; + next; + mes "[Mutakutan]"; + mes "There is one special tree I like"; + mes "the most! That is the oldest and"; + mes "biggest tree in Umbala!"; + mes "No wait, I think it is the oldest"; + mes "and biggest in the world..."; + mes "I'm sure it is!"; + next; + mes "[Mutakutan]"; + mes "It's really really big and old!"; + mes "It's so tall, even I haven't seen"; + mes "the top of this tree yet. I tried"; + mes "climbing it before, but I could"; + mes "never reach the top...even though"; + mes "I'm great at tree climbing."; + next; + mes "[Mutakutan]"; + mes "Oh, also the fruits from the tree"; + mes "are very tasty! I bet they are the"; + mes "most delicious fruit in the world~"; + mes "Sweet and sour...eating it just"; + mes "makes you feel refreshed and"; + mes "invigorated~!"; + next; + mes "[Mutakutan]"; + mes "There's an amazing story about"; + mes "this fruit. An old man in my"; + mes "village was suffering from a"; + mes "mortal disease...nothing"; + mes "seemed to help..."; + next; + mes "[Mutakutan]"; + mes "But after he took medicine made"; + mes "from the ground leaves of this"; + mes "tree, he became healthy and sound"; + mes "again! I think God sent us the"; + mes "tree to bless us."; + next; + mes "[Mutakutan]"; + mes "It's at north of my village, so"; + mes "why don't you go see the greatness"; + mes "of this tree for yourself?"; + } + else { + mes "[??????]"; + mes "Umbaumbah umbahbah woomhah!"; + mes "Umbah umbah umbabah umbah"; + mes "Umbah umbah umbah"; + mes "Umbabah umbah umbabbah"; + next; + mes "[??????]"; + mes "...."; + mes "......"; + mes "Umbah balooooga?"; + mes "Umbah balooooooooga?"; + next; + mes "[??????]"; + mes "..."; + mes "Moogahaloo schluloo."; + } close; } -//============================================================================== -//Bungee jumping! -//============================================================================== -umbala,140,197,0 script #Shibonochikka 139,0,1,{ - set @jumprand,rand(0,4); - if (@jumprand == 1) goto L1; - if (@jumprand == 2) goto L2; - if (@jumprand == 3) goto L3; - if (@jumprand == 4) goto L4; - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Iyahaaaaahh!",8; - end; - -L1: -//Dead - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Ukiyaaaaaaaaaa!",8; - percentheal -100,0; - end; - -L2: -//HP50% Damage - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Kyaaaaaaaaaaa!",8; - percentheal -50,0; - end; - -L3: -//HP99% Damage - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : Waaaaaaaaaah!",8; - percentheal -99,0; - end; - -L4: -//1 HP left, warp to Niflheim - mapannounce "umbala","Bungy Jumping Area: " + strcharinfo(0) + " : No-o!",8; - heal -HP+1,0; - warp "nif_in",69,15; - end; +umbala,140,197,1 script Bungee Jump -1,0,0,{ +OnTouch: + switch(rand(1,3)) { + case 1: + percentheal -100,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map; + end; + case 2: + percentheal -50,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map; + end; + case 3: + //if (rand(1,2) == 2) { + // percentheal -99,0; + // warp "warp "nif_in",69,15; + //} + end; + } } -//===================================================================== -umbala,136,195,0 script #Warp Point 139,1,1,{ +umbala,136,195,0 script #jump -1,1,1,{ +OnTouch: warp "umbala",145,166; end; } |