diff options
Diffstat (limited to 'npc/cities/valkyrie.txt')
-rw-r--r-- | npc/cities/valkyrie.txt | 119 |
1 files changed, 60 insertions, 59 deletions
diff --git a/npc/cities/valkyrie.txt b/npc/cities/valkyrie.txt index 0c67e7654..9704b38a3 100644 --- a/npc/cities/valkyrie.txt +++ b/npc/cities/valkyrie.txt @@ -4,7 +4,7 @@ //= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
-//= 2.0b
+//= 2.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
@@ -25,6 +25,7 @@ //= 1.9 Added support for Job NPC Fase pics, sorrected one dialogue stuff [Lupus]
//= 2.0 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 2.0b Fixed. TODO: add new Quest Skills [Lupus]
+//= 2.1 Changed all numbers into constants. [Vicious]
//============================================================
@@ -35,7 +36,7 @@ valkyrie.gat,48,66,0 warp valk01 1,1,valkyrie.gat,48,75,0 // -== Book of Ymir (Heavens Door) ==-
yuno_in02.gat,93,207,0 script Book of Ymir 111,{
mes "[Book of Ymir]";
- if(Upper==2 || baseClass == Job_Taekwon) goto L_BABY; //don't allow Taekwondo classes, Baby Classes
+ if(Upper==2 || baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_BABY; //don't allow Taekwondo classes, Baby Classes, and GS/NJ
if(valkyrie_Q == 1) goto L_FADED;
if(valkyrie_Q == 2) goto L_START;
L_BABY:
@@ -77,8 +78,8 @@ L_START: // -== The Librarian that watches the "Book of Ymir" ==-
yuno_in02.gat,91,176,5 script Librarian 754,{
mes "[Librarian]";
- if(valkyrie_Q>0) goto L_DONE;
- if(BaseJob >= 7 && Upper==0) goto L_PAY;
+ if(valkyrie_Q > 0) goto L_DONE;
+ if(BaseJob >= Job_Knight && Upper==0) goto L_PAY;
mes "Have a look around, but don't touch the book. Only a few chosen ones can read its wise words.";
close;
@@ -95,11 +96,11 @@ L_PAY: menu "Pay now",-,"Close",M_EXIT;
if(Zeny != 1285000) goto L_WRONGZ;
+ set Zeny,0;
+ set valkyrie_Q,1;
mes "[Librarian]";
mes "Go now, into Heart of Ymir";
mes "There, you'll find the last piece of information before you can open the book.";
- set valkyrie_Q,1;
- set Zeny,0;
close;
L_WRONGZ:
@@ -146,7 +147,7 @@ yuno_in02.gat,90,77,4 script Researcher 744,{ mes "Argh, where is it!?";
mes "They said that it would be around here somewhere...";
mes "Maybe I have to look deeper into this castle...";
- emotion 1;
+ emotion e_what;
close;
}
@@ -159,12 +160,12 @@ yuno_in02.gat,90,77,4 script Researcher 744,{ // -== Valhallana ==-
valkyrie.gat,48,86,6 script Valkyrie 811,{
mes "[Valhallana]";
- if(BaseJob == 23) goto L_SN;
- if(baseClass == Job_Taekwon ) goto L_TAEKWON; //sent back any Taekwondo classes
- if(Upper == 2 ) goto L_BABY;
- if(Upper > 0 ) goto L_ALREADY;
+ if(BaseJob == Job_SuperNovice) goto L_SN;
+ if(baseClass == Job_Taekwon || BaseJob == Job_Gunslinger || BaseJob == Job_Ninja) goto L_TAEKWON; //sent back any Taekwondo/GS/NJ classes
+ if(Upper == 2) goto L_BABY;
+ if(Upper > 0) goto L_ALREADY;
if(BaseLevel >= 99 && JobLevel >= 50 && BaseJob >= 7) goto L_CHANGE;
- if(BaseJob < 7) goto L_NOTHING;
+ if(BaseJob <= Job_Thief) goto L_NOTHING;
mes "You need 99 Base Level and 50 Job Level.";
mes "Also you must get rid of all of your money and items.";
@@ -182,7 +183,7 @@ L_Y: L_TAEKWON:
mes "How did you get here?";
- emotion 1;
+ emotion e_what;
next;
goto L_Y;
@@ -192,14 +193,14 @@ L_SN: next;
mes "[Valhallana]";
mes "I am sorry, but I can't help you.";
- emotion 17;
+ emotion e_sry;
next;
goto L_NOTHING;
L_ALREADY:
mes "I can't help you anymore.";
- if(Class == 4001) mes "You have been reborn already.";
- if(Class > 4001 && Class < 4008 ) mes "Go and ask these people in the hall.";
+ if(Class == Job_Novice_High) mes "You have been reborn already.";
+ if(Class >= Job_Swordman_High && Class <= Job_Thief_High) mes "Go and ask these people in the hall.";
next;
L_NOTHING:
@@ -247,17 +248,17 @@ L_CHANGE: mes "[Valhallana]";
mes "Done...";
mes "Good luck.";
- jobchange 24; //Novice High
+ jobchange Job_Novice_High;
resetlvl(1);
callfunc "F_ClearJobVar";
set RES_SKILL,0; //we reset Reset Skills NPC counter
next;
- if(ADVJOB == Job_Assassin + 4001 || ADVJOB == Job_Rogue + 4001 ) goto L_Mor;
- if(ADVJOB == Job_Blacksmith + 4001 || ADVJOB == Job_Alchem + 4001 ) goto L_Alb;
- if(ADVJOB == Job_Hunter + 4001 || ADVJOB == Job_Bard + 4001 || ADVJOB == Job_Dancer + 4001 ) goto L_Pay;
- if(ADVJOB == Job_Knight + 4001 || ADVJOB == Job_Crusader + 4001 ) goto L_Izl;
- if(ADVJOB == Job_Priest + 4001 || ADVJOB == Job_Monk + 4001 ) goto L_Pro;
- if(ADVJOB == Job_Wizard + 4001 || ADVJOB == Job_Sage + 4001 ) goto L_Gef;
+ if(ADVJOB == Job_Lord_Knight || ADVJOB == Job_Paladin) goto L_Izl;
+ if(ADVJOB == Job_High_Priest || ADVJOB == Job_Champion) goto L_Pro;
+ if(ADVJOB == Job_High_Wizard || ADVJOB == Job_Professor) goto L_Gef;
+ if(ADVJOB == Job_Whitesmith || ADVJOB == Job_Creator) goto L_Alb;
+ if(ADVJOB == Job_Sniper || ADVJOB == Job_Clown || ADVJOB == Job_Gypsy) goto L_Pay;
+ if(ADVJOB == Job_Assassin_Cross || ADVJOB == Job_Stalker) goto L_Mor;
L_Pro:
savepoint "prontera.gat",273,354;
@@ -325,18 +326,18 @@ L_SKILLPNTS: function script F_ToHigh {
if(Upper == 2) return; //Baby Class - skip it
set @fjob,ADVJOB; //alternative classes should pass, too
- if(@fjob == Job_Rogue + 4001 ) set @fjob,Job_Assassin+4001;
- if(@fjob == Job_Alchem + 4001 ) set @fjob,Job_Blacksmith+4001;
- if(@fjob == Job_Bard + 4001 || @fjob == Job_Dancer + 4001 ) set @fjob,Job_Hunter+4001;
- if(@fjob == Job_Crusader + 4001 ) set @fjob,Job_Knight+4001;
- if(@fjob == Job_Monk + 4001 ) set @fjob,Job_Priest+4001;
- if(@fjob == Job_Sage + 4001 ) set @fjob,Job_Wizard+4001;
-
- if(Class == 3977+getarg(0) ) goto L_WELCOME; //3rd Job
- if(Class >= 4008) goto L_ALREADY; //already advanced class
- if(Class == 4001 && @fjob == 3977+getarg(2) ) goto L_GETHIGH; //High Novice -> High XXXX
- if(Class == 4001) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
- if(Class == 4001) close;
+ if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
+ if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
+ if(@fjob == Job_Clown || @fjob == Job_Gypsy) set @fjob,Job_Sniper;
+ if(@fjob == Job_Paladin) set @fjob,Job_Lord_Knight;
+ if(@fjob == Job_Champion) set @fjob,Job_High_Priest;
+ if(@fjob == Job_Professor) set @fjob,Job_High_Wizard;
+
+ if(Class == 3977+getarg(0)) goto L_WELCOME; //3rd Job
+ if(Class >= Job_Lord_Knight) goto L_ALREADY; //already advanced class
+ if(Class == Job_Novice_High && @fjob == 3977+getarg(2)) goto L_GETHIGH; //High Novice -> High XXXX
+ if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
+ if(Class == Job_Novice_High) close;
return; //this char doesn't want to get HIGH class
L_GETHIGH:
@@ -373,33 +374,33 @@ L_GETHIGH: L_NO_QSKILL:
mes "["+getarg(8)+"]";
mes "I wish you good fortune in the near future!";
- emotion 46;
+ emotion e_grat;
close;
L_NOTREADY:
mes "You are not ready to become a "+getarg(1)+".";
mes "You have to raise your Job Level to 10.";
- emotion 0;
+ emotion e_gasp;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_CART:
mes "Please, drop your cart and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_FALCON:
mes "Please, free your Falcon and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_PECO:
mes "Please, free your Pecopeco and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_WELCOME:
@@ -412,7 +413,7 @@ L_ALREADY: mes "["+getarg(8)+"]";
mes "It's such a big honor to salute envoys of Valhalla.";
mes "Come again.";
- emotion 2;
+ emotion e_ho;
close;
}
@@ -424,10 +425,10 @@ L_ALREADY: function script F_Rebirth {
mes "["+getarg(3)+"]";
if(Upper == 2) goto L_BABY; //Baby Class - skip it
- if(Class >= 4008) goto L_ALREADY; //already advanced class
+ if(Class >= Job_Lord_Knight goto L_ALREADY; //already advanced class
if(Class == (3977+getarg(0)) && ADVJOB == (3977+getarg(2))) goto L_GET3RD; //Hight XXXX -> 3rd Job
mes "Go talk to either Valhallana or one of my collegues...";
- emotion 17;
+ emotion e_sry;
close;
L_GET3RD:
@@ -446,38 +447,38 @@ L_GET3RD: L_NOTREADY:
mes "You have went so far to get here. But I am sorry, you aren't quite ready to become a "+getarg(3)+".";
mes "You need at least Job Level 45 or higher.";
- emotion 0;
+ emotion e_gasp;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_CART:
mes "Please, drop your cart and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_FALCON:
mes "Please, free your Falcon and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_PECO:
mes "Please, free your Pecopeco and we'll continue.";
- emotion 20;
+ emotion e_hmm;
close;
L_ALREADY:
mes "Well, hello there! You have been reborn once, there is no second chance.";
- emotion 2;
+ emotion e_ho;
close;
L_BABY:
mes "What a lively baby!";
mes "How did you get here? Go to aunt Valhallana and ask her to take your home.";
- emotion 41;
+ emotion e_pat;
close;
}
@@ -493,35 +494,35 @@ function script F_BlockHigh { mes "["+getarg(4)+"]";
if(Class == (3977+getarg(0)) && ADVJOB == (3977+getarg(2))) goto L_RIGHTHIGH;
if(Class == (3977+getarg(2))) goto L_RIGHT3RD;
- if(Class >= 4008) goto L_ALREADY3RD; //already advanced class, but from wrong guild
+ if(Class >= Job_Lord_Knight) goto L_ALREADY3RD; //already advanced class, but from wrong guild
//this player is a High Novice
- if(Class == 4001) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
+ if(Class == Job_Novice_High) mes "Hello, Novice High! If you are going to became a "+getarg(1)+", then go visit your very first job teacher.";
//this player has 1st advanced job, but from wrong guild
if(Class == (3977+getarg(0))) mes "A "+getarg(1)+"?";
- if(Class != 4001) mes "Rumors say only Valhallana knows your way...";
- emotion 17;
+ if(Class != Job_Novice_High) mes "Rumors say only Valhallana knows your way...";
+ emotion e_sry;
close;
L_RIGHT3RD:
mes "Well, hello there! You look... younger.";
- emotion 20;
+ emotion e_hmm;
next;
mes "["+getarg(4)+"]";
mes "You are always welcome here, "+strcharinfo(0)+"!";
mes "Our good old guild is your second home, isn't it?";
- emotion 21;
+ emotion e_no1;
close;
L_RIGHTHIGH:
mes "Hello, "+strcharinfo(0)+"!";
mes "If you are going to become a "+getarg(3)+", then you should visit Valhalla again.";
if(JobLevel < 45) mes "But you need at least Job Level 45 or higher.";
- emotion 0;
+ emotion e_gasp;
close;
L_ALREADY3RD:
mes "A "+getarg(3)+"?";
mes "You don't belong to our guild. Begone!";
- emotion 23;
+ emotion e_omg;
close;
}
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