diff options
Diffstat (limited to 'npc/cities/umbala.txt')
-rw-r--r-- | npc/cities/umbala.txt | 134 |
1 files changed, 68 insertions, 66 deletions
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index bd155cf0f..fcb609058 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -249,11 +249,11 @@ cmd_in01.gat,164,115,1 script Niles 731,{ //Trade money for meat
umbala.gat,70,106,3 script Utan Child#1 781,{
if(event_umbala < 3) goto LumWord;
- mes "[???]";
+ mes "[???]";
mes "Hello! I'm a member of";
mes "the Utan tribe.";
next;
- mes "[???]";
+ mes "[???]";
mes "My name is Hatan! Nice to";
mes "meet you.";
emotion 18;
@@ -283,7 +283,7 @@ if(event_umbala < 3) goto LumWord; mes "Yay!!";
mes "You're the best!!";
set Zeny,Zeny-1000;
- getitem 517,1;
+ getitem 517,1;//Items: Meat,
emotion 19;
next;
mes "[Hatan]";
@@ -304,11 +304,11 @@ if(event_umbala < 3) goto LumWord; close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "Umba!";
mes "Umbaluwababawamuba.";
next;
- mes "[???]";
+ mes "[???]";
mes "Umba! Umbaumba!";
mes "Umbabama Hatan baba.";
emotion 18;
@@ -340,7 +340,7 @@ LumWord: mes "Um!-babaumba-baumba-.";
mes "Umba-umba-Umbabawamamaba!";
set Zeny,Zeny-1000;
- getitem 517,1;
+ getitem 517,1;//Items: Meat,
emotion 19;
next;
mes "[Hatan]";
@@ -371,15 +371,15 @@ if(event_umbala < 3) goto LumWord; mes "...Gimme meat!";
next;
menu "Sure",-,"No way!",L2;
- if(countitem(517) < 1) goto LError;
+ if(countitem(517) < 1) goto LError;//Items: Meat,
mes "[Kotan]";
mes "Hey, thanks!";
mes "Take these!";
emotion 10;
- delitem 517,1;
- getitem 909,2;
- getitem 914,2;
- getitem 705,2;
+ delitem 517,1;//Items: Meat,
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
close;
L2:
mes "[Kotan]";
@@ -396,7 +396,7 @@ LError: emotion 6;
close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "....";
mes "....";
mes "...Umbaba!";
@@ -404,25 +404,25 @@ LumWord: emotion 11;
next;
menu "Umba",-,"Umbabu",Lu2;
- if(countitem(517) < 1) goto LuError;
- mes "[???]";
+ if(countitem(517) < 1) goto LuError;//Items: Meat,
+ mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbababauma.";
emotion 10;
- delitem 517,1;
- getitem 909,2;
- getitem 914,2;
- getitem 705,2;
+ delitem 517,1;//Items: Meat,
+ getitem 909,2;//Items: Jellopy,
+ getitem 914,2;//Items: Fluff,
+ getitem 705,2;//Items: Clover,
close;
Lu2:
- mes "[???]";
+ mes "[???]";
mes "....";
mes "......Unguba!";
mes "....Umbababa.";
emotion 28;
close;
LuError:
- mes "[???]";
+ mes "[???]";
mes "Umbawamufumabababa!";
mes "Umbabababaumbaumbu!";
emotion 6;
@@ -457,12 +457,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto LRight;
L1_2:
//Blue
- if(countitem(717) < 1) goto L1_2_e;
+ if(countitem(717) < 1) goto L1_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "left socket.^000000";
next;
- delitem 717,1;
- getitem 717,1;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
set @ryumon,1;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -470,12 +470,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto LRight;
L1_3:
//Yellow
- if(countitem(715) < 1) goto L1_3_e;
+ if(countitem(715) < 1) goto L1_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "left socket.^000000";
next;
- delitem 715,1;
- getitem 715,1;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,2;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -483,12 +483,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto LRight;
L1_4:
//Red
- if(countitem(716) < 1) goto L1_4_e;
+ if(countitem(716) < 1) goto L1_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "left socket.^000000";
next;
- delitem 716,1;
- getitem 716,1;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
set @ryumon,3;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -516,12 +516,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto Lfin;
L2_2:
//Blue
- if(countitem(717) < 1) goto L2_2_e;
+ if(countitem(717) < 1) goto L2_2_e;//Items: Blue Gemstone,
mes "^3355FFYou inserted a Blue Gemstone into the";
mes "left socket.^000000";
next;
- delitem 717,1;
- getitem 717,1;
+ delitem 717,1;//Items: Blue Gemstone,
+ getitem 717,1;//Items: Blue Gemstone,
set @ryumon,@ryumon+10;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -529,12 +529,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto Lfin;
L2_3:
//Yellow
- if(countitem(715) < 1) goto L2_3_e;
+ if(countitem(715) < 1) goto L2_3_e;//Items: Yellow Gemstone,
mes "^3355FFYou inserted a Yellow Gemstone into the";
mes "left socket.^000000";
next;
- delitem 715,1;
- getitem 715,1;
+ delitem 715,1;//Items: Yellow Gemstone,
+ getitem 715,1;//Items: Yellow Gemstone,
set @ryumon,@ryumon+20;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -542,12 +542,12 @@ umbala.gat,221,193,1 script #Skeletal Gate 111,{ goto Lfin;
L2_4:
//Red
- if(countitem(716) < 1) goto L2_4_e;
+ if(countitem(716) < 1) goto L2_4_e;//Items: Red Gemstone,
mes "^3355FFYou inserted a Red Gemstone into the";
mes "left socket.^000000";
next;
- delitem 716,1;
- getitem 716,1;
+ delitem 716,1;//Items: Red Gemstone,
+ getitem 716,1;//Items: Red Gemstone,
set @ryumon,@ryumon+30;
mes "^3355FFA rolling sound can be heard, and";
mes "the gemstone comes out of the skeleton's mouth.^000000";
@@ -702,6 +702,8 @@ LStart2: mes "because sometimes by hiding your";
mes "face, you can express more geniune";
mes "feelings.";
+ //Activate Sphinx Mask Quest (optional)
+ set mask_q,1;
next;
mes "[Karukatan]";
mes "Over time, the mask itself";
@@ -763,7 +765,7 @@ LStart2: mes "your memories.";
close;
LStart3:
- if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;
+ if ((countitem(7151)>=10) && (countitem(7111)>=5) && (countitem(1024)>=1) && (countitem(916)>=1)) goto Lchkok;//Items: Oiled Paper, String Paper, Squid Ink, Feather of Birds,
mes "[Karukatan]";
mes "It seems you've not yet prepared the";
mes "proper items. Did you forget what";
@@ -802,10 +804,10 @@ Lchkok: mes "Try talking to others in the Utan";
mes "tribe. They'll warm up to your quickly";
mes "now that you speak the language.";
- delitem 7151,10;
- delitem 7111,5;
- delitem 1024,1;
- delitem 916,1;
+ delitem 7151,10;//Items: Oiled Paper,
+ delitem 7111,5;//Items: String Paper,
+ delitem 1024,1;//Items: Squid Ink,
+ delitem 916,1;//Items: Feather of Birds,
set event_umbala,3;
next;
mes "[Karukatan]";
@@ -854,7 +856,7 @@ LStart5: set event_umbala,5;
close;
LStart6:
- if(countitem(2278) > 0) goto Lsmileok;
+ if(countitem(2278) > 0) goto Lsmileok;//Items: Mr. Smile,
mes "[Karukatan]";
mes "Did you find the ^3377FFSmile Mask^000000 yet?";
mes "In order to let you see the shaman,";
@@ -869,7 +871,7 @@ Lsmileok: mes "on just once, but I promised to";
mes "give this to Putsuchiritan as";
mes "a gift.";
- delitem 2278,1;
+ delitem 2278,1;//Items: Mr. Smile,
set event_umbala,6;
next;
mes "[Karukatan]";
@@ -968,25 +970,25 @@ L1: next;
menu "Earth",L1_1,"Water",L1_2,"Fire",L1_3,"Wind",L1_4;
L1_1:
- if (countitem(947)<15) goto L1_1e;
+ if (countitem(947)<15) goto L1_1e;//Items: Horn,
set @umchange[1],947;
set @umchange[2],15;
set @umchange[3],993;
goto L1_ketugou;
L1_2:
- if (countitem(946)<20) goto L1_2e;
+ if (countitem(946)<20) goto L1_2e;//Items: Snails Shell,
set @umchange[1],946;
set @umchange[2],20;
set @umchange[3],991;
goto L1_ketugou;
L1_3:
- if (countitem(904)<20) goto L1_3e;
+ if (countitem(904)<20) goto L1_3e;//Items: Scorpion Tail,
set @umchange[1],904;
set @umchange[2],20;
set @umchange[3],990;
goto L1_ketugou;
L1_4:
- if (countitem(1013)<25) goto L1_4e;
+ if (countitem(1013)<25) goto L1_4e;//Items: Rainbow Shell,
set @umchange[1],1013;
set @umchange[2],25;
set @umchange[3],992;
@@ -1087,25 +1089,25 @@ L2: next;
menu "Earth",L2_1,"Water",L2_2,"Fire",L2_3,"Wind",L2_4;
L2_1:
- if (countitem(997)<1) goto L2_1e;
+ if (countitem(997)<1) goto L2_1e;//Items: Great Nature,
set @umchange[1],997;
set @umchange[2],1;
set @umchange[3],993;
goto L2_bunkai;
L2_2:
- if (countitem(995)<1) goto L2_2e;
+ if (countitem(995)<1) goto L2_2e;//Items: Mystic Frozen,
set @umchange[1],995;
set @umchange[2],1;
set @umchange[3],991;
goto L2_bunkai;
L2_3:
- if (countitem(994)<1) goto L2_3e;
+ if (countitem(994)<1) goto L2_3e;//Items: Flame Heart,
set @umchange[1],994;
set @umchange[2],1;
set @umchange[3],990;
goto L2_bunkai;
L2_4:
- if (countitem(996)<1) goto L2_4e;
+ if (countitem(996)<1) goto L2_4e;//Items: Rough Wind,
set @umchange[1],996;
set @umchange[2],1;
set @umchange[3],992;
@@ -1200,7 +1202,7 @@ L2_empty: mes "so that the ritual can be completed.";
close;
LumWord:
- mes "[?????]";
+ mes "[?????]";
mes "Umbaumbaumbaba Utan Umbaba";
mes "Umbaumbaumbafumbabauma...";
mes "Umbabaumbaumbabaumbabaumba";
@@ -1327,7 +1329,7 @@ umbala.gat,140,157,6 script Utan Tribe Young Adult#1 785,{ mes "as an adult in the Utan tribe.";
close;
LumWord:
- mes "[?????]";
+ mes "[?????]";
mes "Umbaumbafumba.";
mes "Uwambaunbaumbabaufumba";
mes "Umbababaumbaumba.";
@@ -1344,7 +1346,7 @@ umbala.gat,146,157,4 script Utan Young Adult#2 786,{ mes "gather for a large feast.";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumbabaumbaba.";
mes "Umbaumbabaumbababaumufumuba.";
close;
@@ -1361,7 +1363,7 @@ umbala.gat,149,165,4 script Utan Young Adult#3 781,{ mes "member of the Utan tribe.";
close;
LumWord:
- mes "[??????]";
+ mes "[??????]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumumbabaumfumuba.";
mes "Umbaumbaumumubafumba.";
@@ -1385,12 +1387,12 @@ umbala.gat,92,159,4 script Hartan 785,{ mes "Mmmmmmm...Chocolate...";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
mes "Umbaumbaumba";
next;
- mes "[????]";
+ mes "[????]";
mes "Umbaumbabaungaha.";
emotion 28;
close;
@@ -1419,17 +1421,17 @@ umbala.gat,194,104,4 script Utan Tribe Child#2 787,{ mes "they'll have to recognize me as an adult!";
close;
LumWord:
- mes "[???]";
+ mes "[???]";
mes "Umbaumbababaumfumuba.";
mes "Umbababaumbabaumbaumba.";
next;
menu "Um...yes?",-,"Nope...",Lu2;
- mes "[???]";
+ mes "[???]";
mes "Umbaumbaumbababa.";
mes "Umbaumbaumubaba.";
close;
Lu2:
- mes "[???]";
+ mes "[???]";
mes "Umbaumbaumuam.";
mes "Umbaumbaumbaba.";
mes "Umbaumfumababaumu.";
@@ -1448,7 +1450,7 @@ umbala.gat,193,208,6 script Utan Child#3 789,{ mes "boys will be boys, don't you think?";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbababa.";
mes "Umbamubafumabaumumbabamua";
mes "Umumbababaumbafuma.";
@@ -1479,14 +1481,14 @@ umbala.gat,139,205,4 script Utan Tribe Young Adult#5 785,{ mes "If you linger underwater, you might die...";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumba!";
mes "Umbaumbabababaumumba.";
mes "Babaum Utan Umbaumbaba";
mes "Umbababafumu.";
mes "Umfumubabaumbaumbaumbaba.";
next;
- mes "[????]";
+ mes "[????]";
mes "Umbafumumababaumba.";
mes "Umbabatanumbaumba.";
mes "Umumu. Umbaumbaumbaum.";
@@ -1549,7 +1551,7 @@ um_in.gat,158,71,3 script Utan Tribesman 787,{ mes "not visit it if you're over that way?";
close;
LumWord:
- mes "[????]";
+ mes "[????]";
mes "Umbaumbaumbabaumba!";
mes "Umbaumbaumbababaumba";
mes "Umbaumbaumba";
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