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-//===== Hercules Script ======================================
-//= Umbala Town script
-//===== By: ==================================================
-//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3)
-//===== Current Version: =====================================
-//= 2.1
-//===== Description: =========================================
-//- [Official Conversion]
-//= Umbala Town Npcs
-//===== Additional Comments: =================================
-//= 1.0 Done By jAthena (dunno Who)
-//= 1.1 Translated by Fusion Dev Team
-//= 1.2 Fixed Something by Muad Dib
-//= 1.3 Fixed up For eA by Darkchild
-//= 1.4 Fixed some wrong item names [Lupus]
-//= 1.5 Spell Checked [massdriller]
-//= 1.6 Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus]
-//= 1.7 Fixed bugs and exploits [Lupus]
-//= 1.8 Warps you to Niff with 1HP [Lance]
-//= 1.9 Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera]
-//= 2.0 Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms]
-//= 2.1 Updated to Aegis 10.3 standards. [L0ne_W0lf]
-//============================================================
-
-comodo,170,137,7 script La Ed#um 4_M_02,{
- end;
-}
-
-comodo,171,137,1 script Haith#um 4_F_03,{
- mes "[La Ed]";
- mes "There MUST be a treasure hidden in that place!";
- next;
- mes "[Haith]";
- mes "If we find it, people will no longer think we're losers~!!";
- next;
- mes "[La Ed]";
- mes "Finally!";
- next;
- mes "[Haith]";
- mes "Let's go find that treasure!";
- next;
- mes "[La Ed]";
- mes "Let's do it~ !!";
- emotion e_gg;
- next;
- mes "[Haith]";
- mes "................";
- next;
- mes "[La Ed]";
- mes "By the way...do you think he";
- mes "would tell us about such a";
- mes "great treasure so easily?";
- emotion e_hmm;
- emotion e_hmm,0,"La Ed#um";
- next;
- select("Hm? What treasure?");
- mes "[La Ed]";
- mes "Wha--?! when did you start listening to us?!";
- next;
- mes "[Haith]";
- mes "Huh...seems like you wanna know";
- mes "more about the treasure. Well,";
- mes "this information doesn't come cheap...";
- emotion e_gg;
- next;
- mes "[La Ed]";
- mes "Plus, we'll need a little";
- mes "a little something in case";
- mes "*cough!* ^555555we don't find";
- mes "anything at all.^000000";
- next;
- mes "[La Ed, Haith]";
- mes "If you pay us 1,000 zeny, we will tell you!";
- emotion e_gg;
- emotion e_gg,0,"La Ed#um";
- next;
- if (select("Pay 1,000 zeny:Refuse to pay") == 1) {
- if (Zeny > 999) {
- Zeny -= 1000;
- mes "[Haith]";
- mes "Hahahaha! You the man!";
- next;
- mes "[La Ed]";
- mes "Okay, not too long ago, a famous";
- mes "adventurer named Niels came back from his travels.";
- next;
- mes "[Haith]";
- mes "*Whispers*";
- mes "^555555He brought a big box with him.^000000";
- next;
- mes "[La Ed]";
- mes "Also, he came back in the middle";
- mes "of the night without telling";
- mes "anyone. So, of course he's got";
- mes "some secret, don't you think?";
- next;
- mes "[Haith]";
- mes "What could be inside that box~?";
- mes "It just has to be treasure!!";
- next;
- mes "[La Ed]";
- mes "So! We decided to go on a journey to find treasure of our own-!!";
- next;
- mes "[Haith]";
- mes "The problem is, we are not sure";
- mes "whether or not Niels would tell";
- mes "us the location of where he";
- mes "found the treasure...";
- emotion e_hmm;
- next;
- mes "[La Ed]";
- mes "Because Niels always treat us like";
- mes "we're stupid!! Bah~!!";
- next;
- select("Where is this Niels person?");
- mes "[La Ed]";
- mes "He's staying at the northern part";
- mes "of this village.";
- next;
- mes "[Haith]";
- mes "Since we gave you good information,";
- mes "we expect that you pay us back!";
- next;
- mes "[La Ed, Haith]";
- mes "Good luck!";
- close;
- }
- mes "[La Ed]";
- mes "Oh well~! If you don't have the money, then we can't give you the information~";
- close;
- }
- mes "[Haith]";
- mes "Bah! Whatever~";
- emotion e_hmm;
- emotion e_hmm;
- close;
-}
-
-cmd_in01,175,120,3 script Iriya#um 1_F_04,{
- mes "[Iriya]";
- mes "Mr. Niels is at the table in the";
- mes "corner. He has many interesting";
- mes "stories about the world.";
- next;
- mes "[Iriya]";
- mes "I am not sure where he has been";
- mes "this time. He just laughs and";
- mes "says 'I don't think I am fit";
- mes "for this teaching job.'";
- next;
- mes "[Iriya]";
- mes "In the meantime, people keep";
- mes "visiting Mr. Niels... and I";
- mes "can't help but wonder...";
- mes "Where has he gone?";
- close;
-}
-
-cmd_in01,164,115,1 script Niels#um 4_M_JOB_BLACKSMITH,{
- mes "[Niels]";
- mes "Hmm? What's that look for?";
- mes "Ah~ You must of heard the rumors";
- mes "of me finding some kind of";
- mes "treasure. Yeah, that's understandable...";
- next;
- mes "[Niels]";
- mes "Well, those rumors of me stumbling";
- mes "on some wonderful treasure is";
- mes "just the result of overactive";
- mes "imaginations. All I've found";
- mes "was a little something to add";
- mes "to my collection.";
- next;
- mes "[Niels]";
- mes "But...since I've proven to myself";
- mes "that 'it' actually exists by";
- mes "seeing it with my own eyes,";
- mes "to me, what I've obtained is a";
- mes "valuable treasure.";
- next;
- mes "[Niels]";
- mes "This village of Comodo!";
- mes "Don't you think the caves are too";
- mes "small and narrow for some reason?";
- next;
- mes "[Niels]";
- mes "So I was thinking about it...";
- mes "And I came to the conclusion that";
- mes "there should be something hidden";
- mes "inside the cave...";
- next;
- mes "[Niels]";
- mes "And then!";
- mes "I finally found it.";
- mes "The patch to 'the place'";
- mes "that no one has ever found!";
- next;
- mes "[Niels]";
- mes "................";
- next;
- mes "[Niels]";
- mes ".......Hm?";
- next;
- mes "[Niels]";
- mes "I was expecting a spectacular and";
- mes "rather dramatic sound effect";
- mes "for my declaration!";
- mes "Eh, oh well...";
- emotion e_hmm;
- next;
- mes "[Niels]";
- mes "Well, in the spirit of discovery,";
- mes "don't ever think of asking me";
- mes "about directions to 'the place'";
- mes "or about what is in 'the place.'";
- mes "I wouldn't want to spoil the";
- mes "surprise.";
- next;
- mes "[Niels]";
- mes "If you're a real adventurer,";
- mes "I expect you to scream at the";
- mes "top of your lungs...";
- next;
- mes "[Niels]";
- mes "'Ahhhh! I need to know what it";
- mes "is!!' Kick the door open and run";
- mes "like hell to find this place on";
- mes "your own!!";
- next;
- mes "[Niels]";
- mes "Now! Hurry and seek this place";
- mes "out! Will this place be a totally";
- mes "new world, or will it be a trap";
- mes "to hell?! Go forth, meet your";
- mes "destiny, adventurer!";
- close;
-}
-
-umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{
- if (event_umbala >= 3) {
- mes "[???]";
- mes "Huh?";
- mes "You're not one of us, are you?";
- next;
- mes "[???]";
- mes "Heh! Hi!";
- mes "My name is Haatan.";
- emotion e_heh;
- next;
- mes "[Haatan]";
- mes "...*Sigh*";
- mes "I am sorry, but I cannot play with";
- mes "you right now. My parent's house";
- mes "was struck by lightning yesterday";
- mes "and it burned down our roof...";
- emotion e_sob;
- next;
- mes "[Haatan]";
- mes " . . . !";
- next;
- mes "[Haatan]";
- mes "Oh yes! Could you help me?";
- mes "You look pretty well off...";
- mes "Can donate some money for";
- mes "re-constructing my parents' house?";
- mes "You Rune-Midgardians are all";
- mes "richier than Utans! I beg you!";
- emotion e_heh;
- next;
- if (select("(Nod head):(Shake head)") == 1) {
- mes "[Haatan]";
- mes "Whoaaaa!!";
- mes "You the man~!";
- mes "Thank you so much, yay~!";
- if (Zeny > 1000) {
- Zeny -= 1000;
- if (checkweight(517,1)) {
- getitem 517,1; //Meat
- }
- emotion e_swt2;
- }
- else {
- next;
- mes "[Haatan]";
- mes "Uh...";
- mes "It looks like...";
- mes "You don't have much";
- mes "yourself...";
- emotion e_pif;
- close;
- }
- next;
- mes "[Haatan]";
- mes "Thank you so much!";
- emotion e_heh;
- close;
- }
- mes "[Haatan]";
- mes ".............*Sob*...";
- emotion e_sob;
- close;
- }
- else {
- mes "[???]";
- mes "Umbah?";
- mes "Umbala umbabah umbah?";
- next;
- mes "[???]";
- mes "Umbah! Umbaumbah!";
- mes "Umbahumbah Haatan babah.";
- emotion e_sob;
- next;
- mes "[Haatan]";
- mes "........umbah,";
- mes "Umbah umbah umbaumbumbah umbah umbah";
- mes "Babaum babahum woombah umbah umbabah";
- mes "Umbah umbah";
- mes "..Umbah umbabah umbah...";
- emotion e_heh;
- next;
- mes "[Haatan]";
- mes " . . . !";
- next;
- mes "[Haatan]";
- mes "Umbah!";
- mes "Umbah umbah? Umbah umbahbah";
- mes "abaum babahum woombah!";
- mes "Umbahumbah umbabahumbaumhumbah! Umbah!";
- emotion e_heh;
- next;
- if (select("(Nod head):(Shake head)") == 1) {
- mes "[Haatan]";
- mes "Umbaumbah!!";
- mes "Um~bahumbah~ Um~baumbah~";
- mes "Um~baumbah~ um~baumbah~";
- if (Zeny > 1000) {
- Zeny -= 1000;
- if (checkweight(517,1)) {
- getitem 517,1; //Meat
- }
- emotion e_swt2;
- }
- else {
- next;
- mes "[Haatan]";
- mes "...umbah? Umbahumbah!! Umbaum!";
- emotion e_pif;
- close;
- }
- next;
- mes "[Haatan]";
- mes "Umba umba umbaum.";
- emotion e_sob;
- close;
- }
- mes "[Haatan]";
- mes "........umbah..";
- emotion e_heh;
- close;
- }
- close;
-}
-
-umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{
- if (event_umbala >= 3) {
- mes "[Kotan]";
- mes "............";
- mes ".........poop!";
- mes ".....me like Meat.";
- mes "....gimme a Meat.";
- emotion e_rock;
- next;
- if (select("Give him Meat.:Refuse.") == 1) {
- if (countitem(517) > 0) {
- mes "[Kotan]";
- mes "Whoa, are you really giving me";
- mes "Meat? Thanks! I will pay you";
- mes "back with these.";
- delitem 517,1; //Meat
- getitem 909,2; //Jellopy
- getitem 914,2; //Fluff
- getitem 705,2; //Clover
- emotion e_scissors;
- close;
- }
- mes "[Kotan]";
- mes "Hah! You don't have Meat,";
- mes "but pretend that you do?!";
- mes "I hate people who lie";
- mes "to me!!";
- percentheal -20,0;
- emotion e_an;
- close;
- }
- mes "[Kotan]";
- mes ".........";
- mes ".....hungwee.";
- mes ".....I want Meat.";
- percentheal -1,0;
- emotion e_sob;
- close;
- }
- else {
- mes "[???]";
- mes "............";
- mes "........umbah.";
- mes ".......umbabah.";
- mes "......humbah.";
- emotion e_rock;
- next;
- if (select("Umbah:Umbaboo") == 1) {
- if (countitem(517) > 0) {
- mes "[???]";
- mes "Umbaumbaumbabababah.";
- mes "Umbababahum.";
- delitem 517,1; //Meat
- getitem 909,2; //Jellopy
- getitem 914,2; //Fluff
- getitem 705,2; //Clover
- emotion e_scissors;
- close;
- }
- mes "[???]";
- mes "Umbahumumhumbubabababah!!";
- mes "Umbahumbababah umbahumboo!";
- percentheal -20,0;
- emotion e_an;
- close;
- }
- mes "[???]";
- mes "...........";
- mes "......woong bah.";
- mes "....umbabababah.";
- emotion e_sob;
- percentheal -1,0;
- close;
- }
-}
-
-umbala,177,153,3 script Pasto#um 4W_M_01,{
- mes "[Pasto]";
- emotion e_gasp;
- mes "Oh my god~! Finally,";
- mes "another Rune-Midgardian!";
- mes "I've never seen anyone from";
- mes "home in this place before!";
- mes "Nice to meet you, my name is Pasto!";
- next;
- mes "[Pasto]";
- mes "This place is called Umbala.";
- mes "The local people in this village";
- mes "have formed a culture that's";
- mes "totally different from other";
- mes "places I've been.";
- next;
- mes "[Pasto]";
- mes "I guess it's because this";
- mes "place has been isolated from";
- mes "other regions because of its";
- mes "geographical features.";
- next;
- mes "[Pasto]";
- mes "They look different from us, and";
- mes "use a language that is still very";
- mes "confusing to me. I was also";
- mes "confounded by their different use";
- mes "of facial expression.";
- next;
- mes "[Pasto]";
- mes "Of course, there are some";
- mes "similarities. However, you might";
- mes "want to be careful about certain";
- mes "issues.";
- next;
- mes "[Pasto]";
- mes "Sometimes, what you say or do";
- mes "or do could be misinterpreted as";
- mes "having the totally opposite meaning.";
- next;
- mes "[Pasto]";
- mes "I wish I could speak their";
- mes "language...*Sigh*";
- mes "...Or I wish I could meet more";
- mes "people here that speak my";
- mes "language...I...I'm...";
- mes "So very lonely...*Sob*";
- emotion e_sob;
- close;
-}
-
-umbala,80,146,4 script Yuwooki#um 4_M_MONK,{
- mes "[Yuwooki]";
- mes "Umbah umbah woogawoo...";
- mes "oops, sorry! I'm so used";
- mes "to speaking in Utan by now.";
- mes "It's a pleasure to meet you.";
- next;
- mes "[Yuwooki]";
- mes "I never imagined that I would";
- mes "meet another person from";
- mes "the homeland in this village.";
- mes "Hahahahah~!";
- next;
- mes "[Yuwooki]";
- mes "I came here to seek strong people";
- mes "to help me master my fighting";
- mes "skills. But I was soon frustrated";
- mes "because it took me a long";
- mes "time to learn the language...";
- next;
- mes "[Yuwooki]";
- mes "Well, now I am kind of used to my";
- mes "circumstances. Even though it";
- mes "took me a while to used to";
- mes "Utan culture. Hahahaha~!";
- next;
- mes "[Yuwooki]";
- mes "But you know what was the weirdest";
- mes "thing I found out about Utan";
- mes "culture? At first the Utan men";
- mes "seemed to have, shall we say, a";
- mes "strong species preservation instinct.";
- next;
- mes "[Yuwooki]";
- mes "There are many Utan playboys in";
- mes "this village. Some may think";
- mes "the Utans are primitive in";
- mes "this respect, but...";
- next;
- mes "[Yuwooki]";
- mes "As I learned more about them,";
- mes "I eventually realized that their";
- mes "courtship rituals are actually";
- mes "more advanced than anything the";
- mes "Rune-Midgard culture has to offer.";
- next;
- mes "[Yuwooki]";
- mes "It's really quite fascinating.";
- mes "I'm actually still learning";
- mes "quite much from the Utan";
- mes "playboys and their awesome methods.";
- close;
-}
-
-umbala,140,157,6 script Utan Man#1 4_M_UMDANCEKID2,{
- if (event_umbala >= 3) {
- mes "[Jertan]";
- mes "Bungee jumping can be dangerous,";
- mes "and you can risk your life doing";
- mes "it. We Utans have consider";
- mes "bungee jumping an important";
- mes "part of the ceremony of";
- mes "becoming an adult.";
- close;
- }
- else {
- mes "[???]";
- mes "Umbaumbah humba.";
- mes "Woo umbaumbaumbabah woo humbah";
- mes "Umbababah umba umba.";
- close;
- }
-}
-
-umbala,146,157,4 script Utan Man#2 4_M_UMDANCEKID,{
- if (event_umbala >= 3) {
- mes "[Arotan]";
- mes "Completing the bungee jump";
- mes "is very difficult to do.";
- mes "Today, we are here in celebration";
- mes "of the people that made it and";
- mes "have shown their courage.";
- close;
- }
- else {
- mes "[???]";
- mes "Woo umbaumbaumbabah woo humbah";
- mes "Umbababah umba umba.";
- close;
- }
-}
-
-umbala,149,165,4 script Utan Kid#3 4_F_UMGIRL,{
- if (event_umbala >= 3) {
- mes "[Klumatan]";
- mes "It's really scary, falling from";
- mes "such a high place...";
- mes "But I guess you have to do it,";
- mes "otherwise no one will ever";
- mes "consider you a grownup.";
- next;
- mes "[Klumatan]";
- mes "I guess I don't want to";
- mes "be a grownup right away.";
- mes "But some kids my age are";
- mes "in too big of a hurry";
- mes "to not be kids anymore.";
- close;
- }
- else {
- mes "[???]";
- mes "Umbahumba umumbah.";
- mes "Umbahumbah umbabah.";
- mes "Umbahumhumbabahum.";
- close;
- }
-}
-
-umbala,92,159,4 script Bertan#um 4_M_UMDANCEKID2,{
- if (event_umbala >= 3) {
- mes "[Bertan]";
- mes "What up, loser!";
- next;
- mes "[Bertan]";
- mes "What's the matter,";
- mes "ya big Rune-Midgardian?!?!";
- mes "I just called you a 'loser!'";
- mes "I guess you're too stupid";
- mes "to understand!!";
- mes "Hahahahahahaahahhahaha~!";
- next;
- mes "[Bertan]";
- mes "...";
- mes "Uh...oh!";
- next;
- mes "[Bertan]";
- mes "It looks like you can understand";
- mes "me--! Good job, good job!";
- mes "Alright, by way of apology,";
- mes "do you want to hear a joke?";
- next;
- mes "[Bertan]";
- mes "Alright, alright.";
- mes "Here we go.";
- mes "Ummmm...";
- mes "Alright, I got one.";
- next;
- switch(rand(1,6)) {
- case 1:
- mes "[Bertan]";
- mes "What did the Rune-Midgardian";
- mes "say to the Savage?";
- mes "...";
- next;
- mes "[Bertan]";
- mes "I don't know...";
- mes "But they didn't have any";
- mes "trouble understanding";
- mes "each other!!! HAHAHAHA~!";
- mes "Get it? 'Cuz, like,";
- mes "they're both pigs~!";
- next;
- mes "[Bertan]";
- mes "Not funny, huh?";
- mes "Oh well. I guess my";
- mes "sense of humor is just";
- mes "too sophisticated.";
- close;
- case 2:
- mes "[Bertan]";
- mes "Okay...what's the best";
- mes "way to tame an Orc Lady?";
- mes "Give up..?";
- next;
- mes "[Bertan]";
- mes "With a wedding ring!";
- mes "HAHAHAHAHAHAHHA!";
- mes "Oh God~ I'm hilarious!!";
- next;
- mes "[Bertan]";
- mes "...";
- mes "...Wait.";
- mes "Wait a minute...";
- next;
- mes "[Bertan]";
- mes "That's not even funny...";
- mes "Just incredibly...";
- mes "Scary...";
- mes "Brrr--!";
- mes "She's hideous!!";
- close;
- case 3:
- mes "[Bertan]";
- mes "Actually...forget it.";
- next;
- mes "[Bertan]";
- mes "I was going to say a";
- mes "knock knock joke about";
- mes "Isis, but then decided";
- mes "that kind of humor is";
- mes "too low brow.";
- mes "...Zing!";
- close;
- case 4:
- mes "[Bertan]";
- mes "Why are Rune-Midgardians";
- mes "SOOoOOoo...";
- mes "Um, hmmmmm.";
- mes "Maybe that joke";
- mes "isn't so good for this";
- mes "situation, yeah?";
- close;
- case 5:
- mes "[Bertan]";
- mes "Okay, why is it that";
- mes "GMs prefer not to be";
- mes "seen...? Give up?";
- next;
- mes "[Bertan]";
- mes "BECAUSE THOSE GUYS WEAR";
- mes "SKIRTS ~! HAHAHA!";
- mes "OH MAN, I MADE A FUNNY!";
- next;
- mes "[Bertan]";
- mes "*Whew* Yowza~";
- mes "Oh, man.";
- mes "Utterly classic.";
- close;
- case 6:
- mes "[Bertan]";
- mes "A Crusader, an Alchemist and a Novice walk into a bar.";
- next;
- mes "[Bertan]";
- mes "Inside, they see a sign that";
- mes "says '^CC0000Monster Help Agency:";
- mes "LADIES ONLY.^000000'";
- next;
- mes "[Bertan]";
- mes "'^000099Oh!^000000' says the Crusader.";
- mes "'^000099It's a lucky thing we are";
- mes "all ladies.^000000' She goes up";
- mes "and says '^000099Gimmie a ride.^000000'";
- mes "Kinda rude for a Crusader,";
- mes "but whatever.";
- next;
- mes "[Bertan]";
- mes "Out of nowhere, this";
- mes "Grand PecoPeco appears";
- mes "and is all '^CC0000I'll give you";
- mes "a ride, baby. Careful, this";
- mes "road can get buuuuumpy.^000000'";
- mes "And then they're off.";
- next;
- mes "[Bertan]";
- mes "Next comes the Alchemist";
- mes "and she's like '^330099I need";
- mes "help killing Zombies^000000' and";
- mes "then this Marine Sphere";
- mes "comes from out of";
- mes "nowhere and is all...";
- next;
- mes "[Bertan]";
- mes "'^CC0000I got your fire. Careful";
- mes "baby, touch me the wrong";
- mes "way and I might just";
- mes "exploooode.^000000' So then";
- mes "they're off on their";
- mes "merry way too.";
- next;
- mes "[Bertan]";
- mes "Finally, the Novice";
- mes "comes up and says";
- mes "'^006633I need someone to";
- mes "party with.^000000'";
- next;
- mes "[Bertan]";
- mes "Out of nowhere, this";
- mes "Hode pops up and says...";
- next;
- mes "[Bertan]";
- mes "'^CC0000I know some people";
- mes "but let me check my";
- mes "Rolodex. HODE on!^000000'";
- mes "....";
- next;
- mes "[Bertan]";
- mes ".....";
- mes "..........";
- mes "No go?";
- next;
- mes "[Bertan]";
- mes "Well, come on!";
- mes "I can't be funny";
- mes "all the time, you know?";
- close;
- }
- }
- else {
- mes "[????]";
- mes "Umbaumba Umbaumbah";
- next;
- mes "[????]";
- mes "Bwahbwah hahbrah!";
- mes "Umbaumba Umbaumbah";
- mes "Umbaumba Umbaumbah";
- next;
- mes "[????]";
- mes "Umbaumba Umbaumbah woo~";
- emotion e_ho;
- close;
- }
- close;
-}
-
-umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{
- if (event_umbala >= 3) {
- mes "[Boorkatan]";
- mes "Huh? You're from Rune-Midgard,";
- mes "aren't you? Have you ever been bungee jumping?";
- next;
- if (select("Yeah:No") == 1) {
- mes "[Boorkatan]";
- mes "Whoa, what a surprise! I never";
- mes "would have thought someone from";
- mes "outside would know how to do it.";
- mes "Okay, I'll take your word for";
- mes "it and welcome you to our village.";
- close;
- }
- mes "[Boorkatan]";
- mes "Er, I see...";
- mes "As part of the ceremony of";
- mes "adulthood, all Utans have to do";
- mes "a bungee jump. When I grow up,";
- mes "I'm gonna do it too, and prove";
- mes "to everybody that I am a man!";
- close;
- }
- else {
- mes "[???]";
- mes "Umbaumbababah umhumba.";
- mes "Umbabaumumba umbaumbah?";
- next;
- if (select("Yeah:No") == 1) {
- mes "[???]";
- mes "Umba, Umumbah umbabah.";
- mes "Umbaumbah umumbabah.";
- close;
- }
- mes "[???]";
- mes "Er, Umbahumba umumbah.";
- mes "Umbahumbah umbabah.";
- mes "Umbahumhumbabahum.";
- close;
- }
-}
-
-umbala,193,208,6 script Utan Man#3 4_M_UMSOLDIER,{
- if (event_umbala >= 3) {
- mes "[Weitan]";
- mes "I too did the bungee jump when I";
- mes "was young. I remember it well...";
- mes "It was my first time, and the";
- mes "ground rushed up to meet me...";
- mes "For a moment, I thought I was";
- mes "going to get myself killed...";
- next;
- mes "[Weitan]";
- mes "But after I made it, I was so";
- mes "proud of myself~";
- mes "Some Utans may not agree, but";
- mes "I think bungee jumping is an";
- mes "important part of the ceremony";
- mes "of adulthood.";
- close;
- }
- else {
- mes "[???]";
- mes "Umbahumba umumbah.";
- mes "Umbahumbah umbabah.";
- mes "Umbahumhumbabahum.";
- close;
- }
-}
-
-umbala,139,205,4 script Utan Man#5 4_M_UMDANCEKID2,{
- if (event_umbala >= 3) {
- mes "[Jooltan]";
- mes "It's been a long time since I last";
- mes "saw a Rune-Midgardian~!";
- mes "Welcome, stranger.";
- next;
- mes "[Jooltan]";
- mes "We Utans use this place for";
- mes "bungee jumping. Many Utan";
- mes "youngsters have shown their";
- mes "bravery, earned their";
- mes "self-respect, and became";
- mes "adults in this very place.";
- next;
- mes "[Jooltan]";
- mes "Oh...right. A few unlucky people";
- mes "just fell and died after";
- mes "messing up their bungee jump. And";
- mes "a few had heart attacks while";
- mes "looking at other people jumping down...";
- next;
- mes "[Jooltan]";
- mes "So...";
- mes "Be careful when you walk around,";
- mes "You don't want to fall off.";
- mes "And if you want to try a bungee";
- mes "jump, you should get yourself ready.";
- next;
- mes "[Jooltan]";
- mes "Oh...right. Supposedly,";
- mes "there's an unidentified";
- mes "creature living in the water...";
- mes "So if you happen to get dunked,";
- mes "get out of there~!";
- close;
- }
- else {
- mes "[???]";
- mes "Umbah umbah!";
- mes "Umbaumbah bababah umbah.";
- mes "Babaumm Utan umbah umbabah";
- mes "Umbaba hum.";
- mes "Umumhumbah umbaumbah umbabah.";
- next;
- mes "[???]";
- mes "Umbaum mahbababh umba,";
- mes "Umbabatan umbaumbah.";
- mes "Ba, umbaumbaumumbabaumm.";
- mes "Umbabah umbaumumum.";
- mes "Umbaumbaubahum.";
- close;
- }
-}
-
-um_in,158,71,3 script Utan villager#um 4_M_UMKID,{
- if (event_umbala >= 3) {
- mes "[Mutakutan]";
- mes "Umbala has many many trees!";
- mes "I, Mutakutan, like trees so much.";
- mes "Heh heh~";
- next;
- mes "[Mutakutan]";
- mes "There is one special tree I like";
- mes "the most! That is the oldest and";
- mes "biggest tree in Umbala!";
- mes "No wait, I think it is the oldest";
- mes "and biggest in the world...";
- mes "I'm sure it is!";
- next;
- mes "[Mutakutan]";
- mes "It's really really big and old!";
- mes "It's so tall, even I haven't seen";
- mes "the top of this tree yet. I tried";
- mes "climbing it before, but I could";
- mes "never reach the top...even though";
- mes "I'm great at tree climbing.";
- next;
- mes "[Mutakutan]";
- mes "Oh, also the fruits from the tree";
- mes "are very tasty! I bet they are the";
- mes "most delicious fruit in the world~";
- mes "Sweet and sour...eating it just";
- mes "makes you feel refreshed and";
- mes "invigorated~!";
- next;
- mes "[Mutakutan]";
- mes "There's an amazing story about";
- mes "this fruit. An old man in my";
- mes "village was suffering from a";
- mes "mortal disease...nothing";
- mes "seemed to help...";
- next;
- mes "[Mutakutan]";
- mes "But after he took medicine made";
- mes "from the ground leaves of this";
- mes "tree, he became healthy and sound";
- mes "again! I think God sent us the";
- mes "tree to bless us.";
- next;
- mes "[Mutakutan]";
- mes "It's at north of my village, so";
- mes "why don't you go see the greatness";
- mes "of this tree for yourself?";
- }
- else {
- mes "[??????]";
- mes "Umbaumbah umbahbah woomhah!";
- mes "Umbah umbah umbabah umbah";
- mes "Umbah umbah umbah";
- mes "Umbabah umbah umbabbah";
- next;
- mes "[??????]";
- mes "....";
- mes "......";
- mes "Umbah balooooga?";
- mes "Umbah balooooooooga?";
- next;
- mes "[??????]";
- mes "...";
- mes "Moogahaloo schluloo.";
- }
- close;
-}
-
-umbala,140,197,1 script Bungee Jump -1,0,0,{
-OnTouch:
- switch(rand(1,3)) {
- case 1:
- percentheal -100,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map;
- end;
- case 2:
- percentheal -50,0;
- mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map;
- end;
- case 3:
- if (rand(1,2) == 2) {
- percentheal -99,0;
- warp "nif_in",69,15;
- }
- end;
- }
-}
-
-umbala,136,195,0 script #jump -1,1,1,{
-OnTouch:
- warp "umbala",145,166;
- end;
-}