diff options
Diffstat (limited to 'npc/cities/prontera.txt')
-rw-r--r-- | npc/cities/prontera.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index dbe70787a..4c1ce01dc 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -149,7 +149,7 @@ prontera,216,70,2 script Strife#pront 1_M_02,{ mes "[Strife]"; mes "MAGNUM BREAK!"; next; - if (select("I wanna be strong too!:Um... Do you best.") == 1) { + if (select("I wanna be strong too!", "Um... Do you best.") == 1) { event_prt_nov_dreamtalk = 1; mes "[Strife]"; mes "Wow...!"; @@ -213,7 +213,7 @@ prontera,216,70,2 script Strife#pront 1_M_02,{ mes "awesomest Knight around!"; mes "It's... It's my most precious dream."; next; - if (select("Do your best.:Quit it, kid.") == 1) { + if (select("Do your best.", "Quit it, kid.") == 1) { mes "[Strife]"; mes "Yes, yes of course! Someday, I'll even be as strong as you! When that day comes, I hope that we can train together!"; close; @@ -230,7 +230,7 @@ prontera,78,150,3 script Dairenne#pront 4_F_01,{ mes "Ahh..."; mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?"; next; - if (select("Talk:Cancel") == 1) { + if (select("Talk", "Cancel") == 1) { mes "[Towngirl Dairenne]"; mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear."; next; @@ -321,7 +321,7 @@ prt_in,180,20,2 script Bartender#pront 1_M_PUBMASTER,{ next; .@drink = 1; while(.@drink) { - switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) { + switch(select("'Cunch Crunch Sour'?", "'Savory Yum Yum'?", "Cancel.")) { case 1: mes "[Bartender]"; mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert."; @@ -358,7 +358,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!"; mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city."; next; - if (select("How could you enter monster lairs?:Cancel") == 1) { + if (select("How could you enter monster lairs?", "Cancel") == 1) { mes "[Shevild]"; mes "I may appear to be a drunken man but I am more than meets the eye."; mes "Well, I happened to enter the places for carrying weapons for hunters or for delivering stuffs and whatsoever."; @@ -373,7 +373,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "That is also a reason why I keep my job."; mes "Ah, I just recall being inside the maze and the spooky forest!"; next; - switch(select("The Maze?:The Spooky Forest?:Cancel")) { + switch(select("The Maze?", "The Spooky Forest?", "Cancel")) { case 1: mes "[Shevild]"; mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera."; @@ -386,7 +386,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "We were just circling around and then we decided to leave the place. That was one hell of the maze."; mes "But I made up my mind that I would successfully explore the maze one day."; next; - if (select("How can I get there?:Cancel") == 1) { + if (select("How can I get there?", "Cancel") == 1) { mes "[Shevild]"; mes "Err? Haven't you still toured the outside of Prontera?"; mes "The maze can be found inside a forest at the north of Prontera. Go check the north west side of the forest."; @@ -404,7 +404,7 @@ prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "[Shevild]"; mes "Be forewarned that the forest is not a place to go on a picnic. If you drop something on the ground, the monkeys come out from nowhere and take away all of your possessions."; next; - if (select("How can I get there?:Cancel") == 1) { + if (select("How can I get there?", "Cancel") == 1) { mes "[Shevild]"; mes "There is no road directly leads to the ruins. But if you go north and keep heading to east, you will get there."; mes "Oh, be careful on your way to the ruins because there are some weird plant things that assault passersby for no reason."; @@ -515,7 +515,7 @@ prt_in,284,168,3 script Ginedin Rephere#pront 1_M_JOBTESTER,{ mes "[Tailor Ginedin Rephere]"; mes "Oh! I didn't realize I had a guest. How may I help you?"; next; - switch(select("Talk:Dye Clothing:Cancel")) { + switch(select("Talk", "Dye Clothing", "Cancel")) { case 1: mes "[Tailor Ginedin Rephere]"; mes "Life may have gotten a little better, but receiving all these orders? *Whew!* Young ladies these days must be very well off, so my services may no longer be a luxury."; @@ -566,7 +566,7 @@ prt_church,103,76,0 script Garnet#pront 1_F_02,{ next; .@SkillChat = 1; while(.@SkillChat) { - switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) { + switch(select("About Heal", "About Cure", "About Increase AGI", "About Angelus", "About Blessing", "About Warp Portal", "End Conversation")) { case 1: mes "[Garnet]"; mes "You can recover your own HP with the ^6666CCHeal^000000 skill. Healing is one of the most important ways you can help your friends in battle."; @@ -663,7 +663,7 @@ prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{ next; .@SkillChat = 1; while(.@SkillChat) { - switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) { + switch(select("About Divine Protection", "About Demon Bane", "About Decrease AGI", "About Signum Crusis ", "About Pneuma", "About Ruwach", "About Teleport", "End conversation.")) { case 1: mes "[Henson]"; mes "If you want to permanently improve your Defense against the Undead, learn ^6666CCDivine Protection^000000."; |