diff options
Diffstat (limited to 'npc/cities/payon.txt')
-rw-r--r-- | npc/cities/payon.txt | 485 |
1 files changed, 341 insertions, 144 deletions
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 6e0008ed5..526f1239b 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -1,18 +1,20 @@ //===== eAthena Script ======================================= //= Payon City //===== By: ================================================== -//= Muad Dib (1.0) -//= Darkchild (1.1) -//= Muad Dib (1.2) -//= Darkchild (1.3) +//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2) +//= Darkchild (1.3) DracoRPG (1.5) //===== Current Version: ===================================== -//= 1.3 +//= 1.5b //===== Compatible With: ===================================== //= Any eAthena Mod //===== Description: ========================================= //= (New) Payon City Npcs //===== Additional Comments: ================================= //= Most Credits To Muad Dib, Some Stuff By Me +//= 1.4 - Corrected a few typos +//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG] +//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG] +//= 1.5b1 fixed Gemstone Exchanger NPC [Lupus] //============================================================ payon.gat,190,115,0 script Lady 90,{ @@ -51,7 +53,7 @@ payon_in01.gat,177,91,5 script Young Man 88,{ close; } -payon.gat,104,62,5 script Young Man 88,{ +payon.gat,104,62,5 script Young Man 88,{ mes "[Young Man]"; mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it."; next; @@ -70,7 +72,7 @@ payon.gat,104,62,5 script Young Man 88,{ close; } -payon_in01.gat,180,7,0 script Waitress 90,{ +payon_in01.gat,180,7,0 script Waitress 90,{ mes "[Waitress]"; mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop."; mes "I feell so melancholy and bored."; @@ -82,23 +84,25 @@ payon_in01.gat,180,7,0 script Waitress 90,{ next; mes "[Waitress]"; mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?"; - check Gender = 1,-,LStartF; - mes "[Waitress]"; - mes "Hello, mister?"; + if(Sex == 0) goto LStartF; + mes "[Waitress]"; + mes "Hello, mister?"; + goto L_Start; LStartF: mes "[Waitress]"; mes "Hello, lady?"; +L_Start: next; mes "[Waitress]"; mes "Grandma the fortuneteller told me that I would meet great luck in the near future!"; mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!"; mes "Oh..boy. What a dumb wishy-washy person I am."; - emotion 6; + emotion 6; next; mes "[Waitress]"; mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid."; mes "I am sorry dear, please forgive my misbehaviour."; - emotion 4; + emotion 4; next; mes "[Waitress]"; mes "So, how may I help you? "; @@ -124,7 +128,7 @@ L_Menu2: emotion 5; next; mes "[Waitress]"; - mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace." + mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."; mes "You'd better go to there if you want to see her."; close; L_Menu3: @@ -147,7 +151,7 @@ L_Menu4: close; } -payon.gat,193,116,1 script Woman 66,{ +payon.gat,193,116,1 script Woman 66,{ mes "[Woman]"; mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?"; next; @@ -165,16 +169,18 @@ payon.gat,193,116,1 script Woman 66,{ mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?"; mes "Let me tell you about a place where you can go train and become even stronger."; emotion 20; + goto L_Start; LStartF: mes "Miss, how many monsters have you killed?"; mes "I know a very good place for you to go train and get good monster drops."; emotion 20; +L_Start: next; mes "[Woman]"; mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left."; mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?"; next; - menu "It sounds dangerous."L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; + menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3; L_Menu1: mes "[Woman]"; mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~"; @@ -214,12 +220,14 @@ payon.gat,190,119,5 script Woman 66,{ mes "Anyway, you look like a new face. Are you new in town?"; next; mes "[Jim's Mother]"; - if(Sex == 0) goto LStartF; + if(Sex == 0) goto LStartF; mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)"; - emotion 30; + emotion 30; + goto L_Menu; LStartF: mes "Don't you think your dress is too lousy?"; mes "I don't like young ladies pounce up."; +L_Menu: next; menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2; L_Menu1: @@ -336,7 +344,7 @@ L_Menu3: close; } -payon_in01.gat,66,64,5 script Archer Wolt 88,{ +payon_in01.gat,66,64,5 script Archer Wolt 88,{ mes "[Archer Wolt]"; mes "Archers should practice as much as they can. Otherwise they won't be an expert."; mes "Are you new here? Howdy!"; @@ -401,7 +409,7 @@ L_case: menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3; L_para1: mes "[Archer Wolt]"; - mes "Head north of town, you can see the cave I told you about." + mes "Head north of town, you can see the cave I told you about."; mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead."; mes "If we let them out of the place, they would invade our town. We frequently clean up the cave."; next; @@ -546,7 +554,7 @@ L_Menu3: close; } -payon_in01.gat,144,9,2 script Monster Scholar 98,{ +payon.gat,132,235,2 script Monster Scholar 98,{ mes "[Monster Scholar Vuicokk]"; mes "Nice to meet you. I am Vuicokk the cholar in the monster research organization of Rune Midgard."; mes "Do you have any questions about monsters of Rune Midgard?"; @@ -608,20 +616,53 @@ L_End: close; } -payon_in03.gat,100,186,4 script Chief 120,{ - if(BaseLevel > 30) goto L_Menu1; - set @R_SEL_NUM,rand(2); - if(@R_SEL_NUM != 0) goto T_TALK0; - mes "[Palace Guardsman]"; - mes "Hey hey! Show your respect to the chief!"; - close; -T_TALK0: - if(@R_SEL_NUM != 1) goto T_TALK2; - mes "[Palace Guardsman]"; - mes "Hey! I said..."; +payon.gat,158,246,4 script Guardsman 708,{} +payon.gat,158,245,4 script PayonGuard1TriggerArea 139,3,2,{ + mes "[Guardsman]"; + mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside."; + next; + mes "[Guardsman]"; + mes "In the interest of protecting the peace, we will disarm your equipment once you enter."; + mes "Your cooperation is"; + mes "much appreciated."; + close; +} + +payon_in03.gat,96,116,4 script Chief Guardsman 708,{} +payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{ + mes "[Chief Guardsman]"; + mes "What brings"; + mes "you here?"; + next; + mes "[Chief Guardsman]"; + mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here."; next; + nude; + mes "[Chief Guardsman]"; + mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation."; + close; +} + +payon_in03.gat,102,185,4 script Guard 708,{ + mes "[Guard]"; + mes "Hey...!"; + mes "You're not"; + mes "allowed here!"; + mes "Go back outside!"; + close; +} + +payon_in03.gat,99,190,4 script Chief 120,{} +payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{ + if(BaseLevel > 30) goto T_LEVEL; //couldn't test, so left it, but a little bit changed + mes "[Guard]"; + mes "Hey..."; + mes "Hey...!"; + mes "Show your respect"; + mes "to our chief!"; + close; +T_LEVEL: mes "[Chief]"; - mes "That's fine, I am ok. It's been a long time since I talked to such young people."; next; menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5; L_Menu1: @@ -681,136 +722,292 @@ L_Menu5: mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters."; next; mes "[Chief]"; - mes "People who have enough responsibility on themselves can challange on the class."; + mes "People who have enough responsibility on themselves can challenge on the class."; close; next; -T_TALK2: - if(@R_SEL_NUM != 3) goto T_TALK3; - mes "[Chief]"; - mes "Tired... I'd better take a rest then. Take care of yourself."; - close; -T_TALK3: - mes "[Palace Guardsman]"; - mes "The Chief is taking a rest. Would you mind if I ask you to come back later?"; - close; } -payon.gat,160,246,4 script Palace Guardsman 708,{ - mes "[Place Guardsman]"; - mes "Halt!"; - next; - mes "[Palace Guardsman]"; - mes "You are about to enter the Royal Palace, home of the Payon Royal Family. You must be at your best behavior at all times while in the palace."; - next; - mes "[Palace Guardsman]"; - mes "I will need to disarm you for the time being. If you do not cooperate you will not be able to enter the Palace"; - nude; -//nude; will disarm you - next; - warp "payon_in03.gat",98,118; - close; +payon.gat,160,185,0 script Billboard 111,{ + mes "^993333- The Billboard Reads -^000000"; + mes "Welcome, and enjoy your stay in"; + mes "the beautiful town of Payon."; + close; } -payon.gat,151,246,4 script Palace Guardsman 708,{ - mes "[Palace Guardsman]"; - mes "............."; - close; -} +payon.gat,173,238,5 script Jade 754,{ +mes "[Jade]"; +mes "Bring me two"; +mes "Gemstones of the"; +mes "same color, and I will"; +mes "change them to Gemstones"; +mes "of a different color."; +next; -payon_in03.gat,102,116,4 script Palace Guardsman 708,{ - mes "[Place Guardsman]"; - mes "What brings you here?"; - emotion 1; - next; - mes "[Palace Guardsman]"; - mes "I can see that you are not from around here. I suggest that you behave yourself while you are here."; - mes "We will not tolerate any direspectfull or abberant behavior."; - close; -} +menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel; -payon_in03.gat,95,116,4 script Palace Guardsman 708,{ - mes "[Palace Guardsman]"; - mes "............."; - close; -} +L_BlueToRed: + set @SourceGemstones$,"Blue"; + set @SourceGemstonesID,717; + set @TargetGemstones$,"Red"; + set @TargetGemstonesID,716; + goto L_BeginExchange; -payon_in03.gat,92,157,4 script Palace Guardsman 708,{ - mes "[Palace Guardsman]"; - mes "............."; - close; -} +L_RedToYellow: + set @SourceGemstones$,"Red"; + set @SourceGemstonesID,716; + set @TargetGemstones$,"Yellow"; + set @TargetGemstonesID,715; + goto L_BeginExchange; -payon_in03.gat,107,157,4 script Palace Guard Chief 708,{ - if(BaseLevel < 30) goto L_Less; - mes "[Palace Guard Chief]"; - mes "I see that you are a well trained warrior. You may have the privalege of speaking with the Elder Chief. But remember to be respectfull to him at all times!!!"; - next; - mes "[Palace Guard Chief]"; - mes "If NOT......(cracks his nuckles)....!!!"; - emotion 29; - close; -L_Less: - mes "[Palace Guard Chief]"; - mes "Halt. Only mighty warriors are worthy to speak face to face with the Elder Chief. You still need to train more"; - next; - mes "[Palace Guard Chief]"; - mes "Please leave"; - next; - warp "payon_in03.gat",99,129; - close; -} +L_YellowToBlue: + set @SourceGemstones$,"Yellow"; + set @SourceGemstonesID,715; + set @TargetGemstones$,"Blue"; + set @TargetGemstonesID,717; + goto L_BeginExchange; -payon.gat,160,185,0 script Billboard 111,{ - mes "^993333- The Billboard Reads -^000000"; - mes "Welcome, and enjoy your stay in"; - mes "the beautiful town of payon."; - close; -} +L_BeginExchange: + if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK; + mes "[Jade]"; + mes "Hah...!"; + mes "You're kidding me, right?"; + mes "I can't give you "+@TargetGemstones$+" Gemstones"; + mes "if you don't give me at least"; + mes "2 "+@SourceGemstones$+" Gemstones!"; + close; -// New kRO Npc's +L_ExchangeOK: + set @ExchangeCount,countitem(@SourceGemstonesID)/2; + mes "[Jade]"; + mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones"; + mes "How many do you want?"; + next; + menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel; -payon.gat,173,238,4 script Unknown 740,{ - mes "[Unknown]"; - mes "This is an new kRO Npc"; - mes "This Npc hasn't been translated yet"; - mes "If by accident you know what this npc is and could translate it"; - mes "Please contact Darkchild (eAthena Dev)"; - close; -} +L_ExchangeAll: + if(countitem(@SourceGemstonesID) < 2) goto L_ExchangeNo; + delitem @SourceGemstonesID,@ExchangeCount*2; + getitem @TargetGemstonesID,@ExchangeCount; + goto L_ExchangeDone; -payon_in03.gat,75,129,4 script Unknown 704,{ - mes "[Unknown]"; - mes "This is an new kRO Npc"; - mes "This Npc hasn't been translated yet"; - mes "I by excident you know what this npc is and could translate it"; - mes "Please contact Darkchild (eAthena Dev)"; - close; -} +L_PointCount: + mes "[Jade]"; + mes "How many do you want?"; + mes "Limit is '100'"; + next; +L_InputPointCount: + input @number; + if(@number < 0) goto L_ExchangeNo; + if(@number > 100) goto L_ExchangeAbove; + if(@number > @ExchangeCount) goto L_ExchangeNotEnough; + delitem @SourceGemstonesID,@number*2; + getitem @TargetGemstonesID,@number; + goto L_ExchangeDone; -payon_in03.gat,117,128,4 script Unknown 704,{ - mes "[Unknown]"; - mes "This is an new kRO Npc"; - mes "This Npc hasn't been translated yet"; - mes "I by excident you know what this npc is and could translate it"; - mes "Please contact Darkchild (eAthena Dev)"; - close; -} +L_ExchangeNo: + mes "[Jade]"; + mes "Hmmm... Very funny..."; + close; -payon_in03.gat,118,119,8 script Unknown 101,{ - mes "[Unknown]"; - mes "This is an new kRO Npc"; - mes "This Npc hasn't been translated yet"; - mes "I by excident you know what this npc is and could translate it"; - mes "Please contact Darkchild (eAthena Dev)"; - close; +L_ExchangeAbove: + mes "[Jade]"; + mes "Hmmm... Please don't set a number above '100'"; + next; + goto L_InputPointCount; + +L_ExchangeNotEnough: + mes "[Jade]"; + mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have"; + mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones."; + mes "Please set a new number"; + next; + goto L_InputPointCount; + +L_ExchangeDone: + mes "[Jade]"; + mes "Here, This is the "+@TargetGemstones$+" Gemstones you need..."; + mes "Come back to me when you need more"; + mes "...mmm? Is there something on my face?"; + close; + +L_Cancel: + mes "[Jade]"; + mes "OK, Very well... Come back if you need anything."; + mes "I'll Exchange it for you anytime."; + close; } -payon_in03.gat,131,7,4 script Unknown 59,{ - mes "[Unknown]"; - mes "This is an new kRO Npc"; - mes "This Npc hasn't been translated yet"; - mes "I by excident you know what this npc is and could translate it"; - mes "Please contact Darkchild (eAthena Dev)"; +//Need to find out ALL fortunes he can tell for each answer... +payon_in03.gat,117,128,4 script Fortune Teller 704,{ + mes "[Lhimetorra]"; + mes "You're an adventurer of this"; + mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?"; + next; + menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info; + mes "[Lhimetorra]"; + mes "Is that so...?"; + mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you."; + next; + mes "[Lhimetorra]"; + mes "So, would you like a monster card reading?"; + next; + menu "Yes.",-,"I would like to think over it once more.",L_No; + mes "[Lhimetorra]"; + mes "Then..."; + mes "Please pay your fee with all of your sincerity."; + next; + input @fee; + if((@fee < 0) || (@fee > Zeny)) goto L_FeeNotOK; + if(@fee > 0) goto L_FeeOK; + mes "[Lhimetorra]"; + mes "Ah...?!"; + mes "You have angered the monster spirits!"; + close; + L_FeeNotOK: + mes "[Lhimetorra]"; + mes "There's no need to overdo it! Just give with all your heart... *Tsk"; + mes "tsk*"; + close; + L_FeeOK: + set Zeny,Zeny-@fee; + mes "[Lhimetorra]"; + mes "I accept your heart and your"; + mes "devotion with my gratitude."; + mes "Thoughts are more important than the amount when paying a fortune teller."; + next; + mes "[Lhimetorra]"; + mes "Then, I will begin to tell the"; + mes "fortune of your wish. Concentrate"; + mes "on yourself..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Clear your mind..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Once you have emptied your mind, think of the thing you most wish to know."; + next; + mes "[Lhimetorra]"; + menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers; + L_AskLove: + mes "[Lhimetorra]"; + mes "I see it... I see a sign of"; + mes "love..."; + next; + set @TEMP,rand(5); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that."; + if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy."; + if(@TEMP == 2) mes "Hmm. How about giving a cute puppy as a gift? One with a round nose."; + if(@TEMP == 2) mes "Then they will surely be happy."; + if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your resposiblity."; + if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure."; + if(@TEMP == 5) mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other."; + if(@TEMP == 5) mes "Even though you are not satisfied with your love right now, take a look at they attire."; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "So don't be upset about it!"; + if(@TEMP == 1) mes "Ok? Keep that in mind~"; + if(@TEMP == 2) mes "But can't help if they don't"; + if(@TEMP == 2) mes "like puppies."; + if(@TEMP == 3) mes "Approach them with more sincerity and consideration."; + if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!"; + if(@TEMP == 5) mes "If it is carefully worn, their"; + if(@TEMP == 5) mes "heart for you can be seen in it as well.."; + next; + mes "[Lhimetorra]"; + mes "You seeked advice about love."; + mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness."; + next; + mes "[Lhimetorra]"; + mes "Then..."; + close; + L_AskMoney: + mes "[Lhimetorra]"; + mes "Ooh... something about your future is starting to show..."; + next; + set @TEMP,rand(2); + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker."; + if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north."; + if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?"; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways."; + if(@TEMP == 1) mes "There must be great fortune in that direction."; + if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune."; + next; + mes "[Lhimetorra]"; + mes "Most people are curious about money."; + mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth."; + next; + mes "[Lhimetorra]"; + mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper."; + close; + L_AskFuture: + mes "[Lhimetorra]"; + mes "Future... the card that sees the future is beginning to speak...... Prepare yourself..."; + next; + set @TEMP,0; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Jack says you may be frustrated in the future."; + if(@TEMP == 0) mes "He says to overcome the frustration, it is necessary to think of happy thoughts."; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration..."; + next; + mes "[Lhimetorra]"; + mes "Speaking of the future is as dangerous act."; + mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future."; + next; + mes "[Lhimetorra]"; + mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes."; + mes "Use this fortune as a support in your life. Ok?"; + close; + L_AskDangers: + mes "[Lhimetorra]"; + mes "Someone that knows of the dangers you do not, will warn you in the"; + mes "form of cards... so listen"; + mes "carefully-!"; + next; + set @TEMP,0; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of aparence, as well."; + next; + mes "[Lhimetorra]"; + if(@TEMP == 0) mes "A warning is always a useful fortune. You can never lose anything."; + next; + mes "[Lhimetorra]"; + mes "I hope you will able to avoid misfortune with this warning."; + mes "Then..."; + close; + L_No: + mes "[Lhimetorra]"; + mes "Ok then. Young adventurer, may luck be with you."; + close; + L_Info: + mes "[Lhimetorra]"; + mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things."; + mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person."; + next; + mes "[Lhimetorra]"; + mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused."; + mes "Also, it can have a bad influence on your life, too!"; + next; + mes "[Lhimetorra]"; + mes "And... one more thing."; + mes "A card reading is only a"; + mes "reading... No matter how"; + mes "extraordinary the result may be,"; + mes "don't get too caught up with it."; + mes "Bear that in mind."; close; } +payon_in03.gat,131,7,4 script Hunter 59,{ + mes "[Hunter]"; + mes "...Can I help you?"; + mes "I'm here for official business and am busy at the moment. If you'll excuse me..."; + close; +}
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