diff options
Diffstat (limited to 'npc/cities/niflheim.txt')
-rw-r--r-- | npc/cities/niflheim.txt | 371 |
1 files changed, 0 insertions, 371 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt deleted file mode 100644 index 92e57f434..000000000 --- a/npc/cities/niflheim.txt +++ /dev/null @@ -1,371 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= Copyright (C) Evera -//= Copyright (C) Silent -//= Copyright (C) Vicious_Pucca -//= Copyright (C) Nexon -//= Copyright (C) Lupus -//= Copyright (C) Celest -//= Copyright (C) PKGINGO -//= Copyright (C) Dizzy -//= Copyright (C) Fyrien -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Niflheim Script -//================= Description =========================================== -//= Official NPCs for Niflheim -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -niflheim,52,147,3 script Keedz#nif 4_M_NFDEADSWDMAN,{ - mes "[Keedz]"; - mes "I don't allow any living person"; - mes "to come in this place!"; - close; -} - -niflheim,195,211,6 script Gigantia#nif 4_M_NFDEADSWDMAN,3,3,{ - if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "What's up?"; - next; - mes "[Gigantia]"; - mes "Just..."; - mes "Come over here."; - mes "I have something"; - mes "I must do for you."; - next; - mes "[Gigantia]"; - mes "Your horn is crooked."; - mes "Always make sure your horn"; - mes "is worn straight and neat."; - mes "The Lord of Death is always"; - mes "looking at you."; - close; - } - mes "[Gigantia]"; - mes "The Lord of Death knows"; - mes "and sees all. It's useless"; - mes "to hide, and escape from"; - mes "Death's sweet embrace."; - close; - -OnTouch: - if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { - mes "[Gigantia]"; - mes "Hey, wait!"; - close; - } - end; -} - -nif_in,16,27,1 script Undead Chicken#nif 4_NFCOCK,{ - percentheal -5,0; - mes "[Undead Chicken]"; - mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Ouch...!"; - mes "A chicken..."; - mes "It bit me!"; - next; - mes "[Undead Chicken]"; - mes "Ho ho~!"; - mes "I can talk AND feast"; - mes "on living humans!"; - mes "Being a zombie is great!"; - mes "*Cackles*"; - close; -} - -nif_in,16,30,4 script Undead Familiar#nif 4_NFBAT,{ - percentheal -5,0; - mes "[Vatoman]"; - mes "Oooh, how handy, a living"; - mes "human~! Fresh blood is"; - mes "always tasty...! I think I'll just"; - mes "take a liiittle sip."; - next; - mes "[" + strcharinfo(PC_NAME) + "]"; - mes "Ow! My vein!"; - mes "Did you just"; - mes "suck my blood?!"; - next; - mes "[Vatoman]"; - mes "Mwahahaha~"; - mes "Foolish mortal!"; - mes "Beware my powers!"; - close; -} - -nif_in,156,93,5 script Child#niflheim 4_F_NFLOSTGIRL,{ - mes "[Alakina Ann]"; - mes "Where...where am I...?"; - mes "I remember I was sleeping"; - mes "and when I woke up, I was here..."; - mes "Mommy, have you seen my mommy?"; - mes "I wanna go home...*Sob*"; - next; - switch(select("About the witch", "About the curse", "Cancel.")) { - case 1: - mes "[Alakina Ann]"; - mes "Witch...? I've never seen a witch, but I've read about them in books. I'm not sure if they exist or not, but it would be so horrifying if they did..."; - next; - mes "[Alakina Ann]"; - mes "Why is it so cold in here...?"; - mes "A-aren't you cold, or even scared? I wanna go home... It's warm over there. Could you help me get back... Please...? H-help me..."; - close; - case 2: - mes "[Alakina Ann]"; - mes "A c-curse...?"; - mes "My grandma says that there are lots of curses in the world. Some of them, you can tell it's a curse. But there are other curses that follow you throughout life..."; - next; - mes "[Alakina Ann]"; - mes "Grandma says curses can take other forms... Like if someone's always mad at you, and won't forgive you, you can see that as a curse too."; - next; - mes "[Alakina Ann]"; - mes "My grandma told me there's only one spell that can break a strong curse that you can't lift with Blessings..."; - next; - mes "[Alakina Ann]"; - mes "Klaatu..."; - mes "Verata....."; - mes "Ne...ni...umm...?"; - mes "What was the last part?"; - mes "I-I can't remember"; - mes "the last part of the spell!"; - next; - mes "[Alakina Ann]"; - mes "If you repeat the spell in that order, it will release you from someone's anger and hate. And if you do it near a bad spirit, they might get the curse instead."; - next; - mes "[Alakina Ann]"; - mes "Why are you asking me about these scary kind of things...? I just wanna go home..."; - close; - case 3: - mes "[Alakina Ann]"; - mes "It's so cold in here..."; - mes "I'm freezing..."; - mes "And I wanna go home and"; - mes "get away from this scary place..."; - next; - mes "[Alakina Ann]"; - mes "Please... help me."; - mes "Could you take me with you...?"; - close; - } -} - -niflheim,350,258,1 script Cursed Spirit#nif 4_NFWISP,{ - killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead"; - mes "[Ashe Bruce]"; - mes "I sense you're cursed"; - mes "by a powerful spell..."; - mes "Hmm... It's clear what"; - mes "you must be up to...."; - next; - mes "[Ashe Bruce]"; - mes "You wish to get"; - mes "rid of your curse...."; - mes "By giving it to me!!"; - next; - mes "[Ashe Bruce]"; - mes "Just because I'm a cursed spirit, you adventurers think you can just dump your curses on me?!"; - emotion e_an; - next; - mes "[Ashe Bruce]"; - mes "I refuse to let"; - mes "you remain here....."; - mes "Leave now, or I will"; - mes "remove you by force...."; - next; - mes "[Ashe Bruce]"; - mes "....And..."; - mes "....Whatever you do..."; - mes "....Do NOT touch my books..."; - next; - switch(select("Touch the first book.", "Touch the second book.", "Touch the third book.", "Okay, I am leaving.")) { - case 1: - monster "niflheim",349,259,"Rideword",1478,1,"Cursed Spirit#nif::OnMyMobDead"; - mes "[Ashe Bruce]"; - mes "...!..."; - mes "How dare you touch my books"; - mes "when I specifically said"; - mes "'Don't touch my books!'"; - next; - mes "[Ashe Bruce]"; - mes "....!...Grrrrr!"; - mes "I shall tear you apart...!"; - mes "Be bound by an eternal curse...!"; - close; - case 2: - mes "[Ashe Bruce]"; - mes "...!..."; - mes "You dare touch my books?!"; - mes "Right after I said not"; - mes "to touch them...?!"; - mes "Foolish mortal!"; - mes "...BEGONE!"; - close2; - warp "niflheim",34,162; - end; - case 3: - mes "[Ashe Bruce]"; - mes "Muhahahaha...."; - mes "Stubborn mortal~!"; - mes "Fine! I will give you"; - mes "a fighting chance and let"; - mes "you cast a spell."; - next; - mes "[Ashe Bruce]"; - mes "But Blessings won't"; - mes "work with the curse"; - mes "that you have..."; - mes "And the spell to lift"; - mes "your curse has been"; - mes "lost to the ages~!"; - emotion e_gg; - next; - if (select("Clover", "Klaatu", "Klaytos") == 2) { - ++.@spell; - } - if (select("Verit", "Veritas", "Verata") == 3) { - ++.@spell; - } - if (select("Necktie", "Necklace", "Nero", "^FFFFFFNictu!!!^000000") == 4) { - ++.@spell; - } - if (.@spell == 3) { - switch(rand(1,5)) { - case 1: - if (morison_meat < 15) { - morrison_meat = 15; - mes "[Ashe Bruce]"; - mes "You... You broke the curse!"; - mes "How did you know that spell?!"; - next; - mes "[Ashe Bruce]"; - mes "I suppose you expect for me to"; - mes "melt in agony about now, don't"; - mes "you? Well... Sorry to disappoint"; - mes "you, mortal, but I can never die!"; - close; - } - mes "[Ashe Bruce]"; - mes "...! You cast the correct spell?!"; - mes "...!..."; - mes "But...You're still cursed..."; - mes "Umhaaaaaaaaaaaaaaaaa.....!"; - close; - case 2: - if (thai_head == 1) { - thai_head = 2; - mes "[Ashe Bruce]"; - mes "What's..."; - mes "this feeling?"; - next; - mes "[Ashe Bruce]"; - mes "No...!"; - mes "NOOOOOOOOOOOOOOOO!"; - next; - mes "[Ashe Bruce]"; - mes "Why did your spell have to work?!"; - close; - } - mes "[Ashe Bruce]"; - mes "You..."; - mes "cast the correct spell?!"; - next; - mes "[Ashe Bruce]"; - mes "Hoho~"; - mes "But you're still cursed..."; - close; - case 3: - if (thai_head == 8) { - thai_head = 7; - mes "[Ashe Bruce]"; - mes "You... You broke the curse!"; - mes "Who taught you that spell?!"; - next; - mes "[Ashe Bruce]"; - mes "I suppose you expect for me to"; - mes "melt in agony about now, don't"; - mes "you? Well... Sorry to disappoint"; - mes "you, mortal, but I can never die!"; - next; - mes "[Ashe Bruce]"; - mes "So long as I'm..."; - mes "still..."; - mes "cursed."; - next; - mes "[Ashe Bruce]"; - mes "NOOOOOOOOOO!"; - close; - } - mes "[Ashe Bruce]"; - mes "...! You cast the correct spell?!"; - mes "...!..."; - mes "But...You're still cursed..."; - mes "Umhaaaaaaaaaaaaaaaaa.....!"; - close; - case 4: - mes "[Ashe Bruce]"; - mes "...! You cast the correct spell?!"; - mes "...!..."; - mes "But...You're still cursed..."; - mes "Mwahahahaaaa.....!"; - close; - } - } - monster "niflheim",345,259,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",347,261,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",344,253,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",346,251,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",349,249,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",350,260,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - monster "niflheim",353,256,"Orc Skeleton",1462,1,"Cursed Spirit#nif::OnMyMobDead"; - mes "[Ashe Bruce]"; - mes "Muhahahahahaha!"; - mes "That's not the right spell!"; - mes "Now, death awaits you!"; - mes "You're eternally bound"; - mes "to the curse...!"; - close; - case 4: - mes "[Ashe Bruce]"; - mes "..."; - mes "....."; - next; - mes "[Ashe Bruce]"; - mes "Well then."; - mes "Try not to trip on"; - mes "your feet in your"; - mes "rush to leave."; - close; - } - -OnMyMobDead: - end; -} |