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-rw-r--r--npc/cities/izlude.txt687
1 files changed, 273 insertions, 414 deletions
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 562b7066b..f09c1cd53 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -3,9 +3,9 @@
//===== By: ==================================================
//= kobra_k88
//===== Current Version: =====================================
-//= 1.7
+//= 1.71
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena 1.0
//===== Description: =========================================
//=
//===== Additional Comments: =================================
@@ -18,6 +18,7 @@
//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
//= 1.6 Removed Duplicates [Silent]
//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
+//= 1.71 Optimized. Also thanks to CAHTEXHuK [Lupus]
//============================================================
@@ -84,26 +85,8 @@ izlude,55,74,2 script Bonne 90,{
//Cuskoal-------------------------------------------------------------------------------------
izlude,119,121,1 script Cuskoal 124,{
- set @TEMP, rand(2);
mes "[Cuskoal]";
- if(@TEMP != 0) goto L_R0;
- mes "The Arena here is THE place for";
- mes "capable young people from all over";
- mes "the Rune-Midgarts Kingdom to";
- mes "challenge themsleves and test their";
- mes "skills.";
- next;
- mes "[Cuskoal]";
- mes "You can battle with monsters of";
- mes "different levels. So, the number of";
- mes "stages you survive will be a";
- mes "testiment to you battle powers.";
- next;
- mes "[Cuskoal]";
- mes "So, whaddya say?";
- close;
-
- L_R0:
+ if(rand(2)) {
mes "The pubs in Prontera are always";
mes "full of people from local areas and";
mes "from out-of-town. It can get pretty";
@@ -120,31 +103,28 @@ izlude,119,121,1 script Cuskoal 124,{
mes "very useful information for";
mes "yourself.";
close;
+ }
+ mes "The Arena here is THE place for";
+ mes "capable young people from all over";
+ mes "the Rune-Midgarts Kingdom to";
+ mes "challenge themsleves and test their";
+ mes "skills.";
+ next;
+ mes "[Cuskoal]";
+ mes "You can battle with monsters of";
+ mes "different levels. So, the number of";
+ mes "stages you survive will be a";
+ mes "testiment to you battle powers.";
+ next;
+ mes "[Cuskoal]";
+ mes "So, whaddya say?";
+ close;
}
//Charfri-------------------------------------------------------------------------------------
izlude,135,78,2 script Charfri 91,{
- set @TEMP,rand(2);
- mes "[Charfri]";
- if(@TEMP != 0) goto L_R0;
- mes "Some people may think Izlude is";
- mes "just a satelite city of Prontera,";
- mes "and not really that important...";
- next;
mes "[Charfri]";
- mes "But Izlude is a beautiful town";
- mes "right next to the ocean, as well as";
- mes "beautiful Byalan Island.";
- next;
- mes "[Charfri]";
- mes "You'll have to board on a ship at";
- mes "the port to get to Byalan Island.";
- mes "There are dangerous dungeons on";
- mes "that island, so don't go snooping";
- mes "around just anywhere.";
- close;
-
- L_R0:
+ if(rand(2)) {
mes "Though it is very beautiful, Byalan";
mes "Island has a mysterious dungeon";
mes "that extends deep under the sea.";
@@ -175,13 +155,128 @@ izlude,135,78,2 script Charfri 91,{
mes "Still, just once, I'd like to go";
mes "down there...";
close;
+ }
+ mes "Some people may think Izlude is";
+ mes "just a satelite city of Prontera,";
+ mes "and not really that important...";
+ next;
+ mes "[Charfri]";
+ mes "But Izlude is a beautiful town";
+ mes "right next to the ocean, as well as";
+ mes "beautiful Byalan Island.";
+ next;
+ mes "[Charfri]";
+ mes "You'll have to board on a ship at";
+ mes "the port to get to Byalan Island.";
+ mes "There are dangerous dungeons on";
+ mes "that island, so don't go snooping";
+ mes "around just anywhere.";
+ close;
}
//Dega-------------------------------------------------------------------------------------
izlude,150,118,3 script Dega 84,{
- set @TEMP,rand(3);
+ set @TEMP,;
mes "[Dega]";
- if(@TEMP != 0) goto L_R0;
+ if(rand(2)) {
+ if(rand(2)) {
+ mes "There's a very delightful place";
+ mes "where you can find every";
+ mes "type of Poring.";
+ next;
+ mes "[Dega]";
+ mes "It's somewhere near the bridge";
+ mes "connecting the forest and the";
+ mes "desert, on the way to the city of";
+ mes "Payon which is Southeast from";
+ mes "here.";
+ next;
+ mes "[Dega]";
+ mes "There are not only pink Porings but";
+ mes "also Drops, which can be found at";
+ mes "the desert, and the green";
+ mes "Poporing.";
+ next;
+ mes "[Dega]";
+ mes "But be careful, before you realize";
+ mes "it, you may come face to face with";
+ mes "Ghostring, a deadly Poring that";
+ mes "floats around the air like a";
+ mes "ghost.";
+ next;
+ mes "[Dega]";
+ mes "Well, of course, they are all very";
+ mes "cute, but Ghostring is an";
+ mes "EXCEPTION. It is very very";
+ mes "dangerous.";
+ next;
+ mes "[Dega]";
+ mes "If you are lucky enough, you might";
+ mes "even bump into Angeling, the";
+ mes "Poring with Angel wings.";
+ next;
+ menu "Ghostring?",-,"Angeling?",M_1,"End Conversation.",M_End;
+
+ mes "[Dega]";
+ mes "Ghostring is a grayish Poring that";
+ mes "floats around in the air like a";
+ mes "ghost. Just like other ghosts,";
+ mes "physical attacks can't do any";
+ mes "damage to it.";
+ next;
+ mes "[Dega]";
+ mes "Those whose main attack methods are";
+ mes "physical like Swordman and Archer";
+ mes "might have to run for their lives";
+ mes "when facing Ghostrings.";
+ next;
+ mes "[Dega]";
+ mes "But don't leave just yet~! There is";
+ mes "great news for people with those";
+ mes "jobs. Making a weapon of some";
+ mes "elemental property is the key.";
+ next;
+ mes "[Dega]";
+ mes "This way, even a Swordman or an";
+ mes "Archer can inflict damage, the way";
+ mes "Magic does, on Ghostrings.";
+ close;
+ M_1:
+ mes "[Dega]";
+ mes "Angelings are immune to Magic";
+ mes "attacks. If people who can only";
+ mes "attack with Magic face an";
+ mes "Angeling, then it's time for";
+ mes "them to run.";
+ next;
+ mes "[Dega]";
+ mes "If you've got an extra knife or";
+ mes "sword, you could give it a shot.";
+ mes "But it will be very difficult";
+ mes "alone, don't you think?";
+ close;
+ M_End:
+ mes "[Dega]";
+ mes "Good Luck~";
+ close;
+ }
+ mes "Some monsters in the world have the.";
+ mes "unique ability to sense mystical";
+ mes "energy, and can detect Magic spells";
+ mes "before they are cast.";
+ next;
+ mes "[Dega]";
+ mes "Golem of the desert is one of them.";
+ mes "Don't underestimate it due to it's";
+ mes "sluggishness...";
+ next;
+ mes "[Dega]";
+ mes "If you try to cast magic near it,";
+ mes "it will notice and saunter over to";
+ mes "smash you. So you better watch out";
+ mes "for Golem.";
+ close;
+ }
mes "Mt. Mjolnir, located north of";
mes "Prontera, is a tough";
mes "and steep climb.";
@@ -199,113 +294,29 @@ izlude,150,118,3 script Dega 84,{
mes "your self for the challenge. Or you";
mes "could walk around it.";
close;
-
- L_R0:
- if(@TEMP != 1) goto L_R1;
- mes "Some monsters in the world have the.";
- mes "unique ability to sense mystical";
- mes "energy, and can detect Magic spells";
- mes "before they are cast.";
- next;
- mes "[Dega]";
- mes "Golem of the desert is one of them.";
- mes "Don't underestimate it due to it's";
- mes "sluggishness...";
- next;
- mes "[Dega]";
- mes "If you try to cast magic near it,";
- mes "it will notice and saunter over to";
- mes "smash you. So you better watch out";
- mes "for Golem.";
- close;
- L_R1:
- mes "There's a very delightful place";
- mes "where you can find every";
- mes "type of Poring.";
- next;
- mes "[Dega]";
- mes "It's somewhere near the bridge";
- mes "connecting the forest and the";
- mes "desert, on the way to the city of";
- mes "Payon which is Southeast from";
- mes "here.";
- next;
- mes "[Dega]";
- mes "There are not only pink Porings but";
- mes "also Drops, which can be found at";
- mes "the desert, and the green";
- mes "Poporing.";
- next;
- mes "[Dega]";
- mes "But be careful, before you realize";
- mes "it, you may come face to face with";
- mes "Ghostring, a deadly Poring that";
- mes "floats around the air like a";
- mes "ghost.";
- next;
- mes "[Dega]";
- mes "Well, of course, they are all very";
- mes "cute, but Ghostring is an";
- mes "EXCEPTION. It is very very";
- mes "dangerous.";
- next;
- mes "[Dega]";
- mes "If you are lucky enough, you might";
- mes "even bump into Angeling, the";
- mes "Poring with Angel wings.";
- next;
- menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
-
- mes "[Dega]";
- mes "Ghostring is a grayish Poring that";
- mes "floats around in the air like a";
- mes "ghost. Just like other ghosts,";
- mes "physical attacks can't do any";
- mes "damage to it.";
- next;
- mes "[Dega]";
- mes "Those whose main attack methods are";
- mes "physical like Swordman and Archer";
- mes "might have to run for their lives";
- mes "when facing Ghostrings.";
- next;
- mes "[Dega]";
- mes "But don't leave just yet~! There is";
- mes "great news for people with those";
- mes "jobs. Making a weapon of some";
- mes "elemental property is the key.";
- next;
- mes "[Dega]";
- mes "This way, even a Swordman or an";
- mes "Archer can inflict damage, the way";
- mes "Magic does, on Ghostrings.";
- close;
- M1:
- mes "[Dega]";
- mes "Angelings are immune to Magic";
- mes "attacks. If people who can only";
- mes "attack with Magic face an";
- mes "Angeling, then it's time for";
- mes "them to run.";
- next;
- mes "[Dega]";
- mes "If you've got an extra knife or";
- mes "sword, you could give it a shot.";
- mes "But it will be very difficult";
- mes "alone, don't you think?";
- close;
- MEnd:
- mes "[Dega]";
- mes "Good Luck~";
- close;
}
//Kylick-------------------------------------------------------------------------------------
izlude,150,143,4 script Kylick 97,{
- set @TEMP,rand(2);
mes "[Kylick]";
- if (@TEMP != 0) goto L_R0;
-
+ if (rand(2)) {
+ mes "I was thinking, even though the";
+ mes "people of Izlude live so close to";
+ mes "the ocean...";
+ next;
+ mes "[Kylick]";
+ mes "There are other cultures that have";
+ mes "completely developed by living off";
+ mes "of the sea. Of course, I'm talking";
+ mes "about Amatsu.";
+ next;
+ mes "[Kylick]";
+ mes "I hear the cuisine there is really";
+ mes "good! Although the idea of eating";
+ mes "raw fish is new to me, I would love";
+ mes "to go there, and try it just once!";
+ close;
+ }
mes "Don't you think Binoculars";
mes "are really COOL?! You can";
mes "see all sorts of places...!";
@@ -326,24 +337,6 @@ izlude,150,143,4 script Kylick 97,{
mes "a pound of cure";
mes "after all, right?";
close;
-
- L_R0:
- mes "I was thinking, even though the";
- mes "people of Izlude live so close to";
- mes "the ocean...";
- next;
- mes "[Kylick]";
- mes "There are other cultures that have";
- mes "completely developed by living off";
- mes "of the sea. Of course, I'm talking";
- mes "about Amatsu.";
- next;
- mes "[Kylick]";
- mes "I hear the cuisine there is really";
- mes "good! Although the idea of eating";
- mes "raw fish is new to me, I would love";
- mes "to go there, and try it just once!";
- close;
}
// Soldier ------------------------------------------------------------------------------
@@ -361,9 +354,8 @@ izlude,124,178,4 script Soldier 105,{
mes "items dropped by monsters. But you";
mes "knew that, right?";
next;
- menu "Of course",sM_0, "Eh? Really?",sM_1;
+ menu "Of course",-, "Eh? Really?",sM_1;
- sM_0:
mes "[Soldier]";
mes "Haha, in fact, that used to be part";
mes "of our job. But there were more and";
@@ -454,138 +446,8 @@ izlude,124,178,4 script Soldier 105,{
close;
}
-//Red-------------------------------------------------------------------------------------
-izlude,58,126,1 script Red 98,{
-
- mes "[Red]";
- mes "The only skill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~Hahaha!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
//Cebalis-------------------------------------------------------------------------------------
-izlude,56,126,7 script Cebalis 85,{
+izlude,56,126,7 script Cebalis::RedCebalis 85,{
mes "[Red]";
mes "The only slill that's needed for a";
@@ -654,65 +516,65 @@ izlude,56,126,7 script Cebalis 85,{
mes "the Splash damage skill, ^FF0000Magnum^000000";
mes "^FF0000Break^000000?";
next;
- menu "Bash",-,"Magnum Break",L1;
+ menu "Bash",-,"Magnum Break",M_1;
mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
+ if( baseClass != Job_Swordman ){
+ mes "Hahahaha!! See!? Someone who";
+ mes "pursues a different job agrees with";
+ mes "me~! You really are a great guy!";
+ mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
+ mes "suits a Swordman. Please tell that";
+ mes "to this NIMROD over here~ Hahaha!";
+ close;
+ }
+ mes "Hahahaha!!! I knew you'd see things";
+ mes "my way! You ARE a great guy!!";
+ mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
+ mes "Swordman. Please tell that to this";
+ mes "BONEHEAD over here~ Hahaha!";
+ next;
+ mes "[Red]";
+ mes "Hmm, let me give you a bit of";
+ mes "advice. After you achieve level 5";
+ mes "Bash', the amount of SP consumed";
+ mes "by the skill increased greatly, so";
+ mes "watch out for your SP.";
close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
+ M_1:
+ mes "[Cebalis]";
+ if( baseClass != Job_Swordman ){
+ mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
+ mes "You know what you're talking about,";
+ mes "eh? I don't know why this jerk face";
+ mes "is being sooooo stubborn.";
close;
- L1:
+ }
+ mes "Alright!! ^FF0000Magnum Break^000000 is the";
+ mes "BEST!! Now you're talking~!! You";
+ mes "know the stuff~HaHaHa!";
+ next;
mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
+ mes "You wanna know some useful";
+ mes "information? Okay, lemme tell";
+ mes "ya! Magnum Break has Fire";
+ mes "Property.";
+ next;
+ mes "[Cebalis]";
+ mes "So it won't be too effective";
+ mes "against monsters with the Water";
+ mes "property, but this is THE skill to";
+ mes "use against Undead and Earth";
+ mes "property monsters!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, look around";
+ mes "before you use it. Otherwise you'll";
+ mes "be in BIG trouble~";
close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~HaHaHa!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
}
+//Cebalis-------------------------------------------------------------------------------------------------------------------------------------------
+izlude,58,126,1 duplicate(RedCebalis) Cebalis 98
//Aaron-------------------------------------------------------------------------------------
izlude_in,125,164,5 script Aaron 65,{
@@ -760,7 +622,7 @@ izlude_in,125,164,5 script Aaron 65,{
mes "Are you bored by all this talk? Or";
mes "do you want me to go on?";
next;
- menu "Tell me more please.",-,"End conversation",LEnd;
+ menu "Tell me more please.",-,"End conversation",M_End;
mes "[Aaron]";
mes "Hmm...";
@@ -778,7 +640,7 @@ izlude_in,125,164,5 script Aaron 65,{
mes "various skills... but it's really";
mes "up to you.";
close;
- LEnd:
+ M_End:
mes "[Aaron]";
mes "Okay then,";
mes "train hard~~";
@@ -794,27 +656,27 @@ izlude,201,181,2 script Sailor#06 100,{
mes "on a Fantastic Ship!";
mes "Hurry, hurry";
next;
- menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
+ menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L_Alb,"Cancel",M_End;
- if(Zeny < 150) goto sl_NoZenyBya;
+ if(Zeny < 150){
+ mes "[Sailor]";
+ mes "150 Zeny!";
+ mes "Only 150 Zeny to ride!";
+ close;
+ }
set Zeny, Zeny - 150;
warp "izlu2dun",107,50;
close;
- L1:
- if(Zeny < 500) goto sl_NoZenyMar;
+ L_Alb:
+ if(Zeny < 500){
+ mes "[Sailor]";
+ mes "500 Zeny!";
+ mes "Only 500 Zeny to ride!";
+ close;
+ }
set Zeny, Zeny - 500;
warp "alberta",188,169;
- LEnd:
- close;
- sl_NoZenyBya:
- mes "[Sailor]";
- mes "150 Zeny!";
- mes "Only 150 Zeny to ride!";
- close;
- sl_NoZenyMar:
- mes "[Sailor]";
- mes "500 Zeny!";
- mes "Only 500 Zeny to ride!";
+ M_End:
close;
}
@@ -824,10 +686,10 @@ izlu2dun,108,27,4 script Sailor#07 100,{
mes "Wanna";
mes "head back?";
next;
- menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
+ menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",M_1;
warp "izlude",176,182;
- L1:
+ M_1:
close;
}
@@ -838,55 +700,52 @@ izlude,171,185,3 script Honeymoon Helper#Izlude I 71,{
mes "You can go to the imaginary recreational area anytime.";
mes "Welcome to Jawaii!";
next;
- menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
+ menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",M_Go,"Cancel",M_End;
+ mes "[Marry Happy]";
+ mes "A distant island from the continent of Rune Midgard... ";
+ mes "there is a peaceful and charming recreational area,";
+ mes "that can't be easily reached by people.";
+ mes "Since it is a famous spot for honeymoon,";
+ mes "only married couples are allowed to go there.";
+ next;
+ mes "[Marry Happy]";
+ mes "Since it's a special journey,";
+ mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
+ mes "And that's what lets you enjoy";
+ mes "a peaceful and fascinating";
+ mes "honey moon trip...?";
+ close;
+
+ M_Go:
+ if(!getpartnerid()){
mes "[Marry Happy]";
- mes "A distant island from the continent of Rune Midgard... ";
- mes "there is a peaceful and charming recreational area,";
- mes "that can't be easily reached by people.";
- mes "Since it is a famous spot for honeymoon,";
- mes "only married couples are allowed to go there.";
- next;
- mes "[Marry Happy]";
- mes "Since it's a special journey,";
- mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
- mes "And that's what lets you enjoy";
- mes "a peaceful and fascinating";
- mes "honey moon trip...?";
+ mes "UhOh, I'm sorry.";
+ mes "You can't go there if you're not married...";
+ mes "Why don't you go to the Prontera Inn,";
+ mes "and cheer yourself up?";
close;
-
-s_Go:
- if(getpartnerid() == 0)
-{
- mes "[Marry Happy]";
- mes "UhOh, I'm sorry.";
- mes "You can't go there if you're not married...";
- mes "Why don't you go to the Prontera Inn,";
- mes "and cheer yourself up?";
- close;
-}
- else if(Zeny < 10000)
-{
- mes "[Marry Happy]";
- mes "I've explained about the trip to 'Jawaii'.";
- mes "You'll need 10,000 z.";
- mes "If you do not have enough zeny,";
- mes "why don't you seek help from your partner...?";
- close;
-}
- set Zeny,Zeny - 10000;
- mes "[Marry Happy]";
- mes "Enjoy your trip...!!";
- mes "Let's go to 'Jawaii'...!!";
- close2;
- warp "jawaii",241,115;
- end;
-
-s_Cancel:
+ } else if(Zeny < 10000){
mes "[Marry Happy]";
- mes "There's nothing that is as exciting as";
- mes "travelling together, especially when";
- mes "you're travelling with your loved ones.";
- mes "You must be very happy, aren't you?";
+ mes "I've explained about the trip to 'Jawaii'.";
+ mes "You'll need 10,000 z.";
+ mes "If you do not have enough zeny,";
+ mes "why don't you seek help from your partner...?";
close;
-}
+ }
+ set Zeny,Zeny - 10000;
+ mes "[Marry Happy]";
+ mes "Enjoy your trip...!!";
+ mes "Let's go to 'Jawaii'...!!";
+ close2;
+ warp "jawaii",241,115;
+ end;
+
+ M_End:
+ mes "[Marry Happy]";
+ mes "There's nothing that is as exciting as";
+ mes "travelling together, especially when";
+ mes "you're travelling with your loved ones.";
+ mes "You must be very happy, aren't you?";
+ close;
+} \ No newline at end of file