summaryrefslogtreecommitdiff
path: root/npc/cities/izlude.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/cities/izlude.txt')
-rw-r--r--npc/cities/izlude.txt42
1 files changed, 21 insertions, 21 deletions
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 82b39196c..60924d5d1 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -179,7 +179,7 @@ izlude.gat,150,118,3 script Dega 84,{
izlude.gat,150,143,4 script Kylick 97,{
mes "[Kylick]";
mes "Don't you think Binoculars are really COOL?! YOU can see SUPER FAR AWAY...";
- emotion 5;
+ emotion e_ic;
next;
mes "[Kylick]";
mes "... Ahem~! We, here at Izlude, are responsible for maintaining peace, not only on land, but also at sea.";
@@ -189,7 +189,7 @@ izlude.gat,150,143,4 script Kylick 97,{
next;
mes "[Kylick]";
mes "After all, being well prepared is always better than being unprepared.";
- emotion 33;
+ emotion e_ok;
close;
}
@@ -199,7 +199,7 @@ izlude.gat,124,178,4 script Soldier 105,{
mes "HeHeHeHe... HaHaHaHa";
mes "Huh? Why am I so happy?";
mes "you want to know?";
- emotion 18;
+ emotion e_heh;
next;
menu "Sure, why?",-, "Not really, I don't care.",M_1;
@@ -215,7 +215,7 @@ izlude.gat,124,178,4 script Soldier 105,{
next;
mes "[Soldier]";
mes "We had to work over time every day. Ah~~~ that was a nightmare!!!...~~~";
- emotion 16;
+ emotion e_wah;
next;
mes "[Soldier]";
mes "Anyways, the government made a smart move and created the Registration System.";
@@ -233,12 +233,12 @@ izlude.gat,124,178,4 script Soldier 105,{
next;
mes "[Soldier]";
mes "HaHaHaHaHa!";
- emotion 18;
+ emotion e_heh;
close;
sM_1:
mes "[Soldier]";
mes "What?! What do you mean you didn't know?!";
- emotion 1;
+ emotion e_what;
next;
mes "[Soldier]";
mes "Hm... well... you know you could get items by killing monsters right?";
@@ -256,11 +256,11 @@ izlude.gat,58,126,1 script Red 98,{
mes "[Red]";
mes "The only skill that a Swordsman needs is 'Bash'! 'Bash'! 'Bash'! ONLY 'Bash'!";
mes "There's no need to waste any time and effort on other minor skills ~~ unless you're some kind of wuss!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Cebalis]";
mes "What are you talking about?";
- emotion 1;
+ emotion e_what;
next;
mes "[Cebalis]";
mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!";
@@ -274,7 +274,7 @@ izlude.gat,58,126,1 script Red 98,{
next;
mes "[Red]";
mes "That's exactly why you're a dumb, idiot! The mark of a true Swordsman?! I still remember the last time you used 'Magnum Break'....";
- emotion 32;
+ emotion e_pif;
next;
mes "[Red]";
mes "You were just busy running away from all of those Porings that got hit by that stupid skill! You weakling!";
@@ -289,7 +289,7 @@ izlude.gat,58,126,1 script Red 98,{
next;
mes "[Red]";
mes "Ooohhh maaaann.....";
- emotion 9;
+ emotion e_dots;
next;
mes "[Red]";
mes "Hey! You there! which do you think is better? 'Bash', a powerful and precise blow used on a single enemy. ";
@@ -301,12 +301,12 @@ izlude.gat,58,126,1 script Red 98,{
if( baseClass == Job_Swordman ) goto L00;
mes "Hahahaha!! See!? Someone who pursues a different job agrees with me~! You really are a great person!";
mes "Hahaha!! Undoubtedly only 'Bash' is suitable for a Swordsman. Please tell that to this BONEHEAD over here!! Hahaha.";
- emotion 21;
+ emotion e_no1;
close;
L00:
mes "Hahahaha!!! I knew you'd choose 'Bash'!! Without a doubt only 'Bash' suits a Swordsman. Please tell that to the BONEHEAD over there!! Hahaha.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Red]";
mes "Hm, Let me give you a bit of advice. After you achieve level 5 'Bash', the amount of SP the skill consumes doubles, so keep an eye on your SP gauge.";
@@ -333,7 +333,7 @@ izlude.gat,58,126,1 script Red 98,{
izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
mes "The mark of a true Swordsman is the ability to bravely stand alone against a mob of enemies and SQUASH them ALL!!";
- emotion 29;
+ emotion e_gg;
next;
mes "[Cebalis]";
mes "AND the only skill that can do that is 'Magnum Break'!!";
@@ -359,7 +359,7 @@ izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
mes "Ahem... Why do you always have to bring up insignificant incidents that have long since passed?";
mes "I'm TELLING YOU, 'Magnum Break' is the skill for a SWORDSMAN~!!";
- emotion 4;
+ emotion e_swt;
next;
mes "[Cebalis]";
mes "'Bash' is just a stepping stone to getting 'Magnum Break'. After all you need 5 levels of 'Bash before you can get level 1 'Magnum Break'.";
@@ -389,12 +389,12 @@ izlude.gat,56,126,7 script Cebalis 85,{
mes "[Cebalis]";
if( baseClass == Job_Swordman ) goto L01;
mes "Right! 'Magnum Break' is THE BEST!!! You know what you're talking about, huh? I don't know why this bonehead is so stubborn.";
- emotion 21;
+ emotion e_no1;
close;
L01:
mes "Darn Right!! 'Magnum Break' IS the BETTER skill!! You know what your talking about friend. HaHaHa.";
- emotion 21;
+ emotion e_no1;
next;
mes "[Cebalis]";
mes "You want some useful information? Okay, let me tell ya! 'Magnum Break' has the elemental Property of 'Fire'.";
@@ -409,7 +409,7 @@ izlude.gat,56,126,7 script Cebalis 85,{
izlude_in.gat,125,164,5 script Aaron 65,{
mes "[Aaron]";
mes "Hm? A Swordsman?..........";
- emotion 1;
+ emotion e_what;
next;
mes "[Aaron]";
mes "Do you think strong VIT and a highly trained and unique breathing method enabling quick HP recovery, are the greatest advantages of a Swordsman?";
@@ -431,7 +431,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{
next;
mes "[Aaron]";
mes "Hm... Are you bored? Want me to go on?";
- emotion 20;
+ emotion e_hmm;
next;
menu "Tell me more please.",-,"End conversation",LEnd;
@@ -450,7 +450,7 @@ izlude_in.gat,125,164,5 script Aaron 65,{
LEnd:
mes "[Aaron]";
mes "OK, train hard~~";
- emotion 21;
+ emotion e_no1;
close;
}
@@ -485,7 +485,7 @@ M_Menu:
sM_1:
mes "[Edgar]";
mes "Hmm..., you hate to walk and are low on money, but you want to go there...(sigh)...Oh boy...";
- emotion 4;
+ emotion e_swt;
next;
mes "[Edgar]";
mes "Well I am the captain of a small ship so I could bring you there at the low price of 250 Zeny.";
@@ -505,7 +505,7 @@ M_Menu:
sm_1b:
mes "[Edgar]";
mes "What!!... ahg... bah... guh... I'm NOT ripping you off!!!...";
- emotion 23;
+ emotion e_omg;
close;
M_End: