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-rw-r--r--npc/cities/geffen.txt91
1 files changed, 47 insertions, 44 deletions
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index bc337bf3c..d755af8b6 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -1,15 +1,15 @@
//===== Hercules Script ======================================
//= Geffen Town
-//===== By: ==================================================
+//===== By: ==================================================
//= Everybody mentioned in the comments
-//===== Current Version: =====================================
-//= 1.9
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== Current Version: =====================================
+//= 2.0
+//===== Description: =========================================
+//= [Official Conversion]
//= Geffen Town NPCs
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= Fully working
-//= 1.1 - Spell Checked [massdriller]
+//= 1.1 Spell Checked [massdriller]
//= 1.2 Fixed more typos [Nexon]
//= 1.3 added a Level 4 weapon quest related NPC [MasterOfMuppets]
//= 1.4 Removed Duplicates [Silent]
@@ -20,9 +20,10 @@
//= 1.7 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
//= 1.8 Fixed character's name and swapped gender dialogues [Lupus]
//= 1.9 Replaced effect numerics with constants. [Samuray22]
+//= 2.0 Bug fixes (bugreport:7928) [DeadlySilence]
//============================================================
-geffen,59,143,0 script Meera 91,{
+geffen,59,143,0 script Meera 4_F_02,{
mes "[Meera]";
mes "Welcome to Geffen,";
mes "the City of Magic!";
@@ -45,7 +46,7 @@ geffen,59,143,0 script Meera 91,{
close;
}
-geffen,156,190,0 script Orwalk 82,{
+geffen,156,190,0 script Orwalk 4_KID01,{
mes "[Orwalk]";
mes "...Interesting.";
mes "Most intriguing.";
@@ -63,7 +64,7 @@ geffen,156,190,0 script Orwalk 82,{
close;
}
-geffen_in,164,109,0 script Wizard Stanza 64,{
+geffen_in,164,109,0 script Wizard Stanza 1_M_WIZARD,{
mes "[Stanza]";
mes "I sense the presence of a mighty spirit. Can it be you...?";
next;
@@ -91,7 +92,7 @@ geffen_in,164,109,0 script Wizard Stanza 64,{
close;
}
-geffen,147,26,0 script Ralphie 97,{
+geffen,147,26,0 script Ralphie 4W_M_01,{
mes "[Ralphie]";
mes "Somewhere in this world, there is a rare Staff which can transform psychic energy into physical force, endowing its owner with ^990000destructive power^000000...";
next;
@@ -99,7 +100,7 @@ geffen,147,26,0 script Ralphie 97,{
mes "With that, anyone could be as strong as Hercules... Even a weakling like me! Hahahahahah,";
mes "I must have it!";
next;
- Emotion e_gasp;
+ emotion e_gasp;
mes "[Ralphie]";
mes "...Good Heavens!";
mes "Since when were";
@@ -121,14 +122,14 @@ geffen,147,26,0 script Ralphie 97,{
close;
}
-geffen,111,48,0 script Stacey 101,{
+geffen,111,48,0 script Stacey 4W_F_01,{
if (getequipid(1) == 2299) {
mes "[Stacey]";
mes "Oh...!";
mes "Is that an Orc Helm you're wearing?! That's so cool! Wow...";
next;
mes "[Stacey]";
- if (sex) {
+ if (Sex) {
mes "You look so...";
mes "Rugged and manly~";
}
@@ -149,11 +150,11 @@ geffen,111,48,0 script Stacey 101,{
mes "of Orc Hero!";
next;
mes "[Stacey]";
- if (sex) {
+ if (Sex) {
mes "It's...";
mes "It's like you're surrounded by this incredibly masculine aura! Oooh~! You must be irresistable to all the girls!";
next;
- Emotion e_lv;
+ emotion e_lv;
mes "[Stacey]";
mes "And I'm no exception.";
}
@@ -181,7 +182,7 @@ geffen,111,48,0 script Stacey 101,{
}
}
-geffen_in,34,170,0 script Theodore 47,{
+geffen_in,34,170,0 script Theodore 1_M_01,{
mes "[Theodore]";
mes "Hello!";
mes "Isn't it a";
@@ -213,7 +214,7 @@ geffen_in,34,170,0 script Theodore 47,{
close;
}
-geffen,146,148,4 script Suspicious Guy 99,6,6,{
+geffen,146,148,4 script Suspicious Guy 4W_M_03,6,6,{
end;
OnTouch:
@@ -223,7 +224,7 @@ OnTouch:
mes "You wanna get your hands on some great stuff? Come on over!^000000";
next;
mes "[Suspicious Guy]";
- if (sex)
+ if (Sex)
mes "Hey there tough guy. You look smart enough to recognize a bargain when it's right in front of your eyes.";
else
mes "Well, well, well. Aren't you a pretty girl. Today just happens to be your lucky day!";
@@ -258,7 +259,7 @@ OnTouch:
input .@input;
if (.@input == 0) {
mes "[Suspicious Guy]";
- if (sex)
+ if (Sex)
mes "Ah duuuuuude~ You're breakin' my heart! I mean, at these prices, I'm practically performing charity!";
else
mes "W-waaaait! You didn't let me tell you the part about how Red Potions help you lose and gain weight in all the right places! Waaaaait!";
@@ -285,12 +286,12 @@ OnTouch:
mes "^333333Now I gotta find some other sucker to dump this junk on!^000000 *Ahem* I mean, come again!";
close;
}
- set zeny,zeny-.@Red_potion_hap;
+ set Zeny, Zeny-.@Red_potion_hap;
getitem 501,.@input; //Red_Potion
break;
case 2:
mes "[Suspicious Guy]";
- if (sex) {
+ if (Sex) {
mes "What would a strong guy like you want a knife for? Those will just break under the force of your incredibly powerful swings!";
next;
mes "[Suspicious Guy]";
@@ -350,12 +351,12 @@ OnTouch:
mes "When the greatest deal in your life is right before your eyes?! Tragic, truly tragic...";
close;
}
- set zeny,zeny-.@Main_gauche_hap;
+ set Zeny, Zeny-.@Main_gauche_hap;
getitem 1207,.@input; //Main_Gauche
break;
case 3:
mes "[Suspicious Guy]";
- if (sex)
+ if (Sex)
mes "A Manteau? That's old news! You know what's the latest in protective armors?";
else
mes "Now why would such a beautiful woman wear something out of style? You know what would make you look even better?";
@@ -396,13 +397,13 @@ OnTouch:
break;
}
set .@Hood__hap,.@input * 930;
- if (zeny < .@Hood__hap) {
+ if (Zeny < .@Hood__hap) {
mes "[Suspicious Guy]";
mes "Oh nuts...";
mes "Short on zeny, eh?";
close;
}
- set zeny,zeny-.@Hood__hap;
+ set Zeny, Zeny-.@Hood__hap;
getitem 2501,.@input; //Hood
break;
case 4:
@@ -422,7 +423,7 @@ OnTouch:
close;
}
-geffen_in,22,125,1 script Crumpler 52,{
+geffen_in,22,125,1 script Crumpler 1_M_HOF,{
mes "[Crumpler]";
mes "Ooooh~!";
mes "You sure are dressed pretty,";
@@ -457,7 +458,7 @@ geffen_in,22,125,1 script Crumpler 52,{
mes "[Crumpler]";
mes "Ooooooooh";
mes "crraaaap!";
- Emotion e_gasp;
+ emotion e_gasp;
next;
mes "[Crumpler]";
mes "Help meeeee!";
@@ -495,7 +496,7 @@ geffen_in,22,125,1 script Crumpler 52,{
mes "[Crumpler]";
mes "A...";
mes "Sage?";
- Emotion e_What;
+ emotion e_what;
next;
mes "[Crumpler]";
mes "I don't know what that is. But I guess it can't be half as bad as a Mage.";
@@ -520,7 +521,7 @@ geffen_in,22,125,1 script Crumpler 52,{
}
}
-geffen_in,59,61,1 script Skyler 61,{
+geffen_in,59,61,1 script Skyler 1_M_PUBMASTER,{
mes "[Skyler]";
mes "Hello hello.";
mes "You're not looking";
@@ -545,7 +546,7 @@ geffen_in,59,61,1 script Skyler 61,{
close;
}
-geffen_in,27,134,5 script Waitress#elen 91,{
+geffen_in,27,134,5 script Waitress#elen 4_F_02,{
mes "[Elenore]";
mes "This place...";
mes "Certainly has";
@@ -609,7 +610,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
mes "I hear there's this person somewhere in Rune-Midgard...";
next;
mes "[Elenore]";
- if (sex)
+ if (Sex)
mes "Tell me, have you ever heard of "+strcharinfo(0)+"? He's supposed to be the suavest hero around!";
else
mes "Have you ever heard of "+strcharinfo(0)+"? People say she's one of the prettiest girls in all of Rune-Midgard!";
@@ -649,7 +650,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
mes "^990000Hey you sex crazed bastard!! Stop looking at my daughter like that before I rip out your eyes, and eat them with pasta!^000000";
next;
mes "["+strcharinfo(0)+"]";
- if (sex) {
+ if (Sex) {
mes "Huh...?";
mes "C-come again?";
next;
@@ -684,7 +685,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{
close;
}
-geffen_in,70,67,3 script Waitress#elise 90,{
+geffen_in,70,67,3 script Waitress#elise 4_F_01,{
mes "[Elisa]";
mes "Hello there~";
mes "Can I help you";
@@ -765,7 +766,7 @@ geffen_in,70,67,3 script Waitress#elise 90,{
mes "^990000Stay away from my daughter, or I'll beat your brains out, punk! Elisa's gonna marry a doctor! Or a lawyer!^000000";
next;
mes "["+strcharinfo(0)+"]";
- if (sex) {
+ if (Sex) {
mes "Y-y-y-yes, sir!";
next;
mes "^3355FFThat was scary...!";
@@ -805,7 +806,7 @@ geffen_in,70,67,3 script Waitress#elise 90,{
close;
}
-geffen_in,79,76,2 script Merchant Daven 120,{
+geffen_in,79,76,2 script Merchant Daven 2_M_PHARMACIST,{
mes "[Merchant Daven]";
mes "I remember Geffen";
mes "back when it was boring. ";
@@ -872,7 +873,7 @@ geffen_in,79,76,2 script Merchant Daven 120,{
close;
}
-geffen_in,114,73,5 script Hadenheim 709,{
+geffen_in,114,73,5 script Hadenheim 4_M_SEAMAN,{
mes "[Hans Hadenheim]";
mes "Man, the Rune-Midgard continent sure is big! How's it going, youngster?";
next;
@@ -918,7 +919,7 @@ geffen_in,114,73,5 script Hadenheim 709,{
close;
}
-geffen_in,39,127,2 script Psychic Advisor 704,{
+geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{
mes "[Psychic Advisor]";
mes "Ah...";
mes "Don't tell me! You've come to have your fortune told, yes? I know,";
@@ -1036,7 +1037,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
break;
case 3:
mes "Um...";
- if (sex)
+ if (Sex)
mes "The girl that you";
else
mes "The boy that you";
@@ -1053,8 +1054,8 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "[Psychic Advisor]";
mes "You didn't let me finish my sentence. What I meant to say was...";
next;
- mes "[Psychic Advisor]" ;
- if (sex)
+ mes "[Psychic Advisor]";
+ if (Sex)
mes "The girl that you";
else
mes "The boy that you";
@@ -1073,7 +1074,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "Sometimes, I get the future and the present mixed up. You know, since I'm always looking into the future...?";
next;
mes "[Psychic Advisor]";
- if (sex) {
+ if (Sex) {
mes "What I meant to say was";
mes "^3355FFyou and the perfect woman will soon fall in love^000000. Yes, that's what I meant!";
}
@@ -1202,6 +1203,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "Well, in any case, concentrating on your studies is tough, but it can be rewarding. I hope you do well in whatever you choose to do~";
close;
case 5:
+ mes "[Psychic Advisor]";
mes "The future? I thought it was implied that any fortune I tell you is about the future in the specific field that you choose.";
next;
mes "[Psychic Advisor]";
@@ -1263,6 +1265,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
mes "That's my prediction. Can you really argue with the wisdom of the spirit world?";
close;
case 6:
+ mes "[Psychic Advisor]";
mes "Fashion...?";
mes "What does that have to do with matters of the supernatural? Well, um, let me contact the spirits. Ah! Here we go...";
next;
@@ -1333,7 +1336,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{
}
}
-geffen_in,109,72,2 script Monster Scholar 90,{
+geffen_in,109,72,2 script Monster Scholar 4_F_01,{
mes "[Estheres]";
mes "Hello, I'm the resident expert of Monsterology here in Geffen. Is there anything in particular that you're curious about?";
next;
@@ -1401,7 +1404,7 @@ geffen_in,109,72,2 script Monster Scholar 90,{
// Lvl 4 weapon quest related NPC ------------------------------------------------------
-geffen,203,146,5 script Citizen 97,{
+geffen,203,146,5 script Citizen 4W_M_01,{
mes "[Citizen]";
mes "There was a skillful weaponsmith";
mes "in Al De Baran who had 4 sons.";