diff options
Diffstat (limited to 'npc/cities/ayothaya.txt')
-rw-r--r-- | npc/cities/ayothaya.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index 2c5e3d67c..54b298438 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -234,7 +234,7 @@ s_Take: if(Zeny < 11000) goto s_NoZeny;
set Zeny, Zeny - 11000;
getitem 567,20;
- emotion 21;
+ emotion e_no1;
mes "[Thongpool]";
mes "Good, now you have the freshest Shrimp in this village!";
mes "It's time for you to go back and ask Ms. Mali to cook them for you.";
@@ -1005,7 +1005,7 @@ s_EnoughShrimp: next;
set ayopause,1;
set ayoshrimps,0;
- emotion 21;
+ emotion e_no1;
mes "[Mali the Spicy]";
mes "The freshest Shrimp that";
mes "I've been looking for!";
@@ -1057,7 +1057,7 @@ s_Lemons: close;
s_EnoughLemon:
delitem 568,10;
- emotion 0;
+ emotion e_gasp;
mes "[Mali the Spicy]";
mes "Welcome back!";
mes "Wow, you came back";
@@ -1137,7 +1137,7 @@ s_EnoughChilee: mes "^486354chop chop";
mes "^BA0010Tup tup tup ^28842FPu pu";
next;
- emotion 23;
+ emotion e_omg;
misceffect 99;
misceffect 90;
mes "Wah^050158ah^241999ahhh^0F48CBhaaaahhh^000000!";
@@ -1150,7 +1150,7 @@ s_EnoughChilee: set tomyumgoong,5;
set ayoshrimps,0;
getitem 566,10;
- emotion 21;
+ emotion e_no1;
mes "[Mali the Spicy]";
mes "Here's your";
mes "Tom Yum Goong!";
@@ -1186,7 +1186,7 @@ s_EnoughChilee: mes "take care now~";
close;
s_Busy:
- emotion 16;
+ emotion e_wah;
mes "[Mali the Spicy]";
mes "Ah...!";
mes "So busy, so busy!";
@@ -1251,7 +1251,7 @@ s_Take: s_NoZeny:
//custom dialogues
- emotion 16;
+ emotion e_wah;
mes "[Merchant Thongdum]";
mes "Aw, you don't have enough zeny.";
mes "Please come back when you do!";
@@ -1268,7 +1268,7 @@ OnTouch: if(tomyumgoong == 3)goto s_Lemon;
end;
s_Lemon:
- emotion 20;
+ emotion e_hmm;
mes "[Mr. Jun]";
mes "Hello, there?";
mes "Did you need";
@@ -1406,39 +1406,39 @@ s_Play: if(@playervar == 3 && @npcvar == 2)goto s_ScissorsPaper;
if(@playervar == 3 && @npcvar == 3)goto s_ScissorsScissors;
s_RockRock:
- emotion 11;
+ emotion e_rock;
emotion 11,1;
goto s_Draw;
s_RockPaper:
- emotion 12;
+ emotion e_paper;
emotion 11,1;
goto s_Lose;
s_RockScissors:
- emotion 10;
+ emotion e_scissors;
emotion 11,1;
goto s_Win;
s_PaperRock:
- emotion 11;
+ emotion e_rock;
emotion 12,1;
goto s_Win;
s_PaperPaper:
- emotion 12;
+ emotion e_paper;
emotion 12,1;
goto s_Draw;
s_PaperScissors:
- emotion 10;
+ emotion e_scissors;
emotion 12,1;
goto s_Lose;
s_ScissorsRock:
- emotion 11;
+ emotion e_rock;
emotion 10,1;
goto s_Lose;
s_ScissorsPaper:
- emotion 12;
+ emotion e_paper;
emotion 10,1;
goto s_Win;
s_ScissorsScissors:
- emotion 10;
+ emotion e_scissors;
emotion 10,1;
goto s_Draw;
s_Draw:
@@ -1495,7 +1495,7 @@ s_Win2: mes "^3C2EE6You have plucked";
mes "^3C2EE610 Lemons from the tree.";
next;
- emotion 9;
+ emotion e_dots;
mes "[Mr. Jun]";
mes "Hmm...";
mes "Looks like you need a lot of them.";
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