diff options
Diffstat (limited to 'npc/cities/amatsu.txt')
-rw-r--r-- | npc/cities/amatsu.txt | 63 |
1 files changed, 26 insertions, 37 deletions
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index a202e4ae2..71f0d1109 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -125,21 +125,21 @@ alberta,245,93,4 script Sea Captain#01 709,{ mes "culture...Well, it is up to you."; close; Lgo: - if (Zeny < 10000) goto Lzeny; + if (Zeny < 10000) { + mes "[Walter Moers]"; + mes "Did you forget what I said?"; + mes "10,000 zeny. If you can't come up with enough zeny,"; + mes "hunt around the Sunken Ship,"; + mes "and hope for some luck hunting treasure..."; + mes "and get enough zeny"; + close; + } set Zeny, Zeny-10000; mes "[Walter Moers]"; mes "Alright, I will start the engine!"; close2; warp "amatsu",197,83; - end; - Lzeny: - mes "[Walter Moers]"; - mes "Did you forget what I said?"; - mes "10,000 zeny. If you can't come up with enough zeny,"; - mes "hunt around the Sunken Ship,"; - mes "and hope for some luck hunting treasure..."; - mes "and get enough zeny"; - close; + end; } //===================================================================== amatsu,194,79,4 script Sea Captain#02 709,{ @@ -727,7 +727,6 @@ amatsu,261,197,4 script Legendary Sakura Tree 111,{ } ama_in02,61,27,6 script Alchemist#amatsu 749,{ - mes "[Laspuchin Gregory]"; mes "KeekeekeeKeheheh."; mes "This is amazing!"; @@ -800,9 +799,7 @@ s_Got: mes "[Laspuchin Gregory]"; mes "Uh-uh, what did you bring?"; next; - switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) ) - { - + switch( select( "Mystic Frozen:Great Nature:Flame Heart:Rough Wind" ) ){ case 1: set @stoneID,995; set @stoneStr$,"Mystic Frozen"; @@ -823,8 +820,20 @@ s_Got: set @stoneStr$,"Rough Wind"; break; - } - if(countitem(@stoneID) < 8)goto s_NEnough; + } + if(countitem(@stoneID) < 8){ + mes "[Laspuchin Gregory]"; + mes "Keheheh~ Check your pockets"; + mes "before you tell me"; + mes "how foolish you are....."; + next; + mes "[Laspuchin Gregory]"; + mes "Bring me stones! You said you"; + mes "were going to help me!"; + mes "Keep your promises!"; + mes "Kehehehkehkeh..."; + close; + } mes "[Laspuchin Gregory]"; mes "Kehekeh. I see you brought"; mes "enough stones! What kind of"; @@ -916,24 +925,4 @@ s_No: mes "KEHEHEHEHEHEHE!"; close; -s_NEnough: - mes "[Laspuchin Gregory]"; - mes "Keheheh~ Check your pockets"; - mes "before you tell me"; - mes "how foolish you are....."; - next; - mes "[Laspuchin Gregory]"; - mes "Bring me stones! You said you"; - mes "were going to help me!"; - mes "Keep your promises!"; - mes "Kehehehkehkeh..."; - close; - -} - -//| Ninja map portion dummy npcs, commented by default. -//que_ng,27,18,3 script Seaman 709,{end;} -//que_ng,28,45,3 script Man 86,{end;} -//que_ng,28,50,3 script Seaman2 709,{end;} -//que_ng,22,62,3 script Seaman2 709,{end;} -//que_ng,30,65,3 script Ninja Sensei 730,{end;} +}
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