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-rw-r--r--npc/cities/amatsu.txt37
1 files changed, 19 insertions, 18 deletions
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index 466c6b22b..24d4e7398 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
-//= 1.07
+//= 1.08
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -18,8 +18,9 @@
// 1.05 Changed all breaks to ends. [Skotlex]
// 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
// 1.07 Implemented a missing NPC [MasterOfMuppets]
+// 1.08 Removed Duplicates [Silent]
//=====================================================================
-alberta.gat,245,93,4 script Sea Captain 709,{
+alberta.gat,245,93,4 script Sea Captain#01 709,{
mes "[Walter Moers]";
mes "Hey, there.";
mes "Have you ever heard that there";
@@ -138,7 +139,7 @@ alberta.gat,245,93,4 script Sea Captain 709,{
close;
}
//=====================================================================
-amatsu.gat,194,79,4 script Sea Captain 709,{
+amatsu.gat,194,79,4 script Sea Captain#02 709,{
mes "[Walter Moers]";
mes "You came... Did you enjoy";
mes "your trip to Amatsu...?";
@@ -472,7 +473,7 @@ amatsu.gat,230,160,4 script Lady 757,{
close;
}
//=====================================================================
-amatsu.gat,171,174,4 script Guard Soldier 767,{
+amatsu.gat,171,174,4 script Guard Soldier#01 767,{
if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
if (event_amatsu == 6) goto L1;
if (event_amatsu == 7) goto L2;
@@ -511,7 +512,7 @@ L2:
close;
}
//=====================================================================
-amatsu.gat,164,174,4 script Guard Soldier 767,{
+amatsu.gat,164,174,4 script Guard Soldier#02 767,{
if (event_amatsu == 0) goto LOnce;
if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
if (event_amatsu == 6) goto L3;
@@ -555,7 +556,7 @@ L4:
close;
}
//=====================================================================
-amatsu.gat,119,164,4 script Guard Soldier 767,{
+amatsu.gat,119,164,4 script Guard Soldier#03 767,{
mes "[Guard Soldier]";
mes "Are you from Rune-Midgard?";
mes "Welcome to the town of Amatsu.";
@@ -571,7 +572,7 @@ amatsu.gat,119,164,4 script Guard Soldier 767,{
close;
}
//=====================================================================
-amatsu.gat,112,164,4 script Guard Soldier 767,{
+amatsu.gat,112,164,4 script Guard Soldier#04 767,{
mes "[Guard Soldier]";
mes "This is the best castle in Amatsu,";
mes "called the East Lake Castle.";
@@ -587,7 +588,7 @@ amatsu.gat,112,164,4 script Guard Soldier 767,{
}
//=====================================================================
-ama_in01.gat,22,111,0 script Old Lady 761,{
+ama_in01.gat,22,111,0 script Old Lady#01 761,{
if (event_amatsu == 5) goto LStart2;
if (event_amatsu == 6) goto LStart3;
if (event_amatsu == 7) goto LStart4;
@@ -725,7 +726,7 @@ LStart4:
}
//=====================================================================
-ama_in02.gat,207,40,6 script Guard Soldier 767,{
+ama_in02.gat,207,40,6 script Guard Soldier#05 767,{
mes "[Guard Soldier]";
mes "Welcome,";
mes "The Master specifically allowed";
@@ -737,7 +738,7 @@ ama_in02.gat,207,40,6 script Guard Soldier 767,{
close;
}
//=====================================================================
-ama_in02.gat,207,49,6 script Guard Soldier 767,{
+ama_in02.gat,207,49,6 script Guard Soldier#06 767,{
mes "[Guard Soldier]";
mes "The master is really a great guy.";
mes "Who would have thought that anyone could";
@@ -752,7 +753,7 @@ ama_in02.gat,207,49,6 script Guard Soldier 767,{
close;
}
//=====================================================================
-ama_in02.gat,187,57,2 script Soldier 767,{
+ama_in02.gat,187,57,2 script Soldier#01 767,{
mes "[Ichiro]";
mes "Welcome, our master";
mes "has already prepared a place";
@@ -767,7 +768,7 @@ ama_in02.gat,187,57,2 script Soldier 767,{
close;
}
//=====================================================================
-ama_in02.gat,170,62,4 script Soldier 767,{
+ama_in02.gat,170,62,4 script Soldier#02 767,{
mes "[Kyro]";
mes "My name is Kyro. In this town";
mes "I handle all the administrative work.";
@@ -824,7 +825,7 @@ L3:
}
//=====================================================================
-ama_in02.gat,37,157,4 script Soldier 767,{
+ama_in02.gat,37,157,4 script Soldier#03 767,{
mes "[Sbarro]";
mes "This is our soldier's";
mes "training ground.";
@@ -872,7 +873,7 @@ ama_in02.gat,32,51,6 script Shiro 767,{
close;
}
//=====================================================================
-ama_in02.gat,40,167,3 script Soldier 767,{
+ama_in02.gat,40,167,3 script Soldier#04 767,{
mes "[Kuro]";
mes "Shh... customer, please be quiet.";
mes "I will tell you a story";
@@ -925,7 +926,7 @@ ama_in02.gat,32,167,5 script Kukuro 767,{
close;
}
//=====================================================================
-ama_in02.gat,42,34,2 script Soldier 767,{
+ama_in02.gat,42,34,2 script Soldier#05 767,{
mes "[Hakiro]";
mes "Rest for a while before leaving,";
mes "master has already prepared";
@@ -943,7 +944,7 @@ ama_in02.gat,42,34,2 script Soldier 767,{
}
//=====================================================================
-ama_in02.gat,203,156,4 script Soldier 767,{
+ama_in02.gat,203,156,4 script Soldier#06 767,{
mes "[Hakiro]";
mes "Master is in there.";
mes "If you want to go greet him,";
@@ -958,7 +959,7 @@ ama_in02.gat,203,156,4 script Soldier 767,{
}
//=====================================================================
-ama_in02.gat,195,156,4 script Soldier 767,{
+ama_in02.gat,195,156,4 script Soldier#07 767,{
mes "[Kuro]";
mes "Damn, maybe the master";
mes "is having a hard time right now.";
@@ -1053,7 +1054,7 @@ Lnoflag:
mes "I hope you have a good time...";
close;
}
-ama_dun01.gat,229,7,0 script Soldier 767,{
+ama_dun01.gat,229,7,0 script Soldier#08 767,{
mes "[Juro]";
mes "Ready to leave?";
next;