diff options
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 3116 |
1 files changed, 1558 insertions, 1558 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index e790a94a6..3e2b53425 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -1,1558 +1,1558 @@ -//===== eAthena Script =======================================
-//= Al De Baran Town
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.9a
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
-//= The 2nd reserve points agent is not complete yet.
-//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
-//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
-//= for underground), fixed some typos [Lupus]
-//= 1.4 Fixed Typos & Spellcheck [massdriller]
-//= 1.5 Finally added the Special Reserve 2 Lotto 8))
-//= with official prizes (80% official, 4-5 entries are made up)
-//= also changed typo Orange Potions -> Red Potions [Lupus]
-//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
-//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent]
-//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera]
-//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus]
-//============================================================
-
-
-// Panama --------------------------------------------------------------
-aldebaran.gat,46,129,4 script Panama 97,{
- mes "[Panama]";
- mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
- next;
- menu "About the canals",-,"End conversation",M_End;
-
- mes "[Panama]";
- mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
- next;
- mes "[Panama]";
- mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
- close;
- M_End:
- mes "[Panama]";
- mes "This is a mountain town so the water is supposed to be pure ...";
- next;
- mes "[Panama]";
- mes "Help yourself to some...";
- close;
-}
-
-// Miller ------------------------------------------------------------------------
-aldebaran.gat,49,93,4 script Miller 83,{
- mes "[Miller]";
- mes "Did you know that LEVEL 4 weapons exist?";
- next;
- mes "[Miller]";
- mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally.";
- close;
-}
-
-// Senorita Sylvia -----------------------------------------------------------
-aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
- mes "[Senorita Sylvia]";
- mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
- next;
- mes "[Senorita Sylvia]";
- mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
- emotion e_sob;
- next;
- mes "[Senorita Sylvia]";
- mes "Where the hell is it~~~?!";
- emotion e_an;
- next;
- mes "[Senorita Sylvia]";
- mes "I may look smart, but I am TERRIBLE with directions.....";
- next;
- mes "[Senorita Sylvia]";
- mes "Ah~ by the way, would you like to know a bit of very useful information?";
- next;
- menu "Please continue.",-,"Not really.",M_End;
-
- mes "[Senorita Sylvia]";
- mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
- next;
- mes "[Senorita Sylvia]";
- mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
- mes "Once you've done so you'll be able to equip it without problems.";
- close;
- M_End:
- mes "[Senorita Sylvia]";
- mes "Whatever.....";
- emotion e_pif;
- close;
-}
-
-// Quatro ----------------------------------------------------------------
-aldebaran.gat,64,104,4 script Quatro 55,{
- mes "[Quatro]";
- mes "It has been rumored that famous blacksmith came to this town from Geffen...";
-M_Menu:
- next;
- menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End;
-
- mes "[Quatro]";
- mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
- mes "Also, he has a devoted son who helps him out with his work.";
- next;
- mes "[Quatro]";
- mes "I hope his son will be a good blacksmith in the future.";
- goto M_Menu;
-
- M_1:
- mes "[Quatro]";
- mes "If you upgrade a weapon its attack strength will increase.";
- next;
- mes "[Quatro]";
- mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level.";
- mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000.";
- mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!";
- goto M_Menu;
-
- M_End:
- close;
-}
-
-// Isenberg ---------------------------------------------------------------------
-aldebaran.gat,67,154,4 script Isenberg 98,{
- mes "[Isenberg]";
- mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
-M_Menu:
- next;
- menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End;
-
- mes "[Isenberg]";
- mes "Mt. Mjolnir !";
- next;
- mes "[Isenberg]";
- mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
- next;
- mes "[Isenberg]";
- mes "It is a difficult path however due to the steep and rugged terrain.";
- mes "Not to mention the strong and hostile monsters which roam the mountain side.";
- next;
- mes "[Isenberg]";
- mes "You did a good job to get here.";
- emotion e_no1;
- goto M_Menu;
- M_1:
- mes "[Isenberg]";
- mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
- next;
- mes "[Isenberg]";
- mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it.";
- next;
- mes "[Isenberg]";
- mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
- next;
- mes "[Isenberg]";
- mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town.";
- next;
- mes "[Isenberg]";
- mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
- next;
- mes "[Isenberg]";
- mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
- goto M_Menu;
- M_End:
- mes "[Isenberg]";
- mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town.";
- close;
-}
-
-// Joanne ------------------------------------------------------------------------------
-aldebaran.gat,81,61,4 script Joanne 101,{
- mes "[Joanne]";
- mes "I like to go gathering sea shells. It is really fun";
- next;
- menu "Shell Gathering",-,"End Conversation",M_End;
-
- mes "[Joanne]";
- mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area.";
- mes "Usually shell fish conceal themselves under the ground.";
- next;
- mes "[Joanne]";
- mes "By the way, there is a dangerous shell fish called Ambernite.";
- mes "It can usually be found on the beaches near Comodo.";
- next;
- mes "[Joanne]";
- mes "What a scary shell fish ..";
- close;
- M_End:
- mes "[Joanne]";
- mes "I'm going to taste Cave Shell Fish one of these days!!";
- mes "I know it is a little bit dangerous... but it's worth the risk, right?";
- close;
-}
-
-// Bebe -------------------------------------------------------------------
-aldebaran.gat,86,228,4 script Bebe 703,{
- mes "[Bebe]";
- mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me.";
-M_Menu:
- next;
- menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
-
- mes "[Bebe]";
- mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
- next;
- mes "[Bebe]";
- mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!";
- emotion e_gasp;
- next;
- mes "[Bebe]";
- mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
- next;
- mes "[Bebe]";
- mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
- next;
- mes "[Bebe]";
- mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
- emotion e_swt2;
- next;
- mes "[Bebe]";
- mes "If you every see one, don't even think about going near it. It may just bite you to death!";
- goto M_Menu;
-
- M_1:
- mes "[Bebe]";
- mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
- next;
- mes "[Bebe]";
- mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there.";
- next;
- mes "[Bebe]";
- mes "Most of the monsters won't attack you if you don't attack them first though.";
- goto M_Menu;
-
- M_End:
- mes "[Bebe]";
- mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!";
- emotion e_hmm;
- close;
-}
-
-// Epthiel -----------------------------------------------------------------
-aldebaran.gat,90,170,4 script Epthiel 47,{
- mes "[Epthiel]";
- mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them.";
-M_Menu:
- next;
- menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
-
- mes "[Epthiel]";
- mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop.";
- next;
- mes "[Epthiel]";
- mes "The greater number of slots a piece of equipment has the greater its value is.";
- goto M_Menu;
- M_1:
- mes "[Epthiel]";
- mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
- next;
- mes "[Epthiel]";
- mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off.";
- next;
- mes "[Epthiel]";
- mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed.";
- next;
- mes "[Epthiel]";
- mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one.";
- goto M_Menu;
- M_End:
- mes "[Epthiel]";
- mes "Do you have a card?";
- close;
-}
-
-// Daniel --------------------------------------------------------------------------
-aldebaran.gat,93,80,4 script Daniel 48,{
- mes "[Daniel]";
- mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
- next;
- mes "[Daniel]";
- mes "B-U-T!.....";
- emotion e_gasp;
- next;
- mes "[Daniel]";
- mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
- mes "I couldn't enjoy my date with my girl friend which sucked big time!";
- emotion e_ag;
- next;
- menu "Gosh, that's too bad.",-,".....",M_1;
-
- mes "[Daniel]";
- mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter.";
- mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
- next;
- mes "[Daniel]";
- mes "She said something about the armor having 'more slots'.... whatever that means.";
- close;
- M_1:
- mes "[Daniel]";
- mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
- emotion e_sob;
- close;
-}
-
-// Munster -----------------------------------------------------------------
-aldebaran.gat,113,70,2 script Munster 48,{
- mes "[Munster]";
- mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter.";
- next;
- mes "[Munster]";
- mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work";
- mes "I learned a lot about the success rate of upgrading weapons of different levels.";
- next;
- mes "[Munster]";
- mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
- mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
- mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
- next;
- mes "[Munster]";
- mes "With level 4 weapons however, there is still a risk of failure during the first upgrade.";
- next;
- mes "[Munster]";
- mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times.";
- next;
- mes "[Munster]";
- mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
- next;
- mes "[Munster]";
- mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship.";
- close;
-}
-
-// Phracon Guy --------------------------------------------------------------
-aldebaran.gat,117,181,4 script Phracon Guy 48,{
- mes "[Phracon Guy]";
- mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded.";
- next;
- menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End;
-
- mes "[Phracon Guy]";
- mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
- next;
- mes "[Phracon Guy]";
- mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance.";
- next;
- mes "[Phracon Guy]";
- mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns.";
- next;
- mes "[Phracon Guy]";
- mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
- close;
- M_1:
- mes "[Phracon Guy]";
- mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?";
- mes "You should be able to find a lot of Phracon without much trouble.";
- next;
- mes "[Phracon Guy]";
- mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage.";
- close;
- M_End:
- mes "[Phracon Guy]";
- mes "Good luck on finding some Phracon -";
- close;
-}
-
-// Alchemy Guy Chemirre -----------------------------------------------------------
-aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
- mes "[Alchemy Guy Chemirre]";
- mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials.";
-M_Menu:
- next;
- menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
-
- mes "[Alchemy Guy Chemirre]";
- mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
- goto M_Menu;
-
- M_1:
- mes "[Alchemy Guy Chemirre]";
- mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable.";
- goto M_Menu;
- M_2:
- mes "[Alchemy Guy Chemirre]";
- mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you already posses a monster card then you've probably already heard this but.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Each card has a specific type of equipment it can be placed on.";
- mes "For instance, let's say you have a poring card.....";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them.";
- mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
- mes "Next find your card in your inventory window and double click it.";
- next;
- mes "[Alchemy Guy Chemirre]";
- mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done.";
- close;
- M_End:
- mes "[Alchemy Guy Chemirre]";
- mes "Long live the Al De Baran Alchemy Guild!!";
- close;
-
-}
-
-// Anastasia --------------------------------------------------------------
-aldebaran.gat,146,124,4 script Anastasia 101,{
- mes "[Anastasia]";
- mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000.";
- next;
- mes "[Anastasia]";
- mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
- next;
- mes "[Nastasia]";
- mes "But... is that.... legal.....??";
- emotion e_what;
- next;
- mes "[Nastasia]";
- mes "And do they collect tuition....??";
- next;
- menu "Continue conversation.",-,"End Conversation.",M_End;
-
- mes "[Nastasia]";
- mes "Most flying monsters are very fast and have a high amount of agility.";
- mes "Therefore, it's very difficult to hit them successfully.";
- next;
- mes "[Nastasia]";
- mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
- close;
- M_End:
- mes "[Nastasia]";
- mes "Like the old saying goes, 'nothing in life is free'.";
- close;
-}
-
-// Stromme ---------------------------------------------------------
-aldebaran.gat,159,242,4 script Stromme 119,{
- mes "[Stromme]";
- mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
- next;
- mes "[Stromme]";
- mes "The insects in Mt. Mjolnir are classified into different groups by their habits!";
- next;
- menu "About insects",-,"End conversation",M_End;
-
- mes "[Stromme]";
- mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
- next;
- mes "[Stromme]";
- mes "However that doesn't mean that you can take them lightly.";
- mes "They have evolved into creatures that can defend themselves when attacked.";
- next;
- mes "[Stromme]";
- mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
- mes "These monsters are strong so you should be careful about approaching them.";
- next;
- mes "[Stromme]";
- mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
- next;
- mes "[Stromme]";
- mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it.";
- close;
- M_End:
- mes "[Stromme]";
- mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir.";
- close;
-}
-
-// Joo Jahk ------------------------------------------------------
-aldebaran.gat,180,46,4 script Joo Jahk 88,{
- mes "[Joo Jahk]";
- mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
- next;
- mes "[Joo Jahk]";
- mes "But.... Do you think I could drink the water in these waterways?";
- emotion e_hmm;
- next;
- mes "[Joo Jahk]";
- mes "Actually I already did, but I am still concerned.....";
- emotion e_swt;
- next;
- menu "Continue.",-,"End conversation.",M_End;
-
- mes "[Joo Jahk]";
- mes "I've been traveling around Rune-Midgard.";
- next;
- mes "[Joo Jahk]";
- mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
- mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
- next;
- mes "[Joo Jahk]";
- mes "I hope this advice can come in handy for you.";
- close;
- M_End:
- mes "[Joo Jahk]";
- mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
- close;
-}
-
-// Gavin -------------------------------------------------------------------
-aldebaran.gat,212,122,4 script Gavin 97,{
- mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
- next;
- mes "[Gavin]";
- mes "Hmm... did I over-exaggerate? 'Towns people'...";
- mes "Well... it is just myself, but hey! Still, I welcome you!";
- next;
- menu "Continue conversation.",-,"End conversation.",M_End;
-
- mes "[Gavin]";
- mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
- mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran.";
- next;
- mes "[Gavin]";
- mes "I swear it!";
- emotion e_gasp;
- next;
- mes "[Gavin]";
- mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
- close;
- M_End:
- mes "[Gavin]";
- mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains.";
- close;
-}
-
-
-// Giddy Fellow ------------------------------------------------------------------
-aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
- mes "[Giddy Fellow]";
- mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
- emotion e_omg;
- next;
- menu "What's its name?",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
- emotion e_sob;
- next;
- menu "Dude! It's such a common name...",-,". . . . .",M_1;
-
- mes "[Giddy Fellow]";
- mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
- emotion e_what;
- close;
- M_1:
- mes "[Giddy Fellow]";
- mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
- emotion e_sob;
- close;
-}
-
-// Master ----------------------------------------------------------
-aldeba_in.gat,156,179,4 script Master#02 61,{
- mes "[Master]";
- if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
- if(sex==0) close;
- mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
- next;
- mes "[Master]";
- mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
- next;
- mes "[Master]";
- mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
- next;
- mes "[Master]";
- mes "Choose the Kafra Lady that you think is HOT!!!";
- next;
- menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1;
-
- mes "[Master]";
- mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!";
- next;
- mes "[Master]";
- mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
- mes "The Original Kafra, the classic blue haired beauty!...";
- mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
- mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!";
- mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
- mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,....";
- next;
- mes "[Master]";
- mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
- mes "She has a cute tomboy look with short hair....";
- mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
- mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
- mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
- mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
- next;
- mes "[Master]";
- mes "So who do you think?";
- next;
- menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
-
- mes "[Master]";
- mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl...";
- next;
- mes "[Master]";
- mes "Well, I have to tell you.....";
- next;
- mes "[Master]";
- mes "The world is all about change so face the facts and learn to accept new things!";
- close;
- M_01:
- mes "[Master]";
- mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
- emotion e_gasp;
- close;
- M_02:
- mes "[Master]";
- mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time....";
- close;
- M_03:
- mes "[Master]";
- mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
- next;
- mes "[Master]";
- mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
- emotion e_heh;
- close;
- M_04:
- mes "[Master]";
- mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
- close;
- M_05:
- mes "[Master]";
- mes "Wha-what!";
- emotion e_gasp;
- next;
- mes "[Master]";
- mes "A thirst for young girls~~! It's a c-c-crime!!!!";
- emotion e_swt2;
- close;
- M_1:
- mes "[Master]";
- mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
- mes "And you just dissed me~ like thaaat~ I hate you.";
- close;
-}
-
-// RS125 ------------------------------------------------------------------------
-aldeba_in.gat,234,241,4 script RS125 48,{
- mes "[RS125]";
- mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
- mes "I'm actually a warm hearted person.";
- next;
- mes "[RS125]";
- mes "There is an artificial heart that beats loudly in my body.";
- mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
- next;
- menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
-
-
- mes "[RS125]";
- mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
- mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
- next;
- mes "[RS125]";
- mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
- mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
- next;
- mes "[RS125]";
- mes "I was his manager at the time and even I became stressed out by the crowds of people.";
- mes "I can only imagine how he felt about being so famous.";
- next;
- mes "[RS125]";
- mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
- mes "That year she was able to finally defeat my poor brother.";
- next;
- mes "[RS125]";
- mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
- mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help.";
- next;
- mes "[RS125]";
- mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
- mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!";
- close;
- M_End:
- mes "[RS125]";
- mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!";
- mes "After the track championship next year, my brother and I are going to travel the whole world together.";
- close;
-}
-
-// Nice Looking Guy ----------------------------------------------------------
-aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
- mes "[Nice Looking Guy]";
- mes "Forget about the doofus living next door.";
- next;
- mes "[Nice Looking Guy]";
- mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
- mes "I heard he was trying to pick some fruits from that tree.";
- next;
- mes "[Nice Looking Guy]";
- mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!";
- close;
-}
-
-// Evil Looking Guy --------------------------------------------------------------
-aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
- mes "[Evil Looking Guy]";
- mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?";
- emotion e_what;
- next;
- mes "[Evil Looking Guy]";
- mes "Now I'm upset! What reason do you have to come in here and bother me??";
- emotion e_pif;
- next;
- mes "[Evil Looking Guy]";
- mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
- next;
- menu "You got it.",-, "Nah... just messing around....",M_1;
-
- mes "[Evil Looking Guy]";
- mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
- next;
- mes "[Evil Looking Guy]";
- mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
- next;
- mes "[Evil Looking Guy]";
- mes "So how do you go about getting one?? It's easy, listen closely.....";
- next;
- mes "[Evil Looking Guy]";
- mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
- mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
- next;
- mes "[Evil Looking Guy]";
- mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!";
- mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
- next;
- mes "[Evil Looking Guy]";
- mes "Oh and don't forget to change a Mercenary's wet tissues as well!!";
- close;
- M_1:
- mes "[Evil Looking Guy]";
- mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
- mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
- emotion e_gasp;
- close;
-}
-
-
-//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
-// Kafra Jasmine -------------------------
-aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
- cutin "kafra_03",2;
- mes "[Kafra Jasmine]";
- mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!";
- next;
- mes "[Kafra Jasmine]";
- mes "Our Kafra Service is always working with our customers!";
- mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
- mes "Blah-blah-blah.....";
- next;
- menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
-
- mes "[Kafra Jasmine]";
- mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
- mes "I've got a poor memory unlike the other Kafra agents!";
- emotion e_an;
- next;
- mes "[Kafra Jasmine]";
- mes "..... Eh!... heh... heh... um...";
- emotion e_swt2;
- next;
- mes "[Kafra Jasmine]";
- mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
- next;
- mes "[Kafra Jasmine]";
- mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
- emotion e_swt;
- cutin "",255;
- close;
- M_1:
- mes "[Kafra Jasmine]";
- mes ". . . . .";
- emotion e_an;
- next;
- mes "[Kafra Jasmine]";
- mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
- mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
- next;
- mes "[Kafra Jasmine]";
- mes "So please, DON'T TEMPT ME...!!";
- emotion e_pif;
- cutin "",255;
- close;
- M_2:
- mes "[Kafra Jasmine]";
- mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
- next;
- mes "[Kafra Jasmine]";
- mes "Just kidding~~ Tehehe";
- emotion e_heh;
- cutin "",255;
- close;
-}
-
-// Special Reserve ----------------------------------------------
-aldeba_in.gat,79,161,6 script Kafra#04 115,{
- cutin "kafra_03",2;
- mes "[Kafra]";
- mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes.";
- next;
- mes "[Kafra]";
- mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
- next;
- mes "[Kafra]";
- mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
-M_Menu:
- next;
- menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
- "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
- "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
-
- M_1a:
- if(RESRVPTS < 100) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 7;
- set RESRVPTS, RESRVPTS - 100;
- close;
- M_1b:
- if(RESRVPTS < 200) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 15;
- set RESRVPTS, RESRVPTS - 200;
- close;
- M_1c:
- if(RESRVPTS < 300) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 25;
- set RESRVPTS, RESRVPTS - 300;
- close;
- M_1d:
- if(RESRVPTS < 400) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 35;
- set RESRVPTS, RESRVPTS - 400;
- close;
- M_1e:
- if(RESRVPTS < 500) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 50;
- set RESRVPTS, RESRVPTS - 500;
- close;
- M_1f:
- if(RESRVPTS < 600) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 60;
- set RESRVPTS, RESRVPTS - 600;
- close;
- M_1g:
- if(RESRVPTS < 700) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 75;
- set RESRVPTS, RESRVPTS - 700;
- close;
- M_1h:
- if(RESRVPTS < 800) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 85;
- set RESRVPTS, RESRVPTS - 800;
- close;
- M_1i:
- if(RESRVPTS < 900) goto sL_LowPts1;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 516, 100;
- set RESRVPTS, RESRVPTS - 900;
- close;
- M_1j:
- if(RESRVPTS < 1000) goto sL_LowPts1;
- set RESRVPTS, RESRVPTS - 1000;
- mes "[Kafra]";
- mes "^0000FF1st Lottery Opportunity!!^000000";
- set @Lotto, 1;
- next;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_LowPts1:
- mes "[Kafra]";
- mes "I'm sorry but you do not have enough reserve points for that selection.";
- goto M_Menu;
-
- M_2:
- menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
- "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
- "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
- "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
-
- M_2a:
- if(RESRVPTS < 1100) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 7;
- set RESRVPTS, RESRVPTS - 1100;
- close;
- M_2b:
- if(RESRVPTS < 1300) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 15;
- set RESRVPTS, RESRVPTS - 1300;
- close;
- M_2c:
- if(RESRVPTS < 1500) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 25;
- set RESRVPTS, RESRVPTS - 1500;
- close;
- M_2d:
- if(RESRVPTS < 1700) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 35;
- set RESRVPTS, RESRVPTS - 1700;
- close;
- M_2e:
- if(RESRVPTS < 1900) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 50;
- set RESRVPTS, RESRVPTS - 1900;
- close;
- M_2f:
- if(RESRVPTS < 2100) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 60;
- set RESRVPTS, RESRVPTS - 2100;
- close;
- M_2g:
- if(RESRVPTS < 2300) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 75;
- set RESRVPTS, RESRVPTS - 2300;
- close;
- M_2h:
- if(RESRVPTS < 2500) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 85;
- set RESRVPTS, RESRVPTS - 2500;
- close;
- M_2i:
- if(RESRVPTS < 2800) goto sL_LowPts2;
- mes "[Kafra]";
- mes "Here you are.";
- getitem 501, 100;
- set RESRVPTS, RESRVPTS - 2800;
- close;
- M_2j:
- if(RESRVPTS < 3000) goto sL_LowPts2;
- set RESRVPTS, RESRVPTS - 3000;
- mes "[Kafra]";
- mes "^0000FF2nd Lottery Opportunity!!^000000";
- set @Lotto, 2;
- next;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_LowPts2:
- mes "[Kafra]";
- mes "I'm sorry but you do not have enough reserve points for that selection.";
- next;
- goto M_2;
-
- M_End:
- mes "[Kafra]";
- mes "Please come back anytime when you have more reserve points.";
- cutin "",255;
- close;
-}
-
-// Special Reserve 2 ----------------------------------------------
-aldeba_in.gat,88,161,3 script Kafra#05 115,{
- cutin "kafra_03",2;
- mes "[Kafra]";
- mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
- mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
- next;
- mes "[Kafra]";
- mes "Would you like to use your points?";
- next;
- menu "Yes I would.",-, "Maybe next time.",M_End;
-
- mes "[Kafra]";
- mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
- mes "Make a choice and test your luck!";
- next;
- menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
-
- sM_1st:
- if(RESRVPTS < 5000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 5000;
- set @Lotto, 3;
- callfunc "F_Lottery";
- goto M_End;
- sM_2nd:
- if(RESRVPTS < 7000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 7000;
- set @Lotto, 4;
- callfunc "F_Lottery";
- goto M_End;
- sM_3rd:
- if(RESRVPTS < 10000) goto sL_NotEnuf;
- set RESRVPTS, RESRVPTS - 10000;
- set @Lotto, 5;
- callfunc "F_Lottery";
- goto M_End;
-
- sL_NotEnuf:
- mes "[Kafra]";
- mes "I'm sorry dear but you do not have enough points for this selection.";
- cutin "",255;
- close;
- M_End:
- mes "[Kafra]";
- mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
- mes "Thank you for using Kafra Corp. services.";
- cutin "",255;
- close;
-}
-
-// Function F_Lottery ------------------------------------------------------------------------------------------
-function script F_Lottery {
- mes "[Kafra]";
- mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
- next;
- mes "[Kafra]";
- mes "Don't miss this one and only chance! Now dear, are you ready?";
- next;
- mes "[Kafra]";
- mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
- next;
- input @input;
- if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
- callsub sF_Spin;
- mes "[Kafra]";
- mes "Ok~ Let me check the results~ guess what it is?";
- next;
- mes "[Kafra]";
- mes "^FF0000Lets see.... This is...!!^000000";
- next;
- if(@temp < 1) goto sL_Prize1;
- if(@temp < 2) goto sL_Prize2;
- if(@temp < 3) goto sL_Prize3;
- if(@temp <= 4) goto sL_Prize4;
- goto sL_Prize5;
-
- sL_Prize1:
- mes "[Kafra]";
- mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
- if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail,
- if(@Lotto == 2) getitem 2307,1;//Items: Mantle,
- if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion,
- if(@Lotto == 4) {
- getitem 607,2;//Items: Yggdrasilberry,
- getitem 608,1;//Items: Yggdrasil_Seed,
- }
- if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry,
- return;
- sL_Prize2:
- mes "[Kafra]";
- mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
- if(@Lotto == 1) getitem 2403,1;//Items: Shoes,
- if(@Lotto == 2) getitem 2226,1;//Items: Cap,
- if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses,
- if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly,
- if(@Lotto == 5) {
- getitem 608,1;//Items: Yggdrasil_Seed,
- getitem 526,10;//Items: Royal_Jelly,
- }
- return;
- sL_Prize3:
- mes "[Kafra]";
- mes "Congratulations! You've won the 3rd prize.";
- if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing,
- if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion,
- if(@Lotto == 3) getitem 2203,1;//Items: Glasses,
- if(@Lotto == 4) getitem 504,15;//Items: White_Potion,
- if(@Lotto == 5) getitem 504,30;//Items: White_Potion,
- return;
- sL_Prize4:
- mes "[Kafra]";
- mes "You've won the 4th prize.";
- if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato,
- if(@Lotto == 2) getitem 501,150;//Items: Red_Potion,
- if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion,
- if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion,
- if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion,
- return;
- sL_Prize5:
- mes "[Kafra]";
- mes "You've won the 5th prize.";
- if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato,
- if(@Lotto == 2) getitem 501,100;//Items: Red_Potion,
- if(@Lotto == 3) getitem 501,200;//Items: Red_Potion,
- if(@Lotto == 4) getitem 501,250;//Items: Red_Potion,
- if(@Lotto == 5) getitem 501,300;//Items: Red_Potion,
- return;
-
-sF_Spin:
- mes "[Lottery Machine]";
- mes "Number of spins remaining: "+@input;
- next;
- mes "[Lottery Machine]";
- mes "(rumble~rumble~rumble~)...";
- next;
- set @temp, rand(10);
- set @input, @input -1;
- if(@input <= 0) return;
- goto sF_Spin;
-}
-
-
-// Kafra Pavianne -----------------------------
-aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
- cutin "kafra_01",2;
- mes "[Kafra Pavianne]";
- mes "Welcome! I'm Pavianne,";
- mes "one of the senior Kafra Employees.";
- mes "The Kafra Corporation Service is";
- mes "always trying to satisfy 100 % of";
- mes "our customers' expectations.";
- next;
- mes "[Kafra Pavianne]";
- mes "Due to a change in customer support";
- mes "policy, we no longer accept Kafra";
- mes "Passes. However, we are offering";
- mes "refunds for our customers who still";
- mes "possess these passes.";
- next;
- menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE;
-
- set usedKafPass,0; //clear unused global variable
- mes "[Kafra Pavianne]";
- if(!countitem(1084)){
- mes "I'm sorry,";
- mes "but you don't";
- mes "have any Kafra Passes.";
- emotion e_sry;
- close2;
- cutin "",255;
- end;
- }
- mes "Let me see ... You have " + countitem(1084) + " Kafra Passes.";
- mes "So, you will get " + (countitem(1084)*2000) + " zeny.";
- next;
- mes "[Kafra Pavianne]";
- mes "Do you want to sell these?";
- next;
- if(select("Sell.:Nevermind.")==1){
- mes "[Kafra Pavianne]";
- set @t,countitem(1084);
- if(!@t){
- mes "Well, you DON'T have any >.<";
- mes "I understand what you want to do but, I can't help you.";
- emotion e_sry;
- close2;
- cutin "",255;
- end;
- }
- delitem 1084,@t;
- set Zeny,Zeny+@t*2000;
- emotion e_thx;
- mes "We already refunded all THE Kafra Passes that you had..";
- mes "Thank you for using our service !";
- mes "I am kafra Pavianne.";
-
- }
- close2;
- cutin "",255;
- end;
- M_BYE:
- mes "[Kafra Pavianne]";
- mes "Thank you,";
- mes "have a good day.";
- emotion e_thx;
- close2;
- cutin "",255;
- end;
-}
-
-// Kafra Blossom -----------------------------------
-aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
- cutin "kafra_02",2;
- mes "[Kafra Blossom]";
- mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
- emotion e_pif;
- next;
- mes "[Kafra Blossom]";
- mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
- next;
- mes "[Kafra Blossom]";
- mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
- mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
- next;
- menu "I'm an admirer of you~!",-,"Ehhaha",M_1;
-
- mes "[Kafra Blossom]";
- mes "Really! Thank you sooo much!! Here is... my... autograph...";
- emotion e_thx;
- next;
- mes "[Kafra Blossom]";
- mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart.";
- emotion e_ok;
- cutin "",255;
- close;
- M_1:
- mes "[Kafra Blossom]";
- mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
- emotion e_what;
- cutin "",255;
- close;
-}
-
-// Kafra Curly Sue ---------------------------------
-aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
- cutin "kafra_06",2;
- mes "[Kafra Curly Sue]";
- mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey....";
- next;
- mes "[Kafra Curly Sue]";
- mes "I am Kafra Type 'Curly Sue'!!";
- next;
- mes "[Kafra Curly Sue]";
- mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
- next;
- menu "Uh... where is your mommy?",-,"End conversation",M_End;
-
- mes "[Kafra Curly Sue]";
- mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
- emotion e_sob;
- next;
- cutin "",255;
- close;
- M_End:
- mes "[Kafra Curly Sue]";
- mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
- mes "We really appreciate your doing business with us.";
- next;
- cutin "",255;
- close;
-}
-
-// Kafra Roxie --------------------------------------
-aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
- cutin "kafra_04",2;
- mes "[Kafra Roxie]";
- mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
- next;
- mes "[Kafra Roxie]";
- mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
- next;
- mes "[Kafra Roxie]";
- mes "TaDa~ Surprisingly it was.... Ka....";
- next;
- mes "[Kafra Roxie]";
- mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
- next;
- mes "[Kafra Roxie]";
- mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
- next;
- mes "[Kafra Roxie]";
- mes "No-no sir!.... Yes I understand!!";
- next;
- mes "[Kafra Roxie]";
- mes "(*Click*) ..... Heh heh....";
- next;
- mes "[Kafra Roxie]";
- mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
- emotion e_swt;
- cutin "",255;
- close;
-}
-
-
-//<====================================================== Clock Tower ==============================================================>\\
-// Clock Keeper ---------------------------------------------------------------
-aldebaran.gat,143,136,4 script Clock Keeper 89,{
- mes "[Clock Keeper]";
- mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
- next;
- mes "[Clock Keeper]";
- mes "It looks like you have an interest in this tower?";
- next;
- menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
-
- mes "[Clock Keeper]";
- mes "Each floor of this tower is connected through a device called a 'Warp'.";
- mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
- next;
- mes "[Clock Keeper]";
- mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
- next;
- mes "[Clock Keeper]";
- mes "I know you wouldn't want to get separated from you friends while you're battling monsters.";
- next;
- mes "[Clock Keeper]";
- mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
- next;
- mes "[Clock Keeper]";
- mes "Have a good time with the clocks. Hehehehe.";
- close;
- M_1:
- mes "[Clock Keeper]";
- mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
- next;
- menu "Yup, I have",-,"What are they?",sM_1;
-
- mes "[Clock Keeper]";
- mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
- mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
- next;
- mes "[Clock Keeper]";
- mes "Hmmm... Where did I leave it...";
- next;
- mes "[Clock Keeper]";
- mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
- mes "I promise I will give it to you next time. See you later.";
- close;
- sM_1:
- mes "[Clock Keeper]";
- mes "What? I can't believe that there are still people who do not know about us!";
- next;
- mes "[Clock Keeper]";
- mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
- next;
- mes "[Clock Keeper]";
- mes "We even created the idea for Glast Helm a while back.";
- mes "Look around and you will see many of our great achievements.";
- close;
- M_End:
- close;
-}
-
-// Gatekeeper Riku -------------------------------------------------------------------
-c_tower3.gat,10,249,4 script Gatekeeper#01 84,{
- mes "[Gatekeeper Riku]";
- mes "Welcome to ";
- mes "Kinase - Blue Gallino";
- mes "the one of Local Speciality in Aldebaran.";
- mes "However,from the 4th Floor of this Clock Tower,";
- mes "You may not enter.";
- mes "Please go back to where you're from.";
- next;
- menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
-
- mes "[Gatekeeper Riku]";
- mes "Homeland of Alchemy, Aldebaran!";
- mes "Long Time ago, there were";
- mes "3 Legendary Alchemists...They are";
- mes "Bruke Seimer,";
- mes "Philip Warisez,";
- mes "And..";
- next;
- mes "[Gatekeeper Riku]";
- mes "Romero Specialre!";
- mes "This venerable architecture is their masterpiece.";
- mes "I assume you would feel something unusual";
- mes "While on the way to this floor,";
- mes "Every feature of This Clock tower ";
- next;
- mes "[Gatekeeper Riku]";
- mes "Consists of Mysterious Ancient Magics.";
- mes "If you just wander around here without any intention";
- next;
- mes "[Gatekeeper Riku]";
- mes "By any means,";
- mes "You will meet with a mishap";
- mes "by Gatekeeper Creatures.";
- mes "Please be careful ..";
- close;
- M_1:
- mes "[Gatekeeper Riku]";
- mes "Ancient Alchemists";
- mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
- mes "To keep something";
- mes "From Evil Creatures and Human Enemies.";
- mes "To go through this door";
- next;
- mes "[Gatekeeper Riku]";
- mes "It needs a Key.";
- mes "That Key has rumored to be possessed by Gatekeeper Creatures";
- mes "Prowling around here.";
- next;
- mes "[Gatekeeper Riku]";
- mes "The Key is the Intensiveness of Ancient Alchemy,";
- mes "By hearsay When used once,";
- mes "It will be released from being spelled";
- mes "And be disappeared.";
- next;
- mes "[Gatekeeper Riku]";
- mes "If that key comes into your possession, please show it to me.";
- mes "The one who possesses the Key of Clock Tower";
- mes "Will have access to go through this Gate with his own will!";
- next;
- mes "[Gatekeeper Riku]";
- mes "I will give you a chance.";
- mes ". . . . .";
- close;
- M_2:
- mes "[Gatekeeper Riku]";
- if(countitem(7026) < 1) goto L_Check_Key;
- delitem 7026,1;
- mes "Hmm! I already felt that you are not an Ordinary person,";
- mes "Now it seems to be successful in Speculation.";
- mes "Please, You may enter.";
- mes "May God bless you ..";
- next;
- warp "c_tower4.gat",185,44;
- close;
-
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't approve you.";
- close;
- M_End:
- mes "[Gatekeeper Riku]";
- mes "This Clock Tower";
- mes "Is the place where the 3 Ancient Legendary Alchemists";
- mes "Have left their Spirits and Skills.";
- mes "Please Do not Scribble or Damage on the Interior.";
- close;
-}
-
-//<======================================== Al De Baran Dungeon ==========================================>\\
-alde_dun03.gat,264,16,4 script Gatekeeper#02 101,{
- mes "[Gatekeeper Boy]";
- mes "Welcome to";
- mes "Kinase - Blue Gallino";
- mes "The one of Local Speciality in Aldebaran.";
- mes "You can't go through from B4th Floor,";
- mes "Please go back.";
- next;
- menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
-
- mes "[Gatekeeper Boy]";
- mes "Homeland of Alchemy, Aldebaran!";
- mes "Long Time ago, there were";
- mes "3 Legendary Alchemists... They are";
- mes "Bruke Seimer";
- mes "Philip Warisez";
- mes "And ..";
- next;
- mes "[Gatekeeper Boy]";
- mes "Romero Specialre!";
- mes "This venerable architecture is";
- mes "their masterpiece.";
- mes "I assume you would feel something unusual";
- mes "While on the way to this floor,";
- mes "Every feature of This Clock tower";
- next;
- mes "[Gatekeeper Boy]";
- mes "Consists of Mysterious Ancient Magics.";
- mes "If you just wander around here,";
- mes " without any intention";
- next;
- mes "[Gatekeeper Boy]";
- mes "By any means,";
- mes "You will meet with a mishap";
- mes "by Gatekeeper Creatures.";
- mes "Please be careful ..";
- close;
- M_1:
- mes "[Gatekeeper Boy]";
- mes "Ancient Alchemists";
- mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
- mes "To keep something";
- mes "From Evil Creatures and Human Enemies.";
- mes "To go through this door";
- next;
- mes "[Gatekeeper Boy]";
- mes "It needs a Key.";
- mes "That Key has rumored to be possessed by Gatekeeper Creatures";
- mes "Prowling around here.";
- next;
- mes "[Gatekeeper Boy]";
- mes "The Key is the Intensiveness of Ancient Alchemy,";
- mes "By hearsay When used once,";
- mes "It will be released from being spelled";
- mes "And be disappeared.";
- next;
- mes "[Gatekeeper Boy]";
- mes "If that key comes into your possession, please show it to me.";
- mes "The one who possesses the Key of Underground";
- mes "Will have access to go through this Gate with his own will!";
- next;
- mes "[Gatekeeper Boy]";
- mes "I will give you a chance.";
- mes ". . . . .";
- close;
- M_2:
- mes "[Gatekeeper Boy]";
- if(countitem(7027) < 1) goto L_Check_Key;
- delitem 7027,1;
- mes "Hmm! I already felt that you are not an Ordinary person,";
- mes "Now it seems to be successful in Speculation.";
- mes "Please,You may enter.";
- mes "May God bless you ..";
- next;
- warp "alde_dun04.gat",79,267;
- close;
-
- L_Check_Key:
- mes ". . . . . .";
- mes "Unfortunately you don't have a privilege";
- mes "To enter this Gate ..";
- mes "You won't be able to go through";
- mes "As long as Ancient Alchemists";
- mes " Don't grant you.";
- close;
- M_End:
- mes "[Gatekeeper Boy]";
- mes "This Clock Tower";
- mes "Is the place where the 3 Ancient Legendary Alchemists";
- mes "Has left their Spirits and Skills.";
- mes "Please Do not Scribble or Damage on the Interior.";
- close;
-}
+//===== eAthena Script ======================================= +//= Al De Baran Town +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.9a +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= v1.1 Added RS125 NPC. Added another Kafra Reserve points agent. +//= The 2nd reserve points agent is not complete yet. +//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed +//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID +//= for underground), fixed some typos [Lupus] +//= 1.4 Fixed Typos & Spellcheck [massdriller] +//= 1.5 Finally added the Special Reserve 2 Lotto 8)) +//= with official prizes (80% official, 4-5 entries are made up) +//= also changed typo Orange Potions -> Red Potions [Lupus] +//= 1.6 Fixed bug (missing label), optimized all menus [Lupus] +//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent] +//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera] +//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus] +//============================================================ + + +// Panama -------------------------------------------------------------- +aldebaran.gat,46,129,4 script Panama 97,{ + mes "[Panama]"; + mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals."; + next; + menu "About the canals",-,"End conversation",M_End; + + mes "[Panama]"; + mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation."; + next; + mes "[Panama]"; + mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt."; + close; + M_End: + mes "[Panama]"; + mes "This is a mountain town so the water is supposed to be pure ..."; + next; + mes "[Panama]"; + mes "Help yourself to some..."; + close; +} + +// Miller ------------------------------------------------------------------------ +aldebaran.gat,49,93,4 script Miller 83,{ + mes "[Miller]"; + mes "Did you know that LEVEL 4 weapons exist?"; + next; + mes "[Miller]"; + mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionally."; + close; +} + +// Senorita Sylvia ----------------------------------------------------------- +aldebaran.gat,60,70,4 script Senorita Sylvia 69,{ + mes "[Senorita Sylvia]"; + mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran"; + next; + mes "[Senorita Sylvia]"; + mes "B-B-But... *sob*... It's been 5 hours since I started looking for it....."; + emotion e_sob; + next; + mes "[Senorita Sylvia]"; + mes "Where the hell is it~~~?!"; + emotion e_an; + next; + mes "[Senorita Sylvia]"; + mes "I may look smart, but I am TERRIBLE with directions....."; + next; + mes "[Senorita Sylvia]"; + mes "Ah~ by the way, would you like to know a bit of very useful information?"; + next; + menu "Please continue.",-,"Not really.",M_End; + + mes "[Senorita Sylvia]"; + mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away."; + next; + mes "[Senorita Sylvia]"; + mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000."; + mes "Once you've done so you'll be able to equip it without problems."; + close; + M_End: + mes "[Senorita Sylvia]"; + mes "Whatever....."; + emotion e_pif; + close; +} + +// Quatro ---------------------------------------------------------------- +aldebaran.gat,64,104,4 script Quatro 55,{ + mes "[Quatro]"; + mes "It has been rumored that famous blacksmith came to this town from Geffen..."; +M_Menu: + next; + menu "Famous Blacksmith?",-,"About weapon upgrading",M_1,"End conversation",M_End; + + mes "[Quatro]"; + mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town."; + mes "Also, he has a devoted son who helps him out with his work."; + next; + mes "[Quatro]"; + mes "I hope his son will be a good blacksmith in the future."; + goto M_Menu; + + M_1: + mes "[Quatro]"; + mes "If you upgrade a weapon its attack strength will increase."; + next; + mes "[Quatro]"; + mes "For a ^0000fflevel 1^000000 weapon attack STR will go up by ^ff00002^000000 for every upgrade level."; + mes "For a ^0000fflevel 2^000000 weapon attack STR will go up by ^ff00003^000000."; + mes "For a ^0000fflevel 3 and level 4^000000 weapon attack STR will go up by ^ff00005^000000!"; + goto M_Menu; + + M_End: + close; +} + +// Isenberg --------------------------------------------------------------------- +aldebaran.gat,67,154,4 script Isenberg 98,{ + mes "[Isenberg]"; + mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall."; +M_Menu: + next; + menu "Mt. Mjolnir",-,"Payon Forest",M_1,"End conversation",M_End; + + mes "[Isenberg]"; + mes "Mt. Mjolnir !"; + next; + mes "[Isenberg]"; + mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen."; + next; + mes "[Isenberg]"; + mes "It is a difficult path however due to the steep and rugged terrain."; + mes "Not to mention the strong and hostile monsters which roam the mountain side."; + next; + mes "[Isenberg]"; + mes "You did a good job to get here."; + emotion e_no1; + goto M_Menu; + M_1: + mes "[Isenberg]"; + mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon."; + next; + mes "[Isenberg]"; + mes "The Payon Forest is large and its pathways are very intricate. It is easy to get lost and confused in it."; + next; + mes "[Isenberg]"; + mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it."; + next; + mes "[Isenberg]"; + mes "The forest was named after Payon, the village of independence, instead of Alberta, the harbor town."; + next; + mes "[Isenberg]"; + mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence."; + next; + mes "[Isenberg]"; + mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest."; + goto M_Menu; + M_End: + mes "[Isenberg]"; + mes "Although Mnt. Mjolnir hinders travelers, it also creates a mysterious and unique atmosphere in our town."; + close; +} + +// Joanne ------------------------------------------------------------------------------ +aldebaran.gat,81,61,4 script Joanne 101,{ + mes "[Joanne]"; + mes "I like to go gathering sea shells. It is really fun"; + next; + menu "Shell Gathering",-,"End Conversation",M_End; + + mes "[Joanne]"; + mes "When you see bubbles popping up from the sand or a muddy puddle, try digging in that area."; + mes "Usually shell fish conceal themselves under the ground."; + next; + mes "[Joanne]"; + mes "By the way, there is a dangerous shell fish called Ambernite."; + mes "It can usually be found on the beaches near Comodo."; + next; + mes "[Joanne]"; + mes "What a scary shell fish .."; + close; + M_End: + mes "[Joanne]"; + mes "I'm going to taste Cave Shell Fish one of these days!!"; + mes "I know it is a little bit dangerous... but it's worth the risk, right?"; + close; +} + +// Bebe ------------------------------------------------------------------- +aldebaran.gat,86,228,4 script Bebe 703,{ + mes "[Bebe]"; + mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Babe' with me."; +M_Menu: + next; + menu "Savage Babe??",-,"Mt.Mjolnir??",M_1,"End Conversation",M_End; + + mes "[Bebe]"; + mes "A Savage Babe is a kind of baby wild boar that has a pink color. It's very cute and pretty."; + next; + mes "[Bebe]"; + mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Babe!"; + emotion e_gasp; + next; + mes "[Bebe]"; + mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me."; + next; + mes "[Bebe]"; + mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything."; + next; + mes "[Bebe]"; + mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!"; + emotion e_swt2; + next; + mes "[Bebe]"; + mes "If you every see one, don't even think about going near it. It may just bite you to death!"; + goto M_Menu; + + M_1: + mes "[Bebe]"; + mes "Even though people are fascinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters."; + next; + mes "[Bebe]"; + mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be careful if you ever go up there."; + next; + mes "[Bebe]"; + mes "Most of the monsters won't attack you if you don't attack them first though."; + goto M_Menu; + + M_End: + mes "[Bebe]"; + mes "Ah?! Where is my Savage Babe..? Savage Babe, where are you!"; + emotion e_hmm; + close; +} + +// Epthiel ----------------------------------------------------------------- +aldebaran.gat,90,170,4 script Epthiel 47,{ + mes "[Epthiel]"; + mes "Some weapons and armor have slots in them. This allows you to insert monster cards into them."; +M_Menu: + next; + menu "About the number of slots..",-,"Relation between Cards and Slots",M_1,"End Conversation",M_End; + + mes "[Epthiel]"; + mes "Items dropped by monsters often times have more slots than ordinary weapons or armor sold at an NPC shop."; + next; + mes "[Epthiel]"; + mes "The greater number of slots a piece of equipment has the greater its value is."; + goto M_Menu; + M_1: + mes "[Epthiel]"; + mes "When a card is inserted into a slot on a piece of equipment, the owner will gain certain skills or stat bonuses from that card."; + next; + mes "[Epthiel]"; + mes "If the weapon or armor with the card is unequipped, then the effect of the card will wear off."; + next; + mes "[Epthiel]"; + mes "A very important thing to know about inserting a card into a slot, is that once inserted the card cannot be removed."; + next; + mes "[Epthiel]"; + mes "So make sure you're absolutely sure about putting a card into a slot. You don't want to waste one."; + goto M_Menu; + M_End: + mes "[Epthiel]"; + mes "Do you have a card?"; + close; +} + +// Daniel -------------------------------------------------------------------------- +aldebaran.gat,93,80,4 script Daniel 48,{ + mes "[Daniel]"; + mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live."; + next; + mes "[Daniel]"; + mes "B-U-T!....."; + emotion e_gasp; + next; + mes "[Daniel]"; + mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle."; + mes "I couldn't enjoy my date with my girl friend which sucked big time!"; + emotion e_ag; + next; + menu "Gosh, that's too bad.",-,".....",M_1; + + mes "[Daniel]"; + mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchant's youngest daughter."; + mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops."; + next; + mes "[Daniel]"; + mes "She said something about the armor having 'more slots'.... whatever that means."; + close; + M_1: + mes "[Daniel]"; + mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? "; + emotion e_sob; + close; +} + +// Munster ----------------------------------------------------------------- +aldebaran.gat,113,70,2 script Munster 48,{ + mes "[Munster]"; + mes "My family used to live in Geffen, the homeland of blacksmiths. We moved to Al De Baran last winter."; + next; + mes "[Munster]"; + mes "Back in Geffen my father was a famous blacksmith. Sometimes I helped my father with his work"; + mes "I learned a lot about the success rate of upgrading weapons of different levels."; + next; + mes "[Munster]"; + mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,"; + mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,"; + mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each."; + next; + mes "[Munster]"; + mes "With level 4 weapons however, there is still a risk of failure during the first upgrade."; + next; + mes "[Munster]"; + mes "As far as ^0000ffarmor^000000 goes, they can generally be upgraded about ^ff00005^000000 times."; + next; + mes "[Munster]"; + mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,"; + next; + mes "[Munster]"; + mes "Any who, I hope people will come to re-acquaint themselves with my father's superior craftsmanship."; + close; +} + +// Phracon Guy -------------------------------------------------------------- +aldebaran.gat,117,181,4 script Phracon Guy 48,{ + mes "[Phracon Guy]"; + mes "Lv 1 weapons require a metal called 'Phracon' to be upgraded."; + next; + menu "About Phracon",-,"Advice about Phracon",M_1,"End Conversation",M_End; + + mes "[Phracon Guy]"; + mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading."; + next; + mes "[Phracon Guy]"; + mes "Although it's not as strong as other metals, it remains popular among most people because of its abundance."; + next; + mes "[Phracon Guy]"; + mes "You can obtain Phracon from monsters or you can purchase it from Forging Workshops located in towns."; + next; + mes "[Phracon Guy]"; + mes "If you don't need Phracon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!"; + close; + M_1: + mes "[Phracon Guy]"; + mes "I hear that a lot of monsters carry Phracon. Why don't you go hunt them?"; + mes "You should be able to find a lot of Phracon without much trouble."; + next; + mes "[Phracon Guy]"; + mes "A couple of days ago, I went hunting with the Pub Master and got a Phracon dropped from Bebe Savage."; + close; + M_End: + mes "[Phracon Guy]"; + mes "Good luck on finding some Phracon -"; + close; +} + +// Alchemy Guy Chemirre ----------------------------------------------------------- +aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{ + mes "[Alchemy Guy Chemirre]"; + mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuable items from abundant materials."; +M_Menu: + next; + menu "About Alchemy of Payon",-,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End; + + mes "[Alchemy Guy Chemirre]"; + mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Taoism."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never excelled the way it did in Al De Baran."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard."; + goto M_Menu; + + M_1: + mes "[Alchemy Guy Chemirre]"; + mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuable."; + goto M_Menu; + M_2: + mes "[Alchemy Guy Chemirre]"; + mes "Let me tell you something that might be interesting to you. It's about monster cards and slots.."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "If you already posses a monster card then you've probably already heard this but....."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Each card has a specific type of equipment it can be placed on."; + mes "For instance, let's say you have a poring card....."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slots on them."; + mes "Armor dropped by monsters however, will usually have a high number of slots on them. They aren't dropped too often though."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into."; + mes "Next find your card in your inventory window and double click it."; + next; + mes "[Alchemy Guy Chemirre]"; + mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and you're done."; + close; + M_End: + mes "[Alchemy Guy Chemirre]"; + mes "Long live the Al De Baran Alchemy Guild!!"; + close; + +} + +// Anastasia -------------------------------------------------------------- +aldebaran.gat,146,124,4 script Anastasia 101,{ + mes "[Anastasia]"; + mes "Somewhere in Rune-Midgard exists the^3355FF' Assassin Guild '^000000."; + next; + mes "[Anastasia]"; + mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace."; + next; + mes "[Nastasia]"; + mes "But... is that.... legal.....??"; + emotion e_what; + next; + mes "[Nastasia]"; + mes "And do they collect tuition....??"; + next; + menu "Continue conversation.",-,"End Conversation.",M_End; + + mes "[Nastasia]"; + mes "Most flying monsters are very fast and have a high amount of agility."; + mes "Therefore, it's very difficult to hit them successfully."; + next; + mes "[Nastasia]"; + mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX."; + close; + M_End: + mes "[Nastasia]"; + mes "Like the old saying goes, 'nothing in life is free'."; + close; +} + +// Stromme --------------------------------------------------------- +aldebaran.gat,159,242,4 script Stromme 119,{ + mes "[Stromme]"; + mes "When you spend some time in Mt. Mjolnir, you'll start to notice something."; + next; + mes "[Stromme]"; + mes "The insects in Mt. Mjolnir are classified into different groups by their habits!"; + next; + menu "About insects",-,"End conversation",M_End; + + mes "[Stromme]"; + mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them."; + next; + mes "[Stromme]"; + mes "However that doesn't mean that you can take them lightly."; + mes "They have evolved into creatures that can defend themselves when attacked."; + next; + mes "[Stromme]"; + mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc."; + mes "These monsters are strong so you should be careful about approaching them."; + next; + mes "[Stromme]"; + mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal."; + next; + mes "[Stromme]"; + mes "Luckily that leech thing has poor eye sight and won't notice you if you are far enough away from it."; + close; + M_End: + mes "[Stromme]"; + mes "Don't even dare attack a ladybug haphazardly! Be respectful of mighty nature in Mt. Mjolnir."; + close; +} + +// Joo Jahk ------------------------------------------------------ +aldebaran.gat,180,46,4 script Joo Jahk 88,{ + mes "[Joo Jahk]"; + mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways."; + next; + mes "[Joo Jahk]"; + mes "But.... Do you think I could drink the water in these waterways?"; + emotion e_hmm; + next; + mes "[Joo Jahk]"; + mes "Actually I already did, but I am still concerned....."; + emotion e_swt; + next; + menu "Continue.",-,"End conversation.",M_End; + + mes "[Joo Jahk]"; + mes "I've been traveling around Rune-Midgard."; + next; + mes "[Joo Jahk]"; + mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician"; + mes "Apparently physical attacks and non-elemental magic attacks can't damage them."; + next; + mes "[Joo Jahk]"; + mes "I hope this advice can come in handy for you."; + close; + M_End: + mes "[Joo Jahk]"; + mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about."; + close; +} + +// Gavin ------------------------------------------------------------------- +aldebaran.gat,212,122,4 script Gavin 97,{ + mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . ."; + next; + mes "[Gavin]"; + mes "Hmm... did I over-exaggerate? 'Towns people'..."; + mes "Well... it is just myself, but hey! Still, I welcome you!"; + next; + menu "Continue conversation.",-,"End conversation.",M_End; + + mes "[Gavin]"; + mes "Ah~ now I remember! I saw a very interesting monster just a few days ago."; + mes "I saw a Poring with the wings of an angel, somewhere in the Mjolnir Mountains surrounding Al De Baran."; + next; + mes "[Gavin]"; + mes "I swear it!"; + emotion e_gasp; + next; + mes "[Gavin]"; + mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?"; + close; + M_End: + mes "[Gavin]"; + mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjolnir Mountains."; + close; +} + + +// Giddy Fellow ------------------------------------------------------------------ +aldeba_in.gat,152,47,4 script Giddy Fellow 97,{ + mes "[Giddy Fellow]"; + mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!"; + emotion e_omg; + next; + menu "What's its name?",-,". . . . .",M_1; + + mes "[Giddy Fellow]"; + mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~"; + emotion e_sob; + next; + menu "Dude! It's such a common name...",-,". . . . .",M_1; + + mes "[Giddy Fellow]"; + mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!"; + emotion e_what; + close; + M_1: + mes "[Giddy Fellow]"; + mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB"; + emotion e_sob; + close; +} + +// Master ---------------------------------------------------------- +aldeba_in.gat,156,179,4 script Master#02 61,{ + mes "[Master]"; + if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; + if(sex==0) close; + mes "Did you know that the Kafra Main Office is located here, in Aldebaran?"; + next; + mes "[Master]"; + mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around."; + next; + mes "[Master]"; + mes "Alright! Time for a survey... this is to determine which Kafra you like best."; + next; + mes "[Master]"; + mes "Choose the Kafra Lady that you think is HOT!!!"; + next; + menu "Oh~it turns me on!!!!",-,"No way..I am not a pervert.",M_1; + + mes "[Master]"; + mes "Alright, here you go, your Favorite Ladies!!! Take a careful look!"; + next; + mes "[Master]"; + mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!"; + mes "The Original Kafra, the classic blue haired beauty!..."; + mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!"; + mes "Her graceful ponytail takes men's breaths away! She's a favorite among young boys!!"; + mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!"; + mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From Payon,...."; + next; + mes "[Master]"; + mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!"; + mes "She has a cute tomboy look with short hair...."; + mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!"; + mes "She is intelligent and sophisticated. A pair of refined glasses fits her well...."; + mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!"; + mes "Pretty and cute. Although she looks young and immature, she's a very hard worker...."; + next; + mes "[Master]"; + mes "So who do you think?"; + next; + menu "(1) Pavianne",-,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05; + + mes "[Master]"; + mes "Oh~ So you're reserved in nature, and therefore you are into a more traditional type of girl..."; + next; + mes "[Master]"; + mes "Well, I have to tell you....."; + next; + mes "[Master]"; + mes "The world is all about change so face the facts and learn to accept new things!"; + close; + M_01: + mes "[Master]"; + mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league...."; + emotion e_gasp; + close; + M_02: + mes "[Master]"; + mes "Gentle, sexy, sweet, and beautiful.... a girl like Jasmine would have you wrapped around her finger in no time...."; + close; + M_03: + mes "[Master]"; + mes "You're over-zealous! If you were to get with a girl who's as exuberant as her..."; + next; + mes "[Master]"; + mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!"; + emotion e_heh; + close; + M_04: + mes "[Master]"; + mes "Into the cold, analytical type huh?... If you like being bossed around, then I guess Leilah's the girl for you...."; + close; + M_05: + mes "[Master]"; + mes "Wha-what!"; + emotion e_gasp; + next; + mes "[Master]"; + mes "A thirst for young girls~~! It's a c-c-crime!!!!"; + emotion e_swt2; + close; + M_1: + mes "[Master]"; + mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!"; + mes "And you just dissed me~ like thaaat~ I hate you."; + close; +} + +// RS125 ------------------------------------------------------------------------ +aldeba_in.gat,234,241,4 script RS125 48,{ + mes "[RS125]"; + mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me."; + mes "I'm actually a warm hearted person."; + next; + mes "[RS125]"; + mes "There is an artificial heart that beats loudly in my body."; + mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran."; + next; + menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End; + + + mes "[RS125]"; + mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran."; + mes "People referred to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......"; + next; + mes "[RS125]"; + mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here."; + mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got."; + next; + mes "[RS125]"; + mes "I was his manager at the time and even I became stressed out by the crowds of people."; + mes "I can only imagine how he felt about being so famous."; + next; + mes "[RS125]"; + mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event."; + mes "That year she was able to finally defeat my poor brother."; + next; + mes "[RS125]"; + mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits."; + mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone else's help."; + next; + mes "[RS125]"; + mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!"; + mes "Remember me, for I shall beat her, 'Havana', the breeze of Payon!"; + close; + M_End: + mes "[RS125]"; + mes "I've dreamed of making an around-the-world trip. It would be wonderful to truly experience the sea of Alberta!!"; + mes "After the track championship next year, my brother and I are going to travel the whole world together."; + close; +} + +// Nice Looking Guy ---------------------------------------------------------- +aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{ + mes "[Nice Looking Guy]"; + mes "Forget about the doofus living next door."; + next; + mes "[Nice Looking Guy]"; + mes "To tell you the truth, 2 years ago, he fell down from a tree in the Drill Field and since then his mind has been out of control."; + mes "I heard he was trying to pick some fruits from that tree."; + next; + mes "[Nice Looking Guy]"; + mes "Anyway, he's constantly bugging me and I think I'm gonna be crazy because of him... Oh my goodness!"; + close; +} + +// Evil Looking Guy -------------------------------------------------------------- +aldeba_in.gat,223,121,2 script Evil looking Guy 63,{ + mes "[Evil Looking Guy]"; + mes "Hey dude! Don't you think it's rude for a stranger to enter someone else's house?"; + emotion e_what; + next; + mes "[Evil Looking Guy]"; + mes "Now I'm upset! What reason do you have to come in here and bother me??"; + emotion e_pif; + next; + mes "[Evil Looking Guy]"; + mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?"; + next; + menu "You got it.",-, "Nah... just messing around....",M_1; + + mes "[Evil Looking Guy]"; + mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System."; + next; + mes "[Evil Looking Guy]"; + mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is."; + next; + mes "[Evil Looking Guy]"; + mes "So how do you go about getting one?? It's easy, listen closely....."; + next; + mes "[Evil Looking Guy]"; + mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health."; + mes "If it's possible, try touching the Mercenary's' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold."; + next; + mes "[Evil Looking Guy]"; + mes "A good Mercenary should have slender ankles. Umm... in addition, he/she should have a snowy and skinny neck!"; + mes "And if the Mercenary's' hair is long and curly, that's icing on the cake!!"; + next; + mes "[Evil Looking Guy]"; + mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!"; + next; + mes "[Evil Looking Guy]"; + mes "Oh and don't forget to change a Mercenary's wet tissues as well!!"; + close; + M_1: + mes "[Evil Looking Guy]"; + mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant."; + mes "If you're a member of my family then pull down your pants so I can look at our family mark!"; + emotion e_gasp; + close; +} + + +//<=================================================== Kafra Corp. Headquarters ==========================================================>\\ +// Kafra Jasmine ------------------------- +aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{ + cutin "kafra_03",2; + mes "[Kafra Jasmine]"; + mes "Hi~ I am Kafra type Jasmine. Thank you for coming all the way to the Kafra Main Office here in Al De Baran!"; + next; + mes "[Kafra Jasmine]"; + mes "Our Kafra Service is always working with our customers!"; + mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old..."; + mes "Blah-blah-blah....."; + next; + menu "FIVE THOUSAND YEARS?!",-, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2; + + mes "[Kafra Jasmine]"; + mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!"; + mes "I've got a poor memory unlike the other Kafra agents!"; + emotion e_an; + next; + mes "[Kafra Jasmine]"; + mes "..... Eh!... heh... heh... um..."; + emotion e_swt2; + next; + mes "[Kafra Jasmine]"; + mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see...."; + next; + mes "[Kafra Jasmine]"; + mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh...."; + emotion e_swt; + cutin "",255; + close; + M_1: + mes "[Kafra Jasmine]"; + mes ". . . . ."; + emotion e_an; + next; + mes "[Kafra Jasmine]"; + mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team."; + mes "My specialty was 'Bash'!! Now I'm trying to be more feminine and live a quieter life"; + next; + mes "[Kafra Jasmine]"; + mes "So please, DON'T TEMPT ME...!!"; + emotion e_pif; + cutin "",255; + close; + M_2: + mes "[Kafra Jasmine]"; + mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend...."; + next; + mes "[Kafra Jasmine]"; + mes "Just kidding~~ Tehehe"; + emotion e_heh; + cutin "",255; + close; +} + +// Special Reserve ---------------------------------------------- +aldeba_in.gat,79,161,6 script Kafra#04 115,{ + cutin "kafra_03",2; + mes "[Kafra]"; + mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes."; + next; + mes "[Kafra]"; + mes "Each Kafra will allow you to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000."; + next; + mes "[Kafra]"; + mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; +M_Menu: + next; + menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, + "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, + "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; + + M_1a: + if(RESRVPTS < 100) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 7; + set RESRVPTS, RESRVPTS - 100; + close; + M_1b: + if(RESRVPTS < 200) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 15; + set RESRVPTS, RESRVPTS - 200; + close; + M_1c: + if(RESRVPTS < 300) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 25; + set RESRVPTS, RESRVPTS - 300; + close; + M_1d: + if(RESRVPTS < 400) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 35; + set RESRVPTS, RESRVPTS - 400; + close; + M_1e: + if(RESRVPTS < 500) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 50; + set RESRVPTS, RESRVPTS - 500; + close; + M_1f: + if(RESRVPTS < 600) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 60; + set RESRVPTS, RESRVPTS - 600; + close; + M_1g: + if(RESRVPTS < 700) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 75; + set RESRVPTS, RESRVPTS - 700; + close; + M_1h: + if(RESRVPTS < 800) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 85; + set RESRVPTS, RESRVPTS - 800; + close; + M_1i: + if(RESRVPTS < 900) goto sL_LowPts1; + mes "[Kafra]"; + mes "Here you are."; + getitem 516, 100; + set RESRVPTS, RESRVPTS - 900; + close; + M_1j: + if(RESRVPTS < 1000) goto sL_LowPts1; + set RESRVPTS, RESRVPTS - 1000; + mes "[Kafra]"; + mes "^0000FF1st Lottery Opportunity!!^000000"; + set @Lotto, 1; + next; + callfunc "F_Lottery"; + goto M_End; + + sL_LowPts1: + mes "[Kafra]"; + mes "I'm sorry but you do not have enough reserve points for that selection."; + goto M_Menu; + + M_2: + menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, + "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, + "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, + "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; + + M_2a: + if(RESRVPTS < 1100) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 7; + set RESRVPTS, RESRVPTS - 1100; + close; + M_2b: + if(RESRVPTS < 1300) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 15; + set RESRVPTS, RESRVPTS - 1300; + close; + M_2c: + if(RESRVPTS < 1500) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 25; + set RESRVPTS, RESRVPTS - 1500; + close; + M_2d: + if(RESRVPTS < 1700) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 35; + set RESRVPTS, RESRVPTS - 1700; + close; + M_2e: + if(RESRVPTS < 1900) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 50; + set RESRVPTS, RESRVPTS - 1900; + close; + M_2f: + if(RESRVPTS < 2100) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 60; + set RESRVPTS, RESRVPTS - 2100; + close; + M_2g: + if(RESRVPTS < 2300) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 75; + set RESRVPTS, RESRVPTS - 2300; + close; + M_2h: + if(RESRVPTS < 2500) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 85; + set RESRVPTS, RESRVPTS - 2500; + close; + M_2i: + if(RESRVPTS < 2800) goto sL_LowPts2; + mes "[Kafra]"; + mes "Here you are."; + getitem 501, 100; + set RESRVPTS, RESRVPTS - 2800; + close; + M_2j: + if(RESRVPTS < 3000) goto sL_LowPts2; + set RESRVPTS, RESRVPTS - 3000; + mes "[Kafra]"; + mes "^0000FF2nd Lottery Opportunity!!^000000"; + set @Lotto, 2; + next; + callfunc "F_Lottery"; + goto M_End; + + sL_LowPts2: + mes "[Kafra]"; + mes "I'm sorry but you do not have enough reserve points for that selection."; + next; + goto M_2; + + M_End: + mes "[Kafra]"; + mes "Please come back anytime when you have more reserve points."; + cutin "",255; + close; +} + +// Special Reserve 2 ---------------------------------------------- +aldeba_in.gat,88,161,3 script Kafra#05 115,{ + cutin "kafra_03",2; + mes "[Kafra]"; + mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; + mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!"; + next; + mes "[Kafra]"; + mes "Would you like to use your points?"; + next; + menu "Yes I would.",-, "Maybe next time.",M_End; + + mes "[Kafra]"; + mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; + mes "Make a choice and test your luck!"; + next; + menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; + + sM_1st: + if(RESRVPTS < 5000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 5000; + set @Lotto, 3; + callfunc "F_Lottery"; + goto M_End; + sM_2nd: + if(RESRVPTS < 7000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 7000; + set @Lotto, 4; + callfunc "F_Lottery"; + goto M_End; + sM_3rd: + if(RESRVPTS < 10000) goto sL_NotEnuf; + set RESRVPTS, RESRVPTS - 10000; + set @Lotto, 5; + callfunc "F_Lottery"; + goto M_End; + + sL_NotEnuf: + mes "[Kafra]"; + mes "I'm sorry dear but you do not have enough points for this selection."; + cutin "",255; + close; + M_End: + mes "[Kafra]"; + mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard."; + mes "Thank you for using Kafra Corp. services."; + cutin "",255; + close; +} + +// Function F_Lottery ------------------------------------------------------------------------------------------ +function script F_Lottery { + mes "[Kafra]"; + mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!"; + next; + mes "[Kafra]"; + mes "Don't miss this one and only chance! Now dear, are you ready?"; + next; + mes "[Kafra]"; + mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times."; + next; + input @input; + if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix + callsub sF_Spin; + mes "[Kafra]"; + mes "Ok~ Let me check the results~ guess what it is?"; + next; + mes "[Kafra]"; + mes "^FF0000Lets see.... This is...!!^000000"; + next; + if(@temp < 1) goto sL_Prize1; + if(@temp < 2) goto sL_Prize2; + if(@temp < 3) goto sL_Prize3; + if(@temp <= 4) goto sL_Prize4; + goto sL_Prize5; + + sL_Prize1: + mes "[Kafra]"; + mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~"; + if(@Lotto == 1) getitem 2328,1;//Items: Wooden_Mail, + if(@Lotto == 2) getitem 2307,1;//Items: Mantle, + if(@Lotto == 3) getitem 657,10;//Items: Berserk_Potion, + if(@Lotto == 4) { + getitem 607,2;//Items: Yggdrasilberry, + getitem 608,1;//Items: Yggdrasil_Seed, + } + if(@Lotto == 5) getitem 607,3;//Items: Yggdrasilberry, + return; + sL_Prize2: + mes "[Kafra]"; + mes "Oh! WOW! You've won the 2nd prize! Congratulations!!"; + if(@Lotto == 1) getitem 2403,1;//Items: Shoes, + if(@Lotto == 2) getitem 2226,1;//Items: Cap, + if(@Lotto == 3) getitem 2201,1;//Items: Sunglasses, + if(@Lotto == 4) getitem 526,3;//Items: Royal_Jelly, + if(@Lotto == 5) { + getitem 608,1;//Items: Yggdrasil_Seed, + getitem 526,10;//Items: Royal_Jelly, + } + return; + sL_Prize3: + mes "[Kafra]"; + mes "Congratulations! You've won the 3rd prize."; + if(@Lotto == 1) getitem 602,4;//Items: Butterfly_Wing, + if(@Lotto == 2) getitem 505,3;//Items: Blue_Potion, + if(@Lotto == 3) getitem 2203,1;//Items: Glasses, + if(@Lotto == 4) getitem 504,15;//Items: White_Potion, + if(@Lotto == 5) getitem 504,30;//Items: White_Potion, + return; + sL_Prize4: + mes "[Kafra]"; + mes "You've won the 4th prize."; + if(@Lotto == 1) getitem 516,100;//Items: Sweet_Potato, + if(@Lotto == 2) getitem 501,150;//Items: Red_Potion, + if(@Lotto == 3) getitem 502,150;//Items: Orange_Potion, + if(@Lotto == 4) getitem 505,5;//Items: Blue_Potion, + if(@Lotto == 5) getitem 505,10;//Items: Blue_Potion, + return; + sL_Prize5: + mes "[Kafra]"; + mes "You've won the 5th prize."; + if(@Lotto == 1) getitem 516,50;//Items: Sweet_Potato, + if(@Lotto == 2) getitem 501,100;//Items: Red_Potion, + if(@Lotto == 3) getitem 501,200;//Items: Red_Potion, + if(@Lotto == 4) getitem 501,250;//Items: Red_Potion, + if(@Lotto == 5) getitem 501,300;//Items: Red_Potion, + return; + +sF_Spin: + mes "[Lottery Machine]"; + mes "Number of spins remaining: "+@input; + next; + mes "[Lottery Machine]"; + mes "(rumble~rumble~rumble~)..."; + next; + set @temp, rand(10); + set @input, @input -1; + if(@input <= 0) return; + goto sF_Spin; +} + + +// Kafra Pavianne ----------------------------- +aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{ + cutin "kafra_01",2; + mes "[Kafra Pavianne]"; + mes "Welcome! I'm Pavianne,"; + mes "one of the senior Kafra Employees."; + mes "The Kafra Corporation Service is"; + mes "always trying to satisfy 100 % of"; + mes "our customers' expectations."; + next; + mes "[Kafra Pavianne]"; + mes "Due to a change in customer support"; + mes "policy, we no longer accept Kafra"; + mes "Passes. However, we are offering"; + mes "refunds for our customers who still"; + mes "possess these passes."; + next; + menu "Sell Kafra Pass",-,"Alright, bye~",M_BYE; + + set usedKafPass,0; //clear unused global variable + mes "[Kafra Pavianne]"; + if(!countitem(1084)){ + mes "I'm sorry,"; + mes "but you don't"; + mes "have any Kafra Passes."; + emotion e_sry; + close2; + cutin "",255; + end; + } + mes "Let me see ... You have " + countitem(1084) + " Kafra Passes."; + mes "So, you will get " + (countitem(1084)*2000) + " zeny."; + next; + mes "[Kafra Pavianne]"; + mes "Do you want to sell these?"; + next; + if(select("Sell.:Nevermind.")==1){ + mes "[Kafra Pavianne]"; + set @t,countitem(1084); + if(!@t){ + mes "Well, you DON'T have any >.<"; + mes "I understand what you want to do but, I can't help you."; + emotion e_sry; + close2; + cutin "",255; + end; + } + delitem 1084,@t; + set Zeny,Zeny+@t*2000; + emotion e_thx; + mes "We already refunded all THE Kafra Passes that you had.."; + mes "Thank you for using our service !"; + mes "I am kafra Pavianne."; + + } + close2; + cutin "",255; + end; + M_BYE: + mes "[Kafra Pavianne]"; + mes "Thank you,"; + mes "have a good day."; + emotion e_thx; + close2; + cutin "",255; + end; +} + +// Kafra Blossom ----------------------------------- +aldeba_in.gat,83,244,4 script Kafra Blossom 116,{ + cutin "kafra_02",2; + mes "[Kafra Blossom]"; + mes "..... Pavianne is soooo old school! She's too stubborn is what it is..."; + emotion e_pif; + next; + mes "[Kafra Blossom]"; + mes "We should be trying to make our customers' experience more unique, with new and creative ideas..."; + next; + mes "[Kafra Blossom]"; + mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000."; + mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!"; + next; + menu "I'm an admirer of you~!",-,"Ehhaha",M_1; + + mes "[Kafra Blossom]"; + mes "Really! Thank you sooo much!! Here is... my... autograph..."; + emotion e_thx; + next; + mes "[Kafra Blossom]"; + mes "Don't bother to look in your Item Inventory for it. It won't be there... tehehe... for my autograph will remain within your heart."; + emotion e_ok; + cutin "",255; + close; + M_1: + mes "[Kafra Blossom]"; + mes "Huh? . . . . . That's all? Phew~ such a dull customer..."; + emotion e_what; + cutin "",255; + close; +} + +// Kafra Curly Sue --------------------------------- +aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{ + cutin "kafra_06",2; + mes "[Kafra Curly Sue]"; + mes "Hello, hello! I'm the youngest of all Kafra personnel, the Kafra cutey...."; + next; + mes "[Kafra Curly Sue]"; + mes "I am Kafra Type 'Curly Sue'!!"; + next; + mes "[Kafra Curly Sue]"; + mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!"; + next; + menu "Uh... where is your mommy?",-,"End conversation",M_End; + + mes "[Kafra Curly Sue]"; + mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!"; + emotion e_sob; + next; + cutin "",255; + close; + M_End: + mes "[Kafra Curly Sue]"; + mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service."; + mes "We really appreciate your doing business with us."; + next; + cutin "",255; + close; +} + +// Kafra Roxie -------------------------------------- +aldeba_in.gat,148,244,4 script Kafra Roxie 114,{ + cutin "kafra_04",2; + mes "[Kafra Roxie]"; + mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!"; + next; + mes "[Kafra Roxie]"; + mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~"; + next; + mes "[Kafra Roxie]"; + mes "TaDa~ Surprisingly it was.... Ka...."; + next; + mes "[Kafra Roxie]"; + mes "(Ring Ring Ring) Oh... my phone... Sorry please wait..."; + next; + mes "[Kafra Roxie]"; + mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!"; + next; + mes "[Kafra Roxie]"; + mes "No-no sir!.... Yes I understand!!"; + next; + mes "[Kafra Roxie]"; + mes "(*Click*) ..... Heh heh...."; + next; + mes "[Kafra Roxie]"; + mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh..."; + emotion e_swt; + cutin "",255; + close; +} + + +//<====================================================== Clock Tower ==============================================================>\\ +// Clock Keeper --------------------------------------------------------------- +aldebaran.gat,143,136,4 script Clock Keeper 89,{ + mes "[Clock Keeper]"; + mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'."; + next; + mes "[Clock Keeper]"; + mes "It looks like you have an interest in this tower?"; + next; + menu "About the Clock Tower.",-,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End; + + mes "[Clock Keeper]"; + mes "Each floor of this tower is connected through a device called a 'Warp'."; + mes "Most of these warps are standard warps but some of them are 'Random Warps'."; + next; + mes "[Clock Keeper]"; + mes "You should be careful with 'Random Warps' because they will transport you to a random location."; + next; + mes "[Clock Keeper]"; + mes "I know you wouldn't want to get separated from you friends while you're battling monsters."; + next; + mes "[Clock Keeper]"; + mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them."; + next; + mes "[Clock Keeper]"; + mes "Have a good time with the clocks. Hehehehe."; + close; + M_1: + mes "[Clock Keeper]"; + mes "Have you ever heard of the Committee of 'Heaven on Earth'?!"; + next; + menu "Yup, I have",-,"What are they?",sM_1; + + mes "[Clock Keeper]"; + mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard."; + mes "What a great day to meet an adventurer like you! I would like to present this to you....."; + next; + mes "[Clock Keeper]"; + mes "Hmmm... Where did I leave it..."; + next; + mes "[Clock Keeper]"; + mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower."; + mes "I promise I will give it to you next time. See you later."; + close; + sM_1: + mes "[Clock Keeper]"; + mes "What? I can't believe that there are still people who do not know about us!"; + next; + mes "[Clock Keeper]"; + mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower."; + next; + mes "[Clock Keeper]"; + mes "We even created the idea for Glast Helm a while back."; + mes "Look around and you will see many of our great achievements."; + close; + M_End: + close; +} + +// Gatekeeper Riku ------------------------------------------------------------------- +c_tower3.gat,10,249,4 script Gatekeeper#01 84,{ + mes "[Gatekeeper Riku]"; + mes "Welcome to "; + mes "Kinase - Blue Gallino"; + mes "the one of Local Speciality in Aldebaran."; + mes "However,from the 4th Floor of this Clock Tower,"; + mes "You may not enter."; + mes "Please go back to where you're from."; + next; + menu "About Clock Tower",-,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End; + + mes "[Gatekeeper Riku]"; + mes "Homeland of Alchemy, Aldebaran!"; + mes "Long Time ago, there were"; + mes "3 Legendary Alchemists...They are"; + mes "Bruke Seimer,"; + mes "Philip Warisez,"; + mes "And.."; + next; + mes "[Gatekeeper Riku]"; + mes "Romero Specialre!"; + mes "This venerable architecture is their masterpiece."; + mes "I assume you would feel something unusual"; + mes "While on the way to this floor,"; + mes "Every feature of This Clock tower "; + next; + mes "[Gatekeeper Riku]"; + mes "Consists of Mysterious Ancient Magics."; + mes "If you just wander around here without any intention"; + next; + mes "[Gatekeeper Riku]"; + mes "By any means,"; + mes "You will meet with a mishap"; + mes "by Gatekeeper Creatures."; + mes "Please be careful .."; + close; + M_1: + mes "[Gatekeeper Riku]"; + mes "Ancient Alchemists"; + mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; + mes "To keep something"; + mes "From Evil Creatures and Human Enemies."; + mes "To go through this door"; + next; + mes "[Gatekeeper Riku]"; + mes "It needs a Key."; + mes "That Key has rumored to be possessed by Gatekeeper Creatures"; + mes "Prowling around here."; + next; + mes "[Gatekeeper Riku]"; + mes "The Key is the Intensiveness of Ancient Alchemy,"; + mes "By hearsay When used once,"; + mes "It will be released from being spelled"; + mes "And be disappeared."; + next; + mes "[Gatekeeper Riku]"; + mes "If that key comes into your possession, please show it to me."; + mes "The one who possesses the Key of Clock Tower"; + mes "Will have access to go through this Gate with his own will!"; + next; + mes "[Gatekeeper Riku]"; + mes "I will give you a chance."; + mes ". . . . ."; + close; + M_2: + mes "[Gatekeeper Riku]"; + if(countitem(7026) < 1) goto L_Check_Key; + delitem 7026,1; + mes "Hmm! I already felt that you are not an Ordinary person,"; + mes "Now it seems to be successful in Speculation."; + mes "Please, You may enter."; + mes "May God bless you .."; + next; + warp "c_tower4.gat",185,44; + close; + + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't approve you."; + close; + M_End: + mes "[Gatekeeper Riku]"; + mes "This Clock Tower"; + mes "Is the place where the 3 Ancient Legendary Alchemists"; + mes "Have left their Spirits and Skills."; + mes "Please Do not Scribble or Damage on the Interior."; + close; +} + +//<======================================== Al De Baran Dungeon ==========================================>\\ +alde_dun03.gat,264,16,4 script Gatekeeper#02 101,{ + mes "[Gatekeeper Boy]"; + mes "Welcome to"; + mes "Kinase - Blue Gallino"; + mes "The one of Local Speciality in Aldebaran."; + mes "You can't go through from B4th Floor,"; + mes "Please go back."; + next; + menu "About Clock Tower",-,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End; + + mes "[Gatekeeper Boy]"; + mes "Homeland of Alchemy, Aldebaran!"; + mes "Long Time ago, there were"; + mes "3 Legendary Alchemists... They are"; + mes "Bruke Seimer"; + mes "Philip Warisez"; + mes "And .."; + next; + mes "[Gatekeeper Boy]"; + mes "Romero Specialre!"; + mes "This venerable architecture is"; + mes "their masterpiece."; + mes "I assume you would feel something unusual"; + mes "While on the way to this floor,"; + mes "Every feature of This Clock tower"; + next; + mes "[Gatekeeper Boy]"; + mes "Consists of Mysterious Ancient Magics."; + mes "If you just wander around here,"; + mes " without any intention"; + next; + mes "[Gatekeeper Boy]"; + mes "By any means,"; + mes "You will meet with a mishap"; + mes "by Gatekeeper Creatures."; + mes "Please be careful .."; + close; + M_1: + mes "[Gatekeeper Boy]"; + mes "Ancient Alchemists"; + mes "Sealed the Gate of 4th Floor using an Alchemistic Device "; + mes "To keep something"; + mes "From Evil Creatures and Human Enemies."; + mes "To go through this door"; + next; + mes "[Gatekeeper Boy]"; + mes "It needs a Key."; + mes "That Key has rumored to be possessed by Gatekeeper Creatures"; + mes "Prowling around here."; + next; + mes "[Gatekeeper Boy]"; + mes "The Key is the Intensiveness of Ancient Alchemy,"; + mes "By hearsay When used once,"; + mes "It will be released from being spelled"; + mes "And be disappeared."; + next; + mes "[Gatekeeper Boy]"; + mes "If that key comes into your possession, please show it to me."; + mes "The one who possesses the Key of Underground"; + mes "Will have access to go through this Gate with his own will!"; + next; + mes "[Gatekeeper Boy]"; + mes "I will give you a chance."; + mes ". . . . ."; + close; + M_2: + mes "[Gatekeeper Boy]"; + if(countitem(7027) < 1) goto L_Check_Key; + delitem 7027,1; + mes "Hmm! I already felt that you are not an Ordinary person,"; + mes "Now it seems to be successful in Speculation."; + mes "Please,You may enter."; + mes "May God bless you .."; + next; + warp "alde_dun04.gat",79,267; + close; + + L_Check_Key: + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't grant you."; + close; + M_End: + mes "[Gatekeeper Boy]"; + mes "This Clock Tower"; + mes "Is the place where the 3 Ancient Legendary Alchemists"; + mes "Has left their Spirits and Skills."; + mes "Please Do not Scribble or Damage on the Interior."; + close; +} |