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-rw-r--r--npc/cities/aldebaran.txt40
1 files changed, 19 insertions, 21 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index f2820b3b0..57d4205df 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -1209,13 +1209,8 @@ function script F_Lottery {
mes "[Kafra]";
mes "^FF0000Lets see.... This is...!!^000000";
next;
- if(@temp < 1) goto sL_Prize1;
- if(@temp < 2) goto sL_Prize2;
- if(@temp < 3) goto sL_Prize3;
- if(@temp <= 4) goto sL_Prize4;
- goto sL_Prize5;
-
- sL_Prize1:
+ switch (@temp) {
+ case 0:
mes "[Kafra]";
mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
if(@Lotto == 1) getitem Wooden_Mail,1;//Items: Wooden_Mail,
@@ -1227,7 +1222,7 @@ function script F_Lottery {
}
if(@Lotto == 5) getitem Yggdrasilberry,3;//Items: Yggdrasilberry,
return;
- sL_Prize2:
+ case 1:
mes "[Kafra]";
mes "Oh! WOW! You've won the 2nd prize! Congratulations!!";
if(@Lotto == 1) getitem Shoes,1;//Items: Shoes,
@@ -1239,7 +1234,7 @@ function script F_Lottery {
getitem Royal_Jelly,10;//Items: Royal_Jelly,
}
return;
- sL_Prize3:
+ case 2:
mes "[Kafra]";
mes "Congratulations! You've won the 3rd prize.";
if(@Lotto == 1) getitem Wing_Of_Butterfly,4;//Items: Butterfly_Wing,
@@ -1248,7 +1243,8 @@ function script F_Lottery {
if(@Lotto == 4) getitem White_Potion,15;//Items: White_Potion,
if(@Lotto == 5) getitem White_Potion,30;//Items: White_Potion,
return;
- sL_Prize4:
+ case 3:
+ case 4:
mes "[Kafra]";
mes "You've won the 4th prize.";
if(@Lotto == 1) getitem Sweet_Potato,100;//Items: Sweet_Potato,
@@ -1257,7 +1253,7 @@ function script F_Lottery {
if(@Lotto == 4) getitem Blue_Potion,5;//Items: Blue_Potion,
if(@Lotto == 5) getitem Blue_Potion,10;//Items: Blue_Potion,
return;
- sL_Prize5:
+ default:
mes "[Kafra]";
mes "You've won the 5th prize.";
if(@Lotto == 1) getitem Sweet_Potato,50;//Items: Sweet_Potato,
@@ -1266,18 +1262,20 @@ function script F_Lottery {
if(@Lotto == 4) getitem Red_Potion,250;//Items: Red_Potion,
if(@Lotto == 5) getitem Red_Potion,300;//Items: Red_Potion,
return;
+ }
sF_Spin:
- mes "[Lottery Machine]";
- mes "Number of spins remaining: "+@input;
- next;
- mes "[Lottery Machine]";
- mes "(rumble~rumble~rumble~)...";
- next;
- @temp = rand(10);
- --@input;
- if(@input <= 0) return;
- goto sF_Spin;
+ while (true) {
+ mes "[Lottery Machine]";
+ mes "Number of spins remaining: "+@input;
+ next;
+ mes "[Lottery Machine]";
+ mes "(rumble~rumble~rumble~)...";
+ next;
+ @temp = rand(10);
+ --@input;
+ if(@input <= 0) return;
+ }
}
//== Inside Clock Tower ====================================