diff options
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 7f297bf61..25cdf6d52 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -13,7 +13,7 @@ //= 1.1 Negative input bug fixed [Lupus] //= 1.2 Fixed typos in script [massdriller] //= 1.3 Ran through spellcheck system [massdriller] -//= 1.4 Someone forget a .gat in an NPC header [Fredzilla] +//= 1.4 Someone forget a in an NPC header [Fredzilla] //= 1.5 Fixed typo in script. [massdriller] //= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus] //= 1.7 Fixed Phelix bugs [Lupus] @@ -24,19 +24,19 @@ //============================================================ //NewsPaper(?) -alberta.gat,148,53,1 script Newspaper Girl 831,{end;} +alberta,148,53,1 script Newspaper Girl 831,{end;} //??? -alberta.gat,148,60,3 script Man#03 833,{end;} +alberta,148,60,3 script Man#03 833,{end;} // Young Man ----------------------------------------------------------- -alberta_in.gat,20,183,6 script Young Man 49,{ +alberta_in,20,183,6 script Young Man 49,{ mes "[Merchant]"; mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing."; close; } // Merchant ------------------------------------------------- -alberta.gat,97,51,7 script Merchant#01 84,{ +alberta,97,51,7 script Merchant#01 84,{ mes "[Merchant]"; mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting."; next; @@ -50,7 +50,7 @@ alberta.gat,97,51,7 script Merchant#01 84,{ } // Merchant --------------------------------------------------------- -alberta.gat,53,39,8 script Merchant#02 74,{ +alberta,53,39,8 script Merchant#02 74,{ mes "[Merchant]"; mes "Oh, you look like a stranger. Welcome to Alberta."; emotion e_gasp; @@ -69,7 +69,7 @@ alberta.gat,53,39,8 script Merchant#02 74,{ } // Merchant ------------------------------------------------- -alberta.gat,58,80,8 script Merchant#03 99,{ +alberta,58,80,8 script Merchant#03 99,{ mes "[Merchant]"; if(rand(2)) goto R_1; mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; @@ -87,7 +87,7 @@ alberta.gat,58,80,8 script Merchant#03 99,{ } // Phina ------------------------------------------------------- -alberta.gat,62,156,2 script Phina 102,{ +alberta,62,156,2 script Phina 102,{ set @TEMP,rand(3); mes "[Phina]"; if(@TEMP == 1) goto R_1; @@ -127,7 +127,7 @@ alberta.gat,62,156,2 script Phina 102,{ } // Grandma ----------------------------------------------------- -alberta.gat,93,174,2 script Grandma 103,{ +alberta,93,174,2 script Grandma 103,{ mes "[Grandma]"; mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; next; @@ -158,7 +158,7 @@ alberta.gat,93,174,2 script Grandma 103,{ } // Drunken old man ---------------------------------------------------------------- -alberta.gat,131,139,4 script Drunken old man 709,{ +alberta,131,139,4 script Drunken old man 709,{ mes "[Drunken old man]"; mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; next; @@ -199,7 +199,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{ } // Soda Man ---------------------------------------------------- -alberta.gat,90,71,3 script Soda Man 89,{ +alberta,90,71,3 script Soda Man 89,{ mes "[Soda Man]"; mes "Ummm.... delicious...."; emotion e_ok; @@ -228,7 +228,7 @@ alberta.gat,90,71,3 script Soda Man 89,{ //<=================================================== Marina (Docks/Port) ===================================================>\\ // Sailor Fisk ---------------------------------------------------------------- -alberta.gat,189,151,5 script Sailor Fisk 100,{ +alberta,189,151,5 script Sailor Fisk 100,{ mes "[Sailor Fisk]"; mes "Ahoy matey, where'd ya wanna go?"; next; @@ -236,7 +236,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{ if(Zeny < 500) goto L_NoZeny; set Zeny, Zeny - 500; - warp "izlude.gat",176,182; + warp "izlude",176,182; close; L_NoZeny: @@ -248,7 +248,7 @@ alberta.gat,189,151,5 script Sailor Fisk 100,{ } // Phelix ------------------------------------------------------------------ -alberta.gat,190,173,4 script Phelix 85,{ +alberta,190,173,4 script Phelix 85,{ mes "[Phelix]"; mes "What the hell are you doing here?"; @@ -314,7 +314,7 @@ alberta.gat,190,173,4 script Phelix 85,{ //<=================================================== Sunken Ship ======================================================>\\ // Paul ---------------------------------------------------------------- -alberta.gat,195,151,3 script Paul 86,{ +alberta,195,151,3 script Paul 86,{ mes "[Paul]"; mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; next; @@ -329,7 +329,7 @@ alberta.gat,195,151,3 script Paul 86,{ if(Zeny < 200) goto L_NoZeny; set Zeny, Zeny - 200; - warp "alb2trea.gat",62,69; + warp "alb2trea",62,69; close; M_End: mes "[Paul]"; @@ -344,13 +344,13 @@ alberta.gat,195,151,3 script Paul 86,{ } // Sailor -------------------------------------------------- -alb2trea.gat,39,50,5 script Sailor 100,{ +alb2trea,39,50,5 script Sailor 100,{ mes "[Sailor]"; mes "Do you wanna return?"; next; menu "Return to Alberta",-,"Quit",MEnd; - warp "alberta.gat",192,169; + warp "alberta",192,169; MEnd: close; }
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