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-rw-r--r--npc/battleground/bg_common.txt46
-rw-r--r--npc/battleground/flavius/flavius01.txt90
-rw-r--r--npc/battleground/flavius/flavius02.txt90
-rw-r--r--npc/battleground/flavius/flavius_enter.txt16
-rw-r--r--npc/battleground/kvm/kvm01.txt40
-rw-r--r--npc/battleground/kvm/kvm02.txt40
-rw-r--r--npc/battleground/kvm/kvm03.txt40
-rw-r--r--npc/battleground/kvm/kvm_enter.txt8
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt2
-rw-r--r--npc/battleground/tierra/tierra01.txt88
-rw-r--r--npc/battleground/tierra/tierra02.txt88
-rw-r--r--npc/battleground/tierra/tierra_enter.txt16
12 files changed, 282 insertions, 282 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 76eed3733..2c286e8f5 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -22,10 +22,10 @@
// Generals
//============================================================
-bat_room,161,158,3 script Gen. Guillaume's Aide#01 419,{ end; }
-bat_room,161,160,3 script Gen. Guillaume's Aide#03 419,{ end; }
+bat_room,161,158,3 script Gen. Guillaume's Aide#01 4_M_KY_HEAD,{ end; }
+bat_room,161,160,3 script Gen. Guillaume's Aide#03 4_M_KY_HEAD,{ end; }
-bat_room,160,141,3 script Prince Croix 416,{
+bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{
cutin "bat_crua1",2;
mes "[Prince Croix]";
mes "Wise adventurer, why don't you lend us your power for victory?";
@@ -89,10 +89,10 @@ bat_room,160,141,3 script Prince Croix 416,{
end;
}
-bat_room,161,140,3 script Prince Croix's Aide#01 415,{ end; }
-bat_room,161,142,3 script Prince Croix's Aide#02 415,{ end; }
+bat_room,161,140,3 script Prince Croix's Aide#01 4_M_CRU_HEAD,{ end; }
+bat_room,161,142,3 script Prince Croix's Aide#02 4_M_CRU_HEAD,{ end; }
-bat_room,160,159,3 script General Guillaume 420,{
+bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{
cutin "bat_kiyom2",2;
mes "[General Guillaume]";
mes "Hot-blooded adventurer, we need your ability to win this battle.";
@@ -172,14 +172,14 @@ bat_room,160,159,3 script General Guillaume 420,{
// Flags
//============================================================
-//bat_room,140,160,3 script Guillaume Base#roomflag1 973,{ end; }
-//bat_room,167,160,3 script Guillaume Base#roomflag2 973,{ end; }
-//bat_room,140,139,3 script Croix Base#roomflag1 974,{ end; }
-//bat_room,167,139,3 script Croix Base#roomflag2 974,{ end; }
+//bat_room,140,160,3 script Guillaume Base#roomflag1 1_FLAG_LION,{ end; }
+//bat_room,167,160,3 script Guillaume Base#roomflag2 1_FLAG_LION,{ end; }
+//bat_room,140,139,3 script Croix Base#roomflag1 1_FLAG_EAGLE,{ end; }
+//bat_room,167,139,3 script Croix Base#roomflag2 1_FLAG_EAGLE,{ end; }
// BattleGround Warper
//============================================================
-bat_room,148,150,5 script Teleporter#Battlefield 124,{
+bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{
mes "[Teleporter]";
mes "Do you wish to leave the battlefield? Use my services to return to town.";
next;
@@ -229,7 +229,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{
end;
}
-- script Maroll Battle Recruiter::BatRecruit 728,{
+- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{
mes "[Maroll Battle Recruiter]";
mes "Good day, adventurer.";
mes "I'm a knight from a far country called Maroll Kingdom.";
@@ -270,13 +270,13 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{
end;
}
-prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728
-moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728
-aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728
-geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728
-payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728
-lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728
-rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728
+prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT
+moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT
+aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT
+geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT
+payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT
+lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT
+rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 4_F_JOB_KNIGHT
// Additional warps
// Empty
@@ -309,21 +309,21 @@ bat_room,253,211,0 warp bat32 1,1,bat_room,154,149
// Kafra
//============================================================
-bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{
+bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{
cutin "kafra_09",2;
callfunc "F_Kafra",0,2,1,150,0;
}
// Repairman
//============================================================
-bat_room,138,144,4 script Repairman#bg 86,{
+bat_room,138,144,4 script Repairman#bg 4_M_04,{
callfunc "repairmain","Repairman";
end;
}
// GM Management NPC
//============================================================
-bat_room,1,151,3 script Switch#batgnd 81,{
+bat_room,1,151,3 script Switch#batgnd 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "The command has been cancelled.";
@@ -374,7 +374,7 @@ bat_room,1,151,3 script Switch#batgnd 81,{
// Badges Exchange
//============================================================
-bat_room,160,150,3 script Erundek 109,{
+bat_room,160,150,3 script Erundek 4_M_MANAGER,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 4a5c00a9b..18f153d87 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,86,227,4 script Lieutenant Ator 418,{
+bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -30,7 +30,7 @@ OnEnterBG:
end;
}
-bat_room,85,204,0 script Lieutenant Thelokus 414,{
+bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -43,7 +43,7 @@ OnEnterBG:
bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150
bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150
-bat_room,2,151,3 script #bat_b01_timer 844,{
+bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{
end;
OnInit:
@@ -71,7 +71,7 @@ OnTimer1000:
// Flavius Battleground Engine
//============================================================
-bat_b01,15,15,3 script start#bat_b01 844,{
+bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
OnInit:
mapwarp "bat_b01","bat_room",154,150;
end;
@@ -147,7 +147,7 @@ OnTimer10000:
end;
}
-bat_b01,1,1,3 script OBJ#bat_b01_a 844,{
+bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
end;
@@ -180,7 +180,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,2,3 script OBJ#bat_b01_b 844,{
+bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
end;
@@ -213,7 +213,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_a 844,{
+bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
@@ -231,7 +231,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_b 844,{
+bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
@@ -249,7 +249,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,4,3 script cell#bat_b01_a 844,{
+bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
OnRed:
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,0;
@@ -261,7 +261,7 @@ OnGreen:
end;
}
-bat_b01,1,5,3 script cell#bat_b01_b 844,{
+bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
OnRed:
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,0;
@@ -273,7 +273,7 @@ OnGreen:
end;
}
-bat_b01,1,6,1 script time#bat_b01 844,{
+bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{
OnEnable:
donpcevent "Battle Therapist#b01_a::OnEnable";
donpcevent "Battle Therapist#b01_b::OnEnable";
@@ -285,7 +285,7 @@ OnStop:
end;
}
-bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
+bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -319,7 +319,7 @@ OnStop:
end;
}
-bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
+bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -330,7 +330,7 @@ OnTouch:
end;
}
-bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
+bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -364,7 +364,7 @@ OnStop:
end;
}
-bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
+bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -389,7 +389,7 @@ OnTouch:
end;
}
-bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{
+bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
if ($@FlaviusBG1_id1 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 1) {
set .@your_medal,countitem(7829);
@@ -441,7 +441,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{
+bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
if ($@FlaviusBG1_id2 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 2) {
set .@your_medal,countitem(7829);
@@ -493,7 +493,7 @@ OnInit:
end;
}
-bat_b01,1,5,3 script countdown#bat_b01 844,{
+bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
@@ -549,31 +549,31 @@ OnTimer1900000:
end;
}
-bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; }
-bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; }
-bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; }
-bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; }
-bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; }
-bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; }
-bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; }
-bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; }
-bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; }
-bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; }
-bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; }
-
-bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; }
-bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; }
-bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; }
-bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; }
-bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; }
-bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; }
-bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; }
-bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; }
-bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; }
-bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; }
-bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; }
-
-bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
+bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }
+bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }
+bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }
+bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }
+bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }
+bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }
+bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }
+bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }
+bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }
+bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }
+bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }
+
+bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }
+bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }
+bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }
+bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }
+bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }
+bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }
+bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }
+bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }
+bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }
+bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }
+bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
+
+bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -651,7 +651,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
+bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -729,7 +729,7 @@ OnInit:
end;
}
-bat_b01,1,10,3 script Release all#b01 81,{
+bat_b01,1,10,3 script Release all#b01 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index aebeab4f2..0a88b9919 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -21,7 +21,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,142,227,4 script Lieutenant Huvas 418,{
+bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
@@ -31,7 +31,7 @@ OnEnterBG:
end;
}
-bat_room,142,204,0 script Lieutenant Yukon 414,{
+bat_room,142,204,0 script Lieutenant Yukon 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80;
@@ -44,7 +44,7 @@ OnEnterBG:
bat_room,141,220,0 warp back_bgroomb02a 1,1,bat_room,154,150
bat_room,141,211,0 warp back_bgroomb02b 1,1,bat_room,154,150
-bat_room,2,151,3 script #bat_b02_timer 844,{
+bat_room,2,151,3 script #bat_b02_timer CLEAR_NPC,{
end;
OnInit:
@@ -72,7 +72,7 @@ OnTimer1000:
// Flavius Battleground Engine
//============================================================
-bat_b02,15,15,3 script start#bat_b02 844,{
+bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{
OnInit:
mapwarp "bat_b02","bat_room",154,150;
end;
@@ -148,7 +148,7 @@ OnTimer10000:
end;
}
-bat_b02,1,1,3 script OBJ#bat_b02_a 844,{
+bat_b02,1,1,3 script OBJ#bat_b02_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead";
end;
@@ -181,7 +181,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,2,3 script OBJ#bat_b02_b 844,{
+bat_b02,1,2,3 script OBJ#bat_b02_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead";
end;
@@ -214,7 +214,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,3,3 script guardian#bat_b02_a 844,{
+bat_b02,1,3,3 script guardian#bat_b02_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead";
@@ -232,7 +232,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,3,3 script guardian#bat_b02_b 844,{
+bat_b02,1,3,3 script guardian#bat_b02_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead";
@@ -250,7 +250,7 @@ OnMyMobDead:
end;
}
-bat_b02,1,4,3 script cell#bat_b02_a 844,{
+bat_b02,1,4,3 script cell#bat_b02_a CLEAR_NPC,{
OnRed:
setcell "bat_b02",62,149,60,151,cell_basilica,1;
setcell "bat_b02",62,149,60,151,cell_walkable,0;
@@ -262,7 +262,7 @@ OnGreen:
end;
}
-bat_b02,1,5,3 script cell#bat_b02_b 844,{
+bat_b02,1,5,3 script cell#bat_b02_b CLEAR_NPC,{
OnRed:
setcell "bat_b02",327,151,329,149,cell_basilica,1;
setcell "bat_b02",327,151,329,149,cell_walkable,0;
@@ -274,7 +274,7 @@ OnGreen:
end;
}
-bat_b02,1,6,1 script time#bat_b02 844,{
+bat_b02,1,6,1 script time#bat_b02 CLEAR_NPC,{
OnEnable:
donpcevent "Battle Therapist#b02_a::OnEnable";
donpcevent "Battle Therapist#b02_b::OnEnable";
@@ -286,7 +286,7 @@ OnStop:
end;
}
-bat_b02,10,294,3 script Battle Therapist#b02_a 95,{
+bat_b02,10,294,3 script Battle Therapist#b02_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -320,7 +320,7 @@ OnStop:
end;
}
-bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{
+bat_b02,10,290,0 script bat_b02_rp1_a_warp WARPNPC,10,10,{
OnInit:
disablenpc "bat_b02_rp1_a_warp";
end;
@@ -331,7 +331,7 @@ OnTouch:
end;
}
-bat_b02,389,14,3 script Battle Therapist#b02_b 95,{
+bat_b02,389,14,3 script Battle Therapist#b02_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -365,7 +365,7 @@ OnStop:
end;
}
-bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{
+bat_b02,389,10,0 script bat_b02_rp1_b_warp WARPNPC,9,9,{
OnInit:
disablenpc "bat_b02_rp1_a_warp";
end;
@@ -390,7 +390,7 @@ OnTouch:
end;
}
-bat_b02,10,294,3 script Guillaume Vintenar#b02_a 934,{
+bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
if ($@FlaviusBG2_id1 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 1) {
set .@your_medal,countitem(7829);
@@ -442,7 +442,7 @@ OnInit:
end;
}
-bat_b02,389,14,3 script Croix Vintenar#b02_b 934,{
+bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
if ($@FlaviusBG2_id2 == getcharid(4)) {
if ($@FlaviusBG2_Victory == 2) {
set .@your_medal,countitem(7829);
@@ -494,7 +494,7 @@ OnInit:
end;
}
-bat_b02,1,5,3 script countdown#bat_b02 844,{
+bat_b02,1,5,3 script countdown#bat_b02 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
@@ -550,31 +550,31 @@ OnTimer1900000:
end;
}
-bat_b02,81,83,3 script Guillaume Camp#flag32 973,{ end; }
-bat_b02,94,83,3 script Guillaume Camp#flag33 973,{ end; }
-bat_b02,81,66,3 script Guillaume Camp#flag34 973,{ end; }
-bat_b02,94,66,3 script Guillaume Camp#flag35 973,{ end; }
-bat_b02,139,142,3 script Guillaume Camp#flag36 973,{ end; }
-bat_b02,139,158,3 script Guillaume Camp#flag37 973,{ end; }
-bat_b02,110,161,3 script Guillaume Camp#flag38 973,{ end; }
-bat_b02,110,137,3 script Guillaume Camp#flag39 973,{ end; }
-bat_b02,63,135,3 script Guillaume Camp#flag40 973,{ end; }
-bat_b02,63,165,3 script Guillaume Camp#flag41 973,{ end; }
-bat_b02,10,296,3 script Guillaume Camp#flag42 973,{ end; }
-
-bat_b02,306,233,3 script Croix Camp#flag32 974,{ end; }
-bat_b02,317,233,3 script Croix Camp#flag33 974,{ end; }
-bat_b02,306,216,3 script Croix Camp#flag34 974,{ end; }
-bat_b02,317,216,3 script Croix Camp#flag35 974,{ end; }
-bat_b02,257,158,3 script Croix Camp#flag36 974,{ end; }
-bat_b02,257,141,3 script Croix Camp#flag37 974,{ end; }
-bat_b02,297,164,3 script Croix Camp#flag38 974,{ end; }
-bat_b02,297,136,3 script Croix Camp#flag39 974,{ end; }
-bat_b02,336,161,3 script Croix Camp#flag40 974,{ end; }
-bat_b02,336,139,3 script Croix Camp#flag41 974,{ end; }
-bat_b02,389,16,3 script Croix Camp#flag42 974,{ end; }
-
-bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{
+bat_b02,81,83,3 script Guillaume Camp#flag32 1_FLAG_LION,{ end; }
+bat_b02,94,83,3 script Guillaume Camp#flag33 1_FLAG_LION,{ end; }
+bat_b02,81,66,3 script Guillaume Camp#flag34 1_FLAG_LION,{ end; }
+bat_b02,94,66,3 script Guillaume Camp#flag35 1_FLAG_LION,{ end; }
+bat_b02,139,142,3 script Guillaume Camp#flag36 1_FLAG_LION,{ end; }
+bat_b02,139,158,3 script Guillaume Camp#flag37 1_FLAG_LION,{ end; }
+bat_b02,110,161,3 script Guillaume Camp#flag38 1_FLAG_LION,{ end; }
+bat_b02,110,137,3 script Guillaume Camp#flag39 1_FLAG_LION,{ end; }
+bat_b02,63,135,3 script Guillaume Camp#flag40 1_FLAG_LION,{ end; }
+bat_b02,63,165,3 script Guillaume Camp#flag41 1_FLAG_LION,{ end; }
+bat_b02,10,296,3 script Guillaume Camp#flag42 1_FLAG_LION,{ end; }
+
+bat_b02,306,233,3 script Croix Camp#flag32 1_FLAG_EAGLE,{ end; }
+bat_b02,317,233,3 script Croix Camp#flag33 1_FLAG_EAGLE,{ end; }
+bat_b02,306,216,3 script Croix Camp#flag34 1_FLAG_EAGLE,{ end; }
+bat_b02,317,216,3 script Croix Camp#flag35 1_FLAG_EAGLE,{ end; }
+bat_b02,257,158,3 script Croix Camp#flag36 1_FLAG_EAGLE,{ end; }
+bat_b02,257,141,3 script Croix Camp#flag37 1_FLAG_EAGLE,{ end; }
+bat_b02,297,164,3 script Croix Camp#flag38 1_FLAG_EAGLE,{ end; }
+bat_b02,297,136,3 script Croix Camp#flag39 1_FLAG_EAGLE,{ end; }
+bat_b02,336,161,3 script Croix Camp#flag40 1_FLAG_EAGLE,{ end; }
+bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; }
+bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; }
+
+bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -652,7 +652,7 @@ OnInit:
end;
}
-bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{
+bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2;
if ($@FlaviusBG2_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -730,7 +730,7 @@ OnInit:
end;
}
-bat_b02,1,10,3 script Release all#b02 81,{
+bat_b02,1,10,3 script Release all#b02 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 92dae7b9e..026b4402f 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -13,7 +13,7 @@
// Flavius Officer - Guillaume
//============================================================
-bat_room,133,178,5 script Flavius Officer#01a 418,{
+bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -80,7 +80,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{
close;
}
-bat_room,133,121,1 script Flavius Officer#01b 414,{
+bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -147,7 +147,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{
close;
}
-bat_room,135,178,5 script Guillaume Knight#3 417,{
+bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -169,7 +169,7 @@ bat_room,135,178,5 script Guillaume Knight#3 417,{
close;
}
-bat_room,151,178,5 script Guillaume Knight#4 417,{
+bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -191,7 +191,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{
close;
}
-bat_room,135,121,1 script Croix Knight#3 413,{
+bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -213,7 +213,7 @@ bat_room,135,121,1 script Croix Knight#3 413,{
close;
}
-bat_room,151,121,1 script Croix Knight#4 413,{
+bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
next;
@@ -237,7 +237,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{
// Flavius Officer - Croix
//============================================================
-bat_room,148,178,5 script Flavius Officer#02a 418,{
+bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -304,7 +304,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{
close;
}
-bat_room,148,121,1 script Flavius Officer#02b 414,{
+bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
index 01119b97e..4fb84ddc3 100644
--- a/npc/battleground/kvm/kvm01.txt
+++ b/npc/battleground/kvm/kvm01.txt
@@ -19,7 +19,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
+bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -33,7 +33,7 @@ OnEnterBG:
bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
-bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
+bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -61,23 +61,23 @@ OnKvM01Two:
end;
}
-bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139
-bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139
-bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139
-bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139
-bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139
-bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139
-bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139
+bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC
+bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC
+bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC
+bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC
+bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC
+bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC
+bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC
-bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139
-bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139
-bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139
-bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139
-bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139
-bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139
-bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139
+bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC
+bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC
+bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC
+bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC
+bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC
+bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC
+bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC
-bat_c01,54,128,3 script #A_camp_start01 139,4,4,{
+bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -98,7 +98,7 @@ OnTouch:
end;
}
-bat_c01,146,56,3 script #B_camp_start01 139,4,4,{
+bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -369,7 +369,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
+bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
@@ -398,7 +398,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
end;
}
-bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
+bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM01BG_Victory == Bat_Team )
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index bb5991b1c..33982a2c5 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -21,7 +21,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
+bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -35,7 +35,7 @@ OnEnterBG:
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
+bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -63,23 +63,23 @@ OnKvM02Two:
end;
}
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139
+bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
+bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
+bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
+bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
+bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
+bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
+bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139
+bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
+bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
+bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
+bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
+bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
+bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
+bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
-bat_c02,54,128,3 script #A_camp_start02 139,4,4,{
+bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -100,7 +100,7 @@ OnTouch:
end;
}
-bat_c02,146,56,3 script #B_camp_start02 139,4,4,{
+bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -371,7 +371,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
+bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
@@ -399,7 +399,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
end;
}
-bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
+bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index 20abbdeb6..6866a7147 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
+bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -34,7 +34,7 @@ OnEnterBG:
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
-bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
+bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -62,23 +62,23 @@ OnKvM03Two:
end;
}
-bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139
-bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139
-bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139
-bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139
-bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139
-bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139
-bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139
+bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC
+bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC
+bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC
+bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC
+bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC
+bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC
+bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC
-bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139
-bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139
-bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139
-bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139
-bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139
-bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139
-bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139
+bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC
+bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC
+bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC
+bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC
+bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC
+bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC
+bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC
-bat_c03,54,128,3 script #A_camp_start03 139,4,4,{
+bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -99,7 +99,7 @@ OnTouch:
end;
}
-bat_c03,146,56,3 script #B_camp_start03 139,4,4,{
+bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -370,7 +370,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
+bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
@@ -399,7 +399,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
end;
}
-bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
+bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM03BG_Victory == Bat_Team )
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
index f1d3128a3..1b5e9062c 100644
--- a/npc/battleground/kvm/kvm_enter.txt
+++ b/npc/battleground/kvm/kvm_enter.txt
@@ -17,7 +17,7 @@
// KvM Officer - Guillaume
//============================================================
-bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
+bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{
/*
set .@kvm,checkquest(6026,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
@@ -57,7 +57,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
// Guillaume Knight - KvM
//============================================================
-bat_room,167,178,5 script Guillaume Knight#kvm 417,{
+bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Hello.";
mes "What do you want to know?";
@@ -117,7 +117,7 @@ bat_room,167,178,5 script Guillaume Knight#kvm 417,{
// KvM Officer - Croix
//============================================================
-bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
+bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{
/*
set .@kvm,checkquest(6025,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
@@ -157,7 +157,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
// Croix Knight - KvM
//============================================================
-bat_room,167,121,1 script Croix Knight#kvm 413,{
+bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Hello.";
mes "What do you want to know?";
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 6ddb5b3f8..92d3032e5 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -16,7 +16,7 @@
//= 1.0 First Version.
//============================================================
-bat_room,151,144,3 script KVM Logistic Officer#a 734,{
+bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
if (countitem(7773)) {
set .@pointstoadd,countitem(7773);
delitem 7773,.@pointstoadd;
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index edb2f3c91..5daa6429f 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,57,227,5 script Lieutenant Kalos 418,{
+bat_room,57,227,5 script Lieutenant Kalos 4_M_KY_KNT,{
end;
OnInit:
@@ -32,7 +32,7 @@ OnEnterBG:
end;
}
-bat_room,58,204,1 script Lieutenant Eyor 414,{
+bat_room,58,204,1 script Lieutenant Eyor 4_M_CRU_KNT,{
end;
OnInit:
@@ -44,7 +44,7 @@ OnEnterBG:
end;
}
-bat_room,1,151,3 script #bat_a01_timer 844,{
+bat_room,1,151,3 script #bat_a01_timer CLEAR_NPC,{
end;
OnInit:
@@ -92,7 +92,7 @@ bat_room,57,211,0 warp back_bgrooma01b 1,1,bat_room,154,150
// Tierra Gorge Battleground Engine
//============================================================
-bat_a01,15,15,3 script start#bat_a01 844,{
+bat_a01,15,15,3 script start#bat_a01 CLEAR_NPC,{
OnInit:
mapwarp "bat_a01","bat_room",154,150;
end;
@@ -150,7 +150,7 @@ OnTimer10000:
end;
}
-bat_a01,15,16,3 script OBJ#bat_a01_a 844,{
+bat_a01,15,16,3 script OBJ#bat_a01_a CLEAR_NPC,{
OnEnable:
bg_monster $@TierraBG1_id1,"bat_a01",177,345,"Food Storage",1909,"OBJ#bat_a01_a::OnMyMobDead";
end;
@@ -173,7 +173,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,17,3 script OBJ#bat_a01_b 844,{
+bat_a01,15,17,3 script OBJ#bat_a01_b CLEAR_NPC,{
OnEnable:
bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Depot",1910,"OBJ#bat_a01_b::OnMyMobDead";
end;
@@ -196,7 +196,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,18,3 script barricade#bat_a01_a 844,{
+bat_a01,15,18,3 script barricade#bat_a01_a CLEAR_NPC,{
OnEnable:
for( set .@i,185; .@i < 202; set .@i,.@i+1 )
bg_monster $@TierraBG1_id1,"bat_a01",.@i,266,"Barricade",1906,"barricade#bat_a01_a::OnMyMobDead";
@@ -218,7 +218,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,19,3 script barricade#bat_a01_b 844,{
+bat_a01,15,19,3 script barricade#bat_a01_b CLEAR_NPC,{
OnEnable:
for( set .@i,169; .@i < 186; set .@i,.@i+1 )
bg_monster $@TierraBG1_id2,"bat_a01",.@i,129,"Barricade",1906,"barricade#bat_a01_b::OnMyMobDead";
@@ -240,7 +240,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,20,3 script OBJ#bat_a01_n 844,{
+bat_a01,15,20,3 script OBJ#bat_a01_n CLEAR_NPC,{
OnEnable:
monster "bat_a01",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a01_n::OnMyMobDead";
end;
@@ -264,7 +264,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,21,3 script NOBJ_mob#bat_a01_a 844,{
+bat_a01,15,21,3 script NOBJ_mob#bat_a01_a CLEAR_NPC,{
OnEnable:
donpcevent "NOBJ_mob#bat_a01_b::OnKill";
bg_monster $@TierraBG1_id1,"bat_a01",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead";
@@ -280,7 +280,7 @@ OnMyMobDead:
end;
}
-bat_a01,15,22,3 script NOBJ_mob#bat_a01_b 844,{
+bat_a01,15,22,3 script NOBJ_mob#bat_a01_b CLEAR_NPC,{
OnEnable:
donpcevent "NOBJ_mob#bat_a01_a::OnKill";
bg_monster $@TierraBG1_id2,"bat_a01",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead";
@@ -296,7 +296,7 @@ OnMyMobDead:
end;
}
-bat_a01,185,270,1 script Guillaume Blacksmith#a01 851,{
+bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
if (getcharid(4) == $@TierraBG1_id1) {
mes "[Guillaume Blacksmith]";
mes "We are in urgency! The Barricade has been destroyed!";
@@ -380,7 +380,7 @@ OnInit:
end;
}
-bat_a01,170,121,5 script Croix Blacksmith#bat_a01 851,{
+bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
if (getcharid(4) == $@TierraBG1_id2) {
mes "[Croix Blacksmith]";
mes "We are in urgency! The Barricade has been destroyed!";
@@ -464,7 +464,7 @@ OnInit:
end;
}
-bat_a01,53,377,3 script Battle Therapist#a01_a 95,{
+bat_a01,53,377,3 script Battle Therapist#a01_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -514,7 +514,7 @@ OnTouch_:
end;
}
-bat_a01,45,19,3 script Battle Therapist#a01_b 95,{
+bat_a01,45,19,3 script Battle Therapist#a01_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -564,7 +564,7 @@ OnTouch:
end;
}
-bat_a01,60,216,3 script Valley Ghost#bat_a01_n 950,{
+bat_a01,60,216,3 script Valley Ghost#bat_a01_n 4_GHOSTRING,{
specialeffect2 EF_HEAL;
mes "[Valley Ghost]";
mes "Boo...Boo...";
@@ -648,39 +648,39 @@ OnTouch:
end;
}
-bat_a01,169,227,0 script underladd#bat_a01_1 45,1,1,{
+bat_a01,169,227,0 script underladd#bat_a01_1 WARPNPC,1,1,{
OnTouch_:
warp "bat_a01",178,228;
end;
}
-bat_a01,208,164,0 script underladd#bat_a01_2 45,1,1,{
+bat_a01,208,164,0 script underladd#bat_a01_2 WARPNPC,1,1,{
OnTouch_:
warp "bat_a01",200,171;
end;
}
-bat_a01,171,309,3 script Guillaume Camp#flag1 973,{ end; }
-bat_a01,149,310,3 script Guillaume Camp#flag2 973,{ end; }
-bat_a01,119,336,3 script Guillaume Camp#flag3 973,{ end; }
-bat_a01,118,357,3 script Guillaume Camp#flag4 973,{ end; }
-bat_a01,150,380,3 script Guillaume Camp#flag5 973,{ end; }
-bat_a01,173,380,3 script Guillaume Camp#flag6 973,{ end; }
-bat_a01,210,344,3 script Guillaume Camp#flag7 973,{ end; }
-bat_a01,350,325,3 script Guillaume Camp#flag8 973,{ end; }
-bat_a01,358,325,3 script Guillaume Camp#flag9 973,{ end; }
-
-bat_a01,138,12,3 script Croix Camp#flag1 974,{ end; }
-bat_a01,108,36,3 script Croix Camp#flag2 974,{ end; }
-bat_a01,108,63,3 script Croix Camp#flag3 974,{ end; }
-bat_a01,136,87,3 script Croix Camp#flag4 974,{ end; }
-bat_a01,167,86,3 script Croix Camp#flag5 974,{ end; }
-bat_a01,199,49,3 script Croix Camp#flag6 974,{ end; }
-bat_a01,168,16,3 script Croix Camp#flag7 974,{ end; }
-bat_a01,357,74,3 script Croix Camp#flag8 974,{ end; }
-bat_a01,348,74,3 script Croix Camp#flag9 974,{ end; }
-
-bat_a01,53,377,3 script Guillaume Vintenar#a01_a 419,{
+bat_a01,171,309,3 script Guillaume Camp#flag1 1_FLAG_LION,{ end; }
+bat_a01,149,310,3 script Guillaume Camp#flag2 1_FLAG_LION,{ end; }
+bat_a01,119,336,3 script Guillaume Camp#flag3 1_FLAG_LION,{ end; }
+bat_a01,118,357,3 script Guillaume Camp#flag4 1_FLAG_LION,{ end; }
+bat_a01,150,380,3 script Guillaume Camp#flag5 1_FLAG_LION,{ end; }
+bat_a01,173,380,3 script Guillaume Camp#flag6 1_FLAG_LION,{ end; }
+bat_a01,210,344,3 script Guillaume Camp#flag7 1_FLAG_LION,{ end; }
+bat_a01,350,325,3 script Guillaume Camp#flag8 1_FLAG_LION,{ end; }
+bat_a01,358,325,3 script Guillaume Camp#flag9 1_FLAG_LION,{ end; }
+
+bat_a01,138,12,3 script Croix Camp#flag1 1_FLAG_EAGLE,{ end; }
+bat_a01,108,36,3 script Croix Camp#flag2 1_FLAG_EAGLE,{ end; }
+bat_a01,108,63,3 script Croix Camp#flag3 1_FLAG_EAGLE,{ end; }
+bat_a01,136,87,3 script Croix Camp#flag4 1_FLAG_EAGLE,{ end; }
+bat_a01,167,86,3 script Croix Camp#flag5 1_FLAG_EAGLE,{ end; }
+bat_a01,199,49,3 script Croix Camp#flag6 1_FLAG_EAGLE,{ end; }
+bat_a01,168,16,3 script Croix Camp#flag7 1_FLAG_EAGLE,{ end; }
+bat_a01,357,74,3 script Croix Camp#flag8 1_FLAG_EAGLE,{ end; }
+bat_a01,348,74,3 script Croix Camp#flag9 1_FLAG_EAGLE,{ end; }
+
+bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG1_id1) {
if ($@TierraBG1_Victory == 1) {
set .@your_medal,countitem(7828);
@@ -774,7 +774,7 @@ OnInit:
end;
}
-bat_a01,45,19,3 script Croix Vintenar#a01_b 415,{
+bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG1_id2) {
if ($@TierraBG1_Victory == 2) {
set .@your_medal,countitem(7828);
@@ -868,7 +868,7 @@ OnInit:
end;
}
-bat_a01,1,5,3 script countdown#bat_a01 844,{
+bat_a01,1,5,3 script countdown#bat_a01 CLEAR_NPC,{
OnEnable:
initnpctimer;
end;
@@ -912,18 +912,18 @@ OnTimer1830000:
}
/*
-bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 934,{
+bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 4_M_RASWORD,{
mes "Loading...";
close;
}
-bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 934,{
+bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 4_M_RASWORD,{
mes "Loading...";
close;
}
*/
-bat_a01,1,1,3 script Release all#a01 81,{
+bat_a01,1,1,3 script Release all#a01 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 008944955..05c6eaa0d 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -19,7 +19,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,114,227,5 script Lieutenant Rundel 418,{
+bat_room,114,227,5 script Lieutenant Rundel 4_M_KY_KNT,{
end;
OnInit:
@@ -31,7 +31,7 @@ OnEnterBG:
end;
}
-bat_room,114,204,1 script Lieutenant Guerrit 414,{
+bat_room,114,204,1 script Lieutenant Guerrit 4_M_CRU_KNT,{
end;
OnInit:
@@ -43,7 +43,7 @@ OnEnterBG:
end;
}
-bat_room,1,151,3 script #bat_a02_timer 844,{
+bat_room,1,151,3 script #bat_a02_timer CLEAR_NPC,{
end;
OnInit:
@@ -91,7 +91,7 @@ bat_room,113,211,0 warp back_bgrooma02b 1,1,bat_room,154,150
// Tierra Gorge Battleground Engine
//============================================================
-bat_a02,15,15,3 script start#bat_a02 844,{
+bat_a02,15,15,3 script start#bat_a02 CLEAR_NPC,{
OnInit:
mapwarp "bat_a02","bat_room",154,150;
end;
@@ -149,7 +149,7 @@ OnTimer10000:
end;
}
-bat_a02,15,16,3 script OBJ#bat_a02_a 844,{
+bat_a02,15,16,3 script OBJ#bat_a02_a CLEAR_NPC,{
OnEnable:
bg_monster $@TierraBG2_id1,"bat_a02",177,345,"Food Storage",1909,"OBJ#bat_a02_a::OnMyMobDead";
end;
@@ -172,7 +172,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,17,3 script OBJ#bat_a02_b 844,{
+bat_a02,15,17,3 script OBJ#bat_a02_b CLEAR_NPC,{
OnEnable:
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Depot",1910,"OBJ#bat_a02_b::OnMyMobDead";
end;
@@ -195,7 +195,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,18,3 script barricade#bat_a02_a 844,{
+bat_a02,15,18,3 script barricade#bat_a02_a CLEAR_NPC,{
OnEnable:
for( set .@i,185; .@i < 202; set .@i,.@i+1 )
bg_monster $@TierraBG2_id1,"bat_a02",.@i,266,"Barricade",1906,"barricade#bat_a02_a::OnMyMobDead";
@@ -217,7 +217,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,19,3 script barricade#bat_a02_b 844,{
+bat_a02,15,19,3 script barricade#bat_a02_b CLEAR_NPC,{
OnEnable:
for( set .@i,169; .@i < 186; set .@i,.@i+1 )
bg_monster $@TierraBG2_id2,"bat_a02",.@i,129,"Barricade",1906,"barricade#bat_a02_b::OnMyMobDead";
@@ -239,7 +239,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,20,3 script OBJ#bat_a02_n 844,{
+bat_a02,15,20,3 script OBJ#bat_a02_n CLEAR_NPC,{
OnEnable:
monster "bat_a02",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a02_n::OnMyMobDead";
end;
@@ -263,7 +263,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,21,3 script NOBJ_mob#bat_a02_a 844,{
+bat_a02,15,21,3 script NOBJ_mob#bat_a02_a CLEAR_NPC,{
OnEnable:
donpcevent "NOBJ_mob#bat_a02_b::OnKill";
bg_monster $@TierraBG2_id1,"bat_a02",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead";
@@ -279,7 +279,7 @@ OnMyMobDead:
end;
}
-bat_a02,15,22,3 script NOBJ_mob#bat_a02_b 844,{
+bat_a02,15,22,3 script NOBJ_mob#bat_a02_b CLEAR_NPC,{
OnEnable:
donpcevent "NOBJ_mob#bat_a02_a::OnKill";
bg_monster $@TierraBG2_id2,"bat_a02",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead";
@@ -295,7 +295,7 @@ OnMyMobDead:
end;
}
-bat_a02,185,270,1 script Guillaume Blacksmith#a02 851,{
+bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{
if (getcharid(4) == $@TierraBG2_id1) {
mes "[Guillaume Blacksmith]";
mes "We are in urgency! The Barricade has been destroyed!";
@@ -379,7 +379,7 @@ OnInit:
end;
}
-bat_a02,170,121,5 script Croix Blacksmith#bat_a02 851,{
+bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{
if (getcharid(4) == $@TierraBG2_id2) {
mes "[Croix Blacksmith]";
mes "We are in urgency! The Barricade has been destroyed!";
@@ -463,7 +463,7 @@ OnInit:
end;
}
-bat_a02,53,377,3 script Battle Therapist#a02_a 95,{
+bat_a02,53,377,3 script Battle Therapist#a02_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -513,7 +513,7 @@ OnTouch_:
end;
}
-bat_a02,45,19,3 script Battle Therapist#a02_b 95,{
+bat_a02,45,19,3 script Battle Therapist#a02_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -563,7 +563,7 @@ OnTouch:
end;
}
-bat_a02,60,216,3 script Valley Ghost#bat_a02_n 950,{
+bat_a02,60,216,3 script Valley Ghost#bat_a02_n 4_GHOSTRING,{
specialeffect2 EF_HEAL;
mes "[Valley Ghost]";
mes "Boo...Boo...";
@@ -647,39 +647,39 @@ OnTouch:
end;
}
-bat_a02,169,227,0 script underladd#bat_a02_1 45,1,1,{
+bat_a02,169,227,0 script underladd#bat_a02_1 WARPNPC,1,1,{
OnTouch_:
warp "bat_a02",178,228;
end;
}
-bat_a02,208,164,0 script underladd#bat_a02_2 45,1,1,{
+bat_a02,208,164,0 script underladd#bat_a02_2 WARPNPC,1,1,{
OnTouch_:
warp "bat_a02",200,171;
end;
}
-bat_a02,171,309,3 script Guillaume Camp#flag11 973,{ end; }
-bat_a02,149,310,3 script Guillaume Camp#flag12 973,{ end; }
-bat_a02,119,336,3 script Guillaume Camp#flag13 973,{ end; }
-bat_a02,118,357,3 script Guillaume Camp#flag14 973,{ end; }
-bat_a02,150,380,3 script Guillaume Camp#flag15 973,{ end; }
-bat_a02,173,380,3 script Guillaume Camp#flag16 973,{ end; }
-bat_a02,210,344,3 script Guillaume Camp#flag17 973,{ end; }
-bat_a02,350,325,3 script Guillaume Camp#flag18 973,{ end; }
-bat_a02,358,325,3 script Guillaume Camp#flag19 973,{ end; }
-
-bat_a02,138,12,3 script Croix Camp#flag11 974,{ end; }
-bat_a02,108,36,3 script Croix Camp#flag12 974,{ end; }
-bat_a02,108,63,3 script Croix Camp#flag13 974,{ end; }
-bat_a02,136,87,3 script Croix Camp#flag14 974,{ end; }
-bat_a02,167,86,3 script Croix Camp#flag15 974,{ end; }
-bat_a02,199,49,3 script Croix Camp#flag16 974,{ end; }
-bat_a02,168,16,3 script Croix Camp#flag17 974,{ end; }
-bat_a02,357,74,3 script Croix Camp#flag18 974,{ end; }
-bat_a02,348,74,3 script Croix Camp#flag19 974,{ end; }
-
-bat_a02,53,377,3 script Guillaume Vintenar#a02_a 419,{
+bat_a02,171,309,3 script Guillaume Camp#flag11 1_FLAG_LION,{ end; }
+bat_a02,149,310,3 script Guillaume Camp#flag12 1_FLAG_LION,{ end; }
+bat_a02,119,336,3 script Guillaume Camp#flag13 1_FLAG_LION,{ end; }
+bat_a02,118,357,3 script Guillaume Camp#flag14 1_FLAG_LION,{ end; }
+bat_a02,150,380,3 script Guillaume Camp#flag15 1_FLAG_LION,{ end; }
+bat_a02,173,380,3 script Guillaume Camp#flag16 1_FLAG_LION,{ end; }
+bat_a02,210,344,3 script Guillaume Camp#flag17 1_FLAG_LION,{ end; }
+bat_a02,350,325,3 script Guillaume Camp#flag18 1_FLAG_LION,{ end; }
+bat_a02,358,325,3 script Guillaume Camp#flag19 1_FLAG_LION,{ end; }
+
+bat_a02,138,12,3 script Croix Camp#flag11 1_FLAG_EAGLE,{ end; }
+bat_a02,108,36,3 script Croix Camp#flag12 1_FLAG_EAGLE,{ end; }
+bat_a02,108,63,3 script Croix Camp#flag13 1_FLAG_EAGLE,{ end; }
+bat_a02,136,87,3 script Croix Camp#flag14 1_FLAG_EAGLE,{ end; }
+bat_a02,167,86,3 script Croix Camp#flag15 1_FLAG_EAGLE,{ end; }
+bat_a02,199,49,3 script Croix Camp#flag16 1_FLAG_EAGLE,{ end; }
+bat_a02,168,16,3 script Croix Camp#flag17 1_FLAG_EAGLE,{ end; }
+bat_a02,357,74,3 script Croix Camp#flag18 1_FLAG_EAGLE,{ end; }
+bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; }
+
+bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG2_id1) {
if ($@TierraBG2_Victory == 1) {
set .@your_medal,countitem(7828);
@@ -773,7 +773,7 @@ OnInit:
end;
}
-bat_a02,45,19,3 script Croix Vintenar#a02_b 415,{
+bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG2_id2) {
if ($@TierraBG2_Victory == 2) {
set .@your_medal,countitem(7828);
@@ -867,7 +867,7 @@ OnInit:
end;
}
-bat_a02,1,5,3 script countdown#bat_a02 844,{
+bat_a02,1,5,3 script countdown#bat_a02 CLEAR_NPC,{
OnEnable:
initnpctimer;
end;
@@ -911,18 +911,18 @@ OnTimer1830000:
}
/*
-bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 934,{
+bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 4_M_RASWORD,{
mes "Loading...";
close;
}
-bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 934,{
+bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 4_M_RASWORD,{
mes "Loading...";
close;
}
*/
-bat_a02,1,1,3 script Release all#a02 81,{
+bat_a02,1,1,3 script Release all#a02 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index 0262f9fcd..9089017a0 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -14,7 +14,7 @@
// First Tierra Gorge Officers - Guillaume
//============================================================
-bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
+bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -81,7 +81,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{
close;
}
-bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
+bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -148,7 +148,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{
close;
}
-bat_room,127,178,5 script Guillaume Knight#1 417,{
+bat_room,127,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -172,7 +172,7 @@ bat_room,127,178,5 script Guillaume Knight#1 417,{
close;
}
-bat_room,143,178,5 script Guillaume Knight#2 417,{
+bat_room,143,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{
mes "[Guillaume Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -196,7 +196,7 @@ bat_room,143,178,5 script Guillaume Knight#2 417,{
close;
}
-bat_room,127,121,1 script Croix Knight#1 413,{
+bat_room,127,121,1 script Croix Knight#1 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -220,7 +220,7 @@ bat_room,127,121,1 script Croix Knight#1 413,{
close;
}
-bat_room,143,121,1 script Croix Knight#2 413,{
+bat_room,143,121,1 script Croix Knight#2 4_M_CRU_SOLD,{
mes "[Croix Knight]";
mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions.";
next;
@@ -246,7 +246,7 @@ bat_room,143,121,1 script Croix Knight#2 413,{
// Second Tierra Gorge Officers - Croix
//============================================================
-bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
+bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
@@ -313,7 +313,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{
close;
}
-bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{
+bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
if (checkweight(1201,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";