diff options
Diffstat (limited to 'npc/battleground/tierra')
-rw-r--r-- | npc/battleground/tierra/tierra01.txt | 6 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 6 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra_enter.txt | 8 |
3 files changed, 10 insertions, 10 deletions
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index ec35b5cc4..b94d2dd03 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -319,7 +319,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Guillaume Blacksmith]"; @@ -403,7 +403,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Croix Blacksmith]"; @@ -947,7 +947,7 @@ bat_a01,1,1,3 script Release all#a01 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index ef6b3b3ee..b8eb4619a 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -319,7 +319,7 @@ bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Guillaume Blacksmith]"; @@ -403,7 +403,7 @@ bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{ mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000"; mes "We have it all except for the 50 Stones!"; next; - switch(select("Repair.:Leave it.")) { + switch(select("Repair.", "Leave it.")) { case 1: if (countitem(Stone) > 49) { mes "[Croix Blacksmith]"; @@ -947,7 +947,7 @@ bat_a02,1,1,3 script Release all#a02 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Release all.:Cancel.")) { + switch(select("Release all.", "Cancel.")) { case 1: mes "Bye."; close2; diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt index f742c07f8..43b28eb5b 100644 --- a/npc/battleground/tierra/tierra_enter.txt +++ b/npc/battleground/tierra/tierra_enter.txt @@ -45,7 +45,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -105,7 +105,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{ mes "[Guillaume Army Officer]"; mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Guillaume Army Officer]"; @@ -262,7 +262,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; @@ -322,7 +322,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{ mes "[Croix Army Officer]"; mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { mes "[Croix Army Officer]"; |