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-rw-r--r--npc/battleground/tierra/tierra02.txt60
1 files changed, 30 insertions, 30 deletions
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 129d0ee3e..c79b20845 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -27,7 +27,7 @@ OnInit:
end;
OnEnterBG:
- set $@TierraBG2_id1, waitingroom2bg("bat_a02",50,374,"start#bat_a02::OnGuillaumeQuit","");
+ $@TierraBG2_id1 = waitingroom2bg("bat_a02",50,374,"start#bat_a02::OnGuillaumeQuit","");
end;
}
@@ -39,7 +39,7 @@ OnInit:
end;
OnEnterBG:
- set $@TierraBG2_id2, waitingroom2bg("bat_a02",42,16,"start#bat_a02::OnCroixQuit","");
+ $@TierraBG2_id2 = waitingroom2bg("bat_a02",42,16,"start#bat_a02::OnCroixQuit","");
end;
}
@@ -58,11 +58,11 @@ OnStop:
OnTimer1000:
stopnpctimer;
initnpctimer;
- set .@chk_bat_a02,getmapusers("bat_a02");
+ .@chk_bat_a02 = getmapusers("bat_a02");
if (.@chk_bat_a02 < 1) {
- set $@TierraBG2,0; set $@TierraBG2_Victory, 0;
- if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; set $@TierraBG2_id1, 0; }
- if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; set $@TierraBG2_id2, 0; }
+ $@TierraBG2 = 0; $@TierraBG2_Victory = 0;
+ if( $@TierraBG2_id1 ) { bg_destroy $@TierraBG2_id1; $@TierraBG2_id1 = 0; }
+ if( $@TierraBG2_id2 ) { bg_destroy $@TierraBG2_id2; $@TierraBG2_id2 = 0; }
donpcevent "start#bat_a02::OnReadyCheck";
}
end;
@@ -126,15 +126,15 @@ OnCroixQuit:
OnReadyCheck:
if( $@TierraBG2 )
end;
- set .@Guillaume, getwaitingroomstate(0,"Lieutenant Rundel");
- set .@Croix, getwaitingroomstate(0,"Lieutenant Guerrit");
+ .@Guillaume = getwaitingroomstate(0,"Lieutenant Rundel");
+ .@Croix = getwaitingroomstate(0,"Lieutenant Guerrit");
if( !.@Guillaume && !.@Croix ) {
donpcevent "#bat_a02_timer::OnStop";
end;
}
else if( .@Guillaume < 10 || .@Croix < 10 )
end;
- set $@TierraBG2,1;
+ $@TierraBG2 = 1;
donpcevent "Lieutenant Rundel::OnEnterBG";
donpcevent "Lieutenant Guerrit::OnEnterBG";
donpcevent "start#bat_a02::OnEnable";
@@ -162,7 +162,7 @@ OnMyMobDead:
if (mobcount("bat_a02","OBJ#bat_a02_a::OnMyMobDead") < 1) {
donpcevent "Battle Therapist#a02_a::OnStop";
donpcevent "Battle Therapist#a02_b::OnStop";
- set $@TierraBG2_Victory, 2;
+ $@TierraBG2_Victory = 2;
enablenpc "Guillaume Vintenar#a02_a";
enablenpc "Croix Vintenar#a02_b";
mapannounce "bat_a02", "Croix Vintenar Swandery: We destroyed Guillaume's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
@@ -185,7 +185,7 @@ OnMyMobDead:
if (mobcount("bat_a02","OBJ#bat_a02_b::OnMyMobDead") < 1) {
donpcevent "Battle Therapist#a02_a::OnStop";
donpcevent "Battle Therapist#a02_b::OnStop";
- set $@TierraBG2_Victory, 1;
+ $@TierraBG2_Victory = 1;
enablenpc "Guillaume Vintenar#a02_a";
enablenpc "Croix Vintenar#a02_b";
mapannounce "bat_a02", "Guillaume Vintenar Axl Rose : We destroyed Croix's Food Storage. We won that! Wow!",bc_map,"0xFFCE00";
@@ -197,7 +197,7 @@ OnMyMobDead:
bat_a02,15,18,3 script barricade#bat_a02_a CLEAR_NPC,{
OnEnable:
- for( set .@i,185; .@i < 202; set .@i,.@i+1 )
+ for (.@i = 185; .@i < 202; ++.@i)
bg_monster $@TierraBG2_id1,"bat_a02",.@i,266,"Barricade",1906,"barricade#bat_a02_a::OnMyMobDead";
setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
end;
@@ -219,7 +219,7 @@ OnMyMobDead:
bat_a02,15,19,3 script barricade#bat_a02_b CLEAR_NPC,{
OnEnable:
- for( set .@i,169; .@i < 186; set .@i,.@i+1 )
+ for (.@i = 169; .@i < 186; ++.@i)
bg_monster $@TierraBG2_id2,"bat_a02",.@i,129,"Barricade",1906,"barricade#bat_a02_b::OnMyMobDead";
setwall "bat_a02",170,129,16,6,1,"bat_a02_g1";
end;
@@ -680,8 +680,8 @@ bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; }
bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
if (getcharid(4) == $@TierraBG2_id1) {
if ($@TierraBG2_Victory == 1) {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
mes "Blessed Guillaume!";
@@ -700,8 +700,8 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
}
}
else {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
mes "You lost, but you're dedicated to this battle.";
@@ -722,8 +722,8 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
}
else {
if ($@TierraBG2_Victory == 2) {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Axl Rose]";
mes "You lost, but you're dedicated to this battle.";
@@ -742,8 +742,8 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
}
}
else {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Axl Rose]";
mes "Blessed Guillaume!";
@@ -774,8 +774,8 @@ OnInit:
bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
if (getcharid(4) == $@TierraBG2_id2) {
if ($@TierraBG2_Victory == 2) {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
mes "Blessed Croix!";
@@ -794,8 +794,8 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
}
else {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
mes "Oh, "+strcharinfo(0)+" Don't be sad.";
@@ -816,8 +816,8 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
else {
if ($@TierraBG2_Victory == 1) {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes "[Swandery]";
mes "Oh, "+strcharinfo(0)+" Don't be sad.";
@@ -836,8 +836,8 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
}
else {
- set .@your_medal,countitem(7828);
- set .@medal_gap, 500 - .@your_medal;
+ .@your_medal = countitem(7828);
+ .@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes "[Swandery]";
mes "Blessed Croix!";
@@ -921,7 +921,7 @@ bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 4_M_RASWORD,{
*/
bat_a02,1,1,3 script Release all#a02 4_DOG01,{
- set .@i, callfunc("F_GM_NPC",1854,0);
+ .@i = callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";
close;