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-rw-r--r--npc/battleground/tierra/tierra01.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index ec35b5cc4..b94d2dd03 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -319,7 +319,7 @@ bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Guillaume Blacksmith]";
@@ -403,7 +403,7 @@ bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{
mes "We can repair the Barricade with ^3131FF50 Stones, 3 Sinew of Bear, 500 Metal Fragments, 30 Rough Elunium and 100 Gold.^000000";
mes "We have it all except for the 50 Stones!";
next;
- switch(select("Repair.:Leave it.")) {
+ switch(select("Repair.", "Leave it.")) {
case 1:
if (countitem(Stone) > 49) {
mes "[Croix Blacksmith]";
@@ -947,7 +947,7 @@ bat_a01,1,1,3 script Release all#a01 4_DOG01,{
} else {
mes "May I help you?";
next;
- switch(select("Release all.:Cancel.")) {
+ switch(select("Release all.", "Cancel.")) {
case 1:
mes "Bye.";
close2;