diff options
Diffstat (limited to 'npc/battleground/kvm')
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 108 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 108 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 108 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_enter.txt | 190 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 258 |
5 files changed, 386 insertions, 386 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index 0e737d0c0..d0b3d16be 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify @@ -39,7 +39,7 @@ bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnGuillaumeJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnGuillaumeJoin", 1); end; OnEnterBG: @@ -53,7 +53,7 @@ bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM01_BG::OnCroixJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM01_BG::OnCroixJoin", 1); end; OnEnterBG: @@ -160,8 +160,8 @@ OnGuillaumeDie: bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin"; else { - mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -174,8 +174,8 @@ OnCroixDie: bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin"; else { - mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -206,16 +206,16 @@ OnStart: end; OnTimer1000: - mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("In 1 minute, KVM will start."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00"); end; OnTimer6000: - mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; - mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("Please prepare for the KVM battle."), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("You can buff your people."), bc_map, "0x00ff00"); donpcevent "#A_camp_start01::OnEnable"; donpcevent "#B_camp_start01::OnEnable"; end; @@ -226,26 +226,26 @@ OnTimer13000: end; OnTimer30000: - mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); end; OnTimer45000: - mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer50000: - mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; OnTimer55000: - mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer59000: - mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("KVM is now commencing."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; @@ -257,7 +257,7 @@ OnTimer61000: { $@KvM01BG_Victory = 3; $@KvM01BG = 3; - mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969; + mapannounce("bat_c01", _("There are not enough players to start the battle"), bc_map, "0x696969"); stopnpctimer; donpcevent "KvM01_BG::OnStop"; end; @@ -268,27 +268,27 @@ OnTimer61000: end; OnTimer300000: - mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer330000: - mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer345000: - mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer350000: - mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer355000: - mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer360000: - mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("The KVM battle is over."), bc_map, "0x00ff00"); if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM01_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) @@ -297,9 +297,9 @@ OnTimer360000: { // Draw Game $@KvM01BG = 3; $@KvM01BG_Victory = 3; - mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00"; + mapannounce("bat_c01", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c01", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("This battle has ended in a draw."), bc_map, "0x00ff00"); donpcevent "KvM01_BG::OnStop"; } end; @@ -307,18 +307,18 @@ OnTimer360000: OnGuillaumeWin: $@KvM01BG = 3; $@KvM01BG_Victory = 1; - mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00"; - mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; - mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("Guillaume wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("Congratulations to Guillaume members."), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM01_BG::OnStop"; end; OnCroixWin: $@KvM01BG = 3; $@KvM01BG_Victory = 2; - mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00"; - mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00"; - mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("Croix wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("Congratulations to Croix members."), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM01_BG::OnStop"; end; @@ -356,21 +356,21 @@ OnBegin: end; OnTimer1000: - mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; - mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00"); end; OnTimer5000: - mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; - mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00"); + mapannounce("bat_c01", _("Please be careful."), bc_map, "0x00ff00"); end; OnTimer55000: - mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00"; + mapannounce("bat_c01", _("You will be sent back."), bc_map, "0x00ff00"); end; OnTimer60000: @@ -386,17 +386,17 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory == Bat_Team ) { // Victory kvm_point += 5; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 5"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 5"); close2; } else { ++kvm_point; - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 1"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 1"); close2; } bg_leave; @@ -413,17 +413,17 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory == Bat_Team ) { // Victory kvm_point += 5; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 5"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 5"); close2; } else { ++kvm_point; - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 1"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 1"); close2; } bg_leave; diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index 02f684a1d..a64dbf536 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) Ai4rei //= Copyright (C) L0ne_W0lf //= @@ -40,7 +40,7 @@ bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnGuillaumeJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnGuillaumeJoin", 1); end; OnEnterBG: @@ -54,7 +54,7 @@ bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM02_BG::OnCroixJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnCroixJoin", 1); end; OnEnterBG: @@ -161,8 +161,8 @@ OnGuillaumeDie: bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; else { - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -175,8 +175,8 @@ OnCroixDie: bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; else { - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -207,16 +207,16 @@ OnStart: end; OnTimer1000: - mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("In 1 minute, KVM will start."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00"); end; OnTimer6000: - mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("Please prepare for the KVM battle."), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("You can buff your people."), bc_map, "0x00ff00"); donpcevent "#A_camp_start02::OnEnable"; donpcevent "#B_camp_start02::OnEnable"; end; @@ -227,26 +227,26 @@ OnTimer13000: end; OnTimer30000: - mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); end; OnTimer45000: - mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer50000: - mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; OnTimer55000: - mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer59000: - mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("KVM is now commencing."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; @@ -258,7 +258,7 @@ OnTimer61000: { $@KvM02BG_Victory = 3; $@KvM02BG = 3; - mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080; + mapannounce("bat_c02", _("There are not enough players to start the battle"), bc_map, "0x808080"); stopnpctimer; donpcevent "KvM02_BG::OnStop"; end; @@ -269,27 +269,27 @@ OnTimer61000: end; OnTimer300000: - mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer330000: - mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer345000: - mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer350000: - mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer355000: - mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer360000: - mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("The KVM battle is over."), bc_map, "0x00ff00"); if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM02_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) @@ -298,9 +298,9 @@ OnTimer360000: { // Draw Game $@KvM02BG = 3; $@KvM02BG_Victory = 3; - mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00"; + mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("This battle has ended in a draw."), bc_map, "0x00ff00"); donpcevent "KvM02_BG::OnStop"; } end; @@ -308,18 +308,18 @@ OnTimer360000: OnGuillaumeWin: $@KvM02BG = 3; $@KvM02BG_Victory = 1; - mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("Guillaume wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("Congratulations to Guillaume members."), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM02_BG::OnStop"; end; OnCroixWin: $@KvM02BG = 3; $@KvM02BG_Victory = 2; - mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("Croix wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("Congratulations to Croix members."), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM02_BG::OnStop"; end; @@ -357,21 +357,21 @@ OnBegin: end; OnTimer1000: - mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00"); end; OnTimer5000: - mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00"); + mapannounce("bat_c02", _("Please be careful."), bc_map, "0x00ff00"); end; OnTimer55000: - mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; + mapannounce("bat_c02", _("You will be sent back."), bc_map, "0x00ff00"); end; OnTimer60000: @@ -387,16 +387,16 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ if( $@KvM02BG_Victory == Bat_Team ) { // Victory ++kvm_point; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 1"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 1"); close2; } else { - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 0"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 0"); close2; } bg_leave; @@ -413,16 +413,16 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ if( $@KvM02BG_Victory == Bat_Team ) { // Victory ++kvm_point; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 1"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 1"); close2; } else { - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 0"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 0"); close2; } bg_leave; diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index d99f78a34..954fd7b49 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) Ai4rei //= Copyright (C) L0ne_W0lf //= @@ -40,7 +40,7 @@ bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnGuillaumeJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM03_BG::OnGuillaumeJoin", 1); end; OnEnterBG: @@ -54,7 +54,7 @@ bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{ end; OnInit: - waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnCroixJoin",1; + waitingroom(_("Battle Station 5 Players"), 6, "KvM03_BG::OnCroixJoin", 1); end; OnEnterBG: @@ -161,8 +161,8 @@ OnGuillaumeDie: bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; else { - mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -175,8 +175,8 @@ OnCroixDie: bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; else { - mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); } } end; @@ -207,16 +207,16 @@ OnStart: end; OnTimer1000: - mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("In 1 minute, KVM will start."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00"); end; OnTimer6000: - mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; - mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("Please prepare for the KVM battle."), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("You can buff your people."), bc_map, "0x00ff00"); donpcevent "#A_camp_start03::OnEnable"; donpcevent "#B_camp_start03::OnEnable"; end; @@ -227,26 +227,26 @@ OnTimer13000: end; OnTimer30000: - mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); end; OnTimer45000: - mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer50000: - mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; OnTimer55000: - mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00"); donpcevent "::OnKvM01One"; end; OnTimer59000: - mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("KVM is now commencing."), bc_map, "0x00ff00"); donpcevent "::OnKvM01Two"; end; @@ -258,7 +258,7 @@ OnTimer61000: { $@KvM03BG_Victory = 3; $@KvM03BG = 3; - mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + mapannounce("bat_c03", _("There are not enough players to start the battle"), bc_map, "0xC0C0C0"); stopnpctimer; donpcevent "KvM03_BG::OnStop"; end; @@ -269,27 +269,27 @@ OnTimer61000: end; OnTimer300000: - mapannounce "bat_c03", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer330000: - mapannounce "bat_c03", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer345000: - mapannounce "bat_c03", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer350000: - mapannounce "bat_c03", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer355000: - mapannounce "bat_c03", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00"); end; OnTimer360000: - mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("KVM has ended."), bc_map, "0x00ff00"); if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM03_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) @@ -298,9 +298,9 @@ OnTimer360000: { // Draw Game $@KvM03BG = 3; $@KvM03BG_Victory = 3; - mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00"; + mapannounce("bat_c03", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00"); + mapannounce("bat_c03", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("This battle has ended in a draw."), bc_map, "0x00ff00"); donpcevent "KvM03_BG::OnStop"; } end; @@ -308,18 +308,18 @@ OnTimer360000: OnGuillaumeWin: $@KvM03BG = 3; $@KvM03BG_Victory = 1; - mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00"; - mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; - mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("Guillaume wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("Congratulations to Guillaume members."), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM03_BG::OnStop"; end; OnCroixWin: $@KvM03BG = 3; $@KvM03BG_Victory = 2; - mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00"; - mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00"; - mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("Croix wins!"), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("Congratulations to Croix members."), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("Everyone will be moved to the start point."), bc_map, "0x00ff00"); donpcevent "KvM03_BG::OnStop"; end; @@ -357,21 +357,21 @@ OnBegin: end; OnTimer1000: - mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00"); end; OnTimer3000: - mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; - mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00"); end; OnTimer5000: - mapannounce "bat_c03", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; - mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00"); + mapannounce("bat_c03", _("Please be careful."), bc_map, "0x00ff00"); end; OnTimer55000: - mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00"; + mapannounce("bat_c03", _("You will be sent back."), bc_map, "0x00ff00"); end; OnTimer60000: @@ -387,17 +387,17 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ if( $@KvM03BG_Victory == Bat_Team ) { // Victory kvm_point += 2; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 2"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 2"); close2; } else { ++kvm_point; - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 1"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 1"); close2; } bg_leave; @@ -414,17 +414,17 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ if( $@KvM03BG_Victory == Bat_Team ) { // Victory kvm_point +=2; - mes "[KVM Officer]"; - mes "Good Game."; - mes "May the glory of KVM be with you."; - mes "You aquire the winning points: 2"; + mes("[KVM Officer]"); + mes("Good Game."); + mes("May the glory of KVM be with you."); + mes("You aquire the winning points: 2"); close2; } else { ++kvm_point; - mes "[KVM Officer]"; - mes "I am so sorry."; - mes "I wish you better luck next time."; - mes "You aquire the losing points: 1"; + mes("[KVM Officer]"); + mes("I am so sorry."); + mes("I wish you better luck next time."); + mes("You aquire the losing points: 1"); close2; } bg_leave; diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt index 82d9580fa..2ee4a7c5d 100644 --- a/npc/battleground/kvm/kvm_enter.txt +++ b/npc/battleground/kvm/kvm_enter.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify @@ -38,27 +38,27 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{ /* .@kvm = questprogress(6026,PLAYTIME); if (.@kvm == 1) { - mes "[Croix Mercenary Officer]"; - mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us."; + mes("[Croix Mercenary Officer]"); + mes("I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us."); close; } else if (.@kvm == 2) erasequest 6026; */ .@permit = questprogress(6025,PLAYTIME); if (.@permit == 1) { - mes "[Guillaume Mercenary Officer]"; - mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again."; + mes("[Guillaume Mercenary Officer]"); + mes("It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again."); close; } else if (.@permit == 2) erasequest 6025; - mes "[Guillaume Mercenary Officer]"; - mes "Let them know the real might of Guillaume!"; + mes("[Guillaume Mercenary Officer]"); + mes("Let them know the real might of Guillaume!"); next; switch(select("I will fight with you.", "End Conversation.")) { case 1: - mes "[Guillaume Mercenary Officer]"; - mes "Show them how strong we are."; - mes "Today, everyone will hear the shout of triumph from Guillaume!"; + mes("[Guillaume Mercenary Officer]"); + mes("Show them how strong we are."); + mes("Today, everyone will hear the shout of triumph from Guillaume!"); close2; //setquest 6025; if (BaseLevel > 79) warp "bat_room",169,223; @@ -66,67 +66,67 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{ else warp "bat_room",225,223; end; case 2: - mes "[Guillaume Mercenary Officer]"; - mes "We will win!"; + mes("[Guillaume Mercenary Officer]"); + mes("We will win!"); close; } } //== Guillaume Knight - KvM ================================ bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{ - mes "[Guillaume Knight]"; - mes "Hello."; - mes "What do you want to know?"; + mes("[Guillaume Knight]"); + mes("Hello."); + mes("What do you want to know?"); next; switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) { case 1: - mes "[Guillaume Knight]"; - mes "Applications are not available yet."; - mes "To apply, you need to go to a KVM Mercenary Officer."; + mes("[Guillaume Knight]"); + mes("Applications are not available yet."); + mes("To apply, you need to go to a KVM Mercenary Officer."); close; case 2: - mes "[Guillaume Knight]"; - mes "KVM is the abbreviation of Kreiger Von Midgard."; - mes "Adventurer, are you aware that the way to the new world has been opened?"; + mes("[Guillaume Knight]"); + mes("KVM is the abbreviation of Kreiger Von Midgard."); + mes("Adventurer, are you aware that the way to the new world has been opened?"); next; - mes "[Guillaume Knight]"; - mes "We, the Guillaume Administration, have several plans to advance to the new world."; - mes "And KVM is one of them."; + mes("[Guillaume Knight]"); + mes("We, the Guillaume Administration, have several plans to advance to the new world."); + mes("And KVM is one of them."); next; - mes "[Guillaume Knight]"; - mes "It means that we, one of many countries in the Midgard continent,"; - mes "have decided to employ many adventurers for the immediate advance to the new world."; + mes("[Guillaume Knight]"); + mes("It means that we, one of many countries in the Midgard continent,"); + mes("have decided to employ many adventurers for the immediate advance to the new world."); next; - mes "[Guillaume Knight]"; - mes "Therefore, to select the best adventurers, we are holding the KVM."; - mes "We exspect responses from many adventurers."; + mes("[Guillaume Knight]"); + mes("Therefore, to select the best adventurers, we are holding the KVM."); + mes("We exspect responses from many adventurers."); next; - mes "[Guillaume Knight]"; - mes "And we will give them rewards for their participation!"; - mes "As for the rewards, please contact a KVM Logistic Officer."; + mes("[Guillaume Knight]"); + mes("And we will give them rewards for their participation!"); + mes("As for the rewards, please contact a KVM Logistic Officer."); close; case 3: - mes "[Guillaume Knight]"; - mes "Basically, KVM is a 5 on 5 battle."; - mes "First, you apply with a KVM receptionist, in a group or individually."; + mes("[Guillaume Knight]"); + mes("Basically, KVM is a 5 on 5 battle."); + mes("First, you apply with a KVM receptionist, in a group or individually."); next; - mes "[Guillaume Knight]"; - mes "Group applications are for when you intend to enter the KVM with your party members,"; - mes "and a personal application is for when you intend to enter the KVM individually."; + mes("[Guillaume Knight]"); + mes("Group applications are for when you intend to enter the KVM with your party members,"); + mes("and a personal application is for when you intend to enter the KVM individually."); next; - mes "[Guillaume Knight]"; - mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + mes("[Guillaume Knight]"); + mes("Please apply with a KVM officer, and he will contact you later when you are in Prontera."); next; - mes "[Guillaume Knight]"; - mes "Then you enter and follow the instructions in the battlefield."; + mes("[Guillaume Knight]"); + mes("Then you enter and follow the instructions in the battlefield."); next; - mes "[Guillaume Knight]"; - mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + mes("[Guillaume Knight]"); + mes("However, please be advised that unless you are in the KVM office, he cannot contact you."); close; case 4: - mes "[Guillaume Knight]"; - mes "Your Kreiger Points are:"; - mes ""+kvm_point+"."; + mes("[Guillaume Knight]"); + mes("Your Kreiger Points are:"); + mesf("%d.", kvm_point); close; } } @@ -136,27 +136,27 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{ /* .@kvm = questprogress(6025,PLAYTIME); if (.@kvm == 1) { - mes "[Croix Mercenary Officer]"; - mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us."; + mes("[Croix Mercenary Officer]"); + mes("I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us."); close; } else if (.@kvm == 2) erasequest 6025; */ .@permit = questprogress(6025,PLAYTIME); if (.@permit == 1) { - mes "[Croix Mercenary Officer]"; - mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again."; + mes("[Croix Mercenary Officer]"); + mes("It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again."); close; } else if (.@permit == 2) erasequest 6025; - mes "[Croix Mercenary Officer]"; - mes "Let them know the real might of Croix!"; + mes("[Croix Mercenary Officer]"); + mes("Let them know the real might of Croix!"); next; switch(select("I will fight with you.", "End Conversation.")) { case 1: - mes "[Croix Mercenary Officer]"; - mes "Show them how strong we are."; - mes "Today, everyone will hear the shout of triumph from Croix!"; + mes("[Croix Mercenary Officer]"); + mes("Show them how strong we are."); + mes("Today, everyone will hear the shout of triumph from Croix!"); close2; //setquest 6026; if (BaseLevel > 79) warp "bat_room",169,207; @@ -164,67 +164,67 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{ else warp "bat_room",225,207; end; case 2: - mes "[Croix Mercenary Officer]"; - mes "We will win!"; + mes("[Croix Mercenary Officer]"); + mes("We will win!"); close; } } //== Croix Knight - KvM ==================================== bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{ - mes "[Croix Knight]"; - mes "Hello."; - mes "What do you want to know?"; + mes("[Croix Knight]"); + mes("Hello."); + mes("What do you want to know?"); next; switch(select("Apply for KVM.", "What is KVM?", "How do I participate in KVM?", "I want to know my Kreiger Points.")) { case 1: - mes "[Croix Knight]"; - mes "Applications are not available yet."; - mes "To apply, you need to go to a KVM Mercenary Officer."; + mes("[Croix Knight]"); + mes("Applications are not available yet."); + mes("To apply, you need to go to a KVM Mercenary Officer."); close; case 2: - mes "[Croix Knight]"; - mes "KVM is the abbreviation of Kreiger Von Midgard."; - mes "Adventurer, are you aware that the way to the new world has been opened?"; + mes("[Croix Knight]"); + mes("KVM is the abbreviation of Kreiger Von Midgard."); + mes("Adventurer, are you aware that the way to the new world has been opened?"); next; - mes "[Croix Knight]"; - mes "We, the Croix Administration, have several plans to advance to the new world."; - mes "And KVM is one of them."; + mes("[Croix Knight]"); + mes("We, the Croix Administration, have several plans to advance to the new world."); + mes("And KVM is one of them."); next; - mes "[Croix Knight]"; - mes "It means that we, one of many countries in the Midgard continent,"; - mes "have decided to employ many adventurers for the immediate advance to the new world."; + mes("[Croix Knight]"); + mes("It means that we, one of many countries in the Midgard continent,"); + mes("have decided to employ many adventurers for the immediate advance to the new world."); next; - mes "[Croix Knight]"; - mes "Therefore, to select the best adventurers, we are holding the KVM."; - mes "We exspect responses from many adventurers."; + mes("[Croix Knight]"); + mes("Therefore, to select the best adventurers, we are holding the KVM."); + mes("We exspect responses from many adventurers."); next; - mes "[Croix Knight]"; - mes "And we will give them rewards for their participation!"; - mes "As for the rewards, please contact a KVM Logistic Officer."; + mes("[Croix Knight]"); + mes("And we will give them rewards for their participation!"); + mes("As for the rewards, please contact a KVM Logistic Officer."); close; case 3: - mes "[Croix Knight]"; - mes "Basically, KVM is a 5 on 5 battle."; - mes "First, you apply with a KVM receptionist, in a group or individually."; + mes("[Croix Knight]"); + mes("Basically, KVM is a 5 on 5 battle."); + mes("First, you apply with a KVM receptionist, in a group or individually."); next; - mes "[Croix Knight]"; - mes "Group applications are for when you intend to enter the KVM with your party members,"; - mes "and a personal application is for when you intend to enter the KVM individually."; + mes("[Croix Knight]"); + mes("Group applications are for when you intend to enter the KVM with your party members,"); + mes("and a personal application is for when you intend to enter the KVM individually."); next; - mes "[Croix Knight]"; - mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera."; + mes("[Croix Knight]"); + mes("Please apply with a KVM officer, and he will contact you later when you are in Prontera."); next; - mes "[Croix Knight]"; - mes "Then you enter and follow the instructions in the battlefield."; + mes("[Croix Knight]"); + mes("Then you enter and follow the instructions in the battlefield."); next; - mes "[Croix Knight]"; - mes "However, please be advised that unless you are in the KVM office, he cannot contact you."; + mes("[Croix Knight]"); + mes("However, please be advised that unless you are in the KVM office, he cannot contact you."); close; case 4: - mes "[Croix Knight]"; - mes "Your Kreiger Points are:"; - mes ""+kvm_point+"."; + mes("[Croix Knight]"); + mes("Your Kreiger Points are:"); + mesf("%d.", kvm_point); close; } } diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index d3bf777ab..92771f14b 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) L0ne_W0lf //= //= Hercules is free software: you can redistribute it and/or modify @@ -41,69 +41,69 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ .@pointstoadd = countitem(War_Badge); delitem 7773,.@pointstoadd; kvm_point += .@pointstoadd; - mes "[Logistics]"; - mes "Are those "+getitemname(7773)+"s I see?"; - mes "We no longer accept that currency,"; - mes "but I can exchange those for you,"; - mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; - mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; + mes("[Logistics]"); + mesf("Are those %ss I see?", getitemname(7773)); + mes("We no longer accept that currency,\r" + "but I can exchange those for you."); + mesf("So you have %d %ss?", .@pointstoadd, getitemname(7773)); + mesf("Alright, all set, you now have ^580080%d^000000 KVM Points.", kvm_point); next; } if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; + mes("- Wait a minute !! -"); + mes("- Currently you're carrying -"); + mes("- too many items with you. -"); + mes("- Please try again -"); + mes("- after you loose some weight. -"); close; } - mes "[Logistics]"; - mes "Hello?"; - mes "I am in charge of distributing"; - mes "reward items for KVM points. Any"; - mes "wrong selection of items will not"; - mes "be reversed. Please be carefull."; - mes "Select the next step please."; + mes("[Logistics]"); + mes("Hello?"); + mes("I am in charge of distributing\r" + "reward items for KVM points. Any\r" + "wrong selection of items will not\r" + "be reversed. Please be carefull."); + mes("Select the next step please."); next; .@name$ = strcharinfo(0); switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { case 1: - mes "[Logistics]"; - mes "Here is the catalogue of KVM items."; - mes "Each weapon requires 2,000 points"; - mes "and each armor from 10 to 1,200"; - mes "points. So, be carefull when"; - mes "selecting a reward."; + mes("[Logistics]"); + mes("Here is the catalogue of KVM items."); + mes("Each weapon requires 2,000 points\r" + "and each armor from 10 to 1,200\r" + "points. So, be carefull when\r" + "selecting a reward."); close2; readbook 11017,1; end; case 2: - mes "[Logistics]"; - mes "Wich items do you want to see? As"; - mes "for the detailed specification of"; - mes "the items, please refer to the"; - mes "^3131FFCatalogue^000000."; + mes("[Logistics]"); + mes("Wich items do you want to see? As\r" + "for the detailed specification of\r" + "the items, please refer to the\r" + "^3131FFCatalogue^000000."); next; switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) { case 1: - mes "[Logistics]"; - mes "You have selected the Weapon Category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Weapon Category."); + mes("Please select a sub-category."); next; switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) { case 1: - mes "[Logistics]"; - mes "You have selected the Dagger/Sword/Spear category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Dagger/Sword/Spear category."); + mes("Please select a sub-category."); next; switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) { case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 case 2: - mes "[Logistics]"; - mes "You have selected the 'One-handed Sword' category."; - mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'One-handed Sword' category."); + mes("There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) { case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 @@ -115,17 +115,17 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 } case 2: - mes "[Logistics]"; - mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Staff/Mace/Axe/Shuriken' category."); + mes("Please select a sub-category."); next; switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) { case 1: - mes "[Logistics]"; - mes "You have selected the 'Staff' category."; - mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Staff' category."); + mes("There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) { case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 @@ -138,18 +138,18 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 } case 3: - mes "[Logistics]"; - mes "You have selected the Bow/Katar/Instrument/Whip category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Bow/Katar/Instrument/Whip category."); + mes("Please select a sub-category."); next; switch(select("Bow", "Katar", "Instrument", "Whip")) { case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 case 2: - mes "[Logistics]"; - mes "You have selected the 'Katar' category."; - mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Katar' category."); + mes("There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) { case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 @@ -159,28 +159,28 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 } case 4: - mes "[Logistics]"; - mes "You have selected the Book/Knuckle category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the Book/Knuckle category."); + mes("Please select a sub-category."); next; switch(select("Book", "Knuckle")) { case 1: - mes "[Logistics]"; - mes "You have selected 'Book'."; - mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected 'Book'."); + mes("There are 2 Books: Glorious Tablet and Glorious Apocalypse."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Tablet", "Glorious Apocalypse")) { case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 } case 2: - mes "[Logistics]"; - mes "You have selected the 'Knuckle' category."; - mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; + mes("[Logistics]"); + mes("You have selected the 'Knuckle' category."); + mes("There are 2 Knuckles: Glorious Claw and Glorious Fist."); + mes("If you want their details, please refer to the KVM Catalogue."); + mes("Please select one of them."); next; switch(select("Glorious Claw", "Glorious Fist")) { case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 @@ -188,9 +188,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 5: - mes "[Logistics]"; - mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."); + mes("Please select a sub-category."); next; switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) { case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 @@ -201,9 +201,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 2: - mes "[Logistics]"; - mes "You have selected the 'Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Armor", "Cloak", "Shoes", "Accessory")) { case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 @@ -212,9 +212,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 } case 3: - mes "[Logistics]"; - mes "You have selected the 'Mass-Production Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Mass-Production Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) { case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 @@ -222,9 +222,9 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 } case 4: - mes "[Logistics]"; - mes "You have selected the 'Popularized Armor/Accessory' category."; - mes "Please select a sub-category."; + mes("[Logistics]"); + mes("You have selected the 'Popularized Armor/Accessory' category."); + mes("Please select a sub-category."); next; switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) { case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 @@ -233,33 +233,33 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ } } case 3: - mes "[Logistics]"; - mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; + mes("[Logistics]"); + mesf("%s, your current points are ^580080%d^000000 KVM Points.", .@name$, kvm_point); close; case 4: - mes "[Logistics]"; - mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; + mes("[Logistics]"); + mes("There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."); next; - mes "[Logistics]"; - mes "Weapon rewards require 2,000 KVM points for each."; - mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; - mes "Accessory rewards require 1,200 KVM points for each."; + mes("[Logistics]"); + mes("Weapon rewards require 2,000 KVM points for each."); + mes("There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."); + mes("Accessory rewards require 1,200 KVM points for each."); next; - mes "[Logistics]"; - mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; + mes("[Logistics]"); + mes("Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."); next; - mes "[Logistics]"; - mes "When you can wear all 3 armors, you can have a special set of options."; - mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; + mes("[Logistics]"); + mes("When you can wear all 3 armors, you can have a special set of options."); + mes("Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."); next; - mes "[Logistics]"; - mes "Finally, there are Mass-Production Armor and Accessory rewards."; - mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; + mes("[Logistics]"); + mes("Finally, there are Mass-Production Armor and Accessory rewards."); + mes("Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."); close; case 5: - mes "[Logistics]"; - mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; - mes "You can have special Rewards by using these points."; + mes("[Logistics]"); + mes("KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."); + mes("You can have special Rewards by using these points."); close; } @@ -267,64 +267,64 @@ PurchaseItem: // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; - mes "[Logistics]"; + mes("[Logistics]"); if (!getarg(2)) - mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected ^ff0000%s^000000.", getitemname(getarg(0))); else if (getarg(2) == 1) - mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; + mesf("There is only one %s: %s.", callfunc("F_GetWeaponType",getarg(0)), getitemname(getarg(0))); else if (getarg(2) == 2) { - mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected '%s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("The armor for one whose Lvl is more than 80 is: ^ff0000%s^000000.", getitemname(getarg(0))); } else if (getarg(2) == 3) { - mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected 'Mass-Production %s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("There is only one Mass-Production %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); } else if (getarg(2) == 4) { - mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + mesf("You have selected 'Popularized %s'.", callfunc("F_GetArmorType",getarg(0))); + mesf("There is only one Popularized %s: ^ff0000%s^000000.", callfunc("F_GetArmorType",getarg(0)), getitemname(getarg(0))); } if (!getarg(1)) - mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff2,000^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); else if (getarg(1) == 4) - mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff1,200^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@name$, kvm_point); else - mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + mesf("It requires ^0000ff%d^000000 KVM Points, and %s, your points are: ^580080%d^000000.", .@prices[getarg(1)], .@name$, kvm_point); - mes "Are you sure you want this item?"; + mes("Are you sure you want this item?"); next; switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) { case 1: - mes "[Logistics]"; - mes "You have selected 'I won't purchase it'."; - mes "When purchasing an item, please be careful there are no refunds."; + mes("[Logistics]"); + mes("You have selected 'I won't purchase it'."); + mes("When purchasing an item, please be careful there are no refunds."); break; case 2: if (kvm_point >= .@prices[getarg(1)]) { kvm_point -= .@prices[getarg(1)]; getitem getarg(0),1; - mes "[Logistics]"; - mes "You have purchased a "+getitemname(getarg(0))+"."; + mes("[Logistics]"); + mesf("You have purchased a %s.", getitemname(getarg(0))); if (!getarg(1)) - mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", getarg(1), kvm_point); if (getarg(1) == 4) - mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080%d^000000.", kvm_point); else - mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + mesf("Your KVM Points are reduced by ^0000ff%d^000000 points, your KVM Points are now ^580080%d^000000.", .@prices[getarg(1)], kvm_point); } else { - mes "[Logistics]"; + mes("[Logistics]"); if (!getarg(1)) - mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; + mes("You need ^0000ff2,000^000000 KVM Points to purchase this item."); else if (getarg(1) == 4) - mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; + mes("You need ^0000ff1,200^000000 KVM Points to purchase this item."); else - mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; - mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; - mes "Which are not enough to buy it."; - mes "When you get enough points, please come back again."; + mesf("You need ^0000ff%d^000000 KVM Points to purchase this item.", .@prices[getarg(1)]); + mesf("However, your KVM Points are now ^580080%d^000000.", kvm_point); + mes("Which are not enough to buy it."); + mes("When you get enough points, please come back again."); } } close; |