diff options
Diffstat (limited to 'npc/battleground/kvm')
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 12 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 12 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 12 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 4 |
4 files changed, 14 insertions, 26 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index f70b3b3fa..b4888be88 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -52,11 +52,11 @@ bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150 - script KVM01::CellEffect -1,{ end; -OnKvM01One: +OnKvM01One: specialeffect EF_CHANGECOLD; end; -OnKvM01Two: +OnKvM01Two: specialeffect EF_CHANGEPOISON; end; } @@ -380,9 +380,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 5"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; @@ -409,9 +407,7 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 5"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index d2a5c38c2..06f3a2dcf 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -54,11 +54,11 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 - script KVM02::CellEffect2 -1,{ end; -OnKvM02One: +OnKvM02One: specialeffect EF_CHANGECOLD; end; -OnKvM02Two: +OnKvM02Two: specialeffect EF_CHANGEPOISON; end; } @@ -382,9 +382,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; - } - else - { // + } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; @@ -410,9 +408,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; - } - else - { // + } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index c821a7db3..ea7dc3d47 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -53,11 +53,11 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 - script KVM03::CellEffect3 -1,{ end; -OnKvM03One: +OnKvM03One: specialeffect EF_CHANGECOLD; end; -OnKvM03Two: +OnKvM03Two: specialeffect EF_CHANGEPOISON; end; } @@ -381,9 +381,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; @@ -410,9 +408,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; - } - else - { // + } else { set kvm_point,kvm_point + 1; mes "[KVM Officer]"; mes "I am so sorry."; diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index 92d3032e5..fa14455d6 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -7,7 +7,7 @@ //===== Description: ========================================= //= [Official Conversion] //= Kreiger Von Midgard Battleground Point redemption NPC -//= * NOTE * +//= * NOTE * //= KvM Does NOT use items, but a character variable to //= keep track of points. This NPC when talked to will //= convert already-given tokens and convert them to points. @@ -77,7 +77,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ mes "Please select a sub-category."; next; switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) { - case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 + case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 case 2: mes "[Logistics]"; mes "You have selected the 'One-handed Sword' category."; |