diff options
Diffstat (limited to 'npc/battleground/kvm/kvm_item_pay.txt')
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 313 |
1 files changed, 313 insertions, 0 deletions
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt new file mode 100644 index 000000000..5ad475dc9 --- /dev/null +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -0,0 +1,313 @@ +//===== eAthena Script ======================================= +// BattleGround System - KvM Item Dealer +//===== By: ================================================== +//= L0ne_W0lf +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground Point redemption NPC +//= * NOTE * +//= KvM Does NOT use items, but a character variable to +//= keep track of points. This NPC when talked to will +//= convert already-given tokens and convert them to points. +//= under the player variable kvm_point. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//============================================================ + +bat_room,151,144,3 script KVM Logistic Officer#a 734,{ + if (countitem(7773)) { + set .@pointstoadd,countitem(7773); + delitem 7773,.@pointstoadd; + set kvm_point,kvm_point+.@pointstoadd; + mes "[Logistics]"; + mes "Are those "+getitemname(7773)+"s I see?"; + mes "We no longer accept that currency,"; + mes "but I can exchange those for you,"; + mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; + mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; + next; + } + if (checkweight(1201,1) == 0) { + mes "- Wait a minute !! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please try again -"; + mes "- after you loose some weight. -"; + close; + } + mes "[Logistics]"; + mes "Hello?"; + mes "I am in charge of distributing"; + mes "reward items for KVM points. Any"; + mes "wrong selection of items will not"; + mes "be reversed. Please be carefull."; + mes "Select the next step please."; + next; + set .@name$,strcharinfo(0); + switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) { + case 1: + mes "[Logistics]"; + mes "Here is the catalogue of KVM items."; + mes "Each weapon requires 2,000 points"; + mes "and each armor from 10 to 1,200"; + mes "points. So, be carefull when"; + mes "selecting a reward."; + close2; + ReadBook 11017,1; + end; + case 2: + mes "[Logistics]"; + mes "Wich items do you want to see? As"; + mes "for the detailed specification of"; + mes "the items, please refer to the"; + mes "^3131FFCatalogue^000000."; + next; + switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Weapon Category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) { + case 1: + mes "[Logistics]"; + mes "You have selected the Dagger/Sword/Spear category."; + mes "Please select a sub-category."; + next; + switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) { + case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'One-handed Sword' category."; + mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) { + case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 + case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 + case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 + } + case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1 + case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1 + case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; + mes "Please select a sub-category."; + next; + switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) { + case 1: + mes "[Logistics]"; + mes "You have selected the 'Staff' category."; + mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) { + case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 + case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 + case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 + } + case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1 + case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1 + case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1 + case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the Bow/Katar/Instrument/Whip category."; + mes "Please select a sub-category."; + next; + switch(select("Bow:Katar:Instrument:Whip")) { + case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 + case 2: + mes "[Logistics]"; + mes "You have selected the 'Katar' category."; + mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Bloody Roar:Glorious Jamadhar")) { + case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 + case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 + } + case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1 + case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 + } + case 4: + mes "[Logistics]"; + mes "You have selected the Book/Knuckle category."; + mes "Please select a sub-category."; + next; + switch(select("Book:Knuckle")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'Book'."; + mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Tablet:Glorious Apocalypse")) { + case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 + case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Knuckle' category."; + mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; + mes "If you want their details, please refer to the KVM Catalogue."; + mes "Please select one of them."; + next; + switch(select("Glorious Claw:Glorious Fist")) { + case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 + case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 + } + } + case 5: + mes "[Logistics]"; + mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; + mes "Please select a sub-category."; + next; + switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) { + case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 + case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 + case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 + case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1 + case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1 + } + } + case 2: + mes "[Logistics]"; + mes "You have selected the 'Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Armor:Cloak:Shoes:Accessory")) { + case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 + case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 + case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 + case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 + } + case 3: + mes "[Logistics]"; + mes "You have selected the 'Mass-Production Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) { + case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 + case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 + case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 + } + case 4: + mes "[Logistics]"; + mes "You have selected the 'Popularized Armor/Accessory' category."; + mes "Please select a sub-category."; + next; + switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) { + case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 + case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 + case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 + } + } + case 3: + mes "[Logistics]"; + mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; + close; + case 4: + mes "[Logistics]"; + mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; + next; + mes "[Logistics]"; + mes "Weapon rewards require 2,000 KVM points for each."; + mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; + mes "Accessory rewards require 1,200 KVM points for each."; + next; + mes "[Logistics]"; + mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; + next; + mes "[Logistics]"; + mes "When you can wear all 3 armors, you can have a special set of options."; + mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; + next; + mes "[Logistics]"; + mes "Finally, there are Mass-Production Armor and Accessory rewards."; + mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; + close; + case 5: + mes "[Logistics]"; + mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; + mes "You can have special Rewards by using these points."; + close; + } + +PurchaseItem: + // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 + setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; + + mes "[Logistics]"; + + if (!getarg(2)) + mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; + else if (getarg(2) == 1) + mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; + else if (getarg(2) == 2) { + mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 3) { + mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + else if (getarg(2) == 4) { + mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; + mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; + } + + if (!getarg(1)) + mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else if (getarg(1) == 4) + mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + else + mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; + + mes "Are you sure you want this item?"; + next; + switch(select("No, I won't purchase it.:Yes, I will purchase it.")) { + case 1: + mes "[Logistics]"; + mes "You have selected 'I won't purchase it'."; + mes "When purchasing an item, please be careful there are no refunds."; + break; + case 2: + if (kvm_point >= .@prices[getarg(1)]) { + set kvm_point,kvm_point-.@prices[getarg(1)]; + getitem getarg(0),1; + mes "[Logistics]"; + mes "You have purchased a "+getitemname(getarg(0))+"."; + if (!getarg(1)) + mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + if (getarg(1) == 4) + mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + else + mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; + } + else { + mes "[Logistics]"; + if (!getarg(1)) + mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; + else if (getarg(1) == 4) + mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; + else + mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; + mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; + mes "Which are not enough to buy it."; + mes "When you get enough points, please come back again."; + } + } + close; +} |