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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM Item Dealer
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground Point redemption NPC
-//================= Current Version =======================================
-//= 1.0
-//================= Additional Comments ===================================
-//= KvM Does NOT use items, but a character variable to keep track of
-//= points. This NPC when talked to will convert already-given tokens and
-//= convert them to points under the player variable kvm_point.
-//=========================================================================
-
-bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
- if (countitem(War_Badge)) {
- .@pointstoadd = countitem(War_Badge);
- delitem 7773,.@pointstoadd;
- kvm_point += .@pointstoadd;
- mes "[Logistics]";
- mes "Are those "+getitemname(7773)+"s I see?";
- mes "We no longer accept that currency,";
- mes "but I can exchange those for you,";
- mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
- mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
- next;
- }
- if (checkweight(Knife,1) == 0) {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
- mes "[Logistics]";
- mes "Hello?";
- mes "I am in charge of distributing";
- mes "reward items for KVM points. Any";
- mes "wrong selection of items will not";
- mes "be reversed. Please be carefull.";
- mes "Select the next step please.";
- next;
- .@name$ = strcharinfo(0);
- switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
- case 1:
- mes "[Logistics]";
- mes "Here is the catalogue of KVM items.";
- mes "Each weapon requires 2,000 points";
- mes "and each armor from 10 to 1,200";
- mes "points. So, be carefull when";
- mes "selecting a reward.";
- close2;
- readbook 11017,1;
- end;
- case 2:
- mes "[Logistics]";
- mes "Wich items do you want to see? As";
- mes "for the detailed specification of";
- mes "the items, please refer to the";
- mes "^3131FFCatalogue^000000.";
- next;
- switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) {
- case 1:
- mes "[Logistics]";
- mes "You have selected the Weapon Category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) {
- case 1:
- mes "[Logistics]";
- mes "You have selected the Dagger/Sword/Spear category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) {
- case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
- case 2:
- mes "[Logistics]";
- mes "You have selected the 'One-handed Sword' category.";
- mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
- next;
- switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) {
- case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
- case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
- case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
- }
- case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
- case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
- case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
- }
- case 2:
- mes "[Logistics]";
- mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) {
- case 1:
- mes "[Logistics]";
- mes "You have selected the 'Staff' category.";
- mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
- next;
- switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) {
- case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
- case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
- case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
- }
- case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
- case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
- case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
- case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
- }
- case 3:
- mes "[Logistics]";
- mes "You have selected the Bow/Katar/Instrument/Whip category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Bow", "Katar", "Instrument", "Whip")) {
- case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
- case 2:
- mes "[Logistics]";
- mes "You have selected the 'Katar' category.";
- mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
- next;
- switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) {
- case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
- case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
- }
- case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
- case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
- }
- case 4:
- mes "[Logistics]";
- mes "You have selected the Book/Knuckle category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Book", "Knuckle")) {
- case 1:
- mes "[Logistics]";
- mes "You have selected 'Book'.";
- mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
- next;
- switch(select("Glorious Tablet", "Glorious Apocalypse")) {
- case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
- case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
- }
- case 2:
- mes "[Logistics]";
- mes "You have selected the 'Knuckle' category.";
- mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
- mes "If you want their details, please refer to the KVM Catalogue.";
- mes "Please select one of them.";
- next;
- switch(select("Glorious Claw", "Glorious Fist")) {
- case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
- case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
- }
- }
- case 5:
- mes "[Logistics]";
- mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) {
- case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
- case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
- case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
- case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
- case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
- }
- }
- case 2:
- mes "[Logistics]";
- mes "You have selected the 'Armor/Accessory' category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Armor", "Cloak", "Shoes", "Accessory")) {
- case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
- case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
- case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
- case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
- }
- case 3:
- mes "[Logistics]";
- mes "You have selected the 'Mass-Production Armor/Accessory' category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) {
- case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
- case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
- case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
- }
- case 4:
- mes "[Logistics]";
- mes "You have selected the 'Popularized Armor/Accessory' category.";
- mes "Please select a sub-category.";
- next;
- switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) {
- case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
- case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
- case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
- }
- }
- case 3:
- mes "[Logistics]";
- mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
- close;
- case 4:
- mes "[Logistics]";
- mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
- next;
- mes "[Logistics]";
- mes "Weapon rewards require 2,000 KVM points for each.";
- mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
- mes "Accessory rewards require 1,200 KVM points for each.";
- next;
- mes "[Logistics]";
- mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
- next;
- mes "[Logistics]";
- mes "When you can wear all 3 armors, you can have a special set of options.";
- mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
- next;
- mes "[Logistics]";
- mes "Finally, there are Mass-Production Armor and Accessory rewards.";
- mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
- close;
- case 5:
- mes "[Logistics]";
- mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
- mes "You can have special Rewards by using these points.";
- close;
- }
-
-PurchaseItem:
- // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
- setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
-
- mes "[Logistics]";
-
- if (!getarg(2))
- mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
- else if (getarg(2) == 1)
- mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
- else if (getarg(2) == 2) {
- mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
- }
- else if (getarg(2) == 3) {
- mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
- }
- else if (getarg(2) == 4) {
- mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
- mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
- }
-
- if (!getarg(1))
- mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
- else if (getarg(1) == 4)
- mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
- else
- mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
-
- mes "Are you sure you want this item?";
- next;
- switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) {
- case 1:
- mes "[Logistics]";
- mes "You have selected 'I won't purchase it'.";
- mes "When purchasing an item, please be careful there are no refunds.";
- break;
- case 2:
- if (kvm_point >= .@prices[getarg(1)]) {
- kvm_point -= .@prices[getarg(1)];
- getitem getarg(0),1;
- mes "[Logistics]";
- mes "You have purchased a "+getitemname(getarg(0))+".";
- if (!getarg(1))
- mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
- if (getarg(1) == 4)
- mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
- else
- mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
- }
- else {
- mes "[Logistics]";
- if (!getarg(1))
- mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
- else if (getarg(1) == 4)
- mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
- else
- mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
- mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
- mes "Which are not enough to buy it.";
- mes "When you get enough points, please come back again.";
- }
- }
- close;
-}