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Diffstat (limited to 'npc/battleground/kvm/kvm_item_pay.txt')
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 331 |
1 files changed, 0 insertions, 331 deletions
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt deleted file mode 100644 index d3bf777ab..000000000 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ /dev/null @@ -1,331 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// BattleGround System - KvM Item Dealer -//================= Description =========================================== -//= Kreiger Von Midgard Battleground Point redemption NPC -//================= Current Version ======================================= -//= 1.0 -//================= Additional Comments =================================== -//= KvM Does NOT use items, but a character variable to keep track of -//= points. This NPC when talked to will convert already-given tokens and -//= convert them to points under the player variable kvm_point. -//========================================================================= - -bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ - if (countitem(War_Badge)) { - .@pointstoadd = countitem(War_Badge); - delitem 7773,.@pointstoadd; - kvm_point += .@pointstoadd; - mes "[Logistics]"; - mes "Are those "+getitemname(7773)+"s I see?"; - mes "We no longer accept that currency,"; - mes "but I can exchange those for you,"; - mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?"; - mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points."; - next; - } - if (checkweight(Knife,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Logistics]"; - mes "Hello?"; - mes "I am in charge of distributing"; - mes "reward items for KVM points. Any"; - mes "wrong selection of items will not"; - mes "be reversed. Please be carefull."; - mes "Select the next step please."; - next; - .@name$ = strcharinfo(0); - switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { - case 1: - mes "[Logistics]"; - mes "Here is the catalogue of KVM items."; - mes "Each weapon requires 2,000 points"; - mes "and each armor from 10 to 1,200"; - mes "points. So, be carefull when"; - mes "selecting a reward."; - close2; - readbook 11017,1; - end; - case 2: - mes "[Logistics]"; - mes "Wich items do you want to see? As"; - mes "for the detailed specification of"; - mes "the items, please refer to the"; - mes "^3131FFCatalogue^000000."; - next; - switch(select("Weapon", "Armor/Accessory", "Mass-Production Armor/Accessory", "Popularized Armor/Accessory")) { - case 1: - mes "[Logistics]"; - mes "You have selected the Weapon Category."; - mes "Please select a sub-category."; - next; - switch(select("Dagger/Sword/Spear", "Staff/Mace/Axe/Shuriken", "Bow/Katar/Instrument/Whip", "Book/Knuckle", "Revolver/Rifle/Gun/Grenade Launcher")) { - case 1: - mes "[Logistics]"; - mes "You have selected the Dagger/Sword/Spear category."; - mes "Please select a sub-category."; - next; - switch(select("Dagger", "One-handed Sword", "Two-handed Sword", "One-handed Spear", "Two-handed Spear")) { - case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1 - case 2: - mes "[Logistics]"; - mes "You have selected the 'One-handed Sword' category."; - mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; - next; - switch(select("Glorious Flamberge", "Glorious Rapier", "Glorious Holy Avenger")) { - case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1 - case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2 - case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3 - } - case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1 - case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1 - case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1 - } - case 2: - mes "[Logistics]"; - mes "You have selected the 'Staff/Mace/Axe/Shuriken' category."; - mes "Please select a sub-category."; - next; - switch(select("Staff", "Mace", "One-handed Axe", "Two-handed Axe", "Shuriken")) { - case 1: - mes "[Logistics]"; - mes "You have selected the 'Staff' category."; - mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; - next; - switch(select("Glorious Destruction Staff", "Glorious Arc Wand", "Glorious Healing Staff")) { - case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1 - case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1 - case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2 - } - case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1 - case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1 - case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1 - case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1 - } - case 3: - mes "[Logistics]"; - mes "You have selected the Bow/Katar/Instrument/Whip category."; - mes "Please select a sub-category."; - next; - switch(select("Bow", "Katar", "Instrument", "Whip")) { - case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1 - case 2: - mes "[Logistics]"; - mes "You have selected the 'Katar' category."; - mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; - next; - switch(select("Glorious Bloody Roar", "Glorious Jamadhar")) { - case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1 - case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2 - } - case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1 - case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1 - } - case 4: - mes "[Logistics]"; - mes "You have selected the Book/Knuckle category."; - mes "Please select a sub-category."; - next; - switch(select("Book", "Knuckle")) { - case 1: - mes "[Logistics]"; - mes "You have selected 'Book'."; - mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; - next; - switch(select("Glorious Tablet", "Glorious Apocalypse")) { - case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1 - case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2 - } - case 2: - mes "[Logistics]"; - mes "You have selected the 'Knuckle' category."; - mes "There are 2 Knuckles: Glorious Claw and Glorious Fist."; - mes "If you want their details, please refer to the KVM Catalogue."; - mes "Please select one of them."; - next; - switch(select("Glorious Claw", "Glorious Fist")) { - case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1 - case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2 - } - } - case 5: - mes "[Logistics]"; - mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category."; - mes "Please select a sub-category."; - next; - switch(select("Revolver", "Rifle", "Gatling Gun", "Shotgun", "Grenade Launcher")) { - case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1 - case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1 - case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1 - case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1 - case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1 - } - } - case 2: - mes "[Logistics]"; - mes "You have selected the 'Armor/Accessory' category."; - mes "Please select a sub-category."; - next; - switch(select("Armor", "Cloak", "Shoes", "Accessory")) { - case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1 - case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1 - case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1 - case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1 - } - case 3: - mes "[Logistics]"; - mes "You have selected the 'Mass-Production Armor/Accessory' category."; - mes "Please select a sub-category."; - next; - switch(select("Mass-Production Armor", "Mass-Production Shoes", "Mass-Production Accessory")) { - case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2 - case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2 - case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2 - } - case 4: - mes "[Logistics]"; - mes "You have selected the 'Popularized Armor/Accessory' category."; - mes "Please select a sub-category."; - next; - switch(select("Popularized Armor", "Popularized Shoes", "Popularized Accessory")) { - case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3 - case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3 - case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3 - } - } - case 3: - mes "[Logistics]"; - mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points."; - close; - case 4: - mes "[Logistics]"; - mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory."; - next; - mes "[Logistics]"; - mes "Weapon rewards require 2,000 KVM points for each."; - mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each."; - mes "Accessory rewards require 1,200 KVM points for each."; - next; - mes "[Logistics]"; - mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing."; - next; - mes "[Logistics]"; - mes "When you can wear all 3 armors, you can have a special set of options."; - mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards."; - next; - mes "[Logistics]"; - mes "Finally, there are Mass-Production Armor and Accessory rewards."; - mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well."; - close; - case 5: - mes "[Logistics]"; - mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM)."; - mes "You can have special Rewards by using these points."; - close; - } - -PurchaseItem: - // Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3 - setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30; - - mes "[Logistics]"; - - if (!getarg(2)) - mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000."; - else if (getarg(2) == 1) - mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+"."; - else if (getarg(2) == 2) { - mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000."; - } - else if (getarg(2) == 3) { - mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; - } - else if (getarg(2) == 4) { - mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'."; - mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000."; - } - - if (!getarg(1)) - mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; - else if (getarg(1) == 4) - mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; - else - mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000."; - - mes "Are you sure you want this item?"; - next; - switch(select("No, I won't purchase it.", "Yes, I will purchase it.")) { - case 1: - mes "[Logistics]"; - mes "You have selected 'I won't purchase it'."; - mes "When purchasing an item, please be careful there are no refunds."; - break; - case 2: - if (kvm_point >= .@prices[getarg(1)]) { - kvm_point -= .@prices[getarg(1)]; - getitem getarg(0),1; - mes "[Logistics]"; - mes "You have purchased a "+getitemname(getarg(0))+"."; - if (!getarg(1)) - mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; - if (getarg(1) == 4) - mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; - else - mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000."; - } - else { - mes "[Logistics]"; - if (!getarg(1)) - mes "You need ^0000ff2,000^000000 KVM Points to purchase this item."; - else if (getarg(1) == 4) - mes "You need ^0000ff1,200^000000 KVM Points to purchase this item."; - else - mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item."; - mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000."; - mes "Which are not enough to buy it."; - mes "When you get enough points, please come back again."; - } - } - close; -} |