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Diffstat (limited to 'npc/battleground/kvm/kvm03.txt')
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 431 |
1 files changed, 431 insertions, 0 deletions
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt new file mode 100644 index 000000000..8cc26dc93 --- /dev/null +++ b/npc/battleground/kvm/kvm03.txt @@ -0,0 +1,431 @@ +//===== rAthena Script ======================================= +// BattleGround System - KvM 60-80 +//===== By: ================================================== +//= ???, L0ne_W0lf +//===== Current Version: ===================================== +//= 1.3 +//===== Compatible With: ===================================== +//= rAthena 1.0 +//===== Description: ========================================= +//= [AEGIS Conversion] +//= Kreiger Von Midgard Battleground for levels 60 to 80 +//= - Winning Team: 2 points +//= - Losing Team: 1 point +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//= 1.2 Upated some announces and dialogs from iRO. +//= Changed how the scoreboard works slightly. +//= Removed the areapercentheals, and minor things. +//= 1.3 Fixed wrong names for disablenpc/enablenpc. [Ai4rei] +//============================================================ + +// Waiting Room NPCs +//============================================================ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnGuillaumeJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + end; +} + +bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 + +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ + end; + +OnInit: + waitingroom "Battle Station 5 Players",6,"KvM03_BG::OnCroixJoin",1; + end; + +OnEnterBG: + set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + end; +} + +bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 + +// Starting Line +//============================================================ +- script KVM03::CellEffect3 -1,{ + end; + +OnKvM03One: + misceffect EF_CHANGECOLD; + end; + +OnKvM03Two: + misceffect EF_CHANGEPOISON; + end; +} + +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139 +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139 +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139 +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139 +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139 +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139 +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139 + +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139 +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139 +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139 +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139 +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139 +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139 +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139 + +bat_c03,54,128,3 script #A_camp_start03 139,4,4,{ + end; + +OnInit: + disablenpc "#A_camp_start03"; + end; + +OnEnable: + enablenpc "#A_camp_start03"; + end; + +OnDisable: + disablenpc "#A_camp_start03"; + end; + +OnTouch: + set Bat_Team,1; + setquest 6025; + end; +} + +bat_c03,146,56,3 script #B_camp_start03 139,4,4,{ + end; + +OnInit: + disablenpc "#B_camp_start03"; + end; + +OnEnable: + enablenpc "#B_camp_start03"; + end; + +OnDisable: + disablenpc "#B_camp_start03"; + end; + +OnTouch: + set Bat_Team,2; + setquest 6025; + end; +} + +// Battleground Engine +//============================================================ +- script KvM03_BG -1,{ + end; + +OnInit: + setwall "bat_c03",54,122,6,7,0,"batc03wall_a"; + setwall "bat_c03",55,122,5,7,0,"batc03wall_b"; + setwall "bat_c03",140,56,6,7,0,"batc03wall_c"; + setwall "bat_c03",140,57,5,7,0,"batc03wall_d"; + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + end; + +OnGuillaumeJoin: +OnCroixJoin: + donpcevent "KvM03_BG::OnReadyCheck"; + end; + +OnGuillaumeQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnGuillaumeDie: + if( $@KvM03BG == 2 ) + { + set .Guillaume_Count, .Guillaume_Count - 1; + bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; + if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; + else { + mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + } + } + end; + +OnCroixQuit: + //set BG_Delay_Tick, gettimetick(2) + 1200; +OnCroixDie: + if( $@KvM03BG == 2 ) + { + set .Croix_Count, .Croix_Count - 1; + bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; + if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; + else { + mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + } + } + end; + +OnReadyCheck: + if( $@KvM03BG ) + end; + set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); + set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + + if( .@Guillaume < 5 || .@Croix < 5 ) + end; + + set $@KvM03BG, 1; // Starting + donpcevent "KvM03R_Croix::OnEnterBG"; + donpcevent "KvM03R_Guillaume::OnEnterBG"; + donpcevent "KvM03_BG::OnStart"; + end; + +OnStart: + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + set $@KvM01BG_Victory, 0; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00"; + end; + +OnTimer6000: + mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00"; + donpcevent "#A_camp_start03::OnEnable"; + donpcevent "#B_camp_start03::OnEnable"; + end; + +OnTimer13000: + donpcevent "#A_camp_start03::OnDisable"; + donpcevent "#B_camp_start03::OnDisable"; + end; + +OnTimer30000: + mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer45000: + mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer50000: + mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer55000: + mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01One"; + end; + +OnTimer59000: + mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00"; + donpcevent "::OnKvM01Two"; + end; + +OnTimer61000: + // Team Members + set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); + set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + if( .Guillaume_Count < 5 || .Croix_Count < 5 ) + { + set $@KvM03BG_Victory, 3; + set $@KvM03BG, 3; + mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; + stopnpctimer; + donpcevent "KvM03_BG::OnStop"; + end; + } + set $@KvM03BG, 2; // Playing + bg_warp $@KvM03BG_id1,"bat_c03",62,119; + bg_warp $@KvM03BG_id2,"bat_c03",137,64; + end; + +OnTimer300000: + mapannounce "bat_c03", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer330000: + mapannounce "bat_c03", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer345000: + mapannounce "bat_c03", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer350000: + mapannounce "bat_c03", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer355000: + mapannounce "bat_c03", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; + end; + +OnTimer360000: + mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00"; + if( .Croix_Count > .Guillaume_Count ) + donpcevent "KvM03_BG::OnCroixWin"; + else if( .Croix_Count < .Guillaume_Count ) + donpcevent "KvM03_BG::OnGuillaumeWin"; + else + { // Draw Game + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 3; + mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + } + end; + +OnGuillaumeWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 1; + mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnCroixWin: + set $@KvM03BG, 3; + set $@KvM03BG_Victory, 2; + mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; + donpcevent "KvM03_BG::OnStop"; + end; + +OnStop: + stopnpctimer; + enablenpc "KVM Officer#KVM03A"; + enablenpc "KVM Officer#KVM03B"; + // Warp Teams + bg_warp $@KvM03BG_id1,"bat_c03",53,128; + bg_warp $@KvM03BG_id2,"bat_c03",146,55; + donpcevent "KvM03_BG_Out::OnBegin"; + end; + +OnReset: + set .Croix_Count, 0; + set .Guillaume_Count, 0; + set $@KvM03BG_Victory, 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + disablenpc "KVM Officer#KVM03A"; + disablenpc "KVM Officer#KVM03B"; + mapwarp "bat_c03","bat_room",154,150; + maprespawnguildid "bat_c03",0,3; // Just in case someone else + bg_updatescore "bat_c03",5,5; + set $@KvM03BG, 0; + donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start + end; +} + +- script KvM03_BG_Out -1,{ + end; + +OnBegin: + initnpctimer; + end; + +OnTimer1000: + mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00"; + end; + +OnTimer3000: + mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00"; + end; + +OnTimer5000: + mapannounce "bat_c03", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; + mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00"; + end; + +OnTimer:55000: + mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00"; + end; + +OnTimer60000: + stopnpctimer; + donpcevent "KvM03_BG::OnReset"; + end; +} + +// Battleground rewards +//============================================================ +bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 2"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 1"; + close2; + } + bg_leave; + set Bat_Team,0; + warp "bat_room",154,150; + end; + } + end; +} + +bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ + if( $@KvM01BG_Victory ) + { + if( $@KvM03BG_Victory == Bat_Team ) + { // Victory + set kvm_point,kvm_point + 2; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 2"; + close2; + } + else + { // + set kvm_point,kvm_point + 1; + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 1"; + close2; + } + bg_leave; + set Bat_Team,0; + warp "bat_room",154,150; + end; + } + end; +} |