diff options
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 68 |
1 files changed, 32 insertions, 36 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index e01225fbb..06f3a2dcf 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -1,15 +1,15 @@ //===== Hercules Script ====================================== // BattleGround System - KvM 1-59 -//===== By: ================================================== +//===== By: ================================================== //= ???, L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 1 to 59 //= - Winning Team: 1 point //= - Losing Team: 0 points -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. @@ -21,7 +21,7 @@ // Waiting Room NPCs //============================================================ -bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -35,7 +35,7 @@ OnEnterBG: bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 -bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -54,32 +54,32 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 - script KVM02::CellEffect2 -1,{ end; -OnKvM02One: - misceffect EF_CHANGECOLD; +OnKvM02One: + specialeffect EF_CHANGECOLD; end; -OnKvM02Two: - misceffect EF_CHANGEPOISON; +OnKvM02Two: + specialeffect EF_CHANGEPOISON; end; } -bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139 -bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139 -bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139 -bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139 -bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139 -bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139 -bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139 +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC -bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139 -bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139 -bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139 -bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139 -bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139 -bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139 -bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139 +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC -bat_c02,54,128,3 script #A_camp_start02 139,4,4,{ +bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -100,7 +100,7 @@ OnTouch: end; } -bat_c02,146,56,3 script #B_camp_start02 139,4,4,{ +bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -359,7 +359,7 @@ OnTimer5000: mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; end; -OnTimer:55000: +OnTimer55000: mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; end; @@ -371,7 +371,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ +bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) @@ -382,9 +382,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; - } - else - { // + } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; @@ -399,7 +397,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ end; } -bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ +bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) @@ -410,9 +408,7 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ mes "May the glory of KVM be with you."; mes "You aquire the winning points: 1"; close2; - } - else - { // + } else { mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; |