diff options
Diffstat (limited to 'npc/battleground/flavius')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 753 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 754 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 344 |
3 files changed, 0 insertions, 1851 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt deleted file mode 100644 index 5fc1de8f5..000000000 --- a/npc/battleground/flavius/flavius01.txt +++ /dev/null @@ -1,753 +0,0 @@ -//===== Hercules Script ====================================== -// BattleGround System - Flavius -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.5 -//===== Description: ========================================= -//= [Official Conversion] -//= Flavius Battleground. -//= - Winning Team: 9 badges -//= - Losing Team: 3 badge -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] -//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. -//= 1.4 Label standardization. [Euphy] -//= 1.5 Added GM management function. [Euphy] -//============================================================ - -// Waiting Room NPCs -//============================================================ -bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ - end; -OnInit: - waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; - end; -OnEnterBG: - $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); - end; -} - -bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ - end; -OnInit: - waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; - end; -OnEnterBG: - $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); - end; -} - -bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 -bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 - -bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ - end; - -OnInit: -OnEnable: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer1000: - stopnpctimer; - initnpctimer; - .@chk_bat_a01 = getmapusers("bat_b01"); - if (.@chk_bat_a01 < 1) { - $@FlaviusBG1 = 0; - if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; } - if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; } - donpcevent "start#bat_b01::OnReadyCheck"; - } - end; -} - - -// Flavius Battleground Engine -//============================================================ -bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ -OnInit: - mapwarp "bat_b01","bat_room",154,150; - end; - -OnReadyCheck: - if( $@FlaviusBG1 ) - end; - .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator"); - .@Croix = getwaitingroomstate(0,"Lieutenant Thelokus"); - if( !.@Guillaume && !.@Croix ) { - donpcevent "#bat_b01_timer::OnStop"; - end; - } - if( .@Guillaume < 10 || .@Croix < 10 ) - end; - $@FlaviusBG1 = 1; - $@FlaviusBG1_Victory = 0; - $@Croix_ScoreBG1 = 0; - $@Guill_ScoreBG1 = 0; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - - donpcevent "Lieutenant Ator::OnEnterBG"; - donpcevent "Lieutenant Thelokus::OnEnterBG"; - donpcevent "OBJ#bat_b01_a::OnKill"; - donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::OnKill"; - donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::OnKill"; - donpcevent "guardian#bat_b01_b::OnKill"; - donpcevent "guardian#bat_b01_a::OnEnable"; - donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::OnRed"; - donpcevent "cell#bat_b01_b::OnRed"; - donpcevent "time#bat_b01::OnEnable"; - disablenpc "Guillaume Vintenar#b01_a"; - disablenpc "Croix Vintenar#b01_b"; - disablenpc "Vintenar#bat_b01_aover"; - disablenpc "Vintenar#bat_b01_bover"; - bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; - bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; - donpcevent "countdown#bat_b01::OnEnable"; - initnpctimer; - end; - -OnReset: - donpcevent "OBJ#bat_b01_a::OnKill"; - donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::OnKill"; - donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::OnKill"; - donpcevent "guardian#bat_b01_b::OnKill"; - donpcevent "guardian#bat_b01_a::OnEnable"; - donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::OnRed"; - donpcevent "cell#bat_b01_b::OnRed"; - donpcevent "time#bat_b01::OnEnable"; - disablenpc "Guillaume Vintenar#b01_a"; - disablenpc "Croix Vintenar#b01_b"; - disablenpc "Vintenar#bat_b01_aover"; - disablenpc "Vintenar#bat_b01_bover"; - bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; - bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; - end; - -OnGuillaumeQuit: -OnCroixQuit: - bg_leave; - end; - -OnTimer10000: - stopnpctimer; - donpcevent "#bat_b01_timer::OnEnable"; - end; -} - -bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { - mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; - if ($@Croix_ScoreBG1 > 0) { - $@FlaviusBG1_Victory = 2; - ++$@Croix_ScoreBG1; - enablenpc "Guillaume Vintenar#b01_a"; - enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::OnStop"; - } - else { - $@Croix_ScoreBG1 = 1; - donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::OnReset"; - } - donpcevent "#bat_b01_timer::OnStop"; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - donpcevent "#bat_b01_timer::OnEnable"; - } - end; -} - -bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { - mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; - if ($@Guill_ScoreBG1 > 0) { - $@FlaviusBG1_Victory = 1; - ++$@Guill_ScoreBG1; - enablenpc "Guillaume Vintenar#b01_a"; - enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::OnStop"; - } - else { - $@Guill_ScoreBG1 = 1; - donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::OnReset"; - } - donpcevent "#bat_b01_timer::OnStop"; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - donpcevent "#bat_b01_timer::OnEnable"; - } - end; -} - -bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; - bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_a::OnGreen"; - mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; - } - end; -} - -bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; - bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_b::OnGreen"; - mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; - } - end; -} - -bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{ -OnRed: - setcell "bat_b01",62,149,60,151,cell_basilica,1; - setcell "bat_b01",62,149,60,151,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b01",62,149,60,151,cell_basilica,0; - setcell "bat_b01",62,149,60,151,cell_walkable,1; - end; -} - -bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{ -OnRed: - setcell "bat_b01",327,151,329,149,cell_basilica,1; - setcell "bat_b01",327,151,329,149,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b01",327,151,329,149,cell_basilica,0; - setcell "bat_b01",327,151,329,149,cell_walkable,1; - end; -} - -bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{ -OnEnable: - donpcevent "Battle Therapist#b01_a::OnEnable"; - donpcevent "Battle Therapist#b01_b::OnEnable"; - end; - -OnStop: - donpcevent "Battle Therapist#b01_a::OnStop"; - donpcevent "Battle Therapist#b01_b::OnStop"; - end; -} - -bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ - specialeffect2 EF_HEAL; - mes "[Battle Therapist]"; - mes "Just close your eyes,"; - mes "and take a deep breath."; - mes "You can be free from pain."; - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b01_rp1_a_warp"; - end; - -OnTimer26000: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b01_a::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b01_a"; - end; - -OnStop: - disablenpc "bat_b01_rp1_a_warp"; - disablenpc "Battle Therapist#b01_a"; - stopnpctimer; - end; -} - -bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{ -OnInit: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b01",87,73; - end; -} - -bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ - specialeffect2 EF_HEAL; - mes "[Battle Therapist]"; - mes "Just close your eyes,"; - mes "and take a deep breath."; - mes "You can be free from pain."; - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b01_rp1_b_warp"; - end; - -OnTimer26000: - disablenpc "bat_b01_rp1_b_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b01_b::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b01_b"; - end; - -OnStop: - disablenpc "bat_b01_rp1_b_warp"; - disablenpc "Battle Therapist#b01_b"; - stopnpctimer; - end; -} - -bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{ -OnInit: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b01",312,225; - end; -} - -bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{ -OnTouch: - if (!questprogress(2070)) - setquest 2070; - end; -} - -bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{ -OnTouch: - if (!questprogress(2070)) - setquest 2070; - end; -} - -bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ - if ($@FlaviusBG1_id1 == getcharid(4)) { - if ($@FlaviusBG1_Victory == 1) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Guillaume Vintenar#b01_a"; - end; -} - -bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ - if ($@FlaviusBG1_id2 == getcharid(4)) { - if ($@FlaviusBG1_Victory == 2) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Croix Vintenar#b01_b"; - end; -} - -bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{ -OnInit: - stopnpctimer; - end; - -OnEnable: - stopnpctimer; - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer7000: - mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; - end; - -OnTimer8000: - mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; - end; - -OnTimer1800000: - mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; - end; - -OnTimer1803000: - mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; - end; - -OnTimer1808000: - mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; - end; - -OnTimer1822000: - mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; - end; - -OnTimer1825000: - mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; - end; - -OnTimer1830000: - donpcevent "time#bat_b01::OnStop"; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - enablenpc "Vintenar#bat_b01_aover"; - enablenpc "Vintenar#bat_b01_bover"; - end; - -OnTimer1900000: - mapwarp "bat_b01","bat_room",154,150; - donpcevent "countdown#bat_b01::OnStop"; - end; -} - -bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; } -bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; } -bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; } -bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; } -bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; } -bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; } -bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; } -bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; } -bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; } -bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; } -bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; } - -bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; } -bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; } -bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; } -bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; } -bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; } -bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; } -bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; } -bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; } -bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; } -bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; } -bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } - -bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id1 == getcharid(4)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - else { - mes "[Axl Rose]"; - mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b01_aover"; - end; -} - -bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id2 == getcharid(4)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - else { - mes "[Swandery]"; - mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b01_bover"; - end; -} - -bat_b01,1,10,3 script Release all#b01 4_DOG01,{ - .@i = callfunc("F_GM_NPC",1854,0); - if (.@i == -1) { - mes "Cancelled."; - close; - } else if (.@i == 0) { - end; - } else { - mes "May I help you?"; - next; - switch(select("Release all.:Cancel.")) { - case 1: - mes "Bye."; - close2; - mapwarp "bat_b01","bat_room",154,150; - end; - case 2: - mes "Cancelled."; - close; - } - } -} diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt deleted file mode 100644 index 42a0abc42..000000000 --- a/npc/battleground/flavius/flavius02.txt +++ /dev/null @@ -1,754 +0,0 @@ -//===== Hercules Script ====================================== -// BattleGround System - Flavius Second -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.6 -//===== Description: ========================================= -//= [Official Conversion] -//= Flavius Battleground. -//= - Winning Team: 9 badges -//= - Losing Team: 3 badge -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395) -//= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf] -//= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. -//= 1.5 Label standardization. [Euphy] -//= 1.6 Added GM management function. [Euphy] -//============================================================ - -// Waiting Room NPCs -//============================================================ -bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{ - end; -OnInit: - waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; - end; -OnEnterBG: - $@FlaviusBG2_id1 = waitingroom2bg("bat_b02",10,290,"start#bat_b02::OnGuillaumeQuit",""); - end; -} - -bat_room,142,204,0 script Lieutenant Yukon 4_M_CRU_KNT,{ - end; -OnInit: - waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; - end; -OnEnterBG: - $@FlaviusBG2_id2 = waitingroom2bg("bat_b02",390,10,"start#bat_b02::OnCroixQuit",""); - end; -} - -bat_room,141,220,0 warp back_bgroomb02a 1,1,bat_room,154,150 -bat_room,141,211,0 warp back_bgroomb02b 1,1,bat_room,154,150 - -bat_room,2,151,3 script #bat_b02_timer CLEAR_NPC,{ - end; - -OnInit: -OnEnable: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer1000: - stopnpctimer; - initnpctimer; - .@chk_bat_a01 = getmapusers("bat_b02"); - if (.@chk_bat_a01 < 1) { - $@FlaviusBG2 = 0; - if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; $@FlaviusBG2_id1 = 0; } - if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; $@FlaviusBG2_id2 = 0; } - donpcevent "start#bat_b02::OnReadyCheck"; - } - end; -} - - -// Flavius Battleground Engine -//============================================================ -bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{ -OnInit: - mapwarp "bat_b02","bat_room",154,150; - end; - -OnReadyCheck: - if( $@FlaviusBG2 ) - end; - .@Guillaume = getwaitingroomstate(0,"Lieutenant Huvas"); - .@Croix = getwaitingroomstate(0,"Lieutenant Yukon"); - if( !.@Guillaume && !.@Croix ) { - donpcevent "#bat_b02_timer::OnStop"; - end; - } - if( .@Guillaume < 10 || .@Croix < 10 ) - end; - $@FlaviusBG2 = 1; - $@FlaviusBG2_Victory = 0; - $@Croix_ScoreBG2 = 0; - $@Guill_ScoreBG2 = 0; - - bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; - donpcevent "Lieutenant Huvas::OnEnterBG"; - donpcevent "Lieutenant Yukon::OnEnterBG"; - donpcevent "OBJ#bat_b02_a::OnKill"; - donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::OnKill"; - donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::OnKill"; - donpcevent "guardian#bat_b02_b::OnKill"; - donpcevent "guardian#bat_b02_a::OnEnable"; - donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::OnRed"; - donpcevent "cell#bat_b02_b::OnRed"; - donpcevent "time#bat_b02::OnEnable"; - disablenpc "Guillaume Vintenar#b02_a"; - disablenpc "Croix Vintenar#b02_b"; - disablenpc "Vintenar#bat_b02_aover"; - disablenpc "Vintenar#bat_b02_bover"; - bg_warp $@FlaviusBG2_id1,"bat_b02",87,75; - bg_warp $@FlaviusBG2_id2,"bat_b02",311,224; - donpcevent "countdown#bat_b02::OnEnable"; - initnpctimer; - end; - -OnReset: - donpcevent "OBJ#bat_b02_a::OnKill"; - donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::OnKill"; - donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::OnKill"; - donpcevent "guardian#bat_b02_b::OnKill"; - donpcevent "guardian#bat_b02_a::OnEnable"; - donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::OnRed"; - donpcevent "cell#bat_b02_b::OnRed"; - donpcevent "time#bat_b02::OnEnable"; - disablenpc "Guillaume Vintenar#b02_a"; - disablenpc "Croix Vintenar#b02_b"; - disablenpc "Vintenar#bat_b02_aover"; - disablenpc "Vintenar#bat_b02_bover"; - bg_warp $@FlaviusBG2_id1,"bat_b02",87,75; - bg_warp $@FlaviusBG2_id2,"bat_b02",311,224; - end; - -OnGuillaumeQuit: -OnCroixQuit: - bg_leave; - end; - -OnTimer10000: - stopnpctimer; - donpcevent "#bat_b02_timer::OnEnable"; - end; -} - -bat_b02,1,1,3 script OBJ#bat_b02_a CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b02","OBJ#bat_b02_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b02","OBJ#bat_b02_a::OnMyMobDead") < 1) { - mapannounce "bat_b02", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00"; - if ($@Croix_ScoreBG2 > 0) { - $@FlaviusBG2_Victory = 2; - $@Croix_ScoreBG2 = $@Croix_ScoreBG2+1; - enablenpc "Guillaume Vintenar#b02_a"; - enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::OnStop"; - } - else { - $@Croix_ScoreBG2 = 1; - donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::OnReset"; - } - donpcevent "#bat_b02_timer::OnStop"; - bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; - bg_warp $@FlaviusBG2_id1,"bat_b02",10,290; - bg_warp $@FlaviusBG2_id2,"bat_b02",390,10; - donpcevent "#bat_b02_timer::OnEnable"; - } - end; -} - -bat_b02,1,2,3 script OBJ#bat_b02_b CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b02","OBJ#bat_b02_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b02","OBJ#bat_b02_b::OnMyMobDead") < 1) { - mapannounce "bat_b02", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00"; - if ($@Guill_ScoreBG2 > 0) { - $@FlaviusBG2_Victory = 1; - ++$@Guill_ScoreBG2; - enablenpc "Guillaume Vintenar#b02_a"; - enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::OnStop"; - } - else { - $@Guill_ScoreBG2 = 1; - donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::OnReset"; - } - donpcevent "#bat_b02_timer::OnStop"; - bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; - bg_warp $@FlaviusBG2_id1,"bat_b02",10,290; - bg_warp $@FlaviusBG2_id2,"bat_b02",390,10; - donpcevent "#bat_b02_timer::OnEnable"; - } - end; -} - -bat_b02,1,3,3 script guardian#bat_b02_a CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; - bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b02","guardian#bat_b02_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_a::OnGreen"; - mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; - } - end; -} - -bat_b02,1,3,3 script guardian#bat_b02_b CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; - bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b02","guardian#bat_b02_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_b::OnGreen"; - mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; - } - end; -} - -bat_b02,1,4,3 script cell#bat_b02_a CLEAR_NPC,{ -OnRed: - setcell "bat_b02",62,149,60,151,cell_basilica,1; - setcell "bat_b02",62,149,60,151,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b02",62,149,60,151,cell_basilica,0; - setcell "bat_b02",62,149,60,151,cell_walkable,1; - end; -} - -bat_b02,1,5,3 script cell#bat_b02_b CLEAR_NPC,{ -OnRed: - setcell "bat_b02",327,151,329,149,cell_basilica,1; - setcell "bat_b02",327,151,329,149,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b02",327,151,329,149,cell_basilica,0; - setcell "bat_b02",327,151,329,149,cell_walkable,1; - end; -} - -bat_b02,1,6,1 script time#bat_b02 CLEAR_NPC,{ -OnEnable: - donpcevent "Battle Therapist#b02_a::OnEnable"; - donpcevent "Battle Therapist#b02_b::OnEnable"; - end; - -OnStop: - donpcevent "Battle Therapist#b02_a::OnStop"; - donpcevent "Battle Therapist#b02_b::OnStop"; - end; -} - -bat_b02,10,294,3 script Battle Therapist#b02_a 4_F_SISTER,{ - specialeffect2 EF_HEAL; - mes "[Battle Therapist]"; - mes "Just close your eyes,"; - mes "and take a deep breath."; - mes "You can be free from pain."; - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b02_rp1_a_warp"; - end; - -OnTimer26000: - disablenpc "bat_b02_rp1_a_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b02_a::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b02_a"; - end; - -OnStop: - disablenpc "bat_b02_rp1_a_warp"; - disablenpc "Battle Therapist#b02_a"; - stopnpctimer; - end; -} - -bat_b02,10,290,0 script bat_b02_rp1_a_warp WARPNPC,10,10,{ -OnInit: - disablenpc "bat_b02_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b02",87,73; - end; -} - -bat_b02,389,14,3 script Battle Therapist#b02_b 4_F_SISTER,{ - specialeffect2 EF_HEAL; - mes "[Battle Therapist]"; - mes "Just close your eyes,"; - mes "and take a deep breath."; - mes "You can be free from pain."; - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b02_rp1_b_warp"; - end; - -OnTimer26000: - disablenpc "bat_b02_rp1_b_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b02_b::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b02_b"; - end; - -OnStop: - disablenpc "bat_b02_rp1_b_warp"; - disablenpc "Battle Therapist#b02_b"; - stopnpctimer; - end; -} - -bat_b02,389,10,0 script bat_b02_rp1_b_warp WARPNPC,9,9,{ -OnInit: - disablenpc "bat_b02_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b02",312,225; - end; -} - -bat_b02,87,76,0 script A_CODE#bat_b02 -1,5,5,{ -OnTouch: - //if (!questprogress(2070)) - // setquest 2070; - end; -} - -bat_b02,312,224,0 script B_CODE#bat_b02 -1,5,5,{ -OnTouch: - //if (!questprogress(2070)) - // setquest 2070; - end; -} - -bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ - if ($@FlaviusBG2_id1 == getcharid(4)) { - if ($@FlaviusBG2_Victory == 1) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Guillaume Vintenar#b02_a"; - end; -} - -bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ - if ($@FlaviusBG2_id2 == getcharid(4)) { - if ($@FlaviusBG2_Victory == 2) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Croix Vintenar#b02_b"; - end; -} - -bat_b02,1,5,3 script countdown#bat_b02 CLEAR_NPC,{ -OnInit: - stopnpctimer; - end; - -OnEnable: - stopnpctimer; - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer7000: - mapannounce "bat_b02", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900"; - end; - -OnTimer8000: - mapannounce "bat_b02", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC"; - end; - -OnTimer1800000: - mapannounce "bat_b02", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00"; - end; - -OnTimer1803000: - mapannounce "bat_b02", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00"; - end; - -OnTimer1808000: - mapannounce "bat_b02", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00"; - end; - -OnTimer1822000: - mapannounce "bat_b02", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00"; - end; - -OnTimer1825000: - mapannounce "bat_b02", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00"; - end; - -OnTimer1830000: - donpcevent "time#bat_b02::OnStop"; - bg_warp $@FlaviusBG2_id1,"bat_b02",10,290; - bg_warp $@FlaviusBG2_id2,"bat_b02",390,10; - enablenpc "Vintenar#bat_b02_aover"; - enablenpc "Vintenar#bat_b02_bover"; - end; - -OnTimer1900000: - mapwarp "bat_b02","bat_room",154,150; - donpcevent "countdown#bat_b02::OnStop"; - end; -} - -bat_b02,81,83,3 script Guillaume Camp#flag32 1_FLAG_LION,{ end; } -bat_b02,94,83,3 script Guillaume Camp#flag33 1_FLAG_LION,{ end; } -bat_b02,81,66,3 script Guillaume Camp#flag34 1_FLAG_LION,{ end; } -bat_b02,94,66,3 script Guillaume Camp#flag35 1_FLAG_LION,{ end; } -bat_b02,139,142,3 script Guillaume Camp#flag36 1_FLAG_LION,{ end; } -bat_b02,139,158,3 script Guillaume Camp#flag37 1_FLAG_LION,{ end; } -bat_b02,110,161,3 script Guillaume Camp#flag38 1_FLAG_LION,{ end; } -bat_b02,110,137,3 script Guillaume Camp#flag39 1_FLAG_LION,{ end; } -bat_b02,63,135,3 script Guillaume Camp#flag40 1_FLAG_LION,{ end; } -bat_b02,63,165,3 script Guillaume Camp#flag41 1_FLAG_LION,{ end; } -bat_b02,10,296,3 script Guillaume Camp#flag42 1_FLAG_LION,{ end; } - -bat_b02,306,233,3 script Croix Camp#flag32 1_FLAG_EAGLE,{ end; } -bat_b02,317,233,3 script Croix Camp#flag33 1_FLAG_EAGLE,{ end; } -bat_b02,306,216,3 script Croix Camp#flag34 1_FLAG_EAGLE,{ end; } -bat_b02,317,216,3 script Croix Camp#flag35 1_FLAG_EAGLE,{ end; } -bat_b02,257,158,3 script Croix Camp#flag36 1_FLAG_EAGLE,{ end; } -bat_b02,257,141,3 script Croix Camp#flag37 1_FLAG_EAGLE,{ end; } -bat_b02,297,164,3 script Croix Camp#flag38 1_FLAG_EAGLE,{ end; } -bat_b02,297,136,3 script Croix Camp#flag39 1_FLAG_EAGLE,{ end; } -bat_b02,336,161,3 script Croix Camp#flag40 1_FLAG_EAGLE,{ end; } -bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; } -bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; } - -bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; - if ($@FlaviusBG2_id1 == getcharid(4)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "Blessed Guillaume!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Axl Rose]"; - mes "You lost, but you're dedicated to this battle."; - mes "This is a reward for your great dedication by Guillaume Marollo!"; - mes "Just take this defeat as a lesson, next time you will definitely win."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - else { - mes "[Axl Rose]"; - mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"; - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b02_aover"; - end; -} - -bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG2 - $@Croix_ScoreBG2; - if ($@FlaviusBG2_id2 == getcharid(4)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,3; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Oh, "+strcharinfo(0)+". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - else { - .@your_medal = countitem(7829); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,9; //BF_Badge2 - } - else { - mes "[Swandery]"; - mes "Blessed Croix!"; - mes "Let's enjoy our glorious victory!"; - mes ""+strcharinfo(0)+", it's a sign reflecting victory."; - close2; - getitem 7829,.@medal_gap; //BF_Badge2 - } - } - } - else { - mes "[Swandery]"; - mes "Why do you come here as a Guillaume? You will be sent to where you should be!"; - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b02_bover"; - end; -} - -bat_b02,1,10,3 script Release all#b02 4_DOG01,{ - .@i = callfunc("F_GM_NPC",1854,0); - if (.@i == -1) { - mes "Cancelled."; - close; - } else if (.@i == 0) { - end; - } else { - mes "May I help you?"; - next; - switch(select("Release all.:Cancel.")) { - case 1: - mes "Bye."; - close2; - mapwarp "bat_b02","bat_room",154,150; - end; - case 2: - mes "Cancelled."; - close; - } - } -} diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt deleted file mode 100644 index 315eff2cb..000000000 --- a/npc/battleground/flavius/flavius_enter.txt +++ /dev/null @@ -1,344 +0,0 @@ -//===== Hercules Script ====================================== -// BattleGround System - Flavius Entrance NPCs -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.0 -//===== Description: ========================================= -//= [Official Conversion] -//= Flavius Battleground Entrance NPCs -//===== Additional Comments: ================================= -//= 1.0 First Version. -//============================================================ - -// Flavius Officer - Guillaume -//============================================================ -bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - .@chk_urtime = questprogress(2070, PLAYTIME); - if (.@chk_urtime == 1) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - break; - } - if (.@chk_urtime == 2) - erasequest 2070; - if (getmapusers("bat_b01") > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - if ($@FlaviusBG1 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",85,223; - end; - case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Croix Army Officer]"; - mes "Let's show the Guillaumes the power of the Croix Army!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - .@chk_urtime = questprogress(2070,PLAYTIME); - if (.@chk_urtime == 1) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - break; - } - if (.@chk_urtime == 2) - erasequest 2070; - if (getmapusers("bat_b01") > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - if ($@FlaviusBG1 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",85,207; - end; - case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ - mes "[Guillaume Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Guillaume Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Guillaume Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Guillaume Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Guillaume Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Guillaume Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ - mes "[Croix Knight]"; - mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; - next; - mes "[Croix Knight]"; - mes "The crystals for both armies are protected by special barricades that cannot be destroyed by direct attacks."; - next; - mes "[Croix Knight]"; - mes "But they can be removed by destroying the Guardians that protect the enemy army base."; - next; - mes "[Croix Knight]"; - mes "The crystals are immune to every type of skill; your physical attacks are the only choice for destroying your enemy's crystal."; - next; - mes "[Croix Knight]"; - mes "Please remember: when you join a battle, you will be receiving a token which indicates the set duration for which you cannot participate in the same type of battle."; - mes "You may check the duration by pressing the Alt+U keys."; - next; - mes "[Croix Knight]"; - mes "Are you ready for battle? Then apply with the recruiter next to me!"; - close; -} - -// Flavius Officer - Croix -//============================================================ -bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Guillaume Army Officer]"; - mes "Let's show the power of the Guillaume Army to those stinky Croixs!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - if (BaseLevel < 80) { - mes "[Guillaume Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - .@chk_urtime = questprogress(2070, PLAYTIME); - if (.@chk_urtime == 1) { - mes "[Guillaume Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - break; - } - if (.@chk_urtime == 2) - erasequest 2070; - if (getmapusers("bat_b02") > 0) { - mes "[Guillaume Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - if ($@FlaviusBG2 > 0) { - mes "[Guillaume Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - mes "[Guillaume Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Croixs what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",141,224; - end; - case 2: - mes "[Guillaume Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} - -bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ - if (checkweight(1201,1) == 0) { - mes "- Wait a minute !! -"; - mes "- Currently you're carrying -"; - mes "- too many items with you. -"; - mes "- Please try again -"; - mes "- after you loose some weight. -"; - close; - } - mes "[Croix Army Officer]"; - mes "Let's show the power of the Croix Army to those stinky Guillaumes!"; - next; - switch(select("I want to join your army!:End Conversation")) { - case 1: - if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - if (BaseLevel < 80) { - mes "[Croix Army Officer]"; - mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; - break; - } - .@chk_urtime = questprogress(2070,PLAYTIME); - if (.@chk_urtime == 1) { - mes "[Croix Army Officer]"; - mes "You seem to have just returned from the battlefield."; - mes "It's too early for you to go back. Go rest, and leave the enemies to us!"; - break; - } - if (.@chk_urtime == 2) - erasequest 2070; - if (getmapusers("bat_b02") > 0) { - mes "[Croix Army Officer]"; - mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - if ($@FlaviusBG2 > 0) { - mes "[Croix Army Officer]"; - mes "An elite corps is already standing by to be dispatched to the battlefield."; - mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then."; - break; - } - mes "[Croix Army Officer]"; - mes "You definitely seem to be ready for battle!"; - mes "Go show the Guillaumes what fear truly means!"; - mes "Today, our cry of victory shall echo all over the battlefield!"; - close2; - warp "bat_room",141,207; - end; - case 2: - mes "[Croix Army Officer]"; - mes "Today, we shall be victorious!"; - break; - } - close; -} |