diff options
Diffstat (limited to 'npc/battleground/flavius/flavius02.txt')
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 181 |
1 files changed, 91 insertions, 90 deletions
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 67519bdc6..0a88b9919 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -1,25 +1,27 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius Second -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.6 +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395) //= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.5 Label standardization. [Euphy] +//= 1.6 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs //============================================================ -bat_room,142,227,4 script Lieutenant Huvas 418,{ +bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; @@ -29,7 +31,7 @@ OnEnterBG: end; } -bat_room,142,204,0 script Lieutenant Yukon 414,{ +bat_room,142,204,0 script Lieutenant Yukon 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; @@ -42,7 +44,7 @@ OnEnterBG: bat_room,141,220,0 warp back_bgroomb02a 1,1,bat_room,154,150 bat_room,141,211,0 warp back_bgroomb02b 1,1,bat_room,154,150 -bat_room,2,151,3 script #bat_b02_timer 844,{ +bat_room,2,151,3 script #bat_b02_timer CLEAR_NPC,{ end; OnInit: @@ -70,7 +72,7 @@ OnTimer1000: // Flavius Battleground Engine //============================================================ -bat_b02,15,15,3 script start#bat_b02 844,{ +bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{ OnInit: mapwarp "bat_b02","bat_room",154,150; end; @@ -94,16 +96,16 @@ OnReadyCheck: bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; donpcevent "Lieutenant Huvas::OnEnterBG"; donpcevent "Lieutenant Yukon::OnEnterBG"; - donpcevent "OBJ#bat_b02_a::Onkill"; + donpcevent "OBJ#bat_b02_a::OnKill"; donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::Onkill"; + donpcevent "OBJ#bat_b02_b::OnKill"; donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::Onkill"; - donpcevent "guardian#bat_b02_b::Onkill"; + donpcevent "guardian#bat_b02_a::OnKill"; + donpcevent "guardian#bat_b02_b::OnKill"; donpcevent "guardian#bat_b02_a::OnEnable"; donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::Onred"; - donpcevent "cell#bat_b02_b::Onred"; + donpcevent "cell#bat_b02_a::OnRed"; + donpcevent "cell#bat_b02_b::OnRed"; donpcevent "time#bat_b02::OnEnable"; disablenpc "Guillaume Vintenar#b02_a"; disablenpc "Croix Vintenar#b02_b"; @@ -116,16 +118,16 @@ OnReadyCheck: end; OnReset: - donpcevent "OBJ#bat_b02_a::Onkill"; + donpcevent "OBJ#bat_b02_a::OnKill"; donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::Onkill"; + donpcevent "OBJ#bat_b02_b::OnKill"; donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::Onkill"; - donpcevent "guardian#bat_b02_b::Onkill"; + donpcevent "guardian#bat_b02_a::OnKill"; + donpcevent "guardian#bat_b02_b::OnKill"; donpcevent "guardian#bat_b02_a::OnEnable"; donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::Onred"; - donpcevent "cell#bat_b02_b::Onred"; + donpcevent "cell#bat_b02_a::OnRed"; + donpcevent "cell#bat_b02_b::OnRed"; donpcevent "time#bat_b02::OnEnable"; disablenpc "Guillaume Vintenar#b02_a"; disablenpc "Croix Vintenar#b02_b"; @@ -146,12 +148,12 @@ OnTimer10000: end; } -bat_b02,1,1,3 script OBJ#bat_b02_a 844,{ +bat_b02,1,1,3 script OBJ#bat_b02_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","OBJ#bat_b02_a::OnMyMobDead"; end; @@ -163,12 +165,12 @@ OnMyMobDead: set $@Croix_ScoreBG2,$@Croix_ScoreBG2+1; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; } else { set $@Croix_ScoreBG2,1; donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::onReset"; + donpcevent "start#bat_b02::OnReset"; } donpcevent "#bat_b02_timer::OnStop"; bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; @@ -179,12 +181,12 @@ OnMyMobDead: end; } -bat_b02,1,2,3 script OBJ#bat_b02_b 844,{ +bat_b02,1,2,3 script OBJ#bat_b02_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","OBJ#bat_b02_b::OnMyMobDead"; end; @@ -196,12 +198,12 @@ OnMyMobDead: set $@Guill_ScoreBG2,$@Guill_ScoreBG2+1; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; } else { set $@Guill_ScoreBG2,1; donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::onReset"; + donpcevent "start#bat_b02::OnReset"; } donpcevent "#bat_b02_timer::OnStop"; bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; @@ -212,79 +214,79 @@ OnMyMobDead: end; } -bat_b02,1,3,3 script guardian#bat_b02_a 844,{ +bat_b02,1,3,3 script guardian#bat_b02_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","guardian#bat_b02_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_a::Ongreen"; + donpcevent "cell#bat_b02_a::OnGreen"; mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } -bat_b02,1,3,3 script guardian#bat_b02_b 844,{ +bat_b02,1,3,3 script guardian#bat_b02_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","guardian#bat_b02_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_b::Ongreen"; + donpcevent "cell#bat_b02_b::OnGreen"; mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } -bat_b02,1,4,3 script cell#bat_b02_a 844,{ -Onred: +bat_b02,1,4,3 script cell#bat_b02_a CLEAR_NPC,{ +OnRed: setcell "bat_b02",62,149,60,151,cell_basilica,1; setcell "bat_b02",62,149,60,151,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b02",62,149,60,151,cell_basilica,0; setcell "bat_b02",62,149,60,151,cell_walkable,1; end; } -bat_b02,1,5,3 script cell#bat_b02_b 844,{ -Onred: +bat_b02,1,5,3 script cell#bat_b02_b CLEAR_NPC,{ +OnRed: setcell "bat_b02",327,151,329,149,cell_basilica,1; setcell "bat_b02",327,151,329,149,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b02",327,151,329,149,cell_basilica,0; setcell "bat_b02",327,151,329,149,cell_walkable,1; end; } -bat_b02,1,6,1 script time#bat_b02 844,{ +bat_b02,1,6,1 script time#bat_b02 CLEAR_NPC,{ OnEnable: donpcevent "Battle Therapist#b02_a::OnEnable"; donpcevent "Battle Therapist#b02_b::OnEnable"; end; -Onstop: +OnStop: donpcevent "Battle Therapist#b02_a::OnStop"; donpcevent "Battle Therapist#b02_b::OnStop"; end; } -bat_b02,10,294,3 script Battle Therapist#b02_a 95,{ +bat_b02,10,294,3 script Battle Therapist#b02_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -303,7 +305,7 @@ OnTimer26000: OnTimer26500: stopnpctimer; - donpcevent "Battle Therapist#b02_a::onEnable"; + donpcevent "Battle Therapist#b02_a::OnEnable"; end; OnEnable: @@ -311,14 +313,14 @@ OnEnable: enablenpc "Battle Therapist#b02_a"; end; -Onstop: +OnStop: disablenpc "bat_b02_rp1_a_warp"; disablenpc "Battle Therapist#b02_a"; stopnpctimer; end; } -bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{ +bat_b02,10,290,0 script bat_b02_rp1_a_warp WARPNPC,10,10,{ OnInit: disablenpc "bat_b02_rp1_a_warp"; end; @@ -329,7 +331,7 @@ OnTouch: end; } -bat_b02,389,14,3 script Battle Therapist#b02_b 95,{ +bat_b02,389,14,3 script Battle Therapist#b02_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -356,14 +358,14 @@ OnEnable: enablenpc "Battle Therapist#b02_b"; end; -Onstop: +OnStop: disablenpc "bat_b02_rp1_b_warp"; disablenpc "Battle Therapist#b02_b"; stopnpctimer; end; } -bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{ +bat_b02,389,10,0 script bat_b02_rp1_b_warp WARPNPC,9,9,{ OnInit: disablenpc "bat_b02_rp1_a_warp"; end; @@ -388,7 +390,7 @@ OnTouch: end; } -bat_b02,10,294,3 script Guillaume Vintenar#b02_a 934,{ +bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ if ($@FlaviusBG2_id1 == getcharid(4)) { if ($@FlaviusBG2_Victory == 1) { set .@your_medal,countitem(7829); @@ -440,7 +442,7 @@ OnInit: end; } -bat_b02,389,14,3 script Croix Vintenar#b02_b 934,{ +bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ if ($@FlaviusBG2_id2 == getcharid(4)) { if ($@FlaviusBG2_Victory == 2) { set .@your_medal,countitem(7829); @@ -492,7 +494,7 @@ OnInit: end; } -bat_b02,1,5,3 script countdown#bat_b02 844,{ +bat_b02,1,5,3 script countdown#bat_b02 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -502,7 +504,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -535,7 +537,7 @@ OnTimer1825000: end; OnTimer1830000: - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; bg_warp $@FlaviusBG2_id1,"bat_b02",10,290; bg_warp $@FlaviusBG2_id2,"bat_b02",390,10; enablenpc "Vintenar#bat_b02_aover"; @@ -544,35 +546,35 @@ OnTimer1830000: OnTimer1900000: mapwarp "bat_b02","bat_room",154,150; - donpcevent "countdown#bat_b02::Onstop"; + donpcevent "countdown#bat_b02::OnStop"; end; } -bat_b02,81,83,3 script Guillaume Camp#flag32 973,{ end; } -bat_b02,94,83,3 script Guillaume Camp#flag33 973,{ end; } -bat_b02,81,66,3 script Guillaume Camp#flag34 973,{ end; } -bat_b02,94,66,3 script Guillaume Camp#flag35 973,{ end; } -bat_b02,139,142,3 script Guillaume Camp#flag36 973,{ end; } -bat_b02,139,158,3 script Guillaume Camp#flag37 973,{ end; } -bat_b02,110,161,3 script Guillaume Camp#flag38 973,{ end; } -bat_b02,110,137,3 script Guillaume Camp#flag39 973,{ end; } -bat_b02,63,135,3 script Guillaume Camp#flag40 973,{ end; } -bat_b02,63,165,3 script Guillaume Camp#flag41 973,{ end; } -bat_b02,10,296,3 script Guillaume Camp#flag42 973,{ end; } - -bat_b02,306,233,3 script Croix Camp#flag32 974,{ end; } -bat_b02,317,233,3 script Croix Camp#flag33 974,{ end; } -bat_b02,306,216,3 script Croix Camp#flag34 974,{ end; } -bat_b02,317,216,3 script Croix Camp#flag35 974,{ end; } -bat_b02,257,158,3 script Croix Camp#flag36 974,{ end; } -bat_b02,257,141,3 script Croix Camp#flag37 974,{ end; } -bat_b02,297,164,3 script Croix Camp#flag38 974,{ end; } -bat_b02,297,136,3 script Croix Camp#flag39 974,{ end; } -bat_b02,336,161,3 script Croix Camp#flag40 974,{ end; } -bat_b02,336,139,3 script Croix Camp#flag41 974,{ end; } -bat_b02,389,16,3 script Croix Camp#flag42 974,{ end; } - -bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{ +bat_b02,81,83,3 script Guillaume Camp#flag32 1_FLAG_LION,{ end; } +bat_b02,94,83,3 script Guillaume Camp#flag33 1_FLAG_LION,{ end; } +bat_b02,81,66,3 script Guillaume Camp#flag34 1_FLAG_LION,{ end; } +bat_b02,94,66,3 script Guillaume Camp#flag35 1_FLAG_LION,{ end; } +bat_b02,139,142,3 script Guillaume Camp#flag36 1_FLAG_LION,{ end; } +bat_b02,139,158,3 script Guillaume Camp#flag37 1_FLAG_LION,{ end; } +bat_b02,110,161,3 script Guillaume Camp#flag38 1_FLAG_LION,{ end; } +bat_b02,110,137,3 script Guillaume Camp#flag39 1_FLAG_LION,{ end; } +bat_b02,63,135,3 script Guillaume Camp#flag40 1_FLAG_LION,{ end; } +bat_b02,63,165,3 script Guillaume Camp#flag41 1_FLAG_LION,{ end; } +bat_b02,10,296,3 script Guillaume Camp#flag42 1_FLAG_LION,{ end; } + +bat_b02,306,233,3 script Croix Camp#flag32 1_FLAG_EAGLE,{ end; } +bat_b02,317,233,3 script Croix Camp#flag33 1_FLAG_EAGLE,{ end; } +bat_b02,306,216,3 script Croix Camp#flag34 1_FLAG_EAGLE,{ end; } +bat_b02,317,216,3 script Croix Camp#flag35 1_FLAG_EAGLE,{ end; } +bat_b02,257,158,3 script Croix Camp#flag36 1_FLAG_EAGLE,{ end; } +bat_b02,257,141,3 script Croix Camp#flag37 1_FLAG_EAGLE,{ end; } +bat_b02,297,164,3 script Croix Camp#flag38 1_FLAG_EAGLE,{ end; } +bat_b02,297,136,3 script Croix Camp#flag39 1_FLAG_EAGLE,{ end; } +bat_b02,336,161,3 script Croix Camp#flag40 1_FLAG_EAGLE,{ end; } +bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; } +bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; } + +bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id1 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -650,7 +652,7 @@ OnInit: end; } -bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{ +bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id2 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -728,14 +730,14 @@ OnInit: end; } -/* -bat_b02,1,10,3 script Release all#b02 81,{ - input .@input,0,2000; - if (.@input == 0) { +bat_b02,1,10,3 script Release all#b02 4_DOG01,{ + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -750,4 +752,3 @@ bat_b02,1,10,3 script Release all#b02 81,{ } } } -*/ |