diff options
Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 181 |
1 files changed, 91 insertions, 90 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 42c230ff3..18f153d87 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -1,24 +1,26 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.4 Label standardization. [Euphy] +//= 1.5 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs //============================================================ -bat_room,86,227,4 script Lieutenant Ator 418,{ +bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -28,7 +30,7 @@ OnEnterBG: end; } -bat_room,85,204,0 script Lieutenant Thelokus 414,{ +bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -41,7 +43,7 @@ OnEnterBG: bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 -bat_room,2,151,3 script #bat_b01_timer 844,{ +bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ end; OnInit: @@ -69,7 +71,7 @@ OnTimer1000: // Flavius Battleground Engine //============================================================ -bat_b01,15,15,3 script start#bat_b01 844,{ +bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ OnInit: mapwarp "bat_b01","bat_room",154,150; end; @@ -93,16 +95,16 @@ OnReadyCheck: donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -115,16 +117,16 @@ OnReadyCheck: end; OnReset: - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -145,12 +147,12 @@ OnTimer10000: end; } -bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ +bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end; @@ -162,12 +164,12 @@ OnMyMobDead: set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Croix_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -178,12 +180,12 @@ OnMyMobDead: end; } -bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ +bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end; @@ -195,12 +197,12 @@ OnMyMobDead: set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Guill_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -211,79 +213,79 @@ OnMyMobDead: end; } -bat_b01,1,3,3 script guardian#bat_b01_a 844,{ +bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_a::Ongreen"; + donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } -bat_b01,1,3,3 script guardian#bat_b01_b 844,{ +bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_b::Ongreen"; + donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } -bat_b01,1,4,3 script cell#bat_b01_a 844,{ -Onred: +bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{ +OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end; } -bat_b01,1,5,3 script cell#bat_b01_b 844,{ -Onred: +bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{ +OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end; } -bat_b01,1,6,1 script time#bat_b01 844,{ +bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{ OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; end; -Onstop: +OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end; } -bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ +bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -302,7 +304,7 @@ OnTimer26000: OnTimer26500: stopnpctimer; - donpcevent "Battle Therapist#b01_a::onEnable"; + donpcevent "Battle Therapist#b01_a::OnEnable"; end; OnEnable: @@ -310,14 +312,14 @@ OnEnable: enablenpc "Battle Therapist#b01_a"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; end; } -bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ +bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -328,7 +330,7 @@ OnTouch: end; } -bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ +bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -355,14 +357,14 @@ OnEnable: enablenpc "Battle Therapist#b01_b"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; end; } -bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ +bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -387,7 +389,7 @@ OnTouch: end; } -bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ +bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) { set .@your_medal,countitem(7829); @@ -439,7 +441,7 @@ OnInit: end; } -bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ +bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) { set .@your_medal,countitem(7829); @@ -491,7 +493,7 @@ OnInit: end; } -bat_b01,1,5,3 script countdown#bat_b01 844,{ +bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -501,7 +503,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -534,7 +536,7 @@ OnTimer1825000: end; OnTimer1830000: - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; @@ -543,35 +545,35 @@ OnTimer1830000: OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; - donpcevent "countdown#bat_b01::Onstop"; + donpcevent "countdown#bat_b01::OnStop"; end; } -bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } -bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } -bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } -bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } -bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } -bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } -bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } -bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } -bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } -bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } -bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } - -bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } -bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } -bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } -bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } -bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } -bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } -bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } -bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } -bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } -bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } -bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } - -bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ +bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; } +bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; } +bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; } +bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; } +bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; } +bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; } +bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; } +bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; } +bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; } +bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; } +bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; } + +bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; } +bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; } +bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; } +bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; } +bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; } +bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; } +bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; } +bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; } +bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; } +bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; } +bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } + +bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -649,7 +651,7 @@ OnInit: end; } -bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ +bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -727,14 +729,14 @@ OnInit: end; } -/* -bat_b01,1,10,3 script Release all#b01 81,{ - input .@input,0,2000; - if (.@input == 0) { +bat_b01,1,10,3 script Release all#b01 4_DOG01,{ + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -749,4 +751,3 @@ bat_b01,1,10,3 script Release all#b01 81,{ } } } -*/ |