diff options
Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 768 |
1 files changed, 0 insertions, 768 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt deleted file mode 100644 index ee8ac5cb3..000000000 --- a/npc/battleground/flavius/flavius01.txt +++ /dev/null @@ -1,768 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2016 Hercules Dev Team -//= Copyright (C) Euphy -//= Copyright (C) Kisuka -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -// BattleGround System - Flavius -//================= Description =========================================== -//= Flavius Battleground. -//= - Winning Team: 9 badges -//= - Losing Team: 3 badge -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -//== Waiting Room NPCs ===================================== -bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ - end; -OnInit: - waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80); - end; -OnEnterBG: - $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit",""); - end; -} - -bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ - end; -OnInit: - waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80); - end; -OnEnterBG: - $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit",""); - end; -} - -bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 -bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 - -bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ - end; - -OnInit: -OnEnable: - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer1000: - stopnpctimer; - initnpctimer; - .@chk_bat_a01 = getmapusers("bat_b01"); - if (.@chk_bat_a01 < 1) { - $@FlaviusBG1 = 0; - if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; } - if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; } - donpcevent "start#bat_b01::OnReadyCheck"; - } - end; -} - -//== Flavius Battleground Engine =========================== -bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ -OnInit: - mapwarp "bat_b01","bat_room",154,150; - end; - -OnReadyCheck: - if( $@FlaviusBG1 ) - end; - .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator"); - .@Croix = getwaitingroomstate(0,"Lieutenant Thelokus"); - if( !.@Guillaume && !.@Croix ) { - donpcevent "#bat_b01_timer::OnStop"; - end; - } - if( .@Guillaume < 10 || .@Croix < 10 ) - end; - $@FlaviusBG1 = 1; - $@FlaviusBG1_Victory = 0; - $@Croix_ScoreBG1 = 0; - $@Guill_ScoreBG1 = 0; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - - donpcevent "Lieutenant Ator::OnEnterBG"; - donpcevent "Lieutenant Thelokus::OnEnterBG"; - donpcevent "OBJ#bat_b01_a::OnKill"; - donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::OnKill"; - donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::OnKill"; - donpcevent "guardian#bat_b01_b::OnKill"; - donpcevent "guardian#bat_b01_a::OnEnable"; - donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::OnRed"; - donpcevent "cell#bat_b01_b::OnRed"; - donpcevent "time#bat_b01::OnEnable"; - disablenpc "Guillaume Vintenar#b01_a"; - disablenpc "Croix Vintenar#b01_b"; - disablenpc "Vintenar#bat_b01_aover"; - disablenpc "Vintenar#bat_b01_bover"; - bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; - bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; - donpcevent "countdown#bat_b01::OnEnable"; - initnpctimer; - end; - -OnReset: - donpcevent "OBJ#bat_b01_a::OnKill"; - donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::OnKill"; - donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::OnKill"; - donpcevent "guardian#bat_b01_b::OnKill"; - donpcevent "guardian#bat_b01_a::OnEnable"; - donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::OnRed"; - donpcevent "cell#bat_b01_b::OnRed"; - donpcevent "time#bat_b01::OnEnable"; - disablenpc "Guillaume Vintenar#b01_a"; - disablenpc "Croix Vintenar#b01_b"; - disablenpc "Vintenar#bat_b01_aover"; - disablenpc "Vintenar#bat_b01_bover"; - bg_warp $@FlaviusBG1_id1,"bat_b01",87,75; - bg_warp $@FlaviusBG1_id2,"bat_b01",311,224; - end; - -OnGuillaumeQuit: -OnCroixQuit: - bg_leave; - end; - -OnTimer10000: - stopnpctimer; - donpcevent "#bat_b01_timer::OnEnable"; - end; -} - -bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{ -OnEnable: - bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; - end; - -OnKill: - killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) { - mapannounce("bat_b01", _("Guillaume's Crystal has been destroyed."), bc_map, "0xFFCE00"); - if ($@Croix_ScoreBG1 > 0) { - $@FlaviusBG1_Victory = 2; - ++$@Croix_ScoreBG1; - enablenpc "Guillaume Vintenar#b01_a"; - enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::OnStop"; - } - else { - $@Croix_ScoreBG1 = 1; - donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::OnReset"; - } - donpcevent "#bat_b01_timer::OnStop"; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - donpcevent "#bat_b01_timer::OnEnable"; - } - end; -} - -bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{ -OnEnable: - bg_monster($@FlaviusBG1_id2, "bat_b01", 328, 150, _("Blue Crystal"), 1914, "OBJ#bat_b01_b::OnMyMobDead"); - end; - -OnKill: - killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) { - mapannounce("bat_b01", _("Croix's Crystal has been destroyed."), bc_map, "0xFFCE00"); - if ($@Guill_ScoreBG1 > 0) { - $@FlaviusBG1_Victory = 1; - ++$@Guill_ScoreBG1; - enablenpc "Guillaume Vintenar#b01_a"; - enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::OnStop"; - } - else { - $@Guill_ScoreBG1 = 1; - donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::OnReset"; - } - donpcevent "#bat_b01_timer::OnStop"; - bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - donpcevent "#bat_b01_timer::OnEnable"; - } - end; -} - -bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{ -OnEnable: - bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 159, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead"); - bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 141, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead"); - end; - -OnKill: - killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_a::OnGreen"; - mapannounce("bat_b01", _("The Guardian protecting Guillaume's Crystal has been slain."), bc_map, "0xFFCE00"); - } - end; -} - -bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{ -OnEnable: - bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 160, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead"); - bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 138, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead"); - end; - -OnKill: - killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; - end; - -OnMyMobDead: - if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_b::OnGreen"; - mapannounce("bat_b01", _("The Guardian protecting Croix's Crystal has been slain."), bc_map, "0xFFCE00"); - } - end; -} - -bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{ -OnRed: - setcell "bat_b01",62,149,60,151,cell_basilica,1; - setcell "bat_b01",62,149,60,151,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b01",62,149,60,151,cell_basilica,0; - setcell "bat_b01",62,149,60,151,cell_walkable,1; - end; -} - -bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{ -OnRed: - setcell "bat_b01",327,151,329,149,cell_basilica,1; - setcell "bat_b01",327,151,329,149,cell_walkable,0; - end; - -OnGreen: - setcell "bat_b01",327,151,329,149,cell_basilica,0; - setcell "bat_b01",327,151,329,149,cell_walkable,1; - end; -} - -bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{ -OnEnable: - donpcevent "Battle Therapist#b01_a::OnEnable"; - donpcevent "Battle Therapist#b01_b::OnEnable"; - end; - -OnStop: - donpcevent "Battle Therapist#b01_a::OnStop"; - donpcevent "Battle Therapist#b01_b::OnStop"; - end; -} - -bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ - specialeffect(EF_HEAL, AREA, playerattached()); - mes("[Battle Therapist]"); - mes("Just close your eyes,\r" - "and take a deep breath."); - mes("You can be free from pain."); - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b01_rp1_a_warp"; - end; - -OnTimer26000: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b01_a::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b01_a"; - end; - -OnStop: - disablenpc "bat_b01_rp1_a_warp"; - disablenpc "Battle Therapist#b01_a"; - stopnpctimer; - end; -} - -bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{ -OnInit: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b01",87,73; - end; -} - -bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ - specialeffect(EF_HEAL, AREA, playerattached()); - mes("[Battle Therapist]"); - mes("Just close your eyes,\r" - "and take a deep breath."); - mes("You can be free from pain."); - close; - -OnTimer25000: - specialeffect EF_SANCTUARY; - enablenpc "bat_b01_rp1_b_warp"; - end; - -OnTimer26000: - disablenpc "bat_b01_rp1_b_warp"; - end; - -OnTimer26500: - stopnpctimer; - donpcevent "Battle Therapist#b01_b::OnEnable"; - end; - -OnEnable: - initnpctimer; - enablenpc "Battle Therapist#b01_b"; - end; - -OnStop: - disablenpc "bat_b01_rp1_b_warp"; - disablenpc "Battle Therapist#b01_b"; - stopnpctimer; - end; -} - -bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{ -OnInit: - disablenpc "bat_b01_rp1_a_warp"; - end; - -OnTouch: - percentheal 100,100; - warp "bat_b01",312,225; - end; -} - -bat_b01,87,76,0 script A_CODE#bat_b01 FAKE_NPC,5,5,{ -OnTouch: - if (!questprogress(2070)) - setquest 2070; - end; -} - -bat_b01,312,224,0 script B_CODE#bat_b01 FAKE_NPC,5,5,{ -OnTouch: - if (!questprogress(2070)) - setquest 2070; - end; -} - -bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ - if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) { - if ($@FlaviusBG1_Victory == 1) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes("[Axl Rose]"); - mes("Blessed Guillaume!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,9; - } - else { - mes("[Axl Rose]"); - mes("Blessed Guillaume!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Guillaume Vintenar#b01_a"; - end; -} - -bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ - if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) { - if ($@FlaviusBG1_Victory == 2) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes("[Swandery]"); - mes("Blessed Croix!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,9; - } - else { - mes("[Swandery]"); - mes("Blessed Croix!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Croix Vintenar#b01_b"; - end; -} - -bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{ -OnInit: - stopnpctimer; - end; - -OnEnable: - stopnpctimer; - initnpctimer; - end; - -OnStop: - stopnpctimer; - end; - -OnTimer7000: - mapannounce("bat_b01", _("Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!"), bc_map, "0xFF9900"); - end; - -OnTimer8000: - mapannounce("bat_b01", _("Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power."), bc_map, "0xFF99CC"); - end; - -OnTimer1800000: - mapannounce("bat_b01", _("Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!"), bc_map, "0x99CC00"); - end; - -OnTimer1803000: - mapannounce("bat_b01", _("Marollo VII : Both camps are competitive, so it's hard to judge which team is superior."), bc_map, "0x99CC00"); - end; - -OnTimer1808000: - mapannounce("bat_b01", _("Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress."), bc_map, "0x99CC00"); - end; - -OnTimer1822000: - mapannounce("bat_b01", _("Marollo VII : If you can't accept the results, try again in another valley battle!"), bc_map, "0x99CC00"); - end; - -OnTimer1825000: - mapannounce("bat_b01", _("Axl Rose, Swandery : Yes, sir."), bc_map, "0x99CC00"); - end; - -OnTimer1830000: - donpcevent "time#bat_b01::OnStop"; - bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; - bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; - enablenpc "Vintenar#bat_b01_aover"; - enablenpc "Vintenar#bat_b01_bover"; - end; - -OnTimer1900000: - mapwarp "bat_b01","bat_room",154,150; - donpcevent "countdown#bat_b01::OnStop"; - end; -} - -bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; } -bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; } -bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; } -bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; } -bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; } -bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; } -bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; } -bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; } -bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; } -bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; } -bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; } - -bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; } -bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; } -bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; } -bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; } -bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; } -bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; } -bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; } -bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; } -bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; } -bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; } -bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } - -bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes("[Axl Rose]"); - mes("Blessed Guillaume!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,9; - } - else { - mes("[Axl Rose]"); - mes("Blessed Guillaume!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Axl Rose]"); - mes("You lost, but you're dedicated to this battle."); - mes("This is a reward for your great dedication by Guillaume Marollo!"); - mes("Just take this defeat as a lesson, next time you will definitely win."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - } - else { - mes("[Axl Rose]"); - mes("Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!"); - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b01_aover"; - end; -} - -bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ - .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1; - if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) { - if (.@A_B_gap > 0) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else if (.@A_B_gap == 0) { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 2) { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,3; - } - else { - mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); - mes("Even though we didn't win, we did our best."); - mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - else { - .@your_medal = countitem(BF_Badge2); - .@medal_gap = 500 - .@your_medal; - if (.@medal_gap > 8) { - mes("[Swandery]"); - mes("Blessed Croix!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,9; - } - else { - mes("[Swandery]"); - mes("Blessed Croix!"); - mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); - close2; - getitem BF_Badge2,.@medal_gap; - } - } - } - else { - mes("[Swandery]"); - mes("Why do you come here as a Guillaume? You will be sent to where you should be!"); - close; - } - bg_leave; - warp "bat_room",154,150; - end; - -OnInit: - disablenpc "Vintenar#bat_b01_bover"; - end; -} - -bat_b01,1,10,3 script Release all#b01 4_DOG01,{ - .@i = callfunc("F_GM_NPC",1854,0); - if (.@i == -1) { - mes("Cancelled."); - close; - } else if (.@i == 0) { - end; - } else { - mes("May I help you?"); - next; - switch(select("Release all.", "Cancel.")) { - case 1: - mes("Bye."); - close2; - mapwarp "bat_b01","bat_room",154,150; - end; - case 2: - mes("Cancelled."); - close; - } - } -} |