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diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Kisuka
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - Flavius
-//================= Description ===========================================
-//= Flavius Battleground.
-//= - Winning Team: 9 badges
-//= - Losing Team: 3 badge
-//================= Current Version =======================================
-//= 1.5
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80);
- end;
-OnEnterBG:
- $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom(_("Battle Station"), 11, "start#bat_b01::OnReadyCheck", 1, 0, 80);
- end;
-OnEnterBG:
- $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit","");
- end;
-}
-
-bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150
-bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150
-
-bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{
- end;
-
-OnInit:
-OnEnable:
- initnpctimer;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer1000:
- stopnpctimer;
- initnpctimer;
- .@chk_bat_a01 = getmapusers("bat_b01");
- if (.@chk_bat_a01 < 1) {
- $@FlaviusBG1 = 0;
- if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; }
- if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; }
- donpcevent "start#bat_b01::OnReadyCheck";
- }
- end;
-}
-
-//== Flavius Battleground Engine ===========================
-bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
-OnInit:
- mapwarp "bat_b01","bat_room",154,150;
- end;
-
-OnReadyCheck:
- if( $@FlaviusBG1 )
- end;
- .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator");
- .@Croix = getwaitingroomstate(0,"Lieutenant Thelokus");
- if( !.@Guillaume && !.@Croix ) {
- donpcevent "#bat_b01_timer::OnStop";
- end;
- }
- if( .@Guillaume < 10 || .@Croix < 10 )
- end;
- $@FlaviusBG1 = 1;
- $@FlaviusBG1_Victory = 0;
- $@Croix_ScoreBG1 = 0;
- $@Guill_ScoreBG1 = 0;
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
-
- donpcevent "Lieutenant Ator::OnEnterBG";
- donpcevent "Lieutenant Thelokus::OnEnterBG";
- donpcevent "OBJ#bat_b01_a::OnKill";
- donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::OnKill";
- donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::OnKill";
- donpcevent "guardian#bat_b01_b::OnKill";
- donpcevent "guardian#bat_b01_a::OnEnable";
- donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::OnRed";
- donpcevent "cell#bat_b01_b::OnRed";
- donpcevent "time#bat_b01::OnEnable";
- disablenpc "Guillaume Vintenar#b01_a";
- disablenpc "Croix Vintenar#b01_b";
- disablenpc "Vintenar#bat_b01_aover";
- disablenpc "Vintenar#bat_b01_bover";
- bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
- bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
- donpcevent "countdown#bat_b01::OnEnable";
- initnpctimer;
- end;
-
-OnReset:
- donpcevent "OBJ#bat_b01_a::OnKill";
- donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::OnKill";
- donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::OnKill";
- donpcevent "guardian#bat_b01_b::OnKill";
- donpcevent "guardian#bat_b01_a::OnEnable";
- donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::OnRed";
- donpcevent "cell#bat_b01_b::OnRed";
- donpcevent "time#bat_b01::OnEnable";
- disablenpc "Guillaume Vintenar#b01_a";
- disablenpc "Croix Vintenar#b01_b";
- disablenpc "Vintenar#bat_b01_aover";
- disablenpc "Vintenar#bat_b01_bover";
- bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
- bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- bg_leave;
- end;
-
-OnTimer10000:
- stopnpctimer;
- donpcevent "#bat_b01_timer::OnEnable";
- end;
-}
-
-bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{
-OnEnable:
- bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
- end;
-
-OnKill:
- killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) {
- mapannounce("bat_b01", _("Guillaume's Crystal has been destroyed."), bc_map, "0xFFCE00");
- if ($@Croix_ScoreBG1 > 0) {
- $@FlaviusBG1_Victory = 2;
- ++$@Croix_ScoreBG1;
- enablenpc "Guillaume Vintenar#b01_a";
- enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::OnStop";
- }
- else {
- $@Croix_ScoreBG1 = 1;
- donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::OnReset";
- }
- donpcevent "#bat_b01_timer::OnStop";
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- donpcevent "#bat_b01_timer::OnEnable";
- }
- end;
-}
-
-bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
-OnEnable:
- bg_monster($@FlaviusBG1_id2, "bat_b01", 328, 150, _("Blue Crystal"), 1914, "OBJ#bat_b01_b::OnMyMobDead");
- end;
-
-OnKill:
- killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) {
- mapannounce("bat_b01", _("Croix's Crystal has been destroyed."), bc_map, "0xFFCE00");
- if ($@Guill_ScoreBG1 > 0) {
- $@FlaviusBG1_Victory = 1;
- ++$@Guill_ScoreBG1;
- enablenpc "Guillaume Vintenar#b01_a";
- enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::OnStop";
- }
- else {
- $@Guill_ScoreBG1 = 1;
- donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::OnReset";
- }
- donpcevent "#bat_b01_timer::OnStop";
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- donpcevent "#bat_b01_timer::OnEnable";
- }
- end;
-}
-
-bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
-OnEnable:
- bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 159, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead");
- bg_monster($@FlaviusBG1_id1, "bat_b01", 108, 141, _("Guillaume Camp Guardian"), 1949, "guardian#bat_b01_a::OnMyMobDead");
- end;
-
-OnKill:
- killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_a::OnGreen";
- mapannounce("bat_b01", _("The Guardian protecting Guillaume's Crystal has been slain."), bc_map, "0xFFCE00");
- }
- end;
-}
-
-bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
-OnEnable:
- bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 160, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead");
- bg_monster($@FlaviusBG1_id2, "bat_b01", 307, 138, _("Croix Camp Guardian"), 1949, "guardian#bat_b01_b::OnMyMobDead");
- end;
-
-OnKill:
- killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_b::OnGreen";
- mapannounce("bat_b01", _("The Guardian protecting Croix's Crystal has been slain."), bc_map, "0xFFCE00");
- }
- end;
-}
-
-bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
-OnRed:
- setcell "bat_b01",62,149,60,151,cell_basilica,1;
- setcell "bat_b01",62,149,60,151,cell_walkable,0;
- end;
-
-OnGreen:
- setcell "bat_b01",62,149,60,151,cell_basilica,0;
- setcell "bat_b01",62,149,60,151,cell_walkable,1;
- end;
-}
-
-bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
-OnRed:
- setcell "bat_b01",327,151,329,149,cell_basilica,1;
- setcell "bat_b01",327,151,329,149,cell_walkable,0;
- end;
-
-OnGreen:
- setcell "bat_b01",327,151,329,149,cell_basilica,0;
- setcell "bat_b01",327,151,329,149,cell_walkable,1;
- end;
-}
-
-bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{
-OnEnable:
- donpcevent "Battle Therapist#b01_a::OnEnable";
- donpcevent "Battle Therapist#b01_b::OnEnable";
- end;
-
-OnStop:
- donpcevent "Battle Therapist#b01_a::OnStop";
- donpcevent "Battle Therapist#b01_b::OnStop";
- end;
-}
-
-bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
- specialeffect(EF_HEAL, AREA, playerattached());
- mes("[Battle Therapist]");
- mes("Just close your eyes,\r"
- "and take a deep breath.");
- mes("You can be free from pain.");
- close;
-
-OnTimer25000:
- specialeffect EF_SANCTUARY;
- enablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTimer26000:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTimer26500:
- stopnpctimer;
- donpcevent "Battle Therapist#b01_a::OnEnable";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Battle Therapist#b01_a";
- end;
-
-OnStop:
- disablenpc "bat_b01_rp1_a_warp";
- disablenpc "Battle Therapist#b01_a";
- stopnpctimer;
- end;
-}
-
-bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{
-OnInit:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTouch:
- percentheal 100,100;
- warp "bat_b01",87,73;
- end;
-}
-
-bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
- specialeffect(EF_HEAL, AREA, playerattached());
- mes("[Battle Therapist]");
- mes("Just close your eyes,\r"
- "and take a deep breath.");
- mes("You can be free from pain.");
- close;
-
-OnTimer25000:
- specialeffect EF_SANCTUARY;
- enablenpc "bat_b01_rp1_b_warp";
- end;
-
-OnTimer26000:
- disablenpc "bat_b01_rp1_b_warp";
- end;
-
-OnTimer26500:
- stopnpctimer;
- donpcevent "Battle Therapist#b01_b::OnEnable";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Battle Therapist#b01_b";
- end;
-
-OnStop:
- disablenpc "bat_b01_rp1_b_warp";
- disablenpc "Battle Therapist#b01_b";
- stopnpctimer;
- end;
-}
-
-bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{
-OnInit:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTouch:
- percentheal 100,100;
- warp "bat_b01",312,225;
- end;
-}
-
-bat_b01,87,76,0 script A_CODE#bat_b01 FAKE_NPC,5,5,{
-OnTouch:
- if (!questprogress(2070))
- setquest 2070;
- end;
-}
-
-bat_b01,312,224,0 script B_CODE#bat_b01 FAKE_NPC,5,5,{
-OnTouch:
- if (!questprogress(2070))
- setquest 2070;
- end;
-}
-
-bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
- if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) {
- if ($@FlaviusBG1_Victory == 1) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes("[Axl Rose]");
- mes("Blessed Guillaume!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,9;
- }
- else {
- mes("[Axl Rose]");
- mes("Blessed Guillaume!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Guillaume Vintenar#b01_a";
- end;
-}
-
-bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
- if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) {
- if ($@FlaviusBG1_Victory == 2) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes("[Swandery]");
- mes("Blessed Croix!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,9;
- }
- else {
- mes("[Swandery]");
- mes("Blessed Croix!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Croix Vintenar#b01_b";
- end;
-}
-
-bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{
-OnInit:
- stopnpctimer;
- end;
-
-OnEnable:
- stopnpctimer;
- initnpctimer;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer7000:
- mapannounce("bat_b01", _("Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!"), bc_map, "0xFF9900");
- end;
-
-OnTimer8000:
- mapannounce("bat_b01", _("Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power."), bc_map, "0xFF99CC");
- end;
-
-OnTimer1800000:
- mapannounce("bat_b01", _("Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!"), bc_map, "0x99CC00");
- end;
-
-OnTimer1803000:
- mapannounce("bat_b01", _("Marollo VII : Both camps are competitive, so it's hard to judge which team is superior."), bc_map, "0x99CC00");
- end;
-
-OnTimer1808000:
- mapannounce("bat_b01", _("Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress."), bc_map, "0x99CC00");
- end;
-
-OnTimer1822000:
- mapannounce("bat_b01", _("Marollo VII : If you can't accept the results, try again in another valley battle!"), bc_map, "0x99CC00");
- end;
-
-OnTimer1825000:
- mapannounce("bat_b01", _("Axl Rose, Swandery : Yes, sir."), bc_map, "0x99CC00");
- end;
-
-OnTimer1830000:
- donpcevent "time#bat_b01::OnStop";
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- enablenpc "Vintenar#bat_b01_aover";
- enablenpc "Vintenar#bat_b01_bover";
- end;
-
-OnTimer1900000:
- mapwarp "bat_b01","bat_room",154,150;
- donpcevent "countdown#bat_b01::OnStop";
- end;
-}
-
-bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }
-bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }
-bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }
-bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }
-bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }
-bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }
-bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }
-bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }
-bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }
-bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }
-bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }
-
-bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }
-bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }
-bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }
-bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }
-bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }
-bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }
-bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }
-bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }
-bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }
-bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }
-bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
-
-bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
- .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id1 == getcharid(CHAR_ID_BG)) {
- if (.@A_B_gap > 0) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes("[Axl Rose]");
- mes("Blessed Guillaume!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,9;
- }
- else {
- mes("[Axl Rose]");
- mes("Blessed Guillaume!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else if (.@A_B_gap == 0) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Axl Rose]");
- mes("You lost, but you're dedicated to this battle.");
- mes("This is a reward for your great dedication by Guillaume Marollo!");
- mes("Just take this defeat as a lesson, next time you will definitely win.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- }
- else {
- mes("[Axl Rose]");
- mes("Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!");
- close;
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Vintenar#bat_b01_aover";
- end;
-}
-
-bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
- .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id2 == getcharid(CHAR_ID_BG)) {
- if (.@A_B_gap > 0) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else if (.@A_B_gap == 0) {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,3;
- }
- else {
- mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
- mes("Even though we didn't win, we did our best.");
- mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- else {
- .@your_medal = countitem(BF_Badge2);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes("[Swandery]");
- mes("Blessed Croix!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,9;
- }
- else {
- mes("[Swandery]");
- mes("Blessed Croix!");
- mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
- close2;
- getitem BF_Badge2,.@medal_gap;
- }
- }
- }
- else {
- mes("[Swandery]");
- mes("Why do you come here as a Guillaume? You will be sent to where you should be!");
- close;
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Vintenar#bat_b01_bover";
- end;
-}
-
-bat_b01,1,10,3 script Release all#b01 4_DOG01,{
- .@i = callfunc("F_GM_NPC",1854,0);
- if (.@i == -1) {
- mes("Cancelled.");
- close;
- } else if (.@i == 0) {
- end;
- } else {
- mes("May I help you?");
- next;
- switch(select("Release all.", "Cancel.")) {
- case 1:
- mes("Bye.");
- close2;
- mapwarp "bat_b01","bat_room",154,150;
- end;
- case 2:
- mes("Cancelled.");
- close;
- }
- }
-}