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path: root/npc/battleground/flavius/flavius01.txt
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-rw-r--r--npc/battleground/flavius/flavius01.txt90
1 files changed, 45 insertions, 45 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 4a5c00a9b..18f153d87 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -20,7 +20,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,86,227,4 script Lieutenant Ator 418,{
+bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -30,7 +30,7 @@ OnEnterBG:
end;
}
-bat_room,85,204,0 script Lieutenant Thelokus 414,{
+bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
end;
OnInit:
waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
@@ -43,7 +43,7 @@ OnEnterBG:
bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150
bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150
-bat_room,2,151,3 script #bat_b01_timer 844,{
+bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{
end;
OnInit:
@@ -71,7 +71,7 @@ OnTimer1000:
// Flavius Battleground Engine
//============================================================
-bat_b01,15,15,3 script start#bat_b01 844,{
+bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
OnInit:
mapwarp "bat_b01","bat_room",154,150;
end;
@@ -147,7 +147,7 @@ OnTimer10000:
end;
}
-bat_b01,1,1,3 script OBJ#bat_b01_a 844,{
+bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
end;
@@ -180,7 +180,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,2,3 script OBJ#bat_b01_b 844,{
+bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
end;
@@ -213,7 +213,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_a 844,{
+bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
@@ -231,7 +231,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,3,3 script guardian#bat_b01_b 844,{
+bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
OnEnable:
bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
@@ -249,7 +249,7 @@ OnMyMobDead:
end;
}
-bat_b01,1,4,3 script cell#bat_b01_a 844,{
+bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
OnRed:
setcell "bat_b01",62,149,60,151,cell_basilica,1;
setcell "bat_b01",62,149,60,151,cell_walkable,0;
@@ -261,7 +261,7 @@ OnGreen:
end;
}
-bat_b01,1,5,3 script cell#bat_b01_b 844,{
+bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
OnRed:
setcell "bat_b01",327,151,329,149,cell_basilica,1;
setcell "bat_b01",327,151,329,149,cell_walkable,0;
@@ -273,7 +273,7 @@ OnGreen:
end;
}
-bat_b01,1,6,1 script time#bat_b01 844,{
+bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{
OnEnable:
donpcevent "Battle Therapist#b01_a::OnEnable";
donpcevent "Battle Therapist#b01_b::OnEnable";
@@ -285,7 +285,7 @@ OnStop:
end;
}
-bat_b01,10,294,3 script Battle Therapist#b01_a 95,{
+bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -319,7 +319,7 @@ OnStop:
end;
}
-bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{
+bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -330,7 +330,7 @@ OnTouch:
end;
}
-bat_b01,389,14,3 script Battle Therapist#b01_b 95,{
+bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
specialeffect2 EF_HEAL;
mes "[Battle Therapist]";
mes "Just close your eyes,";
@@ -364,7 +364,7 @@ OnStop:
end;
}
-bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{
+bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{
OnInit:
disablenpc "bat_b01_rp1_a_warp";
end;
@@ -389,7 +389,7 @@ OnTouch:
end;
}
-bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{
+bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
if ($@FlaviusBG1_id1 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 1) {
set .@your_medal,countitem(7829);
@@ -441,7 +441,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{
+bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
if ($@FlaviusBG1_id2 == getcharid(4)) {
if ($@FlaviusBG1_Victory == 2) {
set .@your_medal,countitem(7829);
@@ -493,7 +493,7 @@ OnInit:
end;
}
-bat_b01,1,5,3 script countdown#bat_b01 844,{
+bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{
OnInit:
stopnpctimer;
end;
@@ -549,31 +549,31 @@ OnTimer1900000:
end;
}
-bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; }
-bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; }
-bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; }
-bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; }
-bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; }
-bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; }
-bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; }
-bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; }
-bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; }
-bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; }
-bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; }
-
-bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; }
-bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; }
-bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; }
-bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; }
-bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; }
-bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; }
-bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; }
-bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; }
-bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; }
-bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; }
-bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; }
-
-bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{
+bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }
+bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }
+bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }
+bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }
+bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }
+bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }
+bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }
+bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }
+bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }
+bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }
+bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }
+
+bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }
+bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }
+bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }
+bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }
+bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }
+bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }
+bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }
+bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }
+bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }
+bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }
+bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
+
+bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id1 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -651,7 +651,7 @@ OnInit:
end;
}
-bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{
+bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1;
if ($@FlaviusBG1_id2 == getcharid(4)) {
if (.@A_B_gap > 0) {
@@ -729,7 +729,7 @@ OnInit:
end;
}
-bat_b01,1,10,3 script Release all#b01 81,{
+bat_b01,1,10,3 script Release all#b01 4_DOG01,{
set .@i, callfunc("F_GM_NPC",1854,0);
if (.@i == -1) {
mes "Cancelled.";