diff options
Diffstat (limited to 'npc/battleground/flavius/flavius01.txt')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 91 |
1 files changed, 46 insertions, 45 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 42c230ff3..4a5c00a9b 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -1,19 +1,21 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.4 Label standardization. [Euphy] +//= 1.5 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -93,16 +95,16 @@ OnReadyCheck: donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -115,16 +117,16 @@ OnReadyCheck: end; OnReset: - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -150,7 +152,7 @@ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end; @@ -162,12 +164,12 @@ OnMyMobDead: set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Croix_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -183,7 +185,7 @@ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end; @@ -195,12 +197,12 @@ OnMyMobDead: set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Guill_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -217,13 +219,13 @@ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_a::Ongreen"; + donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end; @@ -235,37 +237,37 @@ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_b::Ongreen"; + donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } bat_b01,1,4,3 script cell#bat_b01_a 844,{ -Onred: +OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end; } bat_b01,1,5,3 script cell#bat_b01_b 844,{ -Onred: +OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end; @@ -277,7 +279,7 @@ OnEnable: donpcevent "Battle Therapist#b01_b::OnEnable"; end; -Onstop: +OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end; @@ -302,7 +304,7 @@ OnTimer26000: OnTimer26500: stopnpctimer; - donpcevent "Battle Therapist#b01_a::onEnable"; + donpcevent "Battle Therapist#b01_a::OnEnable"; end; OnEnable: @@ -310,7 +312,7 @@ OnEnable: enablenpc "Battle Therapist#b01_a"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; @@ -355,7 +357,7 @@ OnEnable: enablenpc "Battle Therapist#b01_b"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; @@ -501,7 +503,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -534,7 +536,7 @@ OnTimer1825000: end; OnTimer1830000: - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; @@ -543,7 +545,7 @@ OnTimer1830000: OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; - donpcevent "countdown#bat_b01::Onstop"; + donpcevent "countdown#bat_b01::OnStop"; end; } @@ -727,14 +729,14 @@ OnInit: end; } -/* bat_b01,1,10,3 script Release all#b01 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -749,4 +751,3 @@ bat_b01,1,10,3 script Release all#b01 81,{ } } } -*/ |