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diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
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-//===== Hercules Script ======================================
-// BattleGround System - Flavius
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.5
-//===== Description: =========================================
-//= [Official Conversion]
-//= Flavius Battleground.
-//= - Winning Team: 9 badges
-//= - Losing Team: 3 badge
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf]
-//= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka]
-//= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell.
-//= 1.4 Label standardization. [Euphy]
-//= 1.5 Added GM management function. [Euphy]
-//============================================================
-
-// Waiting Room NPCs
-//============================================================
-bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
- end;
-OnEnterBG:
- $@FlaviusBG1_id1 = waitingroom2bg("bat_b01",10,290,"start#bat_b01::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{
- end;
-OnInit:
- waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80;
- end;
-OnEnterBG:
- $@FlaviusBG1_id2 = waitingroom2bg("bat_b01",390,10,"start#bat_b01::OnCroixQuit","");
- end;
-}
-
-bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150
-bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150
-
-bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{
- end;
-
-OnInit:
-OnEnable:
- initnpctimer;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer1000:
- stopnpctimer;
- initnpctimer;
- .@chk_bat_a01 = getmapusers("bat_b01");
- if (.@chk_bat_a01 < 1) {
- $@FlaviusBG1 = 0;
- if( $@FlaviusBG1_id1 ) { bg_destroy $@FlaviusBG1_id1; $@FlaviusBG1_id1 = 0; }
- if( $@FlaviusBG1_id2 ) { bg_destroy $@FlaviusBG1_id2; $@FlaviusBG1_id2 = 0; }
- donpcevent "start#bat_b01::OnReadyCheck";
- }
- end;
-}
-
-
-// Flavius Battleground Engine
-//============================================================
-bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{
-OnInit:
- mapwarp "bat_b01","bat_room",154,150;
- end;
-
-OnReadyCheck:
- if( $@FlaviusBG1 )
- end;
- .@Guillaume = getwaitingroomstate(0,"Lieutenant Ator");
- .@Croix = getwaitingroomstate(0,"Lieutenant Thelokus");
- if( !.@Guillaume && !.@Croix ) {
- donpcevent "#bat_b01_timer::OnStop";
- end;
- }
- if( .@Guillaume < 10 || .@Croix < 10 )
- end;
- $@FlaviusBG1 = 1;
- $@FlaviusBG1_Victory = 0;
- $@Croix_ScoreBG1 = 0;
- $@Guill_ScoreBG1 = 0;
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
-
- donpcevent "Lieutenant Ator::OnEnterBG";
- donpcevent "Lieutenant Thelokus::OnEnterBG";
- donpcevent "OBJ#bat_b01_a::OnKill";
- donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::OnKill";
- donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::OnKill";
- donpcevent "guardian#bat_b01_b::OnKill";
- donpcevent "guardian#bat_b01_a::OnEnable";
- donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::OnRed";
- donpcevent "cell#bat_b01_b::OnRed";
- donpcevent "time#bat_b01::OnEnable";
- disablenpc "Guillaume Vintenar#b01_a";
- disablenpc "Croix Vintenar#b01_b";
- disablenpc "Vintenar#bat_b01_aover";
- disablenpc "Vintenar#bat_b01_bover";
- bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
- bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
- donpcevent "countdown#bat_b01::OnEnable";
- initnpctimer;
- end;
-
-OnReset:
- donpcevent "OBJ#bat_b01_a::OnKill";
- donpcevent "OBJ#bat_b01_a::OnEnable";
- donpcevent "OBJ#bat_b01_b::OnKill";
- donpcevent "OBJ#bat_b01_b::OnEnable";
- donpcevent "guardian#bat_b01_a::OnKill";
- donpcevent "guardian#bat_b01_b::OnKill";
- donpcevent "guardian#bat_b01_a::OnEnable";
- donpcevent "guardian#bat_b01_b::OnEnable";
- donpcevent "cell#bat_b01_a::OnRed";
- donpcevent "cell#bat_b01_b::OnRed";
- donpcevent "time#bat_b01::OnEnable";
- disablenpc "Guillaume Vintenar#b01_a";
- disablenpc "Croix Vintenar#b01_b";
- disablenpc "Vintenar#bat_b01_aover";
- disablenpc "Vintenar#bat_b01_bover";
- bg_warp $@FlaviusBG1_id1,"bat_b01",87,75;
- bg_warp $@FlaviusBG1_id2,"bat_b01",311,224;
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- bg_leave;
- end;
-
-OnTimer10000:
- stopnpctimer;
- donpcevent "#bat_b01_timer::OnEnable";
- end;
-}
-
-bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{
-OnEnable:
- bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead";
- end;
-
-OnKill:
- killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","OBJ#bat_b01_a::OnMyMobDead") < 1) {
- mapannounce "bat_b01", "Guillaume's Crystal has been destroyed.",bc_map,"0xFFCE00";
- if ($@Croix_ScoreBG1 > 0) {
- $@FlaviusBG1_Victory = 2;
- ++$@Croix_ScoreBG1;
- enablenpc "Guillaume Vintenar#b01_a";
- enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::OnStop";
- }
- else {
- $@Croix_ScoreBG1 = 1;
- donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::OnReset";
- }
- donpcevent "#bat_b01_timer::OnStop";
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- donpcevent "#bat_b01_timer::OnEnable";
- }
- end;
-}
-
-bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{
-OnEnable:
- bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead";
- end;
-
-OnKill:
- killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","OBJ#bat_b01_b::OnMyMobDead") < 1) {
- mapannounce "bat_b01", "Croix's Crystal has been destroyed.",bc_map,"0xFFCE00";
- if ($@Guill_ScoreBG1 > 0) {
- $@FlaviusBG1_Victory = 1;
- ++$@Guill_ScoreBG1;
- enablenpc "Guillaume Vintenar#b01_a";
- enablenpc "Croix Vintenar#b01_b";
- donpcevent "time#bat_b01::OnStop";
- }
- else {
- $@Guill_ScoreBG1 = 1;
- donpcevent "time#bat_b01::OnEnable";
- donpcevent "start#bat_b01::OnReset";
- }
- donpcevent "#bat_b01_timer::OnStop";
- bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1;
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- donpcevent "#bat_b01_timer::OnEnable";
- }
- end;
-}
-
-bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{
-OnEnable:
- bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
- bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead";
- end;
-
-OnKill:
- killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_a::OnGreen";
- mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00";
- }
- end;
-}
-
-bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{
-OnEnable:
- bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
- bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead";
- end;
-
-OnKill:
- killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead";
- end;
-
-OnMyMobDead:
- if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) {
- donpcevent "cell#bat_b01_b::OnGreen";
- mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00";
- }
- end;
-}
-
-bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{
-OnRed:
- setcell "bat_b01",62,149,60,151,cell_basilica,1;
- setcell "bat_b01",62,149,60,151,cell_walkable,0;
- end;
-
-OnGreen:
- setcell "bat_b01",62,149,60,151,cell_basilica,0;
- setcell "bat_b01",62,149,60,151,cell_walkable,1;
- end;
-}
-
-bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{
-OnRed:
- setcell "bat_b01",327,151,329,149,cell_basilica,1;
- setcell "bat_b01",327,151,329,149,cell_walkable,0;
- end;
-
-OnGreen:
- setcell "bat_b01",327,151,329,149,cell_basilica,0;
- setcell "bat_b01",327,151,329,149,cell_walkable,1;
- end;
-}
-
-bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{
-OnEnable:
- donpcevent "Battle Therapist#b01_a::OnEnable";
- donpcevent "Battle Therapist#b01_b::OnEnable";
- end;
-
-OnStop:
- donpcevent "Battle Therapist#b01_a::OnStop";
- donpcevent "Battle Therapist#b01_b::OnStop";
- end;
-}
-
-bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{
- specialeffect2 EF_HEAL;
- mes "[Battle Therapist]";
- mes "Just close your eyes,";
- mes "and take a deep breath.";
- mes "You can be free from pain.";
- close;
-
-OnTimer25000:
- specialeffect EF_SANCTUARY;
- enablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTimer26000:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTimer26500:
- stopnpctimer;
- donpcevent "Battle Therapist#b01_a::OnEnable";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Battle Therapist#b01_a";
- end;
-
-OnStop:
- disablenpc "bat_b01_rp1_a_warp";
- disablenpc "Battle Therapist#b01_a";
- stopnpctimer;
- end;
-}
-
-bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{
-OnInit:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTouch:
- percentheal 100,100;
- warp "bat_b01",87,73;
- end;
-}
-
-bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{
- specialeffect2 EF_HEAL;
- mes "[Battle Therapist]";
- mes "Just close your eyes,";
- mes "and take a deep breath.";
- mes "You can be free from pain.";
- close;
-
-OnTimer25000:
- specialeffect EF_SANCTUARY;
- enablenpc "bat_b01_rp1_b_warp";
- end;
-
-OnTimer26000:
- disablenpc "bat_b01_rp1_b_warp";
- end;
-
-OnTimer26500:
- stopnpctimer;
- donpcevent "Battle Therapist#b01_b::OnEnable";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Battle Therapist#b01_b";
- end;
-
-OnStop:
- disablenpc "bat_b01_rp1_b_warp";
- disablenpc "Battle Therapist#b01_b";
- stopnpctimer;
- end;
-}
-
-bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{
-OnInit:
- disablenpc "bat_b01_rp1_a_warp";
- end;
-
-OnTouch:
- percentheal 100,100;
- warp "bat_b01",312,225;
- end;
-}
-
-bat_b01,87,76,0 script A_CODE#bat_b01 -1,5,5,{
-OnTouch:
- if (!questprogress(2070))
- setquest 2070;
- end;
-}
-
-bat_b01,312,224,0 script B_CODE#bat_b01 -1,5,5,{
-OnTouch:
- if (!questprogress(2070))
- setquest 2070;
- end;
-}
-
-bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
- if ($@FlaviusBG1_id1 == getcharid(4)) {
- if ($@FlaviusBG1_Victory == 1) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,9; //BF_Badge2
- }
- else {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Guillaume Vintenar#b01_a";
- end;
-}
-
-bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
- if ($@FlaviusBG1_id2 == getcharid(4)) {
- if ($@FlaviusBG1_Victory == 2) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,9; //BF_Badge2
- }
- else {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Croix Vintenar#b01_b";
- end;
-}
-
-bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{
-OnInit:
- stopnpctimer;
- end;
-
-OnEnable:
- stopnpctimer;
- initnpctimer;
- end;
-
-OnStop:
- stopnpctimer;
- end;
-
-OnTimer7000:
- mapannounce "bat_b01", "Guillaume Vintenar Axl Rose : Let's attack to destroy that Crystal!",bc_map,"0xFF9900";
- end;
-
-OnTimer8000:
- mapannounce "bat_b01", "Croix Vintenar Swandery : Even though Guillaume is struggling to win against us, the victory is ours. Let's show them our power.",bc_map,"0xFF99CC";
- end;
-
-OnTimer1800000:
- mapannounce "bat_b01", "Marollo VII : Guillaume Marollo, Croix Marollo! And their followers!",bc_map,"0x99CC00";
- end;
-
-OnTimer1803000:
- mapannounce "bat_b01", "Marollo VII : Both camps are competitive, so it's hard to judge which team is superior.",bc_map,"0x99CC00";
- end;
-
-OnTimer1808000:
- mapannounce "bat_b01", "Marollo VII : This battle of Flavian is such a waste of time. I will decide victory and defeat by your progress.",bc_map,"0x99CC00";
- end;
-
-OnTimer1822000:
- mapannounce "bat_b01", "Marollo VII : If you can't accept the results, try again in another valley battle!",bc_map,"0x99CC00";
- end;
-
-OnTimer1825000:
- mapannounce "bat_b01", "Axl Rose, Swandery : Yes, sir.",bc_map,"0x99CC00";
- end;
-
-OnTimer1830000:
- donpcevent "time#bat_b01::OnStop";
- bg_warp $@FlaviusBG1_id1,"bat_b01",10,290;
- bg_warp $@FlaviusBG1_id2,"bat_b01",390,10;
- enablenpc "Vintenar#bat_b01_aover";
- enablenpc "Vintenar#bat_b01_bover";
- end;
-
-OnTimer1900000:
- mapwarp "bat_b01","bat_room",154,150;
- donpcevent "countdown#bat_b01::OnStop";
- end;
-}
-
-bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; }
-bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; }
-bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; }
-bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; }
-bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; }
-bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; }
-bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; }
-bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; }
-bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; }
-bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; }
-bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; }
-
-bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; }
-bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; }
-bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; }
-bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; }
-bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; }
-bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; }
-bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; }
-bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; }
-bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; }
-bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; }
-bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; }
-
-bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
- .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id1 == getcharid(4)) {
- if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,9; //BF_Badge2
- }
- else {
- mes "[Axl Rose]";
- mes "Blessed Guillaume!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Axl Rose]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat as a lesson, next time you will definitely win.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- }
- else {
- mes "[Axl Rose]";
- mes "Why are you here, Croix mercenary? I am definitely sure of victory against foolish Croix such as you. Ha!";
- close;
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Vintenar#bat_b01_aover";
- end;
-}
-
-bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
- .@A_B_gap = $@Guill_ScoreBG1 - $@Croix_ScoreBG1;
- if ($@FlaviusBG1_id2 == getcharid(4)) {
- if (.@A_B_gap > 0) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else if (.@A_B_gap == 0) {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 2) {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,3; //BF_Badge2
- }
- else {
- mes "[Swandery]";
- mes "Oh, "+strcharinfo(0)+". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- else {
- .@your_medal = countitem(7829);
- .@medal_gap = 500 - .@your_medal;
- if (.@medal_gap > 8) {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,9; //BF_Badge2
- }
- else {
- mes "[Swandery]";
- mes "Blessed Croix!";
- mes "Let's enjoy our glorious victory!";
- mes ""+strcharinfo(0)+", it's a sign reflecting victory.";
- close2;
- getitem 7829,.@medal_gap; //BF_Badge2
- }
- }
- }
- else {
- mes "[Swandery]";
- mes "Why do you come here as a Guillaume? You will be sent to where you should be!";
- close;
- }
- bg_leave;
- warp "bat_room",154,150;
- end;
-
-OnInit:
- disablenpc "Vintenar#bat_b01_bover";
- end;
-}
-
-bat_b01,1,10,3 script Release all#b01 4_DOG01,{
- .@i = callfunc("F_GM_NPC",1854,0);
- if (.@i == -1) {
- mes "Cancelled.";
- close;
- } else if (.@i == 0) {
- end;
- } else {
- mes "May I help you?";
- next;
- switch(select("Release all.:Cancel.")) {
- case 1:
- mes "Bye.";
- close2;
- mapwarp "bat_b01","bat_room",154,150;
- end;
- case 2:
- mes "Cancelled.";
- close;
- }
- }
-}