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path: root/npc/battleground/bg_tierra_02.txt
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Diffstat (limited to 'npc/battleground/bg_tierra_02.txt')
-rw-r--r--npc/battleground/bg_tierra_02.txt332
1 files changed, 105 insertions, 227 deletions
diff --git a/npc/battleground/bg_tierra_02.txt b/npc/battleground/bg_tierra_02.txt
index 310176272..3789cd4bd 100644
--- a/npc/battleground/bg_tierra_02.txt
+++ b/npc/battleground/bg_tierra_02.txt
@@ -32,8 +32,6 @@ OnEnterBG:
end;
OnInit:
- disablenpc "Tierra Neutral#lion2";
- disablenpc "Tierra Neutral#eagle2";
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
@@ -71,8 +69,14 @@ OnReadyCheck:
bg_monster $@TierraBG2_id1,"bat_a02",176,345,"Food Depot",1909,"Tierra_BG2::OnGuillaumeBreak";
bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Storage",1910,"Tierra_BG2::OnCroixBreak";
bg_monster 0,"bat_a02",273,204,"Neutrality Flag",1911,"Tierra_BG2::OnNeutralBreak";
- set $@TierraBG2_Base, 0;
+
+ set .Neutral_Base, 0;
set $@TierraBG2_Victory, 0;
+
+ set .Guardian_1, 0;
+ set .Guardian_2, 0;
+ set .Guardian_3, 0;
+
enablenpc "Therapist in battle#tv21";
enablenpc "Therapist in battle#tv22";
disablenpc "Croix Vintenar#tv2";
@@ -80,6 +84,7 @@ OnReadyCheck:
// Respawner
donpcevent "#gtv2_respawn::OnBGStart";
donpcevent "#ctv2_respawn::OnBGStart";
+ donpcevent "#ntv2_respawn::OnBGStart";
// Warp Teams
announce "Battleground -- Tierra Valley [80-99] has started!",0,0xF4A460;
bg_warp $@TierraBG2_id1,"bat_a02",353,344;
@@ -94,33 +99,51 @@ OnReadyCheck:
end;
OnNeutralBreak:
- if( Bat_Team == 1 )
+ if( getcharid(4) == $@TierraBG2_id1 )
{
mapannounce "bat_a02","Guillaume obtained a neurality banner, so they have an advantage.",1,0x0000FF;
- setnpcdisplay("Tierra Neutral#lion2","Guillaume Base",973);
- enablenpc "Tierra Neutral#lion2";
- bg_monster $@TierraBG2_id1,"bat_a02",28,185,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",287,203,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",268,204,"Guillaume Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id1,"bat_a02",280,233,"Guillaume Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+ bg_team_setxy $@TierraBG2_id2,42,16;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",42,16;
}
- else if( Bat_Team == 2 )
+ else if( getcharid(4) == $@TierraBG2_id2 )
{
mapannounce "bat_a02","Croix obtained a neutrality banner, so they have an advantage.",1,0xFF0000;
- setnpcdisplay("Tierra Neutral#eagle2","Croix Base",974);
- enablenpc "Tierra Neutral#eagle2";
- bg_monster $@TierraBG2_id2,"bat_a02",28,185,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",287,203,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",268,204,"Croix Camp Guardian",1949,"Tierra_BG2::OnGuardian";
- bg_monster $@TierraBG2_id2,"bat_a02",280,233,"Croix Camp Guardian",1950,"Tierra_BG2::OnGuardian";
+ bg_team_setxy $@TierraBG2_id1,50,374;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",50,374;
}
- else end; // Should not happend
- set $@TierraBG2_Base, Bat_Team;
- end;
+ else end;
+
+ set .Neutral_Base, getcharid(4);
+ bg_team_setxy .Neutral_Base,56,212;
+
+ if( .Guardian_1 == 0 )
+ set .Guardian_1, bg_monster(.Neutral_Base,"bat_a02",280,233,"Guardian",1949,"Tierra_BG2::OnGuardian1");
+ else
+ bg_monster_set_team .Guardian_1, .Neutral_Base;
+
+ if( .Guardian_2 == 0 )
+ set .Guardian_2, bg_monster(.Neutral_Base,"bat_a02",287,203,"Guardian",1950,"Tierra_BG2::OnGuardian2");
+ else
+ bg_monster_set_team .Guardian_2, .Neutral_Base;
+
+ if( .Guardian_3 == 0 )
+ set .Guardian_3, bg_monster(.Neutral_Base,"bat_a02",268,204,"Guardian",1949,"Tierra_BG2::OnGuardian3");
+ else
+ bg_monster_set_team .Guardian_3, .Neutral_Base;
+
+ sleep 10000;
+ if( $@TierraBG2 != 1 ) end;
-OnGuardian:
+ if( .Neutral_Base == $@TierraBG2_id1 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Guillaume Flag",1912,"Tierra_BG2::OnNeutralBreak";
+ else if( .Neutral_Base == $@TierraBG2_id2 )
+ bg_monster .Neutral_Base,"bat_a02",273,204,"Croix Flag",1913,"Tierra_BG2::OnNeutralBreak";
end;
+OnGuardian1: set .Guardian_1, 0; end;
+OnGuardian2: set .Guardian_2, 0; end;
+OnGuardian3: set .Guardian_3, 0; end;
+
OnGuillaumeBreak:
set $@TierraBG2_Victory, 2;
mapannounce "bat_a02","Croix Vintenar Swandery: We destroyed Guillaume's food storehause. We won that! Wow!",1,0xFF0000;
@@ -152,12 +175,15 @@ OnStop:
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
+ donpcevent "#ntv2_respawn::OnBGStop";
enablenpc "Croix Vintenar#tv2";
enablenpc "Guillaume Vintenar#tv2";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
stopnpctimer;
sleep 3000;
bg_warp $@TierraBG2_id1,"bat_a02",50,374;
@@ -181,20 +207,21 @@ OnTimer60000:
end;
OnReset:
stopnpctimer;
- set $@TierraBG2_Base, 0;
- disablenpc "Tierra Neutral#lion2";
- disablenpc "Tierra Neutral#eagle2";
+ set .Neutral_Base, 0;
disablenpc "Croix Vintenar#tv2";
disablenpc "Guillaume Vintenar#tv2";
disablenpc "Therapist in battle#tv21";
disablenpc "Therapist in battle#tv22";
donpcevent "#gtv2_respawn::OnBGStop";
+ donpcevent "#gtv2_respawn::OnBGStop";
donpcevent "#ctv2_respawn::OnBGStop";
killmonster "bat_a02","Tierra_BG2::OnGuillaumeBreak";
killmonster "bat_a02","Tierra_BG2::OnCroixBreak";
killmonster "bat_a02","Tierra_BG2::OnNeutralBreak";
- killmonster "bat_a02","Tierra_BG2::OnGuardian";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian1";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian2";
+ killmonster "bat_a02","Tierra_BG2::OnGuardian3";
donpcevent "Guillaume_TV2B::OnDestroy";
donpcevent "Croix_TV2B::OnDestroy";
@@ -224,12 +251,6 @@ bat_a02 mapflag noreturn
bat_a02 mapflag nobranch
bat_a02 mapflag nopenalty
-// Neutral Point Flags
-// *********************************************************************
-
-bat_a02,273,204,1 script Tierra Neutral#lion2 973,{ end; }
-bat_a02,273,204,1 script Tierra Neutral#eagle2 974,{ end; }
-
// Other Flags
// *********************************************************************
@@ -258,106 +279,24 @@ bat_a02,119,336,1 duplicate(Guillaume camp#bat) Guillaume camp#bat31 973
end;
OnBuild:
- bg_monster $@TierraBG2_id1,"bat_a02",160,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",161,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",162,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- bg_monster $@TierraBG2_id1,"bat_a02",163,380,"Barricade",1906,"Guillaume_TV2B::OnWall1";
- setwall "bat_a02",160,380,4,6,0,"bat_a02_g1";
-
- bg_monster $@TierraBG2_id1,"bat_a02",160,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- bg_monster $@TierraBG2_id1,"bat_a02",161,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- bg_monster $@TierraBG2_id1,"bat_a02",162,363,"Barricade",1906,"Guillaume_TV2B::OnWall2";
- setwall "bat_a02",160,363,3,6,0,"bat_a02_g2";
-
- bg_monster $@TierraBG2_id1,"bat_a02",119,344,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,345,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,346,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- bg_monster $@TierraBG2_id1,"bat_a02",119,347,"Barricade",1906,"Guillaume_TV2B::OnWall3";
- setwall "bat_a02",119,344,4,0,0,"bat_a02_g3";
-
- bg_monster $@TierraBG2_id1,"bat_a02",134,345,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- bg_monster $@TierraBG2_id1,"bat_a02",134,346,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- bg_monster $@TierraBG2_id1,"bat_a02",134,347,"Barricade",1906,"Guillaume_TV2B::OnWall4";
- setwall "bat_a02",134,345,3,0,0,"bat_a02_g4";
-
- bg_monster $@TierraBG2_id1,"bat_a02",159,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",160,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",161,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- bg_monster $@TierraBG2_id1,"bat_a02",162,311,"Barricade",1906,"Guillaume_TV2B::OnWall5";
- setwall "bat_a02",159,311,4,6,0,"bat_a02_g5";
-
- bg_monster $@TierraBG2_id1,"bat_a02",159,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",160,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",161,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- bg_monster $@TierraBG2_id1,"bat_a02",162,327,"Barricade",1906,"Guillaume_TV2B::OnWall6";
- setwall "bat_a02",159,327,4,6,0,"bat_a02_g6";
-
- bg_monster $@TierraBG2_id1,"bat_a02",163,344,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,345,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,346,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- bg_monster $@TierraBG2_id1,"bat_a02",163,347,"Barricade",1906,"Guillaume_TV2B::OnWall7";
- setwall "bat_a02",163,344,4,0,0,"bat_a02_g7";
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",170+.@i,130,"Barricade",1906,"Guillaume_TV2B::OnWall";
- setarray .MyMobCount[1],4,3,4,3,4,4,4;
+ setwall "bat_a02",170,130,16,6,1,"bat_a02_g1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a02","Guillaume_TV2B::OnWall" + .@i + "";
- delwall "bat_a02_g" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a02","Guillaume_TV2B::OnWall";
+ delwall "bat_a02_g1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_g1";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a02_g2";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a02_g3";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a02_g4";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a02_g5";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a02_g6";
- mapannounce "bat_a02","Guillaume Camp : A Gate has been Destroy!!",1,0xffb85d;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a02_g7";
- mapannounce "bat_a02","Guillaume Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xffb85d;
+ mapannounce "bat_a02","South Gate : The Gate has been Destroy!!",1,0xF4A460;
}
end;
}
@@ -366,108 +305,24 @@ OnWall7:
end;
OnBuild:
- bg_monster $@TierraBG2_id2,"bat_a02",150,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",151,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",152,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- bg_monster $@TierraBG2_id2,"bat_a02",153,83,"Barricade",1906,"Croix_TV2B::OnWall1";
- setwall "bat_a02",150,83,4,6,0,"bat_a02_c1";
-
- bg_monster $@TierraBG2_id2,"bat_a02",150,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",151,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",152,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- bg_monster $@TierraBG2_id2,"bat_a02",153,67,"Barricade",1906,"Croix_TV2B::OnWall2";
- setwall "bat_a02",150,67,4,6,0,"bat_a02_c2";
-
- bg_monster $@TierraBG2_id2,"bat_a02",109,47,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,48,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,49,"Barricade",1906,"Croix_TV2B::OnWall3";
- bg_monster $@TierraBG2_id2,"bat_a02",109,50,"Barricade",1906,"Croix_TV2B::OnWall3";
- setwall "bat_a02",109,47,4,0,0,"bat_a02_c3";
-
- bg_monster $@TierraBG2_id2,"bat_a02",127,47,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,48,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,49,"Barricade",1906,"Croix_TV2B::OnWall4";
- bg_monster $@TierraBG2_id2,"bat_a02",127,50,"Barricade",1906,"Croix_TV2B::OnWall4";
- setwall "bat_a02",127,47,4,0,0,"bat_a02_c4";
-
- bg_monster $@TierraBG2_id2,"bat_a02",152,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",153,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",154,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- bg_monster $@TierraBG2_id2,"bat_a02",155,13,"Barricade",1906,"Croix_TV2B::OnWall5";
- setwall "bat_a02",152,13,4,6,0,"bat_a02_c5";
-
- bg_monster $@TierraBG2_id2,"bat_a02",152,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",153,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",154,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- bg_monster $@TierraBG2_id2,"bat_a02",155,32,"Barricade",1906,"Croix_TV2B::OnWall6";
- setwall "bat_a02",152,32,4,6,0,"bat_a02_c6";
-
- bg_monster $@TierraBG2_id2,"bat_a02",153,48,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,49,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,50,"Barricade",1906,"Croix_TV2B::OnWall7";
- bg_monster $@TierraBG2_id2,"bat_a02",153,51,"Barricade",1906,"Croix_TV2B::OnWall7";
- setwall "bat_a02",153,48,4,0,0,"bat_a02_c7";
-
- setarray .MyMobCount[1],4,4,4,4,4,4,4;
+ for( set .@i, 0; .@i < 16; set .@i, .@i + 1 )
+ bg_monster 0,"bat_a02",186+.@i,266,"Barricade",1906,"Croix_TV2B::OnWall";
+
+ setwall "bat_a02",186,266,16,6,1,"bat_a02_c1";
+ set .MyMobCount,16;
end;
OnDestroy:
- for( set .@i, 1; .@i < 8; set .@i, .@i + 1 )
- {
- killmonster "bat_a02","Croix_TV2B::OnWall" + .@i + "";
- delwall "bat_a02_c" + .@i + "";
- }
-
- setarray .MyMobCount[1],0,0,0,0,0,0,0;
+ killmonster "bat_a02","Croix_TV2B::OnWall";
+ delwall "bat_a02_c1";
+ set .MyMobCount,0;
end;
-OnWall1:
- if( set(.MyMobCount[1],.MyMobCount[1] - 1) < 1 )
+OnWall:
+ if( set(.MyMobCount,.MyMobCount - 1) < 1 )
{
delwall "bat_a02_c1";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall2:
- if( set(.MyMobCount[2],.MyMobCount[2] - 1) < 1 )
- {
- delwall "bat_a02_c2";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall3:
- if( set(.MyMobCount[3],.MyMobCount[3] - 1) < 1 )
- {
- delwall "bat_a02_c3";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall4:
- if( set(.MyMobCount[4],.MyMobCount[4] - 1) < 1 )
- {
- delwall "bat_a02_c4";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall5:
- if( set(.MyMobCount[5],.MyMobCount[5] - 1) < 1 )
- {
- delwall "bat_a02_c5";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall6:
- if( set(.MyMobCount[6],.MyMobCount[6] - 1) < 1 )
- {
- delwall "bat_a02_c6";
- mapannounce "bat_a02","Croix Camp : A Gate has been Destroy!!",1,0xff9fa1;
- }
- end;
-OnWall7:
- if( set(.MyMobCount[7],.MyMobCount[7] - 1) < 1 )
- {
- delwall "bat_a02_c7";
- mapannounce "bat_a02","Croix Camp : Main Gate has been Destroy, our Food Storehouse is unprotected!!",1,0xff9fa1;
+ mapannounce "bat_a02","North Gate : A Gate has been Destroy!!",1,0xF4A460;
}
end;
}
@@ -540,6 +395,13 @@ bat_a02,53,377,3 script Guillaume Vintenar#tv2 419,{
// Battleground Therapist
// *********************************************************************
+bat_a02,60,216,3 script Ghost#tv23 950,{
+ mes "[Ghost in valley]";
+ mes "Boo...Boo...";
+ specialeffect2 312;
+ close;
+}
+
bat_a02,53,377,3 script Therapist in battle#tv22 95,{
mes "[Therapist in battle]";
mes "Just close your eyes, and take a deep breathe.";
@@ -559,6 +421,28 @@ bat_a02,45,18,3 script Therapist in battle#tv21 95,{
// Battleground Respawn
// *********************************************************************
+bat_a02,57,213,0 script #ntv2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer19000:
+ misceffect 83;
+ end;
+
+OnTimer20000:
+ areapercentheal "bat_a02",52,208,61,217,100,100;
+ areawarp "bat_a02",52,208,61,217,"bat_a02",301,208;
+ initnpctimer;
+ end;
+}
+
bat_a02,50,374,0 script #gtv2_respawn 139,{
end;
@@ -576,10 +460,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a02",46,370,54,378,100,100;
- if( $@TierraBG2_Base == 1 )
- areawarp "bat_a02",46,370,54,378,"bat_a02",285,226;
- else
- areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
+ areawarp "bat_a02",46,370,54,378,"bat_a02",354,340;
initnpctimer;
end;
}
@@ -601,10 +482,7 @@ OnTimer24000:
OnTimer25000:
areapercentheal "bat_a02",38,12,47,21,100,100;
- if( $@TierraBG2_Base == 2 )
- areawarp "bat_a02",38,12,47,21,"bat_a02",260,183;
- else
- areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
+ areawarp "bat_a02",38,12,47,21,"bat_a02",354,57;
initnpctimer;
end;
}