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-rw-r--r--npc/battleground/bg_flavius_02.txt906
1 files changed, 453 insertions, 453 deletions
diff --git a/npc/battleground/bg_flavius_02.txt b/npc/battleground/bg_flavius_02.txt
index 57cb79246..9f8b46c00 100644
--- a/npc/battleground/bg_flavius_02.txt
+++ b/npc/battleground/bg_flavius_02.txt
@@ -1,453 +1,453 @@
-// ==============================================================================
-// BattleGround System - Flavius 2
-// ==============================================================================
-
-// Registration NPC's
-// *********************************************************************
-
-bat_room,57,97,4 script Registration::Fl2R_Guillaume 418,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",390,10,"Flavius_BG2::OnGuillaumeQuit","");
- end;
-}
-
-bat_room,57,74,0 script Registration::Fl2R_Croix 414,{
- end;
-OnInit:
- waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1;
- end;
-OnEnterBG:
- set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",10,290,"Flavius_BG2::OnCroixQuit","");
- end;
-}
-
-// Battleground Engine
-// *********************************************************************
-
-- script Flavius_BG2 -1,{
- end;
-
-OnInit:
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
- end;
-
-OnGuillaumeQuit:
-OnCroixQuit:
- set BG_Delay_Tick, gettimetick(2) + 1200;
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- if( $@FlaviusBG2 == 0 )
- donpcevent "Flavius_BG2::OnReadyCheck";
- end;
-
-OnReadyCheck:
- if( $@FlaviusBG2 )
- end;
- set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume");
- set .@Croix, getwaitingroomstate(0,"Fl2R_Croix");
-
- if( .@Guillaume < 10 || .@Croix < 10 )
- {
- mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000;
- end;
- }
-
- // BG Variables
- set $@FlaviusBG2, 1;
- set $@FlaviusBG2_Victory, 0;
- set .Guillaume_Score, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- // Prepare NPC
- donpcevent "#gfl2_respawn::OnBGStart";
- donpcevent "#cfl2_respawn::OnBGStart";
- enablenpc "Therapist in battle#fl21";
- enablenpc "Therapist in battle#fl22";
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- // Build and Warp Teams
- donpcevent "Fl2R_Guillaume::OnEnterBG";
- donpcevent "Fl2R_Croix::OnEnterBG";
- announce "Battleground -- Flavius [80-99] has started!",0,0x808000;
- initnpctimer;
- // Start Match!!
-
-OnRoundStart:
- sleep 2000;
- if( $@FlaviusBG2 != 1 ) end;
-
- areapercentheal "bat_b02",382,2,397,17,100,100;
- areapercentheal "bat_b02",2,282,17,297,100,100;
- bg_warp $@FlaviusBG2_id1,"bat_b02",311,224;
- bg_warp $@FlaviusBG2_id2,"bat_b02",87,75;
-
- sleep 2000;
- if( $@FlaviusBG2 != 1 ) end;
-
- set .Match, .Match + 1;
- // Crystal Spawn
- set .Guillaume_Crystal, bg_monster($@FlaviusBG2_id1,"bat_b02",328,150,"Crystal Guillaume",1914,"Flavius_BG2::OnGuillaumeBreak");
- setwall "bat_b02",327,149,2,6,0,"gui_wall2-1";
- setwall "bat_b02",329,149,2,0,0,"gui_wall2-2";
- setwall "bat_b02",329,151,2,2,0,"gui_wall2-3";
- setwall "bat_b02",327,151,2,4,0,"gui_wall2-4";
-
- set .Croix_Crystal, bg_monster($@FlaviusBG2_id2,"bat_b02",62,150,"Crystal Croix",1915,"Flavius_BG2::OnCroixBreak");
- setwall "bat_b02",61,149,2,6,0,"cro_wall2-1";
- setwall "bat_b02",63,149,2,0,0,"cro_wall2-2";
- setwall "bat_b02",63,151,2,2,0,"cro_wall2-3";
- setwall "bat_b02",61,151,2,4,0,"cro_wall2-4";
-
- // Guardian Spawns
- bg_monster $@FlaviusBG2_id1,"bat_b02",328,160,"Guillaume Guardian",1949,"Flavius_BG2::OnGuiGuardian";
- bg_monster $@FlaviusBG2_id1,"bat_b02",328,140,"Guillaume Guardian",1950,"Flavius_BG2::OnGuiGuardian";
- set .Guillaume_Guardian, 2;
- bg_monster $@FlaviusBG2_id2,"bat_b02",62,160,"Croix Guardian",1949,"Flavius_BG2::OnCroGuardian";
- bg_monster $@FlaviusBG2_id2,"bat_b02",61,140,"Croix Guardian",1950,"Flavius_BG2::OnCroGuardian";
- set .Croix_Guardian, 2;
- // Announces
- mapannounce "bat_b02","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x808000;
- end;
-
-OnRoundStop:
- // Remove Monsters
- killmonster "bat_b02","Flavius_BG2::OnGuiGuardian";
- killmonster "bat_b02","Flavius_BG2::OnCroGuardian";
- delwall "gui_wall2-1";
- delwall "gui_wall2-2";
- delwall "gui_wall2-3";
- delwall "gui_wall2-4";
- killmonster "bat_b02","Flavius_BG2::OnGuillaumeBreak";
- delwall "cro_wall2-1";
- delwall "cro_wall2-2";
- delwall "cro_wall2-3";
- delwall "cro_wall2-4";
- killmonster "bat_b02","Flavius_BG2::OnCroixBreak";
- end;
-
-OnGuiGuardian:
- if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
- {
- delwall "gui_wall2-1";
- delwall "gui_wall2-2";
- delwall "gui_wall2-3";
- delwall "gui_wall2-4";
- mapannounce "bat_b02","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
- }
- end;
-
-OnCroGuardian:
- if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
- {
- delwall "cro_wall2-1";
- delwall "cro_wall2-2";
- delwall "cro_wall2-3";
- delwall "cro_wall2-4";
- mapannounce "bat_b02","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
- }
- end;
-
-OnGuillaumeBreak:
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Guillaume_Loss, .Guillaume_Loss + 1;
- if( set(.Croix_Score, .Croix_Score + 1) < 2 )
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Guillaume Crystal has been destroyed!",1,0x0000FF;
- donpcevent "Flavius_BG2::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG2_Victory, 2;
- donpcevent "Flavius_BG2::OnMatchEnd";
- }
- end;
-
-OnCroixBreak:
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Croix_Loss, .Croix_Loss + 1;
- if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Croix Crystal has been destroyed!",1,0xFF0000;
- donpcevent "Flavius_BG2::OnRoundStart";
- }
- else
- {
- bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
- mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG2_Victory, 1;
- donpcevent "Flavius_BG2::OnMatchEnd";
- }
- end;
-
-OnTimer2400000:
- mapannounce "bat_b02","Battle of Flavius will ends in 5 minutes",1,0x808000;
- end;
-OnTimer2640000:
- mapannounce "bat_b02","Battle of Flavius will ends in 1 minute",1,0x808000;
- end;
-
-OnTimer2700000:
- if( .Croix_Score > .Guillaume_Score )
- {
- mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
- set $@FlaviusBG2_Victory, 2;
- }
- else if( .Croix_Score < .Guillaume_Score )
- {
- mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
- set $@FlaviusBG2_Victory, 1;
- }
- else
- {
- mapannounce "bat_b02","The Battle of Flavius is over. The time is out, this is a Tie",1,0x808000;
- set $@FlaviusBG2_Victory, 3;
- }
-
-OnMatchEnd:
- set $@FlaviusBG2, 2;
- stopnpctimer;
- donpcevent "#gfl2_respawn::OnBGStop";
- donpcevent "#cfl2_respawn::OnBGStop";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
- enablenpc "Guillaume Vintenar#fl2";
- enablenpc "Croix Vintenar#fl2";
- sleep 2000;
- bg_warp $@FlaviusBG2_id1,"bat_b02",390,10;
- bg_warp $@FlaviusBG2_id2,"bat_b02",10,290;
- sleep 3000;
- mapannounce "bat_b02","Battle of Flavius will close in 1 minute!",1,0x808000;
- initnpctimer;
- end;
-
-OnTimer30000:
- if( $@FlaviusBG2 == 2 )
- mapannounce "bat_b02","Battle of Flavius will close in 30 seconds!",1,0x808000;
- end;
-OnTimer50000:
- if( $@FlaviusBG2 == 2 )
- mapannounce "bat_b02","Battle of Flavius will close in 10 seconds!",1,0x808000;
- end;
-
-OnTimer60000:
- if( $@FlaviusBG2 != 2 )
- end;
-OnReset:
- stopnpctimer;
- donpcevent "Flavius_BG2::OnRoundStop";
- set .Guillaume_Score, 0;
- set .Guillaume_Crystal, 0;
- set .Guillaume_Loss, 0;
- set .Croix_Score, 0;
- set .Croix_Crystal, 0;
- set .Croix_Loss, 0;
- set .Match, 0;
- set $@FlaviusBG2_Victory, 0;
- // NPC's
- disablenpc "Guillaume Vintenar#fl2";
- disablenpc "Croix Vintenar#fl2";
- disablenpc "Therapist in battle#fl21";
- disablenpc "Therapist in battle#fl22";
-
- if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
- if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
- sleep 1000;
- mapwarp "bat_b02","bat_room",155,150;
- sleep 2000;
- maprespawnguildid "bat_b02",0,3; // Just in case someone else
- sleep 2000;
- bg_updatescore "bat_b02",0,0;
- set $@FlaviusBG2, 0;
- donpcevent "Flavius_BG2::OnReadyCheck";
- end;
-}
-
-// Battleground rewards
-// *********************************************************************
-
-bat_b02,390,13,5 script Guillaume Vintenar#fl2 419,{
- if( $@FlaviusBG2_Victory )
- {
- if( $@FlaviusBG2_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward, 9;
- }
- else
- { //
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
- close2;
- set .@Reward, 3;
- }
-
- set Flavius_BG_Tick, gettimetick(2) + 300;
- getitem 7829, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-bat_b02,10,293,5 script Croix Vintenar#fl2 415,{
- if( $@FlaviusBG2_Victory )
- {
- if( $@FlaviusBG2_Victory == Bat_Team )
- { // Victory
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- close2;
- set .@Reward, 9;
- }
- else
- { //
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
- close2;
- set .@Reward, 3;
- }
-
- set Flavius_BG_Tick, gettimetick(2) + 300;
- getitem 7829, .@Reward;
- bg_leave;
- warp "bat_room",155,150;
- end;
- }
- end;
-}
-
-// Battleground Therapist
-// *********************************************************************
-
-bat_b02,390,13,5 script Therapist in battle#fl22 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-bat_b02,10,293,5 script Therapist in battle#fl21 95,{
- mes "[Therapist in battle]";
- mes "Just close your eyes, and take a deep breathe.";
- mes "You can be free from pain.";
- specialeffect2 312;
- close;
-}
-
-// Battleground Respawn
-// *********************************************************************
-
-bat_b02,390,10,0 script #gfl2_respawn 139,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- misceffect 83;
- end;
-
-OnTimer25000:
- areapercentheal "bat_b02",382,2,397,17,100,100;
- areawarp "bat_b02",382,2,397,17,"bat_b02",311,224;
- initnpctimer;
- end;
-}
-
-bat_b02,10,290,0 script #cfl2_respawn 139,{
- end;
-
-OnBGStart:
- initnpctimer;
- end;
-
-OnBGStop:
- stopnpctimer;
- end;
-
-OnTimer24000:
- misceffect 83;
- end;
-
-OnTimer25000:
- areapercentheal "bat_b02",2,282,17,297,100,100;
- areawarp "bat_b02",2,282,17,297,"bat_b02",87,75;
- initnpctimer;
- end;
-}
-
-// Flags
-// *********************************************************************
-
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 973
-bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 973
-bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 973
-bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 973
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat36 973
-bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat37 973
-bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat38 973
-bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat39 973
-bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat40 973
-bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat41 973
-bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat42 973
-bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat43 973
-bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat44 973
-
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat30 974
-bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat31 974
-bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat32 974
-bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat33 974
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat34 974
-bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat35 974
-bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat36 974
-bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat37 974
-bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat38 974
-bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat39 974
-bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat40 974
-bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat41 974
-bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat42 974
-
-// MapFlags
-// *********************************************************************
-
-bat_b02 mapflag battleground
-bat_b02 mapflag nomemo
-bat_b02 mapflag nosave SavePoint
-bat_b02 mapflag noteleport
-bat_b02 mapflag nowarp
-bat_b02 mapflag nowarpto
-bat_b02 mapflag noreturn
-bat_b02 mapflag nobranch
-bat_b02 mapflag nopenalty
+// ==============================================================================
+// BattleGround System - Flavius 2
+// ==============================================================================
+
+// Registration NPC's
+// *********************************************************************
+
+bat_room,57,97,4 script Registration::Fl2R_Guillaume 418,{
+ end;
+OnInit:
+ waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1;
+ end;
+OnEnterBG:
+ set $@FlaviusBG2_id1, waitingroom2bg("bat_b02",390,10,"Flavius_BG2::OnGuillaumeQuit","");
+ end;
+}
+
+bat_room,57,74,0 script Registration::Fl2R_Croix 414,{
+ end;
+OnInit:
+ waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1;
+ end;
+OnEnterBG:
+ set $@FlaviusBG2_id2, waitingroom2bg("bat_b02",10,290,"Flavius_BG2::OnCroixQuit","");
+ end;
+}
+
+// Battleground Engine
+// *********************************************************************
+
+- script Flavius_BG2 -1,{
+ end;
+
+OnInit:
+ disablenpc "Guillaume Vintenar#fl2";
+ disablenpc "Croix Vintenar#fl2";
+ disablenpc "Therapist in battle#fl21";
+ disablenpc "Therapist in battle#fl22";
+ end;
+
+OnGuillaumeQuit:
+OnCroixQuit:
+ set BG_Delay_Tick, gettimetick(2) + 1200;
+ end;
+
+OnGuillaumeJoin:
+OnCroixJoin:
+ if( $@FlaviusBG2 == 0 )
+ donpcevent "Flavius_BG2::OnReadyCheck";
+ end;
+
+OnReadyCheck:
+ if( $@FlaviusBG2 )
+ end;
+ set .@Guillaume, getwaitingroomstate(0,"Fl2R_Guillaume");
+ set .@Croix, getwaitingroomstate(0,"Fl2R_Croix");
+
+ if( .@Guillaume < 10 || .@Croix < 10 )
+ {
+ mapannounce "bat_room","Battleground -- Flavius [80-99] G: " + .@Guillaume + "/10, C: " + .@Croix + "/10",1,0x808000;
+ end;
+ }
+
+ // BG Variables
+ set $@FlaviusBG2, 1;
+ set $@FlaviusBG2_Victory, 0;
+ set .Guillaume_Score, 0;
+ set .Guillaume_Loss, 0;
+ set .Croix_Score, 0;
+ set .Croix_Loss, 0;
+ set .Match, 0;
+ // Prepare NPC
+ donpcevent "#gfl2_respawn::OnBGStart";
+ donpcevent "#cfl2_respawn::OnBGStart";
+ enablenpc "Therapist in battle#fl21";
+ enablenpc "Therapist in battle#fl22";
+ disablenpc "Guillaume Vintenar#fl2";
+ disablenpc "Croix Vintenar#fl2";
+ // Build and Warp Teams
+ donpcevent "Fl2R_Guillaume::OnEnterBG";
+ donpcevent "Fl2R_Croix::OnEnterBG";
+ announce "Battleground -- Flavius [80-99] has started!",0,0x808000;
+ initnpctimer;
+ // Start Match!!
+
+OnRoundStart:
+ sleep 2000;
+ if( $@FlaviusBG2 != 1 ) end;
+
+ areapercentheal "bat_b02",382,2,397,17,100,100;
+ areapercentheal "bat_b02",2,282,17,297,100,100;
+ bg_warp $@FlaviusBG2_id1,"bat_b02",311,224;
+ bg_warp $@FlaviusBG2_id2,"bat_b02",87,75;
+
+ sleep 2000;
+ if( $@FlaviusBG2 != 1 ) end;
+
+ set .Match, .Match + 1;
+ // Crystal Spawn
+ set .Guillaume_Crystal, bg_monster($@FlaviusBG2_id1,"bat_b02",328,150,"Crystal Guillaume",1914,"Flavius_BG2::OnGuillaumeBreak");
+ setwall "bat_b02",327,149,2,6,0,"gui_wall2-1";
+ setwall "bat_b02",329,149,2,0,0,"gui_wall2-2";
+ setwall "bat_b02",329,151,2,2,0,"gui_wall2-3";
+ setwall "bat_b02",327,151,2,4,0,"gui_wall2-4";
+
+ set .Croix_Crystal, bg_monster($@FlaviusBG2_id2,"bat_b02",62,150,"Crystal Croix",1915,"Flavius_BG2::OnCroixBreak");
+ setwall "bat_b02",61,149,2,6,0,"cro_wall2-1";
+ setwall "bat_b02",63,149,2,0,0,"cro_wall2-2";
+ setwall "bat_b02",63,151,2,2,0,"cro_wall2-3";
+ setwall "bat_b02",61,151,2,4,0,"cro_wall2-4";
+
+ // Guardian Spawns
+ bg_monster $@FlaviusBG2_id1,"bat_b02",328,160,"Guillaume Guardian",1949,"Flavius_BG2::OnGuiGuardian";
+ bg_monster $@FlaviusBG2_id1,"bat_b02",328,140,"Guillaume Guardian",1950,"Flavius_BG2::OnGuiGuardian";
+ set .Guillaume_Guardian, 2;
+ bg_monster $@FlaviusBG2_id2,"bat_b02",62,160,"Croix Guardian",1949,"Flavius_BG2::OnCroGuardian";
+ bg_monster $@FlaviusBG2_id2,"bat_b02",61,140,"Croix Guardian",1950,"Flavius_BG2::OnCroGuardian";
+ set .Croix_Guardian, 2;
+ // Announces
+ mapannounce "bat_b02","The Battle of Flavius [ " + .Match + " ] Round has begun!!",1,0x808000;
+ end;
+
+OnRoundStop:
+ // Remove Monsters
+ killmonster "bat_b02","Flavius_BG2::OnGuiGuardian";
+ killmonster "bat_b02","Flavius_BG2::OnCroGuardian";
+ delwall "gui_wall2-1";
+ delwall "gui_wall2-2";
+ delwall "gui_wall2-3";
+ delwall "gui_wall2-4";
+ killmonster "bat_b02","Flavius_BG2::OnGuillaumeBreak";
+ delwall "cro_wall2-1";
+ delwall "cro_wall2-2";
+ delwall "cro_wall2-3";
+ delwall "cro_wall2-4";
+ killmonster "bat_b02","Flavius_BG2::OnCroixBreak";
+ end;
+
+OnGuiGuardian:
+ if( set(.Guillaume_Guardian, .Guillaume_Guardian - 1) <= 0 )
+ {
+ delwall "gui_wall2-1";
+ delwall "gui_wall2-2";
+ delwall "gui_wall2-3";
+ delwall "gui_wall2-4";
+ mapannounce "bat_b02","The Guillaume Crystal is vulnerable to attack!",1,0x0000FF;
+ }
+ end;
+
+OnCroGuardian:
+ if( set(.Croix_Guardian, .Croix_Guardian - 1) <= 0 )
+ {
+ delwall "cro_wall2-1";
+ delwall "cro_wall2-2";
+ delwall "cro_wall2-3";
+ delwall "cro_wall2-4";
+ mapannounce "bat_b02","The Croix Crystal is vulnerable to attack!",1,0xFF0000;
+ }
+ end;
+
+OnGuillaumeBreak:
+ donpcevent "Flavius_BG2::OnRoundStop";
+ set .Guillaume_Loss, .Guillaume_Loss + 1;
+ if( set(.Croix_Score, .Croix_Score + 1) < 2 )
+ {
+ bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
+ mapannounce "bat_b02","The Guillaume Crystal has been destroyed!",1,0x0000FF;
+ donpcevent "Flavius_BG2::OnRoundStart";
+ }
+ else
+ {
+ bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
+ mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
+ set $@FlaviusBG2_Victory, 2;
+ donpcevent "Flavius_BG2::OnMatchEnd";
+ }
+ end;
+
+OnCroixBreak:
+ donpcevent "Flavius_BG2::OnRoundStop";
+ set .Croix_Loss, .Croix_Loss + 1;
+ if( set(.Guillaume_Score, .Guillaume_Score + 1) < 2 )
+ {
+ bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
+ mapannounce "bat_b02","The Croix Crystal has been destroyed!",1,0xFF0000;
+ donpcevent "Flavius_BG2::OnRoundStart";
+ }
+ else
+ {
+ bg_updatescore "bat_b02",.Guillaume_Score,.Croix_Score;
+ mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
+ set $@FlaviusBG2_Victory, 1;
+ donpcevent "Flavius_BG2::OnMatchEnd";
+ }
+ end;
+
+OnTimer2400000:
+ mapannounce "bat_b02","Battle of Flavius will ends in 5 minutes",1,0x808000;
+ end;
+OnTimer2640000:
+ mapannounce "bat_b02","Battle of Flavius will ends in 1 minute",1,0x808000;
+ end;
+
+OnTimer2700000:
+ if( .Croix_Score > .Guillaume_Score )
+ {
+ mapannounce "bat_b02","The Croix army has won the Battle of Flavius!",1,0xFF0000;
+ set $@FlaviusBG2_Victory, 2;
+ }
+ else if( .Croix_Score < .Guillaume_Score )
+ {
+ mapannounce "bat_b02","The Guillaume army has won the Battle of Flavius!",1,0x0000FF;
+ set $@FlaviusBG2_Victory, 1;
+ }
+ else
+ {
+ mapannounce "bat_b02","The Battle of Flavius is over. The time is out, this is a Tie",1,0x808000;
+ set $@FlaviusBG2_Victory, 3;
+ }
+
+OnMatchEnd:
+ set $@FlaviusBG2, 2;
+ stopnpctimer;
+ donpcevent "#gfl2_respawn::OnBGStop";
+ donpcevent "#cfl2_respawn::OnBGStop";
+ disablenpc "Therapist in battle#fl21";
+ disablenpc "Therapist in battle#fl22";
+ enablenpc "Guillaume Vintenar#fl2";
+ enablenpc "Croix Vintenar#fl2";
+ sleep 2000;
+ bg_warp $@FlaviusBG2_id1,"bat_b02",390,10;
+ bg_warp $@FlaviusBG2_id2,"bat_b02",10,290;
+ sleep 3000;
+ mapannounce "bat_b02","Battle of Flavius will close in 1 minute!",1,0x808000;
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ if( $@FlaviusBG2 == 2 )
+ mapannounce "bat_b02","Battle of Flavius will close in 30 seconds!",1,0x808000;
+ end;
+OnTimer50000:
+ if( $@FlaviusBG2 == 2 )
+ mapannounce "bat_b02","Battle of Flavius will close in 10 seconds!",1,0x808000;
+ end;
+
+OnTimer60000:
+ if( $@FlaviusBG2 != 2 )
+ end;
+OnReset:
+ stopnpctimer;
+ donpcevent "Flavius_BG2::OnRoundStop";
+ set .Guillaume_Score, 0;
+ set .Guillaume_Crystal, 0;
+ set .Guillaume_Loss, 0;
+ set .Croix_Score, 0;
+ set .Croix_Crystal, 0;
+ set .Croix_Loss, 0;
+ set .Match, 0;
+ set $@FlaviusBG2_Victory, 0;
+ // NPC's
+ disablenpc "Guillaume Vintenar#fl2";
+ disablenpc "Croix Vintenar#fl2";
+ disablenpc "Therapist in battle#fl21";
+ disablenpc "Therapist in battle#fl22";
+
+ if( $@FlaviusBG2_id1 ) { bg_destroy $@FlaviusBG2_id1; set $@FlaviusBG2_id1, 0; }
+ if( $@FlaviusBG2_id2 ) { bg_destroy $@FlaviusBG2_id2; set $@FlaviusBG2_id2, 0; }
+ sleep 1000;
+ mapwarp "bat_b02","bat_room",155,150;
+ sleep 2000;
+ maprespawnguildid "bat_b02",0,3; // Just in case someone else
+ sleep 2000;
+ bg_updatescore "bat_b02",0,0;
+ set $@FlaviusBG2, 0;
+ donpcevent "Flavius_BG2::OnReadyCheck";
+ end;
+}
+
+// Battleground rewards
+// *********************************************************************
+
+bat_b02,390,13,5 script Guillaume Vintenar#fl2 419,{
+ if( $@FlaviusBG2_Victory )
+ {
+ if( $@FlaviusBG2_Victory == Bat_Team )
+ { // Victory
+ mes "[Swandery]";
+ mes "Blessed Guillaume!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ set .@Reward, 9;
+ }
+ else
+ { //
+ mes "[Swandery]";
+ mes "You lost, but you're dedicated to this battle.";
+ mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "Just take this defeat a lesson, and later you would definitely learn.";
+ close2;
+ set .@Reward, 3;
+ }
+
+ set Flavius_BG_Tick, gettimetick(2) + 300;
+ getitem 7829, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+bat_b02,10,293,5 script Croix Vintenar#fl2 415,{
+ if( $@FlaviusBG2_Victory )
+ {
+ if( $@FlaviusBG2_Victory == Bat_Team )
+ { // Victory
+ mes "[Swandery]";
+ mes "Blessed Croax!!";
+ mes "Let's enjoy our glorious victory!";
+ mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ close2;
+ set .@Reward, 9;
+ }
+ else
+ { //
+ mes "[Swandery]";
+ mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
+ mes "Even though we didn't win, we did our best.";
+ mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ close2;
+ set .@Reward, 3;
+ }
+
+ set Flavius_BG_Tick, gettimetick(2) + 300;
+ getitem 7829, .@Reward;
+ bg_leave;
+ warp "bat_room",155,150;
+ end;
+ }
+ end;
+}
+
+// Battleground Therapist
+// *********************************************************************
+
+bat_b02,390,13,5 script Therapist in battle#fl22 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+bat_b02,10,293,5 script Therapist in battle#fl21 95,{
+ mes "[Therapist in battle]";
+ mes "Just close your eyes, and take a deep breathe.";
+ mes "You can be free from pain.";
+ specialeffect2 312;
+ close;
+}
+
+// Battleground Respawn
+// *********************************************************************
+
+bat_b02,390,10,0 script #gfl2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer24000:
+ misceffect 83;
+ end;
+
+OnTimer25000:
+ areapercentheal "bat_b02",382,2,397,17,100,100;
+ areawarp "bat_b02",382,2,397,17,"bat_b02",311,224;
+ initnpctimer;
+ end;
+}
+
+bat_b02,10,290,0 script #cfl2_respawn 139,{
+ end;
+
+OnBGStart:
+ initnpctimer;
+ end;
+
+OnBGStop:
+ stopnpctimer;
+ end;
+
+OnTimer24000:
+ misceffect 83;
+ end;
+
+OnTimer25000:
+ areapercentheal "bat_b02",2,282,17,297,100,100;
+ areawarp "bat_b02",2,282,17,297,"bat_b02",87,75;
+ initnpctimer;
+ end;
+}
+
+// Flags
+// *********************************************************************
+
+bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat32 973
+bat_b02,319,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat33 973
+bat_b02,304,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat34 973
+bat_b02,319,218,1 duplicate(Guillaume camp#bat) Guillaume camp#bat35 973
+bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat36 973
+bat_b02,304,231,1 duplicate(Guillaume camp#bat) Guillaume camp#bat37 973
+bat_b02,335,142,1 duplicate(Guillaume camp#bat) Guillaume camp#bat38 973
+bat_b02,335,157,1 duplicate(Guillaume camp#bat) Guillaume camp#bat39 973
+bat_b02,390,16,1 duplicate(Guillaume camp#bat) Guillaume camp#bat40 973
+bat_b02,292,163,1 duplicate(Guillaume camp#bat) Guillaume camp#bat41 973
+bat_b02,292,136,1 duplicate(Guillaume camp#bat) Guillaume camp#bat42 973
+bat_b02,241,185,1 duplicate(Guillaume camp#bat) Guillaume camp#bat43 973
+bat_b02,247,179,1 duplicate(Guillaume camp#bat) Guillaume camp#bat44 973
+
+bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat30 974
+bat_b02,96,68,1 duplicate(Croix camp#bat) Croix camp#bat31 974
+bat_b02,79,81,1 duplicate(Croix camp#bat) Croix camp#bat32 974
+bat_b02,79,68,1 duplicate(Croix camp#bat) Croix camp#bat33 974
+bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat34 974
+bat_b02,96,81,1 duplicate(Croix camp#bat) Croix camp#bat35 974
+bat_b02,59,164,1 duplicate(Croix camp#bat) Croix camp#bat36 974
+bat_b02,59,137,1 duplicate(Croix camp#bat) Croix camp#bat37 974
+bat_b02,10,296,1 duplicate(Croix camp#bat) Croix camp#bat38 974
+bat_b02,110,162,1 duplicate(Croix camp#bat) Croix camp#bat39 974
+bat_b02,110,137,1 duplicate(Croix camp#bat) Croix camp#bat40 974
+bat_b02,152,120,1 duplicate(Croix camp#bat) Croix camp#bat41 974
+bat_b02,158,114,1 duplicate(Croix camp#bat) Croix camp#bat42 974
+
+// MapFlags
+// *********************************************************************
+
+bat_b02 mapflag battleground
+bat_b02 mapflag nomemo
+bat_b02 mapflag nosave SavePoint
+bat_b02 mapflag noteleport
+bat_b02 mapflag nowarp
+bat_b02 mapflag nowarpto
+bat_b02 mapflag noreturn
+bat_b02 mapflag nobranch
+bat_b02 mapflag nopenalty