diff options
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r-- | npc/battleground/bg_common.txt | 267 |
1 files changed, 173 insertions, 94 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index fb33570d7..bbbfc72b8 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -197,7 +197,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{ close; } -// Tierra Officerer - Guillaume +// Tierra Officer - Guillaume // ********************************************************************* bat_room,156,178,5 script Tierra Valley Officer#1 418,{ mes "[Tierra Officer]"; @@ -225,12 +225,17 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -290,12 +295,17 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -310,7 +320,7 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{ // Guillaume Knight - Tierra // ********************************************************************* -bat_room,175,178,5 script Guillaume Knight#2 417,{ +bat_room,167,178,5 script Guillaume Knight#2 417,{ mes "[Guillaume Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -329,7 +339,7 @@ bat_room,175,178,5 script Guillaume Knight#2 417,{ // Tierra Officer - Guillaume // ********************************************************************* -bat_room,172,178,5 script Tierra Valley Officer#3 418,{ +bat_room,164,178,5 script Tierra Valley Officer#3 418,{ mes "[Tierra Officer]"; if( Bat_Team == 2 ) { @@ -355,12 +365,17 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -369,13 +384,13 @@ bat_room,172,178,5 script Tierra Valley Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",85,94; + warp "bat_room",57,94; end; } // Croix Knight - Tierra // ********************************************************************* -bat_room,175,121,1 script Croix Knight#2 413,{ +bat_room,167,121,1 script Croix Knight#2 413,{ mes "[Croix Knight]"; mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map."; next; @@ -394,7 +409,7 @@ bat_room,175,121,1 script Croix Knight#2 413,{ // Tierra Officer - Croix // ********************************************************************* -bat_room,172,121,1 script Tierra Valley Officer#4 414,{ +bat_room,164,121,1 script Tierra Valley Officer#4 414,{ mes "[Tierra Officer]"; if( Bat_Team == 1 ) { @@ -420,12 +435,17 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Tierra_BG_Tick >= gettimetick(2) ) + + if( checkquest(2069,PLAYTIME) == 2 ) erasequest 2069; + if( checkquest(2069,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Tierra_BG_Tick) + "^000000 to join again Tierra Valley."; + mes "You have received an indicator showing that you've participated in the Battle at Tierra Gorge. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Tierra Officer]"; + mes "Stand-by for Tierra Gorge Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -434,13 +454,13 @@ bat_room,172,121,1 script Tierra Valley Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",85,77; + warp "bat_room",57,77; end; } // Guillaune Knight - Flavius // ********************************************************************* -bat_room,151,178,5 script Guillaume Knight#3 417,{ +bat_room,175,178,5 script Guillaume Knight#3 417,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -458,9 +478,9 @@ bat_room,151,178,5 script Guillaume Knight#3 417,{ close; } -// Flavius Officerer - Guillaume +// Flavius Officer - Guillaume // ********************************************************************* -bat_room,148,178,5 script Flavius Officer#1 418,{ +bat_room,172,178,5 script Flavius Officer#1 418,{ mes "[Flavius Officer]"; if( Bat_Team == 2 ) { @@ -486,12 +506,17 @@ bat_room,148,178,5 script Flavius Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -500,13 +525,13 @@ bat_room,148,178,5 script Flavius Officer#1 418,{ mes "Good luck!"; close2; - warp "bat_room",253,94; + warp "bat_room",85,94; end; } // Croix Knight - Flavius // ********************************************************************* -bat_room,151,121,1 script Croix Knight#3 413,{ +bat_room,175,121,1 script Croix Knight#3 413,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -526,7 +551,7 @@ bat_room,151,121,1 script Croix Knight#3 413,{ // Flavius Officerer - Croix // ********************************************************************* -bat_room,148,121,1 script Flavius Officer#2 414,{ +bat_room,172,121,1 script Flavius Officer#2 414,{ mes "[Flavius Officer]"; if( Bat_Team == 1 ) { @@ -552,12 +577,17 @@ bat_room,148,121,1 script Flavius Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -566,13 +596,13 @@ bat_room,148,121,1 script Flavius Officer#2 414,{ mes "Good luck!"; close2; - warp "bat_room",253,77; + warp "bat_room",85,77; end; } // Guillaune Knight - Flavius // ********************************************************************* -bat_room,167,178,5 script Guillaume Knight#4 417,{ +bat_room,151,178,5 script Guillaume Knight#4 417,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -592,7 +622,7 @@ bat_room,167,178,5 script Guillaume Knight#4 417,{ // Flavius Officerer - Guillaume // ********************************************************************* -bat_room,164,178,5 script Flavius Officer#3 418,{ +bat_room,148,178,5 script Flavius Officer#3 418,{ mes "[Flavius Officer]"; if( Bat_Team == 2 ) { @@ -618,12 +648,17 @@ bat_room,164,178,5 script Flavius Officer#3 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -632,13 +667,13 @@ bat_room,164,178,5 script Flavius Officer#3 418,{ mes "Good luck!"; close2; - warp "bat_room",57,94; + warp "bat_room",253,94; end; } // Croix Knight - Flavius // ********************************************************************* -bat_room,167,121,1 script Croix Knight#4 413,{ +bat_room,151,121,1 script Croix Knight#4 413,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -658,7 +693,7 @@ bat_room,167,121,1 script Croix Knight#4 413,{ // Flavius Officerer - Croix // ********************************************************************* -bat_room,164,121,1 script Flavius Officer#4 414,{ +bat_room,148,121,1 script Flavius Officer#4 414,{ mes "[Flavius Officer]"; if( Bat_Team == 1 ) { @@ -684,12 +719,17 @@ bat_room,164,121,1 script Flavius Officer#4 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( Flavius_BG_Tick >= gettimetick(2) ) + + if( checkquest(2070,PLAYTIME) == 2 ) erasequest 2070; + if( checkquest(2070,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",Flavius_BG_Tick) + "^000000 to join again Flavius."; + mes "You have received an indicator showing that you've participated in the Battle at Flavius. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[Flavius Officer]"; + mes "Stand-by for Flavius Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield"; @@ -698,7 +738,7 @@ bat_room,164,121,1 script Flavius Officer#4 414,{ mes "Good luck!"; close2; - warp "bat_room",57,77; + warp "bat_room",253,77; end; } @@ -747,12 +787,17 @@ bat_room,140,178,5 script KVM [80-99] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; @@ -810,12 +855,17 @@ bat_room,140,121,1 script KVM [80-99] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 80 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99."; @@ -873,12 +923,17 @@ bat_room,132,178,5 script KVM [60-79] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 60 || BaseLevel > 79 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; @@ -936,12 +991,17 @@ bat_room,132,121,1 script KVM [60-79] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel < 60 || BaseLevel > 79 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79."; @@ -999,12 +1059,17 @@ bat_room,124,178,5 script KVM [1-59] Officer#1 418,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel > 59 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; @@ -1062,12 +1127,17 @@ bat_room,124,121,1 script KVM [1-59] Officer#2 414,{ mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround."; close; } - if( KvM_BG_Tick >= gettimetick(2) ) + + if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025; + if( checkquest(6025,PLAYTIME) != -1 ) { - mes "Sorry, you can't join the battle right now."; - mes "You need to wait ^0000FF" + callfunc("Time2Str",KvM_BG_Tick) + "^000000 to join KvM."; + mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off."; + next; + mes "[KVM Officer]"; + mes "Stand-by for KvM Battle until the time limit passes."; close; } + if( BaseLevel > 59 ) { mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59."; @@ -1096,54 +1166,63 @@ bat_room,161,158,3 duplicate(bat_aid) General Guillaume's Aid::bat_aid4 419 // Exit from Registration // ********************************************************************* +- script warp2bat_room -1,{ + end; + +OnTouch: + set BG_Delay_Tick, gettimetick(2) + 30; + warp "bat_room",154,149; + end; +} + // Flavius bat_b02 -bat_room,57,81,0 warp bat1 2,2,bat_room,154,149 -bat_room,57,90,0 warp bat2 2,2,bat_room,154,149 +bat_room,57,81,0 duplicate(warp2bat_room) bat1 45,1,1 +bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1 // Free BG -bat_room,57,220,0 warp bat3 2,2,bat_room,154,149 -bat_room,57,211,0 warp bat4 2,2,bat_room,154,149 +bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1 +bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1 // Tierra Valley bat_a02 -bat_room,85,81,0 warp bat5 2,2,bat_room,154,149 -bat_room,85,90,0 warp bat6 2,2,bat_room,154,149 +bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1 +bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1 // Tierra Valley bat_a01 -bat_room,85,220,0 warp bat7 2,2,bat_room,154,149 -bat_room,85,211,0 warp bat8 2,2,bat_room,154,149 +bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1 +bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1 // Free BG -bat_room,113,81,0 warp bat9 2,2,bat_room,154,149 -bat_room,113,90,0 warp bat10 2,2,bat_room,154,149 +bat_room,113,81,0 duplicate(warp2bat_room) bat9 45,1,1 +bat_room,113,90,0 duplicate(warp2bat_room) bat10 45,1,1 // Free BG -bat_room,113,220,0 warp bat11 2,2,bat_room,154,149 -bat_room,113,211,0 warp bat12 2,2,bat_room,154,149 +bat_room,113,220,0 duplicate(warp2bat_room) bat11 45,1,1 +bat_room,113,211,0 duplicate(warp2bat_room) bat12 45,1,1 // Free BG -bat_room,141,81,0 warp bat13 2,2,bat_room,154,149 -bat_room,141,90,0 warp bat14 2,2,bat_room,154,149 +bat_room,141,81,0 duplicate(warp2bat_room) bat13 45,1,1 +bat_room,141,90,0 duplicate(warp2bat_room) bat14 45,1,1 // Free BG -bat_room,141,220,0 warp bat15 2,2,bat_room,154,149 -bat_room,141,211,0 warp bat16 2,2,bat_room,154,149 +bat_room,141,220,0 duplicate(warp2bat_room) bat15 45,1,1 +bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1 // Free BG -bat_room,169,81,0 warp bat17 2,2,bat_room,154,149 -bat_room,169,90,0 warp bat18 2,2,bat_room,154,149 +bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1 +bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1 // Free BG -bat_room,169,220,0 warp bat19 2,2,bat_room,154,149 -bat_room,169,211,0 warp bat20 2,2,bat_room,154,149 +bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1 +bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1 // Free BG -bat_room,197,81,0 warp bat21 2,2,bat_room,154,149 -bat_room,197,90,0 warp bat22 2,2,bat_room,154,149 +bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1 +bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1 // KvM bat_c03 -bat_room,197,220,0 warp bat23 2,2,bat_room,154,149 -bat_room,197,211,0 warp bat24 2,2,bat_room,154,149 +bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1 +bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1 // Free BG -bat_room,225,81,0 warp bat25 2,2,bat_room,154,149 -bat_room,225,90,0 warp bat26 2,2,bat_room,154,149 +bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1 +bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1 // KvM bat_c02 -bat_room,225,220,0 warp bat27 2,2,bat_room,154,149 -bat_room,225,211,0 warp bat28 2,2,bat_room,154,149 +bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1 +bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1 // Flavius bat_b01 -bat_room,253,81,0 warp bat29 2,2,bat_room,154,149 -bat_room,253,90,0 warp bat30 2,2,bat_room,154,149 +bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1 +bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1 // KvM bat_c01 -bat_room,253,220,0 warp bat31 2,2,bat_room,154,149 -bat_room,253,211,0 warp bat32 2,2,bat_room,154,149 +bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1 +bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1 // Badges Repairman // ********************************************************************* |