diff options
Diffstat (limited to 'npc/battleground/bg_common.txt')
-rw-r--r-- | npc/battleground/bg_common.txt | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index 78ec8e6d0..9b6aa3228 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -47,7 +47,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; next; - switch(select("What's the reason for the Battle?:Tell me about General Guillaume")) { + switch(select("What's the reason for the Battle?", "Tell me about General Guillaume")) { case 1: cutin "bat_crua2",2; mes "[Prince Croix]"; @@ -58,7 +58,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "General Guillaume may have an advantage in this battle as he is the great general of Maroll, but that doesn't automatically mean he'll win."; mes "I want to win this battle so that I can bring prosperity to the people of Maroll. They've suffered enough from war..."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_crua1",2; mes "[Prince Croix]"; @@ -86,7 +86,7 @@ bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ mes "[Prince Croix]"; mes "I do not wish to shed blood, but I have no choice but to fight for the possibility of peace and for the sake of my people."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_crua1",2; mes "[Prince Croix]"; @@ -114,7 +114,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; next; - switch(select("What's the reason for the Battle?:Tell me about Prince Croix")) { + switch(select("What's the reason for the Battle?", "Tell me about Prince Croix")) { case 1: cutin "bat_kiyom1",2; mes "[General Guillaume]"; @@ -128,7 +128,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "This is, however, not just a battle between us. This battle will determine the future of this country."; mes "I pledge on my honor to prove that I'm the one who can protect this Maroll from outside threats."; next; - switch(select("Yes, I want to join you.:End Conversation")) { + switch(select("Yes, I want to join you.", "End Conversation")) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; @@ -163,7 +163,7 @@ bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ mes "His unrealistic beliefs will drown this country in poverty and make the people weak. If he becomes the king, Maroll will never rest from the onslaughts of other countries."; mes "I want to teach him what makes this small country so powerful and prosperous. It's military power!"; next; - switch(select("I want to join your army!:End Conversation")) { + switch(select("I want to join your army!", "End Conversation")) { case 1: cutin "bat_kiyom2",2; mes "[General Guillaume]"; @@ -198,7 +198,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my services to return to town."; next; - switch(select("Leave:Don't Leave")) { + switch(select("Leave", "Don't Leave")) { case 1: mes "[Teleporter]"; switch(bat_return) { @@ -253,7 +253,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "The two princes of the kingdom are now battling for the throne of Maroll, and are in need of experienced soldiers like you."; mes "How would you like to lend your power to one of the princes in the Maroll Kingdom?"; next; - switch(select("Join:Don't Join")) { + switch(select("Join", "Don't Join")) { case 1: mes "[Maroll Battle Recruiter]"; mes "May the war god bless you."; @@ -345,7 +345,7 @@ bat_room,1,151,3 script Switch#batgnd 4_DOG01,{ } else { mes "May I help you?"; next; - switch(select("Close Battlefield:Open Battlefield:Reset a01:Reset b01:Reset a02:Reset b02")) { + switch(select("Close Battlefield", "Open Battlefield", "Reset a01", "Reset b01", "Reset a02", "Reset b02")) { case 1: disablenpc "Tierra Gorge Officer#01a"; disablenpc "Tierra Gorge Officer#02a"; @@ -398,20 +398,20 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "Do you have the battlefield badges?"; mes "I can exchange Bravery Badges and Valor Badges for reward items."; next; - switch(select("Exchange Badges:Check the Catalog")) { + switch(select("Exchange Badges", "Check the Catalog")) { case 1: mes "[Erundek]"; mes "Which type of items would you like to exchange?"; mes "To check more information about the reward items, please use our ^3131FFCatalog^000000."; next; - switch(select("Weapon:Armor:Accessory:Consumable")) { + switch(select("Weapon", "Armor", "Accessory", "Consumable")) { case 1: mes "[Erundek]"; mes "You chose ^3131FFWeapon^000000."; mes "The following weapons are available for exchange with the battlefield badges."; mes "Please note that items for ^3131FFBravery Badges are indicated as (BB)^000000, and ^3131FFValor Badges as (VB)^000000."; next; - switch(select("Dagger/OneSword/TwoSword/TwoSpear:Staff/Mace/TwoAxe/Shuriken:Bow/Katar/Music/Whip:Book/Knuckle:Revolver/Rifle/Gatling/Shotgun/Launcher")) { + switch(select("Dagger/OneSword/TwoSword/TwoSpear", "Staff/Mace/TwoAxe/Shuriken", "Bow/Katar/Music/Whip", "Book/Knuckle", "Revolver/Rifle/Gatling/Shotgun/Launcher")) { case 1: mes "[Erundek]"; mes "The following items are available in the ^3131FFDagger, One-Handed Sword, Two-Handed Sword, and Two-Handed Spear^000000 category."; @@ -453,7 +453,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You can exchange for this item with ^FF0000100 "+getitemname(.@Weapons[.@i+1])+"^000000."; mes "Would you like to exchange?"; next; - switch(select("Do not exchange:Exchange")) { + switch(select("Do not exchange", "Exchange")) { case 1: break; case 2: @@ -463,7 +463,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "[Erundek]"; mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Erundek]"; if (countitem(.@Weapons[.@i+1]) >= 100) { @@ -486,7 +486,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You chose ^3131FFArmor^000000."; mes "The following armors are available for exchange with the battlefield badges."; next; - switch(select("Garments / Shoes:Armor")) { + switch(select("Garments / Shoes", "Armor")) { case 1: setarray .@items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50; break; @@ -539,7 +539,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "You can exchange for this item with ^FF0000"+.@items[.@i+1]+" "+getitemname(7828)+" or "+.@items[.@i+1]+" "+getitemname(7829)+"^000000."; mes "Would you like to exchange?"; next; - switch(select("Do not exchange:Exchange")) { + switch(select("Do not exchange", "Exchange")) { case 1: mes "[Erundek]"; mes "Do you need more time to check the items?"; @@ -554,7 +554,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{ mes "Remember, Battleground Reward Items are ^FF0000Character Bound^000000. Are you sure you want this item?"; next; } - .@j = select("Bravery Badge:Valor Badge:Cancel"); + .@j = select("Bravery Badge", "Valor Badge", "Cancel"); mes "[Erundek]"; if (.@j == 3) { mes "You cancelled the exchange."; |