diff options
Diffstat (limited to 'npc/airports/airships.txt')
-rw-r--r-- | npc/airports/airships.txt | 2258 |
1 files changed, 1129 insertions, 1129 deletions
diff --git a/npc/airports/airships.txt b/npc/airports/airships.txt index 7325d3725..85113118b 100644 --- a/npc/airports/airships.txt +++ b/npc/airports/airships.txt @@ -1,1129 +1,1129 @@ -//===== eAthena Script =======================================
-//= The Airship System Script
-//===== By: ==================================================
-//= MasterOfMuppets
-//===== Current Version: =====================================
-//= 0.5c
-//===== Compatible With: =====================================
-//= eAthena SVN 3422+(Requires jA Script System)
-//===== Description: =========================================
-//= The Airship System used in the official servers, however this
-//= one is still about 25% custom and is missing some npcs.
-//===== Additional Comments: =================================
-//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets]
-//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets]
-//= warping you to the same location as Airport Staff#Ein
-//= 0.2 Implemented some more airship NPCs, more are to come.
-//= 0.3 Implemented some more NPCs [MasterOfMuppets]
-//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets]
-//= 0.5 Removed Duplicates [Silent]
-//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus]
-//============================================================
-
-//============================================================
-//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat)
-//============================================================
-
-airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{
-OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{
-OnTouch:
- if($@airplanelocation == 1)warp "einbroch.gat",90,275;
- if($@airplanelocation == 2)warp "yuno.gat",85,265;
- if($@airplanelocation == 3)warp "lighthalzen.gat",302,75;
- if($@airplanelocation == 4)warp "hugel.gat",182,150;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane.gat,1,1,0 script EinYuno_Airship -1,{
-OnInit:
-while(1)
-{
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3;
- end;
-OnTimer15000:
- mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3;
- end;
-OnTimer30000:
- mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3;
- end;
-OnTimer45000:
- set $@airplanelocation,4;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3;
- end;
-OnTimer55000:
- mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3;
- end;
-OnTimer65000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00;
- end;
-OnTimer80000:
- mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00;
- end;
-OnTimer95000:
- mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00;
- end;
-OnTimer110000:
- set $@airplanelocation,1;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00;
- end;
-OnTimer120000:
- mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00;
- end;
-OnTimer130000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600;
- end;
-OnTimer145000:
- mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600;
- end;
-OnTimer160000:
- mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600;
- end;
-OnTimer175000:
- set $@airplanelocation,3;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600;
- end;
-OnTimer185000:
- mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600;
- end;
-OnTimer195000:
- set $@airplanelocation,0;
- donpcevent "#AirshipWarp-1::OnHide";
- donpcevent "#AirshipWarp-2::OnHide";
- disablenpc "#AirshipWarp-1";
- disablenpc "#AirshipWarp-2";
- mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB;
- end;
-OnTimer210000:
- mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB;
- end;
-OnTimer225000:
- mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
- end;
-OnTimer240000:
- set $@airplanelocation,2;
- enablenpc "#AirshipWarp-1";
- enablenpc "#AirshipWarp-2";
- donpcevent "#AirshipWarp-1::OnUnhide";
- donpcevent "#AirshipWarp-2::OnUnhide";
- mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
- end;
-OnTimer250000:
- mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB;
- end;
-OnTimer260000:
- stoptimer;
-}
-}
-
-//C4644E
-
-//============================================================
-//= Some normal NPCS (airplane.gat)
-//============================================================
-
-airplane.gat,240,64,5 script Exit#01::Exit2 857,{
-
-end;
-
-}
-
-airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857
-
-airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857
-
-airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857
-
-airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{
-
- mes "[Airship Crew]";
- mes "If we've landed at";
- mes "your destination and";
- mes "you'd like to leave the";
- mes "Airship, please use the";
- mes "stairs up ahead. Thank";
- mes "you for you patronage.";
- close;
-
-}
-
-airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{
-
- mes "[Airship Staff]";
- mes "Welcome";
- mes "to the Airship.";
- mes "How may I help you?";
- next;
- menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-;
-
- mes "[Airship Staff]";
- mes "Well, I hope you like";
- mes "your flight aboard";
- mes "our Airships. Thank";
- mes "you and have a good day.";
- close;
-
-s_Use:
- mes "[Airship Staff]";
- mes "When you see a broadcast";
- mes "announcing that we have";
- mes "arrived at your destination,";
- mes "please use one of the exits";
- mes "located at the north and";
- mes "south ends of the Airship";
- next;
- mes "[Airship Staff]";
- mes "If you happen to miss";
- mes "your stop, don't worry.";
- mes "The airship is constantly";
- mes "on route and you'll get";
- mes "another chance to arrive";
- mes "to your intended destination.";
- close;
-
-s_Capt:
- mes "[Airship Staff]";
- mes "The Captain's Cabin";
- mes "is located at the front";
- mes "of the Airship. There, you";
- mes "can meet the captain and";
- mes "the pilot of the Airship.";
- close;
-
-s_Faci:
- mes "[Airship Staff]";
- mes "The Airship provides";
- mes "various Mini Games for";
- mes "the entertainment of all";
- mes "our passengers. We invite";
- mes "you to try your luck and skills";
- mes "in the Airship's Mini Games~";
- close;
-
-}
-
-airplane.gat,50,66,4 script Meltz::AirshipApples 86,{
-
- mes "[Meltz]";
- mes "Welcome to Meltz's";
- mes "Shop where you can";
- mes "purchase Apples or grind";
- mes "them to make Apple Juice.";
- next;
- menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-;
-
-s_Cancel:
- mes "[Meltz]";
- mes "Thanks for stopping";
- mes "by my shop. Farewell!";
- mes "Come back anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
-
-s_Buy:
- mes "[Meltz]";
- mes "Please enter the amount";
- mes "of Apples that you wish to";
- mes "buy. Each Apple is 15 zeny";
- mes "and you can buy a maximum";
- mes "of 500 at a time. Please enter";
- mes "\"0\" to cancel your order.";
- next;
- input @tempapple;
- if(!@tempapple)goto s_Cancel;
- if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy;
- if(@tempapple < 0)close;
- mes "[Meltz]";
- mes "The maximum amount of apples";
- mes "you can buy at the same time";
- mes "is 500. " + @tempapple + " is clearly";
- mes "over 500.";
- close;
-
-s_AppleBuy:
- mes "[Meltz]";
- mes "A total of ^FF0000" + @tempapple + "^000000 Apples.";
- mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny.";
- mes "Would you like to continue?";
- next;
- menu "Yes",-,"No",s_Cancel;
-
- if(zeny < (@tempapple * 15))goto s_NEnoughZeny;
- mes "[Meltz]";
- mes "Thanks for stopping by";
- mes "my shop. I hope you enjoy";
- mes "the flavor of these Apples~!";
- getitem 512,@tempapple;
- set zeny,zeny - (@tempapple * 15);
- close;
-
-s_NEnoughZeny:
- mes "[Meltz]";
- mes "I'm sorry buy you don't";
- mes "seem to have enough zeny.";
- mes "Come back anytime when";
- mes "you feel like having an";
- mes "Apple to snack on~";
- close;
-
-s_Juice:
- mes "[Meltz]";
- mes "Okay, I'll need";
- mes "^FF00003 Apples and 1 Empty Bottle^000000";
- mes "to make 1 Apple Juice for you.";
- mes "Would you like to proceed?";
- next;
- menu "Yes",-,"No",s_Cancel;
-
- if(countitem(512) < 3 || !countitem(713))goto s_Material;
- mes "[Meltz]";
- mes "Thank you,";
- mes "please wait";
- mes "just a moment.";
- next;
- mes "*Grind grind*";
- mes "*Grind grind*";
- mes "*Clang...!*";
- next;
- mes "[Meltz]";
- mes "There you go~";
- mes "I hope you enjoy!";
- mes "Please feel free to";
- mes "stop by for your Apple";
- mes "and Apple Juice needs";
- mes "at anytime, adventurer~";
- delitem 512,3;
- delitem 713,1;
- getitem 531,1;
- close;
-
-s_Material:
- mes "[Meltz]";
- mes "I'm sorry, but you don't";
- mes "have enough materials to";
- mes "create a bottle of Apple Juice.";
- mes "Remember, I need 3 Apples";
- mes "and 1 Empty Bottle to do it.";
- close;
-
-}
-
-
-airplane.gat,33,69,4 script Kaci 73,{
- callfunc "applegamble","Kaci";
- end;
-
- OnLose:
- emotion e_wah;
- end;
-
- OnWin:
- emotion e_no1;
- end;
-}
-
-airplane.gat,80,71,4 script Zerta 834,{
- mes "[Zerta]";
- mes "Oh, hello adventurer.";
- mes "I am currently on a";
- mes "sacred journey, offering";
- mes "prayer for the sake of the";
- mes "Rune-Midgard continent.";
- close;
-}
-
-airplane.gat,65,63,4 script Maelin 714,{
- mes "[Maelin]";
- mes "Um, this Airship is";
- mes "to Lutie, isn't it? I've";
- mes "been waiting so long,";
- mes "but I haven't heard any";
- mes "broadcast about Lutie.";
- close;
-}
-
-airplane.gat,32,61,4 script Nils::TypingContest 49,{
- callfunc "F_ClearGarbage"; //Clear outdated, unused variables
-loopback:
- mes "[Nils]";
- mes "Welcome to the";
- mes "^FF0000RO Typing Challenge^000000.";
- mes "Would you like to play";
- mes "a quick typing game?";
- next;
- menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-;
-
- mes "[Nils]";
- mes "Feel free to take on the";
- mes "Ro Typing Challenge";
- mes "anytime. I'll be here~";
- close;
-
-s_Play:
- mes "[Nils]";
- mes "Okay, we have";
- mes "a new challenger!";
- mes "Enter the following";
- mes "text as quickly as you";
- mes "can without making any";
- mes "mistakes! Let's start~!";
- next;
- //below arrays are for simplified entering of new lines ;P
- //first lines array
- setarray $@textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl",
- "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd",
- "^00FFFFCoboman no chikara-yumei na",
- "^993366belief love luck grimace sweat rush",
- "^00FFFFcallipygian salacious lascivious",
- "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD",
- "^00CCFFburrdingdingdilidingdingphoohudaamb",
- "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi",
- "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn",
- "^00CCFFI'm the King of all Weirdos! Now",
- "^00CCFFBy the power of^000000",
- "^00CCFF...silence. quiet benevolence...";
- //second lines array
- setarray $@textstringsb$[0],"skemd",
- "",
- "chikara-dalookii na chikara da ze!",
- "folktale rodimus optimus bumblebee",
- "licentious prurient concupiscent",
- "BoWLiNg aGaINST tHe KarMA of YoUtH",
- "andoora^0000FFbambarambambamburanbamding",
- "kabamturubamdingding",
- "RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "you know of my true power. Obey~!",
- "p-po-poi-po-poi-poin-poing",
- "soul mate... wonder. enigma...";
- //for the few 3-liners... =X
- setarray $@textstringsc$[0],"",
- "",
- "COBO ON!",
- "",
- "",
- "",
- "",
- "",
- "",
- "",
- "GOD-POING. I NEVER LOSE!",
- "cloud.";
- //comparisation strings
- setarray $@compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd",
- "hfjdkeldjsieldjshfjdjeiskdlefvbd",
- "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON",
- "belief love luck grimace sweat rush folktale rodimus optimus bumblebee",
- "callipygian salacious lascivious licentious prurient concupiscent",
- "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH",
- "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding",
- "barapaphurarlandreamduranbatuhiwooikabamturubamdingding",
- "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk",
- "I'm the King of all Weirdos! Now you know of my true power. Obey~!",
- "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!",
- "...silence. quiet benevolence... soul mate... wonder. enigma... cloud";
- //lengths
- setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69;
- // initnpctimer;
- mes "[Nils]";
- set @index,rand(1,getarraysize($@textstringsa$))-1;
- set @string1a$,$@textstringsa$[@index];
- set @string1b$,$@textstringsb$[@index];
- set @string1c$,$@textstringsc$[@index];
- set @typingstring1$,$@compstring$[@index];
- set @typingkeys,$@lengths[@index];
- set @index2,rand(1,getarraysize($@textstringsa$))-1;
- while (@index2 == @index) {
- set @index2,rand(1,getarraysize($@textstringsa$))-1;
- }
- set @string2a$,$@textstringsa$[@index2];
- set @string2b$,$@textstringsb$[@index2];
- set @string2c$,$@textstringsc$[@index2];
- set @typingstring2$,$@compstring$[@index2];
- set @typingkeys,@typingkeys+$@lengths[@index2];
- set @start,gettime(3)*60*60+gettime(2)*60+gettime(1);
- mes @string1a$;
- if(@string1b$ != "")mes @string1b$;
- if(@string1c$ != "")mes @string1c$;
- input @comparisonvar$[1];
- next;
- mes "^000000[Nils]";
- mes @string2a$;
- if(@string2b$ != "")mes @string2b$;
- if(@string2c$ != "")mes @string2c$;
- input @comparisonvar$[2];
- if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1;
- next;
- if(!@typingcorrect)goto s_Fail;
- set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken
- set @mypoints,(@typingkeys * 100) / @time;
- mes "[Nils]";
- mes "Your typing time";
- mes "was ^FF0000" + @time + " seconds^000000";
- mes "and your score is";
- mes "^0000FF" + @mypoints + "^000000 points";
- next;
- if(@mypoints <= $TypingRecord)goto loopback;
- mes "[Nils]";
- mes "Congratulations!";
- mes "It's a new record.";
- mes "I'll put you on the high-";
- mes "score list immediately.";
- set $TypingRecord,@mypoints;
- set $TypingRecord$,strcharinfo(0);
- close;
-
-s_Fail:
- mes "^000000[Nils]";
- mes "I'm sorry you didn't type";
- mes "all characters correctly.";
- mes "But remember, practice makes";
- mes "perfect!";
- close;
-
-s_Info:
- mes "[Nils]";
- mes "The RO Typing Challenge";
- mes "is a game where you enter";
- mes "the given text as quickly as you";
- mes "can. The name of the top player";
- mes "is recorded for posterity. If you";
- mes "want fame, here's your chance!";
- next;
- mes "[Nils]";
- mes "I'd just like to let";
- mes "you know that you type";
- mes "all the text that you see";
- mes "in the single input line that";
- mes "you're given. So don't press";
- mes "the enter key, just click 'OK'.";
- close;
-
-s_Record:
- mes "[Nils]";
- mes "^0000FF" + $TypingRecord$ + "^000000";
- mes "is the current";
- mes "record holder with";
- mes "a record of ^0000FF" + $TypingRecord + "^000000";
- mes "points. Try to beat";
- mes "that record next time~";
- close;
-
-}
-
-//============================================================
-//= The Airship System (Yuno -> Izlude -> Repeat)
-//============================================================
-
-airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{
-OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
- end;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{
-OnTouch:
- if($@airplanelocation2 == 1)warp "izlude.gat",202,56;
- if($@airplanelocation2 == 2)warp "yuno.gat",20,265;
-
-OnHide:
- misceffect 16;
- end;
-OnUnhide:
- misceffect 215;
- end;
-}
-
-airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{
-OnInit:
-while(1)
-{
- initnpctimer;
- setnpctimer 0;
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00;
- end;
-OnTimer15000:
- mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00;
- end;
-OnTimer30000:
- mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00;
- end;
-OnTimer45000:
- set $@airplanelocation2,1;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00;
- end;
-OnTimer55000:
- mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00;
- end;
-OnTimer65000:
- set $@airplanelocation2,0;
- donpcevent "#AirshipWarp-3::OnHide";
- donpcevent "#AirshipWarp-4::OnHide";
- disablenpc "#AirshipWarp-3";
- disablenpc "#AirshipWarp-4";
- mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB;
- end;
-OnTimer80000:
- mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB;
- end;
-OnTimer95000:
- mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB;
- end;
-OnTimer110000:
- set $@airplanelocation2,2;
- enablenpc "#AirshipWarp-3";
- enablenpc "#AirshipWarp-4";
- donpcevent "#AirshipWarp-3::OnUnhide";
- donpcevent "#AirshipWarp-4::OnUnhide";
- mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB;
- end;
-OnTimer120000:
- mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB;
- end;
-OnTimer130000:
- stoptimer;
-}
-}
-
-//============================================================
-//= Some normal NPCS (airplane_01.gat)
-//============================================================
-
-airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857
-
-airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857
-
-airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857
-
-airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857
-
-airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852
-
-airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67
-
-airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86
-
-airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49
-
-airplane_01.gat,83,61,2 script Girl#10 72,{
-
- mes "[Dianne]";
- mes "It's so weird!";
- mes "I went to visit the";
- mes "Airship Captain and";
- mes "all I saw was this";
- mes "weird reindeer. Oh!";
- mes "Do you think that...";
- close;
-
-}
-
-airplane_01.gat,69,63,2 script Old Man#06 55,{
-
- mes "[Mendel]";
- mes "As I expected, the";
- mes "in-flight meals are";
- mes "three star quality at best.";
- mes "^111111*Harrrumph*^000000 I really should";
- mes "have brought my chef so that";
- mes "I could enjoy a real meal.";
- close;
-
-}
-
-airplane_01.gat,33,68,4 script Clarice 74,{
- callfunc "applegamble","Clarice";
- end;
-}
-
-//============================================================
-//= The Izlude Airship Staff
-//============================================================
-
-izlude.gat,201,54,3 script Airship Staff#izl 91,{
-
- mes "[Airship Staff]";
- mes "Welcome to the Izlude Airship.";
- mes "How may I help you?";
- next;
- menu "Board the Airship",-,"Cancel",L_Cancel;
-
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- menu "Yes",-,"No",L_Cancel;
-
- if(countitem(7311) > 0) goto L_GotTicket;
- if(Zeny < 1200) goto L_NoZeny;
- set Zeny, Zeny - 1200;
- warp "airplane_01.gat",224,64;
- close;
-
- L_GotTicket:
- delitem 7311,1;
- warp "airplane_01.gat",224,64;
- close;
-
- L_NoZeny:
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
-
- L_Cancel:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-}
-
-//============================================================
-//= The Hugel Airship Staff
-//============================================================
-
-hugel.gat,182,150,3 script Airship Staff#hu 91,{
-
- mes "[Airship Staff]";
- mes "Welcome to the Schwartzwald Republic's Airship.";
- mes "How may I help you?";
- next;
- menu "Board the Airship",-,"Cancel",L_Cancel;
-
- mes "[Airship Staff]";
- mes "The Airship boarding fee";
- mes "is 1,200 zeny, but if you've";
- mes "got a Free Ticket for Airship,";
- mes "the fee will be waived. Will";
- mes "you board the Airship?";
- next;
- menu "Yes",-,"No",L_Cancel;
-
- if(countitem(7311) > 0) goto L_GotTicket;
- if(Zeny < 1200) goto L_NoZeny;
- set Zeny, Zeny - 1200;
- warp "airplane.gat",224,64;
- close;
-
- L_GotTicket:
- delitem 7311,1;
- warp "airplane.gat",224,64;
- close;
-
- L_NoZeny:
- mes "[Airship Staff]";
- mes "You don't have enough zeny.";
- close;
-
- L_Cancel:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-}
-
-//============================================================
-//= Yuno Airport NPCs
-//============================================================
-
-y_airport.gat,144,63,4 script Airport Staff#Ein 91,{
-
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or";
- mes "^FF0000Lighthalzen^000000?";
- next;
- menu "Yes.",s_Warp,"No.",-;
-
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Warp:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno.gat",57,240;
- end;
-
-}
-
-y_airport.gat,141,63,4 script Airport Staff#Izl 91,{
-
- mes "[Airship Staff]";
- mes "Good day!";
- mes "Would you like to go";
- mes "to ^FF0000Izlude^000000?";
- next;
- menu "Yes.",s_Warp,"No.",-;
-
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close;
-
-s_Warp:
- mes "[Airship Staff]";
- mes "Thank you and";
- mes "have a nice day.";
- close2;
- warp "yuno.gat",50,240;
- end;
-
-}
-
-//============================================================
-//= Apple Gambling Function
-//============================================================
-
-function script applegamble {
- mes "["+getarg(0)+"]";
- mes "Hi, I'm "+getarg(0)+"~";
- mes "How would you like";
- mes "to wager some Apples";
- mes "in a friendly game of Dice?";
- next;
- switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){
- case 3:
- mes "["+getarg(0)+"]";
- mes "I'm up for a game of";
- mes "dice whenever you feel";
- mes "like it. Just talk to me if";
- mes "you ever get hit with the";
- mes "sudden urge to gamle, kay?";
- close;
- case 2:
- mes "["+getarg(0)+"]";
- mes "The rules for the Dice game";
- mes "are pretty simple. First, you";
- mes "place a bet by wagering Apples.";
- mes "You can bet a maximum of 50";
- mes "Apples at a time. To keep things";
- mes "legal, I can only accept Apples.";
- next;
- mes "["+getarg(0)+"]";
- mes "But hey, if all that zeny";
- mes "is burning a hole in your";
- mes "pocket, head over to Fruitz";
- mes "and you can buy as many";
- mes "Apples as you want, playah~";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, we begin with me";
- mes "rolling wto 6-sided dice.";
- mes "When it's your turn, you'll";
- mes "roll two 6-sided dice. After";
- mes "that, both of us will have the";
- mes "option of rolling a third die.";
- next;
- mes "["+getarg(0)+"]";
- mes "Now here's the important";
- mes "thing. If your total is higher";
- mes "than 12, you'll bust, meaning";
- mes "that you lose. Otherwise, the";
- mes "person with the higher total";
- mes "is the winner. Got it?";
- next;
- mes "["+getarg(0)+"]";
- mes "Now, you'll be the first";
- mes "to decide whether or not";
- mes "you'll roll the third die. Then,";
- mes "depending on your result, I'll";
- mes "roll my third die... Or maybe not.";
- next;
- mes "["+getarg(0)+"]";
- mes "When you win, you'll";
- mes "receive twice as many";
- mes "Apples as you wagered.";
- mes "But if we happen to tie, you";
- mes "get the Apples that you bet";
- mes "returned to you. Fair, right?";
- close;
- case 1:
- break;
- }
- mes "["+getarg(0)+"]";
- mes "Ooh, so you'll play with";
- mes "me? Great! How many";
- mes "Apples would you like to bet?";
- mes "Remember, you can wager";
- mes "up to 50 Apples. If you'd like";
- mes "to cancel, please enter '0'.";
- next;
-L_Input:
- input @amount;
- if(@amount == 0) {
- mes "["+getarg(0)+"]";
- mes "Changed your mind?";
- mes "I understand. Well then,";
- mes "I hope we can play sometime.";
- close;
- }
- if(@amount > 50) set @amount,50;
- mes "["+getarg(0)+"]";
- mes "So you'll be";
- mes "betting ^FF0000"+@amount+"^000000 Apples.";
- mes "Is that right?";
- next;
- if(select("Yes:No")==2){
- mes "["+getarg(0)+"]";
- mes "Mm, made a mistake?";
- mes "Alright, please enter the";
- mes "number of Apples you";
- mes "wish to place in this bet";
- next;
- goto L_Input;
- }
- if(countitem(512)<@amount){
- //more apples then in inventory
- //-Improvised-
- mes "["+getarg(0)+"]";
- mes "Ooh...";
- mes "You don't have that";
- mes "much Apples with you,";
- mes "now do you?";
- close;
- }
- delitem 512,@amount;
- mes "["+getarg(0)+"]";
- mes "Good!";
- mes "Now we can start";
- mes "this game! I'll roll first~";
- next;
- mes "^0000FF*Rolling and rumbling*";
- set @table1,rand(1,6);
- set @table2,rand(1,6);
- set @tablesub,@table1+@table2;
- next;
- mes "I rolled a "+@table1+" and a "+@table2+",";
- mes "giving me a total of "+@tablesub+".";
- mes "Now it's your turn,";
- mes strcharinfo(0)+".";
- next;
- menu "Roll Dice.",-;
-
- mes "^0000FF*Rolling and rumbling*";
- set @player1,rand(1,6);
- set @player2,rand(1,6);
- set @playersub,@player1+@player2;
- next;
- mes "["+getarg(0)+"]";
- mes strcharinfo(0)+",";
- mes "you rolled a "+@player1+" and a "+@player2+",";
- mes "giving you a total of ^FF0000"+@playersub+"^000000.";
- next;
- mes "["+getarg(0)+"]";
- if(@playersub == @tablesub) {
- mes "Well, well, well.";
- mes "Both of us have a total";
- mes "of "+@playersub+". Well, the ball's in";
- mes "your court. Are you going";
- mes "to roll your third die,";
- mes strcharinfo(0)+"?";
- } else if(@playersub > @tablesub) {
- mes "Since my total is only ^0000FF"+@tablesub+"^000000,";
- mes "you have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- } else if(@tablesub > @playersub) {
- mes "Since my total is ^0000FF"+@tablesub+"^000000,";
- mes "I have the advantage for";
- mes "now with your total of ^FF0000"+@playersub+"^000000. Do";
- mes "you wanna roll one more die?";
- mes "Remember, you'll bust if all three";
- mes "of your dice total more than 12.";
- }
- next;
- if(select("Roll another dice.:Don't Roll.")==2){
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- if(@tablesub == @playersub) {
- mes "You better hope I roll";
- mes "too high and bust, or";
- mes "I'll beat you for sure!";
- mes "Okay, here goes nothing...";
- next;
- goto L_Table3;
- } else if(@tablesub < @playersub) {
- next;
- mes "["+getarg(0)+"]";
- mes "Alright, I see that you";
- mes "don't want to risk rolling";
- mes "higher than 12 and busting.";
- mes "I'll go ahead and roll then.";
- next;
- goto L_Table3;
- } else if(@tablesub > @playersub) {
- //you have a lower sub total then table, and do not roll 3th -Improvised-
- mes "["+getarg(0)+"]";
- mes "Not gonna roll, huh?";
- mes "Well, then I'm not";
- mes "gonna roll either.";
- next;
- mes "["+getarg(0)+"]";
- mes "That means that I";
- mes "have a total of ^0000FF"+@tablesub+"^000000";
- mes "wich beats your ^FF0000"+@playersub+"^000000.";
- mes "I'm sorry, but you lose";
- mes "this game, "+strcharinfo(0)+". Better";
- mes "luck next time.";
- }
- close;
- }
- mes "^0000FF*Rolling and rumbling*";
- set @player3,rand(1,6);
- set @playersub,@playersub+@player3;
- if(@playersub > 12) {
- //player bust --Improvised--
- next;
- mes "["+getarg(0)+"]";
- mes "Oh my... You rolled a ^FF000"+@player3+"^000000,";
- mes "making your total ^FF0000"+@playersub+"^000000.";
- mes "That's more then 12, meaning you bust.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+".";
- close;
- }
- next;
- mes "["+getarg(0)+"]";
- mes "Oh hey! You rolled";
- if(@playersub >= @tablesub) {
- mes "a ^FF0000"+@player3+"^000000, giving you a total";
- mes "of ^FF0000"+@playersub+"^000000. Now, if I don't";
- mes "roll, I'll lose for sure!";
- mes "I'm gonna go for it...";
- next;
- goto L_Table3;
- } else if(@playersub < @tablesub) {
- //player's sub together with 3th die is still too low
- //--Improvised--
- mes "a ^FF0000"+@player3+"^000000, giving";
- mes "you a total of ^FF0000"+@playersub+"^000000.";
- mes "Wich still isn't enough";
- mes "to beat my ^0000FF"+@tablesub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- }
-L_Table3:
- mes "^0000FF*Rolling and rumbling*";
- set @table3,rand(1,6);
- set @tablesub,@tablesub+@table3;
- next;
- if(@tablesub > 12) {
- mes "["+getarg(0)+"]";
- mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making";
- mes "my total ^0000FF"+@tablesub+"^000000. I hate to say";
- mes "it, but I gambled and lost.";
- mes "Take your winnings before";
- mes "I cry, "+strcharinfo(0)+"~!";
- close2;
- getitem 512,@amount*2;
- end;
- }
- mes "["+getarg(0)+"]";
- if(@tablesub < @playersub) {
- mes "I rolled a "+@table3+", which";
- mes "gives me a total of ^0000FF"+@tablesub+"^000000.";
- mes "But... It's still not enough";
- mes "to beat your ^FF0000"+@playersub+"^000000. It looks";
- mes "like I can't compete with";
- mes "you, "+strcharinfo(0)+"...";
- close2;
- getitem 512,@amount*2;
- end;
- } else if(@tablesub > @playersub) {
- mes "I rolled a ^0000FF"+@table3+"^000000, giving";
- mes "me a total of ^0000FF"+@tablesub+"^000000 which";
- mes "beats your total of ^FF0000"+@playersub+"^000000.";
- mes "Sorry, but you lose this";
- mes "game, "+strcharinfo(0)+". Them's";
- mes "the breaks, I suppose...";
- close;
- } else if(@tablesub == @playersub) {
- //Result = tie, --Improvised--
- mes "I rolled a ^0000FF"+@table3+"^000000, giving";
- mes "me a total of ^0000FF"+@tablesub+"^000000, which";
- mes "is the same as your total.";
- mes "Well, this game didn't have a";
- mes "winner or loser, "+strcharinfo(0)+".";
- close2;
- getitem 512,@amount;
- end;
- }
-}
+//===== eAthena Script ======================================= +//= The Airship System Script +//===== By: ================================================== +//= MasterOfMuppets +//===== Current Version: ===================================== +//= 0.5c +//===== Compatible With: ===================================== +//= eAthena SVN 3422+(Requires jA Script System) +//===== Description: ========================================= +//= The Airship System used in the official servers, however this +//= one is still about 25% custom and is missing some npcs. +//===== Additional Comments: ================================= +//= 0.1 Added first version, it might be a little buggy [MasterOfMuppets] +//= 0.1a Fixed the Airport Staff#Iz which was [MasterOfMuppets] +//= warping you to the same location as Airport Staff#Ein +//= 0.2 Implemented some more airship NPCs, more are to come. +//= 0.3 Implemented some more NPCs [MasterOfMuppets] +//= 0.4 Implemented two mini games scripted by Dj-Yhn [MasterOfMuppets] +//= 0.5 Removed Duplicates [Silent] +//= 0.5aFixed a typo [Evera] 0.5b Fixed appledice bugs [Lupus] +//============================================================ + +//============================================================ +//= The Airship System (Yuno -> Hugel -> Einbroch -> Lighthalzen -> repeat) +//============================================================ + +airplane.gat,243,74,4 script #AirshipWarp-1 45,2,2{ +OnTouch: + if($@airplanelocation == 1)warp "einbroch.gat",90,275; + if($@airplanelocation == 2)warp "yuno.gat",85,265; + if($@airplanelocation == 3)warp "lighthalzen.gat",302,75; + if($@airplanelocation == 4)warp "hugel.gat",182,150; + end; + +OnHide: + misceffect 16; + end; +OnUnhide: + misceffect 215; + end; +} + +airplane.gat,243,29,4 script #AirshipWarp-2 45,2,2{ +OnTouch: + if($@airplanelocation == 1)warp "einbroch.gat",90,275; + if($@airplanelocation == 2)warp "yuno.gat",85,265; + if($@airplanelocation == 3)warp "lighthalzen.gat",302,75; + if($@airplanelocation == 4)warp "hugel.gat",182,150; + end; + +OnHide: + misceffect 16; + end; +OnUnhide: + misceffect 215; + end; +} + +airplane.gat,1,1,0 script EinYuno_Airship -1,{ +OnInit: +while(1) +{ + initnpctimer; + setnpctimer 0; + set $@airplanelocation,0; + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + disablenpc "#AirshipWarp-1"; + disablenpc "#AirshipWarp-2"; + mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Hugel.",1,0xBA55D3; + end; +OnTimer15000: + mapannounce "airplane.gat","We are heading to Hugel.",1,0xBA55D3; + end; +OnTimer30000: + mapannounce "airplane.gat","We will arrive in Hugel shortly.",1,0xBA55D3; + end; +OnTimer45000: + set $@airplanelocation,4; + enablenpc "#AirshipWarp-1"; + enablenpc "#AirshipWarp-2"; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane.gat","Welcome to Hugel. Have a safe trip.",1,0xBA55D3; + end; +OnTimer55000: + mapannounce "airplane.gat","Currently, we are in Hugel. The Airship will leave shortly.",1,0xBA55D3; + end; +OnTimer65000: + set $@airplanelocation,0; + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + disablenpc "#AirshipWarp-1"; + disablenpc "#AirshipWarp-2"; + mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Einbroch.",1,0x00FF00; + end; +OnTimer80000: + mapannounce "airplane.gat","We are heading to Einbroch.",1,0x00FF00; + end; +OnTimer95000: + mapannounce "airplane.gat","We will arrive in Einbroch shortly.",1,0x00FF00; + end; +OnTimer110000: + set $@airplanelocation,1; + enablenpc "#AirshipWarp-1"; + enablenpc "#AirshipWarp-2"; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane.gat","Welcome to Einbroch. Have a safe trip.",1,0x00FF00; + end; +OnTimer120000: + mapannounce "airplane.gat","Currently, we are in Einbroch. The Airship will take off shortly.",1,0x00FF00; + end; +OnTimer130000: + set $@airplanelocation,0; + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + disablenpc "#AirshipWarp-1"; + disablenpc "#AirshipWarp-2"; + mapannounce "airplane.gat","The Airship is leaving the ground. Our next destination is Lighthalzen.",1,0xFF8600; + end; +OnTimer145000: + mapannounce "airplane.gat","We are heading to Lighthalzen.",1,0xFF8600; + end; +OnTimer160000: + mapannounce "airplane.gat","We will arrive in Lighthalzen shortly.",1,0xFF8600; + end; +OnTimer175000: + set $@airplanelocation,3; + enablenpc "#AirshipWarp-1"; + enablenpc "#AirshipWarp-2"; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane.gat","Welcome to Lighthalzen. Have a safe trip.",1,0xFF8600; + end; +OnTimer185000: + mapannounce "airplane.gat","Currently, we are in Lighthalzen. The Airship will leave shortly.",1,0xFF8600; + end; +OnTimer195000: + set $@airplanelocation,0; + donpcevent "#AirshipWarp-1::OnHide"; + donpcevent "#AirshipWarp-2::OnHide"; + disablenpc "#AirshipWarp-1"; + disablenpc "#AirshipWarp-2"; + mapannounce "airplane.gat","The Airship is now taking off. Our next destination is Yuno.",1,0x70DBDB; + end; +OnTimer210000: + mapannounce "airplane.gat","We are heading to Yuno.",1,0x70DBDB; + end; +OnTimer225000: + mapannounce "airplane.gat","We will arrive in Yuno shortly.",1,0x70DBDB; + end; +OnTimer240000: + set $@airplanelocation,2; + enablenpc "#AirshipWarp-1"; + enablenpc "#AirshipWarp-2"; + donpcevent "#AirshipWarp-1::OnUnhide"; + donpcevent "#AirshipWarp-2::OnUnhide"; + mapannounce "airplane.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; + end; +OnTimer250000: + mapannounce "airplane.gat","Currently, we are in Yuno. The Airship will leave shortly.",1,0x70DBDB; + end; +OnTimer260000: + stoptimer; +} +} + +//C4644E + +//============================================================ +//= Some normal NPCS (airplane.gat) +//============================================================ + +airplane.gat,240,64,5 script Exit#01::Exit2 857,{ + +end; + +} + +airplane.gat,247,64,5 duplicate(Exit2) Exit#02 857 + +airplane.gat,240,39,1 duplicate(Exit2) Exit#03 857 + +airplane.gat,247,39,1 duplicate(Exit2) Exit#04 857 + +airplane.gat,100,69,2 script Airship Crew#01::Airship Crew 852,{ + + mes "[Airship Crew]"; + mes "If we've landed at"; + mes "your destination and"; + mes "you'd like to leave the"; + mes "Airship, please use the"; + mes "stairs up ahead. Thank"; + mes "you for you patronage."; + close; + +} + +airplane.gat,250,59,3 script Airship Staff::AirshipInfo 67,{ + + mes "[Airship Staff]"; + mes "Welcome"; + mes "to the Airship."; + mes "How may I help you?"; + next; + menu "Using the Airship",s_Use,"Captain's Cabin",s_Capt,"Facilities",s_Faci,"Cancel",-; + + mes "[Airship Staff]"; + mes "Well, I hope you like"; + mes "your flight aboard"; + mes "our Airships. Thank"; + mes "you and have a good day."; + close; + +s_Use: + mes "[Airship Staff]"; + mes "When you see a broadcast"; + mes "announcing that we have"; + mes "arrived at your destination,"; + mes "please use one of the exits"; + mes "located at the north and"; + mes "south ends of the Airship"; + next; + mes "[Airship Staff]"; + mes "If you happen to miss"; + mes "your stop, don't worry."; + mes "The airship is constantly"; + mes "on route and you'll get"; + mes "another chance to arrive"; + mes "to your intended destination."; + close; + +s_Capt: + mes "[Airship Staff]"; + mes "The Captain's Cabin"; + mes "is located at the front"; + mes "of the Airship. There, you"; + mes "can meet the captain and"; + mes "the pilot of the Airship."; + close; + +s_Faci: + mes "[Airship Staff]"; + mes "The Airship provides"; + mes "various Mini Games for"; + mes "the entertainment of all"; + mes "our passengers. We invite"; + mes "you to try your luck and skills"; + mes "in the Airship's Mini Games~"; + close; + +} + +airplane.gat,50,66,4 script Meltz::AirshipApples 86,{ + + mes "[Meltz]"; + mes "Welcome to Meltz's"; + mes "Shop where you can"; + mes "purchase Apples or grind"; + mes "them to make Apple Juice."; + next; + menu "Buy Apples",s_Buy,"Make Apple Juice",s_Juice,"Cancel.",-; + +s_Cancel: + mes "[Meltz]"; + mes "Thanks for stopping"; + mes "by my shop. Farewell!"; + mes "Come back anytime when"; + mes "you feel like having an"; + mes "Apple to snack on~"; + close; + +s_Buy: + mes "[Meltz]"; + mes "Please enter the amount"; + mes "of Apples that you wish to"; + mes "buy. Each Apple is 15 zeny"; + mes "and you can buy a maximum"; + mes "of 500 at a time. Please enter"; + mes "\"0\" to cancel your order."; + next; + input @tempapple; + if(!@tempapple)goto s_Cancel; + if(@tempapple > 0 && @tempapple < 501)goto s_AppleBuy; + if(@tempapple < 0)close; + mes "[Meltz]"; + mes "The maximum amount of apples"; + mes "you can buy at the same time"; + mes "is 500. " + @tempapple + " is clearly"; + mes "over 500."; + close; + +s_AppleBuy: + mes "[Meltz]"; + mes "A total of ^FF0000" + @tempapple + "^000000 Apples."; + mes "will cost you ^FF0000" + @tempapple * 15 + "^000000 zeny."; + mes "Would you like to continue?"; + next; + menu "Yes",-,"No",s_Cancel; + + if(zeny < (@tempapple * 15))goto s_NEnoughZeny; + mes "[Meltz]"; + mes "Thanks for stopping by"; + mes "my shop. I hope you enjoy"; + mes "the flavor of these Apples~!"; + getitem 512,@tempapple; + set zeny,zeny - (@tempapple * 15); + close; + +s_NEnoughZeny: + mes "[Meltz]"; + mes "I'm sorry buy you don't"; + mes "seem to have enough zeny."; + mes "Come back anytime when"; + mes "you feel like having an"; + mes "Apple to snack on~"; + close; + +s_Juice: + mes "[Meltz]"; + mes "Okay, I'll need"; + mes "^FF00003 Apples and 1 Empty Bottle^000000"; + mes "to make 1 Apple Juice for you."; + mes "Would you like to proceed?"; + next; + menu "Yes",-,"No",s_Cancel; + + if(countitem(512) < 3 || !countitem(713))goto s_Material; + mes "[Meltz]"; + mes "Thank you,"; + mes "please wait"; + mes "just a moment."; + next; + mes "*Grind grind*"; + mes "*Grind grind*"; + mes "*Clang...!*"; + next; + mes "[Meltz]"; + mes "There you go~"; + mes "I hope you enjoy!"; + mes "Please feel free to"; + mes "stop by for your Apple"; + mes "and Apple Juice needs"; + mes "at anytime, adventurer~"; + delitem 512,3; + delitem 713,1; + getitem 531,1; + close; + +s_Material: + mes "[Meltz]"; + mes "I'm sorry, but you don't"; + mes "have enough materials to"; + mes "create a bottle of Apple Juice."; + mes "Remember, I need 3 Apples"; + mes "and 1 Empty Bottle to do it."; + close; + +} + + +airplane.gat,33,69,4 script Kaci 73,{ + callfunc "applegamble","Kaci"; + end; + + OnLose: + emotion e_wah; + end; + + OnWin: + emotion e_no1; + end; +} + +airplane.gat,80,71,4 script Zerta 834,{ + mes "[Zerta]"; + mes "Oh, hello adventurer."; + mes "I am currently on a"; + mes "sacred journey, offering"; + mes "prayer for the sake of the"; + mes "Rune-Midgard continent."; + close; +} + +airplane.gat,65,63,4 script Maelin 714,{ + mes "[Maelin]"; + mes "Um, this Airship is"; + mes "to Lutie, isn't it? I've"; + mes "been waiting so long,"; + mes "but I haven't heard any"; + mes "broadcast about Lutie."; + close; +} + +airplane.gat,32,61,4 script Nils::TypingContest 49,{ + callfunc "F_ClearGarbage"; //Clear outdated, unused variables +loopback: + mes "[Nils]"; + mes "Welcome to the"; + mes "^FF0000RO Typing Challenge^000000."; + mes "Would you like to play"; + mes "a quick typing game?"; + next; + menu "Play ^FF0000RO Typing Challenge^000000",s_Play,"Information",s_Info,"View Top Records",s_Record,"Cancel",-; + + mes "[Nils]"; + mes "Feel free to take on the"; + mes "Ro Typing Challenge"; + mes "anytime. I'll be here~"; + close; + +s_Play: + mes "[Nils]"; + mes "Okay, we have"; + mes "a new challenger!"; + mes "Enter the following"; + mes "text as quickly as you"; + mes "can without making any"; + mes "mistakes! Let's start~!"; + next; + //below arrays are for simplified entering of new lines ;P + //first lines array + setarray $@textstringsa$[0],"^00FFFFthkelfkskeldmsiejdlsle^0000FFhfndkelsheidl", + "^993366hfjdkeldjsieldjs^663366hfjdjeiskdlefvbd", + "^00FFFFCoboman no chikara-yumei na", + "^993366belief love luck grimace sweat rush", + "^00FFFFcallipygian salacious lascivious", + "^663366uNflAPPaBLe LoVaBLe SeCreTs AnD", + "^00CCFFburrdingdingdilidingdingphoohudaamb", + "^FF33CCbarapaphurarlandreamduranbatuhi^990066wooi", + "^FF33CCLiGhTsPeEd RiGhT SPEed leFT TURn", + "^00CCFFI'm the King of all Weirdos! Now", + "^00CCFFBy the power of^000000", + "^00CCFF...silence. quiet benevolence..."; + //second lines array + setarray $@textstringsb$[0],"skemd", + "", + "chikara-dalookii na chikara da ze!", + "folktale rodimus optimus bumblebee", + "licentious prurient concupiscent", + "BoWLiNg aGaINST tHe KarMA of YoUtH", + "andoora^0000FFbambarambambamburanbamding", + "kabamturubamdingding", + "RiGhT BuRn OrIGInAL GaNgSteR SmACk", + "you know of my true power. Obey~!", + "p-po-poi-po-poi-poin-poing", + "soul mate... wonder. enigma..."; + //for the few 3-liners... =X + setarray $@textstringsc$[0],"", + "", + "COBO ON!", + "", + "", + "", + "", + "", + "", + "", + "GOD-POING. I NEVER LOSE!", + "cloud."; + //comparisation strings + setarray $@compstring$[0],"thkelfkskeldmsiejdlslehfndkelsheidlskemd", + "hfjdkeldjsieldjshfjdjeiskdlefvbd", + "Coboman no chikara-yumei na chikara-dalookii na chikara da ze! COBO ON", + "belief love luck grimace sweat rush folktale rodimus optimus bumblebee", + "callipygian salacious lascivious licentious prurient concupiscent", + "uNflAPPaBLe LoVaBLe SeCreTs AnD BoWLiNg aGaINST tHe KarMA of YoUtH", + "burrdindingdilidingdingphoohudaambandoorabambarambambamburanbamding", + "barapaphurarlandreamduranbatuhiwooikabamturubamdingding", + "LiGhTsPeEd RiGhT SPEed leFT TURn RiGhT BuRn OrIGInAL GaNgSteR SmACk", + "I'm the King of all Weirdos! Now you know of my true power. Obey~!", + "By the power of p-po-poi-po-poi-poin-poing GOD-POING. I NEVER LOSE!", + "...silence. quiet benevolence... soul mate... wonder. enigma... cloud"; + //lengths + setarray $@lengths[0],20,32,73,73,65,66,67,55,67,66,67,69; + // initnpctimer; + mes "[Nils]"; + set @index,rand(1,getarraysize($@textstringsa$))-1; + set @string1a$,$@textstringsa$[@index]; + set @string1b$,$@textstringsb$[@index]; + set @string1c$,$@textstringsc$[@index]; + set @typingstring1$,$@compstring$[@index]; + set @typingkeys,$@lengths[@index]; + set @index2,rand(1,getarraysize($@textstringsa$))-1; + while (@index2 == @index) { + set @index2,rand(1,getarraysize($@textstringsa$))-1; + } + set @string2a$,$@textstringsa$[@index2]; + set @string2b$,$@textstringsb$[@index2]; + set @string2c$,$@textstringsc$[@index2]; + set @typingstring2$,$@compstring$[@index2]; + set @typingkeys,@typingkeys+$@lengths[@index2]; + set @start,gettime(3)*60*60+gettime(2)*60+gettime(1); + mes @string1a$; + if(@string1b$ != "")mes @string1b$; + if(@string1c$ != "")mes @string1c$; + input @comparisonvar$[1]; + next; + mes "^000000[Nils]"; + mes @string2a$; + if(@string2b$ != "")mes @string2b$; + if(@string2c$ != "")mes @string2c$; + input @comparisonvar$[2]; + if(@comparisonvar$[1] == @typingstring1$ && @comparisonvar$[2] == @typingstring2$)set @typingcorrect,1; + next; + if(!@typingcorrect)goto s_Fail; + set @time,(gettime(3)*60*60+gettime(2)*60+gettime(1))-@start; //seconds taken + set @mypoints,(@typingkeys * 100) / @time; + mes "[Nils]"; + mes "Your typing time"; + mes "was ^FF0000" + @time + " seconds^000000"; + mes "and your score is"; + mes "^0000FF" + @mypoints + "^000000 points"; + next; + if(@mypoints <= $TypingRecord)goto loopback; + mes "[Nils]"; + mes "Congratulations!"; + mes "It's a new record."; + mes "I'll put you on the high-"; + mes "score list immediately."; + set $TypingRecord,@mypoints; + set $TypingRecord$,strcharinfo(0); + close; + +s_Fail: + mes "^000000[Nils]"; + mes "I'm sorry you didn't type"; + mes "all characters correctly."; + mes "But remember, practice makes"; + mes "perfect!"; + close; + +s_Info: + mes "[Nils]"; + mes "The RO Typing Challenge"; + mes "is a game where you enter"; + mes "the given text as quickly as you"; + mes "can. The name of the top player"; + mes "is recorded for posterity. If you"; + mes "want fame, here's your chance!"; + next; + mes "[Nils]"; + mes "I'd just like to let"; + mes "you know that you type"; + mes "all the text that you see"; + mes "in the single input line that"; + mes "you're given. So don't press"; + mes "the enter key, just click 'OK'."; + close; + +s_Record: + mes "[Nils]"; + mes "^0000FF" + $TypingRecord$ + "^000000"; + mes "is the current"; + mes "record holder with"; + mes "a record of ^0000FF" + $TypingRecord + "^000000"; + mes "points. Try to beat"; + mes "that record next time~"; + close; + +} + +//============================================================ +//= The Airship System (Yuno -> Izlude -> Repeat) +//============================================================ + +airplane_01.gat,243,74,4 script #AirshipWarp-3 45,2,2{ +OnTouch: + if($@airplanelocation2 == 1)warp "izlude.gat",202,56; + if($@airplanelocation2 == 2)warp "yuno.gat",20,265; + end; + +OnHide: + misceffect 16; + end; +OnUnhide: + misceffect 215; + end; +} + +airplane_01.gat,243,29,4 script #AirshipWarp-4 45,2,2{ +OnTouch: + if($@airplanelocation2 == 1)warp "izlude.gat",202,56; + if($@airplanelocation2 == 2)warp "yuno.gat",20,265; + +OnHide: + misceffect 16; + end; +OnUnhide: + misceffect 215; + end; +} + +airplane_01.gat,1,1,0 script YunoIzl_Airship -1,{ +OnInit: +while(1) +{ + initnpctimer; + setnpctimer 0; + set $@airplanelocation2,0; + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + disablenpc "#AirshipWarp-3"; + disablenpc "#AirshipWarp-4"; + mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Izlude.",1,0x00FF00; + end; +OnTimer15000: + mapannounce "airplane_01.gat","We are heading to Izlude.",1,0x00FF00; + end; +OnTimer30000: + mapannounce "airplane_01.gat","We will arrive in Izlude shortly.",1,0x00FF00; + end; +OnTimer45000: + set $@airplanelocation2,1; + enablenpc "#AirshipWarp-3"; + enablenpc "#AirshipWarp-4"; + donpcevent "#AirshipWarp-3::OnUnhide"; + donpcevent "#AirshipWarp-4::OnUnhide"; + mapannounce "airplane_01.gat","Welcome to Izlude. Have a safe trip.",1,0x00FF00; + end; +OnTimer55000: + mapannounce "airplane_01.gat","Currently, we are in Izlude. The Airship will leave shortly.",1,0x00FF00; + end; +OnTimer65000: + set $@airplanelocation2,0; + donpcevent "#AirshipWarp-3::OnHide"; + donpcevent "#AirshipWarp-4::OnHide"; + disablenpc "#AirshipWarp-3"; + disablenpc "#AirshipWarp-4"; + mapannounce "airplane_01.gat","The Airship is leaving the ground. Our next destination is Yuno.",1,0x70DBDB; + end; +OnTimer80000: + mapannounce "airplane_01.gat","We are heading to Yuno.",1,0x70DBDB; + end; +OnTimer95000: + mapannounce "airplane_01.gat","We will arrive in Yuno shortly.",1,0x70DBDB; + end; +OnTimer110000: + set $@airplanelocation2,2; + enablenpc "#AirshipWarp-3"; + enablenpc "#AirshipWarp-4"; + donpcevent "#AirshipWarp-3::OnUnhide"; + donpcevent "#AirshipWarp-4::OnUnhide"; + mapannounce "airplane_01.gat","Welcome to Yuno. Have a safe trip.",1,0x70DBDB; + end; +OnTimer120000: + mapannounce "airplane_01.gat","Currently, we are in Yuno. The Airship will take off shortly.",1,0x70DBDB; + end; +OnTimer130000: + stoptimer; +} +} + +//============================================================ +//= Some normal NPCS (airplane_01.gat) +//============================================================ + +airplane_01.gat,240,64,5 duplicate(Exit2) Exit#05 857 + +airplane_01.gat,247,64,5 duplicate(Exit2) Exit#06 857 + +airplane_01.gat,240,39,1 duplicate(Exit2) Exit#07 857 + +airplane_01.gat,247,39,1 duplicate(Exit2) Exit#08 857 + +airplane_01.gat,100,69,2 duplicate(Airship Crew) Airship Crew#02 852 + +airplane_01.gat,250,59,3 duplicate(AirshipInfo) Airship Staff#info 67 + +airplane_01.gat,50,66,4 duplicate(AirshipApples) Meltz 86 + +airplane_01.gat,32,61,4 duplicate(TypingContest) Nils 49 + +airplane_01.gat,83,61,2 script Girl#10 72,{ + + mes "[Dianne]"; + mes "It's so weird!"; + mes "I went to visit the"; + mes "Airship Captain and"; + mes "all I saw was this"; + mes "weird reindeer. Oh!"; + mes "Do you think that..."; + close; + +} + +airplane_01.gat,69,63,2 script Old Man#06 55,{ + + mes "[Mendel]"; + mes "As I expected, the"; + mes "in-flight meals are"; + mes "three star quality at best."; + mes "^111111*Harrrumph*^000000 I really should"; + mes "have brought my chef so that"; + mes "I could enjoy a real meal."; + close; + +} + +airplane_01.gat,33,68,4 script Clarice 74,{ + callfunc "applegamble","Clarice"; + end; +} + +//============================================================ +//= The Izlude Airship Staff +//============================================================ + +izlude.gat,201,54,3 script Airship Staff#izl 91,{ + + mes "[Airship Staff]"; + mes "Welcome to the Izlude Airship."; + mes "How may I help you?"; + next; + menu "Board the Airship",-,"Cancel",L_Cancel; + + mes "[Airship Staff]"; + mes "The Airship boarding fee"; + mes "is 1,200 zeny, but if you've"; + mes "got a Free Ticket for Airship,"; + mes "the fee will be waived. Will"; + mes "you board the Airship?"; + next; + menu "Yes",-,"No",L_Cancel; + + if(countitem(7311) > 0) goto L_GotTicket; + if(Zeny < 1200) goto L_NoZeny; + set Zeny, Zeny - 1200; + warp "airplane_01.gat",224,64; + close; + + L_GotTicket: + delitem 7311,1; + warp "airplane_01.gat",224,64; + close; + + L_NoZeny: + mes "[Airship Staff]"; + mes "You don't have enough zeny."; + close; + + L_Cancel: + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close; +} + +//============================================================ +//= The Hugel Airship Staff +//============================================================ + +hugel.gat,182,150,3 script Airship Staff#hu 91,{ + + mes "[Airship Staff]"; + mes "Welcome to the Schwartzwald Republic's Airship."; + mes "How may I help you?"; + next; + menu "Board the Airship",-,"Cancel",L_Cancel; + + mes "[Airship Staff]"; + mes "The Airship boarding fee"; + mes "is 1,200 zeny, but if you've"; + mes "got a Free Ticket for Airship,"; + mes "the fee will be waived. Will"; + mes "you board the Airship?"; + next; + menu "Yes",-,"No",L_Cancel; + + if(countitem(7311) > 0) goto L_GotTicket; + if(Zeny < 1200) goto L_NoZeny; + set Zeny, Zeny - 1200; + warp "airplane.gat",224,64; + close; + + L_GotTicket: + delitem 7311,1; + warp "airplane.gat",224,64; + close; + + L_NoZeny: + mes "[Airship Staff]"; + mes "You don't have enough zeny."; + close; + + L_Cancel: + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close; +} + +//============================================================ +//= Yuno Airport NPCs +//============================================================ + +y_airport.gat,144,63,4 script Airport Staff#Ein 91,{ + + mes "[Airship Staff]"; + mes "Good day!"; + mes "Would you like to go"; + mes "to ^FF0000Einbroch^000000,^FF0000Hugel^000000 or"; + mes "^FF0000Lighthalzen^000000?"; + next; + menu "Yes.",s_Warp,"No.",-; + + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close; + +s_Warp: + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close2; + warp "yuno.gat",57,240; + end; + +} + +y_airport.gat,141,63,4 script Airport Staff#Izl 91,{ + + mes "[Airship Staff]"; + mes "Good day!"; + mes "Would you like to go"; + mes "to ^FF0000Izlude^000000?"; + next; + menu "Yes.",s_Warp,"No.",-; + + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close; + +s_Warp: + mes "[Airship Staff]"; + mes "Thank you and"; + mes "have a nice day."; + close2; + warp "yuno.gat",50,240; + end; + +} + +//============================================================ +//= Apple Gambling Function +//============================================================ + +function script applegamble { + mes "["+getarg(0)+"]"; + mes "Hi, I'm "+getarg(0)+"~"; + mes "How would you like"; + mes "to wager some Apples"; + mes "in a friendly game of Dice?"; + next; + switch(select("Play Dice Game:Learn Dice Game Rules:Cancel")){ + case 3: + mes "["+getarg(0)+"]"; + mes "I'm up for a game of"; + mes "dice whenever you feel"; + mes "like it. Just talk to me if"; + mes "you ever get hit with the"; + mes "sudden urge to gamle, kay?"; + close; + case 2: + mes "["+getarg(0)+"]"; + mes "The rules for the Dice game"; + mes "are pretty simple. First, you"; + mes "place a bet by wagering Apples."; + mes "You can bet a maximum of 50"; + mes "Apples at a time. To keep things"; + mes "legal, I can only accept Apples."; + next; + mes "["+getarg(0)+"]"; + mes "But hey, if all that zeny"; + mes "is burning a hole in your"; + mes "pocket, head over to Fruitz"; + mes "and you can buy as many"; + mes "Apples as you want, playah~"; + next; + mes "["+getarg(0)+"]"; + mes "Now, we begin with me"; + mes "rolling wto 6-sided dice."; + mes "When it's your turn, you'll"; + mes "roll two 6-sided dice. After"; + mes "that, both of us will have the"; + mes "option of rolling a third die."; + next; + mes "["+getarg(0)+"]"; + mes "Now here's the important"; + mes "thing. If your total is higher"; + mes "than 12, you'll bust, meaning"; + mes "that you lose. Otherwise, the"; + mes "person with the higher total"; + mes "is the winner. Got it?"; + next; + mes "["+getarg(0)+"]"; + mes "Now, you'll be the first"; + mes "to decide whether or not"; + mes "you'll roll the third die. Then,"; + mes "depending on your result, I'll"; + mes "roll my third die... Or maybe not."; + next; + mes "["+getarg(0)+"]"; + mes "When you win, you'll"; + mes "receive twice as many"; + mes "Apples as you wagered."; + mes "But if we happen to tie, you"; + mes "get the Apples that you bet"; + mes "returned to you. Fair, right?"; + close; + case 1: + break; + } + mes "["+getarg(0)+"]"; + mes "Ooh, so you'll play with"; + mes "me? Great! How many"; + mes "Apples would you like to bet?"; + mes "Remember, you can wager"; + mes "up to 50 Apples. If you'd like"; + mes "to cancel, please enter '0'."; + next; +L_Input: + input @amount; + if(@amount == 0) { + mes "["+getarg(0)+"]"; + mes "Changed your mind?"; + mes "I understand. Well then,"; + mes "I hope we can play sometime."; + close; + } + if(@amount > 50) set @amount,50; + mes "["+getarg(0)+"]"; + mes "So you'll be"; + mes "betting ^FF0000"+@amount+"^000000 Apples."; + mes "Is that right?"; + next; + if(select("Yes:No")==2){ + mes "["+getarg(0)+"]"; + mes "Mm, made a mistake?"; + mes "Alright, please enter the"; + mes "number of Apples you"; + mes "wish to place in this bet"; + next; + goto L_Input; + } + if(countitem(512)<@amount){ + //more apples then in inventory + //-Improvised- + mes "["+getarg(0)+"]"; + mes "Ooh..."; + mes "You don't have that"; + mes "much Apples with you,"; + mes "now do you?"; + close; + } + delitem 512,@amount; + mes "["+getarg(0)+"]"; + mes "Good!"; + mes "Now we can start"; + mes "this game! I'll roll first~"; + next; + mes "^0000FF*Rolling and rumbling*"; + set @table1,rand(1,6); + set @table2,rand(1,6); + set @tablesub,@table1+@table2; + next; + mes "I rolled a "+@table1+" and a "+@table2+","; + mes "giving me a total of "+@tablesub+"."; + mes "Now it's your turn,"; + mes strcharinfo(0)+"."; + next; + menu "Roll Dice.",-; + + mes "^0000FF*Rolling and rumbling*"; + set @player1,rand(1,6); + set @player2,rand(1,6); + set @playersub,@player1+@player2; + next; + mes "["+getarg(0)+"]"; + mes strcharinfo(0)+","; + mes "you rolled a "+@player1+" and a "+@player2+","; + mes "giving you a total of ^FF0000"+@playersub+"^000000."; + next; + mes "["+getarg(0)+"]"; + if(@playersub == @tablesub) { + mes "Well, well, well."; + mes "Both of us have a total"; + mes "of "+@playersub+". Well, the ball's in"; + mes "your court. Are you going"; + mes "to roll your third die,"; + mes strcharinfo(0)+"?"; + } else if(@playersub > @tablesub) { + mes "Since my total is only ^0000FF"+@tablesub+"^000000,"; + mes "you have the advantage for"; + mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; + mes "you wanna roll one more die?"; + mes "Remember, you'll bust if all three"; + mes "of your dice total more than 12."; + } else if(@tablesub > @playersub) { + mes "Since my total is ^0000FF"+@tablesub+"^000000,"; + mes "I have the advantage for"; + mes "now with your total of ^FF0000"+@playersub+"^000000. Do"; + mes "you wanna roll one more die?"; + mes "Remember, you'll bust if all three"; + mes "of your dice total more than 12."; + } + next; + if(select("Roll another dice.:Don't Roll.")==2){ + mes "["+getarg(0)+"]"; + mes "Not gonna roll, huh?"; + if(@tablesub == @playersub) { + mes "You better hope I roll"; + mes "too high and bust, or"; + mes "I'll beat you for sure!"; + mes "Okay, here goes nothing..."; + next; + goto L_Table3; + } else if(@tablesub < @playersub) { + next; + mes "["+getarg(0)+"]"; + mes "Alright, I see that you"; + mes "don't want to risk rolling"; + mes "higher than 12 and busting."; + mes "I'll go ahead and roll then."; + next; + goto L_Table3; + } else if(@tablesub > @playersub) { + //you have a lower sub total then table, and do not roll 3th -Improvised- + mes "["+getarg(0)+"]"; + mes "Not gonna roll, huh?"; + mes "Well, then I'm not"; + mes "gonna roll either."; + next; + mes "["+getarg(0)+"]"; + mes "That means that I"; + mes "have a total of ^0000FF"+@tablesub+"^000000"; + mes "wich beats your ^FF0000"+@playersub+"^000000."; + mes "I'm sorry, but you lose"; + mes "this game, "+strcharinfo(0)+". Better"; + mes "luck next time."; + } + close; + } + mes "^0000FF*Rolling and rumbling*"; + set @player3,rand(1,6); + set @playersub,@playersub+@player3; + if(@playersub > 12) { + //player bust --Improvised-- + next; + mes "["+getarg(0)+"]"; + mes "Oh my... You rolled a ^FF000"+@player3+"^000000,"; + mes "making your total ^FF0000"+@playersub+"^000000."; + mes "That's more then 12, meaning you bust."; + mes "Sorry, but you lose this"; + mes "game, "+strcharinfo(0)+"."; + close; + } + next; + mes "["+getarg(0)+"]"; + mes "Oh hey! You rolled"; + if(@playersub >= @tablesub) { + mes "a ^FF0000"+@player3+"^000000, giving you a total"; + mes "of ^FF0000"+@playersub+"^000000. Now, if I don't"; + mes "roll, I'll lose for sure!"; + mes "I'm gonna go for it..."; + next; + goto L_Table3; + } else if(@playersub < @tablesub) { + //player's sub together with 3th die is still too low + //--Improvised-- + mes "a ^FF0000"+@player3+"^000000, giving"; + mes "you a total of ^FF0000"+@playersub+"^000000."; + mes "Wich still isn't enough"; + mes "to beat my ^0000FF"+@tablesub+"^000000."; + mes "Sorry, but you lose this"; + mes "game, "+strcharinfo(0)+". Them's"; + mes "the breaks, I suppose..."; + close; + } +L_Table3: + mes "^0000FF*Rolling and rumbling*"; + set @table3,rand(1,6); + set @tablesub,@tablesub+@table3; + next; + if(@tablesub > 12) { + mes "["+getarg(0)+"]"; + mes "Eh? I rolled a ^0000FF"+@table3+"^000000, making"; + mes "my total ^0000FF"+@tablesub+"^000000. I hate to say"; + mes "it, but I gambled and lost."; + mes "Take your winnings before"; + mes "I cry, "+strcharinfo(0)+"~!"; + close2; + getitem 512,@amount*2; + end; + } + mes "["+getarg(0)+"]"; + if(@tablesub < @playersub) { + mes "I rolled a "+@table3+", which"; + mes "gives me a total of ^0000FF"+@tablesub+"^000000."; + mes "But... It's still not enough"; + mes "to beat your ^FF0000"+@playersub+"^000000. It looks"; + mes "like I can't compete with"; + mes "you, "+strcharinfo(0)+"..."; + close2; + getitem 512,@amount*2; + end; + } else if(@tablesub > @playersub) { + mes "I rolled a ^0000FF"+@table3+"^000000, giving"; + mes "me a total of ^0000FF"+@tablesub+"^000000 which"; + mes "beats your total of ^FF0000"+@playersub+"^000000."; + mes "Sorry, but you lose this"; + mes "game, "+strcharinfo(0)+". Them's"; + mes "the breaks, I suppose..."; + close; + } else if(@tablesub == @playersub) { + //Result = tie, --Improvised-- + mes "I rolled a ^0000FF"+@table3+"^000000, giving"; + mes "me a total of ^0000FF"+@tablesub+"^000000, which"; + mes "is the same as your total."; + mes "Well, this game didn't have a"; + mes "winner or loser, "+strcharinfo(0)+"."; + close2; + getitem 512,@amount; + end; + } +} |