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-rw-r--r--doc/script_commands.txt9
1 files changed, 7 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 12afe7221..cac34320f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4561,7 +4561,7 @@ character.
---------------------------------------
-*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>};
+*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"};
This command will display special effect with the given number, centered on the
specified NPCs coordinates, if any. For a full list of special effect numbers
@@ -4584,11 +4584,16 @@ will retain the default behavior of the command.
---------------------------------------
-*specialeffect2 <effect number>{,<send_target>};
+*specialeffect2 <effect number>{,<send_target>}{,"<Player Name>"};
This command behaves identically to the 'specialeffect', but the effect will be
centered on the invoking character's sprite.
+<Player name> parameter will display <effect number> on another Player than the
+one currently attached to the script. Like with specialeffect, when specifying
+a player, <send_target> must be supplied, specifying AREA will retain the default
+behavior of the command.
+
---------------------------------------
*statusup <stat>;