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-rw-r--r--doc/script_commands.txt15
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c11ee29a9..a7eb55073 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -5857,13 +5857,16 @@ Example usage:
*specialeffect2(<effect number>{, <send_target>{, "<Player Name>"}})
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+ @ /!\ This command is deprecated @
+ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
+
This command behaves identically to the specialeffect(), but the effect
will be centered on the invoking character's sprite.
-<Player name> parameter will display <effect number> on another Player
-than the one currently attached to the script. Like with specialeffect(),
-when specifying a player, <send_target> must be supplied, specifying AREA
-will retain the default behavior of the command.
+This command is deprecated and it should not be used in new scripts, as it is
+likely to be removed at a later time. Please use specialeffect instead,
+ie: specialeffect(<effect number>, <send_target>, playerattached())
---------------------------------------
@@ -5963,7 +5966,7 @@ target in autobonus() and autobonus3()).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds
//when using weapon or misc attacks (both melee and ranged skills) and
//shows a special effect when the bonus is active.
- autobonus("{ bonus(bAllStats, 10); }", 10, 10000, BF_WEAPON|BF_MISC, "{ specialeffect2(EF_FIRESPLASHHIT); }");
+ autobonus("{ bonus(bAllStats, 10); }", 10, 10000, BF_WEAPON|BF_MISC, "{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }");
---------------------------------------
@@ -7766,7 +7769,7 @@ OnInit:
bindatcmd("test", strnpcinfo(NPC_NAME_UNIQUE)+"::OnAtcommand");
end;
OnAtcommand:
- specialeffect2(EF_ANGEL2);
+ specialeffect(EF_ANGEL2, AREA, playerattached());
end;
}