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-rw-r--r--doc/item_bonus.txt4
-rw-r--r--doc/script_commands.txt20
2 files changed, 12 insertions, 12 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index 9e5fda2f9..258c7c3d5 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -88,9 +88,9 @@ bonus bAtkEle,n; Gives the player's attacks element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bDefEle,n; Gives the player's defense element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
-bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+bonus bSplashRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
Only the highest among all is applied
-bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
+bonus bSplashAddRange,n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
bonus bRestartFullRecover,n; When reviving, HP and SP are fully healed (n is meaningless)
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index bb2e10a4e..18abbfd2c 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -7386,10 +7386,10 @@ and max are optional parameters and doesn't need to be set. You will find below
little List for an explenation of what those values are for.
Values:
-Party ID : Party ID of the invoking character. [Required Parameter]
-amount : Amount of needed Partymembers for the Instance. [Optional Parameter]
-min : Minimum Level needed to join the Instance. [Optional Parameter]
-max : Maxium Level allowed to join the Instance. [Optional Parameter]
+Party ID: Party ID of the invoking character. [Required Parameter]
+amount: Amount of needed Partymembers for the Instance. [Optional Parameter]
+min: Minimum Level needed to join the Instance. [Optional Parameter]
+max: Maxium Level allowed to join the Instance. [Optional Parameter]
If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter.
If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon.
@@ -7400,22 +7400,22 @@ but one of them is offline, the other Player won't be able to join the Memorial
Also, here are some examples of how this Command will work inside a script:
-if(instance_check_party(getcharid(1),2,2,149)){
+if (instance_check_party(getcharid(1),2,2,149)) {
mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
- mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
+ mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
close;
-}else{
+} else {
mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
close;
}
You also can use set .@party_id,getcharid(1); for example to save the Players Party ID.
-if(instance_check_party(.@party_id,2,2,149)){
+if (instance_check_party(.@party_id,2,2,149)) {
mes "Ok, your party is complete and meets the Memorial Dungeons requirement.",
- mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
+ mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party.";
close;
-}else{
+} else {
mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements.";
close;
}