diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 58 |
1 files changed, 38 insertions, 20 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index b676eb7f4..1f6c40996 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3095,7 +3095,7 @@ cards or if it's signed. //===================================== --------------------------------------- -*getmapxy("<variable for map name>",<variable for x>,<variable for y>,<type>{,"<search string>"}) +*getmapxy("<variable for map name>",<variable for x>,<variable for y>,<type>{,"<search parameter>"}) This function will locate a character object, NPC object or pet's coordinates and place their coordinates into the variables specified when @@ -3104,24 +3104,27 @@ parameters given were not variables or the search was not successful. Type is the type of object to search for: - 0 - Character object - 1 - NPC object - 2 - Pet object - 3 - Monster object - 4 - Homunculus object - 5 - Mercenary object - 6 - Elemental object - -While 3 is meant to look for a monster object, no searching will be done -if you specify type 3, and the function will always return -1. - -The search string is optional. If it is not specified, the location of the -invoking character will always be returned for types 0 and 2, the location -of the NPC running this function for type 1. -If a search string is specified, for types 0 and 1, the character or NPC -with the specified name will be located. If type is 3, the search will -locate the current pet of the character who's name is given in the search -string, it will NOT locate a pet by name. + UNITTYPE_PC - Character object + UNITTYPE_NPC - NPC object + UNITTYPE_PET - Pet object + UNITTYPE_MOB - Monster object + UNITTYPE_HOM - Homunculus object + UNITTYPE_MER - Mercenary object + UNITTYPE_ELEM - Elemental object + +To look for a monster object, monster GID is required. The function will +always return -1 when search using string. + +The search parameter is optional. If it is not specified, the location of the +invoking character will always be returned for UNITTYPE_PC, the location of the +NPC running this function for UNITTYPE_NPC. If a search parameter is specified, +for UNITTYPE_PC and UNITTYPE_NPC, the character or NPC with the specified name +or GID will be located. + +If type is UNITTYPE_PET, UNITTYPE_HOM, UNITTYPE_MER or UNITTYPE_ELEM the search +will locate the owner's pet/homun/mercenary/elementals if the search parameter +is not provided. It will NOT locate these object by name, but can be done if GID +is provided. What a mess. Example, a working and tested one now: @@ -3133,7 +3136,7 @@ What a mess. Example, a working and tested one now: prontera,164,299,3%TAB%script%TAB%Nyah%TAB%730,{ mes "My name is Nyah."; mes "I will now search for Meh all across the world!"; - if (getmapxy(.@mapname$,.@mapx,.@mapy,1,"Meh")!=0) { + if (getmapxy(.@mapname$, .@mapx, .@mapy, UNITTYPE_NPC, "Meh") != 0) { mes "I can't seem to find Meh anywhere!"; close; } @@ -6193,6 +6196,21 @@ and will return the following values: --------------------------------------- +*getunittype <GID>; + +Returns the type of object from the given Game ID. Returns -1 if the given GID +does not exist. The return values are :- + + UNITTYPE_PC 0 + UNITTYPE_NPC 1 + UNITTYPE_PET 2 + UNITTYPE_MOB 3 + UNITTYPE_HOM 4 + UNITTYPE_MER 5 + UNITTYPE_ELEM 6 + +--------------------------------------- + *unitwalk <GID>,<x>,<y>; *unitwalk <GID>,<target_GID>; |