diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/atcommands.txt | 15 | ||||
-rw-r--r-- | doc/item_db.txt | 6 | ||||
-rw-r--r-- | doc/sample/npc_test_quest.txt | 44 | ||||
-rw-r--r-- | doc/whisper_sys.txt | 32 |
4 files changed, 88 insertions, 9 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt index d72246de5..a8880eb67 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -1122,7 +1122,9 @@ Opens the trade window with the specified player. --------------------------------------- -@changelook: Changes the player's appearance (headgear). +@changelook <ID> + +Changes the player's appearance (headgear). --------------------------------------- @@ -1202,19 +1204,20 @@ Toggles the visibility of an NPC's sprite. --------------------------------------- -@shownpc: Unhides a NPC. - - ---------------------------------------- @loadnpc <path> Loads an NPC script by path. - + +Example: +@loadnpc npc/custom/jobmaster.txt --------------------------------------- @unloadnpc <NPC Name> Unloads an NPC. + +Example: +@unloadnpc Job Master --------------------------------------- diff --git a/doc/item_db.txt b/doc/item_db.txt index ddbac4238..a74ef0617 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= rAthena Dev Team //===== Current Version: ===================================== -//= 20120420 +//= 20120904 //===== Description: ========================================= //= Explanation of the item_db.txt file and structure. //============================================================ @@ -143,8 +143,8 @@ View: For normal items, defines a replacement view-sprite for the item (eg: 5: Grenades 6: Shuriken 7: Kunai - 7: Cannonballs - 7: Throwable Items (Sling Item) + 8: Cannonballs + 9: Throwable Items (Sling Item) Script: Script to execute when the item is used/equipped. diff --git a/doc/sample/npc_test_quest.txt b/doc/sample/npc_test_quest.txt new file mode 100644 index 000000000..097f7655b --- /dev/null +++ b/doc/sample/npc_test_quest.txt @@ -0,0 +1,44 @@ +// Before installing an NPC like the one below, you would +// need to add the quest to /db/quest_db.txt - e.g: +// 9000,0,1002,3,0,0,0,0,"3 Splats Please!" + + +prontera,90,95,1 script Jelly 123,{ +set .@n$, "["+strnpcinfo(1)+"]"; +if(checkquest(9000) == -1) goto L_Start; +if(checkquest(9000,HUNTING) == 2) goto L_Reward; +if(checkquest(9000) == 2) goto L_Done; + +L_Start: + mes .@n$; + mes "Hey there! Would you help me?"; + next; + switch(select("I'd rather not:What's up?")){ + case 1: + mes .@n$; + mes "I didn't want your help anyway!"; + close; + + case 2: + mes .@n$; + mes "Those Porings are weirding me out."; + mes "Would you kill 3 for me?"; + setquest 9000; // Adds the quest to your Quest Window. + close; + } + } + close; + +L_Reward: + mes .@n$; + mes "Awesome! Than you =)"; + getexp 10000,0; + dispbottom "You have been rewarded with 10,000 Base Exp."; + completequest 9000; + close; + +L_Done: + mes .@n$; + mes "Thanks again for doing that for me =)"; + close; +}
\ No newline at end of file diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt index bb726974b..3593c486c 100644 --- a/doc/whisper_sys.txt +++ b/doc/whisper_sys.txt @@ -36,3 +36,35 @@ OnWhisperGlobal: message @whispervar2$,"You have been reported for "+@whispervar1$+"."; end; } + +The Whisper System is also useful for hidden event handler NPCs (NPCs that don't +have a sprite on a map for you to click). E.g: + +OnWhisperGlobal: +if (getgmlevel()<80) goto L_NotGM; +if (@whispervar0$ == "event1") goto L_Event1; +if (@whispervar0$ == "event2") goto L_Event2; +if (@whispervar0$ == "event3") goto L_Event3; + +// If the string sent to this NPC doesn't contain any of the above: +else goto L_NoVar; +end; + +L_NotGM: + dispbottom "NPC : You do not have sufficient access to whisper in my ear."; + end; + +L_NoVar: + dispbottom "NPC : Sorry, i do not recognise that command."; + end; + +L_Event1: + if (@whispervar1$ == "start"){ + // Execute scripts to start Event1 + } + if (@whispervar1$ == "stop"){ + //Execute scripts to forcefully stop Event1 + } + + + |