diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/mob_db_mode_list.txt | 2 | ||||
-rw-r--r-- | doc/notes/Changelog.txt | 16 | ||||
-rw-r--r-- | doc/script_commands.txt | 2 |
3 files changed, 10 insertions, 10 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 6aef6fcc6..8c35d3ce7 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -49,7 +49,7 @@ Cast Sensor Idle: Will go after characters who start casting on them if idle Cast Sensor Chase: Will go after characters who start casting on them if idle or chasing other players (they switch chase targets) -Boss: Special flag which makes mobs inmune to certain status changes and skills. +Boss: Special flag which makes mobs immune to certain status changes and skills. Plant: Always receives 1 damage from attacks. diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt index ce98dee6c..0fbba0e39 100644 --- a/doc/notes/Changelog.txt +++ b/doc/notes/Changelog.txt @@ -1580,7 +1580,7 @@ Date Added check if the skill is ground targetted. [Skotlex] * Moved the berserk_cancel_buffs code to status_change_start. [Skotlex] * Moved most checks of status_isimmune() to status_get_sc_def [Skotlex] - * Allowed Endow skills to go through status_isinmune characters. [Skotlex] + * Allowed Endow skills to go through status_isimmune characters. [Skotlex] * Fixed PR_BENEDICTIO not taking away all SP. [Skotlex] * Modified the way Status changes are linked to skills for an easier to read implementation (see status_initChangeTables). [Skotlex] @@ -1669,7 +1669,7 @@ Date Added * Modified the skill attack display of Meteor Assault and the Warm Skills (I think the caster should no longer do fancy animations now on each hit) [Skotlex] - * Added back water elemental targets being inmune to SC_FREEZE [Skotlex] + * Added back water elemental targets being immune to SC_FREEZE [Skotlex] * SQL compile fix [Komurka] 2006/02/08 @@ -1726,7 +1726,7 @@ Date Added * Coma no longer sends SP to 1. [Skotlex] * Updated Meteor so that when level 11 or more is casted, the area over which meteors fall is tripled. [Skotlex] - * Dark elemental characters are now inmune to Curse. [Skotlex] + * Dark elemental characters are now immune to Curse. [Skotlex] * Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex] * Changed the map zone reading from using pow to a bit shift. [Skotlex] * Experience has now been changed to unsigned int, and is read as such from @@ -2027,7 +2027,7 @@ Date Added battle_check_target calls on a bunch of invalid targets such as items/skills/npcs on skills and other misc places. [Skotlex] * Fixed mob skills that should trigger on status on "any bad". [Skotlex] - * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex] + * TK classes no longer are immune to the strip-effects of Jump Kick [Skotlex] * Fixed SQL mapreg saving. [Skotlex] * Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex] * Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex] @@ -2293,7 +2293,7 @@ Date Added * Fixed the warp unloading code. [Skotlex] * Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex] * Preserve now protects against the stripping effects of Side Kick. Taekwon - Classes (TK/SL/SG) are also inmune to it. [Skotlex] + Classes (TK/SL/SG) are also immune to it. [Skotlex] * Hopefully fixed the guild information not being sent in some situations when people are added/removed from a guild. [Skotlex] * Some cleaning up and bug fixes to the guild module of the char-sql @@ -3424,7 +3424,7 @@ Date Added * Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri per level) [Skotlex] * Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are - inmune to it. [Skotlex] + immune to it. [Skotlex] * Fixed null pointer crash in battle_damage. [Skotlex] * Increased max account variables to 32. [Skotlex] * Pressure/Gloria Domini now isn't instant-cancelled by status effects, and @@ -6272,8 +6272,8 @@ Date Added * Split zlib dll opening from grf opening in grfio.c [celest] * Moved grfio.c back to /common, it'll be needed by the core later [celest] * SQL Logs crash likely fixed. [Skotlex] - * Added Stone-Curse to the list of status effects undead chars are inmune - to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex] + * Added Stone-Curse to the list of status effects undead chars are immune + to. So far undead chars are immune to Freeze and Stone Curse. [Skotlex] * Fixed disp_hpmeter not working properly when set to 0/no [Skotlex] * Added malloc_usage() for checking total memory used [celest] * Added func_parse_table to assign a parse function according to SessionType diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 17ab0b281..f87cba4a0 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -791,7 +791,7 @@ Logical bitwise operators work only on numbers, and they are the following: if( inProgress&2 == 0 ){ // this will set the bit for quest 2 (inProgress has that bit set to 0) set inProgress,inProgress^2; - mes "Quest 2: find a newbie and be helpfull to him for an hour."; + mes "Quest 2: find a newbie and be helpful to him for an hour."; close; } - After spending some time reading info on Xor's, the player finally completes quest 1: |