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-rw-r--r--doc/mob_db_mode_list.txt2
-rw-r--r--doc/notes/Changelog.txt16
-rw-r--r--doc/script_commands.txt2
3 files changed, 10 insertions, 10 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 6aef6fcc6..8c35d3ce7 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -49,7 +49,7 @@ Cast Sensor Idle: Will go after characters who start casting on them if idle
Cast Sensor Chase: Will go after characters who start casting on them if idle
or chasing other players (they switch chase targets)
-Boss: Special flag which makes mobs inmune to certain status changes and skills.
+Boss: Special flag which makes mobs immune to certain status changes and skills.
Plant: Always receives 1 damage from attacks.
diff --git a/doc/notes/Changelog.txt b/doc/notes/Changelog.txt
index ce98dee6c..0fbba0e39 100644
--- a/doc/notes/Changelog.txt
+++ b/doc/notes/Changelog.txt
@@ -1580,7 +1580,7 @@ Date Added
check if the skill is ground targetted. [Skotlex]
* Moved the berserk_cancel_buffs code to status_change_start. [Skotlex]
* Moved most checks of status_isimmune() to status_get_sc_def [Skotlex]
- * Allowed Endow skills to go through status_isinmune characters. [Skotlex]
+ * Allowed Endow skills to go through status_isimmune characters. [Skotlex]
* Fixed PR_BENEDICTIO not taking away all SP. [Skotlex]
* Modified the way Status changes are linked to skills for an easier to
read implementation (see status_initChangeTables). [Skotlex]
@@ -1669,7 +1669,7 @@ Date Added
* Modified the skill attack display of Meteor Assault and the Warm Skills
(I think the caster should no longer do fancy animations now on each hit)
[Skotlex]
- * Added back water elemental targets being inmune to SC_FREEZE [Skotlex]
+ * Added back water elemental targets being immune to SC_FREEZE [Skotlex]
* SQL compile fix [Komurka]
2006/02/08
@@ -1726,7 +1726,7 @@ Date Added
* Coma no longer sends SP to 1. [Skotlex]
* Updated Meteor so that when level 11 or more is casted, the area over
which meteors fall is tripled. [Skotlex]
- * Dark elemental characters are now inmune to Curse. [Skotlex]
+ * Dark elemental characters are now immune to Curse. [Skotlex]
* Fixed sc_data saving to sql buffer building method. Thanks to its_sparky. [Skotlex]
* Changed the map zone reading from using pow to a bit shift. [Skotlex]
* Experience has now been changed to unsigned int, and is read as such from
@@ -2027,7 +2027,7 @@ Date Added
battle_check_target calls on a bunch of invalid targets such as
items/skills/npcs on skills and other misc places. [Skotlex]
* Fixed mob skills that should trigger on status on "any bad". [Skotlex]
- * TK classes no longer are inmune to the strip-effects of Jump Kick [Skotlex]
+ * TK classes no longer are immune to the strip-effects of Jump Kick [Skotlex]
* Fixed SQL mapreg saving. [Skotlex]
* Reverted Ice Wall Behaviour (you can snipe/cast through it again) [Skotlex]
* Fixed possible crash in skill_check_condition on consume-delayed items [Skotlex]
@@ -2293,7 +2293,7 @@ Date Added
* Fixed the warp unloading code. [Skotlex]
* Updated Jump Side Kick to also clear Berserk Pitcher. [Skotlex]
* Preserve now protects against the stripping effects of Side Kick. Taekwon
- Classes (TK/SL/SG) are also inmune to it. [Skotlex]
+ Classes (TK/SL/SG) are also immune to it. [Skotlex]
* Hopefully fixed the guild information not being sent in some situations
when people are added/removed from a guild. [Skotlex]
* Some cleaning up and bug fixes to the guild module of the char-sql
@@ -3424,7 +3424,7 @@ Date Added
* Corrected True Sight's critical bonus (from +0.1 cri per level to +1 cri
per level) [Skotlex]
* Made coma a status effect. SC_COMA. Sets HP/SP to 1. Bosses/Emperium are
- inmune to it. [Skotlex]
+ immune to it. [Skotlex]
* Fixed null pointer crash in battle_damage. [Skotlex]
* Increased max account variables to 32. [Skotlex]
* Pressure/Gloria Domini now isn't instant-cancelled by status effects, and
@@ -6272,8 +6272,8 @@ Date Added
* Split zlib dll opening from grf opening in grfio.c [celest]
* Moved grfio.c back to /common, it'll be needed by the core later [celest]
* SQL Logs crash likely fixed. [Skotlex]
- * Added Stone-Curse to the list of status effects undead chars are inmune
- to. So far undead chars are inmune to Freeze and Stone Curse. [Skotlex]
+ * Added Stone-Curse to the list of status effects undead chars are immune
+ to. So far undead chars are immune to Freeze and Stone Curse. [Skotlex]
* Fixed disp_hpmeter not working properly when set to 0/no [Skotlex]
* Added malloc_usage() for checking total memory used [celest]
* Added func_parse_table to assign a parse function according to SessionType
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 17ab0b281..f87cba4a0 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -791,7 +791,7 @@ Logical bitwise operators work only on numbers, and they are the following:
if( inProgress&2 == 0 ){
// this will set the bit for quest 2 (inProgress has that bit set to 0)
set inProgress,inProgress^2;
- mes "Quest 2: find a newbie and be helpfull to him for an hour.";
+ mes "Quest 2: find a newbie and be helpful to him for an hour.";
close;
}
- After spending some time reading info on Xor's, the player finally completes quest 1: